#modname "Malazan Empire"
#description "Adds the Malazan Empire to the Middle Age. The nation is inspired by the Malazan Empire as depicted in the fantasy series Malazan Book of the Fallen by Steven Erikson. The timeline is set as if any given game would follow books 1 through 6 in the series."
#version 0.83
#icon "./MalazanEmpire/MalazanEmpire.tga"

/////////////////SLOTS USED\\\\\\\\\\\\\\\\\\\\

-- Monsters 	- 2921->2967
-- Weapons  	- 921->935	921-926, 932-941
-- Armor    	- 
-- Sites    	- 888-890
-- Nametypes	- 153-160
-- New spells	- 13

-- CBM 1,92 uses:
-- Monsters: 2795-2919, 3400-3444
-- Weapons: 710-728, 751-779, 808-809, 900-919, 927-931, 974-976
-- Armors: 237-239,244-274
-- Sites: 800-802, 858-879, 882-885

//////////////// Version history \\\\\\\\\\\\\\\\

See separate file!




///////////////// New weapons \\\\\\\\\\\\\\\\\\\\

#newweapon 939
#name "Sharper Munition"
#ammo 2
#aoe 2
#att -2
#armorpiercing
#bonus
#def 0
#dmg 25
#dt_normal
#explspr 10118
#flyspr 99
#nostr
#nratt -3
#range -1
#rcost 20				-- Hard to get
#sound 15
#secondaryeffect 255		-- small area fear
#end


#newweapon 921
#name "Otataral Blade"
#att 2
#armorpiercing
#magic
#dt_normal
#dt_magic
#dt_holy
#def 2
#dmg 9
#nratt 2
#len 2
#end


#newweapon 922
#name "Wrist Crossbows"
#att 4
#def 0
#dmg 8
#range 20
#bonus
#ammo 2
#rcost 2
#sound 13
#dt_normal
#nostr
#secondaryeffect 51
#flyspr 109
#end


#newweapon 923
#name "Cusser Munition"
#ammo 1
#aoe 9
#att -5
#armorpiercing
#bonus
#def 0
#dmg 35
#dt_normal
#explspr 10118
#flyspr 99
#nostr
#nratt 1
#range -2
#rcost 0
#sound 15
#secondaryeffectalways 255
#end


#newweapon 924
#name "Cusser Launcher"
#ammo 1
#aoe 9
#att -5
#armorpiercing
#bonus
#def 0
#dmg 31
#dt_normal
#explspr 10118
#flyspr 109
#nostr
#nratt 1
#range 20
#rcost 0
#sound 13
#secondaryeffectalways 255
#end

#newweapon 925
#name "Malazan Crossbow"
#dmg 12
#armorpiercing
#nratt -2
#att 3
#range 30
#ammo 12
#sound 13
#flyspr 109 1
#rcost 4
#nostr
#end

#newweapon 926
#name "Claw Long Dagger"
#att 2
#def 1
#dmg 4
#len 1
#secondaryeffect 51	-strong poison
#end

#newweapon 936
#name "Kalam's Bare Hands, Elbows and Knees"
#att 0
#def 0
#dmg -1
#len 0
#bonus
#nratt 1
#end

#newweapon 937
#name "Pig Sticker"
#att 1
#def 0
#dmg 0
#len 0
#rcost 1
#armorpiercing
#end

#newweapon 938
#name "Razor Claws"
#att 1
#def 0
#dmg 3
#len 1
#rcost 0
#end

#newweapon 940
#name "Tulwar"
#att 0
#def 0
#dmg 8
#len 2
#rcost 5
#end

#newweapon 932
#name "Ghostly Sword"
#att 1
#def 1
#dmg 6
#len 2
#rcost 0
#secondaryeffect 160 -cold
#armorpiercing
#end

#newweapon 933
#name "Area Fire"
#armornegating
#fire
#aoe 5
#explspr 10131
#dt_cap
#magic
#sound 16
#end

#newweapon 934
#name "Burner Munition"
#aoe 2
#ammo 2
#dmg 12
#fire
#flyspr 111
#explspr 10114
#sound 15
#secondaryeffectalways 933 - Area fire
#range -1
#end

#newweapon 935
#name "Korvalah Wrath"
#att 0
#def 0
#dmg 3
#len 3
#bonus
#nratt 2
#end

#newweapon 941
#name "Tools Flint Sword"
#att 2
#def 2
#dmg 9
#len 4
#rcost 0
#nratt 3
#armorpiercing
#magic
#end
///////////////// New pretenders \\\\\\\\\\\\\\\\\\\\

-- Empress

#newmonster 2954
#spr1 "./MalazanEmpire/Empress1.tga"
#spr2 "./MalazanEmpire/Empress2.tga"
#name "Empress"
#descr "The Empress is the ruler of the Malazan Empire, the most powerful of the new order. She is currently attempting to conquer the world and ascend to godhood. She is an excellent assassin and a skilled user of the Claw disciplines of Astral and Air magic."
#clearweapons
#cleararmor
#weapon "Poison Dagger"
#weapon "Poison Darts"
#stealthy 25
#att 14
#def 16
#ambidextrous 2
#female
#restrictedgod 88
#spy
#prec 16
#mapmove 3
#itemslots 31878
#hp 15
#mr 18
#pathcost 40
#mor 15
#gcost 30
#assassin
#okleader
#okmagicleader
#poorundeadleader
#clearmagic
#magicskill 4 2
#magicskill 1 1
#startdom 2
#armor "Leather Cuirass"
#end

-- Emperor

#newmonster 2955
#spr1 "./MalazanEmpire/Emperor1.tga"
#spr2 "./MalazanEmpire/Emperor2.tga"
#name "Emperor"
#descr "The Emperor, a ruthless mage aspiring at ascendancy, rules the Malazan Empire. He is an astute mage and a clever schemer, using every trick in the book to claim power. The combination of arcane knowledge with a keen grasp of strategy makes him powerful indeed."
#clearweapons
#cleararmor
#stealthy 0
#att 14
#def 16
#restrictedgod 88
#spy
#prec 13
#mapmove 2
#itemslots 31878
#hp 18
#mr 18
#pathcost 20
#mor 15
#gcost 30
#expertleader
#okmagicleader
#poorundeadleader
#clearmagic
#magicskill 4 1
#magicskill 5 1
#magicskill 1 1
#standard 30
#startdom 2
#weapon "Dagger"
#armor "Leather Cuirass"
#end

///////////////// New Commanders \\\\\\\\\\\\\\\\\\\\

-- Marine Sergeant summoning form 1

#newmonster 2921
#spr1 "./MalazanEmpire/Marinesergeant1.tga"
#spr2 "./MalazanEmpire/Marinesergeant2.tga"
#name "Marine Sergeant"
#descr "A sergeant of the Malazan Marines. Officially little more than common soldiers, these battle-hardened individuals still lead small forces alone, often deep inside enemy territory. Marine Sergeants often operate on foreign shores, and can sail across sea provinces with their squads. When recruited, they bring a squad of marines with them, the number depending on the recruiting base in the province. The symbol of the marines is a stylized crossbow."
#clearweapons
#cleararmor
#sailing
#hp 13
#mor 14
#att 13
#def 13
#prec 12
#str 11
#enc 3
#stealthy 10
#mapmove 2
#forestsurvival
#mountainsurvival
#gcost 105
#armor "Chain Mail Cuirass"
#armor "Half helmet"
#armor "Shield"
#weapon 925
#weapon "Broad sword"
#ambidextrous 2
#standard 4
#firstshape 2922
#summon5 2943
#domsummon2 2943
#end



-- Marine Sergeant

#newmonster 2922
#spr1 "./MalazanEmpire/Marinesergeant1.tga"
#spr2 "./MalazanEmpire/Marinesergeant2.tga"
#name "Marine Sergeant"
#descr "A sergeant of the Malazan Marines. Officially little more than common soldiers, these battle-hardened individuals still lead small forces alone, often deep inside enemy territory. Marine Sergeants often operate on foreign shores, and can sail across sea provinces with their squads."
#nametype 153
#clearweapons
#cleararmor
#sailing
#hp 13
#mor 15
#att 13
#def 13
#prec 12
#str 11
#ap 14
#enc 3
#stealthy 10
#mapmove 2
#forestsurvival
#mountainsurvival
#gcost 25
#armor "Chain Mail Cuirass"
#armor "Half helmet"
#armor "Shield"
#weapon 925
#weapon "Broad sword"
#ambidextrous 2
#standard 4
#end

-- Fist summoning form

#newmonster 2923
#copystats 1869
#spr1 "./MalazanEmpire/Fist1.tga"
#spr2 "./MalazanEmpire/Fist2.tga"
#name "Fist"
#descr "A Fist is a Malazan military rank. They normally command legions and are largely autonomous, even though they are often put under the command of a High Fist if an army is assembled for a military campaign. The Fists are key to the disciplined and organized Malazan military. They are equipped much like ordinary soldiers, but wear a bronzed plate cuirass with greaves instead of scale armor. When recruited, they bring a squad of five medium infantry with them."
#clearweapons
#cleararmor
#weapon "Broad sword"
#armor "Shield"
#armor "plate hauberk"
#armor "Half helmet"
#hp 12
#mor 13
#att 12
#def 13
#prec 11
#str 10
#enc 3
#ap 12
#mr 10
#okleader
#gcost 45
#firstshape 2924
#summon5 2938
#end

-- Fist

#newmonster 2924
#spr1 "./MalazanEmpire/Fist1.tga"
#spr2 "./MalazanEmpire/Fist2.tga"
#name "Fist"
#descr "A Fist is a Malazan military rank. They normally command legions and are largely autonomous, even though they are often put under the command of a High Fist if an army is assembled for a military campaign. The Fists are key to the adaptable and organized Malazan military. They are equipped much like ordinary soldiers, but wear a bronzed plate cuirass with greaves instead of scale armor."
#nametype 153
#clearweapons
#cleararmor
#weapon "Broad sword"
#armor "Shield"
#armor "Plate hauberk"
#armor "Half helmet"
#hp 12
#mor 13
#att 12
#def 13
#prec 11
#str 10
#enc 3
#ap 12
#mr 10
#okleader
#gcost 30
#end

-- High Fist summoning form

#newmonster 2925
#spr1 "./MalazanEmpire/Highfist1.tga"
#spr2 "./MalazanEmpire/Highfist2.tga"
#name "High Fist"
#descr "A Malazan High Fist is the leader of an army or the military commander of a large area, usually with a handful of Fists beneath him. They are able to lead massive armies, and inspire their soldiers to fight on even when things look grim. A High Fist answers only to the empress or her adjunct. High Fists can requisition ships to carry his men across water provinces. When recruited, a high fist brings several squads of infantry with them, the number depending on the recruitment base in Malaz City at the given time."
#clearweapons
#cleararmor
#weapon "Broad sword"
#armor "Shield"
#armor "Plate hauberk"
#armor "Half helmet"
#hp 13
#mor 14
#att 12
#def 13
#prec 11
#str 10
#enc 3
#ap 12
#mr 11
#sailing
#siegebonus 20
#standard 15
#expertleader
#gcost 110
#firstshape 2926
#summon5 2938
#domsummon 2941
#end

-- High Fist

#newmonster 2926
#spr1 "./MalazanEmpire/Highfist1.tga"
#spr2 "./MalazanEmpire/Highfist2.tga"
#name "High Fist"
#descr "A Malazan High Fist is the leader of an army or the military commander of a large area, usually with a handful of Fists beneath him. They are able to lead massive armies, and inspire their soldiers to fight on even when things look grim. A High Fist answers only to the empress or her adjunct. High Fists can requisition ships to carry his men across water provinces. They are brilliant commanders, and skilled in siege warfare."
#nametype 106
#clearweapons
#cleararmor
#weapon "Broad sword"
#armor "Shield"
#armor "Plate hauberk"
#armor "Half helmet"
#hp 13
#mor 14
#att 12
#def 13
#prec 11
#str 10
#enc 3
#ap 12
#mr 11
#sailing
#siegebonus 20
#standard 15
#expertleader
#gcost 70
#end

-- Cadre Mage

#newmonster 2927
#spr1 "./MalazanEmpire/Cadremage1.tga"
#spr2 "./MalazanEmpire/Cadremage2.tga"
#name "Cadre Mage"
#descr "Mages are considered part of the army, and are normally integrated into the army. They are therefore soldiers, and equipped as such. Their powers are well appriecated and their presence among the armed forces have become commonplace. Cadre mages come in many varieties, but are never openly sworn to any deity, and they sometimes dabble in questionable paths of magic."
#clearweapons
#cleararmor
#nametype 153
#startage 27
#maxage 50
#hp 12
#mor 12
#att 10
#def 10
#prec 11
#str 10
#enc 3
#ap 12
#mr 12
#weapon "broad sword"
#armor "shield"
#armor "scale mail cuirass"
#clearmagic
#custommagic 11648 100	-FAESN
#custommagic 3968  100	-FAWES
#custommagic 3968  10	-FAWES
#custommagic 12288 20	-DN
#poorleader
#gcost 110
#end

-- High Mage Telas - Fire

#newmonster 2928
#spr1 "./MalazanEmpire/Telas1.tga"
#spr2 "./MalazanEmpire/Telas2.tga"
#name "High Mage of Telas"
#descr "A High Mage is essentially a more powerful mage. The empire has given certain mages an official title as such, usually through a combination of loyalty and mastery of one or more magic paths. These mages are given a level of freedom to act on their own accord. A single well-trained high mage can win battles - groups of them level cities. High mages can in special circumstances form communions and unleash terrible magic. Telas, the Path of Fire, is a wholly destructive path. It conjures fire, and beings of fire, and to reduce enemies to cinders when unleashed fully in battle."
#nametype 106
#startage 40
#maxage 60
#clearweapons
#cleararmor
#hp 17
#mor 16
#att 10
#def 10
#prec 11
#str 10
#enc 3
#ap 12
#mr 16
#weapon "Broad sword"
#armor "Leather cuirass"
#okleader
#clearmagic
#magicskill 0 3	Fire
#magicskill 3 1	Earth
#magicskill 4 1	Astral
#custommagic 3968  100	-FAWES
#custommagic 12288 40	-DN
#onebattlespell "phoenix power"
#gcost 360
#end

-- High Mage Ruse - Water - edited out - there are no High Mages of Ruse in the empire.

-#newmonster 2919
-#copyspr 250
-#name "High Mage of Ruse"
-#descr "A High Mage is essentially a more powerful mage. The empire -as given certain mages an official title as such, usually through a combination of loyalty and mastery of one or more magic paths. These mages are given a level of freedom to act on their own accord. A single well-trained high mage can win battles - groups of them level cities. High mages can in special circumstances form communions and unleash terrible magic. Ruse, the Path of the Sea, is one of the hardest paths to master. For the mage with enough perseverance, however, it offers useful spells of most types, offensive and defensive, and can facilitate underwater combat."
-#nametype 106
-#clearmagic
-#clearweapons
-#cleararmor
-#mor 15
-#att 10
-#def 10
-#prec 11
-#ap 12
-#mr 15
-#weapon "short sword"
-#armor "leather cuirass"
-#magicskill 2 2
-#magicskill 4 1
-#custommagic 3968  50	-FAWES
-#custommagic 12228 40	-DN
-#gcost 250
-#end

-- High Mage Serc - Air

#newmonster 2930
#spr1 "./Malazanempire/Serc1.tga"
#spr2 "./Malazanempire/Serc2.tga"
#name "High Mage of Serc"
#descr "A High Mage is essentially a more powerful mage. The empire has given certain mages an official title as such, usually through a combination of loyalty and mastery of one or more magic paths. These mages are given a level of freedom to act on their own accord. A single well-trained high mage can win battles - groups of them level cities. High mages can in special circumstances form communions and unleash terrible magic. Serc, the Path of the Sky, is a common path for successful battlemages to command. It not only allows one to call down lightning on enemies, but also offers a solid set of defenses and ways to move about, all vital for survival on the battlefield."
#clearmagic
#clearweapons
#cleararmor
#startage 40
#maxage 60
#hp 15
#mor 16
#att 10
#def 12
#prec 11
#str 9
#enc 3
#ap 12
#mr 16
#nametype 106
#weapon "Dagger"
#okleader
#magicskill 1 3	Air
#magicskill 4 2	Astral
#custommagic 3968  100	-FAWES
#custommagic 12288 40	-DN
#female
#flying
#stormpower 1
#gcost 360
#end

-- High Mage D'riss - Earth

#newmonster 2931
#spr1 "./MalazanEmpire/Driss1.tga"
#spr2 "./MalazanEmpire/Driss2.tga"
#name "High Mage of D'riss"
#descr "A High Mage is essentially a more powerful mage. The empire has given certain mages an official title as such, usually through a combination of loyalty and mastery of one or more magic paths. These mages are given a level of freedom to act on their own accord. A single well-trained high mage can win battles - groups of them level cities. High mages can in special circumstances form communions and unleash terrible magic. D'riss, the Path of Stone, is a primarily defensive path, though it can wreak havoc among enemies if used with a bit of imagination. High Mages of D'riss usually take supportive roles in battle, alongside the mage cadres."
#clearmagic
#clearweapons
#cleararmor
#nametype 106
#startage 40
#maxage 60
#hp 20
#mor 17
#att 11
#def 10
#prec 11
#str 13
#enc 3
#ap 11
#mr 16
#nametype 106
#weapon "Axe"
#armor "Leather hauberk"
#okleader
#magicskill 3 3	Earth
#magicskill 4 1	Astral
#magicskill 6 1	Nature
#custommagic 3968  100	-FAWES
#custommagic 12288 40	-DN
#onebattlespell "summon earthpower"
#gcost 360
#end

-- High Mage Thyr

#newmonster 2929
#spr1 "./Malazanempire/Thyr1.tga"
#spr2 "./Malazanempire/Thyr2.tga"
#name "High Mage of Thyr"
#descr "A High Mage is essentially a more powerful mage. The empire has given certain mages an official title as such, usually through a combination of loyalty and mastery of one or more magic paths. These mages are given a level of freedom to act on their own accord. A single well-trained high mage can win battles - groups of them level cities. High mages can in special circumstances form communions and unleash terrible magic. Thyr, the Path of Light, is a mysterious path that can create light, illusions and wards as well as blasts of astral fire."
#nametype 106
#startage 40
#maxage 60
#clearmagic
#clearweapons
#cleararmor
#hp 15
#mor 16
#att 10
#def 11
#prec 11
#str 9
#enc 3
#ap 12
#mr 16
#weapon "Broad sword"
#okleader
#magicskill 0 1	Fire
#magicskill 1 1	Air
#magicskill 4 2	Astral
#custommagic 3968  100	-FAWES
#custommagic 12288 40	-DN
#illusion
#female
#onebattlespell "power of the spheres"
#gcost 380
#end

-- High Mage Denul - Nature/Healing

#newmonster 2932
#spr1 "./Malazanempire/Denul1.tga"
#spr2 "./Malazanempire/Denul2.tga"
#name "High Mage of Denul"
#descr "A High Mage is essentially a more powerful mage. The empire has given certain mages an official title as such, usually through a combination of loyalty and mastery of one or more magic paths. These mages are given a level of freedom to act on their own accord. Denul, the Path of healing, is a path that comes in use not in battle, but after battles, where the power of healing is invaluable."
#clearweapons
#cleararmor
#nametype 106
#startage 40
#maxage 100
#hp 16
#mor 16
#att 10
#def 10
#prec 11
#str 10
#enc 3
#ap 12
#mr 16
#nametype 106
#weapon "Dagger"
#armor "Leather cuirass"
#okleader
#clearmagic
#magicskill 6 1
#magicskill 4 1
#custommagic 3968  100	-FAWES
#custommagic 12288 100	-DN
#gcost 250
#healer 100
#regeneration 25
#supplybonus 25
#end

- Cadre healer

#newmonster 2933
#spr1 "./MalazanEmpire/Cadrehealer1.tga"
#spr2 "./MalazanEmpire/Cadrehealer2.tga"
#name "Cadre Healer"
#descr "The Cadre Healer is a cadre mage specialized in Denul, the path of healing. They are an integral part of the Malazan army, as they keep their wounded soldiers whole from battle to battle, allowing the Malazan armies to have a remarkable endurance throughout long military campaigns. They are respected by common soldiers to a degree, but have no commanding rank."
#clearweapons
#cleararmor
#nametype 153
#startage 40
#maxage 70
#hp 12
#mor 13
#att 10
#def 10
#prec 11
#str 10
#enc 3
#ap 12
#mr 13
#nametype 153
#weapon "Short sword"
#armor "Scale mail cuirass"
#armor "Shield"
#clearmagic
#poorleader
#magicskill 6 1
#custommagic 4096 20	-D
#gcost 90
#healer 30
#supplybonus 10
#end

-- Priest

#newmonster 2934
#spr1 "./MalazanEmpire/Malazpriest1.tga"
#spr2 "./MalazanEmpire/Malazpriest2.tga"
#name "Priest"
#descr "The priesthood and the cults were culled during the rise of the empire. The remaining priests are now allowed some influence, and are part of various cults, but must in essence recognize the emperor or empress as the one true ruler. They might have some other potential divine entity they favor, and might therefore have been granted magical power from this connection. They are not trusted to lead troops."
#clearweapons
#cleararmor
#nametype 106
#weapon "dagger"
#noleader
#holy
#magicskill 8 1
#custommagic 32640 50
#hp 10
#mor 9
#att 9
#def 9
#prec 10
#str 10
#enc 3
#ap 12
#mr 13
#gcost 45
#end

-- Claw assassin

#newmonster 2935
#copystats 428
#spr1 "./MalazanEmpire/Claw1.tga"
#spr2 "./MalazanEmpire/Claw2.tga"
#name "Claw"
#descr "The Claw is an organization of assassin mages. They perform covert operations against enemies inside as well as outside the Malazan empire. They protect, gather intelligence and perform darker, unsavory tasks. Claws often infiltrate enemy lands before invasion to take out key commanders and mages. They are trained since early childhood in night fighting, illusions and inner discipline. There is nothing pleasant, or proud, in being a Claw. Only efficiency and fear."
#clearweapons
#cleararmor
#nametype 106
#startage 30
#maxage 50
#clearmagic
#noleader
#mor 15
#hp 16
#def 14
#att 14
#prec 14
#mr 16
#mapmove 2
#ap 14
#holy
#magicskill 4 2
#magicskill 1 1
#researchbonus -2
#darkvision 50
#spy
#weapon 922
#weapon 926
#weapon 926
#armor "Chain mail hauberk"
#ambidextrous 3
#gcost 190
#end

-- Wickan Commander

#newmonster 2936
#copystats 136
#spr1 "./MalazanEmpire/Wickancommander1.tga"
#spr2 "./MalazanEmpire/Wickancommander2.tga"
#name "Wickan Commander"
#descr "A high-ranking member of one of the Wickan clans, now in service of the empire that conquered his home. Emperor Kellanved united the Wickan clans even as their enemy. In the end they knelt before him in true gratitude, accepted what he offered them and gave him their loyalty. Wickans often train large dogs for droving and as vicious beasts of battle."
#clearweapons
#cleararmor
#nametype 121
#clear
#ap 25
#hp 16
#size 3
#str 12
#enc 4
#att 13
#def 13
#prec 11
#mr 10
#mor 15
#weapon "Falchion"
#weapon "Lance"
#weapon 710			--warhorse hoof
#weapon "Composite Bow"
#armor "Scale Mail Hauberk"
#armor "Half Helmet"
#armor "Shield"
#gcost 80
#rcost 1
#ressize 2
#mapmove 3
#wastesurvival
#mounted
#makemonster2 2961
#summon1 2961
#end


-- scout

#newmonster 2962
#spr1 "./MalazanEmpire/Scout1.tga"
#spr2 "./MalazanEmpire/Scout2.tga"
#name "Malazan Scout"
#descr "Scouts are trained to pass unseen through enemy territory. Their reports on enemy army movements and the resources in enemy lands are invaluable to the prudent emperor or empress."
#clearweapons
#maxage 50
#startage 20
#nametype 153
#clearmagic
#mor 11
#stealthy 20
#def 11
#prec 11
#ap 12
#weapon "Broad Sword"
#armor "Leather cuirass"
#mapmove 2
#gcost 20
#end

///////////////// New non-commanders \\\\\\\\\\\\\\\\\\\\

-- Skirmisher

#newmonster 2937
#copystats 53
#spr1 "./Malazanempire/Skirmisher1.tga"
#spr2 "./Malazanempire/Skirmisher2.tga"
#name "Skirmisher"
#descr "The secret to the success of the Malazan army lies in part in its superior training, weapons and tactics, but perhaps most importantly - soldiers are allowed to think and act for themselves. Skirmishers are sometimes used to disrupt enemy formations or protect mages or missile troops from flanking enemies. They are generally chosen for their quickness and agility, rather than strength. They are lightly armoured, using javelins to harass enemies."
#clearweapons
#cleararmor
#nametype 153
#clear
#ap 14
#hp 10
#prot 0
#size 2
#str 9
#enc 3
#att 10
#def 11
#prec 11
#mr 10
#mor 11
#weapon "Short Sword"
#weapon "Javelin"
#armor "Full Leather Armor"
#armor "Iron Cap"
#armor "Shield"
#gcost 9
#rcost 1
#mapmove 2
#end

-- Infantry Sergeant

#newmonster 2958
#copystats 53
#spr1 "./Malazanempire/Sergeant1.tga"
#spr2 "./Malazanempire/Sergeant2.tga"
#name "Infantry Sergeant"
#descr "The secret to the success of the Malazan army lies in part in its superior organization, training, weapons and tactics, but perhaps most importantly - soldiers are allowed to think and act for themselves. While they are given a relative freedom, a Sergeant makes the difference when leading and spurring smaller squads on in the heat of battle. Their rank is signified by discreet marks of rank on their shoulder pads."
#clearweapons
#cleararmor
#nametype 153
#clear
#ap 12
#hp 12
#prot 0
#size 2
#str 10
#enc 3
#att 12
#def 12
#prec 11
#mr 10
#mor 13
#weapon "Broad Sword"
#armor "Shield"
#armor "Scale Mail Hauberk"
#armor "Half Helmet"
#gcost 20
#mapmove 2
#standard 4
#end

-- Medium Infantry

#newmonster 2938
#copystats 53
#spr1 "./Malazanempire/Mediumsword1.tga"
#spr2 "./Malazanempire/Mediumsword2.tga"
#name "Medium Infantry"
#descr "The secret to the success of the Malazan army lies in part in its superior training, weapons and tactics, but perhaps most importantly - soldiers are allowed to think and act for themselves. The core of most legions is comprised of medium infantry, fighting with round shields in combination with swords, spears and javelins. They wear standard Malazan bronzed scale armor."
#clearweapons
#cleararmor
#nametype 153
#mor 11
#att 11
#def 11
#prec 11
#ap 12
#weapon "Broad Sword"
#armor "Shield"
#armor "Scale Mail Hauberk"
#armor "Half Helmet"
#gcost 10
#mapmove 2
#end

-- Medium Infantry w/ javelins

#newmonster 2939
#copystats 53
#spr1 "./Malazanempire/Mediumjav1.tga"
#spr2 "./Malazanempire/Mediumjav2.tga"
#name "Medium Infantry"
#descr "The secret to the success of the Malazan army lies in part in its superior training, weapons and tactics, but perhaps most importantly - soldiers are allowed to think and act for themselves. The core of most legions is comprised of medium infantry, fighting with round shields in combination with swords, spears and javelins. They wear standard Malazan bronzed scale armor."
#clearweapons
#cleararmor
#nametype 153
#mor 11
#att 11
#def 11
#prec 11
#ap 12
#weapon "Broad Sword"
#weapon "Javelin"
#armor "Shield"
#armor "Scale Mail Hauberk"
#armor "Half Helmet"
#gcost 10
#mapmove 2
#end

-- Medium Infantry w/ spears

#newmonster 2940
#copystats 53
#spr1 "./Malazanempire/Mediumspear1.tga"
#spr2 "./Malazanempire/Mediumspear2.tga"
#name "Medium Infantry"
#descr "The secret to the success of the Malazan army lies in part in its superior training, weapons and tactics, but perhaps most importantly - soldiers are allowed to think and act for themselves. The core of most legions is comprised of medium infantry, fighting with round shields in combination with swords, spears and javelins. They wear standard Malazan bronzed scale armor."
#clearweapons
#cleararmor
#nametype 153
#mor 11
#att 11
#def 11
#prec 11
#ap 12
#weapon "Spear"
#weapon "Javelin"
#armor "Shield"
#armor "Scale Mail Hauberk"
#armor "Half Helmet"
#gcost 10
#mapmove 2
#end

-- Heavy Infantry

#newmonster 2941
#copystats 53
#spr1 "./Malazanempire/Heavy1.tga"
#spr2 "./Malazanempire/Heavy2.tga"
#name "Heavy Infantry"
#descr "The secret to the success of the Malazan army lies in part in its superior training, weapons and tactics, but perhaps most importantly - soldiers are allowed to think and act for themselves. The larger soldiers are trained as shock troops and used to break through enemy formations or spearhead an attack. These men and women are huge, and armed to the teeth with swords, pig stickers, and bronzed kite shields. They are not renowned for their great wits and are harder to rout and easier to trick. They wear a heavier variant of the standard Malazan bronzed scale armor."
#clearweapons
#cleararmor
#nametype 153
#mor 13
#att 12
#def 10
#hp 13
#str 13
#mr 9
#weapon "Broad Sword"
#armor "Full Scale Mail"
#armor "Full Helmet"
#armor "Kite Shield"
#gcost 13
#mapmove 2
#end

-- Crossbowman

#newmonster 2942
#copystats 218
#spr1 "./Malazanempire/Crossbowman1.tga"
#spr2 "./Malazanempire/Crossbowman2.tga"
#name "Crossbowman"
#descr "The secret to the success of the Malazan army lies in part in its superior training, weapons and tactics, but perhaps most importantly - soldiers are allowed to think and act for themselves. The malazan armies use dedicated missile squads to weaken the enemy before engaging in melee. These men and women are also trained to fight in close combat if the need arise, but they are more reluctant melee fighters then the infantrymen."
#clearweapons
#cleararmor
#nametype 153
#clear
#ap 12
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 11
#prec 11
#mr 10
#mor 10
#weapon 925
#weapon "Short sword"
#armor "Scale Mail Hauberk"
#armor "Half Helmet"
#armor "Buckler"
#gcost 12
#rcost 1
#mapmove 2
#end


-- Marines

#newmonster 2943
#copystats 1017
#spr1 "./Malazanempire/Marine1.tga"
#spr2 "./Malazanempire/Marine2.tga"
#name "Marine"
#descr "The marines are a staple of the Malazan forces, a combination of heavy infantry and shock troops. Squads of marines are often sent to infiltrate enemy lands before an invasion, capturing undefended provinces, destroying infrastructure or joining up with other squads for a full-scale assault. Marines are stealthy, and do well both at range and in melee combat. They are renowned for their resilience and endurance throughout long campaigns. They wear blackened chain mail and are equipped with the heavy Malazan crossbow. They also carry swords and pigstickers, daggers designed to punch through armor."
#clearweapons
#cleararmor
#nametype 153
#hp 12
#mor 13
#att 12
#def 12
#str 11
#prec 12
#enc 3
#stealthy 5
#mapmove 2
#ap 14
#forestsurvival
#mountainsurvival
#gcost 18
#armor "Chain Mail Cuirass"
#armor "Half helmet"
#weapon "Short Sword"
#weapon 937		-Pigstickers
#ambidextrous 2
#weapon 925		-Malazan crossbow
#end

-- Sapper

#newmonster 2944
#copystats 749
#spr1 "./Malazanempire/Sapper1.tga"
#spr2 "./Malazanempire/Sapper2.tga"
#name "Sapper"
#descr "Malazan sappers have always been part of the armies, but only after receiving explosive munitions from their Moranth allies have they become a force to be reckoned with on the battlefield. A single munition can devastate enemy formations. Sappers are incredibly brave when it comes to handling their munitions, but tries to stay out of any actual fighting. Sappers are stealthy, and can as such join Marines on infiltration missions. The munitions are both expensive and hard to requisition, and while sappers are a great boon to the Malazan armies, they are in scarce supply these days."
#clearweapons
#cleararmor
#nametype 153
#mor 9
#mr 10
#prec 10
#str 10
#ap 12
#armor "Chain Mail Cuirass"
#armor "Half helmet"
#weapon "Short Sword"
#weapon 939	-sharper
#siegebonus 8
#fireres 10
#stealthy 0
#mapmove 2
#gcost 45
#end

-- Wickan Lancers

#newmonster 2945
#copystats 137
#spr1 "./Malazanempire/Wickanlancer1.tga"
#spr2 "./Malazanempire/Wickanlancer2.tga"
#name "Wickan Lancer"
#descr "Emperor Kellanved united the Wickan clans even as their enemy. In the end they knelt before him in true gratitude, accepted what he offered them and gave him their loyalty. The Wickan horsemen are excellent cavalry, being very strong and resilient while being as quick as light cavalry. The Crow Clan, the most numerous of the clans, traditionally wear crow feathers in their hair."
#clearweapons
#cleararmor
#nametype 121
#clear
#ap 25
#hp 13
#size 3
#str 12
#enc 4
#att 12
#def 12
#prec 11
#mr 10
#mor 13
#weapon "Falchion"
#weapon "Lance"
#weapon 710			--warhorse hoof
#armor "Full Scale Mail"
#armor "Half Helmet"
#armor "Shield"
#gcost 38
#rcost 1
#ressize 2
#mapmove 3
#wastesurvival
#mounted
#end


-- Wickan Raiders

#newmonster 2946
#copystats 137
#spr1 "./Malazanempire/Wickanbow1.tga"
#spr2 "./Malazanempire/Wickanbow2.tga"
#name "Wickan Raider"
#descr "Emperor Kellanved united the Wickan clans even as their enemy. In the end they knelt before him in true gratitude, accepted what he offered them and gave him their loyalty. The Wickan horsemen are excellent cavalry, being very strong and resilient while being as quick as light cavalry."
#clearweapons
#cleararmor
#nametype 121
#clear
#ap 25
#hp 12
#size 3
#str 11
#enc 4
#att 12
#def 12
#prec 11
#mr 10
#mor 12
#weapon "Light Lance"
#weapon "Composite Bow"
#weapon 710		--warhorse hoof
#armor "Full Leather Armor"
#armor "Half Helmet"
#armor "Shield"
#gcost 38
#rcost 1
#ressize 2
#mapmove 3
#wastesurvival
#mounted
#end


///////////////// Summons  \\\\\\\\\\\\\\\\\\\\

-- Cusser sapper

#newmonster 2947
#copystats 49
#spr1 "./Malazanempire/Cussersapper1.tga"
#spr2 "./Malazanempire/Cussersapper2.tga"
#name "Cusser Sapper"
#descr "Malazan sappers have always been part of the armies, but only after receiving explosive munitions from their Moranth allies have they become a force to be reckoned with on the battlefield. They are not very strong, not very fast and certainly not very brave, but a single munition can devastate enemy formations. Sappers are stealthy, and can as such join Marines on infiltration missions. This sapper has been equipped with a powerful Cusser munition, and as such, should be kept well away from your own troops."
#clearweapons
#cleararmor
#nametype 153
#mor 9
#att 10
#def 10
#prec 11
#str 10
#armor "Chain Mail Cuirass"
#armor "Half helmet"
#weapon "Short Sword"
#weapon 923 - cusser
#siegebonus 16
#fireres 10
#stealthy 0
#mapmove 2
#gcost 0
#end

-- Burner Sapper

#newmonster 2964
#copystats 49
#spr1 "./Malazanempire/Cussersapper1.tga"
#spr2 "./Malazanempire/Cussersapper2.tga"
#name "Burner Sapper"
#descr "Malazan sappers have always been part of the armies, but only after receiving explosive munitions from their Moranth allies have they become a force to be reckoned with on the battlefield. They are not very strong, not very fast and certainly not very brave, but a single munition can devastate enemy formations. Sappers are stealthy, and can as such join Marines on infiltration missions. This sapper has been equipped with a Burner munition, and as such, should be kept well away from your own troops."
#clearweapons
#cleararmor
#nametype 153
#mor 9
#att 10
#def 10
#prec 11
#str 10
#armor "Chain Mail Cuirass"
#armor "Half helmet"
#weapon "Short Sword"
#weapon 934 - Burner
#siegebonus 8
#fireres 10
#stealthy 0
#mapmove 2
#gcost 0
#end

-- Kenryllah Demon

#newmonster 2956
#spr1 "./Malazanempire/Kenryllah1.tga"
#spr2 "./Malazanempire/Kenryllah2.tga"
#name "Kenryll'ah"
#descr "The Malazan High Mages have at times taken the great risk of summoning demons of several varieties. These are called Imperial Demons, but are not in truth a part of or even loyal to the Empire. They are bound in service to the Mage that tore it from it's realm to serve the empire. The Kenryll'ah are tall and boney creatures, who surprise their foes with a strength and agility belying their frames. Their flesh has a remarkable ability to regrow and repair itself. They are also rather intelligent, and are able to use weapons apart from their dagger sharp talons if their master wishes it. In their realm they are accomplished seafarers and some of them are even mages of Ruse."
#clearweapons
#cleararmor
#nametype 141 	-inuit?
#ap 18	- quick
#hp 54	- slightly below average for size
#prot 10	- tough skin	
#size 5	- small frame but tall
#str 23	- like a troll
#enc 2	- most demons have 2? 
#att 13
#def 13
#prec 10
#mr 16	- demon
#regeneration 15
#heal
#mor 30
#weapon 938
#weapon 938
#weapon "Kick"
#custommagic 512 25
#custommagic 512 25
#gcost 0
#rcost 0
#mapmove 2
#demon
#sailing
#swampsurvival
#coldres 50
#startage 70
#maxage 300
#neednoteat
#okleader
#okundeadleader
#fear 0
#end

-- Kenryllah Demon Tyrant

#newmonster 2957
#spr1 "./Malazanempire/Kenryllahprince1.tga"
#spr2 "./Malazanempire/Kenryllahprince2.tga"
#name "Kenryll'ah Tyrant"
#descr "The Malazan High Mages have at times taken the great risk of summoning demons of several varieties. These are called Imperial Demons, but are not in truth a part of or even loyal to the Empire. They are bound in service to the Mage that tore it from it's realm to serve the empire. The Kenryll'ah are tall and boney creatures, who surprise their foes with a strength and agility belying their frames. Their flesh has a remarkable ability to regrow and repair itself. They are also rather intelligent, and are able to use weapons apart from their dagger sharp talons if their master wishes it. In their realm they are accomplished seafarers and some of them are even mages of Ruse. The tyrants are the undisputed leaders of the Kenryll'ah and are terrifying creatures, capable of unleashing magic as well as murderous rage."
#clearweapons
#cleararmor
#nametype 141 	-inuit?
#ap 18	- quick
#hp 70	- slightly below average for size
#prot 11	- tough skin	
#size 5	- small frame but tall
#str 25	- like a troll
#enc 2	- most demons have 2? 
#att 15
#def 15
#prec 11
#mr 18
#regeneration 15
#heal
#mor 30
#weapon 938
#weapon 938
#weapon "Kick"
#magicskill 2 2
#custommagic 512 50
#gcost 0
#rcost 0
#mapmove 2
#demon
#sailing
#swampsurvival
#coldres 50
#startage 150
#maxage 300
#neednoteat
#goodleader
#goodundeadleader
#fear 5
#end

-- Red Blade Commander

#newmonster 2959
#spr1 "./Malazanempire/Redbladecom1.tga"
#spr2 "./Malazanempire/Redbladecom2.tga"
#name "Red Blade Commander"
#descr "The Malazan empire always scheme to aquire allies among conquered peoples. The Red Blades are pre-eminent among those pro-Malazan organizations that arose in occupied territories. Convinced of being progressive in their embrace of the values of imperial unification, this quasi-military cult has become infamous due to their brutal pragmatism when dealing with dissenting kin. They bristle with weapons, fighting with lances and bows, and huge falchions called Tulwars. They are very much at home in the scorching heat of their desert home and fight well in harsh conditions. Their Commanders are skilled warriors and lead by example. Their commanders are fearful warriors indeed."
#clearweapons
#cleararmor
#nametype 160
#ap 23
#hp 15
#prot 0	
#size 3
#str 12
#enc 5
#att 14
#def 12
#prec 11
#mr 10
#mor 15
#weapon 940 - tulwar
#weapon 710 - warhorse hoof
#weapon "Composite bow"
#armor "Chain Mail hauberk"
#armor "Half Helmet"
#armor "Shield"
#gcost 0
#rcost 2
#mapmove 3
#wastesurvival
#fireres 25
#firepower 1
#patrolbonus 5
#mounted
#startage 35
#maxage 50
#ressize 2
#fear 0
#end

-- Red Blade

#newmonster 2960
#spr1 "./Malazanempire/Redblade1.tga"
#spr2 "./Malazanempire/Redblade2.tga"
#name "Red Blade"
#descr "The Malazan empire always scheme to aquire allies among conquered peoples. The Red Blades are pre-eminent among those pro-Malazan organizations that arose in occupied territories. Convinced of being progressive in their embrace of the values of imperial unification, this quasi-military cult has become infamous due to their brutal pragmatism when dealing with dissenting kin. They bristle with weapons, fighting with lances and huge falchions called Tulwars. They are very much at home in the scorching heat of their desert home and fight well in harsh conditions."
#clearweapons
#cleararmor
#nametype 160
#ap 23
#hp 12
#prot 0	
#size 3
#str 11
#enc 5
#att 12
#def 11
#prec 10
#mr 10
#mor 14
#weapon 940 - tulwar
#weapon 710 - warhorse hoof
#weapon "Lance"
#weapon "Composite Bow"
#armor "Chain Mail hauberk"
#armor "Half Helmet"
#armor "Shield"
#gcost 0
#ressize 2
#mapmove 3
#wastesurvival
#fireres 25
#firepower 1
#patrolbonus 3
#mounted
#startage 25
#maxage 50
#end

-- Wickan Cattle Dog

#newmonster 2961
#copystats 1560 -dog
#spr1 "./Malazanempire/Cattledog1.tga"
#spr2 "./Malazanempire/Cattledog2.tga"
#name "Wickan Cattle Dog"
#descr "Born and bred on the Wickan plains, these dogs follow the Wickan riders and serve as cattle dogs as well as beasts of battle. An exquisite match of dog to master, the Wickan cattle-dog is a vicious, unpredictable breed, compact yet powerful, though by far its most notable characteristic is its stubborn will."
#ap 25
#hp 8
#prot 6	
#size 1
#str 8
#enc 2
#att 12
#def 11
#prec 5
#mr 5
#mor 15
#weapon 976	- hamstring
#weapon 322 - bite
#gcost 0
#mapmove 3
#wastesurvival
#stealthy 0
#animal
#noitem
#end

-- Bridgeburner Ghost

#newmonster 2963
#spr1 "./Malazanempire/Bridgeburner1.tga"
#spr2 "./Malazanempire/Bridgeburner2.tga"
#name "Bridgeburner Ghost"
#descr "The Bridgeburners were a legendary company of marines instrumental in the early campaigns of the Malazan Empire. Most of these brave men and women died in the name of Malaz. The singular will of these soldiers somehow made many of them stay in this world after death. In times of need, these ghosts come to aid their comrades still in life. The ghosts have a ethereal appearance, but the injuries they inflict are very much real."
#clearweapons
#cleararmor
#nametype 153 - Malazan
#ap 12	
#hp 20	
#prot 0		
#size 2
#str 12
#enc 0
#att 15
#def 15
#prec 14
#mr 16
#mor 30
#weapon 932
#armor "Shield"
#gcost 0
#rcost 0
#mapmove 2
#pooramphibian
#coldres 100
#poisonres 100
#undead
#swampsurvival
#neednoteat
#ethereal
#startage 30
#maxage 1000
#fear 0
#end

-- Korvalah 3rd form

#newmonster 2967
#spr1 "./Malazanempire/Korvalahthree1.tga"
#spr2 "./Malazanempire/Korvalahthree2.tga"
#name "Korvalah"
#descr "This Korvalah is furious and will unleash his full physical and magical strength to destroy his foes!"
#clearweapons
#cleararmor
#nametype 100
#ap 22		
#hp 60		
#prot 10		
#size 6	
#str 24		
#enc 2
#att 18
#def 21
#prec 14
#mor 30
#mr 18
#demon
#sailing 		- seafarers
#poisonres 100
#shockres 100
#startage 155
#weapon "Claws"
#weapon 935
#ambidextrous 4
#maxage 1000
#neednoteat
#ethereal
#fear 7
#pillagebonus 100	- city leveling
#itemslots 28678 - 2 hands and 3 misc
#magicskill 1 2		air
#magicskill 5 1		death
#magicskill 2 1		water
#magicboost 53 4
#firstshape 2965
#heal
#regeneration 2
#end

-- Korvalah 2nd form

#newmonster 2966
#spr1 "./Malazanempire/Korvalahtwo1.tga"
#spr2 "./Malazanempire/Korvalahtwo2.tga"
#name "Korvalah"
#descr "This Korvalah no longer feels pity for his foes, but is not furious in truth. If challenged much further, the Korvalah's wrath will be great indeed."
#clearweapons
#cleararmor
#nametype 100
#ap 22		
#hp 40		
#prot 10		
#size 5	
#str 21		
#enc 2
#att 17
#def 21
#prec 14
#mor 30
#mr 18
#demon
#sailing 		- seafarers
#poisonres 100
#shockres 100
#startage 155
#weapon "Claws"
#maxage 1000
#neednoteat
#ethereal
#fear 3
#pillagebonus 100	- city leveling
#itemslots 28678 - 2 hands and 3 misc
#magicskill 1 2		air
#magicskill 5 1		death
#magicskill 2 1		water
#magicboost 53 2
#secondshape 2967
#firstshape 2965
#heal
#regeneration 3
#end

-- Korvalah 1st form

#newmonster 2965
#spr1 "./Malazanempire/Korvalahone1.tga"
#spr2 "./Malazanempire/Korvalahone2.tga"
#name "Korvalah"
#descr "The Korvalah is one of the Demons the imperial mages have managed to find ways to summon and bind. A terrible creature hailing from a realm of water and winds, the demon's shape is almost insubstantial, the smoke stretching like threads in places, curling like wool in others. All that is visible within it is its eyes, two black slits, and they are hard to find if hidden. They are able to solidify their bodies at need, and can form claws or hold items. The Korvalah pity their foes, especially if they think they're inferior opponents. This pity overwhelms the demon and effectively weaken them as they hold their powers back. But, as they meet harder resistance, their pity makes way for fury, and with fury, the Korvalahs strength grows. A furious Korvalahrai can level a city if it so choses. If pillaging, they can wreak devastation. The population will not be comfortable with such a creature in their midst."
#clearweapons
#cleararmor
#nametype 100
#ap 22		
#hp 20		
#prot 10		
#size 4	
#str 18		
#enc 2
#att 16
#def 20
#prec 14
#mor 30
#mr 18
#demon
#sailing 		- seafarers
#poisonres 100
#startage 155
#weapon "Claws"
#maxage 1000
#neednoteat
#ethereal
#fear 0
#stealthy 0
#incunrest 10
#popkill 5
#pillagebonus 100	- city leveling
#itemslots 28678 - 2 hands and 3 misc
#magicskill 1 2
#magicskill 5 1
#magicskill 2 1
#secondshape 2966
#noleader
#okmagicleader
#goodundeadleader
#gcost 0
#heal
#regeneration 5
#end


///////////////// Heroes  \\\\\\\\\\\\\\\\\\\\

-- Tayschrenn

#newmonster 2948
#copystats 2928
#spr1 "./Malazanempire/Tayschrenn1.tga"
#spr2 "./Malazanempire/Tayschrenn2.tga"
#nametype 154
#name "High Mage of the Empire"
#unique
#descr "Tayschrenn is the foremost mage of the Malazan Empire. He wields massive power both arcane and political, and stood by the side of the Emperor before his fall. He is a mage of High Telas, but he also commands powers of Aral Gamelon, Denul, Thyr, Mockra and the Imperial Warren - and likely others as well. The strange sorceror is legendary for moving unseen, for acting behind the scenes to ensure the health of the empire."
#maxage 500
#startage 190
#clearmagic
#magicskill 0 4	-- Fire
#magicskill 1 1	-- Air
#magicskill 2 1	-- Water
#magicskill 4 3	-- Astral
#magicskill 6 1	-- Nature
#mor 17
#hp 22
#prec 14
#mr 19
#healer 100
#stealthy 20
#researchbonus 2
#gcost 0
#mapmove 2
#onebattlespell "phoenix power"
#end

-- Adjunct Lorn

#newmonster 2949
#copystats 1871
#spr1 "./Malazanempire/Lorn1.tga"
#spr2 "./Malazanempire/Lorn2.tga"
#name "Adjunct"
#nametype 155
#unique
#descr "Lorn is an adjunct to the Imperial seat, and as such has the authority to command any and all forces of the Empire - she speaks with the voice of the Empress herself. Lorn is an adept infiltrator and spy, as well as a skilled swordsman. Among her possessions is a blade made from Otataral, a mysterious rust colored mineral that negates magic. From long contact with the blade, Lorn is impervious to most magical effects and seems to recover from wounds very quickly. A more unfortunate side effect is that she can never utilize magic herself."
#clearweapons
#cleararmor
#magicboost 53 -5
#startage 29
#female
#holy
#magicskill 8 7
#att 13
#def 15
#hp 12
#ap 15
#mr 40
#stealthy 30
#assassin
#spy
#darkvision 50
#coldres 100
#fireres 100
#shockres 100
#poisonres 100
#onebattlespell "Antimagic"
#superiorleader
#nomagicleader
#noundeadleader
#heal
#regeneration 10
#itemslots 1
#gcost 0
#mapmove 3
#weapon "Otataral Blade"
#armor "shield"
#armor "half helmet"
#armor "chain mail cuirass"
#end

- Tool

#newmonster 2968
#copyspr 1201
#name "The First Sword"
#unique
#descr "Tool is a T'lan Imass, an ancient half undead race. He is the First Sword, meaning he is the foremost warrior and champion of the Imass. The Imass live in a long afterlife as a result of an ancient ritual, binding them to this world long after their time has gone. They did this to save the world from the evil Jaghut tyrants. Tool has not breathed for hundreds of millenia, and can disolve into dust when he wants to. For reasons unknown, he accompanies Adjunct Lorn and does not leave her side."
#clearweapons
#cleararmor
#startage 20403
#maxage 30000
#att 18
#def 18
#hp 50
#ap 14
#mr 18
#str 18
#prot 7
#mor 30
#enc 0
#stealthy 30
#darkvision 50
#coldres 100
#poisonres 100
#onebattlespell "Quicken self"
#goodundeadleader
#heal
#regeneration 10
#gcost 0
#mapmove 3
#wastesurvival
#pooramphibian
#weapon "Tools Flint Sword"
#armor "Furs"
#armor "Bone Helmet"
#end



-- Fiddler

#newmonster 2950
#spr1 "./Malazanempire/Fiddler1.tga"
#spr2 "./Malazanempire/Fiddler2.tga"
#unique
#nametype 156
#name "Bridgeburner Veteran"
#descr "Fiddler was a member of the legendary Bridgeburner company, which was instrumental in the early campaigns of the Empire. Fiddler was loyal - or foolish - enough to re-enlist after the Bridgeburner's dissolvement. He is an exceptional sapper and carries a custom built crossbow to launch heavy munitions. He has a knack of knowing what is about to happen, and will often have a bad feeling allowing him to prevent a negative event. This gives him an uncanny ability to get out of trouble."
#clearweapons
#cleararmor
#mor 15
#att 12
#def 16
#hp 15
#prec 14
#str 12
#weapon "Short Sword"
#weapon 939 - sharper
#weapon 924 - cusser
#armor "Chain Mail Cuirass"
#armor "Half helmet"
#nobadevents 25
#siegebonus 50
#stealthy 20
#mapmove 2
#gcost 0
#onebattlespell "Personal Luck"
#end

-- Coltaine

#newmonster 2951
#unique
#nametype 157
#spr1 "./Malazanempire/Coltaine1.tga"
#spr2 "./Malazanempire/Coltaine2.tga"
#name "Wickan High Fist"
#descr "Coltaine is the greatest Warlord the Wickan clans have ever seen. Since the Empire's conquest of said clans, he is also a High Fist of the Malazan Empire. He inspires considerable loyalty in his followers, whether they be Wickan or not, and is nearly a demi god himself. His sheer presence inspires his warriors to fight on even in the face of near impossible odds. As a leader and as a warrior, his name has become a curse upon the lips of warriors and generals who have faced him in battle. Coltaine wears a mantle made of Crow feathers."
#clearweapons
#cleararmor
#weapon "Lance"
#weapon "Falchion"
#weapon "Hoof"
#weapon "Warhorse Hoof"
#armor "Full scale mail"
#armor "Half Helmet"
#armor "Shield"
#mor 18
#ap 25
#mapmove 3
#hp 22
#size 3
#str 14
#enc 3
#att 16
#def 16
#prec 13
#mr 15
#mounted
#superiorleader
#startage 30
#ambidextrous 3
#standard 30
#onebattlespell "Fanaticism"
#awe 3
#gcost 0
#wastesurvival
#makemonster4 2946
#summon1 2961
#end

-- Quick Ben

#newmonster 2952
#copystats 2928
#clear
#spr1 "./Malazanempire/Quickben1.tga"
#spr2 "./Malazanempire/Quickben2.tga"
#name "Shadow Magi"
#nametype 158
#unique
#descr "Ben Adeaphon Delat was an enemy to the empire and a shadow priest before The young Malazan Empire conquered his homeland. He was eventually hunted down by the the legendary Bridgeburner company. During this strifeful flight, the member of his mage kabal surrendered their souls to Quick Ben in order to help his flight. When he despite this was caught, he unexpectedly joined the Bridgeburners, along with his deadly friend, Kalam Mekhar. As a result of his soulshifting, Quick Ben has absorbed the souls of twelve members of a mage cabal and has access to many paths of magic and has a mind keener than most in this realm."
#clearweapons
#cleararmor
#maxage 200
#startage 43
#clearmagic
#magicskill 0 2	-- Fire
#magicskill 1 3	-- Air
#magicskill 2 1	-- Water
#magicskill 3 2	-- Earth
#magicskill 4 3	-- Astral
#magicskill 5 3	-- Death
#hp 15
#stealthy 20
#mr 18
#healer 25
#gcost 0
#darkvision 50
#darkpower 2
#wastesurvival
#mapmove 2
#armor "Leather hauberk"
#armor "Leather hood"
#weapon "Dagger"
#end

-- Kalam

#newmonster 2953
#copystats 428
#spr1 "./Malazanempire/Kalam1.tga"
#spr2 "./Malazanempire/Kalam2.tga"
#name "Master Assassin"
#unique
#nametype 159
#descr "Kalam Mekhar was an enemy assassin before joining the Malazan army, convinced that the Malaz cause was worthy. He joined them alongside the strange sorceror Quick Ben and quickly rose in ranks amongst the Claw assassins. He is a beast of a man, but still incredibly agile and quick for his size, and few are his match as assassins or warriors. Unlike other claws, his magical abilities are subconcious and innate rather than directly channeled. His endurance and ability to heal are nigh on magical."
#clearweapons
#cleararmor
#maxage 70
#startage 35
#clearmagic
#hp 22
#stealthy 30
#weapon 922
#weapon 936
#weapon 926
#weapon 926
#ambidextrous 5
#noleader
#mor 17
#hp 20
#str 16
#prot 4
#def 15
#att 15
#prec 15
#mr 17
#mapmove 2
#ap 13
#assassin
#holy
#onebattlespell "Quicken self"
#enc 2
#reinvigoration 4
#regeneration 5
#wastesurvival
#darkvision 50
#armor "chain mail cuirass"
#armor "Leather hood" 
#end


///////////////// New spells \\\\\\\\\\\\\\\\\\\\

-- Imperial Warren

#newspell
#copyspell "Cloud Trapeze"
#name "Travel the Imperial Warren"
#descr "Few know how or why, but agents of the Malazan Empire have access to a warren that lets them travel long distances in a very short time. Casting this spell moves the caster to any province in the world, instantly."
#school 0
#researchlevel 1
#path 0 4
#pathlevel 0 2
#restricted 88
#end

-- Heavy munitions

#newspell
#name "Commission Cusser"
#descr "The Moranth, currently allies of the Malazan Empire, are the minds behind the powerful munitions used by sappers. While regular sharpers are powerful enough for most purposes, sometimes, more is needed. This ritual exchanges a few precious gems for a shipment of heavy cusser munitions. These are popular among sappers, so three sappers will join your army for free to wield the new weapons."
#effect 10001
#damage 2947
#fatiguecost 1200
#researchlevel 3
#nreff 3
#school 3
#path 0 0
#pathlevel 0 1
#restricted 88
#end

-- Burner munitions

#newspell
#name "Commission Burner"
#descr "The Moranth, currently allies of the Malazan Empire, are the minds behind the powerful munitions used by sappers. While regular sharpers are powerful enough for most purposes, sometimes, more is needed. This ritual exchanges a few precious gems for a shipment of burner munitions. These are popular among sappers, so three sappers will join your army for free to wield the new weapons."
#effect 10001
#damage 2964
#fatiguecost 600
#researchlevel 3
#nreff 3
#school 3
#path 0 0
#pathlevel 0 1
#restricted 88
#end

-- Moranth Raid

#newspell
#copyspell "Fires from Afar"
#name "Moranth Raid"
#descr "The Malazans are allies of the Moranth, a mysterious and reclusive race of humanoids. They ride insect-like creatures, the Quorl. From these they are able to drop munitions on enemies, striking their armies with explosive fire. The Malaz pay the Moranth in magic gems to coerce them to strike enemy camps." 
#school 0
#researchlevel 2
#path 0 0
#path 1 4
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 500
#nreff 12
#restricted 88
#end


-- Kenryll'ah Demon (troop)

#newspell
#name "Bind Kenryll'ah"
#descr "The mage summons and binds an Imperial Demon. The demon is a Kenryll'ah, a race of intelligent but fierce demons from the realm of Aral Gamelon. They are tall, thin and bony with clawed hands capable of tearing smaller beings apart. Each summoning binds one Kenryll'ah, which needs to be commanded by a mage."
#effect 10001
#damage 2956
#fatiguecost 500
#researchlevel 4
#nreff 1
#school 0
#path 0 2	Water
#path 1 4	Astral
#pathlevel 0 1
#pathlevel 1 2
#restricted 88
#end

-- Kenryll'ah Demon (Tyrant)

#newspell
#name "Bind Kenryll'ah Tyrant"
#descr "The mage summons and binds an Imperial Demon. The demon is a Kenryll'ah, a race of intelligent but fierce demons from the realm of Aral Gamelon. They are tall, thin and bony with clawed hands capable of tearing smaller beings apart. Each summoning binds one Kenryll'ah Tyrant, the terrible masters of the Kenryll'ah."
#effect 10021
#damage 2957
#fatiguecost 2000
#researchlevel 7
#nreff 1
#school 0
#path 0 2	Water
#path 1 4	Astral
#pathlevel 0 1
#pathlevel 1 3
#restricted 88
#end

#newspell
#name "Red Blades"
#descr "Red Blades troops"
#path 0 1
#path 1 0
#school -1
#damage 2960
#nreff 15
#effect 10001
#researchlevel 0
#restricted 88
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 100
#end


#newspell
#name "Coerce Red Blades"
#descr "This spell convinces a band of fierce desert warriors to betray their kin. Their hearts are filled with a burning will to serve the empire and hunt down dissidents among their former allies and friends."
#path 0 0
#path 1 3
#school 5
#damage 2959
#nreff 1
#effect 10021
#researchlevel 2
#restricted 88
#pathlevel 0 2
#pathlevel 1 1
#fatiguecost 900
#nextspell "Red Blades"
#end

#newspell
#copyspell "Gateway"
#name "Moranth Riders"
#descr "The Malazans are allies of the Moranth, a mysterious and reclusive race of humanoids. They ride insect-like creatures, the Quorl. If paid in magic air gems, they are willing to gather in large numbers and act as transports for an entire army. They will however only land near established strongholds, unless they are paid very handsomely."
#school 0
#researchlevel 5
#path 0 1
#pathlevel 0 3
#fatiguecost 1000
#restricted 88
#end

#newspell
#copyspell "Astral Travel"
#name "Moranth Assault"
#descr "The Malazans are allies of the Moranth, a mysterious and reclusive race of humanoids. They ride insect-like creatures, the Quorl. If paid in magic air gems, they are willing to gather in large numbers and act as transports for an entire army. They will even agree to risk the lives of Quorls and their riders if they are paid in plenty."
#school 0
#researchlevel 8
#path 0 1
#pathlevel 0 3
#fatiguecost 2500
#restricted 88
#end

#newspell
#name "Bridgeburner Ghosts"
#descr "The vengeful spirits of dead heroes return to aid their friends in battle. This spell will summon spirit forms of the legendary Bridgeburner company."
#school 4
#damage 2963
#nreff 7
#effect 43			-border summon
#researchlevel 6
#restricted 88
#path 0 5
#path 1 4
#pathlevel 0 2
#pathlevel 1 1
#fatiguecost 200
#end

#newspell
#name "Bind Korvalah"
#descr "The mage summons and binds an Imperial Demon. The demon is a Korvalah, a terrible creature hailing from a realm of water and winds. It can unleash great destruction if let free in the world." 
#school 0
#damage 2965
#nreff 1
#effect 10021
#researchlevel 7
#restricted 88
#path 0 1	Air
#path 1 4	Astral
#pathlevel 0 2	
#pathlevel 1 4
#fatiguecost 3000
#end

--newspell
--name "Call Iskar Jarak"
-descr "Whiskeyjack!"
-school 0
-damage 2968
-nreff 1
-effect 10021
-researchlevel 0
-restricted 88
-path 0 1	Air
-path 1 4	Astral
-pathlevel 0 1	
-pathlevel 1 1
-fatiguecost 100
-end


///////////////// Nametypes \\\\\\\\\\\\\\\\\\\\

-- Soldier names

#selectnametype 153
#clear
#addname "Hedge"
#addname "Trotts"
#addname "Hinge"
#addname "Mallet"
#addname "Picker"
#addname "Singer"
#addname "Hammer"
#addname "Torc"
#addname "Rellock"
#addname "Dirk"
#addname "Blistig"
#addname "Pella"
#addname "Hopper"
#addname "List"
#addname "Lull"
#addname "Chenned"
#addname "Mincer"
#addname "Chopper"
#addname "Cripple"
#addname "Cuttle"
#addname "Sorrow"
#addname "Smiles"
#addname "Grin"
#addname "Windy"
#addname "Twist"
#addname "Turner"
#addname "Hair"
#addname "Dristan"
#addname "Hunt"
#addname "Mulch"
#addname "Aimless"
#addname "Grunter"
#addname "Knuckles"
#addname "Hummer"
#addname "Toes"
#addname "Shank"
#addname "Wink"
#addname "Ratoran"
#addname "Bottle"
#addname "Banter"
#addname "Monk"
#addname "Racker"
#addname "Balk"
#addname "Moak"
#addname "Deadsmell"
#addname "Tulip"
#addname "Galt"
#addname "Lobe"
#addname "Stacker"
#addname "Ramp"
#addname "Able"
#addname "Jibb"
#addname "Gullstream"
#addname "Mudslinger"
#addname "Ruffle"
#addname "Skim"
#addname "Skulldeath"
#addname "Shortnose"
#addname "Saltlick"
#addname "Lookback"
#addname "Drawfirst"
#addname "Ponder"
#addname "Crank"
#addname "Bulge"
#addname "Racket"
#addname "Riser"
#addname "Crease"
#addname "Hover"
#addname "Smirk"
#addname "Brow"
#end

-- Hero names		

#selectnametype 154
#clear
#addname "Tayschrenn"
#end
#selectnametype 155
#clear
#addname "Lorn"
#end
#selectnametype 156
#clear
#addname "Fiddler"
#end
#selectnametype 157
#clear
#addname "Coltaine"
#end
#selectnametype 158
#clear
#addname "Quick Ben"
#end
#selectnametype 159
#clear
#addname "Kalam"
#end

#selectnametype 160 - Red Blade names
#clear
#addname "Aralt"
#addname "Mekhar"
#addname "Baria"
#addname "Lostara"
#addname "Mesker"
#addname "Tene"
#addname "Karam"
#addname "Meriam"
#addname "Karia"
#addname "Dabir"
#addname "Taria"
#addname "Faisal"
#addname "Ghara"
#addname "Arapar"
#addname "Ghalra"
#addname "Ghiyatha"
#addname "Jafaram"
#addname "Kazim"
#addname "Nasri"
#addname "Saram"
#addname "Salam"
#addname "Asriam"
#addname "Wachem"
#addname "Zerem"
#end

///////////////// New sites \\\\\\\\\\\\\\\\\\\\

#newsite 888
#name "The Deadhouse"
#path 6
#level 0
#rarity 5
#gems 0 1		--Fire
#gems 1 1		--Air
#gems 4 3		--Astral
#end

#newsite 889
#name "Malaz City"
#homemon 2943	--Marines
#homecom 2925	--High Fist
#homecom 2935	--Claw
#path 5
#level 0
#rarity 5
#end

#newsite 890
#name "Mock's Hold"
#homecom 2928	--High mages ->
#homecom 2929
#homecom 2930
#homecom 2931
#homecom 2932
#path 7
#level 0
#rarity 5
#end




///////////////// Nation specifics \\\\\\\\\\\\\\\\\\\\

#selectnation 88
#era 2
#name "Malaz"
#epithet "The Empire of the Fallen"
#descr "Another splinter of Ermor which instead of turning to faith like Pythium and Marignon did, the Malazans decided to decimate and cull the priests and cults.  The purge was accomplished largely by a cabal of mages and assassins which would later form the covert organization called the Claw. Having seized power and put an end to the threat of the death cults, the strongest and most wilful creature of the mage cabal took the throne as Emperor. The imperialistic ideal of Ermor stayed close to the heart of the ruthless leaders of the uprising and before long the Malazans looked to foreign lands as their Emperor grew powerful enough to make a claim at godhood. The Malaz have since breaking free from Ermors grasp become pragmatic and adapt well, which means their forces are versatile. Their infantry retain their Ermorian heritage but have refined their tactics to include specialized roles within the infantry, including sappers and skirmishers. Allied barbarians round out their forces."
#summary "
RACE: Humans
MILITARY: Strong infantry and crossbowmen, sappers, versatile cavalry.
MAGIC: Fire, Air, Earth, Astral, some Nature, Water and Death.
PRIESTS: Weak."


#brief "Strong offensive military and versatile magic makes up for the lack of holy power. A strong element of subterfuge, with stealthy marines, assassins and sappers, makes for a nation suited for war."

#color 0.0 0.0 0.0

#templepic 6
#flag "./MalazanEmpire/flag.tga"

///////////////// Startsites \\\\\\\\\\\\\\\\\\\\

#startsite "The Deadhouse"
#startsite "Malaz City"
#startsite "Mock's Hold"



///////////////// Forts \\\\\\\\\\\\\\\\\\\\

#startfort 31	--Great City
#defaultfort 40	--Fortification
#mountainfort 37	--Hill Fortress
#forestfort 35	--Forest Castle
#swampfort 2	--Simple Fortress
#farmfort 3 	--Fortified City

///////////////// Starting units \\\\\\\\\\\\\\\\\\\\

#startcom 2924		-- non summoning fist
#startunittype1 2938 	-- medium infantry
#startunitnbrs1 10
#startunittype2 2942 	-- crossbowmen
#startunitnbrs2 10
#startscout 2962

///////////////// Province defence \\\\\\\\\\\\\\\\\\\\

#defcom1 2924	-- Fist
#defcom2 2927	-- Cadre mage

#defunit1 2937	-- Skirmishers
#defunit1b 2942	-- Crossbowmen

#defunit2 2939	-- medium w/ javelins
#defunit2b 2941	-- heavy infantry

#defmult1 15
#defmult1b 10
#defmult2 10
#defmult2b 10

///////////////// Units \\\\\\\\\\\\\\\\\\\\

#clearrec

------- Non-commanders

#addrecunit 2937 -- Skirmisher				OK
#addrecunit 2938 -- Medium Infantry				OK
#addrecunit 2939 -- Medium Infantry w/ javelins		OK
#addrecunit 2940 -- Medium Infantry w/ spears		OK
#addrecunit 2941 -- Heavy Infantry				OK
#addrecunit 2942 -- Crossbowmen				OK
#addrecunit 2958 -- Sergeant					
#addrecunit 2944 -- Sappers					OK
#addrecunit 2946 -- Wickan Raiders				OK
#addrecunit 2945 -- Wickan Lancer				OK



------- Commanders

#addreccom 2962 -- Malazan Scout				OK
#addreccom 2923 -- Fist summoning form			OK
#addreccom 2921 -- Marine Sergeant summoning form	OK
#addreccom 2934 -- Priest					OK
#addreccom 2936 -- Wickan Commander				OK
#addreccom 2927 -- Cadre Mage					OK
#addreccom 2933 -- Denul healer				OK

------- Cap Only:							For reference

-- Marines					OK
-- High Fist summoning form		OK
-- High Mage of Telas			OK
-- High Mage of Ruse			---
-- High Mage of Serc			OK
-- High Mage of D'riss			OK
-- High Mage of Denul			OK
-- Claw Assassin				OK


------- Summons:							For reference

-- Cusser sapper	
-- Burner sapper
-- Kenryllah Demon (troop)
-- Kenryllah Demon (commander)
-- Red Blades	
-- Korvalah


------- Pretenders:

-- Empress 	
-- Emperor					

////////////////// Hero Settings \\\\\\\\\\\\\\\\\\\


#hero1 2949 --Lorn
#hero2 2950 --Fiddler
#hero3 2951 --Coltaine
#hero4 2948 -- Tayschrenn
#hero5 2952	-- Quick Ben
#hero6 2953 -- Kalam 

#end


