--
-- Sanguinia v1.20 Mod for Dominions III
-- Art and Mod By Zepath the Philosopher
-- Rebalanced and updated by Sombre
--
-- Illwinter Game Design
-- www.illwinter.com
--

------------------------------------------------------------------------------
-- Resources Used
------------------------------------------------------------------------------

-- Nation 91
-- Nametypes (none)
-- Units 2992-3018
-- Weapons 881-885
-- Armors 295-296
-- Sites 810-813


------------------------------------------------------------------------------
-- Version 1.20 Changes (Sombre, Globu)
------------------------------------------------------------------------------

---- Globu's changes ----

-- IDs shifted for MC compliance.

-- Several units that changed vanilla units have been given their own unit
-- IDs, leaving the stock units unchanged.

-- Added CBM changes to pretenders to avoid conflict with CBM (in the event
-- this mod loads before CBM and the copystats does not transfer CBM's
-- changes). This includes Sombre's added ones.

-- Some other minor changes made (namely the modname for standard format, the
-- description to reflect the update, some typos corrected, and filetype
-- switched to Unix).

-- All substantive changes from Zepath's original v1.1 have been commented.


---- Sombre's changes ----

-- Rebalanced according to CBM standards.

-- All vampire commanders given popkill flag (which was not available as a
-- modding command at the time of the mod's writing), and descriptions changed
-- to reflect this.

-- Added several new units (Conjurer, Vampire Harpy Scout, and three alternate
-- stock pretenders).

-- Removed weapon definition for Scimitar (with the appropriate units using
-- Falchion instead).

-- Removed two units (Enthralled Villager with quarterstaff and Enthralled
-- Militia with javelin). A small number of other tweaks made to specific
-- units.


------------------------------------------------------------------------------
-- General Mod Data
------------------------------------------------------------------------------

#modname "LA Nation: Sanguinia"
#description "Adds the Late Ages nation Sanguinia.

Art and Mod by Zepath the Philosopher.


Rebalanced and updated by Sombre.  Mod has been made MC-compliant."
#icon "./Sanguinia/mod_banner.tga"
#version 1.20
#domversion 3.01


------------------------------------------------------------------------------
-- Item Data
------------------------------------------------------------------------------

-- Globu change: Added definition for Warhorse Hoof from CBM to avoid
-- unsatisfied dependency. This entry is identical to the entry in CBM, and
-- therefore does not actually create a real conflict.

#newweapon 710
#name "Warhorse Hoof"
#dmg 12
#att 2
#def 0
#len 0
#bonus
#nostr
#end

#newweapon 881
#name "Rapier"
#att 1
#def 1
#dmg 5
#dt_normal
#len 2
#nratt 1
#sound 8
#rcost 3
#end

#newweapon 882
#name "Hand Scythe"
#att 0
#def 0
#dmg 3
#dt_normal
#len 1
#nratt 1
#sound 7
#rcost 0
#end

#newarmor 295
#name "Blood Plate Cuirass"
#type 5
#prot 15
#def 0
#enc 2
#rcost 10
#end

#newarmor 296
#name "Rags"
#type 5
#prot 4
#def 0
#enc 0
#rcost 0
#end

-- Sombre change: Removed.
-newweapon 880
-name "Scimitar"
-att 2
-def -1
-dmg 7
-dt_normal
-len 2
-nratt 1
-sound 8
-rcost 6
-end

#newweapon 883
#name "Kryss"
#att 0
#def 0
#dmg 4
#dt_normal
#len 1
#nratt 1
#sound 7
#rcost 5
#end

#newweapon 884
#name "Hand Crossbow"
#ammo 8
#att 2
#armorpiercing
#dmg 10
#flyspr 109 1
#nostr
#range 25
#nratt -2
#sound 13
#end

#newweapon 885
#name "Sacrificial Kryss"
#att 1
#def 0
#dmg 4
#dt_normal
#len 1
#nratt 1
#sound 7
#rcost 5
#end


------------------------------------------------------------------------------
-- Monster Data
------------------------------------------------------------------------------

#newmonster 2992
#name "Enthralled Villager"
#spr1 "./Sanguinia/recruit_villager1.tga"
#spr2 "./Sanguinia/recruit_villager2.tga"
#descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyally out of fear and the compulsion of their curse."
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 11
#enc 4
#att 8
#def 8
#prec 8
#mr 7
#mor 15
#gcost 4
#rcost 0
#weapon "Pitchfork"
#armor "Rags"
#poorleader
#nomagicleader
#noundeadleader
#nametype 104
#end

#newmonster 2993
#name "Enthralled Villager"
#spr1 "./Sanguinia/recruit_villagerclub1.tga"
#spr2 "./Sanguinia/recruit_villagerclub2.tga"
#descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyally out of fear and the compulsion of their curse."
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 11
#enc 4
#att 8
#def 8
#prec 8
#mr 7
#mor 15
#gcost 4
#rcost 1
#weapon "Club"
#armor "Buckler"
#armor "Rags"
#poorleader
#nomagicleader
#noundeadleader
#nametype 104
#end

-- Sombre change: Enthralled villager with quarterstaff removed, bringing the
-- total number of enthralled villager types from 5 to 4.

-newmonster xxxx
-name "Enthralled Villager"
-spr1 "./Sanguinia/recruit_villagerstaff1.tga"
-spr2 "./Sanguinia/recruit_villagerstaff2.tga"
-descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyally out of fear and the compulsion of their curse."
-ap 12
-mapmove 1
-hp 10
-prot 0
-size 2
-str 11
-enc 4
-att 8
-def 8
-prec 8
-mr 7
-mor 15
-gcost 4
-rcost 2
-weapon "Quarterstaff"
-armor "Rags"
-poorleader
-nomagicleader
-noundeadleader
-nametype 104
-end

#newmonster 2994
#name "Enthralled Villager"
#spr1 "./Sanguinia/recruit_villagerscythe1.tga"
#spr2 "./Sanguinia/recruit_villagerscythe2.tga"
#descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyaly out of fear and the compulsion of their curse."
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 11
#enc 4
#att 8
#def 8
#prec 8
#mr 7
#mor 15
#gcost 4
#rcost 1
#weapon "Hand Scythe"
#armor "Buckler"
#armor "Rags"
#poorleader
#nomagicleader
#noundeadleader
#nametype 104
#end

#newmonster 2995
#name "Enthralled Militia"
#spr1 "./Sanguinia/recruit_militia1.tga"
#spr2 "./Sanguinia/recruit_militia2.tga"
#descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyally out of fear and the compulsion of their curse."
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 11
#enc 4
#att 8
#def 8
#prec 8
#mr 7
#mor 15
#gcost 4
#rcost 1
#weapon "Spear"
#armor "Iron Cap"
#armor "Scale Mail Cuirass"
#armor "Buckler"
#poorleader
#nomagicleader
#noundeadleader
#nametype 104
#end

-- Sombre change: Removed second type of enthralled militia.

-newmonster xxxx
-name "Enthralled Militia"
-spr1 "./Sanguinia/recruit_militia1a.tga"
-spr2 "./Sanguinia/recruit_militia2a.tga"
-descr "Most human soldiers will not serve the Sanguine clan willingly and thus simple peasants are put under the curse of thralldom and made to fight with what weapons and tools they have available.  Most Thralls are pitifully weak-minded and have forgotten whatever fighting skill they once had, but serve loyaly out of fear and the compulsion of their curse."
-ap 12
-mapmove 1
-hp 10
-prot 0
-size 2
-str 11
-enc 4
-att 8
-def 8
-prec 8
-mr 7
-mor 15
-gcost 4
-rcost 1
-weapon "Spear"
-weapon "Javelin"
-armor "Iron Cap"
-armor "Scale Mail Cuirass"
-armor "Buckler"
-poorleader
-nomagicleader
-noundeadleader
-nametype 104
-end

#newmonster 3006
#name "Vampire Harpy"
#spr1 "./Sanguinia/recruit_bloodharpy1.tga"
#spr2 "./Sanguinia/recruit_bloodharpy2.tga"
#descr "Vampire harpies are foul creatures with the upper body of a woman and the lower body and wings of a huge vulture that live in secluded mountainside caves.  They are afflicted with the Red Thirst and depart their hideaways at night to drink the blood of farm animals, but are not fully undead.  Although cowardly and fragile, vampire harpies are useful for attacking weak and unsuspecting enemies."
#ap 4
#mapmove 3
#hp 8
#prot 0
#size 2
#str 8
#enc 3
#att 9
#def 10
#prec 8
#mr 11
#mor 8
#gcost 7
#rcost 1
#weapon "Claw"
#weapon "Claw"
#regeneration 5
#flying
#stealthy 0
#mountainsurvival
#okleader
#nomagicleader
#noundeadleader
#nametype 104
#end

#newmonster 3007
#name "Vampire Harpy Scout"
#spr1 "./Sanguinia/recruit_bloodharpy1.tga"
#spr2 "./Sanguinia/recruit_bloodharpy2.tga"
#descr "Vampire harpies are foul creatures with the upper body of a woman and the lower body and wings of a huge vulture that live in secluded mountainside caves.  They are afflicted with the Red Thirst and depart their hideaways at night to drink the blood of farm animals, but are not fully undead.  Although cowardly and fragile, vampire harpies are often used by sanguine nobles as scouts, with enchantments that allow them to see through the eyes of the foul creatures."
#ap 4
#mapmove 3
#hp 8
#prot 0
#size 2
#str 8
#enc 3
#att 9
#def 10
#prec 8
#mr 11
#mor 8
#gcost 7
#rcost 1
#weapon "Claw"
#weapon "Claw"
#regeneration 5
#flying
#stealthy 5
#mountainsurvival
#noleader
#nametype 104
#end

#newmonster 2996
#name "Blood Drake"
#spr1 "./Sanguinia/recruit_knight1.tga"
#spr2 "./Sanguinia/recruit_knight2.tga"
#descr "The knights of Felburg Keep were once humans in the service of Ulm, but now they have willing accepted both vampirism and a contract with demons in exchange for mortal power.  Calling themselves Blood Drakes, these brutal horsemen are closer to demons than vampires, but have the strengths of both.  The Blood Drakes are accomplished fighters who ride infernal steeds, gifts from the Heliophagii, that are not frightened by their inhumanity."

-- Sombre changes: Gcost 90 -> 70. Scimitar -> Falchion. Life Drain removed.
-- Hoof -> Warhorse Hoof (CBM).


#ap 20
#mapmove 2
#hp 17
#prot 0
#size 3
#str 15
#enc 5
#att 14
#def 11
#prec 10
#mr 11
#mor 15
#gcost 70
#rcost 1
#weapon "Falchion"
#weapon "Warhorse Hoof"
#armor "Full Helmet"
#armor "Blood Plate Cuirass"
#armor "Kite Shield"
#mounted
#regeneration 5
#poisonres 100
#coldres 50
#fireres 50
#demon
#animalawe 1
#goodleader
#nomagicleader
#okundeadleader
#nametype 104
#end

#newmonster 2997
#name "Stalker"
#spr1 "./Sanguinia/commander_stalker1.tga"
#spr2 "./Sanguinia/commander_stalker2.tga"
#descr "The reclusive Ravensholm vampires are known for their secrecy and silence.  What is not as widely known is that they are also lycanthropic bats.  As agents of the Sanguine clan, the Stalkers of Ravensholm are unmatched by their mortal counterparts.  Stalkers can transform at will into bat form and fly great distances in the blackness of night, yet they are more effective as spies when in humanoid form. Vampires of Ravensholm have learned how to slake the Red Thirst without killing their sleeping prey and will cause no loss of population."
-- Sombre changes: Description only (last line added).
#ap 12
#mapmove 2
#hp 18
#prot 0
#size 2
#str 12
#enc 0
#att 11
#def 11
#prec 11
#mr 14
#mor 14
#gcost 80
#rcost 1
#weapon "Life Drain"
#weapon "Claws"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#stealthy 20
#neednoteat
#spy
#immortal
#animalawe 1
#shapechange 2998
#noleader
#nomagicleader
#noundeadleader
#nametype 131
#end

#newmonster 2998
#name "Stalker"
#spr1 "./Sanguinia/commander_stalker1a.tga"
#spr2 "./Sanguinia/commander_stalker2a.tga"
#descr "The reclusive Ravensholm vampires are known for their secrecy and silence.  What is not so widely known is that they are also lycanthropic bats.  As agents of the Sanguine clan, the Stalkers of Ravensholm are unmatched by their mortal counterparts.  Stalkers can transform at will into bat form and fly great distances in the blackness of night, yet they are more effective as spies when in humanoid form. Vampires of Ravensholm have learned how to slake the Red Thirst without killing their sleeping prey and will cause no loss of population."
-- Sombre changes: Description only (last line added).
#ap 14
#mapmove 3
#hp 8
#prot 0
#size 2
#str 4
#enc 0
#att 10
#def 10
#prec 11
#mr 14
#mor 14
#gcost 80
#rcost 1
#weapon "Bite"
#regeneration 10
#poisonres 100
#coldres 100
#neednoteat
#undead
#stealthy 20
#immortal
#flying
#animalawe 1
#shapechange 2997
#noleader
#nomagicleader
#noundeadleader
#nametype 131
#end

#newmonster 2999
#name "Death Dealer"
#spr1 "./Sanguinia/commander_dealer1.tga"
#spr2 "./Sanguinia/commander_dealer2.tga"
#descr "The black spires of Ravensholm Castle are home to a reclusive clan of vampires. The warriors of this clan train in the art of inflitration and assassination. Now that the clans have united, these Death Dealers serve the Sanguine lords by cutting short the lives of enemy commanders. They can move virtually undetected through enemy provinces and make assassination attempts. Vampires of Ravensholm have learned how to slake the Red Thirst without killing their sleeping prey and will cause no loss of population."
-- Sombre changes: Description only (last line added).
#ap 12
#mapmove 2
#hp 22
#prot 0
#size 2
#str 13
#enc 0
#att 11
#def 11
#prec 11
#mr 15
#mor 14
#gcost 120
#rcost 1
#weapon "Paralyze"
#weapon "Poison Dagger"
#weapon "Poison Dagger"
#weapon "Crossbow"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#stealthy 0
#neednoteat
#assassin
#immortal
#ambidextrous
#animalawe 1
#noleader
#nomagicleader
#noundeadleader
#nametype 131
#end

#newmonster 3000
#name "Sanguine Reeve"
#spr1 "./Sanguinia/commander_reeve1.tga"
#spr2 "./Sanguinia/commander_reeve2.tga"
#descr "Reeves are the lesser nobles of the Sanguine clan. They are usually younger vampires that have not yet manifested their full power and cannot fly like Ulmic vampires. They appear and dress similar to human lords and wield the rapier with great skill.  Reeves are able to command significant groups of thralls and are able to draw upon the magic properties of blood. Reeves can regenerate wounds and are superior to humans in every way, but unlike the higher aristocracy of Sanguinia, they will not rise again after falling in battle. The Red Thirst of the Reeve is not fully formed and can be sated by a cull of a mere ten serfs each month."
-- Sombre changes: Description. Gcost 200 -> 170. Immortal flag removed; popkill 1 and heal flags added.
#ap 12
#mapmove 2
#hp 22
#prot 0
#size 2
#str 13
#enc 0
#att 11
#def 11
#prec 11
#mr 15
#mor 14
#gcost 170
#rcost 1
#weapon "Rapier"
#weapon "Life Drain"
#armor "Plate Cuirass"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#popkill 1
#heal
#magicskill 7 1
#magicskill 8 1
#holy
#animalawe 1
#ambidextrous 2
#goodleader
#nomagicleader
#okundeadleader
#nametype 131
#end

#newmonster 3001
#name "Bloodletter"
#spr1 "./Sanguinia/commander_bloodletter1.tga"
#spr2 "./Sanguinia/commander_bloodletter2.tga"
#descr "Although weak, wizened, and pale even by vampiric standards, the Bloodletters are the architects of Sanguinia.  Once a disunited group of independent vampires studying dark rituals only in secret, the Bloodletters have formed a cabal to increase their collective knowledge.  Bloodletters are powerful blood mages and spread the dominion of the new god by performing ritual bloodlettings of mortal maidens. The Red Thirst of the Bloodletter is sated only by a cull of thirty serfs per month."
-- Sombre changes: Description. Popkill 3 flag added.
#ap 22
#mapmove 2
#hp 14
#prot 0
#size 3
#str 9
#enc 4
#att 10
#def 10
#prec 10
#mr 14
#mor 15
#gcost 300
#rcost 1
#weapon "Life Drain"
#weapon "Hoof"
#mounted
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#immortal
#popkill 3
#douse 1
#animalawe 1
#magicskill 7 3
#magicskill 8 2
#holy
#poorleader
#nomagicleader
#goodundeadleader
#nametype 104
#end

#newmonster 3002
#name "Sanquine Count"
#spr1 "./Sanguinia/commander_count1.tga"
#spr2 "./Sanguinia/commander_count2.tga"
#descr "Leaders of the Sanguine clan, the Counts are powerful vampires similar to the vampire counts of Ulm although they cannot fly.  Counts wear a cuirass of steel enchanted with blood magic and wield the rapier with the skill of an accomplished fencer.  They are strong blood and earth mages, and have more than once called upon the knights of Inferno for aid. The Red Thirst of the Count is sated only by a cull of twenty serfs per month."
-- Sombre changes: Description. Popkill 2 flag added.
#ap 12
#mapmove 2
#hp 25
#prot 0
#size 2
#str 14
#enc 0
#att 12
#def 12
#prec 12
#mr 16
#mor 14
#gcost 350
#rcost 1
#weapon "Rapier"
#weapon "Life Drain"
#armor "Blood Plate Cuirass"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#immortal
#popkill 2
#animalawe 1
#magicskill 7 2
#magicskill 3 2
#magicskill 8 1
#holy
#ambidextrous 3
#expertleader
#nomagicleader
#okundeadleader
#nametype 131
#end

#newmonster 3003
#name "Sanguine Countess"
#spr1 "./Sanguinia/commander_countess1.tga"
#spr2 "./Sanguinia/commander_countess2.tga"
#descr "The female vampires of the Sanguine clan are strikingly beautiful, but deadly.  They have a penchant for divinations and the oracles cast by Sanguine Countesses are highly respected by other vampires.  Countesses are strong blood and astral mages, and have been known to call upon otherworldly Horrors to further their goals. The Red Thirst of the Countess is sated only by a cull of twenty serfs per month."
-- Sombre changes: Description. Popkill 2 flag added.
#ap 12
#mapmove 2
#hp 20
#prot 0
#size 2
#str 12
#enc 0
#att 12
#def 12
#prec 12
#mr 15
#mor 14
#gcost 315
#rcost 1
#weapon "Life Drain"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#immortal
#popkill 2
#female
#animalawe 1
#magicskill 7 2
#magicskill 4 2
#magicskill 8 1
#holy
#expertleader
#nomagicleader
#okundeadleader
#nametype 132
#end

-- Sombre change: Added new unit Conjurer.
#newmonster 3012
#copystats 94
#copyspr 94
#name "Conjurer"
#descr "Unlike their Ulmish counterparts, the nobles of Sanguinia do not dabble in the lore of death beyond raising undead servants with their natural powers. Being aristocratic immortals with absolute control over a terrified populace, death was a matter beneath interest, strongly associated with the lower orders. Recently a secretive cabal of conjurers sought out the Sanguine clan, seeking their ancient knowledge. Proving useful for more menial tasks, these conjurers are now widespread in Sanguinia and are allowed to operate without the curse of thralldom."
#gcost 80
#end


------------------------------------------------------------------------------
--Heroes
------------------------------------------------------------------------------

#newmonster 3004
#name "Original Vampire"
#spr1 "./Sanguinia/hero_alucard1.tga"
#spr2 "./Sanguinia/hero_alucard2.tga"
#descr "Claiming to be the first vampire to ever stalk the night in search of blood, this red-garbed and shadowy-eyed rogue has chosen to fight for the Sanguine clan in the name of the new vampiric nation.  The Original Vampire appears relatively normal for a vampire, but is known for his unnusual tastes and unsettling conversation.  Many suspect, even among fellow vampires, that he is not truly what he claims to be.  Whatever the case, the Original Vampire is able to move unseen at will and takes great pleasure in assassinating his foes. The Red Thirst of the Original is sated only by a cull of one hundred and ten serfs per month."
-- Sombre changes: Description. Popkill 11 flag added.
#ap 12
#mapmove 2
#hp 22
#prot 0
#size 2
#str 13
#enc 0
#att 13
#def 13
#prec 13
#mr 15
#mor 18
#gcost 1
#rcost 1
#weapon "Paralyze"
#weapon "Poison Dagger"
#weapon "Hand Crossbow"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#stealthy 20
#horrormark
#assassin
#neednoteat
#immortal
#popkill 11
#flying
#animalawe 1
#secondshape 3005 -- Blood Horror
#ambidextrous 2
#noleader
#nomagicleader
#noundeadleader
#nametype 131
#end

#newmonster 3005
#name "Blood Horror"
#spr1 "./Sanguinia/hero_alucard1a.tga"
#spr2 "./Sanguinia/hero_alucard2a.tga"
#descr "The Blood Horror is a terrifying manifestation of the Red Thirst.  It is the true form of the Original Vampire, revealed when he is wounded and his foul blood spills upon the ground.  The Horror is quite powerful, consuming and destroying all living things in its vicinity."
#ap 20
#mapmove 2
#hp 55
#prot 0
#size 3
#str 13
#enc 0
#att 13
#def 13
#prec 13
#mr 15
#mor 30
#gcost 1
#rcost 1
#weapon "Area Death"
#regeneration 25
#poisonres 100
#coldres 100
#fireres 100
#undead
#stealthy 20
#horrormark
#neednoteat
#assassin
#immortal
#fear 5
#animalawe 1
#firstshape 3004 -- Original Vampire
#poorleader
#nomagicleader
#noundeadleader
#nametype 131
#end


#newmonster 3008
#name "Sanguine Patriarch"
#spr1 "./Sanguinia/hero_lord1.tga"
#spr2 "./Sanguinia/hero_lord2.tga"
#descr "After more than a century of slumber, the progenitor of the bloodline has heard the call of the new god and returned to lead the Sanguine clan once more through this time of struggle.  The Sanguine Patriarch was one of the first vampires to receive the curse of the Red Thirst from an earlier Pantokrator as punishment for the terrible sin of regicide.  Thus, like other vampire lords he is an ancient being, emaciated and hideous, but possessing of awesome power.  Unlike most Sanguine vampires, he has the power of flight.  The Patriarch is also a potent blood and earth mage and is able to perform blootlettings at a temple to spread the power of the god's dominion.  The Red Thirst of the Patriarch is sated only by a cull of ninety serfs per month."
-- Sombre changes: Description. Popkill 9 flag added.
#ap 14
#mapmove 3
#hp 28
#prot 0
#size 2
#str 14
#enc 0
#att 12
#def 12
#prec 12
#mr 16
#mor 14
#gcost 1
#rcost 1
#weapon "Sacrificial Kryss"
#weapon "Life Drain"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#flying
#immortal
#popkill 9
#animalawe 1
#magicskill 7 3
#magicskill 3 3
#magicskill 8 1
#holy
#ambidextrous 3
#expertleader
#nomagicleader
#goodundeadleader
#nametype 131
#end

#newmonster 3009
#name "Nightmare Champion"
#spr1 "./Sanguinia/hero_nightmare1.tga"
#spr2 "./Sanguinia/hero_nightmare2.tga"
#descr "Having won favor with the Heliophagii, this Blood Drake warrior has been elevated to the rank of champion and gifted by the infernal powers with a nightmare mount.  The nightmare is a demonic black horse whose mane, hooves, and tail are ablaze with hellish fire.  This mount enables the champion to fly and strikes fear in the hearts of those near him.  The champion himself is almost fully a demon and has strength far superior to any mortal."
-- Sombre changes: Scimitar -> Falchion.
#ap 20
#mapmove 2
#hp 25
#prot 0
#size 3
#str 20
#enc 5
#att 14
#def 11
#prec 10
#mr 13
#mor 16
#gcost 1
#rcost 1
#weapon "Scimitar"
#weapon "Life Drain"
#weapon "Hoof"
#armor "Full Helmet"
#armor "Blood Plate Cuirass"
#armor "Kite Shield"
#mounted
#regeneration 5
#poisonres 100
#fireres 100
#demon
#flying
#fear 3
#animalawe 1
#ambidextrous 2
#expertleader
#nomagicleader
#okundeadleader
#nametype 104
#end

#newmonster 3010
#name "Sacrifice"
#spr1 "./Sanguinia/hero_sacrifice1.tga"
#spr2 "./Sanguinia/hero_sacrifice2.tga"
#descr "Human children are often sacrificed to the god of Sanguinia, their blood and life spilling out and its power feeding the foul magics of the Bloodletters.  Yet one sacrificial victim, a young girl of only eight years survived the ritual by a means still unknown to even the most learned Sanguine mages.  Now she stalks the night, thirsting for fear in the way a vampire seeks blood.  Her open throat bleeds still and the gaze of the Sacrifice is said to stop the heart of even the most courageous man.  Not even Vampire Lords dare approach her although she often follows the armies of the vampires when they march."
#ap 12
#mapmove 2
#hp 6
#prot 15
#size 1
#str 4
#enc 0
#att 15
#def 10
#prec 10
#mr 16
#mor 30
#gcost 1
#rcost 1
#weapon "Paralyze"
#weapon "Fear"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#female
#immortal
#stealthy 20
#animalawe 1
#fear 10
#noleader
#nomagicleader
#noundeadleader
#nametype 132
#end

#newmonster 3011
#name "Sanguine Matriarch"
#spr1 "./Sanguinia/hero_lady1.tga"
#spr2 "./Sanguinia/hero_lady2.tga"
#descr "Risen from her unnatural sleep, the Matriarch is bride to the progenitor of the Sanguine clan.  She was the first mortal he turned to vampirism so many ages ago and she has shared this blood-drenched eternity with him.  With the coming of the god and the creation of the vampire kingdom, the Matriarch has chosen to lead the clan's armies personally.  Yet she is a powerful figure on her own.  The Matriarch carries a chalice filled with angel's blood, a delicacy among vampires, which she imbibes to receive visions of future events.  It is said among the nobility that she has foreseen the ultimate victory of the nation. The Red Thirst of the Matriarch is sated only by a cull of sixty serfs per month."
-- Sombre change: Description. Added popkill 6 flag.
-- Globu change: Typo "Matirarch" in name corrected.
#ap 14
#mapmove 3
#hp 28
#prot 0
#size 2
#str 14
#enc 0
#att 12
#def 12
#prec 12
#mr 16
#mor 14
#gcost 1
#rcost 1
#weapon "Life Drain"
#regeneration 10
#poisonres 100
#coldres 100
#undead
#neednoteat
#flying
#immortal
#popkill 6
#animalawe 1
#magicskill 7 3
#magicskill 4 3
#magicskill 8 1
#female
#holy
#expertleader
#nomagicleader
#okundeadleader
#nametype 132
#end

-- Globu change: In its original form, Zepath's mod changes vanilla Dom3
-- vampires to have different sprites and the animalawe flag. Removed this
-- change, instead creating a new unit with the desired characteristics for
-- Sanguinia's usage. (It is only used in Sanguinia's PD.)

#newmonster 3018
#copystats 405 -- Vampire
#spr1 "./Sanguinia/vampire1.tga"
#spr2 "./Sanguinia/vampire2.tga"
#animalawe 1
#end

-- Globu change: Global changes to vanilla units disabled. (Vampire Lord,
-- Blood Slave, Vampire Count and Thrall.)

-selectmonster 404 -- Vampire Lord
-spr1 "./Sanguinia/commander_lord1.tga"
-spr2 "./Sanguinia/commander_lord2.tga"
-weapon "Kryss"
-weapon "Life Drain"
-animalawe 1
-end

-- Globu change: Global Blood Slave sprite change disabled.
-selectmonster 326 -- Blood Slave
-spr1 "./Sanguinia/bloodslave.tga"
-spr2 "./Sanguinia/bloodslave.tga"
-end

-- Globu change: Global Vampire Count sprite change disabled.
-selectmonster 1019 -- Vampire Count
-spr1 "./Sanguinia/count1.tga"
-spr2 "./Sanguinia/count2.tga"
-animalawe 1
-end

-selectmonster 1022 -- Thrall
-spr1 "./Sanguinia/recruit_villager1.tga"
-spr2 "./Sanguinia/recruit_villager2.tga"
-end


------------------------------------------------------------------------------
-- Pretender Data
------------------------------------------------------------------------------

-- Sanguinia-specific Vampire Queen

-- Globu change: Changed it to make new pretender with Zepath's custom
-- Pretender Queen graphic and animal awe flag, rather than changing the base
-- pretender. Also added CBM's changes to gcost, stealthy and pathcost in
-- order to retain those changes in the event that this mod loads before CBM.
#newmonster 3013
#copystats 862
#spr1 "./Sanguinia/pretender_queen1.tga"
#spr2 "./Sanguinia/pretender_queen2.tga"
#animalawe 1
#gcost 110
#stealthy 20
#pathcost 30
#restrictedgod 91
#nametype 103
#end

-- Sombre changes: Added Son of Fenrir, Bitch Queen and Lord of the Night
-- pretenders below.

-- Globu change: Duplicated changes from CBM to these pretenders to retain
-- those changes in the event that this mod loads before CBM.

-- Moloch

#newmonster 3014
#copystats 120
#copyspr 120
#gcost 125 -- CBM change
#restrictedgod 91
#end

-- Son of Fenrir

#newmonster 3015
#copystats 1229
#copyspr 1229
#gcost 25
#name "Son of Fenrir"
#stealth 10
#domsummon2 1224
#descr "The Son of Fenrir is the offspring of one of the great Adversaries. He is a huge and very powerful wolf. He is also most cunning and skilled in the paths of water and nature. He has inherited the foul temper of his father and is prone to go berserk if anyone opposes him. The Son of Fenrir is terrifying and most mortals will run in fear when they see him. Lesser wolves are drawn to his side within his own dominion, and whenever he enters battle."
#onebattlespell "Howl"
#restrictedgod 91
#end

-- Bitch Queen

#newmonster 3016
#copystats 401
#copyspr 401
#gcost 0
#restrictedgod 91
#end

-- Lord of the Night (with description tweak)

#newmonster 3017
#copystats 604
#copyspr 604
#name "Lord of the Night"
#descr "The Lord of the Night is a terrible being risen from the darkest forests of the world. It resembles a human with the wings and head of a bat. The Lord of the Night can call demonic bats to aid him in battle and he is skilled in both Blood and Death magic. The Lord of the Night is stealthy and can travel unseen under the night skies. Like the dark creatures under his watch, the Lord of the Night craves blood and human sacrifice."
#magicskill 5 2
#gcost 100
#att 13
#def 13
#spreaddom 2
#restrictedgod 91
#end



------------------------------------------------------------------------------
-- Site Data
------------------------------------------------------------------------------

#newsite 810
#name "Felburg Keep"
#path 3
#level 0
#rarity 5
#gems 3 1
#homemon 2996 -- Blood Drake
#end

#newsite 811
#name "Ravensholm Castle"
#path 5
#level 0
#rarity 5
#gems 5 1
#homecom 2997 -- Stalker
#homecom 2999 -- Death Dealer
#end

#newsite 812
#name "Sanguine Lair"
#path 4
#level 0
#rarity 5
#gems 4 1
#homecom 3002 -- Sanguine Count
#homecom 3003 -- Sanguine Countess
#end

#newsite 813
#name "Tower of Sacrifices"
#path 7
#level 0
#rarity 5
#gems 7 1
#homecom 3001 -- Bloodletter
#end


------------------------------------------------------------------------------
-- Nation Data
------------------------------------------------------------------------------

#selectnation 91
#name "Sanguinia"
#epithet "Vampire Counts"
#era 3
#descr "Unknown to mortals, undying sanguivorous creatures of terrifying power - vampires - have long contested one another for rulership of their elite, enigmatic society on the fringes of human lands.  When the Malediction befell the nation of Ulm, the vampires who lived secretly on that kingdom's periphery seized the opportunity to unite and forge a new dominion.  The Bloodletters, a cabal of wizened, shriveled vampire-mages, speak of a new god who will lay the world of mortals bare for domination by vampiric overlords.  Under their guidance and ritual blood-spilling, the Counts of the Sanguine clan have united the vampire clans, revealed themselves to mortals, enthralled entire villages to their service, and created a new kingdom.  To strengthen their realm even more, the Bloodletters have contacted the Heliophagii who advise and aid the vampiric masters of Sanguinia in sating their thirst for the blood of the world."
#summary "* Race: Vampires & enthralled humans.

* Military: Very weak but cheap thralls, powerful vampire commanders.

* Magic: Blood, Earth, Astral.

* Priests: Weak."
#brief "From their stark mountainside castles a race of vampires has enthralled an unsuspecting human kingdom and risen to power.  The vampires of Sanguinia are powerful blood mages who can perform blood sacrifices."
#flag "./Sanguinia/sanguinia_icon.tga"
#color 0.7 0.2 0.2
#idealcold 0

#clearrec
#addrecunit 2992 -- Enthralled Villager with Pitchfork
#addrecunit 2993 -- Enthralled Villager with Club
#addrecunit 2994 -- Enthralled Villager with Scythe
#addrecunit 2995 -- Enthralled Militia with Spear/Buckler
#addrecunit 3006 -- Vampire Harpy
#addreccom 3007 -- Vampire Harpy Scout
#addreccom 3012 -- Conjurer
#addreccom 3000 -- Sanguine Reeve
#defcom1 3000 -- Sanguine Reeve
#defcom2 3000 -- Sanguine Reeve
#defunit1 2992 -- Enthralled Villager with Pitchfork
#defunit1b 2993 -- Enthralled Villager with Club
#defunit2 2995 -- Enthralled Militia
#defunit2b 3018 -- Vampire
#defmult1 25
#defmult1b 15
#defmult2 15
#defmult2b 5
#hero1 3004 -- Original Vampire
#hero2 3008 -- Sanguine Patriarch
#hero3 3010 -- Sacrifice
#hero4 3011 -- Sanguine Matriarch
#multihero1 3009 -- Nightmare Champion
#startcom 3000 -- Sanguine Reeve
#startunittype1 2992 -- Enthralled Villager with Pitchfork
#startunittype2 2993 -- Enthralled Villager with Club
#startunitnbrs1 20
#startunitnbrs2 20
#startscout 2997 -- Stalker
#templepic 1
#startfort 17
#defaultfort 2
#farmfort 7
#mountainfort 17
#forestfort 17
#swampfort 11
#clearsites
#startsite "Ravensholm Castle"
#startsite "Felburg Keep"
#startsite "Sanguine Lair"
#startsite "Tower of Sacrifices"
#bloodnation
#dyingdom
#sacrificedom
#end



