#modname "MC More Machaka"
#description "This mod adds EA Machaka and LA Machaka. MC version of original mod by Schneeble."
#version 0.27
#icon "./MoreMachaka/MoreMachaka.tga"
#domversion 3.28

------------ Developer Notes ------------


Ids used by the MC version of MoreMachaka_0_27.dm:
Monster: 2611-2661
Armor: 281
Weapon: 816-821
Site: 965-968
Nation: 6-6, 72
Nametype: 181-182

---------------------

Mod Compatibility: None guaranteed, though I tried to work around the Awesome* mods as best I could and I will work on lining it up with the Mod Compatibility Project soon.

This mod is by Schneeble.  I acknowledge that it probably has little to do with what Illwinter has in mind for Machaka's arc, but dammit I like dinosaurs.
That being said, if there ever is an official nation number 6 (Machaka, Lion Kings) then this mod would overwrite it! 

Many thanks go to builds character for helping me come up with original idea, to NinjaDebugger for helping me with many of the early unit designs,
  and to the alpha testers for helping with the version updates 0.11 through 0.16:  Xanrick, Lilli, builds character, Dawkish, and Tenjou Utena.

If you have feedback regarding this mod, please find me on IRC (#dom3goons on irc.synirc.net).
I'm sure it's not the most balanced nation in the game, but I do want it to be good enough to take in a vanilla game but not so good that everybody wants it all the time.

------------ Full Change Log ------------

0.10 (Initial build)
Spell 87 (supposedly unused) was coopted for the Divine Messenger's onebattlespell.
0.11
Gold and resource costs are currently in flux; it's alpha after all.
Fireres 1 added to all nonhuman units (will not get extra fatigue in heat).
Pyroraptors were given stealth +0.
Troodons changed from poorleader to goodleader.
0.12
Impenetrable hide removed from all units.
0.13
Updated Diviner sprites and nation color.
Created "Leap" attack and gave it to Hungry Flame to replace Bite.  As an unintended side effect this makes them immune to coral hauberks and other poison armor.
Added Oracle multihero, Voice of the Divine hero, and Beastmaster hero.
Added a new nametype (181) to hold ONLY the Beastmaster hero's name.
0.14
Updated various unit and national descriptions.
Voice of the Divine changed from assassin to spy and made into a unique multihero.
Fireres 1 removed, it works but is not really necessary.  I could have set it to 5 or 10 to prevent any amount of heat from causing fatigue but heat preference of 2 is fine.
Swamp survival added to all therapod units and commanders.
0.15
Updated attack sprite for Hungry Flame to show leap attack.
Added Hungry Flame summon, "Call Hungry Flames"
Moved "Call of the Hunt" spell from 87 to 94 to stop breaking that one LA Pythium spell that nobody ever casts.
   It turns out that spell 87 is the part of that Orgy spell that makes maenads.  94 should be unused.
0.16
Lowered cost of Divine Messenger, added "Leap" attack to Divine Messenger and Divine Guard.
Lowered Machakan human encumbrance to 2 as per MA Machaka human units.
   Note: Gold costs will probably be adjusted frequently for a little while after this mod goes into wider use.
   Note: Both multihero slots have been filled but only one normal hero slot has.  A few more normal hero slots are available if anybody has good ideas.  A pteranodon with magic paths, maybe..?
0.17
All dinosaur units changed to MM3.  Human mages left at MM2 for the time being, what with the fluff and all.
Conflicts with the Master Alchemist in AwesomeGods at monster #2711 compel me to add 10 to all the monster ids.  I'm staking out monster numbers 2711 through 2740!
Added "Leap" to the Voice of the Divine hero.
0.18
Added the "Bony Frill" armor type back to Spearhead, which I must have removed accidentally with the Impenetrable Hide back in 0.12.
Desaturate Tyrant sprite and doublecheck all sprites for black pixel noise cleanup.  My desaturation wasn't as good as Sombre's example but there it is.
0.19
Added neanderthal... it did not work out; dead version, skip.
0.20
The "realism" (nerf) patch!
Changed Spearhead and Hammertail to be cold-blooded.
Removed swamp survival from therapods (was added in 0.14).
Spearhead's "Bony Frill" parry value reduced from 6 to 4, which I think it was always supposed to be.
Reduced dino speeds very slightly (AP 20 changed to 19 and AP 30 changed to 29).  In cases of movement across only one axis that means that they move one less square.
   Note: I have strongly considered changing the Tyrant's "Swallow" attack to a custom version that is single-target only, but gameplay balance seems to be okay so I will leave it alone for now.
I found a filename case issue that I had missed in the nation section.  I apologize for not catching that earlier!
0.21
Cost adjustments and Tyrant balancing.  Despite assurances from a few veterans, in practice nobody is actually playing with anything other than Tyrants and their early game is perhaps a bit too strong.
Tyrant's main attack changed from Swallow to Bite (ap).  This is of course a major change, and I suspect that we will end up somewhere in between the two.  Hit Points decreased to 63.  Gold cost decreased to 120.
Resource cost of Hammertails, Spearheads, and Tyrants all increased slightly (you know, for training gear).
Gold cost of Sorcerer increased to 210, research penalty reduced from -3 to -2.
Gold cost of Diviner decreased to 120, base S1 lowered to no paths (which means that they can be recruited without labs, but also that they have a max of S2 instead of S3), research bonus decreased from +3 to +2.
Added #poormagicleader to Diviner and to Oracle multihero, which should have little impact but matches the flavor and will tie into the related LA mages.
Oracle multihero paths changed to eliminate the possibility of ridiculously high S mages.  Research bonus decreased from +3 to +2.
Typo found and fixed in "Call Hungry Flames" spell, though the fix has no mechanical effect.
0.22
Decided to leave the Beastmaster hero unit with his Swallow attack.
Lowered maximum ages of most dinosaurs by varying amounts.  They still have long lives, just not quite as long as before.  Also removed specific max age from the humans.
Increased Protection from 9 to 13, raised cost from 120 to 125.
Lowered the cost of Hammertail and Spearhead units from 60 and 90 to 45 and 75 respectively.
Raised resource costs of all dinosaurs just a bit more.
Changed Diviner random chances to trend more strongly toward S2 and away from pathless, lowered healer to raised cost from 120 back to 130.
0.23
Calahan from Dom3mods (http://z7.invisionfree.com/Dom3mods/) gave me some great advice and inspiration regarding diviners and witch doctors.  This update is dedicated to him!
Lowered the cost of Hammertail and Spearhead units again (35 and 55 respectively).
Raised the attack of Hammertail by 1 but gave its tail weapon an attack penalty.
Raised the attack of Spearhead by 2 and defense by 1, but switched its "Gore" attack to the standard one.
Both of the above changes bring the herbivore dinosaurs more in line with boar-type monsters and on balance only increase the Spearhead's net attack by 1.
Brought Witch Doctor sprites in so that I could customize the unit.
Added a new unit 2723 "Witch Doctor" that is equally likely to have just N1 as it is any of several combinations including FEDN.  It cannot have more than 2 ranks in any path besides N and it cannot have ED crosspaths.
Put one base rank of S back on the Diviner and changed the random chances to make S3 a small (10%) net possibility with S1 and S2 equally (45%) likely.  Raised cost to 150.
0.24
More good advice from Dom3mods regarding the hungry flames, particularly Trumanator and Sombre.  Thanks, guys!
Split sorcerer into three specific, non-random variants (like the Agarthan Oracles); moved unit numbers around a little bit.
Added summon1 of hungry flames to the divine messengers (may take that away later); helps make flames a little easier to mass and makes the messengers more cost-effective.
Gave Leap attack the charge tag.  Makes hungry flames slightly more effective on first strike.
Increased hungry flame defense from 12 to 14.  Increased cost from 6 gold to 7; increased summon cost from 7 gems to 10.
Changed troodon darkvision to 75.
0.25
Reverted troodon darkvision to 50.
Hammertail costs lowered to 30 gold, 7 resource.  Spearhead costs lowered to 50 gold, 9 resource (7 + 2 from "shield").
New sprites for cap-only sorcerers (just a color swap of the cloak but it works).
Initial build of LA.  Many thanks to Speleothing from Something Awful for all his help with the sprites!
0.26
Upgraded the Spearmaiden's weapon from a regular spear to a Machaka Spear.  Melee weapon of spider cavalry remains unchanged.
I went about enabling the gods incorrectly.  That method has now been corrected.
0.27
Replaced summon1 with from EA troodon units with makemonster2 in order to avoid stealth shenanigans.
Tweaked t-rex unit stats and gold cost and added Fear +0 to be a bit more cost effective.
Changed the reanimated tyrant from fireshield 6 to banefireshield 8 for the same reason.
Added a new weapon "Ravage" to replace "Bite" for the T-Rex.  Same stats as weapon 319 except two attacks.
Slightly adjusted the color of the Divine Guard's armor.

To Do:  New dinosaur and/or spider -themed PG chassis?

------------ End Change Log ------------

------------ Contents ------------
--- Weapons (470, 816-820)
--- Armor (281)
--- Names (181-182)
--- Units (2611-2645)
--- Gods (2646-2661)
--- Spells (94, "Call Hungry Flames", "Reanimate Tyrant")
--- Sites (965-968)
--- Nations (6 for EA and 72 for LA)

--- Weapons ---

--Spirit club
#selectweapon 470
#rcost 3
#end

--Ankylosaur tail
#newweapon 816
#name "Tail Bludgeon"
#dmg 3
#att -1
#len 1
#flail
#sound 11
#bonus
#end

--Triceratops charge, does not need 'charge' feature because it deals str-based dmg once or twice to same target
#newweapon 817
#name "Heavy Charge"
#dmg 0
#len 0
#secondaryeffectalways 818
#bonus
#ammo 1
#end

--Charge effect
#newweapon 818
#name "Small Trample"
#dmg 0
#aoe 1
#end

--Ebolite spear
#newweapon 819
#name "Spirit Spear"
#dmg 6
#att 1
#len 5
#rcost 4
#sound 12
#magic
#end

--Raptor leap
#newweapon 820
#name "Leap"
#dmg 0
#att 1
#len 6
#sound 38
#bonus
#charge
#end

--Tyrant attack
#newweapon 821
#name "Ravage"
#dmg 2
#nratt 2
#att 0
#def -1
#len 0
#sound 78
#armorpiercing
#bonus
#end

--- Armor ---

--Bony frill for triceratops
#newarmor 281
#name "Bony Frill"
#type 4
#prot 0
#def 4
#enc 0
#rcost 1
#end

--- Names ---
#selectnametype 181
#clear
#addname "Osuka"
#end

#selectnametype 182
#clear
#addname "Celestia Simalo"
#end

--- Units ---

--Machaka Archer (#879)

--Machaka Warrior (#880)

--Ankylosaur
#newmonster 2611
#name "Hammertail"
#spr1 "./MoreMachaka/ankylosaur.tga"
#spr2 "./MoreMachaka/ankylosaur_atk.tga"
#descr "The Hammertail is a stout beast with a tough, knotty hide and a flexible tail with a large bone bludgeon at the end.  Most Hammertails are trained as pack animals, but many serve the warriors of Machaka as guardians and as living battering rams."
#ap 13
#mapmove 3
#hp 37
#prot 16
#size 4
#ressize 4
#str 18
#enc 3
#att 10
#def 9
#prec 5
#mr 11
#mor 9
#gcost 30
#rcost 7
#weapon 816
#eyes 2
#animal
#coldblood
#maxage 60
#siegebonus 5
#noitem
#nametype 126
#noleader
#end

--Triceratops
#newmonster 2612
#name "Spearhead"
#spr1 "./MoreMachaka/triceratops.tga"
#spr2 "./MoreMachaka/triceratops_atk.tga"
#descr "The Spearhead is a massive beast with a bony frill behind its skull and three sharp horns growing from its nose and brow.  Many Spearheads are trained as pack animals, but most serve the warriors of Machaka as guardians and as shock troops."
#ap 19
#mapmove 3
#hp 54
#prot 11
#size 5
#ressize 5
#str 19
#enc 3
#att 11
#def 10
#prec 5
#mr 11
#mor 9
#gcost 50
#rcost 7
#weapon 817
#weapon 331
#armor 281
#eyes 2
#animal
#coldblood
#maxage 60
#noitem
#nametype 126
#noleader
#end

--Pyroraptor
#newmonster 2613
#name "Hungry Flame"
#spr1 "./MoreMachaka/pyroraptor.tga"
#spr2 "./MoreMachaka/pyroraptor_atk.tga"
#descr "The Hungry Flame is a tiny, clever predator with scales that shimmer like fire when it moves.  Hungry Flames are seen by the people of Machaka as the embodiment of fire, lightning, rage, and male sexuality.  They are therefore held sacred and have grown fond enough of their human companions to follow them to war."
#ap 19
#mapmove 3
#hp 6
#prot 1
#size 1
#ressize 1
#str 7
#enc 3
#att 11
#def 14
#prec 9
#mr 12
#mor 9
#gcost 7
#rcost 1
#weapon 820
#eyes 2
#holy
#animal
#forestsurvival
#stealthy 0
#maxage 30
#noitem
#nametype 126
#noleader
#end

--Tyrannosaur (cap only)
#newmonster 2614
#name "Tyrant King"
#spr1 "./MoreMachaka/tyrannosaur.tga"
#spr2 "./MoreMachaka/tyrannosaur_atk.tga"
#descr "The Tyrant King is the premier predator of the valley, huge and fast and cunning but not above surviving on carrion in leaner times.  Tyrant Kings are seen by the people of Machaka as the embodiment of war, labor, sacrifice, and even politics.  They are therefore held sacred, and those who are raised in the company of humans and Divine Messengers will hunt and fight for the people of Machaka and their god."
#ap 19
#mapmove 3
#hp 63
#prot 13
#size 6
#ressize 6
#str 23
#enc 3
#att 13
#def 12
#prec 11
#mr 12
#mor 10
#gcost 110
#rcost 11
#weapon 821
#weapon 408
#eyes 2
#holy
#animal
#forestsurvival
#maxage 60
#fear 0
#noitem
#nametype 126
#noleader
#end

--Troodon (Summoned by Troodon Hunter)
#newmonster 2615
#name "Divine Guard"
#spr1 "./MoreMachaka/troodon.tga"
#spr2 "./MoreMachaka/troodon_atk.tga"
#descr "The Divine Guard is an extremely intelligent, human-sized omnivore with feathers covering most of its body.  Divine Guards are the lesser packmates of a Divine Messenger and will almost always be found at the side of their alpha.  Like the Divine Messengers they are held sacred by the people of Machaka."
#ap 29
#mapmove 3
#hp 12
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 13
#def 13
#prec 13
#mr 13
#mor 10
#gcost 60
#rcost 2
#weapon 20
#weapon 820
#eyes 2
#holy
#animal
#forestsurvival
#darkvision 50
#stealthy 20
#assassin
#maxage 90
#itemslots 15494
#nametype 126
#noleader
#end

--Pteranodon Scout
#newmonster 2616
#name "Grandfather Bird"
#spr1 "./MoreMachaka/pteranodon.tga"
#spr2 "./MoreMachaka/pteranodon_atk.tga"
#descr "The Grandfather Bird is not actually a bird but a flying, fish-eating reptile with a huge wingspan.  The name comes from their wrinkly appearance, their lack of teeth, their raspy and wavering calls, and their tendency to spend most of their time fishing.  The Diviners of Machaka breed and train these beasts and imbue them with powers of speech and memory; thus they are fit to serve as scouts."
#ap 3
#mapmove 3
#hp 9
#prot 1
#size 2
#ressize 2
#str 9
#enc 3
#att 9
#def 9
#prec 9
#mr 12
#mor 9
#gcost 20
#rcost 2
#weapon 404
#eyes 2
#animal
#coldblood
#flying
#sailing
#stealthy 0
#maxage 60
#itemslots 28672
#nametype 126
#noleader
#end

-- Machaka Chief (#881)

-- Troodon Hunter
#newmonster 2617
#name "Divine Messenger"
#spr1 "./MoreMachaka/trohunter.tga"
#spr2 "./MoreMachaka/trohunter_atk.tga"
#descr "The Divine Messenger is an extremely intelligent, human-sized omnivore with feathers covering most of its body.  Divine Messengers are seen by the people of Machaka as messengers between the mortal and spirit worlds, harbingers of beginnings and endings, and guardians of crossroads.  They are therefore held sacred, and they have not only mastered the Machakan language but also become the nation's foremost keepers of tradition and spirituality.  Divine Messengers are known to be dignified and impish by turns, and they are as likely to oversee sombre ceremonies as they are to infiltrate foreign lands to raise mischief.  Divine Messengers always travel with a pair of packmates known as Divine Guards, and their powerful singing voices bring divine inspiration to human and beast alike, all across the battlefield.  Hungry Flames are especially drawn to the songs of Messengers and will occasionally emerge from the wild to follow them of their own volition."
#ap 29
#mapmove 3
#hp 12
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 13
#def 13
#prec 13
#mr 13
#mor 10
#gcost 210
#rcost 2
#weapon 20
#weapon 820
#eyes 2
#holy
#animal
#forestsurvival
#darkvision 50
#stealthy 20
#assassin
#maxage 90
#itemslots 15494
#magicskill 8 1
#onebattlespell 94
#makemonster2 2613
#nametype 126
#goodleader
#end

-- Diviner
#newmonster 2618
#name "Diviner"
#spr1 "./MoreMachaka/diviner.tga"
#spr2 "./MoreMachaka/diviner_atk.tga"
#descr "The Diviners are sorceresses who draw power from the world all around them, even from the stars in the distant heavens.  The voices of the spirits can be heard in all things, and it is the task of the Diviner to hear them, to ponder their meaning, and to direct the tribe with that knowledge.  The Diviners brought several Lion Tribes to the lost valley long ago, and they continue to direct their people in matters large and small.  They have been happy to turn over religious rites to the Divine Messengers as they feel their time is better spent in research, medicine, and politics.  Diviners make excellent researchers, healers, and planners, but because they are not chosen based on magical skill alone they can have varying levels of astral power."
#ap 13
#mapmove 2
#hp 9
#prot 0
#size 2
#ressize 2
#str 9
#enc 2
#att 10
#def 11
#prec 10
#mr 14
#mor 12
#gcost 150
#rcost 1
#weapon 7
#eyes 2
#female
#forestsurvival
#healer 50
#heal
#researchbonus 2
#nobadevents 5
#itemslots 15494
#magicskill 4 1
#custommagic 2048 40
#custommagic 2048 25
#nametype 125
#poorleader
#poormagicleader
#end

-- Witch Doctor
#newmonster 2619
#name "Witch Doctor"
#spr1 "./MoreMachaka/witch_doctor.tga"
#spr2 "./MoreMachaka/witch_doctor_atk.tga"
#descr "Witch doctors are reclusive Machakan magic users whose abilities have more in common with the rituals of their Lion Tribe forebears than with the wild power of the Sorcerers that have made their home in the Fields of Tar.  Witch Doctors shun contact with other mages and never reveal any magic secrets willingly.  These habits make them very poor magical researchers."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 13
#mor 12
#gcost 90
#rcost 1
#weapon 7
#eyes 2
#forestsurvival
#researchbonus -2
#itemslots 15494
#magicskill 6 1
#custommagic 8320 60
#custommagic 5120 60
#nametype 126
#poorleader
#end

-- Flame-heart Sorcerer
#newmonster 2620
#name "Flame-heart Sorcerer"
#spr1 "./MoreMachaka/flameheart.tga"
#spr2 "./MoreMachaka/flameheart_atk.tga"
#descr "The Sorcerers are Machakan mages with innate magical ability in one of three fields of power.  Sorcerers lack in versatility but not in raw power.  They tend to be brash young men eager to make names for themselves.  They are at the forefront of the recent push to spread Machakan might beyond the confines of the lost valley in spite of the warnings of the Diviners.  In time they will lead most of their people to the distant God Mountain and God Forest, but at the moment they are merely striving to exert their power and shake free of the Diviners' meddling and the Messengers' chirping."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 14
#mor 12
#gcost 210
#rcost 1
#weapon 7
#eyes 2
#forestsurvival
#itemslots 15494
#magicskill 0 3
#magicskill 6 1
#nametype 126
#poorleader
#end

-- Ghost-heart Sorcerer
#newmonster 2621
#name "Ghost-heart Sorcerer"
#spr1 "./MoreMachaka/ghostheart.tga"
#spr2 "./MoreMachaka/ghostheart_atk.tga"
#descr "The Sorcerers are Machakan mages with innate magical ability in one of three fields of power.  Sorcerers lack in versatility but not in raw power.  They tend to be brash young men eager to make names for themselves.  They are at the forefront of the recent push to spread Machakan might beyond the confines of the lost valley in spite of the warnings of the Diviners.  In time they will lead most of their people to the distant God Mountain and God Forest, but at the moment they are merely striving to exert their power and shake free of the Diviners' meddling and the Messengers' chirping."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 14
#mor 12
#gcost 210
#rcost 1
#weapon 7
#eyes 2
#forestsurvival
#itemslots 15494
#magicskill 5 3
#magicskill 6 1
#nametype 126
#poorleader
#end

-- Wild-heart Sorcerer
#newmonster 2622
#name "Wild-heart Sorcerer"
#spr1 "./MoreMachaka/wildheart.tga"
#spr2 "./MoreMachaka/wildheart_atk.tga"
#descr "The Sorcerers are Machakan mages with innate magical ability in one of three fields of power.  Sorcerers lack in versatility but not in raw power.  They tend to be brash young men eager to make names for themselves.  They are at the forefront of the recent push to spread Machakan might beyond the confines of the lost valley in spite of the warnings of the Diviners.  In time they will lead most of their people to the distant God Mountain and God Forest, but at the moment they are merely striving to exert their power and shake free of the Diviners' meddling and the Messengers' chirping."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 14
#mor 12
#gcost 210
#rcost 1
#weapon 7
#eyes 2
#forestsurvival
#itemslots 15494
#magicskill 6 4
#nametype 126
#poorleader
#end

-- Oracle
#newmonster 2623
#name "Oracle"
#spr1 "./MoreMachaka/oracle.tga"
#spr2 "./MoreMachaka/oracle_atk.tga"
#descr "The Oracles are exceptionally wise and powerful sorceresses who lead the Diviners from their council in the heart of the Lost Valley.  This particular Oracle has decided to take more active role in leading her people to victory in support of their awakening god."
#ap 13
#mapmove 2
#hp 11
#prot 0
#size 2
#ressize 2
#str 9
#enc 2
#att 10
#def 11
#prec 10
#mr 14
#mor 12
#gcost 0
#rcost 1
#weapon 7
#eyes 2
#female
#forestsurvival
#healer 50
#heal
#researchbonus 2
#nobadevents 20
#itemslots 15494
#magicskill 4 1
#custommagic 8960 100
#custommagic 11008 200
#nametype 125
#okleader
#poormagicleader
#end

-- Voice of the Divine
#newmonster 2624
#name "Voice of the Divine"
#spr1 "./MoreMachaka/divinevoice.tga"
#spr2 "./MoreMachaka/divinevoice_atk.tga"
#descr "Very rarely a Divine Messenger is born with brilliant golden feathers.  Such Messengers are invariably fantastic students of theology, warfare, and spycraft, and they are taught by the best teachers and the brightest minds that Machaka has to offer.  After years of rigorous training a golden-plumed Messenger is granted the title of Voice of the Divine.  Divine Guards flock to protect and to hear the wisdom of this remarkable priest."
#ap 29
#mapmove 3
#hp 15
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 13
#def 13
#prec 13
#mr 13
#mor 10
#gcost 0
#rcost 2
#weapon 20
#weapon 820
#weapon 403
#eyes 2
#holy
#animal
#forestsurvival
#darkvision 50
#stealthy 20
#spy
#maxage 90
#standard 15
#itemslots 15494
#magicskill 8 3
#onebattlespell 94
#makemonster2 2615
#nametype 126
#expertleader
#end

-- Beastmaster
#newmonster 2625
#name "Beastmaster"
#spr1 "./MoreMachaka/beastmaster.tga"
#spr2 "./MoreMachaka/beastmaster_atk.tga"
#descr "As a child, Osuka was possessed by the spirit of the hunt and disappeared into the wilderness for three days.  He returned dragging a young hammertail he had slain by himself.  He left again on another hunt several months later, and returned with a juvenile Spearhead.  His trips into the wilderness became more frequent as he grew older, until on his sixteenth birthday he disappeared altogether.  Years later he returned to his village a man grown, wielding a great bone bow that no other man could draw and riding on the back of a wild Tyrant King.  He is a strong and cunning hunter and his tyrant king mount is obedient only to him.  His near-content possession by the spirit of the hunt surrounds him with an aura of menace that inspires his allies and terrifies his enemies."
#ap 19
#mapmove 3
#hp 72
#prot 13
#size 6
#ressize 6
#str 21
#enc 3
#att 15
#def 13
#prec 12
#mr 12
#mor 15
#gcost 0
#rcost 11
#weapon 266
#weapon 461
#weapon 408
#eyes 2
#mounted
#holy
#unique
#forestsurvival
#maxage 90
#standard 5
#animalawe 1
#fear 0
#itemslots 13446
#nametype 181
#goodleader
#end

-- Peacekeeper
#newmonster 2626
#name "Peacekeeper"
#spr1 "./MoreMachaka/peacekeeper.tga"
#spr2 "./MoreMachaka/peacekeeper_atk.tga"
#descr "Men are allowed little martial power in the Machakan matriarchy.  Indeed the most military-minded males are allowed only to join the ranks of the Peacekeepers.  Their fervor has transformed what was once merely a collection of brute squads into an effective--if sometimes overzealous--law enforcement organization."
#ap 13
#mapmove 3
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 11
#rcost 1
#weapon 252
#weapon 263
#eyes 2
#forestsurvival
#maxage 50
#patrolbonus 1
#itemslots 15494
#nametype 126
#noleader
#end

-- Machaka Spearmaiden
#newmonster 2627
#name "Machaka Spearmaiden"
#spr1 "./MoreMachaka/spearmaiden.tga"
#spr2 "./MoreMachaka/spearmaiden_atk.tga"
#descr "The vast majority of the Machakan military and political structure is comprised of female soldiers.  Less experienced warriors and those not committed to a life of military service join the ranks of the Spearmaidens or Huntresses.  Like most Machakan infantry they are trained for speed."
#ap 13
#mapmove 3
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 11
#def 11
#prec 10
#mr 11
#mor 12
#gcost 13
#rcost 1
#weapon 315
#armor 15
#armor 105
#armor 119
#eyes 2
#female
#forestsurvival
#maxage 50
#itemslots 15494
#nametype 125
#okleader
#end

-- Machaka Huntress
#newmonster 2628
#name "Machaka Huntress"
#spr1 "./MoreMachaka/huntress.tga"
#spr2 "./MoreMachaka/huntress_atk.tga"
#descr "The vast majority of the Machakan military and political structure is comprised of female soldiers.  Less experienced warriors and those not committed to a life of military service join the ranks of the Spearmaidens or Huntresses.  Like most Machakan infantry they are trained for speed."
#ap 13
#mapmove 3
#hp 10
#prot 0
#size 2
#ressize 2
#str 9
#enc 2
#att 11
#def 11
#prec 11
#mr 11
#mor 11
#gcost 13
#rcost 1
#weapon 9
#weapon 264
#armor 5
#armor 120
#eyes 2
#female
#forestsurvival
#maxage 50
#itemslots 15494
#nametype 125
#okleader
#end

-- Machaka Hypaspist
#newmonster 2629
#name "Machaka Hypaspist"
#spr1 "./MoreMachaka/hypaspist.tga"
#spr2 "./MoreMachaka/hypaspist_atk.tga"
#descr "The vast majority of the Machakan military and political structure is comprised of female soldiers.  Veteran Spearmaidens typically join the ranks of the Hypaspists, a corps of mobile shock troops valuable enough to be equipped with metal armor.  Like most Machakan infantry they are trained for speed."
#ap 13
#mapmove 2
#hp 11
#prot 0
#size 2
#ressize 2
#str 11
#enc 2
#att 11
#def 12
#prec 10
#mr 11
#mor 13
#gcost 15
#rcost 1
#weapon 315
#armor 9
#armor 20
#armor 112
#eyes 2
#female
#forestsurvival
#maxage 50
#itemslots 15494
#nametype 125
#okleader
#end

-- Spider Cavalry
#newmonster 2630
#name "Spider Cavalry"
#spr1 "./MoreMachaka/spider_cavalry.tga"
#spr2 "./MoreMachaka/spider_cavalry_atk.tga"
#descr "The vast majority of the Machakan military and political structure is comprised of female soldiers.  Veteran Huntresses typically join the ranks of the Spider Cavalry, skirmishers mounted on Great Spiders.  The spiders are able to throw entangling webs, and were one of only a handful of useful things brought back to the Machakan homeland by the traitors of God Mountain."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 5
#ressize 2
#str 10
#enc 3
#att 11
#def 12
#prec 10
#mr 11
#mor 12
#gcost 50
#rcost 1
#weapon 1
#weapon 262
#weapon 264
#weapon 313
#armor 10
#armor 119
#eyes 2
#female
#mounted
#forestsurvival
#maxage 50
#itemslots 15494
#secondshape 884
#nametype 125
#okleader
#end

-- Divine Spirit (need to make it disappear at end of combat)
#newmonster 2631
#name "Divine Spirit"
#spr1 "./MoreMachaka/divine_spirit.tga"
#spr2 "./MoreMachaka/divine_spirit_atk.tga"
#descr "The spirit of a duppy is powerful enough to remain among the living for a short time after the duppy's corporeal death.  These spirits are just as prone to throw vile curses as they are to attack with spectral talons or teeth.  Divine Spirits are ghosts and can be banished."
#ap 29
#mapmove 3
#hp 6
#prot 0
#size 2
#ressize 2
#str 11
#enc 0
#att 12
#def 13
#prec 11
#mr 13
#mor 30
#gcost 0
#rcost 1
#weapon 67
#weapon 118
#eyes 2
#holy
#undead
#forestsurvival
#stealthy 0
#maxage 90
#ethereal
#itemslots 15494
#nametype 126
#poorleader
#end

-- Troodon Spearman
#newmonster 2632
#name "Divine Guard"
#spr1 "./MoreMachaka/divine_guard.tga"
#spr2 "./MoreMachaka/divine_guard_atk.tga"
#descr "The intelligent, human-sized feathered reptiles of Machaka's Lost Valley thrived even when the other great beasts died out.  Over time the humans of Machaka came to call them 'duppies,' a word which had once meant 'ghosts.'  Indeed all duppies have powerful spirits that remain among the living for a short time after death.  Divine Guards are sacred defenders of holy sites and bodyguards of important leaders.  They undergo rigorous training and wield spears enchanted with the spirits of fallen brothers-in-arms."
#ap 19
#mapmove 3
#hp 12
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 12
#def 13
#prec 11
#mr 13
#mor 14
#gcost 40
#rcost 1
#weapon 819
#armor 15
#armor 112
#armor 119
#eyes 2
#holy
#animal
#forestsurvival
#darkvision 50
#stealthy 0
#maxage 90
#itemslots 15494
#secondtmpshape 2631
#nametype 126
#okleader
#end

-- Chief Peacekeeper
#newmonster 2633
#name "Chief Peacekeeper"
#spr1 "./MoreMachaka/chief_peacekeeper.tga"
#spr2 "./MoreMachaka/chief_peacekeeper_atk.tga"
#descr "Men are allowed little martial power in the Machakan matriarchy.  Indeed the most military-minded males are allowed only to join the ranks of the Peacekeepers.  Talented or well-connected men often rise to positions of leadership among the Peacekeepers; they are given enchanted clubs similar to the spears used by the Divine Guard and are both respected and feared by civilians.  They can lead soldiers and Peacekeepers alike in times of need."
#ap 13
#mapmove 3
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 11
#def 11
#prec 10
#mr 10
#mor 11
#gcost 30
#rcost 1
#weapon 470
#armor 5
#armor 105
#eyes 2
#forestsurvival
#maxage 50
#patrolbonus 2
#itemslots 15494
#nametype 126
#okleader
#end

-- Spider General
#newmonster 2634
#name "Spider General"
#spr1 "./MoreMachaka/spider_general.tga"
#spr2 "./MoreMachaka/spider_general_atk.tga"
#descr "Talented commanders of great experience and regard can come from the ranks of the Hypaspists or the Spider Cavalry.  Regardless of background they are provided with especially swift spider mounts and given valuable metal shields as a sign of station."
#ap 13
#mapmove 3
#hp 13
#prot 0
#size 5
#ressize 2
#str 11
#enc 3
#att 12
#def 12
#prec 10
#mr 10
#mor 13
#gcost 100
#rcost 1
#weapon 1
#weapon 262
#weapon 313
#armor 2
#armor 9
#armor 20
#eyes 2
#female
#mounted
#forestsurvival
#maxage 50
#itemslots 15494
#secondshape 884
#nametype 125
#goodleader
#end

-- Troodon Assassin
#newmonster 2635
#name "Divine Agent"
#spr1 "./MoreMachaka/divine_agent.tga"
#spr2 "./MoreMachaka/divine_agent_atk.tga"
#descr "The intelligent, human-sized feathered reptiles of Machaka's Lost Valley thrived even when the other great beasts died out.  Over time the humans of Machaka came to call them 'duppies,' a word which had once meant 'ghosts.'  Indeed all duppies have powerful spirits that remain among the living for a short time after death.  Divine Agents are sacred executors of the will of the spirits.  A typical Divine Agent wields an enchanted club in one taloned hand and a poisoned dagger in the other.  While he is not trained as a priest, the agent does know the rituals of blessing and thus can fill himself with holy righteousness as he closes on a target to kill for his god."
#ap 19
#mapmove 3
#hp 13
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 12
#def 13
#prec 13
#mr 13
#mor 14
#gcost 80
#rcost 1
#weapon 470
#weapon 126
#armor 5
#armor 120
#eyes 2
#holy
#animal
#forestsurvival
#darkvision 50
#stealthy 20
#assassin
#maxage 90
#ambidextrous 2
#itemslots 15494
#onebattlespell 754
#secondtmpshape 2631
#nametype 126
#noleader
#end

-- Canzo
#newmonster 2636
#name "Canzo"
#spr1 "./MoreMachaka/canzo.tga"
#spr2 "./MoreMachaka/canzo_atk.tga"
#descr "A Canzo is a priestess-in-training who has mastered enough of the mysteries to be entrusted with some degree of independence.  Although the Diviners of ancient Machaka kept out of religious ceremonies, over the generations their knowledge of spirits and the needs of their people saw them take up religious duty."
#ap 13
#mapmove 2
#hp 9
#prot 0
#size 2
#ressize 2
#str 9
#enc 2
#att 10
#def 11
#prec 10
#mr 14
#mor 11
#gcost 90
#rcost 1
#weapon 7
#eyes 2
#female
#holy
#forestsurvival
#itemslots 15494
#magicskill 4 1
#magicskill 8 1
#nametype 125
#poorleader
#poorundeadleader
#end

-- Mambo
#newmonster 2637
#name "Mambo"
#spr1 "./MoreMachaka/oracle.tga"
#spr2 "./MoreMachaka/oracle_atk.tga"
#descr "A Mambo is a priestess who has completely mastered the mysteries and tends to her own sacred place.  Although the Diviners of ancient Machaka kept out of religious ceremonies, over the generations their knowledge of spirits and the needs of their people saw them take up religious duty.  The beneficial spirits of Machaka mostly dwell in the forests, streams, and seas and so Mambos have some degree of magical skill in those areas.  They also continute some of the healing traditions of their forebears, though most of the other ancient practices have given way to new religious duties."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 9
#enc 2
#att 10
#def 11
#prec 10
#mr 14
#mor 12
#gcost 245
#rcost 1
#weapon 7
#eyes 2
#female
#holy
#forestsurvival
#healer 20
#itemslots 15494
#magicskill 2 1
#magicskill 4 1
#magicskill 6 1
#magicskill 8 2
#custommagic 10752 100
#custommagic 10752 10
#nametype 125
#poorleader
#poorundeadleader
#end

-- Divine Speaker
#newmonster 2638
#name "Divine Speaker"
#spr1 "./MoreMachaka/divine_speaker.tga"
#spr2 "./MoreMachaka/divine_speaker_atk.tga"
#descr "The intelligent, human-sized feathered reptiles of Machaka's Lost Valley thrived even when the other great beasts died out.  Over time the humans of Machaka came to call them 'duppies,' a word which had once meant 'ghosts.'  Indeed all duppies have powerful spirits that remain among the living for a short time after death.  Divine Speakers are masters of all rituals, songs, and dances of the faith in a way that even the Mambo cannot match; furthermore their powerful spirits are of themselves marks of divine favor.  If necessary, a Divine Speaker can defend himself from man and ghost alike with an enchanted club made by his people."
#ap 19
#mapmove 3
#hp 13
#prot 3
#size 2
#ressize 2
#str 11
#enc 3
#att 12
#def 13
#prec 11
#mr 13
#mor 14
#gcost 240
#rcost 2
#weapon 470
#eyes 2
#holy
#animal
#forestsurvival
#darkvision 50
#stealthy 0
#startage 67
#maxage 90
#itemslots 15494
#secondtmpshape 2631
#magicskill 8 3
#nametype 126
#okleader
#poorundeadleader
#end

-- Bocor
#newmonster 2639
#name "Bocor"
#spr1 "./MoreMachaka/bocor.tga"
#spr2 "./MoreMachaka/bocor_atk.tga"
#descr "After the traitors of God Mountain returned in defeat, many of the old magical practices were cast into deep shame.  Reclusive, secretive Witch Doctors in particular faded into obscurity.  However the Machakan homeland--and other lands as well--are still thick with spirits of ill intent whose powers can be harnessed by the right kind of man.  The Bocor is that kind of man, willing to truck with those wrathful and mischievous spirits that the women and duppies of Machaka generally avoid.  Bocor have very limited military authority but they have a knack for wrangling spirits of all kinds."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 13
#mor 10
#gcost 90
#rcost 1
#weapon 256
#eyes 2
#forestsurvival
#older -8
#itemslots 15494
#magicskill 0 1
#magicskill 3 1
#magicskill 5 1
#nametype 126
#poorleader
#poormagicleader
#poorundeadleader
#end

-- Sorcerer
#newmonster 2640
#name "Sorcerer"
#spr1 "./MoreMachaka/sorcerer.tga"
#spr2 "./MoreMachaka/sorcerer_atk.tga"
#descr "After the traitors of God Mountain returned in defeat, many of the old magical practices were cast into deep shame.  The once-mighty Sorcerers of Machaka are now forced to dwell among the bones of dead beasts in the Fields of Tar, where they immerse themselves in black magic and regret.  Like the Bocor, they are mistrusted by their fellow humans but in their seperation from the living they have grown somewhat adept at leading spirits of all kinds."
#ap 13
#mapmove 2
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 10
#def 10
#prec 10
#mr 14
#mor 12
#gcost 230
#rcost 1
#weapon 7
#eyes 2
#forestsurvival
#older -15
#itemslots 15494
#magicskill 0 2
#magicskill 3 1
#magicskill 5 2
#custommagic 5248 100
#custommagic 13440 20
#nametype 126
#poorleader
#poormagicleader
#poorundeadleader
#end

-- Re-animated Tyrant
#newmonster 2641
#name "Tyrant Reborn"
#spr1 "./MoreMachaka/tyrant_reborn.tga"
#spr2 "./MoreMachaka/tyrant_reborn_atk.tga"
#descr "Dredged up from bones in the muck and animated with the binding of several spirits of fire and the departed, this creation is both deadly and terrifying to behold.  Burning tar perpetually drips from bones harder than any rock, while ghostly green fire flickers within empty eye sockets.  The tar that suffuses and enlivens this creation will be sloughed away in water, so it is ill-suited for forays beneath the waves."
#ap 13
#mapmove 3
#hp 63
#prot 13
#size 6
#ressize 6
#str 21
#enc 0
#att 11
#def 8
#prec 5
#mr 14
#mor 30
#gcost 0
#rcost 1
#weapon 319
#eyes 2
#undead
#stonebeing
#inanimate
#neednoteat
#uwdamage 50
#fear 0
#banefireshield 8
#trample
#noitem
#nametype 126
#noleader
#end

-- Unique LA Hero
#newmonster 2642
#name "Priestess General"
#spr1 "./MoreMachaka/priestess_general.tga"
#spr2 "./MoreMachaka/priestess_general_atk.tga"
#descr "Celestia Simalo is both a priestess and a general of great power and influence; she is beloved by the common folk for her cunning and compassion alike.  The daughter of a Peacekeeper Chief, Celestia was trained as a Canzo and then a Mambo when she heard the voice of her god calling her to military service.  She became a Spearmaiden and quickly rose through the ranks to become a general, though she eschews riding a Great Spider as 'foreign weakness'.  She is a gifted commander of soldiers and spirits alike, a true legend in her own time and totally devoted to the divine."
#ap 13
#mapmove 3
#hp 18
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 11
#def 12
#prec 11
#mr 16
#mor 15
#rcost 1
#weapon 89
#eyes 2
#female
#holy
#unique
#forestsurvival
#startage 40
#healer 20
#itemslots 15494
#magicskill 2 2
#magicskill 4 2
#magicskill 6 2
#magicskill 8 3
#nametype 182
#expertleader
#okmagicleader
#okundeadleader
#end

-- LA Multihero
#newmonster 2643
#name "Vixama"
#spr1 "./MoreMachaka/vixama.tga"
#spr2 "./MoreMachaka/vixama_atk.tga"
#descr "After the traitors of God Mountain returned in defeat, many of the old magical practices were cast into deep shame.  The few surviving Black Sorcerers of Machaka formed a secretive order under the direction of a man named Vixama.  While the leader and his original followers are now dead, the order lives on and each member takes the name of Vixama in his honor.  A Vixama is a powerful sorcerer who has bound himself to Antrax in exchange for great power and unnaturally long lives.  Vixama are not immortal but thanks to their power and the fact that they all share the same name in public, most Machakans believe otherwise.  A Vixama usually travels at night, after first transforming himself into a dreadful burning hound capable of flight.  This one has chosen to serve the Awakening God but still demands a fee for his services."
#ap 13
#mapmove 2
#hp 11
#prot 0
#size 2
#ressize 2
#str 11
#enc 2
#att 12
#def 11
#prec 11
#mr 17
#mor 13
#gcost 300
#rcost 1
#weapon 42
#eyes 2
#forestsurvival
#maxage 250
#older -100
#itemslots 15494
#magicskill 0 3
#magicskill 3 1
#magicskill 5 3
#shapechange 2644
#nametype 126
#poorleader
#poormagicleader
#poorundeadleader
#end

-- LA Multihero (Dog Shape)
#newmonster 2644
#name "Rolling-Calf"
#spr1 "./MoreMachaka/rolling_calf.tga"
#spr2 "./MoreMachaka/rolling_calf_atk.tga"
#descr "This dreadful hound flickers with the flames of the underworld as it flies across the countryside.  Its presence is seen by commoners as a terrible omen, a point of view only enhanced by the fact that the so-called rolling-calf has a tendency to attack and partially devour any creature it encounters.  Fortunately this beast tends to travel only at night, when honest folk are safely indoors."
#ap 24
#mapmove 3
#hp 15
#prot 4
#size 2
#ressize 2
#str 13
#enc 2
#att 12
#def 11
#prec 11
#mr 17
#mor 13
#gcost 300
#rcost 1
#weapon 20
#eyes 2
#flying
#forestsurvival
#fireres 75
#poisonres 75
#darkvision 75
#maxage 250
#banefireshield 8
#fear 0
#incunrest 20
#itemslots 28672
#magicboost 53 -2
#shapechange 2643
#nametype 126
#poorleader
#poormagicleader
#poorundeadleader
#end

-- LA Multihero
#newmonster 2645
#name "Brave Voice"
#spr1 "./MoreMachaka/brave_voice.tga"
#spr2 "./MoreMachaka/brave_voice_atk.tga"
#descr "It is believed that Machakan men are more susceptible to spiritual possession than women or duppies.  Whether or not this is actually the case remains a mystery, but when a spirit of the Awakening God takes possession of a man he begins to behave strangely.  He loses all fear of shame or injury and seeks only to speak the truth.  Oftentimes the truth he speaks is embarrassing and upsetting to others, and oftentimes the truth he speaks relates to the power and righteousness of his god.  The man--now called a Brave Voice--can somehow see the truth of all things, and his insight gives great power to the things he says about his god.  A Brave Voice is troublesome to have around but none can question that he is divinely inspired; he spreads the dominion of his god as if he were a prophet."
#ap 13
#mapmove 3
#hp 10
#prot 0
#size 2
#ressize 2
#str 10
#enc 2
#att 8
#def 8
#prec 10
#mr 14
#mor 30
#gcost 0
#rcost 1
#weapon 7
#eyes 2
#holy
#forestsurvival
#stealthy 0
#spy
#heal
#incunrest 5
#spreaddom 1
#maxage 50
#itemslots 15494
#onebattlespell 71
#nametype 126
#noleader
#end

--- Gods ---
#newmonster 2646
#copystats 159
#copyspr 159
#restrictedgod 6
#end

#newmonster 2647
#copystats 159
#copyspr 159
#restrictedgod 72
#end

#newmonster 2648
#copystats 657
#copyspr 657
#restrictedgod 6
#end

#newmonster 2649
#copystats 657
#copyspr 657
#restrictedgod 72
#end

#newmonster 2650
#copystats 1025
#copyspr 1025
#restrictedgod 72
#end

#newmonster 2651
#copystats 1346
#copyspr 1346
#restrictedgod 72
#end

#newmonster 2652
#copystats 386
#copyspr 386
#restrictedgod 72
#end

#newmonster 2653
#copystats 603
#copyspr 603
#restrictedgod 72
#end

#newmonster 2654
#copystats 606
#copyspr 606
#restrictedgod 72
#end

#newmonster 2655
#copystats 957
#copyspr 957
#restrictedgod 72
#end

#newmonster 2656
#copystats 964
#copyspr 964
#restrictedgod 72
#end

#newmonster 2657
#copystats 1097
#copyspr 1097
#restrictedgod 72
#end

#newmonster 2658
#copystats 1348
#copyspr 1348
#restrictedgod 72
#end

#newmonster 2659
#copystats 120
#copyspr 120
#restrictedgod 72
#end

#newmonster 2660
#copystats 1384
#copyspr 1384
#restrictedgod 72
#end

#newmonster 2661
#copystats 655
#copyspr 655
#restrictedgod 72
#end

--- Spells ---

#selectspell 94
#clear
#name "Call of the Hunt"
#descr "Calls a pair of Divine Guards and blesses the entire battlefield."
#school -1
#researchlevel 0
#path 0 -1
#damage 2615
#effect 1
#nreff 2
#range 0
#fatiguecost 0
#nextspell 758
#end

#newspell
#name "Call Hungry Flames"
#descr "The caster prepares a large feast of fresh carrion surrounded by a circle of enchanted torches before casting this ritual.  Over the course of several days, dozens of Hungry Flames will arrive to eat and will be bound to serve the caster when they have had their fill."
#school 0
#researchlevel 3
#path 0 6
#pathlevel 0 2
#damage 2613
#effect 10001
#fatiguecost 1000
#nreff 40
#restricted 6
#restricted 72
#end

#newspell
#name "Reanimate Tyrant"
#descr "The caster dredges up and assembles the bones of an ancient beast and gives them unlife by binding several spirits in a lengthy ritual.  The resulting monstrosity can trample lesser beings or crush large ones with a powerful bite, and is protected by a neverending layer of dripping fiery tar."
#school 4
#researchlevel 5
#path 0 5
#path 1 0
#pathlevel 0 2
#pathlevel 1 2
#damage 2641
#effect 10001
#fatiguecost 1000
#nreff 1
#restricted 72
#end

--- Sites ---

#newsite 965
#name "Lost Valley"
#path 6
#level 0
#rarity 5
#loc 16384
#gems 6 2
#gems 4 1
#homemon 2614
#homecom 2622
#end

#newsite 966
#name "Fields of Tar"
#path 5
#level 0
#rarity 5
#loc 16384
#gems 5 1
#gems 0 1
#gems 6 1
#homecom 2620
#homecom 2621
#end

#newsite 967
#name "Valley of Spirits"
#path 6
#level 0
#rarity 5
#loc 16384
#gems 6 1
#gems 4 1
#homemon 2632
#homecom 2638
#end

#newsite 968
#name "Lakes of Tar"
#path 5
#level 0
#rarity 5
#loc 16384
#gems 5 1
#gems 0 1
#homecom 2640
#end

--- Nations ---

--EA Machaka
#selectnation 6
#clearnation
#name "Machaka"
#epithet "Lost Valley"
#era 1
#descr "Long ago a predominant Lion Tribe uncovered a hot, lush valley untouched by time.  They settled the land and tamed its beasts for labor and for war.  The valley possesses magical qualities that have spared its flora and fauna from the ravages of time for thousands of years.  These same qualities have given its natural inhabitants long natural lives and a small degree of magical resistance.  Although the Diviners of the young nation of Machaka do not yet fully understand how to tap these energies for their own use, they are dedicated to understanding its mysteries.  The sorcerers of Machaka meanwhile seek adventure and power, and they constantly urge the chieftains among their people to leave behind the natterings of women and lizards.  The arrival of their god has brought all major political factions in Machaka together, and while each Machakan may have very different personal motiviations they all seek to prove the might and righteousness of their divinity."
#summary "Mages are high in power, low in diversity; powerful sacred units hindered by low morale and very expensive priests."
#brief "Machaka is a warm land with powerful mages and mighty shock troops.  Individual mages are not particularly versatile, and both sacred and nonsacred troops alike are expensive.  Some human infantry is available but most troops are massive reptilian beasts."
#color 0.9 0.6 0.1
#flag "./MoreMachaka/EA_Machaka.tga"
#labcost 500
#templecost 400
#templepic 0
#clearrec
#startcom 881
#startscout 2616
#startunittype1 879
#startunitnbrs1 20
#startunittype2 880
#startunitnbrs2 20
#addrecunit 879
#addrecunit 880
#addrecunit 2611
#addrecunit 2612
#addrecunit 2613
#addreccom 2616
#addreccom 881
#addreccom 2619
#addreccom 2618
#addreccom 2617
#multihero1 2623
#multihero2 2624
#hero1 2625
#defcom1 881
#defcom2 2618
#defunit1 879
#defunit1b 880
#defunit2 2611
#defunit2b 2612
#defmult1 10
#defmult1b 10
#defmult2 5
#defmult2b 5
#clearsites
#startsite "Lost Valley"
#startsite "Fields of Tar"
#idealcold -2
#startfort 3
#defaultfort 32
#farmfort 3
#mountainfort 1
#forestfort 34
#swampfort 11
#end

--LA Machaka
#selectnation 72
#clearnation
#name "Machaka"
#epithet "Paradise Lost"
#era 3
#descr "When the Sorcerers led Machakan warriors from the Lost Valley to the God Mountain, many Machakans remained behind with the Diviners and the native beasts great and small.  In the absence of Sorcerers and Witch Doctors and a great host of young men, the Machaka of the valley came to be ruled and protected by it women.  The intelligent feathered reptiles came to be known as duppies and occupied a prominent place among the Machakans.  Nevertheless, most of the other beasts had their populations diminished by the ravages of earlier wars and in time nearly all of them died out.  Now the Sorcerers have returned to the valley in defeat, and powerful enemies have pursued them to their previously hidden home.  Threatened with destruction, all of Machaka now rallies behind their reawakening god to defend their civilization from any threat."
#summary "Mages and powerful priests provide broad magical access, and swift but lightly armored troops allow for rapid deployment."
#brief "Machaka is a warm land with versatile mage-priests and swift troops supported by spider cavalry and sacred guardians.  The power of the Sorcerers is all but broken and the mighty beasts of ancient times are gone."
#color 0.9 0.6 0.1
#flag "./MoreMachaka/LA_Machaka.tga"
#labcost 500
#templecost 400
#templepic 0
#clearrec
#startcom 2633
#startscout 2635
#startunittype1 2627
#startunitnbrs1 15
#startunittype2 2628
#startunitnbrs2 15
#addrecunit 2626
#addrecunit 2627
#addrecunit 2628
#addrecunit 2629
#addrecunit 2630
#addreccom 2633
#addreccom 2634
#addreccom 2635
#addreccom 2639
#addreccom 2636
#addreccom 2637
#multihero1 2643
#multihero2 2645
#hero1 2642
#defcom1 2633
#defcom2 2634
#defunit1 2627
#defunit1b 2628
#defunit2 2629
#defunit2b 2630
#defmult1 10
#defmult1b 10
#defmult2 10
#defmult2b 5
#clearsites
#startsite "Valley of Spirits"
#startsite "Lakes of Tar"
#idealcold -2
#startfort 3
#defaultfort 32
#farmfort 3
#mountainfort 1
#forestfort 34
#swampfort 11
#end