itemslots 942, 943, 944
armorslots 207, 208, 209
Units 3255-3289


#modname "LA Oceania, Seas of Blood"
#description "A mod to add LA Oceania as an UW blood nation. Made by Treeant Hugger, modified for MP usage by Frozen Lama"

#icon "/oceania_sprites/oceania_title.tga"

#version 0.90

-----
Weapons

#newweapon 942
#name "Abyssal Sword"
#dmg 5
#nratt 1
#att 0
#def 1
#len 2
#rcost 3
#sound 8
#magic
#end

#newweapon 943
#name "Harvesting Knife"
#dmg 3
#nratt 1
#att 1
#def 0
#len 0
#rcost 1
#sound 7
#magic
#dt_magic
#end

#newweapon 944
#name "Barbed Tail"
#dmg -2
#nratt 1
#att -1
#def 0
#len 0
#rcost 0
#armorpiercing
#magic
#sound 38
#secondaryeffect 50
#bonus
#end

-----
Armors

#newarmor 207
#name "Abyssal Barding"
#type 5
#prot 15
#def -2
#enc 1
#rcost 17
#end

#newarmor 208
#name "Abyssal Shield"
#type 4
#prot 18
#def 6
#enc 1
#rcost 6
#end

#newarmor 209
#name "Abyssal Helm"
#type 6
#prot 13
#def 0
#enc 0
#rcost 4
#end

-----Troops
Oceanian Triton      1056
Turtle Warrior       1291
Merman               1046
Wave Warrior         1048
Abyssal Guard WS       3255
            LS       3256
Pearl Gatherer WS    3257
               LS    3258
Demon Triton         3259
Ichtydevil WS        3260
           LS        3261
Sea Fiend            3262
Bronze Sentinel WS   3263
                LS   3264

#newmonster3255
#name "Abyssal Guardian" --watershape
#spr1 "/oceania_sprites/2801_pearl_guardian_1.tga"
#spr2 "/oceania_sprites/2801_pearl_guardian_2.tga"
#descr "As Oceania became more and more overwhelmed by the Dreamlands, the last desperate icthydentaurs turned to the new foul order of the Black Capricorns. Pledging their alligence to their new masters, they were declared sacred and given powerful weapons strengthened by blood."
#ap 26
#mapmove 1
#hp 20
#prot 4
#size 3
#resize 2
#str 13
#enc 3
#att 11
#def 13
#prec 10
#mr 10
#mor 14
#gcost 90
#rcost 1
#weapon 4    --Lance
#weapon 942  --Abyssal Sword
#weapon 55   --centaur hoof
#armor "Abyssal Barding"   --Abyssal Barding
#armor "Abyssal Shield"   --Abyssal Shield
#armor "Abyssal Helm"   --Abyssal Helm
#holy
#amphibian
#heal
#patrolbonus 5
#itemslots 13446
#landshape 3256
#end

#newmonster3256
#name "Abyssal Guardian"  --landshape
#spr1 "/oceania_sprites/2801_pearl_guardian_3.tga"
#spr2 "/oceania_sprites/2801_pearl_guardian_4.tga"
#descr "As Oceania became more and more overwhelmed by the Dreamlands, the last desperate icthydentaurs turned to the new foul order of the Black Capricorns. Pledging their alligence to their new masters, they were declared sacred and given powerful weapons strengthened by blood."
#ap 24
#mapmove 3
#hp 20
#prot 4
#size 3
#resize 2
#str 13
#enc 3
#att 11
#def 13
#prec 10
#mr 10
#mor 14
#gcost 90
#rcost 1
#weapon 4    --Lance
#weapon 942  --Abyssal Sword
#weapon 55   --centaur hoof
#armor "Abyssal Barding"   --Abyssal Barding
#armor "Abyssal Shield"   --Abyssal Shield
#armor "Abyssal Helm"   --Abyssal Helm
#holy
#amphibian
#heal
#patrolbonus 5
#itemslots 13446
#watershape 3255
#end

#newmonster 3257
#name "Pearl Gatherer" --watershape
#spr1 "/oceania_sprites/2803_pearl_gatherer_1.tga"
#spr2 "/oceania_sprites/2803_pearl_gatherer_2.tga"
#descr "The Last Pearl Field of the Oceanian refuges needs constant tending, both to gether the pearls and to protect the clams from fungi and predators. When rallied to war, the mermen who tend the fields arm themselves with the magic weapons of the Pearl Guardians. Life among the pearl fields have left the pearl gatherers unusually resistant to magic."
#ap 22
#mapmove 1
#hp 10
#prot 1
#size 2
#str 10
#enc 2
#att 11
#def 10
#prec 10
#mr 14
#mor 13
#gcost 20
#rcost 1
#weapon 942  --Abyssal Sword
#weapon 943  --Harvesting knife
#armor "Abyssal Helm"   -- Abyssal helm
#amphibian
#ambidextrous 1
#itemslots 13446
#landshape 3258
#end

#newmonster 3258
#name "Pearl Gatherer" --landshape
#spr1 "/oceania_sprites/2803_pearl_gatherer_4.tga"
#spr2 "/oceania_sprites/2803_pearl_gatherer_3.tga"
#descr "The Last Pearl Field of the Oceanian refuge needs constant tending, both to gether the pearls and to protect the clams from fungi and predators. When rallied to war, the mermen who tend the fields arm themselves with the magic weapons of the Pearl Guardians. Life among the pearl fields have left these mermen particularly resistant to magic."
#ap 13
#mapmove 2
#hp 10
#prot 1
#size 2
#str 10
#enc 3
#att 11
#def 11
#prec 10
#mr 14
#mor 13
#gcost 20
#rcost 1
#weapon 942  --Abyssal Sword
#weapon 943  --Harvesting knife
#armor "Abyssal Helm"   -- Abyssal helm
#amphibian
#ambidextrous 1
#watershape 3257
#end

#newmonster 3259
#name "Demonic Triton"
#spr1 "/oceania_sprites/2805_demonic_triton_2.tga"
#spr2 "/oceania_sprites/2805_demonic_triton_1.tga"
#descr "Desperately trying to avoid enslavement by the starspawn and even more fearful of succumbing to madness, the Oceanian Tritons have turned to the inferno for help. Unfortunately, many Tritons are now of corrupted bloodlines. They are larger, stronger, and more skilled in battle than their cousins, but hated for what they represent."
#ap 22
#mapmove 1
#hp 18
#prot 3
#size 3
#resize 2
#str 13
#enc 2
#att 12
#def 12
#prec 10
#mr 10
#mor 12
#gcost 20
#rcost 1
#weapon 5                  --halberd
#armor "Bronze Cuirass"    --bronze cuirass
#armor "Bronze Cap"        --bronze cap
#aquatic
#itemslots 13446
#supplybonus -1
#darkvision 50
#end

#newmonster 3260
#name "Ichtydevil"   --watershape
#spr1 "/oceania_sprites/2806_ichtydevil_1.tga"
#spr2 "/oceania_sprites/2806_ichtydevil_2.tga"
#descr "Desperately trying to avoid enslavement by the starspawn and even more fearful of succumbing to madness, the Oceanian Tritons have turned to the inferno for help. The Ichtydevils are those soldiers of the Inferno who first responded to the call, and whose deals with the Oceanians garauntee the most worldy wealth. Ichtydevils have traded some of their Infenal poewr in order to enter the water. They are still able to walk upon the land, but lose some of their strength when they do so."
#ap 22
#mapmove 1
#hp 26
#prot 5
#size 3
#str 14
#enc 2
#att 13
#def 11
#prec 12
#mr 11
#mor 14
#gcost 50
#rcost 1
#weapon 3    --trident
#armor "Bronze Cuirass"   --bronze cuirass
#armor "Bronze Cap"   --bronze cap
#armor "Turtle Shell Shield"    --turtle shell shield
#amphibian
#demon
#nametype 140
#fireres 50
#landshape 3261
#supplybonus -4
#magicskill 0 1          --fire
#custommagic 17024 75    --water/blood/fire
#neednoteat
#darkvision 100
#itemslots 13446
#okundeadleader
#end


#newmonster 3261
#name "Ichtydevil"   --landshape
#spr1 "/oceania_sprites/2806_ichtydevil_3.tga"
#spr2 "/oceania_sprites/2806_ichtydevil_4.tga"
#descr "Desperately trying to avoid enslavement by the starspawn and even more fearful of succumbing to madness, the Oceanian Tritons have turned to the inferno for help. The Ichtydevils are those soldiers of the Inferno who first responded to the call, and whose deals with the Oceanians garauntee the most worldy wealth. Ichtydevils have traded some of their Infenal power in order to enter the water. They are still able to walk upon the land, but lose some of their strength when they do so."
#ap 12
#mapmove 2
#hp 22
#prot 5
#size 3
#str 12
#enc 4
#att 13
#def 11
#prec 12
#mr 11
#mor 14
#gcost 50
#rcost 1
#weapon 3     --trident
#weapon 944   --barbed tail
#armor "Bronze Cuirass"   --bronze cuirass
#armor "Bronze Cap"   --bronze cap
#armor "Turtle Shell Shield"    --turtle shell shield
#amphibian
#demon
#nametype 140
#fireres 50
#watershape 3260
#neednoteat
#supplybonus -4
#magicskill 0 1          --fire
#custommagic 17024 75    --water/blood/fire
#darkvision 100
#okundeadleader
#end


#newmonster 3262
#name "Sea Fiend"
#spr1 "/oceania_sprites/2809_sea_fiend_2.tga"
#spr2 "/oceania_sprites/2809_sea_fiend_3.tga"
#descr "Sea Fiends are powerful warriors from the infernal realms who answered the call of the Oceanians. They bound themselves to the sea instead of to the Oceanian lords as a sign that they serve the Tritons willingly and not due to infernal contracts. They fight constantly, and are skilled at using many weapons."
#ap 24
#mapmove 1
#hp 30
#prot 6
#size 3
#str 15
#enc 2
#att 12
#def 12
#prec 12
#mr 11
#mor 12
#gcost 60
#rcost 1
#weapon 5      --halberd (2h)
#weapon 248    --venomous claw (weak poison)
#weapon 248    --venomous claw (weak poison)
#armor "Turtle Shell Hauberk"     --turtle shell hauberk
#ambidextrous 3
#aquatic
#demon
#nametype 140
#supplybonus -5
#neednoteat
#poisonres 100
#darkvision 100
#magicskill 0 1          --fire
#custommagic 16896 100   --water/blood
#itemslots 13470  - 4 arms, 1 head, 1 body, 2 misc
#okleader
#okundeadleader
#maxage 1000
#end


#newmonster 3263
#name "Bronze Sentinel" - watershape
#spr1 "/oceania_sprites/2805_bronze_sentinel_1.tga"
#spr2 "/oceania_sprites/2805_bronze_sentinel_2.tga"
#descr "The Bronze Sentinels are mermen trained to fight in heavier armor than any other sea-dweller. Wearing heav bronze armor, they guard the tritons and the mermen on land and in their homes. Difficult to dislodge on the battlefield and skilled at defending castles, they work alongside the Pearl Guardians in maintaining the safety of the last Oceanian refuges."
#ap 23
#mapmove 1
#hp 11
#prot 1
#size 2
#str 11
#enc 2
#att 11
#def 10
#prec 10
#mr 10
#mor 11
#gcost 15
#rcost 1
#weapon 3    --trident
#armor "Bronze Hauberk"   --bronze hauberk
#armor "Kite Shield"     --kite shield
#armor "Hoplite Helmet"   --hoplite helmet
#amphibian
#castledef 3
#itemslots 13446
#landshape 3264
#end


#newmonster 3264
#name "Bronze Sentinel" - landshape
#spr1 "/oceania_sprites/2808_bronze_sentinel_3.tga"
#spr2 "/oceania_sprites/2808_bronze_sentinel_4.tga"
#descr "The Bronze Sentinels are mermen trained to fight in heavier armor than any other sea-dweller. Wearing heav bronze armor, they guard the tritons and the mermen on land and in their homes. Difficult to dislodge on the battlefield and skilled at defending castles, they work alongside the Pearl Guardians in maintaining the safety of the last Oceanian refuges."
#ap 13
#mapmove 1
#hp 11
#prot 1
#size 2
#str 11
#enc 2
#att 11
#def 10
#prec 10
#mr 10
#mor 11
#gcost 15
#rcost 1
#weapon 3    --trident
#armor "Bronze Hauberk"   --bronze hauberk
#armor "Kite Shield"      --kite shield
#armor "Hoplite Helmet"   --hoplite helmet
#amphibian
#castledef 3
#watershape 3263
#end

------ Heros
#newmonster 3289
#copystats 332
#name "The Corrupted One"
#spr1 "/oceania_sprites/3285_corrupted_one_1.tga"
#spr2 "/oceania_sprites/3285_corrupted_one_2.tga"
#descr "The Corrupted One came to this new world and wanted to learn more about the strange magics practiced in it. But when his studies led him to blood magic, he was taken by it, and fell to its evil call. In his bloodlust, he ran to the only people he knew who could teach him more of this magic - The Black Capricorns. Now he serves them against his own people in exchange for blood."
#clearmagic
#magicskill 2 2
#magicskill 4 4
#magicskill 7 3
#end

------ Commanders
Capricorn        -  1038
Merman Scout     -  1050
Wave Lord        -  1052
Turtle Chief     -  1293
Mermage          -  1415
Abyssal Lord WS    -  3265
           LS    -  3266
Black Cap  WS    -  3267
           LS    -  3268
Demonic General  -  3269
shoal acolyte WS -  3283
              LS -  3284

#newmonster 3265
#copystats 3255
#name "Abyssal Lord" -watershape
#spr1 "/oceania_sprites/2811_pearl_lord_1.tga"
#spr2 "/oceania_sprites/2811_pearl_lord_2.tga"
#descr "As Oceania became more and more overwhelmed by the Dreamlands, the last desperate icthydentaurs turned to the new foul order of the Black Capricorns. Pledging their alligence to their new masters, they were declared sacred and given powerful weapons strengthened by blood."
#goodleader
#landshape 3266
#maxage 400
#end


#newmonster 3266
#copystats 3256
#name "Abyssal Lord" -landshape
#spr1 "/oceania_sprites/2811_pearl_lord_3.tga"
#spr2 "/oceania_sprites/2811_pearl_lord_4.tga"
#descr "As Oceania became more and more overwhelmed by the Dreamlands, the last desperate icthydentaurs turned to the new foul order of the Black Capricorns. Pledging their alligence to their new masters, they were declared sacred and given powerful weapons strengthened by blood."
#goodleader
#watershape 3265
#maxage 400
#end


#newmonster 3267
#name "Black Capricorn" watershape
#spr1 "/oceania_sprites/2813_black_capricorn_1.tga"
#spr2 "/oceania_sprites/2813_black_capricorn_2.tga"
#descr "Though always present among the Capricorns, the Black Capricorns were treated as outcasts during prosperous times. It was not until the Oceanians began to collapse under the pressing forces of R'lyeh that the former outcasts began to gain in power. When the capricorns failed to stop the madness of Ryleh, the desperate peoples of Oceania were willing to turn to anyone who offered hope. Leading dark rites, The Black Capricorns contacted the infernal realm and made deals with the demons there to let Ichtydevils and Sea Fiends into the oceans. They now hunt out sacrificial victims and bind new soldiers for the armies of the New Oceania."
#ap 15
#mapmove 1
#hp 35
#prot 5
#size 4
#str 16
#enc 3
#att 11
#def 11
#prec 10
#mr 16
#mor 16
#gcost 300
#rcost 1
#weapon 7  --quarterstaff
#holy
#amphibian
#animalawe 1
#heal
#stealthy
#itemslots 13446
#landshape 3268
#poorleader
#okundeadleader
#magicskill 7 2
#magicskill 2 1
#magicskill 8 2
#custommagic 9728 100   Water Earth Nature
#custommagic 9728 100   Water Earth Nature
#custommagic 16384 25   blood
#end


#newmonster 3268
#name "Black Capricorn" landshape
#spr1 "/oceania_sprites/2813_black_capricorn_3.tga"
#spr2 "/oceania_sprites/2813_black_capricorn_4.tga"
#descr "Though always present among the Capricorns, the Black Capricorns were treated as outcasts during prosperous times. It was not until the Oceanians began to collapse under the pressing forces of R'lyeh that the former outcasts began to gain in power. When the capricorns failed to stop the madness of Ryleh, the desperate peoples of Oceania were willing to turn to anyone who offered hope. Leading dark rites, The Black Capricorns contacted the infernal realm and made deals with the demons there to let Ichtydevils and Sea Fiends into the oceans. They now hunt out sacrificial victims and bind new soldiers for the armies of the New Oceania."
#ap 15
#mapmove 2
#hp 25
#prot 5
#size 3
#str 16
#enc 3
#att 9
#def 9
#prec 10
#mr 16
#mor 16
#gcost 300
#rcost 1
#weapon 7  --quarterstaff
#holy
#amphibian
#animalawe 1
#heal
#stealthy
#watershape 3267
#poorleader
#okundeadleader
#magicskill 7 2
#magicskill 2 1
#magicskill 8 2
#custommagic 9728 100  Water Earth Nature
#custommagic 9728 100  Water Earth Nature
#custommagic 16384 25   blood
#end


#newmonster 3269
#copystats 3259
#name "Demonic General"
#copyspr 3259
#gcost 45
#descr "Desperately trying to avoid enslavement by the starspawn and even more fearful of succumbing to madness, the Oceanian Tritons have turned to the inferno for help. Unfortunately, many Tritons are now of corrupted bloodlines. They are larger, stronger, and more skilled in battle than their cousins, but hated for what they represent. As such, the Demonic Generals are not well respected by normal troops but can lead large numbers of demons and the undead."
#poorleader
#goodundeadleader
#end

#newmonster 3283
#name "Acolyte of the Shoal"  -- watershape
#spr1 "/oceania_sprites/2629_acolyte_1.tga"
#spr2 "/oceania_sprites/2629_acolyte_2.tga"
#descr "Followers of the Black Capricorns of the Bloody Shoal, these young mermages have embraced the new foul order and eagarly learn the practices of blood magic. In exchange for their service, they are granted priestly authority. They are used by the Black Capricorns to find blood slaves among the Oceanian peoples and the surface dwellers."
#ap 20
#mapmove 1
#hp 10
#prot 1
#size 2
#str 10
#enc 3
#att 8
#def 12
#prec 10
#mr 11
#mor 11
#gcost 115
#rcost 1
#weapon 238  - magic staff
#holy
#magicskill 7 1
#magicskill 8 1
#amphibian
#landshape 3284
#poorleader
#itemslots 13446
#end

#newmonster 3284
#name "Acolyte of the Shoal"  -- landshape
#spr1 "/oceania_sprites/2629_acolyte_3.tga"
#spr2 "/oceania_sprites/2629_acolyte_4.tga"
#descr "Followers of the Black Capricorns of the Bloody Shoal, these young mermages have embraced the new foul order and eagarly learn the practices of blood magic. In exchange for their service, they are granted priestly authority. They are used by the Black Capricorns to find blood slaves among the Oceanian peoples and the surface dwellers."
#ap 9
#mapmove 2
#hp 10
#prot 1
#size 2
#str 10
#enc 3
#att 8
#def 11
#prec 10
#mr 11
#mor 11
#gcost 115
#rcost 1
#weapon 238  - magic staff
#holy
#magicskill 7 1
#magicskill 8 1
#amphibian
#watershape 3283
#poorleader
#end

------ Summons
note: sea fiends and ichtydevils also summonable

3270 - blood barricuda
3271 - devilfish
3272 - great devilfish
3273 -  . . . . . .  .              (unused)
3274 - Infernal culler
3275 - blood vortex watershape 1    (unused)
3276 - blood vortex landshape
3277 - blood vortex watershape 2    (unused)
2624 - blood vortex watershape
3279 - hellborn WS                  (needs Sprites)(unused)
3280 -          LS                  (needs Sprites)(unused)
3281 - inferno bride WS             (needs Sprites)(unused)
3282 -               LS             (needs Sprites)(unused)

#newmonster 3270
#name "Blood Barricuda"
#spr1 "/oceania_sprites/2816_blood_barricuda_1.tga"
#spr2 "/oceania_sprites/2816_blood_barricuda_2.tga"
#descr "Blood Barricudas are semi-demonic fishes that hunt by ambush. Though normally a solitary animal, they are eaily swayed into joining battles in pairs or packs. Their demonic heritage allows them to enter a blood frenzy that prevents them from fleeing danger as a normal fish would."
#ap 24
#mapmove 1
#hp 5
#prot 2
#size 1
#str 4
#enc 3
#att 9
#def 11
#prec 9
#mr 6
#mor 9
#gcost 0
#rcost 1
#darkvision 50
#weapon 20  -- bite
#animal
#aquatic
#berserk 1
#noitem
#stealthy 15
#end

#newmonster 3271
#name "Devilfish"
#spr1 "/oceania_sprites/2817_devilfish_1.tga"
#spr2 "/oceania_sprites/2817_devilfish_2.tga"
#descr "Devilfish are the primary inhabitants of the infernal seas. They are not very smart, and nor are they great combatants, but they are plentiful and easy to force into servitude."
#ap 22
#mapmove 2
#hp 22
#prot 5
#size 2
#str 15
#enc 3
#att 11
#def 11
#prec 9
#mr 11
#mor 10
#gcost 0
#rcost 1
#weapon 20  -- bite
#demon
#female
#aquatic
#animal
#noitem
#darkvision 100
#poisonres 50
#neednoteat
#supplybonus -5
#end

#newmonster 3272
#name "Great Devilfish"
#copyspr 3271
#descr "Great Devilfish are more difficult to find than lesser Devilfish, but they are worth the extra effort. They are both stronger than their cousins and armed with venom."
#ap 22
#mapmove 2
#hp 30
#prot 6
#size 3
#str 18
#enc 3
#att 13
#def 13
#prec 9
#mr 12
#mor 11
#gcost 0
#rcost 1
#weapon 30  -- venomous bite, strong
#weapon 944  -- barbed tail, weak poison
#demon
#female
#aquatic
#animal
#darkvision 100
#poisonres 75
#neednoteat
#noitem
#onebattlespell "Twist Fate"
#supplybonus -5
#end

#newmonster 3274
#name "Infernal Culler"
#spr1 "/oceania_sprites/2820_culler_1.tga"
#spr2 "/oceania_sprites/2820_culler_2.tga"
#descr "The Lords of the Inferno demand that the weak be destroyed. It is the duty of the Cullers to eliminate demons who fail in some way, but most practice their trade in weeding out the chaff from the fishes of the Infernal Seas. Woe be unto those who face them in battle, for the Oceanians, while seeking the Devilfish, have met and enticed the Cullers into service in the mortal realm."
#ap 16
#mapmove 3
#hp 30
#prot 5
#size 3
#str 16
#enc 2
#att 16
#def 11
#prec 13
#mr 14
#mor 16
#gcost 0
#rcost 1
#weapon 466    --apotropaic sword
#armor "Bronze Cuirass"     --bronze cuirass
#armor "Hoplite Helmet"     --hoplite helmet
#amphibian
#demon
#nametype 140
#stealthy
#assassin
#fireres 100
#flying
#darkvision 100
#poorleader
#noundeadleader
#nomagicleader
#popkill 15
#maxage 1000
#end

#newmonster 3275
#name "Blood Vortex" - unused watershape 1
#spr1 "/oceania_sprites/2820_blood_vortex_1.tga"
#spr2 "/oceania_sprites/2820_blood_vortex_2.tga"
#descr "The Blood Vortex is a demonic entity that cannot fully enter this realm, but through the spilling of sacrificial blood into water can turn its influence into a physical force. Its semi-corporeal form  can turn its enemy's weapons back against them and is nearly impossible to destroy when in the water, but is greatly reduced on land."
#ap 30
#mapmove 1
#hp 45
#prot 1
#size 6
#str 25
#enc 0
#att 9
#def 8
#prec 8
#mr 17
#mor 20
#gcost 0
#rcost 1
#weapon 90     -crush
#weapon 90     -crush
#weapon 90     -crush
#weapon 90     -crush
#heal
#regeneration 25
#amphibian
#demon
#nametype 140
#ethereal
#bloodvengeance 1
#fear 1
#fireres 100
#poisonres 100
#landshape 2822
#secondshape 2823
#neednoteat
#magicskill 7 3
#itemslots 28672   - 3 miscs
#noleader
#maxage 10000
#end

#newmonster 3276
#name "Blood Vortex"  - landshape
#spr1 "/oceania_sprites/2820_blood_vortex_3.tga"
#spr2 "/oceania_sprites/2820_blood_vortex_4.tga"
#descr "The Blood Vortex is a demonic entity that cannot fully enter this realm, but through the spilling of sacrificial blood into water can turn its influence into a physical force. Its semi-corporeal form  need not fear mundane weapons and is nearly impossible to destroy when in the water, but is greatly reduced on land."
#ap 18
#mapmove 3
#hp 30
#prot 2
#size 4
#str 20
#enc 0
#att 9
#def 8
#prec 8
#mr 17
#mor 30
#gcost 0
#rcost 1
#weapon 90     -crush
#weapon 90     -crush
#weapon 90     -crush
#weapon 360    -sticks and stones
#amphibian
#demon
#nametype 140
#ethereal
#bloodvengeance 1
#flying
#fear 1
#fireres 100
#poisonres 100
#watershape 2624
#regeneration 10
#neednoteat
#blind
#magicskill 7 3
#itemslots 28672   - 3 miscs
#noleader
#maxage 10000
#end

#newmonster 3277
#name "Blood Vortex" - unused watershape 2
#copyspr 2822
#descr "The Blood Vortex is a demonic entity that cannot fully enter this realm, but through the spilling of sacrificial blood into water can turn its influence into a physical force. Its semi-corporeal form  can turn its enemy's weapons back against them and is nearly impossible to destroy when in the water, but is greatly reduced on land."
#ap 30
#mapmove 1
#hp 16
#prot 1
#size 3
#str 20
#enc 0
#att 10
#def 10
#prec 8
#mr 17
#mor 30
#gcost 0
#rcost 1
#weapon 90     -crush
#weapon 90     -crush
#amphibian
#demon
#nametype 140
#heal
#regeneration 50
#ethereal
#bloodvengeance 1
#fear 1
#fireres 100
#poisonres 100
#landshape 2822
#firstshape 2821
#neednoteat
#blind
#magicskill 7 3
#itemslots 28672   - 3 miscs
#noleader
#maxage 10000
#end

#newmonster 3278
#name "Blood Vortex"  -  in use watershape
#spr1 "/oceania_sprites/2820_blood_vortex_3.tga"
#spr2 "/oceania_sprites/2820_blood_vortex_4.tga"
#descr "The Blood Vortex is a demonic entity that cannot fully enter this realm, but through the spilling of sacrificial blood into water can turn its influence into a physical force. Its semi-corporeal form need not fear mundane weapons and is nearly impossible to destroy when in the water,the swirling eddies turning enemies' weapons back against them."
#ap 18
#mapmove 2
#hp 35
#prot 1
#size 4
#str 25
#enc 0
#att 9
#def 11
#prec 8
#mr 17
#mor 30
#gcost 0
#rcost 1
#weapon 90     -crush
#weapon 90     -crush
#weapon 90     -crush
#weapon 90     -crush
#amphibian
#demon
#nametype 140
#ethereal
#bloodvengeance 3
#flying
#fear 1
#fireres 100
#poisonres 100
#landshape 3276
#neednoteat
#heal
#regeneration 25
#blind
#magicskill 7 3
#itemslots 28672   - 3 miscs
#noleader
#maxage 10000
#end

#newmonster 3279
#name "Inferno Born"   -- watershape
#copyspr 3256
#desc "Born to rock and roll"
#ap 26
#mapmove 1
#hp 25
#prot 4
#size 3
#resize 2
#str 16
#enc 3
#att 12
#def 12
#prec 10
#mr 11
#mor 12
#gcost 0
#rcost 1
#weapon 4    --Lance
#weapon 8    --broad sword
#weapon 55   --centuar hoof
#armor "Hoplite Helmet"
#armor "Bronze Cuirass"
#armor "Turtle Shell Shield"
#fireres 50
#amphibian
#heal
#itemslots 13446
#landshape 3280
#okundeadleader
#end

#newmonster 3280
#name "Inferno Born"   -- landshape
#copyspr 3256
#desc "Half breeds of Ichtycentaurs and demons, powerful warriors. et cetera, et cetera"
#ap 30
#mapmove 3
#hp 25
#prot 4
#size 3
#resize 2
#str 16
#enc 3
#att 12
#def 12
#prec 10
#mr 11
#mor 12
#gcost 0
#rcost 1
#weapon 4    --Lance
#weapon 8    --broad sword
#weapon 55   --centuar hoof
#armor "Hoplite Helmet"
#armor "Bronze Cuirass"
#armor "Turtle Shell Shield"
#fireres 50
#amphibian
#heal
#itemslots 13446
#watershape 3279
#okundeadleader
#end


#newmonster 3281
#name "Inferno's Bride"   -- watershape
#copyspr 3256
#desc "Ichtycentaur maidens sent to the inferno decades ago, recalled now to fight. Stunning beauty and resistant to fire."
#ap 26
#mapmove 1
#hp 20
#prot 4
#size 3
#resize 2
#str 12
#enc 3
#att 11
#def 11
#prec 10
#mr 15
#mor 12
#gcost 0
#rcost 1
#weapon 357    --light Lance
#weapon 55     --centuar hoof
#armor "Turtle Shell Shield"
#armor "Turtle Shell Cap"
#amphibian
#fireres 25
#female
#heal
#awe 2
#itemslots 13446
#landshape 3282
#okundeadleader
#goodleader
#end

#newmonster 3282
#name "Inferno's Bride"   -- landshape
#copyspr 3256
#desc "see above"
#ap 30
#mapmove 3
#hp 20
#prot 4
#size 3
#resize 2
#str 12
#enc 3
#att 11
#def 11
#prec 10
#mr 15
#mor 12
#gcost 0
#rcost 1
#weapon 357    --light Lance
#weapon 55     --centuar hoof
#armor "Turtle Shell Shield"
#armor "Turtle Shell Cap"
#amphibian
#fireres 25
#female
#heal
#awe 2
#itemslots 13446
#watershape 3281
#okundeadleader
#goodleader
#end


--- Pretenders ---

#newmonster 3285
#name "Drakaina"
#copyspr 1231
#copystats 1231
#restrictedgod 88
#end

#newmonster 3286
#name "Old Man of the Sea"
#copyspr 1232
#copystats 1232
#restrictedgod 88
#end

#newmonster 3287
#name "Lord of the Waves"
#copyspr 1233
#copystats 1233
#restrictedgod 88
#end

#newmonster 3288
#name "Dread Vortex"
#copyspr 3275
#descr "A swirling vortex of blood, this mindless force of nature has come to be revered by the Black Capricorns and now with the disapearance of the Pantokrator, its own divinity swells with the sacrifices that the Oceanians have made to it. Made of swirling water, it is nearly impossible to destroy and will refom whenever helpless bodies are dashed against the rocks in Oceanian shoals. It is most capable of mastering the magical forces from which it is made, but still inexpert at them."
#ap 30
#mapmove 1
#hp 70
#prot 3
#size 6
#str 25
#enc 0
#att 10
#def 10
#prec 8
#mr 17
#mor 50
#gcost 70
#rcost 1
#weapon 90     -crush
#weapon 90     -crush
#weapon 90     -crush
#weapon 90     -crush
#regeneration 40
#immortal
#inanimate
#aquatic
#ethereal
#fear 1
#blind
#fireres 100
#poisonres 100
#popkill 3
#magicskill 2 1     water available
#magicskill 7 1     blood available
#magicboost 2 -2    minus to water
#magicboost 7 -2    minus to blood
#pathcost 80
#startdom 1
#itemslots 28672   - 3 miscs
#noleader
#noundeadleader
#nomagicleader
#maxage 10000
#end

------- Spells

#newspell
#name "Barricuda Bodyguard"
#descr "The mage uses his own body as a focus to draw in a group of Blood Barricudas. These fish as small, but vicious, and will enter a blood frenzy if wounded."
#school 6
#researchlevel 0
#path 0 7
#pathlevel 0 1
#damage 3270
#effect 1
#nreff 1003
#fatiguecost 60
#explspr 10141
#spec 41943040
#restricted 88
#end

#newspell
#name "Barricuda Ambush"
#descr "Signaling through the oceans, a mage calls Blood Barricudas to come to his aid throughout a battle. They will arrive from all sides, including behind the enemy."
#school 6
#researchlevel 3
#path 0 2
#path 1 7
#pathlevel 0 1
#pathlevel 1 2
#damage 3270
#effect 43
#nreff 1015
#fatiguecost 300
#explspr 10141
#spec 41943040
#restricted 88
#end

#newspell
#name "Ichtydevil Patrol"
#descr "Through the sacrifice of virgins, a Black Capricorn is able to make contact with a trio of Ichtydevils traveling through the Infernal seas and call them to join him in his lab."
#school 6
#researchlevel 2
#path 0 7
#path 1 2
#pathlevel 0 2
#pathlevel 1 1
#damage 3260
#effect 10001
#nreff 3
#fatiguecost 1500
#spec 41943040
#restricted 88
#end

#newspell
#name "Contact Sea Fiends"
#descr "Not all Sea Fiends like to remain in the oceans of the mortal world while waiting to go to battle alongside the Oceanians. Instead they wait in the Infernal seas for a Black Capricorn to open a convenient gateway through human sacrifice."
#school 6
#researchlevel 2
#path 0 7
#path 1 2
#pathlevel 0 2
#pathlevel 1 1
#damage 3262
#effect 10001
#nreff 3
#fatiguecost 1500
#spec 41943040
#restricted 88
#end

#newspell
#name "Catch Devilfish"
#descr "Through their gateways into the Infernal Seas, Black Capricorns hang sacrifice victims until Devilfish come. Through a combination of negotiation and trickery, the Devilfish are brought into the mortal world to serve the mage."
#school 6
#researchlevel 1
#path 0 7
#path 1 2
#pathlevel 0 2
#pathlevel 1 1
#damage 3271
#effect 10001
#nreff 5
#fatiguecost 1000
#spec 41943040
#restricted 88
#end

#newspell
#name "Catch Great Devilfish"
#descr "When seeking Devilfish, Capricorns will occasionally find themselves dealing with a Great Devilfish instead. When this happens, they drop negotiations with the lesser Devilfish and focus on snaring the superior specimen."
#school 6
#researchlevel 3
#path 0 7
#path 1 2
#pathlevel 0 2
#pathlevel 1 1
#damage 3272
#effect 10001
#nreff 1
#fatiguecost 200
#spec 41943040  -- UW + only UW
#restricted 88
#end

#newspell
#name "Contact Infernal Culler"
#descr "The Black Capricorns open gateways to the Infernal Seas to seek out Devilfish, but sometimes make contact with better demons. The Culler is an executioner demon who is excellent at single combat, but is poor at leading troops."
#school 6
#researchlevel 5
#path 0 7
#pathlevel 0 3
#damage 3274
#effect 10021
#nreff 1
#fatiguecost 3000
#spec 8388608  -- UW
#restricted 88
#end

#newspell
#name "Send Culler"
#descr "Rather than calling one of the Infernal Cullers into his lab, a Black Capricorn may choose to send the demon directly to the target.This is usually less effective against well-armed foes or those hiding behind magic domes but can be useful in its expediency."
#school 6
#researchlevel 5
#path 0 7
#pathlevel 0 3
#damage 3274
#effect 10050
#nreff 1
#fatiguecost 1500
#spec 276824064  -- UW + remote target
#restricted 88
#end

#newspell
#name "Homecoming"
#descr "Decades ago, Ichtycentaur maidens were kidnapped and sent into the Inferno. In casting this spell, one of them and her half-demon children are brought back to fight for Oceania."
#school 6
#researchlevel 6
#path 0 7
#pathlevel 0 2
#damage 3281
#effect 10001
#nreff 1
#fatiguecost 1800
#spec 8388608
#restricted 88
#end


#name "Homecoming_p2"
#descr "part 2 of Homecoming spell, to summon a number of Inferno Born"
#school -1
#researchlevel 0
#path 0 7
#pathlevel 0 1
#damage 3279
#effect 10001
#nreff 3
#fatiguecost 0
#spec 8388608
#restricted 88
#end


#newspell
#name "Create Blood Vortex"
#descr "By spilling a huge amount of sacrificial blood into the sea, it is possible for a demon still residing in the Inferno to form a Blood Vortex and work alongside the mage who spilled the blood."
#school 6
#researchlevel 7
#path 0 7
#path 1 2
#pathlevel 0 4
#pathlevel 1 3
#damage 3278
#effect 10021
#nreff 1
#fatiguecost 5500
#restricted 88
#spec 41943040  -- UW + only UW
#end

#newspell
#name "Infernal Passage"
#descr "By mixing virgin blood with water, a mage can open a stable portal into the Inferno. Even more blood sacrifices are needed to bribe passage for an army and open a return portal. The ritual is simple despite being so costly."
#school 6
#researchlevel 8
#path 0 7
#pathlevel 0 2
#effect 10077
#fatiguecost 5000
#restricted 88
#spec 276824064 -- UW + remote target
#end

#newspell
#name "Ichtydevil Expedition"
#descr "While a Black Capricorn normally would call Ichtydevils to serve at his side, with greater understanding and greater payment of blood, he can instead send an army of Ichtydevils to any region of the world."
#school 6
#researchlevel 6
#path 0 7
#path 1 2
#pathlevel 0 2
#pathlevel 1 2
#damage 3260
#nreff 16
#effect 10037
#fatiguecost 6300
#spec 276824064 -- UW + remote target
#restricted 88
#end

#newspell
#name "Thrall Rustling"
#descr "Many of the thralls of Rlyeh are no more than sheep, which if one is sneaky enough, can be herded away from their shepards. Oceania has become quite adept at this and is able to steal the larger thralls to use in their own armies."
#school 0
#researchlevel 4
#path 0 2
#pathlevel 0 2
#effect 10001
#fatiguecost 500
#damage 425
#nreff 1008
#spec 8388608
#restricted 88
#end

#newspell
#name "Call Aboleth"
#descr "In this dark time, where almost all the oceans have succumbed to the dreamlands, all creatures have a common foe. This spell summons one of the last remaining aboleths, creatures from aeons past who have hidden from the dreams for ages. They now come forth to get their vengence."
#school 0
#researchlevel 6
#path 0 2
#pathlevel 0 4
#effect 10021
#fatiguecost 3000
#damage 1520
#spec 41943040
#restricted 88
#end

#newspell
#name "Call Siren"
#descr "With the coming of the Dreamlands most of the sirens have fled to the land and disappeared, but the Capricorns can still summon one if they perform the proper ritual."
#school 0
#researchlevel 5
#path 0 2
#pathlevel 0 3
#effect 10021
#fatiguecost 1500
#damage 1054
#spec 41943040
#restricted 88
#end

---- Magic Sites

#newsite 957
#name "Last Pearl Field"
#path 8
#level 0
#rarity 5
#loc 16416         -- unique (16384) sea (32)
#gems 4 1          -- pearls
#gems 2 1          -- water
#gems 6 2          -- nature
#homecom 1038      -- Capricorn
#homemon 3257      -- pearl gatherer
#res 125
#end

#newsite 958
#name "Bloody Shoal"
#path 7
#level 4
#rarity 5
#loc 16416         -- unique (16384) sea (32)
#gems 7 1
#homemon 3260      -- ichtydevil
#homemon 3262      -- sea fiend
#end

--- Nation

#selectnation 88
#name "Oceania"
#epithet "Seas of Blood"
#era 3
#descr "As the starspawn pursued their bloody conquest of the seas, the Oceanians found themselves attacked as they never had been before. Pressed and harried to the limits, the Oceanians were forced to retreat again and again before the otherworldy forces. Worse yet was the coming of the Dreamlands, a foe that no general can defeat which leaves nothing but madness in its wake. Even the great bishop fish fell to this inexorable foe. Finally in their last hidden citadel, they turned to the foul magic - Blood. Swearing pacts and striking deals, they have brought the Inferno into the seas to drive back the forces of R'lyeh. With their new allies in tow, the Oceanians have once again turned their eyes towrd conquering the land for their god. Although the Black Capricorns are now in charge, some Capricorns and many mermages still cling to the old ways"
#summary "Troops: Sacred Ichtycentaur heavy cavalry, mermen, and demons.

Mages: Strong Water, Nature, Blood, Some Earth, and Air.

Priests: Average"
#brief "Oceania returns with sacred Ichtycentaur cavalry, blood-using Black Capricorns, and amphibious demon summons and troops."
#flag "/oceania_sprites/LA_oceania_icon.tga"

#labcost 500
#templecost 400
#templepic 1          -- underwater


#startcom 1052        -- wavelord
#startscout 1050      -- merman scout
#startunittype1 1048  -- wave warrior
#startunitnbrs1 12
#startunittype2 3263  -- bronze sentinel
#startunitnbrs2 10

#addrecunit 1056      -- oceanian triton
#addrecunit 1046      -- merman
#addrecunit 1048      -- wave warrior
#addrecunit 3259      -- demonic triton
#addrecunit 3263      -- bronze sentinel
#addrecunit 3255      -- Abyssal guardian watershape

#addreccom 1050       -- merman scout
#addreccom 1052       -- wave lord
#addreccom 3269       -- demonic general
#addreccom 3265       -- Abyssal lord
#addreccom 1415       -- mermage
#addreccom 3283       -- acolyte of the shoal
#addreccom 3267       -- Black Capricorn

#hero1 3289	      -- Corrupted One
#multihero1 3262      -- sea fiend

#defcom1 1052         -- wave lord
#defunit1 1048        -- wave warrior
#defcom2 1415         -- mermage
#defunit2 3263        -- bronze sentinel
#defunit2b 3255       -- Abyssal guardian
#defmult1 20
#defmult2 20
#defmult2b 10

#startsite "Last Pearl Field"
#startsite "Bloody Shoal"
#uwnation
#sacrificedom

#startfort 13       -- kelp citadel
#defaultfort 41     -- castle
#swampfort 11       -- swamp fort
#uwfort 12          -- kelp fort
#deepfort 13        -- kelp citadel

#end