-- Necropolis mod for Dominions III, version 1.30
-- Created by Edward Vaughn - Adapted to Dominions 3 by Sombre
-- IDs adjusted for MC compliance by Globu






------------------------------------------------------------------------------
-- Resources Used
------------------------------------------------------------------------------

-- Nation 89
-- Nametypes 170
-- Units 3028-3062
-- Weapons 886-891
-- Armors 289-294
-- Sites 808-809


------------------------------------------------------------------------------
-- Version 1.30 Changes (Globu)
------------------------------------------------------------------------------

-- IDs shifted for MC compliance.

-- Added CBM changes to pretenders to avoid conflict with CBM (in the event
-- this mod loads before CBM and the copystats does not transfer CBM's
-- changes).

-- Some other minor changes made (namely the modname for standard format, the
-- description to reflect the update, a typo corrected, and filetype switched
-- to Unix).


------------------------------------------------------------------------------
-- Version 1.20 Changes (Sombre)
------------------------------------------------------------------------------

-- Rebalanced according to CBM standards.


------------------------------------------------------------------------------
-- General Mod Data
------------------------------------------------------------------------------

#modname "LA Nation: Necropolis"
#description "Adds the new Late Era nation of Necropolis to the game.


Rebalanced and updated by Sombre.  Mod has been made MC-compliant."
#icon "./Necropolis/banner.tga"
#version 1.30



------------------------------------------------------------------------------
------ New Armour
------------------------------------------------------------------------------


#newarmor 289
#name "Necropolitain Gaiter"
#type 6
#def 0
#prot 1
#enc 0
#rcost 1
#end

#newarmor 290
#name "Necropolitain Greaves"
#type 5
#def 1
#prot 3
#enc 0
#rcost 2
#end

#newarmor 291
#name "Necropolitain Headdress"
#type 6
#def 0
#prot 2
#enc 1
#rcost 1
#end

#newarmor 292
#name "Necropolitain Hauberk"
#type 5
#def 0
#prot 6
#enc 1
#rcost 3
#end

#newarmor 293
#name "Full Necropolitain Armor"
#type 5
#def 0
#prot 8
#enc 1
#rcost 5
#end

#newarmor 294
#name "Winged Necropolitain Headdress"
#type 6
#def 0
#prot 3
#enc 2
#rcost 2
#end



------------------------------------------------------------------------------
------ New Weapons
------------------------------------------------------------------------------

#newweapon 886
#name "Khopesh"
#att 1
#def 0
#dmg 7
#len 2
#sound 8
#rcost 5
#end

#newweapon 887
#name "Spectral Sceptre"
#att 0
#def 1
#dmg 2
#len 1
#sound 10
#magic
#rcost 1
#end

#newweapon 888
#name "Sun Bow"
#aoe 2
#att 4
#def 0
#dmg 12
#len 2
#range 45
#ammo 12
#magic
#nostr
#nratt 1
#twohanded
#sound 14
#flyspr 350 4
#armorpiercing
#secondaryeffectalways 171
#rcost 8
#end

#newweapon 889
#name "Cursed Blade of the Everdying"
#att 1
#def 1
#dmg 9
#len 2
#aoe 1
#magic
#explspr 10200
#secondaryeffect 64
#sound 8
#rcost 8
#end

#newweapon 890
#name "The Long Death"
#att 1
#def 1
#dmg 12
#len 3
#aoe 1
#magic
#explspr 10200
#secondaryeffect 64
#sound 8
#rcost 8
#end

#newweapon 891
#name "Spectral Khopesh"
#att 0
#def 0
#dmg 5
#len 2
#sound 10
#magic
#rcost 1
#end



------------------------------------------------------------------------------
-- Name Data
------------------------------------------------------------------------------

#selectnametype 170
#clear
#addname "Abda"
#addname "Abdel"
#addname "Abdul"
#addname "Adib"
#addname "Afdal"
#addname "Ahmac"
#addname "Ahmad"
#addname "Ahsan"
#addname "Akram"
#addname "Amonabda"
#addname "Amonabdel"
#addname "Amonadib"
#addname "Amonafdal"
#addname "Amonahmac"
#addname "Amonahmad"
#addname "Amonahsan"
#addname "Amonakram"
#addname "Amonanakh"
#addname "Amonansan"
#addname "Amonarrat"
#addname "Amonbahar"
#addname "Amonbasam"
#addname "Amondahab"
#addname "Amondjmal"
#addname "Amonfaruk"
#addname "Amonfarza"
#addname "Amonfawza"
#addname "Amonfet"
#addname "Amonhafiz"
#addname "Amonhaij"
#addname "Amonharrad"
#addname "Amonhashim"
#addname "Amonhotep"
#addname "Amonigbal"
#addname "Amoniget"
#addname "Amonikkad"
#addname "Amonkamal"
#addname "Amonkarim"
#addname "Amonladgul"
#addname "Amonlalot"
#addname "Amonmadjid"
#addname "Amonmeneka"
#addname "Amonmusa"
#addname "Amonmadim"
#addname "Amonnadin"
#addname "Amonnajib"
#addname "Amonnassar"
#addname "Amonobat"
#addname "Amonosma"
#addname "Amonrafi"
#addname "Amonsaffa"
#addname "Amonsanep"
#addname "Amonset"
#addname "Amonsharrat"
#addname "Amontepun"
#addname "Amonyahya"
#addname "Amonhad"
#addname "Amonthul"
#addname "Amonket"
#addname "Anakh"
#addname "Ansan"
#addname "Arcotep"
#addname "Arrat"
#addname "Ashraf"
#addname "Bahar"
#addname "Benul"
#addname "Carnac"
#addname "Candar"
#addname "Basam"
#addname "Boutro"
#addname "Dahab"
#addname "Djmal"
#addname "Fadoul"
#addname "Faisal"
#addname "Faruk"
#addname "Farza"
#addname "Fawza"
#addname "Fet"
#addname "Hafiz"
#addname "Haij"
#addname "Harrad"
#addname "Hashim"
#addname "Hotep"
#addname "Hotomen"
#addname "Igbal"
#addname "Iget"
#addname "Ikkad"
#addname "Imhotep"
#addname "Izzkat"
#addname "Kamal"
#addname "Karim"
#addname "Kartoum"
#addname "Ladgul"
#addname "Lalot"
#addname "Lokat"
#addname "Madjid"
#addname "Mamoman"
#addname "Meneka"
#addname "Musa"
#addname "Nadim"
#addname "Nadin"
#addname "Najib"
#addname "Nassar"
#addname "Nerul"
#addname "Obat"
#addname "Osma"
#addname "Pharot"
#addname "Quamar"
#addname "Rafi"
#addname "Ran"
#addname "Rashid"
#addname "Rishid"
#addname "Saffa"
#addname "Sanep"
#addname "Set"
#addname "Seth"
#addname "Seti"
#addname "Shaddar"
#addname "Shamotep"
#addname "Sharrat"
#addname "Shayu'un"
#addname "Tepun"
#addname "Thebe"
#addname "Thul"
#addname "Tutanka"
#addname "Wassif"
#addname "Yahya"
#addname "Yanhotep"
#end



------------------------------------------------------------------------------
------- New Monsters
------------------------------------------------------------------------------


---- Ethereal Solider

#newmonster 3028
#name "Ethereal Soldier"
#spr1 "./Necropolis/misc_etherealsoldier1.tga"
#spr2 "./Necropolis/misc_etherealsoldier2.tga"
#descr "A member of the battle line who has been slain in combat but not completely destroyed continues to serve Necropolis in this ethereal form.  Compared with the ancient ethereal judges, this being is relatively unused to its ghostly state and lacks the martial prowess it once enjoyed in life.  It attacks with a paralyzing grip and instills fear in the enemy.  Knowing that death is no barrier, ethereal Necropolitains are virtually fearless."
#ap 12
#mapmove 2
#hp 6
#prot 3
#size 2
#str 10
#enc 3
#att 8
#def 8
#prec 10
#mr 12
#mor 18
#gcost 0
#rcost 0
#weapon "Paralyze"
#ethereal
#pooramphibian
#magicbeing
#neednoteat
#poorleader
#poormagicleader
#noundeadleader
#nametype 170
#maxage 400
#end

---- Ethereal Scout

#newmonster 3029
#name "Ethereal Scout"
#spr1 "./Necropolis/misc_etherealspy1.tga"
#spr2 "./Necropolis/misc_etherealspy2.tga"
#descr "An Agent or Old Hand who is killed or decays, but is not entirely destroyed will continue to serve as an Ethereal Scout.  However, being unaccustomed to this form its abilities in spying and sneaking are not as potent as they once were.  Ethereal Scouts can gain limited knowledge about foreign lands."
#ap 12
#mapmove 2
#hp 6
#prot 0
#size 2
#str 10
#enc 3
#att 8
#def 8
#prec 10
#mr 12
#mor 18
#gcost 0
#rcost 0
#weapon "Paralyze"
#stealthy 5
#ethereal
#pooramphibian
#magicbeing
#neednoteat
#noleader
#nomagicleader
#noundeadleader
#nametype 170
#maxage 400
#end


---- Ethereal Commander

#newmonster 3030
#name "Ethereal Commander"
#spr1 "./Necropolis/misc_etherealcommander1.tga"
#spr2 "./Necropolis/misc_etherealcommander2.tga"
#descr "When a living or purgator general is slain in battle, should he survive total destruction, he will rise again into the service of the city as an Ethereal Commander.  Unlike lesser battle-born ethereals, commanders still have the power to wield weapons and magic items.  Their leadership abilities and combat prowess are reduced, however, as a result of the sudden change of form.  They can still lead a small number of purgator or ethereal troops."
#ap 12
#mapmove 2
#hp 9
#prot 5
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 12
#mor 18
#gcost 0
#rcost 0
#weapon "spectral khopesh"
#ethereal
#pooramphibian
#magicbeing
#neednoteat
#poorleader
#okmagicleader
#noundeadleader
#nametype 170
#maxage 400
#end


---- Ethereal Priest


#newmonster 3031
#name "Ethereal Priest"
#spr1 "./Necropolis/misc_etherealpriest1.tga"
#spr2 "./Necropolis/misc_etherealpriest2.tga"
#descr "The priests of Necropolis know quite well that death is not a serious barrier.  Indeed, the central ritual in the Necropolitain cult is the ritual suicide of temple acolytes in order to increase their power.  If a priest dies in battle, he may continue to serve in an ethereal form, but with reduced potency and influence.  These Ethereal Priests can, however, lead a number of purgators or ethereals."
#ap 12
#mapmove 2
#hp 6
#prot 0
#size 2
#str 10
#enc 3
#att 8
#def 8
#prec 10
#mr 12
#mor 18
#gcost 0
#rcost 0
#weapon "Paralyze"
#clearmagic
#magicskill 8 1
#holy
#ethereal
#pooramphibian
#magicbeing
#neednoteat
#poorleader
#okmagicleader
#noundeadleader
#nametype 170
#maxage 400
#end

(Terrified Ethereal >> Ethereal Soldier)

#newmonster 3032
#name "Terrified Ethereal"
#spr1 "./Necropolis/misc_ethereal1.tga"
#spr2 "./Necropolis/misc_ethereal2.tga"
#descr "Death in battle is not the end for a Necropolitain.  A purgator seeks the descruction of its body as a release from the sickening corporeal form.  When a purgator falls in combat, the wrecked warrior immediately springs back into the fight as an ethereal spirit.  The transition, however, is violent and sudden and the ghosts are usually terrified.  If they survive the battle, they will continue to serve in an ethereal form."
#ap 12
#mapmove 1
#hp 6
#prot 0
#size 2
#str 10
#enc 3
#att 8
#def 8
#prec 10
#mr 12
#mor 10
#gcost 120
#rcost 1
#weapon "Paralyze"
#ethereal
#pooramphibian
#magicbeing
#neednoteat
#noleader
#nomagicleader
#noundeadleader
#firstshape 3028
#nametype 170
#maxage 400
#end

(Terrified Ethereal >> Ethereal Spy)

#newmonster 3033
#name "Terrified Ethereal"
#spr1 "./Necropolis/misc_ethereal1.tga"
#spr2 "./Necropolis/misc_ethereal2.tga"
#descr "Death in battle is not the end for a Necropolitain.  A purgator seeks the descruction of its body as a release from the sickening corporeal form.  When a purgator falls in combat, the wrecked warrior immediately springs back into the fight as an ethereal spirit.  The transition, however, is violent and sudden and the ghosts are usually terrified.  If they survive the battle, they will continue to serve in an ethereal form."
#ap 12
#mapmove 1
#hp 6
#prot 0
#size 2
#str 10
#enc 3
#att 8
#def 8
#prec 10
#mr 12
#mor 10
#gcost 120
#rcost 1
#weapon "Paralyze"
#ethereal
#pooramphibian
#magicbeing
#neednoteat
#noleader
#nomagicleader
#noundeadleader
#firstshape 3029
#nametype 170
#maxage 400
#end

(Terrified Ethereal >> Ethereal Commander)

#newmonster 3034
#name "Terrified Ethereal"
#spr1 "./Necropolis/misc_ethereal1.tga"
#spr2 "./Necropolis/misc_ethereal2.tga"
#descr "Death in battle is not the end for a Necropolitain.  A purgator seeks the descruction of its body as a release from the sickening corporeal form.  When a purgator falls in combat, the wrecked warrior immediately springs back into the fight as an ethereal spirit.  The transition, however, is violent and sudden and the ghosts are usually terrified.  If they survive the battle, they will continue to serve in an ethereal form."
#ap 12
#mapmove 1
#hp 6
#prot 0
#size 2
#str 10
#enc 3
#att 8
#def 8
#prec 10
#mr 12
#mor 10
#gcost 120
#rcost 1
#weapon "Paralyze"
#ethereal
#pooramphibian
#magicbeing
#neednoteat
#noleader
#nomagicleader
#noundeadleader
#firstshape 3030
#nametype 170
#maxage 400
#end

(Terrified Ethereal >> Ethereal Priest)

#newmonster 3035
#name "Terrified Ethereal"
#spr1 "./Necropolis/misc_ethereal1.tga"
#spr2 "./Necropolis/misc_ethereal2.tga"
#descr "Death in battle is not the end for a Necropolitain.  A purgator seeks the descruction of its body as a release from the sickening corporeal form.  When a purgator falls in combat, the wrecked warrior immediately springs back into the fight as an ethereal spirit.  The transition, however, is violent and sudden and the ghosts are usually terrified.  If they survive the battle, they will continue to serve in an ethereal form."
#ap 12
#mapmove 1
#hp 6
#prot 0
#size 2
#str 10
#enc 3
#att 8
#def 8
#prec 10
#mr 12
#mor 10
#gcost 120
#rcost 1
#weapon "Paralyze"
#ethereal
#pooramphibian
#magicbeing
#neednoteat
#noleader
#nomagicleader
#noundeadleader
#firstshape 3031
#nametype 170
#maxage 400
#end

(Slain >> Ethereal Soldier)

#newmonster 3036
#name "Slain"
#spr1 "./Necropolis/misc_slain.tga"
#descr "Death in battle is not the end for a Necropolitain.  When the body is so damaged that it no longer lives, the soul keeps it animated.  This is the broken form of a Necropolitain or purgator killed in combat.  It continues to fight by crawling disturbingly across the field, but is severely damaged and will strike fear in weak-minded foes.  If the Slain survives this battle its flesh will slough off in the coming weeks and it will continue to serve the city in an ethereal form."
#ap 8
#mapmove 1
#hp 5
#prot 0
#size 1
#str 7
#enc 3
#att 10
#def 10
#prec 10
#mr 12
#mor 25
#gcost 0
#rcost 0
#weapon 29
#weapon 29
#inanimate
#pooramphibian
#magicbeing
#neednoteat
#poisonres 100
#noheal
#noleader
#nomagicleader
#noundeadleader
#firstshape 3028
#secondshape 3032
#nametype 170
#maxage 400
#end

(Slain >> Ethereal Spy)

#newmonster 3037
#name "Slain"
#spr1 "./Necropolis/misc_slain.tga"
#descr "Death in battle is not the end for a Necropolitain.  When the body is so damaged that it no longer lives, the soul keeps it animated.  This is the broken form of a Necropolitain or purgator killed in combat.  It continues to fight by crawling disturbingly across the field, but is severely damaged and will strike fear in weak-minded foes.  If the Slain survives this battle its flesh will slough off in the coming weeks and it will continue to serve the city in an ethereal form."
#ap 8
#mapmove 1
#hp 5
#prot 0
#size 1
#str 7
#enc 3
#att 10
#def 10
#prec 10
#mr 12
#mor 25
#gcost 0
#rcost 0
#weapon 29
#weapon 29
#inanimate
#pooramphibian
#magicbeing
#neednoteat
#poisonres 100
#noheal
#noleader
#nomagicleader
#noundeadleader
#firstshape 3029
#secondshape 3033
#nametype 170
#maxage 400
#end

(Slain >> Ethereal Commander)

#newmonster 3038
#name "Slain"
#spr1 "./Necropolis/misc_slain.tga"
#descr "Death in battle is not the end for a Necropolitain.  When the body is so damaged that it no longer lives, the soul keeps it animated.  This is the broken form of a Necropolitain or purgator killed in combat.  It continues to fight by crawling disturbingly across the field, but is severely damaged and will strike fear in weak-minded foes.  If the Slain survives this battle its flesh will slough off in the coming weeks and it will continue to serve the city in an ethereal form."
#ap 8
#mapmove 1
#hp 5
#prot 0
#size 1
#str 7
#enc 3
#att 10
#def 10
#prec 10
#mr 12
#mor 25
#gcost 0
#rcost 0
#weapon 29
#weapon 29
#inanimate
#pooramphibian
#magicbeing
#neednoteat
#poisonres 100
#noheal
#noleader
#nomagicleader
#noundeadleader
#firstshape 3030
#secondshape 3034
#nametype 170
#maxage 400
#end

(Slain >> Ethereal Priest)

#newmonster 3039
#name "Slain"
#spr1 "./Necropolis/misc_slain.tga"
#descr "Death in battle is not the end for a Necropolitain.  When the body is so damaged that it no longer lives, the soul keeps it animated.  This is the broken form of a Necropolitain or purgator killed in combat.  It continues to fight by crawling disturbingly across the field, but is severely damaged and will strike fear in weak-minded foes.  If the Slain survives this battle its flesh will slough off in the coming weeks and it will continue to serve the city in an ethereal form."
#ap 8
#mapmove 1
#hp 5
#prot 0
#size 1
#str 7
#enc 3
#att 10
#def 10
#prec 10
#mr 12
#mor 25
#gcost 0
#rcost 0
#weapon 29
#weapon 29
#inanimate
#pooramphibian
#magicbeing
#neednoteat
#poisonres 100
#noheal
#noleader
#nomagicleader
#noundeadleader
#firstshape 3031
#secondshape 3035
#nametype 170
#maxage 400
#end


---- Necro Spearman


#newmonster 3040
#name "Necropolitain Spearman"
#spr1 "./Necropolis/recruit_spear1.tga"
#spr2 "./Necropolis/recruit_spear2.tga"
#descr "The living armies of Necropolis are not very different from those of other nations.  The basic infantrymen are lightly armed and armored.  The climate and traditions of Necropolis preclude heavy suits of chain or plate and most soldiers wear only gilded gauntlets and greaves.  Armed with a spear and or javelins, these are units of limited potential."
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 11
#gcost 9
#rcost 1
#weapon 1
#armor "Necropolitain Gaiter"
#armor "Necropolitain Greaves"
#okleader
#nomagicleader
#noundeadleader
#secondshape 3036
#nametype 170
#end

---- Necro Skirmisher

#newmonster 3041
#name "Necropolitain Skirmisher"
#spr1 "./Necropolis/recruit_spearjav1.tga"
#spr2 "./Necropolis/recruit_spearjav2.tga"
#descr "The living armies of Necropolis are not very different from those of other nations.  The basic infantrymen are lightly armed and armored.  The climate and traditions of Necropolis preclude heavy suits of chain or plate and most soldiers wear only gilded gauntlets and greaves.  Armed with a spear and or javelins, these are units of limited potential."
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 11
#gcost 9
#rcost 1
#weapon 1
#weapon 21
#armor "Necropolitain Gaiter"
#armor "Necropolitain Greaves"
#okleader
#nomagicleader
#noundeadleader
#secondshape 3036
#nametype 170
#end


---- Necro Archer


#newmonster 3042
#name "Necropolitain Archer"
#spr1 "./Necropolis/recruit_archer1.tga"
#spr2 "./Necropolis/recruit_archer2.tga"
#descr "The archers of Necropolis are armed with powerful composite bows and are decent, inexpensive missile troops.  They wear light armor like the rest of the living Necropolitain army."
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 11
#gcost 10
#rcost 1
#weapon 264
#weapon 9
#armor "Necropolitain Gaiter"
#armor "Necropolitain Greaves"
#okleader
#nomagicleader
#noundeadleader
#secondshape 3036
#nametype 170
#end


---- Necro Warder


#newmonster 3043
#name "Necropolitain Warder"
#spr1 "./Necropolis/recruit_warder1.tga"
#spr2 "./Necropolis/recruit_warder2.tga"
#descr "In ancient times, soldiers equipped with only a very large tower shield were sent into battle alongside the archers and given the duty of protecting them from enemy arrows.  These Warders are still part of the city's army, but fight now with gilded axes and smaller shields."
#ap 12
#mapmove 1
#hp 12
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 11
#prec 10
#mr 10
#mor 11
#gcost 10
#rcost 1
#weapon "Axe"
#armor "Necropolitain Gaiter"
#armor "Necropolitain Greaves"
#armor "Tower Shield"
#okleader
#nomagicleader
#noundeadleader
#secondshape 3036
#nametype 170
#end


---- City Guard


#newmonster 3044
#name "City Guard"
#spr1 "./Necropolis/recruit_catguardaxe1.tga"
#spr2 "./Necropolis/recruit_catguardaxe2.tga"
#descr "Within the grey walls of Necropolis itself, the guards of the city keep order and protect nobles.  They wear the green livery of the above-ground city.  As warriors, they are slightly more skilled than the regular infantry."
#ap 12
#mapmove 2
#hp 13
#prot 0
#size 2
#str 11
#enc 3
#att 11
#def 10
#prec 10
#mr 10
#mor 12
#gcost 12
#rcost 1
#weapon "Axe"
#armor "Necropolitain Headdress"
#armor "Necropolitain Greaves"
#armor "Shield"
#okleader
#nomagicleader
#noundeadleader
#secondshape 3036
#nametype 170
#end


---- City Guard


#newmonster 3045
#name "City Guard"
#spr1 "./Necropolis/recruit_catguard1.tga"
#spr2 "./Necropolis/recruit_catguard2.tga"
#descr "Within the grey walls of Necropolis itself, the guards of the city keep order and protect nobles.  They wear the green livery of the above-ground city and are armed with swords, a mark of martial distinction in Necropolitain society.  As warriors, they are slightly more skilled than the regular infantry."
#ap 12
#mapmove 2
#hp 13
#prot 0
#size 2
#str 11
#enc 3
#att 11
#def 10
#prec 10
#mr 10
#mor 12
#gcost 12
#rcost 1
#weapon 8
#armor "Necropolitain Headdress"
#armor "Necropolitain Greaves"
#okleader
#nomagicleader
#noundeadleader
#secondshape 3036
#nametype 170
#end


---- Catacombs Guard


#newmonster 3046
#name "Catacombs Guard"
#spr1 "./Necropolis/recruit_cataguard1.tga"
#spr2 "./Necropolis/recruit_cataguard2.tga"
#descr "The gates into the catacombs beneath Necropolis are kept safe by a regiment of dedicated living soldiers.  These Catacombs Guards wield a khopesh, a wicked curved blade of Necropolitain design, and are better armored than lesser troops."
#ap 12
#mapmove 2
#hp 13
#prot 0
#size 2
#str 12
#enc 3
#att 12
#def 12
#prec 10
#mr 11
#mor 13
#gcost 17
#rcost 1
#weapon "khopesh"
#armor "Necropolitain Headdress"
#armor "Necropolitain Hauberk"
#armor "Shield"
#okleader
#nomagicleader
#noundeadleader
#secondshape 3036
#nametype 170
#end


---- Sentinel


#newmonster 3047
#name "Sentinel"
#spr1 "./Necropolis/recruit_sentinel1.tga"
#spr2 "./Necropolis/recruit_sentinel2.tga"
#descr "Within the catacombs and underworld the purgators are the masters and regulators.  Catacombs Guards who have served their entire lives as warriors are promoted upon death.  Given the winged helm of the purgator military elite, they become the protectors of the darkness below."
#ap 12
#mapmove 1
#hp 12
#prot 0
#size 2
#str 10
#enc 3
#att 12
#def 13
#prec 10
#mr 12
#mor 17
#gcost 20
#rcost 1
#weapon "khopesh"
#armor "Winged Necropolitain Headdress"
#armor "Necropolitain Hauberk"
#armor "Shield"
#holy
#inanimate
#pooramphibian
#magicbeing
#neednoteat
#poisonres 100
#noheal
#okleader
#goodmagicleader
#noundeadleader
#secondshape 3036
#nametype 170
#maxage 400
#end


---- Agent


#newmonster 3048
#name "Agent"
#spr1 "./Necropolis/commander_agent1.tga"
#spr2 "./Necropolis/commander_agent2.tga"
#descr "Able to move across the countryside undetected, Agents of the city serve as scouts and spies for the armies."
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 2
#str 10
#enc 3
#att 11
#def 10
#prec 10
#mr 10
#mor 13
#gcost 60
#rcost 1
#stealthy 10
#spy
#weapon 9
#noleader
#nomagicleader
#noundeadleader
#secondshape 3037
#nametype 170
#end


---- Old Hand


#newmonster 3049
#name "Old Hand"
#spr1 "./Necropolis/commander_oldhand1.tga"
#spr2 "./Necropolis/commander_oldhand2.tga"
#descr "In life, Agents are the eyes and ears of the city in foreign lands.  In death, their skills and experiences are applied to far more sinister aims.  The Old Hand is very hard to detect when sneaking in foreign lands and can perform assassination attempts."
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 2
#str 9
#enc 3
#att 13
#def 12
#prec 10
#mr 12
#mor 17
#gcost 65
#rcost 1
#weapon 126
#weapon 126
#ambidextrous 2
#stealthy 15
#assassin
#inanimate
#pooramphibian
#magicbeing
#neednoteat
#poisonres 100
#noheal
#noleader
#nomagicleader
#noundeadleader
#secondshape 3037
#nametype 170
#maxage 600
#end


---- Advocate


#newmonster 3050
#name "Advocate"
#spr1 "./Necropolis/commander_advocate1.tga"
#spr2 "./Necropolis/commander_advocate2.tga"
#descr "An Advocate is a living Necropolitain who has dedicated himself to the army and is sworn to defend the city and its lords in life and after.  As commanders of the city's guard, Advocates are charged with the defense of the entrances to the catacombs.  Advocates are captains of moderate skill and are armed with the best equipment available."
#ap 12
#mapmove 2
#hp 15
#prot 0
#size 2
#str 12
#enc 3
#att 11
#def 11
#prec 10
#mr 11
#mor 13
#gcost 40
#rcost 1
#weapon "khopesh"
#armor "Necropolitain Headdress"
#armor "Full Necropolitain Armor"
#armor "Shield"
#okleader
#nomagicleader
#noundeadleader
#secondshape 3038
#nametype 170
#end


---- Marshal


#newmonster 3051
#clear
#name "Marshal"
#spr1 "./Necropolis/commander_marshal1.tga"
#spr2 "./Necropolis/commander_marshal2.tga"
#descr "Advocates who survive their entire mortal lives without being cut down in battle are promoted upon death.  The Marshals are the generals of the catacombs and underworld beneath the city.  They bring the experiences of a lifetime of battles and are yet young and strong among the everdying."
#ap 12
#mapmove 1
#hp 13
#prot 0
#size 2
#str 10
#enc 3
#att 13
#def 13
#prec 10
#mr 12
#mor 18
#gcost 70
#rcost 1
#weapon "khopesh"
#armor "Winged Necropolitain Headdress"
#armor "Full Necropolitain Armor"
#armor "Shield"
#holy
#inanimate
#pooramphibian
#magicbeing
#neednoteat
#poisonres 100
#noheal
#goodleader
#goodmagicleader
#noundeadleader
#secondshape 3038
#nametype 170
#maxage 400
#end


---- Acolyte


#newmonster 3052
#clear
#name "Acolyte"
#spr1 "./Necropolis/commander_acolyte1.tga"
#spr2 "./Necropolis/commander_acolyte2.tga"
#descr "Living initiates in the Necropolitain temples submit themselves to the wisdom of the Mortarch, the high ruler of the church.  The life of an Acolyte is spent in preparation for his transformation to purgator by suicide at age thirty."
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 2
#str 10
#enc 3
#att 8
#def 8
#prec 10
#mr 13
#mor 15
#gcost 60
#rcost 1
#weapon 9
#magicskill 8 2
#holy
#poorleader
#nomagicleader
#noundeadleader
#secondshape 3039
#nametype 170
#startage 20
#end


---- Suicide King


#newmonster 3053
#name "Suicide King"
#spr1 "./Necropolis/commander_suicide1.tga"
#spr2 "./Necropolis/commander_suicide2.tga"
#descr "When a priest of Necropolis reaches the age of thirty he submits himself to the ritual suicide central to the church.  After his body's death, he is promoted and becomes one of the Suicide Kings, the high priests of Necropolis."
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 2
#str 10
#enc 3
#att 8
#def 8
#prec 10
#mr 15
#mor 20
#gcost 80
#rcost 1
#weapon 9
#magicskill 8 3
#holy
#inanimate
#pooramphibian
#magicbeing
#neednoteat
#poisonres 100
#noheal
#okleader
#goodmagicleader
#noundeadleader
#secondshape 3039
#nametype 170
#maxage 600
#end


---- Arbiter


#newmonster 3054
#name "Arbiter"
#spr1 "./Necropolis/commander_arbiter1.tga"
#spr2 "./Necropolis/commander_arbiter2.tga"
#descr "At one time, the judges were the rulers of the city and they initiated the campaign to extinguish magic from the kingdom.  Those judges live still, but their physical bodies have since decayed completely and they persist in this world only as ethereal spirits.  Their great age has attuned their senses to magical power and they have become those whom they once persecuted.  Arbiters are the lower judges of the city."
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 8
#enc 3
#att 8
#def 8
#prec 11
#mr 14
#mor 16
#gcost 120
#rcost 1
#weapon "spectral sceptre"
#armor "Necropolitain Headdress"
#armor "Necropolitain Greaves"
#magicskill 4 1
#magicskill 51 1
#ethereal
#pooramphibian
#magicbeing
#neednoteat
#okleader
#goodmagicleader
#noundeadleader
#nametype 170
#maxage 500
#end


---- Judicator


#newmonster 3055
#name "Judicator"
#spr1 "./Necropolis/commander_judicator1.tga"
#spr2 "./Necropolis/commander_judicator2.tga"
#descr "At one time, the judges were the rulers of the city and they initiated the campaign to extinguish magic from the kingdom.  Those judges live still, but their physical bodies have since decayed completely and they persist in this world only as ethereal spirits.  Their great age has attuned their senses to magical power and they have become those whom they once persecuted.  Judicators are the ancient high judges of the city and they are able to mask their presence with illusions."
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 2
#str 8
#enc 3
#att 8
#def 8
#prec 13
#mr 16
#mor 18
#gcost 240
#rcost 1
#weapon "spectral sceptre"
#weapon "spectral sceptre"
#armor "Necropolitain Headdress"
#armor "Necropolitain Greaves"
#ambidextrous 2
#magicskill 4 2
#magicskill 51 2
#magicskill 51 1
#illusion
#ethereal
#pooramphibian
#magicbeing
#neednoteat
#goodleader
#goodmagicleader
#noundeadleader
#nametype 170
#maxage 800
#end


---- City Father


#newmonster 3056
#name "City Father"
#spr1 "./Necropolis/pretender_father1.tga"
#spr2 "./Necropolis/pretender_father2.tga"
#descr "The first person to ever be affected by the everdying curse of Necropolis, this being has existed for over one thousand years.  During the time of the inquisition against magic he was the lord of the city and ordered the persecution.  Like other ancient Necropolitains, he has shed his decaying physical form and is now only a spirit.  However, his soul has grown so strong that he has become the city of Necropolis itself and the city has become him.  He is forever bound to the city and cannot leave its walls, but within it he is incredibly powerful and very hard to kill.  Every season his spirit reveals the location of an Astral Pearl within the depths of the catacombs.  The City Father wields a huge khopesh imbued with the power of the Necropolitain curse."
#ap 18
#mapmove 0
#hp 20
#prot 12
#size 3
#str 14
#enc 0
#att 15
#def 15
#prec 14
#mr 18
#mor 30
#gcost 100
#rcost 1
#weapon "the long death"
#magicskill 4 3
#regeneration 10
#illusion
#ethereal
#pooramphibian
#immortal
#gemprod 4 1
#startdom 2
#magicbeing
#neednoteat
#expertleader
#expertmagicleader
#noundeadleader
#pathcost 50
#restrictedgod 89
#maxage 1450
-- Globu change: Added nametype, which was missing.
#nametype 170
#end


---- Necro Gnome


#newmonster 3057
#copystats 345
#spr1 "./Necropolis/gnome1.tga"
#spr2 "./Necropolis/gnome2.tga"
#descr "Gnomes are natives of the underworld beneath the catacombs of Necropolis.  Over the ages they have come to respect the purgators who rule the city above and have sworn friendship to them.  Gnomes are users of Earth and Nature magic who disguise themselves with illusionary spells.  Though rarely seen above-ground, they are respected and valuable allies of Necropolis."
#weapon 13
#end


---- Troglodyte


#newmonster 3058
#copystats 447
#spr1 "./Necropolis/trog1.tga"
#spr2 "./Necropolis/trog2.tga"
#descr "Troglodytes are huge, stupid, subterranean-dwelling creatures of great strength.  They stare coldly with two reflective green eyes set in a muscled, headless torso and consider much of nothing during their long lives deep in the tunnels of the Underworld.  Almost nothing is known about their eating or breeding habits.  The purgators of Necropolis have come to respect the brute strength of the Troglodytes with whom they share the Great Dark and can recruit them for difficult labor or military service.  Troglodytes attack their foes by flinging themselves wildly in the direction of the enemy.  Their size makes it easy for Troglodytes to crush human opponents."
#end






------------------------------------------------------------------------------
------ HEROES
------------------------------------------------------------------------------

---- Sun Bow Hero


#newmonster 3059
#name "Hero"
#spr1 "./Necropolis/hero_bow1.tga"
#spr2 "./Necropolis/hero_bow2.tga"
#descr "Veteran of a hundred campaigns, this commander is truly a Hero.  He knows no fear on the field of battle knowing that the curse of his people will restore him immediately should he fall.  He is armed with the Sun Bow, a weapon said to have been forged by a long-forgotten sun god that causes a small blaze of heavenly light to erupt wherever its shooter aims."
#ap 12
#mapmove 3
#hp 18
#prot 0
#size 2
#str 10
#enc 3
#att 11
#def 11
#prec 12
#mr 12
#mor 16
#gcost 40
#rcost 1
#weapon "sun bow"
#weapon "Dagger"
#armor "Necropolitain Headdress"
#armor "Full Necropolitain Armor"
#goodleader
#nomagicleader
#noundeadleader
#secondshape 3038
#nametype 170
#end

#newmonster 3060
#name "Marshal of the Underworld"
#spr1 "./Necropolis/hero_undermarshal1.tga"
#spr2 "./Necropolis/hero_undermarshal2.tga"
#descr "In life this commander was unsurpassed in his battlefield prowess.  As strong and skilled as an Emerald Lord of Pythium, this general now commands the sentinels of the Necropolitain catacombs and underworld.  Much of his mortal strength remains and he is as deadly as ever.  The Marshal of the Underworld is armed with a foul sword that has been imbued with the power of the Necropolitain curse."
#ap 12
#mapmove 1
#hp 18
#prot 0
#size 2
#str 12
#enc 3
#att 14
#def 14
#prec 10
#mr 14
#mor 20
#gcost 70
#rcost 1
#weapon "cursed blade of the everdying"
#armor "Winged Necropolitain Headdress"
#armor "Full Necropolitain Armor"
#armor "Shield"
#holy
#inanimate
#pooramphibian
#magicbeing
#neednoteat
#poisonres 100
#noheal
#superiorleader
#goodmagicleader
#noundeadleader
#secondshape 3038
#nametype 170
#maxage 800
#end


#newmonster 3061
#clear
#name "Master of the Scales"
#spr1 "./Necropolis/hero_mots1.tga"
#spr2 "./Necropolis/hero_mots2.tga"
#descr "Centuries ago, the Master of the Scales was the highest judge of the city.  He served as the chief official of the court and personally oversaw the inquisition against magic.  Now he is perhaps the most magically-attuned wizard in all of the city.  He still carries great authority and influence over the affairs of Necropolis and is both a powerful mage and respected commander."
#ap 12
#mapmove 2
#hp 16
#prot 0
#size 2
#str 8
#enc 3
#att 8
#def 8
#prec 14
#mr 17
#mor 20
#gcost 240
#rcost 1
#weapon "spectral sceptre"
#armor "Necropolitain Headdress"
#armor "Necropolitain Greaves"
#magicskill 4 3
#magicskill 51 2
#magicskill 51 1
#magicskill 51 1
#illusion
#ethereal
#pooramphibian
#magicbeing
#neednoteat
#expertleader
#goodmagicleader
#noundeadleader
#nametype 170
#maxage 800
#end


#newmonster 3062
#name "Mortarch"
#spr1 "./Necropolis/hero_mortarch1.tga"
#spr2 "./Necropolis/hero_mortarch2.tga"
#descr "The highest priest of Necropolis is the Mortarch, the grand vizier and master of the suicide ritual of the church.  He is a very powerful purgator priest and can easily spread the influence of god."
#ap 18
#mapmove 2
#hp 12
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 16
#mor 20
#gcost 50
#rcost 1
#weapon 9
#holy
#magicskill 8 5
#inanimate
#pooramphibian
#magicbeing
#neednoteat
#poisonres 100
#noheal
#expertleader
#goodmagicleader
#noundeadleader
#secondshape 3039
#nametype 170
#maxage 800
#end



------------------------------------------------------------------------------
------ SITES
------------------------------------------------------------------------------


#newsite 808
#name "Underworld"
#path 3
#level 0
#rarity 5
#gems 3 2
#homecom 3057 -- Gnome
#homemon 3058 -- Troglodyte
#end

#newsite 809
#name "City Catacombs"
#path 8
#level 0
#rarity 5
#gems 4 2
#homecom 3053 -- Suicide King
#homemon 3047 -- Sentinel
#end




------------------------------------------------------------------------------
------ NATION
------------------------------------------------------------------------------

#selectnation 89
-clearnation
-clearsites
-clearsites
#guiframe "./Necropolis/necro_gui.tga"
#name "Necropolis"
#epithet "City of the Everdying"
#era 3
#brief "Necropolis is a theocratic city-state inhabited by a cursed people.  When their bodies die their souls remain and animate the corpse.  These everdying are known as purgators.  Powerful ethereal wizards and semi-dead priests rule the City of the Everdying and command armies of living infantry and dead elites."
#descr "In an ancient time, the fear of dark magic drove the judges of Necropolis to persecute and exile spell-casters.  One of these, a crone called the Withered Witch, lay a curse upon the city before her expulsion from its lands.  When the residents of Necropolis die their souls do no depart their bodies.  Instead, the mind remains trapped within an animated decaying corpse.  When the flesh at last falls away they yet remain as disembodied ghosts.  The Necropolitains will live forever, unable to pass on to the next realm... tormented.  That is unless their new god can gather the all power of the world and break the curse."
#summary "* Race: Humans, semi-dead purgators, ethereals

* Military: Light human infantry and archers, medium elites, troglodyte allies

* Magic: Astral, Elements

* Priests: Strong"

#flag "./Necropolis/necro_icon.tga"
#templepic 16




#addrecunit 3040 -- Necropolitain Spearman
#addrecunit 3041 -- Necropolitain Skirmisher
#addrecunit 3042 -- Necropolitain Archer
#addrecunit 3043 -- Necropolitain Warder
#addrecunit 3044 -- City Guard with Axe
#addrecunit 3045 -- City Guard with Broad Sword
#addrecunit 3046 -- Catacombs Guard


#addreccom 3048 -- Agent
#addreccom 3049 -- Old Hand
#addreccom 3050 -- Advocate
#addreccom 3051 -- Marshal
#addreccom 3052 -- Acolyte
#addreccom 3054 -- Arbiter
#addreccom 3055 -- Judicator



#defcom1 3050 -- Advocate
#defcom2 3051 -- Marshal
#defunit1 3041 -- Necropolitain Skirmisher
#defunit2 3042 -- Necropolitain Archer
#defmult1 20
#defmult2 10


#startcom 3050 -- Advocate
#startunittype1 3040 -- Necropolitain Spearman
#startunitnbrs1 10
#startunittype2 3041 -- Necropolitain Skirmisher
#startunitnbrs2 10
#startscout 3048 -- Agent

#hero1 3059 -- Hero
#hero2 3060 -- Marshal of the Underworld
#hero3 3061 -- Master of the Scales
#hero4 3062 -- Mortarch


#startsite "City Catacombs"
#startsite "Underworld"


#startfort 31

#defaultfort 4

#farmfort 3

#mountainfort 36

#swampfort 11

#forestfort 33


#color 0.4 0.1 0.5

#end

