#modname "Sombre Summons"
#description "Adds a selection of ritual summoning spells balanced for use with Conceptual Balance Mod."
#icon "./Sommons/icon.tga"
#version 0.2


--- version 0.2

-- FIX - id numbers fixed


--- Version 0.1

-- Adds the following Summoning Spells:

Summon Ogres
Summon Ettinkin
Contact Hill Giant
Contact Valley Giant
Contact Dark Troll
Contact Giant Troll
Contact Forest Troll
Contact Forest Troll Shaman
Contact Forest Troll Tribe

-- Uses IDs

-- Sites - 

-- nation -

-- armour -

-- monsters - 2490-2496, 2742-2743

-- weapons -






-------- MONSTERS --------


#newmonster 2490 -- Forest Troll
#spr1 "./Sommons/Forest Troll.tga"
#spr2 "./Sommons/Forest Troll2.tga"
#name "Forest Troll"
#descr "Forest Trolls are cousins of the better known stone trolls. Unlike their brethren they are not at home in caves or mountains, preferring instead to dwell deep in thick woods or forests. They are smaller, their skin is not so tough and they are even more susceptible to fire, but they boast quicker reflexes. More importantly they do not share their relatives fondness for gold and as such require no upkeep. Forest Trolls subsist on a diet of dirt, dead wood and leaves."
#hp 30
#prot 8
#mor 12
#mr 14
#enc 2
#str 20
#att 11
#def 10
#prec 9
#mapmove 2
#ap 16
#size 3
#forestsurvival
#darkvision 25
#neednoteat
#regeneration 10
#fireres -50
#weapon "Great Club"
#armor "Furs"
#gcost 0
#rcost 0
#maxage 200
#end

#newmonster 2491 -- Forest Troll Shaman
#spr1 "./Sommons/Forest Troll Shaman.tga"
#spr2 "./Sommons/Forest Troll Shaman2.tga"
#name "Forest Troll Shaman"
#descr "Forest Trolls are cousins of the better known stone trolls. Unlike their brethren they are not at home in caves or mountains, preferring instead to dwell deep in thick woods or forests. They are smaller, their skin is not so tough and they are even more susceptible to fire, but they boast quicker reflexes. More importantly they do not share their relatives fondness for gold and as such require no upkeep. Forest Trolls subsist on a diet of dirt, dead wood and leaves. Often these creatures live alone but when they do band together it is invariably under the leadership of a shaman with some skill in nature and earth magic."
#hp 30
#prot 8
#mor 12
#mr 16
#enc 2
#str 20
#att 11
#def 10
#prec 9
#mapmove 2
#ap 16
#size 3
#forestsurvival
#darkvision 25
#neednoteat
#regeneration 10
#fireres -50
#weapon "Magic Staff"
#armor "Furs"
#gcost 0
#rcost 0
#magicskill 6 2
#magicskill 3 1
#poorleader
#researchbonus -1
#maxage 200
#end

#newmonster 2492 -- Forest Troll High Shaman
#spr1 "./Sommons/Forest Troll High Shaman.tga"
#spr2 "./Sommons/Forest Troll High Shaman2.tga"
#name "Forest Troll High Shaman"
#descr "Forest Trolls are cousins of the better known stone trolls. Unlike their brethren they are not at home in caves or mountains, preferring instead to dwell deep in thick woods or forests. They are smaller, their skin is not so tough and they are even more susceptible to fire, but they boast quicker reflexes. More importantly they do not share their relatives fondness for gold and as such require no upkeep. Forest Trolls subsist on a diet of dirt, dead wood and leaves. Large communities of these creatures are rare and only form around Shamans of considerable power, knowledgeable in the magic of earth and nature."
#hp 30
#prot 8
#mor 12
#mr 17
#enc 2
#str 20
#att 11
#def 10
#prec 9
#mapmove 2
#ap 16
#size 3
#forestsurvival
#darkvision 25
#neednoteat
#regeneration 10
#fireres -50
#weapon "Magic Staff"
#armor "Furs"
#armor "Skull Necklace"
#gcost 0
#rcost 0
#magicskill 6 3
#magicskill 3 2
#okleader
#maxage 200
#end



#newmonster 2493 -- Dark Troll
#spr1 "./Sommons/Dark Troll.tga"
#spr2 "./Sommons/Dark Troll2.tga"
#name "Dark Troll"
#descr "Dark Trolls are rarely seen cousins of the better known stone trolls. They are considerably more dangerous than their smaller kin having perfect darkvision, keen senses and sharp reflexes. Although they are quite cunning they do not gather in groups and have no real society or language, preferring to stalk their cavern territories alone. Dark Trolls can survive on a diet of stone but enjoy the taste of blood and are capable of stealthily tracking underground creatures. Unlike stone Trolls they have no desire to accumulate gold."
#hp 50
#prot 11
#mor 13
#mr 14
#enc 2
#str 25
#att 12
#def 11
#prec 7
#mapmove 2
#ap 14
#size 4
#mountainsurvival
#darkvision 100
#neednoteat
#darkpower 1
#regeneration 10
#fireres -25
#weapon "Stone Club"
#armor "Furs"
#gcost 0
#rcost 0
#maxage 300
#stealthy 5
#end



#newmonster 2494 -- Giant Troll
#spr1 "./Sommons/Giant Troll.tga"
#spr2 "./Sommons/Giant Troll2.tga"
#name "Giant Troll"
#descr "The origin of the Giant Troll is not clear. Perhaps they are an ancient race like their smaller kin, or the creation of a meddling mage or pretender god. They are much like regular stone Trolls but are far, far larger and stronger. Indeed they are perhaps the largest creatures in the world, towering over other great beasts and gods alike. Giant Trolls are not terribly intelligent but some powerful mages have been known to magically enhance their intellect and use them as fearsome commanders. Much like stone Trolls, Giant Trolls demand an upkeep, though it seems they actually eat precious metals rather than hoarding them, devouring ten gold a month."
#hp 110
#prot 13
#mor 15
#mr 15
#enc 2
#str 30
#att 10
#def 9
#prec 9
#mapmove 2
#ap 14
#size 6
#mountainsurvival
#darkvision 50
#neednoteat
#regeneration 10
#fireres -25
#weapon "Great Club"
#armor "Furs"
#gcost 150
#rcost 0
#maxage 200
#end



#newmonster 2495 -- Ogre
#spr1 "./Sommons/Ogre.tga"
#spr2 "./Sommons/Ogre2.tga"
#name "Ogre"
#descr "Ogres are a crude, violent species of humanoids that dwell in the hills and mountains of the world, preying on both wildlife and sentient creatures. While they are too primitive to have progressed beyond the use of furs and great wooden clubs they are often recruited by mages for their strength and resilience. Ogres have a rather mercenary mindset and require an upkeep of gold."
#hp 26
#prot 6
#mor 11
#mr 10
#enc 2
#str 18
#att 10
#def 9
#prec 8
#mapmove 2
#ap 14
#size 3
#mountainsurvival
#weapon "Great Club"
#armor "Furs"
#gcost 30
#rcost 0
#maxage 60
#end


#newmonster 2496 -- Ettinkin
#spr1 "./Sommons/Ettinkin.tga"
#spr2 "./Sommons/Ettinkin2.tga"
#name "Ettinkin"
#descr "Ettinkin are a stupid, destructive and chaotic species that most civilised nations regard as a blight to be exterminated. That is easier said than done though, as these two headed monsters are fearsome in battle, capable of wielding two huge clubs in a coordinated whirlwind of rage. It is said that Ettinkin are not true relatives of the larger Ettin but came about through magical meddling in much the same way; the result of a magical attempt to mutate hill Ogres into an obedient legion of shock infantry. Ettinkin are almost universally reviled and cause unrest wherever they travel. Like Ogres they will demand payment for their service."
#hp 40
#prot 6
#mor 14
#mr 13
#enc 3
#str 22
#att 12
#def 8
#prec 10
#mapmove 2
#ap 14
#size 4
#mountainsurvival
#weapon "Great Club"
#weapon "Great Club"
#armor "Furs"
#gcost 60
#rcost 0
#maxage 60
#berserk 0
#nbreyes 4
#itemslots 15750
#ambidextrous 8
#incunrest 2
#end


#newmonster 2742 -- Hill Giant
#spr1 "./Sommons/Hill Giant.tga"
#spr2 "./Sommons/Hill Giant2.tga"
#name "Hill Giant"
#descr "Hill Giants are truly massive humanoids that dwell in the hills and low peaks of the wild lands beyond civilisation. They spend most of their time seeking out their next meal, fighting with each other over territory or avoiding the attentions of more powerful beasts, those these are few indeed. Hill Giants are larger and stronger than even Niefel Giants, but are far less of a threat, being primitive and easily outwitted. Hill Giants bellow and roar as they lumber into combat and are fearsome to behold but history has shown they are no match for disciplined soldiers despite their great size."
#hp 100
#prot 8
#mor 16
#mr 10
#enc 3
#str 28
#att 11
#def 7
#prec 7
#mapmove 2
#ap 14
#size 6
#mountainsurvival
#weapon "Great Club"
#weapon "Crush"
#armor "Furs"
#gcost 0
#rcost 0
#maxage 100
#ambidextrous 2
#supplybonus -3
#poorleader
#fear 0
#end



#newmonster 2743 -- Valley Giant
#spr1 "./Sommons/Valley Giant.tga"
#spr2 "./Sommons/Valley Giant2.tga"
#name "Valley Giant"
#descr "Valley Giants dwell in lush valleys far from civilisation, living  on a diet of plants and fruit. They are contemplative by nature and extremely intelligent but have no written language. Instead they sing the history of their kind in long mournful dirges and hold lengthly discussions into all the matters of the world. Their wisdom is seemingly boundless and they make excellent researchers. Valley Giants know some nature and water magic and are physically powerful. In addition an ancient pact with the forces of nature will entangle those that try to strike them with vines and roots."
#hp 80
#prot 7
#mor 12
#mr 17
#enc 2
#str 24
#att 8
#def 7
#prec 11
#mapmove 2
#ap 14
#size 5
#forestsurvival
#weapon "Great Club"
#armor "Furs"
#gcost 0
#rcost 0
#maxage 800
#okleader
#okmagicleader
#entangle
#magicskill 6 2
#magicskill 2 1
#entangle
#researchbonus 5
#end


-------- SPELLS ---------


---- Contact Hill Giant

#newspell
#name "Contact Hill Giant"
#descr "The caster contacts a massive Hill Giant of incredible strength and size but questionable wit. Hill Giants are fearsome, bellowing, gluttonous creatures but are no match for a force of trained soldiers or mages. Even so they are easily dominated by magic and are used by many mages to bolster their forces." 
#school 0
#researchlevel 3
#path 0 6
#path 1 3
#pathlevel 0 2
#pathlevel 1 1
#effect 10001
#fatiguecost 500
#damage 2742
#nreff 1
#end



---- Contact Valley Giant

#newspell
#name "Contact Valley Giant"
#descr "The caster contacts a gentle Valley Giant and persuades him to enter the service of the Awakening God. Unlike most of their kind Valley giants are noble, peaceful creatures of great wisdom. They have some talent in the magic of plants and rain and are able researches." 
#school 0
#researchlevel 6
#path 0 6
--path 1 3
#pathlevel 0 4
--pathlevel 1 1
#effect 10021
#fatiguecost 2000
#damage 2743
#nreff 1
#end



---- Contact Forest Troll

#newspell
#name "Contact Forest Troll"
#descr "The caster contacts a reclusive Forest Troll and binds it to his will. Like their stone Troll cousins, Forest trolls can regenerate from wounds and have thick skin, though they are a little smaller than their kin. Unlike stone Trolls they have no interest in gold and require no upkeep." 
#school 0
#researchlevel 3
#path 0 6
--path 1 3
#pathlevel 0 3
--pathlevel 1 4
#effect 10001
#fatiguecost 100
#damage 2490
#nreff 1
#end

---- Contact Dark Troll

#newspell
#name "Contact Dark Troll"
#descr "The caster contacts a rare Dark Troll, a larger relative of the more common stone Troll that dwells in caverns. Dark Trolls have perfect darkvision and are at home in pitch blackness. They are capable of steathily hunting their prey. Unlike stone Trolls they have no interest in gold and require no upkeep." 
#school 0
#researchlevel 4
#path 0 3
#path 1 5
#pathlevel 0 3
#pathlevel 1 1
#effect 10001
#fatiguecost 200
#damage 2493
#nreff 1
#end


---- Contact Giant Troll

#newspell
#name "Contact Giant Troll"
#descr "The caster contacts a fearsome giant troll, a towering beast with the regenerative abilities of its lesser kin. They are not terribly intelligent but some powerful mages have been known to magically enhance their intellect and use them as fearsome commanders. Much like stone Trolls, Giant Trolls demand an upkeep, though it seems they actually eat precious metals rather than hoarding them, devouring ten gold a month." 
#school 0
#researchlevel 7
#path 0 3
--path 1 5
#pathlevel 0 4
--pathlevel 1 1
#effect 10001
#fatiguecost 1000
#damage 2494
#nreff 1
#end


---- Summon Ettinkin

#newspell
#name "Summon Ettinkin"
#descr "The caster summons a pair of Ettinkin and binds them to his service. Ettinkin are fierce two headed humanoids similar to Ettin, though they are smaller harder to control. Ettinkin will cause unrest wherever they travel and demand an upkeep of gold." 
#school 0
#researchlevel 4
#path 1 6
#path 0 0
#pathlevel 0 2
#pathlevel 1 2
#effect 10001
#fatiguecost 500
#damage 2496
#nreff 2
#end


---- Summon Ogres

#newspell
#name "Summon Ogres"
#descr "The caster summons a small group of Ogres, hulking primitive humanoids of great strength that dwell in the hills. Ogres have a rather mercenary mindset and require an upkeep of gold." 
#school 0
#researchlevel 3
#path 0 6
#path 1 0
#pathlevel 0 2
#pathlevel 1 1
#effect 10001
#fatiguecost 300
#damage 2495
#nreff 4
#end



---- Summon 4 Forest Trolls

#newspell
#name "Summon 4 Forest Trolls"
#descr "Summon 4 Forest Trolls." 
#school -1
#researchlevel 0
#path 0 6
--path 1 3
#pathlevel 0 3
--pathlevel 1 4
#effect 10001
#fatiguecost 1600
#damage 2490
#nreff 4
#end


---- Summon 10 Forest Trolls

#newspell
#name "Summon 10 Forest Trolls"
#descr "Summon 10 Forest Trolls." 
#school -1
#researchlevel 0
#path 0 6
--path 1 3
#pathlevel 0 3
--pathlevel 1 4
#effect 10001
#fatiguecost 1600
#damage 2490
#nreff 10
#end



---- Contact Forest Troll Shaman

#newspell
#name "Contact Forest Troll Shaman"
#descr "The caster contacts a reclusive Forest Troll Shaman and binds him to service in the name of the wilds. These shamans have some knowledge of earth and nature magic and are accompanied by a bodyguard of four Forest Trolls. Unlike stone Trolls, Forest Trolls have no interest in gold and require no upkeep." 
#school 0
#researchlevel 5
#path 0 6
--path 1 3
#pathlevel 0 3
--pathlevel 1 4
#effect 10021
#fatiguecost 1600
#damage 2491
#nreff 4
#nextspell "Summon 4 Forest Trolls"
#end


---- Contact Forest Troll Tribe

#newspell
#name "Contact Forest Troll Tribe"
#descr "The caster contacts a tribe of Forest Trolls and binds them to his will. The tribe is headed by a High Shaman with considerable skill in Nature and Earth magic. Unlike stone Trolls, Forest Trolls have no interest in gold and require no upkeep." 
#school 0
#researchlevel 6
#path 0 6
#path 1 3
#pathlevel 0 4
#pathlevel 1 1
#effect 10021
#fatiguecost 3600
#damage 2492
#nreff 4
#nextspell "Summon 10 Forest Trolls"
#end