---Early Age: Pictland, Way of the Wilderness---


--1.15 version changes--

- Fixed broken bind the wind spell


--MC Version changes--

-changes made by Sombre when adding version 1.04 to the MC-

- Fixed douse bonus commands where appropriate

- Removed summon allies from the Windcallers and gcost 150->120

- Added spell to summon pict hawks outside of battle

- Woad chieftain ldr80

- Woad chieftain retinue of 5 woad warriors

- Woads and Woad Chieftains +1 mr

- Chieftain retinue of 5 warriors

- Scout 10 gold cost

- shaman gold cost 230->190, +1 mr

- wolf chieftain gcost 50->40

- priest of blood gcost 250->210

- pack leader gcost 100->80

- several troops dropped slightly in price


- monsters - 3530-3569
- weapons  - 800-806
- armor    - 360-362
- sites    - 770-773
- nation   - 80


--Mod Info--

#modname "MC EA Pictland, Way of the Wilderness"
#description "This mod adds the early age nation Pictland, Way of the Wilderness to Dominions 3.  Created by WoodMan. MC Version by Sombre."
#icon "Pict/ModIcon.tga"
#version 1.15

--Create Weapons--

-Pictish Wail-
#newweapon 800
#name "Pictish Wail"
#dmg 1
#nratt 1
#att -4
#range 10
#ammo 1
#sound 50
#armornegating
#dtcap
#mind
#nostr
#secondaryeffect 60
#end

-Ceremonial Club-
#newweapon 801
#name "Ceremonial Club"
#dmg 5
#nratt 1
#att 0
#def 0
#len 2
#sound 10
#dt_normal
#end

-Solid Oak Club-
#newweapon 802
#name "Solid Oak Club"
#dmg 4
#nratt 1
#att 0
#def 0
#len 3
#sound 10
#dt_normal
#end

-Strong Beak-
#newweapon 803
#name "Strong Beak"
#dmg 2
#nratt 1
#att 0
#def 0
#len 0
#rcost 0
#sound 38
#armorpiercing
#bonus
#end

-Sharp Talons-
#newweapon 804
#name "Sharp Talons"
#dmg 2
#nratt 2
#att 1
#def 0
#len 0
#rcost 0
#sound 38
#armorpiercing
#bonus
#end

-Eyes of Oblivion-
#newweapon 805
#name "Eyes of Oblivion"
#dmg 0
#nratt 1
#att 5
#def 0
#len 0
#rcost 0
#sound 18
#dt_paralyze
#mind
#bonus
#mrnegates
#explspr 10206
#end

-Ancestral Axe-
#newweapon 806
#name "Ancestral Axe"
#dmg 10
#nratt 1
#att 0
#def 0
#len 1
#rcost 0
#sound 18
#magic
#mrnegates
#secondaryeffect 384 -Minor Life Drain
#explspr 10009
#end
 
--Create Armor--

-Hawk Feather Headdress-
#newarmor 360
#name "Hawk Feather Headdress"
#type 6
#prot 4
#def 0
#enc 0
#rcost 0
#end

-Ancestral Shield-
#newarmor 361
#name "Ancestral Shield"
#type 4
#prot 18
#def 8
#enc 0
#rcost 0
#end

-Ancestral Helm-
#newarmor 362
#name "Ancestral Helm"
#type 6
#prot 10
#def 0
#enc 0
#rcost 0
#end

--Create Recruitable Units--

-Hornblower-
#newmonster 3537
#name "Hornblower"
#spr1 "Pict/Hornblower.tga"
#spr2 "Pict/HornblowerA.tga"
#descr "The Picts do not use standards, instead they use large carved horns.  The booming sound of the Pictish battle horn fills the clansmen with courage."
#ap 9
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 9
#gcost 20
#rcost 5
#weapon 9 -Dagger
#eyes 2
#forestsurvival
#stealthy 0
#startage 22
#maxage 50
#standard 12
#end

-Bowman-
#newmonster 3538
#name "Bowman"
#spr1 "Pict/Bowman.tga"
#spr2 "Pict/BowmanA.tga"
#descr "Clansmen armed with bows, they are very vulnerable in melee combat.  Pictish bowmen do not use armor or helmets.  Picts are a hunter gatherer society and their bowmen are capable of hunting for extra food to feed their army."
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 9
#gcost 8
#rcost 1
#weapon 9 -Dagger
#weapon 23 -Short Bow
#eyes 2
#forestsurvival
#stealthy 0
#startage 22
#maxage 50
#supplybonus 1
#end

-Skirmisher-
#newmonster 3539
#name "Skirmisher"
#spr1 "Pict/Skirmisher.tga"
#spr2 "Pict/SkirmisherA.tga"
#descr "Clansmen armed with javelins and spears.  Pictish skirmishers do not use armor or helmets."
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 9
#gcost 7
#rcost 1
#weapon 1 -Spear
#weapon 21 -Javelin
#eyes 2
#forestsurvival
#stealthy 0
#startage 22
#maxage 50
#end

-Wailing Woman-
#newmonster 3540
#name "Wailing Woman"
#spr1 "Pict/WailingWoman.tga"
#spr2 "Pict/WailingWomanA.tga"
#descr "When a clansman dies on the battlefield his woman must wail for him at the local temple each sunrise.  The noise of a Pictish village during these hours is particularly disturbing, especially during times of war.  The woman is then bathed in the blood of a sacrifice and a ritual burning is held in the honor of her lost husband.  She is then ready to perform her final duty and take his place on the battlefield.  Though not particularly effective in combat, the wail of the Pictish women drives fear into the hearts of their enemies.  Wailing Women do not use armor or helmets."
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 9
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 9
#gcost 8
#rcost 1
#weapon 17 -Axe
#weapon 800 -Pictish Wail
#eyes 2
#female
#forestsurvival
#stealthy 0
#startage 22
#maxage 50
#end

-Savage-
#newmonster 3541
#name "Savage"
#spr1 "Pict/Savage.tga"
#spr2 "Pict/SavageA.tga"
#descr "Clansmen of the wild, nomadic clans.  Savages fight with primitive clubs and have a reputation as fearsome but ill disciplined warriors.  They do not use armor or helmets."
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 9
#gcost 8
#rcost 1
#weapon 252 -Club
#eyes 2
#forestsurvival
#stealthy 0
#startage 22
#maxage 50
#berserk 3
#pillagebonus 1
#end

-Warrior-
#newmonster 3542
#name "Warrior"
#spr1 "Pict/Warrior.tga"
#spr2 "Pict/WarriorA.tga"
#descr "Trained warriors who fight with an axe and a shield, Pictish warriors are less likely to flee from the battlefield than most of their fellow clansmen.  They do not use armor or helmets."
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 2
#str 11
#enc 3
#att 11
#def 11
#prec 10
#mr 10
#mor 10
#gcost 9
#rcost 1
#weapon 17 -Axe
#armor "Shield"
#eyes 2
#forestsurvival
#stealthy 0
#startage 22
#maxage 50
#end

-Wolf Rider-
#newmonster 3543
#name "Wolf Rider"
#spr1 "Pict/WolfRider.tga"
#spr2 "Pict/WolfRiderA.tga"
#descr "Large wolves are trained to act as mounts for these clansmen.  Wolf Riders are trained warriors who fight with axe and shield but do not use armor or helmets."
#ap 22
#mapmove 2
#hp 12
#prot 0
#size 3
#ressize 2
#str 11
#enc 4
#att 11
#def 11
#prec 10
#mr 10
#mor 10
#gcost 25
#rcost 1
#weapon 17 -Axe
#weapon 20 -Bite
#armor "Shield"
#eyes 2
#mounted
#forestsurvival
#stealthy 0
#startage 22
#maxage 50
#end

-Berserker-
#newmonster 3544
#name "Berserker"
#spr1 "Pict/Berserker.tga"
#spr2 "Pict/BerserkerA.tga"
#descr "Clansmen who push their bodies and minds to the limit in an attempt to reach a state of complete battle readiness.  Before entering battle Berserkers consume and burn various plants and herbs which help to reduce pain and induce a state of rage.  These fearsome warriors use throwing axes and wield an axe in each hand during melee combat, they do not use armor or helmets."
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 2
#str 12
#enc 3
#att 11
#def 11
#prec 10
#mr 10
#mor 11
#gcost 11
#rcost 1
#weapon 17 -Axe
#weapon 17 -Axe
#weapon 260 -Throwing Axe
#eyes 2
#forestsurvival
#stealthy 0
#startage 22
#maxage 50
#ambidextrous 3
#berserk 3
#end

-Woad-
#newmonster 3545
#name "Woad"
#spr1 "Pict/Woad.tga"
#spr2 "Pict/WoadA.tga"
#descr "The most elite warriors of the Pictish clans.  The Woad belong to no clan in particular but are made up of the best warriors from every clan and fight on behalf of all Picts during times of great strife.  It is the highest honour for a clansman to become a Woad and the order is held sacred by the Pictish community at large.  They fight with axe and shield and wear helmets as a symbol of their authority."
#ap 12
#mapmove 2
#hp 13
#prot 0
#size 2
#str 12
#enc 3
#att 12
#def 12
#prec 10
#mr 11
#mor 11
#gcost 14
#rcost 1
#weapon 17 -Axe
#armor "Leather Cap"
#armor "Shield"
#eyes 2
#holy
#forestsurvival
#stealthy 0
#startage 22
#maxage 50
#end

--Create Recruitable Commanders--

-Scout-
#newmonster 3546
#name "Scout"
#spr1 "Pict/Scout.tga"
#spr2 "Pict/ScoutA.tga"
#descr "Scouts are trained to pass unseen through enemy territory.  Their reports on enemy army movements and the resources in enemy lands are invaluable to the prudent warlord."
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 9
#gcost 10
#rcost 1
#weapon 9 -Dagger
#eyes 2
#forestsurvival
#stealthy 10
#startage 22
#maxage 50
#itemslots 12422
#nametype 137
#noleader
#end

-Warrior Chieftain (with retinue)-
#newmonster 3547
#name "Warrior Chieftain"
#spr1 "Pict/WarriorChieftain.tga"
#spr2 "Pict/WarriorChieftainA.tga"
#descr "Warrior Chieftains are the ruler of a clan and are usually the toughest fighter in their village.  During times of peace the Chieftain sees to the general day to day affairs of his village and during times of war he leads his clan onto the battlefield.  The mere presence of a Chieftain inspires his fellow clansmen to great deeds.  A Chieftain is accompanied by an guard of five handpicked Warriors, often his blood relatives."
#ap 12
#mapmove 2
#hp 13
#prot 0
#size 2
#str 12
#enc 3
#att 12
#def 12
#prec 10
#mr 10
#mor 12
#gcost 60
#rcost 1
#weapon 17 -axe
#armor "Leather Cap"
#armor "Shield"
#eyes 2
#forestsurvival
#stealthy 0
#startage 33
#maxage 50
#standard 5
#itemslots 12422
#nametype 137
#okleader
#summon5 3542
#nextshape 3531 -- commander without retinue summon
#end

-Warrior Chieftain (without retinue)-
#newmonster 3531
#name "Warrior Chieftain"
#spr1 "Pict/WarriorChieftain.tga"
#spr2 "Pict/WarriorChieftainA.tga"
#descr "Warrior Chieftains are the ruler of a clan and are usually the toughest fighter in their village.  During times of peace the Chieftain sees to the general day to day affairs of his village and during times of war he leads his clan onto the battlefield.  The mere presence of a Chieftain inspires his fellow clansmen to great deeds."
#ap 12
#mapmove 2
#hp 13
#prot 0
#size 2
#str 12
#enc 3
#att 12
#def 12
#prec 10
#mr 10
#mor 12
#gcost 25
#rcost 1
#weapon 17 -axe
#armor "Leather Cap"
#armor "Shield"
#eyes 2
#forestsurvival
#stealthy 0
#startage 33
#maxage 50
#standard 5
#itemslots 12422
#nametype 137
#okleader
#end

-Wolf Rider Chieftain-
#newmonster 3548
#name "Wold Rider Chieftain"
#spr1 "Pict/WolfRiderChieftain.tga"
#spr2 "Pict/WolfRiderChieftainA.tga"
#descr "Warrior Chieftains are the ruler of a clan and are usually the toughest fighter in their village.  During times of peace the Chieftain sees to the general day to day affairs of his village and during times of war he leads his clan onto the battlefield.  The mere presence of a Chieftain inspires his fellow clansmen to great deeds.  A large wolf has been trained to act as a mount for this Chieftain."
#ap 22
#mapmove 2
#hp 13
#prot 0
#size 2
#ressize 2
#str 12
#enc 4
#att 12
#def 12
#prec 10
#mr 10
#mor 12
#gcost 40
#rcost 2
#weapon 17 -Axe
#weapon 20 -Bite
#armor "Leather Cap"
#armor "Shield"
#eyes 2
#mounted
#forestsurvival
#stealthy 0
#startage 33
#maxage 50
#standard 5
#itemslots 12422
#nametype 137
#okleader
#end

-Priest-
#newmonster 3549
#name "Priest"
#spr1 "Pict/Priest.tga"
#spr2 "Pict/PriestA.tga"
#descr "Pictish Priests perform minor clerical roles around the village and assist the local Blood Priest with his lesser duties, they are not allowed to perform important sacrifices or ritual burnings.  Priests sometimes accompany armies, inspiring and blessing the clansmen, but due to their nature as village dwellers are unable to pass as swiftly through woodland as the rest of the army.  Priests can also banish undead beings."
#ap 9
#mapmove 2
#hp 10
#prot 0
#size 2
#str 9
#enc 4
#att 8
#def 8
#prec 9
#mr 13
#mor 9
#gcost 50
#rcost 1
#weapon 7 -Quarterstaff
#eyes 2
#holy
#startage 55
#maxage 50
#itemslots 12422
#magicskill 8 1
#nametype 137
#poorleader
#end

-Elder-
#newmonster 3550
#copystats 1070
#name "Elder"
#spr1 "Pict/Elder.tga"
#spr2 "Pict/ElderA.tga"
#descr "Most Elders are no longer able to hunt or fight, so they help around the village, usually assisting the priests and magic users with their studies."
#ap 9
#mapmove 1
#hp 10
#prot 0
#size 2
#str 9
#enc 4
#att 8
#def 8
#prec 9
#mr 10
#mor 9
#gcost 50
#rcost 1
#weapon 7 -Quarterstaff
#eyes 2
#startage 55
#maxage 50
#researchbonus -1
#itemslots 12422
#magicskill 4 1
#magicboost 4 -1
#nametype 137
#noleader
#end

-Hag-
#newmonster 3551
#name "Hag"
#spr1 "Pict/Hag.tga"
#spr2 "Pict/HagA.tga"
#descr "Old Pictish widows sometimes form enclaves in the forests, living a short distance away from their village. They dabble with the arcane and herbal remedies.  They are usually shunned but some wiser clans have made good use of their knowledge."
#ap 9
#mapmove 1
#hp 10
#prot 0
#size 2
#str 9
#enc 4
#att 8
#def 8
#prec 9
#mr 13
#mor 9
#gcost 90
#rcost 1
#weapon 7 -Quarterstaff
#eyes 2
#female
#startage 55
#maxage 50
#healer 40
#itemslots 12422
#magicskill 4 1
#nametype 119
#noleader
#end

-Windcaller-
#newmonster 3552
#name "Windcaller"
#spr1 "Pict/Windcaller.tga"
#spr2 "Pict/WindcallerA.tga"
#descr "The Windcallers are able to call upon the wind to the their allies the Wind Hawks, large birds that are willing to fight alongside the clans.  It is said in times past they could do this with a mere word, but now they must use air gems to carry their message to the winds.  They study elemental air magic and are charged with the responsibility of predicting and altering the weather, an important role to a society that dwells in the wilderness."
#ap 10
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 14
#mor 10
#gcost 120
#rcost 1
#weapon 7 -Quarterstaff
#eyes 2
#forestsurvival
#stealthy 0
#startage 33
#maxage 50
#itemslots 12422
#magicskill 1 2
--makemonster4 3556 -Windhawk
#nametype 137
#poorleader
#end

-Shaman-
#newmonster 3553
#name "Shaman"
#spr1 "Pict/Shaman.tga"
#spr2 "Pict/ShamanA.tga"
#descr "Within the dense forests of Pictland the Shaman are masters of all they survey.  They are able to speak to the spirit of the forest on a level that even other Picts do not understand.  Shaman are protectors, they protect the forests, fields and fens and the wildlife that dwells within them.  They also protect their own kin, acting as guides and guardians whenever a clan is on the move.  They possess powerful nature and earth magic, aswell as some passing knowledge of the other elements".
#ap 10
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 11
#mr 16
#mor 10
#gcost 190
#rcost 1
#weapon 802 -Solid Oak Club
#eyes 2
#forestsurvival
#stealthy 0
#startage 33
#maxage 50
#itemslots 12422
#magicskill 6 2
#magicskill 3 2
#custommagic 896 100
#nametype 137
#okleader
#end

-Blood Priest-
#newmonster 3554
#name "Blood Priest"
#spr1 "Pict/BloodPriest.tga"
#spr2 "Pict/BloodPriestA.tga"
#descr "The highest ranking religious official in Pictish society.  Only a Blood Priest is allowed to carry out a sacrifice or a ritual of fire.  They are highly adept at both blood and fire magic and are often considered second in leadership to the clan chieftain.  Blood Priests carry a ceremonial, rock studded club used for caving in skulls during a sacrifice."
#ap 10
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 11
#mr 15
#mor 10
#gcost 210 
#rcost 1
#weapon 801 -Ceremonial Club
#armor "Hawk Feather Headdress"
#eyes 2
#holy
#forestsurvival
#stealthy 0
#startage 33
#maxage 50
#itemslots 12422
#magicskill 0 2
#magicskill 7 2
#magicskill 8 2
#nametype 137
#okleader
#end

-Woad Chieftain-
#newmonster 3555
#name "Woad Chieftain"
#spr1 "Pict/WoadChieftain.tga"
#spr2 "Pict/WoadChieftainA.tga"
#descr "The Woad belong to no clan in particular but are made up of the best warriors from every clan and fight on behalf of all Picts during times of great strife.  It is the highest honour for a clansman to become a Woad and the order is held sacred by the Pictish community at large.  Woad Chieftains are the highest ranking warriors in all Pictish society.  The mere presence of a Chieftain inspires his fellow clansmen to great deeds.  A Woad Chieftain will be accompanied by five Woads picked not only for their skill in battle but their dedication to Pictland."
#ap 12
#mapmove 2
#hp 14
#prot 0
#size 2
#str 13
#enc 3
#att 13
#def 13
#prec 10
#mr 11
#mor 13
#gcost 90
#rcost 1
#weapon 17 -axe
#armor "Leather Cap"
#armor "Shield"
#eyes 2
#holy
#forestsurvival
#stealthy 0
#startage 33
#maxage 50
#standard 5
#itemslots 12422
#nametype 137
#goodleader
#summon5 3545 - woad
#nextshape 3530 - without retinue
#end

-Woad Chieftain-
#newmonster 3530
#name "Woad Chieftain"
#spr1 "Pict/WoadChieftain.tga"
#spr2 "Pict/WoadChieftainA.tga"
#descr "The Woad belong to no clan in particular but are made up of the best warriors from every clan and fight on behalf of all Picts during times of great strife.  It is the highest honour for a clansman to become a Woad and the order is held sacred by the Pictish community at large.  Woad Chieftains are the highest ranking warriors in all Pictish society.  The mere presence of a Chieftain inspires his fellow clansmen to great deeds."
#ap 12
#mapmove 2
#hp 14
#prot 0
#size 2
#str 13
#enc 3
#att 13
#def 13
#prec 10
#mr 10
#mor 13
#gcost 50
#rcost 1
#weapon 17 -axe
#armor "Leather Cap"
#armor "Shield"
#eyes 2
#holy
#forestsurvival
#stealthy 0
#startage 33
#maxage 50
#standard 5
#itemslots 12422
#nametype 137
#goodleader
#end

-Pack Leader-
#newmonster 3558
#name "Pack Leader"
#spr1 "Pict/PackLeader.tga"
#spr2 "Pict/PackLeaderA.tga"
#descr "The Pack Leader has a very special bond with the large Pictland wolf.  He spends his life taming and training the large beasts, sometimes even living among them in a wolf den.  Wherever the Pack Leader goes, wolves are sure to follow."
#ap 10
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 13
#mor 10
#gcost 80
#rcost 1
#weapon 7 -Quarterstaff
#eyes 2
#forestsurvival
#stealthy 0
#startage 33
#maxage 50
#itemslots 12422
#magicskill 6 1
#summon1 3557 -Pictland Wolf
#nametype 137
#poorleader
#end

--Create Summons Units--

-Wind Hawk-
#newmonster 3556
#name "Wind Hawk"
#spr1 "Pict/WindHawk.tga"
#spr2 "Pict/WindHawkA.tga"
#descr "Wind Hawks are graceful hunting birds that can regularly be seen soaring across the skies of Pictland.  Many times in the past the hawks have sided with the Picts to protect their wilderness home.  They have a special connection with the Windcallers who call to them upon the wind."
#ap 6
#mapmove 3
#hp 8
#prot 0
#size 1
#str 7
#enc 3
#att 10
#def 12
#prec 10
#mr 10
#mor 8
#weapon 29 -Claw
#weapon 404 -Beak
#eyes 2
#animal
#forestsurvival
#flying
#startage 12
#maxage 21
#end

-Pictland Wolf-
#newmonster 3557
#name "Pictland Wolf"
#spr1 "Pict/PictlandWolf.tga"
#spr2 "Pict/PictlandWolfA.tga"
#descr "Large, powerful wolf, big enough to stand eye to eye with a man.  In ages past these cunning predators were the Picts greatest enemy.  The two were in competition with each other for food and territory.  After hundreds of years of co-existence man and wolf have now formed an inseperable bond.  A Pictish Shaman, Pack Leader or Pack Master can imitate the howl of a Pictland wolf to call for their assistance in battle."
#ap 22
#mapmove 2
#hp 12
#prot 2
#size 2
#str 11
#enc 2
#att 11
#def 11
#prec 10
#mr 5
#mor 11
#gcost 0
#rcost 1
#weapon 20 -Bite
#weapon 33 -Claws
#eyes 2
#animal
#forestsurvival
#stealthy 0
#startage 22
#maxage 44
#end

-Ancestral Woad-
#newmonster 3564
#name "Ancestral Woad"
#spr1 "Pict/AncestralWoad.tga"
#spr2 "Pict/AncestralWoadA.tga"
#descr "The Spirit of the Sacred Skulls is pleased. It has provided its people with an Ancestral Woad, a long dead warrior once again ready to fight for his people."
#ap 12
#mapmove 2
#hp 13
#prot 0
#size 2
#str 12
#enc 0
#att 12
#def 12
#prec 10
#mr 11
#mor 30
#gcost 0
#rcost 1
#weapon 806 -Ancestral Axe
#armor "Ancestral Shield"
#armor "Ancestral Helm"
#undead
#blind
#pooramphibian
#forestsurvival
#coldres 100
#poisonres 100
#stealthy 0
#startage 150
#maxage 500
#neednoteat
#ethereal
#fear 0
#end

--Create Heroes--

-Greater Blood Priest-
#newmonster 3559
#name "Greater Blood Priest"
#spr1 "Pict/GreaterBloodPriest.tga"
#spr2 "Pict/GreaterBloodPriestA.tga"
#descr "The highest ranking religious official in Pictish society.  Only a Blood Priest is allowed to carry out a sacrifice or a ritual of fire.  They are highly adept at both blood and fire magic and are often considered second in leadership to the clan chieftain.  Blood Priests carry a ceremonial, rock studded club used for caving in skulls during a sacrifice.  This particular Blood Priest has risen above his peers and has been chosen by his god to lead his people.  He is exceptionally skilled and a great leader."
#ap 10
#mapmove 2
#hp 12
#prot 0
#size 2
#str 11
#enc 3
#att 11
#def 11
#prec 12
#mr 15
#mor 11
#weapon 801 -Ceremonial Club
#armor "Hawk Feather Headdress"
#eyes 2
#holy
#forestsurvival
#stealthy 0
#startage 33
#maxage 50
#standard 15
#douse 1
#spreaddom 1
#itemslots 12422
#magicskill 0 3
#magicskill 7 3
#magicskill 8 3
#nametype 137
#goodleader
#end

-Great Wind Hawk-
#newmonster 3560
#name "Great Wind Hawk"
#spr1 "Pict/GreatWindHawk.tga"
#spr2 "Pict/GreatWindHawkA.tga"
#descr "The Great Wind Hawk is an extremely rare bird closely related to the Wind Hawk.  This particular bird is much larger than the average Wind Hawk and much more dangerous.  The rare bird attracts other hawks.  The Great Wind Hawk and its followers swoop out of the sky in a massive flock and engulf their enemies in a cloud of slashing talons and vicious beaks."
#ap 8
#mapmove 3
#hp 10
#prot 5
#size 2
#str 10
#enc 3
#att 12
#def 14
#prec 10
#mr 10
#mor 10
#gcost 0
#rcost 1
#weapon 803 -Strong Beak
#weapon 804 -Sharp Talons
#eyes 2
#animal
#flying
#forestsurvival
#startage 20
#maxage 40
#itemslots 12288
#summon5 3556 -Wind Hawk
#nametype 111
#okleader
#end

-Painted Warrior-
#newmonster 3561
#name "Painted Warrior"
#spr1 "Pict/PaintedWarrior.tga"
#spr2 "Pict/PaintedWarriorA.tga"
#descr "A Berserker who failed to meet his death on the battlefield, a veteran of many wars.  He now wanders the wilderness hunting increasingly dangerous monsters, seeking a worthy death.  He is equally capable of hunting down a powerful individual, or leading an army into battle.  This great warrior is a capable leader and inspires courage in those around him."
#ap 12
#mapmove 2
#hp 14
#prot 0
#size 2
#str 14
#enc 3
#att 13
#def 13
#prec 12
#mr 10
#mor 13
#gcost 0
#rcost 1
#weapon 17 -Axe
#weapon 17 -Axe
#weapon 260 -Throwing Axe
#eyes 2
#forestsurvival
#stealthy 10
#assassin
#startage 40
#maxage 50
#ambidextrous 3
#berserk 3
#standard 10
#itemslots 12422
#nametype 137
#okleader
#end

-Pack Master-
#newmonster 3562
#name "Pack Master"
#spr1 "Pict/PackMaster.tga"
#spr2 "Pict/PackMasterA.tga"
#descr "The Pack Master has a very special bond with the large Pictland wolf.  He spends his life taming and training the large beasts, sometimes even living among them in a wolf den.  Wherever the Pack Master goes, wolves are sure to follow.  The Pack Master is an old man and has been dealing with the wolves for many more years than an average Pack Leader, he is usually followed by a very large pack and has a Pictland Wolf as a body guard."
#ap 10
#mapmove 2
#hp 12
#prot 0
#size 2
#str 11
#enc 3
#att 11
#def 11
#prec 10
#mr 14
#mor 11
#gcost 0
#rcost 1
#weapon 7 -Quarterstaff
#weapon 20 -Bite
#weapon 33 -Claws
#eyes 4
#forestsurvival
#stealthy 0
#startage 50
#maxage 50
#itemslots 12422
#magicskill 6 1
#summon5 3557 -Pictland Wolf
#nametype 137
#okleader
#end

--Create Pretenders--

-Sacred Skulls-
#newmonster 3563
#name "Sacred Skulls"
#spr1 "Pict/SacredSkulls.tga"
#spr2 "Pict/SacredSkullsA.tga"
#descr "To many in the world the image of the human skull is predominantly associated with darkness and death.  To the Picts the skull represents life and they are used decoratively at Pictish holy sites in remembrance of those that have passed.  The Sacred Skulls are the epitome of this symbolism.  They are a collection of the remains of the greatest Chieftains, Warriors and Priests ever to have lived and it is believed that their spirits live on protecting and guiding the clans for as long as they remain undisturbed.  Sacrifice and ritual burning are common place at the skulls and a blood slave is rounded up ready for this very purpose each month.  When the spirit of the skulls is exceptionally pleased it will provide an Ancestral Woad, a ghostly warrior.  It is unwise to look into the eyes of the skulls, it is said that anybody who does so will witness Oblivion and their soul will become lost in it for eternity."
#ap 2
#mapmove 0
#hp 10
#prot 22
#size 2
#str 15
#enc 0
#att 5
#def 0
#prec 12
#mr 18
#mor 30
#gcost 75
#rcost 1
#pathcost 40
#startdom 4
#weapon 805 -Eyes of Oblivion
#restrictedgod 80
#inanimate
#blind
#immobile
#poisonres 100
#startage 500
#maxage 1000
#fear 15
#douse 10
#itemslots 61440
#magicskill 7 3
#magicskill 6 1
#gemprod 7 1
#domsummon20 3564 -Ancestral Woad
#expertleader
#poorundeadleader
#end

--Add Vanilla Pretenders--

-Gorgon-
#newmonster 3565
#copystats 138
#copyspr 138
#restrictedgod 80
#end

-Arch Druid-
#newmonster 3566
#copystats 245
#copyspr 245
#restrictedgod 80
#end

-Monolith-
#newmonster 3567
#copystats 657
#copyspr 657
#restrictedgod 80
#end

-Great Serpent-
#newmonster 3568
#copystats 779
#copyspr 779
#restrictedgod 80
#end

-Lord of the Wild-
#newmonster 3569
#copystats 812
#copyspr 812
#restrictedgod 80
#end

-Lord of Fertility-
#newmonster 3536
#copystats 964
#copyspr 964
#restrictedgod 80
#end

-Great Black Bull-
#newmonster 3535
#copystats 978
#copyspr 978
#restrictedgod 80
#end

-Great White Bull-
#newmonster 3534
#copystats 979
#copyspr 979
#restrictedgod 80
#end

-Lord of the Forest-
#newmonster 3533
#copystats 1378
#copyspr 1378
#restrictedgod 80
#end

-Great Mother-
#newmonster 3532
#copystats 606
#copyspr 606
#restrictedgod 80
#end

--Create Spells--

-Pictland Howl-
#newspell
#name "Pictland Howl"
#descr "The spellcaster lets out an almighty wolf howl which is answered by a pack of Pictland wolves".
#school 0
#researchlevel 2
#path 0 6
#damage 3557 -Pictland Wolf
#effect 1
#fatiguecost 100
#flightspr 149
#nreff 5
#range 1
#sound 26
#restricted 80
#end

-Windcall-
#newspell
#name "Windcall"
#descr "The spellcaster calls upon the wind for his Wind Hawk allies to lend Pictland their talons in battle".
#school 0
#researchlevel 1
#path 0 1
#damage 3556 -Wind Hawk
#effect 1
#fatiguecost 100
#flightspr 149
#nreff 10
#range 1
#sound 27
#restricted 80
#end

-Bind the Wind-
#newspell
#name "Bind the Wind"
#descr "Offering up a trio of air gems the Windcaller binds a flight of loyal Wind Hawks to the Pictish cause. The more powerful the call the larger the flight."
#school 0
#researchlevel 1
#path 0 1
#damage 3556 -Wind Hawk
#effect 10001
#fatiguecost 300
#nreff 1014
#range 1
#sound 27
#restricted 80
#end

--Create Magic Sites--

-Training Circle-
#newsite 770
#name "Training Circle"
#path 7
#level 0
#rarity 5
#loc 16384
#homemon 3544
#end

-Woad Hall-
#newsite 771
#name "Woad Hall"
#path 6
#level 0
#rarity 5
#loc 16384
#homemon 3545
#homecom 3555
#end

-Hawk Reserve-
#newsite 772
#name "Hawk Reserve"
#path 1
#level 0
#rarity 5
#loc 16384
#gems 1 2
#gems 6 2
#end

-Wolf Den-
#newsite 773
#name "Wolf Den"
#path 3
#level 1
#rarity 5
#loc 16384
#gems 3 2
#homecom 3558
#end

--Nation Settings--

#selectnation 80
#name "Pictland"
#epithet "Way of the Wilderness"
#era 1

#descr "Pictland is a realm of hundreds of small clans each with their own unique history and customs.  The Great Council, made up of the clan chieftains, meets on a seasonal basis to discuss matters of great importance.  All Pictish clans share some common traits.  Sacrifice and ritualistic burnings are practiced widely, farming and husbandry are almost non-existant and most clans survive by hunting and gathering or by raiding others.  Picts are adept woodsmen, they live amongst the plants and the animals, when a Pict is silent and still they become one with the forest and even the animals pay them no heed.  Most Picts do not wear any armor, but helmets are worn by important clansmen as a symbol of their authority.  Picts fight with bows, spears, axes, clubs and crude hunting knives and paint their faces blue before going into battle.  Pictish settlements are small villages, the largest of which are permanent while the smaller ones move with the seasons."

#summary "Race: Humans

Units: Light Infantry, Wolf Riders, Missile Units, Wolves & Hawks

Magic: Blood, Nature, Elemental with weak Astral

Priests: Medium"

#brief "Pictland is a realm of primitive human clansmen who thrive amongst the wilderness."

#color 0.0 0.0 1.0
#flag "Pict/Flag.tga"
#labcost 500
#templecost 400
#templepic 11

--Starting Units--

#startcom 3531 -Warrior Chieftain
#startscout 3546 -Scout
#startunittype1 3542 -Warrior
#startunittype2 3538 -Bowman

--Recruitable Units--

#addrecunit 3537 -Hornblower
#addrecunit 3538 -Bowman
#addrecunit 3539 -Skirmisher
#addrecunit 3540 -Wailing Woman
#addrecunit 3541 -Savage
#addrecunit 3542 -Warrior
#addrecunit 3543 -Wolf Rider
-addrecunit 3544- -Berserker
-addrecunit 3545- -Woad

--Recruitable Commanders--

#addreccom 3546 -Scout
#addreccom 3547 -Warrior Chieftain
#addreccom 3548 -Wolf Rider Chieftain
#addreccom 3549 -Priest
#addreccom 3550 -Elder
#addreccom 3551 -Hag
#addreccom 3552 -Windcaller
#addreccom 3553 -Shaman
#addreccom 3554 -Blood Priest
-addreccom 3555- -Woad Chieftain
-addreccom 3558- -Pack Master

--Heroes--

#hero1 3559 -Greater Blood Priest
#hero2 3560 -Great Wind Hawk
#multihero1 3561 -Painted Warrior 
#multihero2 3562 -Pack Master

--Province Defence--

#defcom1 3547 -Warrior Chieftain
#defcom2 3549 -Priest
#defunit1 3539 -Skirmisher
#defunit1b 3538 -Bowman
#defunit2 3542 -Warrior
#defunit2b 3540 -Wailing Woman
#defmult1 20
#defmult1b 10
#defmult2 10
#defmult2b 10

--Sites and Domain--

#startsite "Training Circle"
#startsite "Woad Hall"
#startsite "Hawk Reserve"
#startsite "Wolf Den"

--Misc--

#sacrificedom

--Forts--

#startfort 3 -Fortified City
#defaultfort 7 -Motte and Bailey
#farmfort 7 -Motte and Bailey
#mountainfort 36 -Hillfort
#forestfort 33 -Forest Ramparts
#swampfort 11 -Swamp Fort
 
#end


