#modname "Warhammer MA: Orcs and Goblins"
#description "Warhammer MA: Orcs and Goblins. Based on Warhammer Fantasy Battle by Games Workshop. For Gork or maybe Mork."
#icon "./Warhammer Orcs and Goblins/logo.tga"

#version 0.3

---- The Future
-- Everything! Seriously we have just started here...
-- pillage bonus/penalies?
-- Sprites for units still missing them
-- Planned units not yet finished
-- Orc & Goblin Spells


---- version 0.1
-- CONTENT 
-- Orcs: basic Orc Boyz, Orc Boyz with spears and orc Arrer Boyz 
-- Goblins: goblins and goblin arrer boyz (currently using the Gnoblar Sprite from Somber so I could see them)
-- Other: Trolls and Snotlings are working, along with the special Snotling throwing mushroom
-- Commanders: Currently only the Orc Big Boss
-- PD, starting sites, some starting troops present.

---- version 0.11
-- price/statistic adjustments for most units
-- weapons added � troll vomit, Bash'em Ladz 
-- Troops updated/added: Goblin(spear), Orc Big 'Uns
-- Commanders updated/added: Orc Warboss, Goblin Scout, Orc Shaman, Goblin Shaman

---- Version 0.2
-- All common troops & commanders preseant except the 3 summons
-- Second shape added for shaman (not working)
-- MC compliant except for nation numbers
-- Placeholders added for Darklands and Badlands Units

---- Version 0.21
-- Troll Vomit attack made ammo 2 and trolls cap only
-- Starting forces changed to goblins
-- Text errors fixed

---- Version 0.22
-- Secondhapes working for shamans (Uses Fall Bears, Spring Hawks and Winter Wolves)
-- B.O and S.O troops added
-- N.G troops, fanatic & netter added
-- Wolf Riders added
-- F.G archers added (Sprits still needed)
-- Orc and Savage Orc Great Shamans Added

---- Version 0.3
-- Kianduatha stages a coup, begins maintaining mod
-- Complete reorganization of troop and commander lineup
-- Waaghboys!





----Uses ID numbers (most of these are currently unused, reserve while the mod is being built)

--monsters 3660-3700

--weapons  955-973

--armour 356-359

--sites 990-992

--nation 71

--spells (?????)

-------- New Weapons


#newweapon 955
#name "Choppa" -- Orc cross betwen a sword and a large cleaver
#dmg 7
#att 1
#def 0
#len 2
#rcost 3
#sound 8
#end

#newweapon 956
#name "Big Choppa" -- Orc cross betwen a sword and a large cleaver
#dmg 10
#att 2
#def 1
#len 3
#rcost 5
#sound 10
#twohanded
#end

#newweapon 957
#name "Bash'em Ladz"  -- Represented the extra oomph Orcs in Warhammer get in the first round of combat.
#ammo 1
#att 1
#bonus
#def 0
#dmg 9
#len 2
#nostr
#rcost 0
#sound 8
#end

#newweapon 958
#name "Troll Vomit"
#dmg 3
#att 0
#aoe 1
#def 0
#range -2
#rcost 0
#armorpiercing
#bonus
#nostr
#secondaryeffectalways 329      -Slime-
#flyspr 313 4
#ammo 2
#sound 83
#end

#newweapon 959
#name "Stinky Mushroom"
#dmg 1
#nostr
#att 0
#def 0
#range -1
#ammo 1
#sound 46
#dt_poison
#poison
#aoe 1
#secondaryeffectalways 50
#flyspr 404 3
#explspr 10124
#end

#newweapon 960
#name "Boar Tusks" - tusks for the boars ridden by orcs and savage orcs
#dmg 0
#att -1
#def -1
#len 0
#charge
#bonus
#sound 38
#end

#newweapon 962
#name "Fanatic Ball" - Fanatic Ball & Chain
#dmg 12
#nratt 2
#att 10
#def -5
#aoe 1
#len 4
#rcost 10
#flail
#sound 11
#armorpiercing
#nostr
#end


-------- New Armour


#newarmor 356
#name "Warpaint"
#type 4
#prot 40
#def 2
#enc 0
#rcost 0
#end

#newarmor 357
#name "Spinning Ball"
#type 4
#prot 40
#def 3
#enc 0
#rcost 0
#end

------ Recruits/Summons (3800-3818)

---- Common Orcs 

-- Orc Boyz (Choppa)
#newmonster 3660
#spr1 "./Warhammer Orcs and Goblins/OrcBoyz.tga"
#spr2 "./Warhammer Orcs and Goblins/OrcBoyz2.tga"
#name "Orc Boyz"
#descr "Orcs often known as Orc Boyz or just Da Boys, Orcs are the heart of most greenskin tribes. Orcs are a warrior race and there is nothing they like as much as a good scrap, in fact, it is hard to get Orcs to stop fighting. If there are no other races around to be done the orcs will often fight with one another. Wounds that would be fatal for other warriors are often shrugged off by orcs, such as severed limbs. All orcs are so excited to enter battle that their first strike carries an extra punch! These orcs are armed with choppas."
#hp 14
#size 2
#prot 5
#mor 10
#mr 10
#enc 3
#str 12
#att 10
#def 9
#prec 10
#mapmove 2
#ap 10
#gcost 12
#rcost 1
#armor "Shield"
#armor "Leather Hauberk"
#weapon "Choppa"
#weapon "Bash'em Ladz"
#maxage 45
#startage 20
#heal
#nametype 159
#end

-- Orc Boyz (Spear)
#newmonster 3661
#spr1 "./Warhammer Orcs and Goblins/OrcBoyzSpear.tga"
#spr2 "./Warhammer Orcs and Goblins/OrcBoyzSpear2.tga"
#name "Orc Boyz with Spears"
#descr "Orcs often known as Orc Boyz or just Da Boys, Orcs are the heart of most greenskin tribes. Orcs are a warrior race and there is nothing they like as much as a good scrap, in fact, it is hard to get Orcs to stop fighting. If there are no other races around to be done the orcs will often fight with one another. Wounds that would be fatal for other warriors are often shrugged off by orcs, such as severed limbs.  All orcs are so excited to enter battle that their first strike carries an extra punch! These orcs are armed with spears with heads so large they act like glaves."
#hp 14
#size 2
#prot 5
#mor 10
#mr 10
#enc 3
#str 12
#att 10
#def 9
#prec 10
#mapmove 2
#ap 10
#gcost 12
#rcost 1
#armor "Shield"
#armor "Leather Hauberk"
#weapon "Spear"
#weapon "Bash'em Ladz"
#maxage 45
#startage 20
#heal
#nametype 159
#end

-- Orc Arrer Boyz
#newmonster 3662
#spr1 "./Warhammer Orcs and Goblins/OrcArrerBoyz.tga"
#spr2 "./Warhammer Orcs and Goblins/OrcArrerBoyz2.tga"
#name "Orc Arrer Boyz"
#descr "Some Orcs carry bows, something that the rest of Da Boyz find a bit odd as it is somewhat 'Gobliny.' These Orc Arrer Boyz have proven themselves in combat, and have a nasty tendency to practice their archery in camp - often at mobs that have mocked to them before - so other Orc Boyz usually keep their muttering to themselves.  Arrer Boyz share other Orcs distain for wounds that would kill most fighters and seem to recover from even crippling injuries given crude medical care."
#hp 14
#size 2
#prot 5
#mor 10
#mr 10
#enc 3
#str 12
#att 10
#def 9
#prec 10
#mapmove 2
#ap 10
#gcost 13
#rcost 1
#armor "Leather Hauberk"
#weapon "Choppa"
#weapon "Bash'em Ladz"
#weapon "Short Bow"
#maxage 45
#startage 20
#heal
#nametype 159
#end

-- Orc Boyz (Big 'Uns)
#newmonster 3688
#spr1 "./Warhammer Orcs and Goblins/OrcBigUn.tga"
#spr2 "./Warhammer Orcs and Goblins/OrcBigUn2.tga"
#name "Orc Big 'Uns"
#descr "The largest and strongest of Da Boyz tend to gather together. Size equals power in the greenskin world and these Big'Uns are larger than most orcs!  The Morningstar particularly appeals to these orcs as a weapon as their additional strength combined with the large crushing head of the Morningstar can smash even armored foes close to the ground.  Big'Uns share the orcish distain for crippling wounds and the enthusiasm for the first round of combat!"
#hp 16
#size 2
#prot 5
#mor 12
#mr 10
#enc 3
#str 14
#att 12
#def 11
#prec 10
#mapmove 2
#ap 10
#gcost 20
#rcost 1
#armor "Shield"
#armor "Leather Hauberk"
#armor "Leather Cap"
#weapon "Morningstar"
#weapon "Bash'em Ladz"
#maxage 45
#startage 20
#heal
#nametype 159
#end

-- Orc Boar Boyz
#newmonster 3676
#spr1 "./Warhammer Orcs and Goblins/OrcBoarBoyz.tga"
#spr2 "./Warhammer Orcs and Goblins/OrcBoarBoyz2.tga"
#name "Orc Boar Boyz"
#descr "While most races look at large feral borers as something to avoid or something to hunt with a great deal of help, bad tempered Orcs feel a kinship with these brutes.  Orc Boar Boyz ride bad tempered pigs into battle!  Armed with choppas and light armor the rider is a threat, but the huge tusks on these boars are more dangerous than the orc riding them when they charge! Should the rider be killed the bad tempered for will continue to fight, but will run off after the battle is over."
#hp 14
#size 3
#prot 10
#mor 12
#mr 10
#enc 4
#str 12
#att 10
#def 9
#prec 10
#mapmove 2
#ap 14
#gcost 30
#rcost 1
#armor "Shield"
#armor "Leather Hauberk"
#weapon "Choppa"
#weapon "Bash'em Ladz"
#weapon 960 -- Boar Tusk attack
#maxage 45
#startage 22
#mounted
#secondtmpshape 549 - Boar
#heal
#nametype 159
#end

-- Black Orc (2 handed choppa)
#newmonster 3671
#spr1 "./Warhammer Orcs and Goblins/BlackOrc2H.tga"
#spr2 "./Warhammer Orcs and Goblins/BlackOrc2H2.tga"
#name "Black Orc"
#descr "Orcs often known as Orc Boyz or just Da Boys, Orcs are the heart of most greenskin tribes. Orcs are a warrior race and there is nothing they like as much as a good scrap, in fact, it is hard to get Orcs to stop fighting. If there are no other races around to be done the orcs will often fight with one another. Wounds that would be fatal for other warriors are often shrugged off by orcs, such as severed limbs. All orcs are so excited to enter battle that their first strike carries an extra punch! These orcs are armed with choppas."
#hp 16
#size 2
#prot 5
#mor 15
#mr 10
#enc 3
#str 13
#att 12
#def 12
#prec 10
#mapmove 2
#ap 10
#gcost 18
#rcost 4
#armor "Chain Mail Hauberk"
#armor "Iron Cap"
#weapon "Big Choppa"
#weapon "Bash'em Ladz"
#maxage 45
#startage 20
#heal
#mountainsurvival
#wastesurvival
#nametype 159
#end

-- Black Orcs (2 choppas)
#newmonster 3672
#spr1 "./Warhammer Orcs and Goblins/BlackOrc.tga"
#spr2 "./Warhammer Orcs and Goblins/BlackOrc2.tga"
#name "Black Orc"
#descr "Orcs often known as Orc Boyz or just Da Boys, Orcs are the heart of most greenskin tribes. Orcs are a warrior race and there is nothing they like as much as a good scrap, in fact, it is hard to get Orcs to stop fighting. If there are no other races around to be done the orcs will often fight with one another. Wounds that would be fatal for other warriors are often shrugged off by orcs, such as severed limbs. All orcs are so excited to enter battle that their first strike carries an extra punch! These orcs are armed with choppas."
#hp 16
#size 2
#prot 5
#mor 15
#mr 10
#enc 3
#str 13
#att 12
#def 12
#prec 10
#mapmove 2
#ap 10
#gcost 18
#rcost 4
#armor "Chain Mail Hauberk"
#armor "Iron Cap"
#weapon "Choppa"
#weapon "Choppa"
#weapon "Bash'em Ladz"
#ambidextrous 2
#maxage 45
#startage 20
#heal
#mountainsurvival
#wastesurvival
#nametype 159
#end

-- Savage Orcs (2 handed choppa)
#newmonster 3677
#spr1 "./Warhammer Orcs and Goblins/SavageOrc2Hwep.tga"
#spr2 "./Warhammer Orcs and Goblins/SavageOrc2Hwep2.tga"
#name "Savage Orc Boyz"
#descr "Orcs often known as Orc Boyz or just Da Boys, Orcs are the heart of most greenskin tribes. Orcs are a warrior race and there is nothing they like as much as a good scrap, in fact, it is hard to get Orcs to stop fighting. If there are no other races around to be done the orcs will often fight with one another. Wounds that would be fatal for other warriors are often shrugged off by orcs, such as severed limbs. All orcs are so excited to enter battle that their first strike carries an extra punch! These orcs are armed with choppas."
#hp 14
#size 2
#prot 5
#mor 10
#mr 10
#enc 3
#str 12
#att 10
#def 9
#prec 10
#mapmove 2
#ap 10
#gcost 12
#rcost 1
#armor "Warpaint"
#weapon "Big Choppa"
#weapon "Bash'em Ladz"
#maxage 45
#startage 20
#berserk 3
#wastesurvival
#heal
#nametype 159
#end

-- Savage Orcs (2 choppas)
#newmonster 3678
#spr1 "./Warhammer Orcs and Goblins/SavageOrc.tga"
#spr2 "./Warhammer Orcs and Goblins/SavageOrc2.tga"
#name "Savage Orc Boyz"
#descr "Orcs often known as Orc Boyz or just Da Boys, Orcs are the heart of most greenskin tribes. Orcs are a warrior race and there is nothing they like as much as a good scrap, in fact, it is hard to get Orcs to stop fighting. If there are no other races around to be done the orcs will often fight with one another. Wounds that would be fatal for other warriors are often shrugged off by orcs, such as severed limbs. All orcs are so excited to enter battle that their first strike carries an extra punch! These orcs are armed with choppas."
#hp 14
#size 2
#prot 5
#mor 10
#mr 10
#enc 3
#str 12
#att 10
#def 9
#prec 10
#mapmove 2
#ap 10
#gcost 12
#rcost 1
#armor "Warpaint"
#weapon "Choppa"
#weapon "Choppa"
#weapon "Bash'em Ladz"
#berserk 3
#ambidextrous 4
#wastesurvival
#maxage 45
#startage 20
#heal
#nametype 159
#end

-- Waaghboy
#newmonster 3690
#spr1 "./Warhammer Orcs and Goblins/Waaghboy.tga"
#spr2 "./Warhammer Orcs and Goblins/Waaghboy2.tga"
#name "Waaghboy"
#descr "The most fervent of orcs are dubbed Waaghboys; these crazed savages follow the great shamans, leaping into battle with not a care in the world. They disdain all armor, trusting in Mork to save them--or to grow back any body parts they might lose along the way. In exchange, Mork actually does sometimes save them--especially from hostile magics, which seem to simply bounce off them. Waaghboys feel no pain or fatigue; they can only be stopped by death itself."
#hp 14
#size 2
#prot 5
#mor 16
#mr 16
#enc 3
#str 12
#att 10
#def 9
#prec 10
#mapmove 2
#ap 12
#gcost 35
#rcost 1
#armor "Warpaint"
#weapon "Choppa"
#weapon "Choppa"
#weapon "Bash'em Ladz"
#berserk 4
#holy
#reinvigoration 10
#ambidextrous 4
#wastesurvival
#maxage 45
#startage 20
#heal
#nametype 159
#end


---- Goblins 

-- Goblin (Spear and shield)
#newmonster 3663
#spr1 "./Warhammer Orcs and Goblins/GoblinSpear.tga"
#spr2 "./Warhammer Orcs and Goblins/GoblinSpear2.tga"
#name "Goblin Lad"
#descr "Compared to the larger Orcs, Goblins are scrawny grasping sneak thieves.  The shifty eyed Goblins often seem guilty even on those rare occasions are not!  They live a brutal life of dodging Orc kicks and blows, other larger Goblins and any manner of short nasty ends. Goblins do not like fair fights, preferring to wait until opponents are badly outnumbered, wounded, or looking the other way (preferably all three at once). Despite this Goblins are so prolific that they mass in large numbers despite their short lifespans - and in those numbers can prove quite dangerous."
#hp 9
#size 1
#prot 0
#mor 8
#mr 10
#enc 3
#str 9
#att 8
#def 7
#prec 8
#mapmove 2
#ap 12
#gcost 6
#weapon "Spear"
#armor "Leather Cuirass"
#armor "Buckler"
#maxage 25
#startage 13
#stealthy 0
#wastesurvival
#nametype 159
#end

#newmonster 3669
#spr1 "./Warhammer Orcs and Goblins/ForestGoblin.tga"
#spr2 "./Warhammer Orcs and Goblins/ForestGoblin2.tga"
#name "Forest Goblin"
#descr "Compared to the larger Orcs, Goblins are scrawny grasping sneak thieves.  The shifty eyed Goblins often seem guilty even on those rare occasions are not!  They live a brutal life of dodging Orc kicks and blows, other larger Goblins and any manner of short nasty ends. Goblins do not like fair fights, preferring to wait until opponents are badly outnumbered, wounded, or looking the other way (preferably all three at once). Despite this Goblins are so prolific that they mass in large numbers despite their short lifespans - and in those numbers can prove quite dangerous."
#hp 9
#size 1
#prot 0
#mor 8
#mr 10
#enc 3
#str 9
#att 8
#def 7
#prec 8
#mapmove 2
#ap 12
#gcost 7
#weapon "Short Bow"
#weapon "Dagger"
#maxage 25
#startage 13
#stealthy 0
#wastesurvival
#forestsurvival
#nametype 159
#end

-- Goblin Wolf Chariot 
#newmonster 3674
#spr1 "./Warhammer Orcs and Goblins/GoblinWolfChariot.tga"
#spr2 "./Warhammer Orcs and Goblins/GoblinWolfChariot2.tga"
#name "Wolf Chariot"
#descr "Goblin Wolf Chariot"
#hp 12
#size 3
#prot 5
#mor 12
#mr 10
#enc 3
#str 10
#att 10
#def 10
#prec 8
#mapmove 2
#ap 24
#gcost 30
#rcost 13
#stealthy 0
#weapon "Spear"
#weapon "Bite"
#weapon "Bite"
#weapon "Short Bow"
#armor "Full Leather Armor"
#armor "Shield"
#trample
#mounted
#maxage 35
#startage 18
#wastesurvival
#nametype 159
#end

-- Goblin Wolf Riders
#newmonster 3673
#spr1 "./Warhammer Orcs and Goblins/GoblinWolfRider.tga"
#spr2 "./Warhammer Orcs and Goblins/GoblinWolfRider2.tga"
#name "Goblin Wolf Rider"
#descr "Compared to the larger Orcs, Goblins are scrawny grasping sneak thieves.  The shifty eyed Goblins often seem guilty even on those rare occasions are not!  They live a brutal life of dodging Orc kicks and blows, other larger Goblins and any manner of short nasty ends. Goblins do not like fair fights, preferring to wait until opponents are badly outnumbered, wounded, or looking the other way (preferably all three at once). Despite this Goblins are so prolific that they mass in large numbers despite their short lifespans - and in those numbers can prove quite dangerous."
#hp 9
#size 2
#prot 0
#mor 8
#mr 12
#enc 4
#str 9
#att 10
#def 12
#prec 8
#mapmove 2
#ap 22
#gcost 20
#rcost 4
#weapon 1 -- Spear
#weapon 20 -- Bite
#armor "Leather Cap"
#armor "Leather Cuirass"
#armor "Buckler"
#maxage 27
#startage 17
#stealthy 0
#mounted
#itemslots 13446
#wastesurvival
#secondtmpshape 284
#nametype 159
#end

-- Forest Goblin Spider Riders
#newmonster 3675
#spr1 "./Warhammer Orcs and Goblins/SpiderRider.tga"
#spr2 "./Warhammer Orcs and Goblins/SpiderRider2.tga"
#name "Forest Goblin Spider Rider"
#descr "Compared to the larger Orcs, Goblins are scrawny grasping sneak thieves.  The shifty eyed Goblins often seem guilty even on those rare occasions are not!  They live a brutal life of dodging Orc kicks and blows, other larger Goblins and any manner of short nasty ends. Goblins do not like fair fights, preferring to wait until opponents are badly outnumbered, wounded, or looking the other way (preferably all three at once). Despite this Goblins are so prolific that they mass in large numbers despite their short lifespans - and in those numbers can prove quite dangerous."
#hp 16
#size 4
#prot 8
#mor 10
#mr 12
#enc 3
#str 9
#att 12
#def 11
#prec 10
#mapmove 2
#ap 14
#gcost 30
#rcost 4
#weapon 261 -- Web
#weapon 239 -- Venomous Fangs
#weapon 17 -- Axe
#weapon 9 -- Dagger
#maxage 27
#startage 17
#stealthy 0
#mounted
#itemslots 13446
#wastesurvival
#forestsurvival
#nametype 159
#end

-- Night Goblin Fanatic
#newmonster 3667
#spr1 "./Warhammer Orcs and Goblins/N.G.Fanatic.tga"
#spr2 "./Warhammer Orcs and Goblins/N.G.Fanatic2.tga"
#name "Night Goblin Fanatic"
#descr "Compared to the larger Orcs, Goblins are scrawny grasping sneak thieves.  The shifty eyed Goblins often seem guilty even on those rare occasions are not!  They live a brutal life of dodging Orc kicks and blows, other larger Goblins and any manner of short nasty ends. Goblins do not like fair fights, preferring to wait until opponents are badly outnumbered, wounded, or looking the other way (preferably all three at once). Despite this Goblins are so prolific that they mass in large numbers despite their short lifespans - and in those numbers can prove quite dangerous."
#hp 8
#size 4
#prot 0
#mor 30
#mr 10
#enc 3
#str 9
#att 8
#def 15
#prec 10
#mapmove 2
#ap 18
#gcost 20
#weapon 962 -- Fanatic Ball
#armor 357 -- Spinning Ball
#maxage 25
#startage 13
#mountainsurvival
#reinvigoration -20
#nametype 159
#end

-- Night Goblin x2
#newmonster 3666
#spr1 "./Warhammer Orcs and Goblins/NightGoblinX2.tga"
#spr2 "./Warhammer Orcs and Goblins/NightGoblin2x2.tga"
#name "Night Goblin Ladz"
#descr "Compared to the larger Orcs, Goblins are scrawny grasping sneak thieves.  The shifty eyed Goblins often seem guilty even on those rare occasions are not! They live a brutal life of dodging Orc kicks and blows, other larger Goblins and any manner of short nasty ends. Goblins do not like fair fights, preferring to wait until opponents are badly outnumbered, wounded, or looking you other way (preferably all three at once). Despite this Goblins are so prolific that they amass in large numbers despite their short lifespans and in those numbers can prove quite dangerous.."
#hp 8
#size 2
#prot 0
#mor 7
#mr 10
#enc 3
#str 9
#att 8
#def 7
#prec 10
#mapmove 2
#ap 12
#gcost 12
#rcost 3
#weapon "Short Sword"
#weapon "Short Sword"
#ambidextrous 2
#armor "Buckler"
#itemslots 38886
#secondtmpshape 3667
#maxage 25
#stealthy 10
#mountainsurvival
#nametype 159
#end

-- Night Goblin x3
#newmonster 3665
#spr1 "./Warhammer Orcs and Goblins/NightGoblinX3.tga"
#spr2 "./Warhammer Orcs and Goblins/NightGoblin2x3.tga"
#name "Night Goblin Ladz"
#descr "Compared to the larger Orcs, Goblins are scrawny grasping sneak thieves.  The shifty eyed Goblins often seem guilty even on those rare occasions are not! They live a brutal life of dodging Orc kicks and blows, other larger Goblins and any manner of short nasty ends. Goblins do not like fair fights, preferring to wait until opponents are badly outnumbered, wounded, or looking you other way (preferably all three at once). Despite this Goblins are so prolific that they amass in large numbers despite their short lifespans and in those numbers can prove quite dangerous."
#hp 8
#size 3
#prot 0
#mor 7
#mr 10
#enc 3
#str 9
#att 8
#def 7
#prec 10
#mapmove 2
#ap 12
#gcost 18
#rcost 5
#weapon "Short Sword"
#weapon "Short Sword"
#weapon "Short Sword"
#ambidextrous 6
#armor "Buckler"
#itemslots 38886
#secondshape 3666
#maxage 25
#stealthy 10
#mountainsurvival
#patrolbonus 1
#nametype 159
#end

-- Night Goblin x4
#newmonster 3664
#spr1 "./Warhammer Orcs and Goblins/NightGoblinX4.tga"
#spr2 "./Warhammer Orcs and Goblins/NightGoblin2x4.tga"
#name "Night Goblin Ladz"
#descr "Compared to the larger Orcs, Goblins are scrawny grasping sneak thieves.  The shifty eyed Goblins often seem guilty even on those rare occasions are not! They live a brutal life of dodging Orc kicks and blows, other larger Goblins and any manner of short nasty ends. Goblins do not like fair fights, preferring to wait until opponents are badly outnumbered, wounded, or looking you other way (preferably all three at once). Despite this Goblins are so prolific that they amass in large numbers despite their short lifespans and in those numbers can prove quite dangerous."
#hp 8
#size 3
#prot 0
#mor 7
#mr 10
#enc 3
#str 9
#att 8
#def 7
#prec 10
#mapmove 2
#ap 12
#gcost 35
#rcost 7
#weapon "Short Sword"
#weapon "Short Sword"
#weapon "Short Sword"
#ambidextrous 6
#armor "Buckler"
#itemslots 38886
#secondshape 3665
#maxage 25
#startage 14
#stealthy 10
#mountainsurvival
#patrolbonus 1
#nametype 159
#end

-- Night Goblin Netter
#newmonster 3668
#spr1 "./Warhammer Orcs and Goblins/N.G.Netter.tga"
#spr2 "./Warhammer Orcs and Goblins/N.G.Netter2.tga"
#name "Night Goblin Netter"
#descr "Compared to the larger Orcs, Goblins are scrawny grasping sneak thieves.  The shifty eyed Goblins often seem guilty even on those rare occasions are not!  They live a brutal life of dodging Orc kicks and blows, other larger Goblins and any manner of short nasty ends. Goblins do not like fair fights, preferring to wait until opponents are badly outnumbered, wounded, or looking the other way (preferably all three at once). Despite this Goblins are so prolific that they mass in large numbers despite their short lifespans - and in those numbers can prove quite dangerous."
#hp 8
#size 1
#prot 0
#mor 7
#mr 10
#enc 3
#str 9
#att 8
#def 7
#prec 10
#mapmove 2
#ap 12
#gcost 7
#rcost 1
#weapon "Short Sword"
#weapon "Net"
#maxage 25
#startage 13
#stealthy 10
#mountainsurvival
#nametype 159
#end

---- Other Greenskins 

-- Snotlings
#newmonster 3670
#spr1 "./Warhammer Orcs and Goblins/Snotlings.tga"
#spr2 "./Warhammer Orcs and Goblins/Snotlings2.tga"
#name "Snotling Mob"
#descr "Snotlings are the smallest of the greenskins with enthusiasm and preservation instincts of an excited puppy. Normally they make their livelihoods by scavenging the rubbish piles, infesting Orc and Goblin settlements and stealing whatever they can get their grubby little green hands on! Snotlings imitate their larger greenskin cousins whenever possible and thus you will often see them in small swarms on the battlefield wielding makeshift weapons and throwing rotting piles of refuse and poisonous mushrooms at their foes. Snotlings do not have the brains to be afraid of or run away from much of anything." 
#hp 18
#size 2
#prot 0
#mor 30
#mr 8
#enc 0
#str 6
#att 6
#def 4
#prec 9
#mapmove 2
#ap 12
#gcost 6
#rcost 1
#weapon "Dagger"
#weapon "Dagger"
#weapon "Dagger"
#weapon "Stinky Mushroom"
#maxage 15
#startage 4
#nametype 159
#end

-- Trolls
#newmonster 3689
#spr1 "./Warhammer Orcs and Goblins/Troll.tga"
#spr2 "./Warhammer Orcs and Goblins/Troll2.tga"
#name "Troll"
#descr "Huge Trolls often accompany tribes of lesser greenskins.  They do not do this out of loyalty or to seek advantage, but rather to feed on the refuge and scraps left behind in the messy tribal camps.  Orcs have been known to toss the unfortunate Goblin or Snotling in order to keep the brutes around! If they can be herded or commanded into battle, truly a difficult feat with the stupid creatures, Trolls can be terrifying as they flail around with immense strength and makeshift weapons, sometimes vomiting extremely corrosive bile on their foes."
#hp 40
#size 4
#prot 6
#mor 12
#mr 11
#enc 3
#str 19
#att 14
#def 10
#prec 5
#mapmove 2
#ap 14
#gcost 70
#rcost 4
#weapon "Great Club"
#weapon "Troll Vomit"
#poisonres 50
#fireres -50
#heal
#regeneration 12
#maxage 200
#nametype 159
#end


------ Commanders 3819-3823

-- Orc Big Boss
#newmonster 3680
#spr1 "./Warhammer Orcs and Goblins/OrcBigBoss.tga"
#spr2 "./Warhammer Orcs and Goblins/OrcBigBoss2.tga"
#name "Orc Big Boss"
#descr "Orcs often known as Orc Boyz or just Da Boys, Orcs are the heart of most greenskin tribes. Orcs are a warrior race and there is nothing they like as much as a good scrap, in fact, it is hard to get Orcs to stop fighting. If there are no other races around to be done the orcs will often fight with one another. Wounds that would be fatal for other warriors are often shrugged off by orcs, such as severed limbs."
#hp 17
#size 2
#prot 7
#mor 14
#mr 12
#enc 1
#str 15
#att 14
#def 12
#prec 11
#mapmove 2
#ap 10
#gcost 40
#rcost 2
#armor "Ring Mail Hauberk"
#armor "Iron Cap"
#armor "Shield"
#weapon "Choppa"
#maxage 80
#startage 30
#heal
#standard 5
#reinvigoration 2
#okleader
#nametype 159
#end

-- Orc Warboss
#newmonster 3681
#spr1 "./Warhammer Orcs and Goblins/OrcWarboss.tga"
#spr2 "./Warhammer Orcs and Goblins/OrcWarboss2.tga"
#name "Orc Warboss"
#descr "Orcs often known as Orc Boyz or just Da Boys, Orcs are the heart of most greenskin tribes. Orcs are a warrior race and there is nothing they like as much as a good scrap, in fact, it is hard to get Orcs to stop fighting. If there are no other races around to be done the orcs will often fight with one another. Wounds that would be fatal for other warriors are often shrugged off by orcs, such as severed limbs."
#hp 20
#size 2
#prot 7
#mor 15
#mr 12
#enc 1
#str 16
#att 16
#def 14
#prec 12
#mapmove 2
#ap 10
#gcost 60
#rcost 2
#armor "Ring Mail Hauberk"
#armor "Iron Cap"
#armor "Shield"
#weapon "Choppa"
#maxage 80
#startage 30
#heal
#standard 15
#reinvigoration 2
#goodleader
#onebattlespell "Auspex"
#nametype 159
#end

-- Goblin Scout
#newmonster 3679
#spr1 "./Warhammer Orcs and Goblins/GoblinScout.tga"
#spr2 "./Warhammer Orcs and Goblins/GoblinScout2.tga"
#name "Goblin Scout"
#descr "Compared to the larger Orcs, Goblins are scrawny grasping sneak thieves.  The shifty eyed Goblins often seem guilty even on those rare occasions are not! They live a brutal life of dodging Orc kicks and blows, other larger Goblins and any manner of short nasty ends. Goblins do not like fair fights, preferring to wait until opponents are badly outnumbered, wounded, or looking you other way (preferably all three at once). Goblins who are able to find bow they can use are envied, as they get to hurt others while having a head start on running away should that be required."
#hp 10
#size 1
#prot 0
#mor 9
#mr 9
#enc 3
#str 8
#att 10
#def 10
#prec 10
#mapmove 2
#ap 14
#gcost 4
#rcost 1
#weapon "Short Bow"
#weapon "Dagger"
#maxage 35
#startage 18
#wastesurvival
#poorleader
#stealthy 15
#nametype 159
#end

-- Goblin Shaman
#newmonster 3683
#spr1 "./Warhammer Orcs and Goblins/GoblinShaman.tga"
#spr2 "./Warhammer Orcs and Goblins/GoblinShaman2.tga"
#name "Goblin Shaman"
#descr "Goblin Shaman"
#hp 12
#size 1
#prot 0
#mor 9
#mr 13
#enc 3
#str 8
#att 9
#def 9
#prec 10
#mapmove 2
#ap 14
#gcost 60
#rcost 1
#stealthy 0
#weapon "Dagger"
#maxage 35
#startage 18
#wastesurvival
#custommagic 8192 100
#custommagic 12288 60
#custommagic 4096 40
#poorleader
#nametype 159
#end

-- Goblin Big Boss 
#newmonster 3682
#spr1 "./Warhammer Orcs and Goblins/GobboBigBossChariot.tga"
#spr2 "./Warhammer Orcs and Goblins/GobboBigBossChariot2.tga"
#name "Goblin Big Boss"
#descr "Goblin Big Boss"
#hp 15
#size 3
#prot 7
#mor 15
#mr 13
#enc 3
#str 12
#att 13
#def 13
#prec 12
#mapmove 2
#ap 24
#gcost 40
#rcost 15
#stealthy 0
#weapon "Short Sword"
#weapon "Bite"
#weapon "Bite"
#armor "Full Leather Armor"
#armor "Reinforced Leather Cap"
#armor "Shield"
#ambidextrous 2
#trample
#mounted
#maxage 35
#startage 18
#wastesurvival
#goodleader
#nametype 159
#end



-- Orc Shaman
#newmonster 3684
#spr1 "./Warhammer Orcs and Goblins/OrcShaman.tga"
#spr2 "./Warhammer Orcs and Goblins/OrcShaman2.tga"
#name "Orc Shaman"
#descr "Orc Shaman truly believe Mork (or maybe Gork) are with them in battle.  There are much more powerful casters once battle is joined.  Some believe that this is due to the Orc Shaman's ability to channel the energy that is coming from the Waaaaagh!  Other see this as proof the Orc Shaman are insane."
#hp 20
#size 2
#prot 5
#mor 15
#mr 14
#enc 1
#str 12
#att 12
#def 12
#prec 12
#mapmove 2
#ap 10
#gcost 200
#rcost 2
#weapon "Quarterstaff"
#maxage 80
#startage 35
#holy
#magicskill 8 1
#custommagic 128 100
#custommagic 8320 100
#custommagic 12416 100
#custommagic 13440 100
#heal
#okleader
#nametype 159
#end

-- Savage Orc Shaman
#newmonster 3685
#spr1 "./Warhammer Orcs and Goblins/SavageOrcShaman.tga"
#spr2 "./Warhammer Orcs and Goblins/SavageOrcShaman2.tga"
#name "Orc Shaman"
#descr "Orc Shaman truly believe Mork (or maybe Gork) are with them in battle.  There are much more powerful casters once battle is joined.  Some believe that this is due to the Orc Shaman's ability to channel the energy that is coming from the Waaaaagh!  Other see this as proof the Orc Shaman are insane."
#hp 20
#size 2
#prot 5
#mor 15
#mr 16
#enc 1
#str 12
#att 12
#def 12
#prec 12
#mapmove 2
#ap 10
#gcost 220
#rcost 2
#weapon "Quarterstaff"
#armor "Warpaint"
#maxage 80
#startage 35
#holy
#berserk 4
#magicskill 8 2
#custommagic 8192 100
#custommagic 8320 100
#custommagic 8320 100
#custommagic 9344 100
#researchbonus -2
#heal
#okleader
#nametype 159
#end

-- Orc Great Shaman
#newmonster 3686
#spr1 "./Warhammer Orcs and Goblins/OrcGreatShaman.tga"
#spr2 "./Warhammer Orcs and Goblins/OrcGreatShaman2.tga"
#name "Orc Great Shaman"
#descr "Orc Great Shaman truley believe Mork (or maybe Gork) are with them in battle.  There are much more powerful casters once battle is joined.  Some believe that this is due to the Orc Shaman's ability to channel the energy that is coming from the Waaaaagh!  Other see this as proof the Orc Shaman are insane."
#hp 25
#size 2
#prot 12
#mor 15
#mr 17
#enc 1
#str 12
#att 12
#def 12
#prec 12
#mapmove 2
#ap 10
#gcost 280
#rcost 2
#weapon "Quarterstaff"
#maxage 80
#startage 65
#holy
#magicskill 8 2
#custommagic 128 100
#custommagic 8192 100
#custommagic 8320 100
#custommagic 12416 100
#custommagic 13440 100
#custommagic 13440 10
#heal
#goodleader
#nametype 159
#end


-- Savage Orc Great Shaman
#newmonster 3687
#spr1 "./Warhammer Orcs and Goblins/SavageShaman.tga"
#spr2 "./Warhammer Orcs and Goblins/SavageShaman2.tga"
#name "Savage Orc Great Shaman"
#descr "Savage Orc Great Shaman truly believe Mork (or maybe Gork) are with them in battle.  There are much more powerful casters once battle is joined.  Some believe that this is due to the Orc Shaman's ability to channel the energy that is coming from the Waaaaagh!  Other see this as proof the Orc Shaman are insane."
#hp 25
#size 3
#prot 12
#mor 15
#mr 18
#enc 3
#str 12
#att 11
#def 11
#prec 10
#mapmove 2
#ap 14
#gcost 320
#rcost 2
#berserk 5
#weapon "Quarterstaff"
#weapon 960 -- Boar Tusk attack
#armor "Warpaint"
#mounted
#maxage 80
#startage 65
#holy
#magicskill 8 3
#custommagic 8192 100
#custommagic 128 100
#custommagic 8320 100
#custommagic 9344 100
#custommagic 9344 100
#custommagic 9344 10
#researchbonus -1
#heal
#goodleader
#nametype 159
#end


-------- SPELLS


- Auspex


#newspell -- combination of strength of giants and haste, for #onebattlespell use by Orc Warbosses.
#copyspell "Auspex"
#end
#selectspell "Auspex"
#copyspell "Strength of Giants"
#name "Waaaagh! of the Warboss"
#descr "When an Orc Warboss leads the mobs, all Orcs & Goblins are eager to prove themselves (so's not to get kicked) and hit harder in battle!" 
#school -1
#aoe 666 -- battlefield spell
#spec 16777216 -- MR resists easily
#end


-------- SITES


#newsite 797
#name "Idol of Gork"
#path 8
#level 0
#rarity 5
#gems 6 2
#homecom 3686 -- Orc Great Shaman

#end

#newsite 798
#name "Idol of Mork"
#path 8
#level 0
#rarity 5
#gems 0 2
#homecom 3687 -- Savage Orc Great Shaman
#end

#newsite 799
#name "Da Camp"
#path 3
#level 0
#rarity 5
#gems 3 1
#homemon 3671 -- Black Orcs 2 Choppas 
#homemon 3672 -- Black Orcs 2H Choppa
#homemon 3689 -- Troll 
#end


-------- NATION ---- Warhammer: Orcs & Goblins - Darklands


#selectnation 71
#clearnation
#clearsites
#name "Orcs and Goblins - Darklands"
#epithet "Waaaaaagh!"
#era 2
-- #brief "While no one knows where Orcs and Goblins came from, they can be found almost anywhere.  Their numbers, especially those of the Goblins, seem limitless for they are very prolific.  Only the constant internal strife between the various tribes prevents a tide of greenskinned warriors and thieves from sweeping across all nations. However, occasionally a leader arises, one possessing the might of Mork, or maybe Gork, one possessing of the cunning of Gork, or maybe Mork.  When that happens, a mighty Waaaaagh! begins......."
-- #descr "While no one knows where Orcs and Goblins came from, they can be found almost anywhere.  Their numbers, especially those of the Goblins, seem limitless for they are very prolific.  Only the constant internal strife between the various tribes prevents a tide of greenskinned warriors and thieves from sweeping across all nations...."
-- #summary "Race: Common Orcs & Goblins, Black Orcs and Night Goblins. Military: Solid Orcs and numerous Goblins and their contraptions. Magic: Good Nature, Minor Fire, Death and Astral. Shamans are more powerful on the battlefield than in the lab. Priests: Orc Shamans have moderate power, Goblin Shamans have weak power."
#flag "./Warhammer Orcs and Goblins/flag.tga"
#templepic 11 -- temples look like huts
#startsite "Idol of Gork"
#startsite "Idol of Mork"
#startsite "Da Camp"

--Sets what forts they will use.
#startfort 3  -- Fortified City
#defaultfort 32
#mountainfort 1
#swampfort 11
#forestfort 33



------- Add soldiers
#clearrec
#addrecunit 3660 -- Orc Boyz
#addrecunit 3661 -- Orc Boyz with Spears
#addrecunit 3662 -- Arrer Boyz
#addrecunit 3663 -- Goblins
#addrecunit 3664 -- Night Goblin x4  65 x3 66 x2 67 fan
#addrecunit 3668 -- N.G. Netter
#addrecunit 3669 -- Forest Goblin
#addrecunit 3670 -- Snotling
#addrecunit 3673 -- Goblin Wolf Riders 
#addrecunit 3674 -- Wolf Chariot
#addrecunit 3675 -- Forest Goblin Spider Rider
#addrecunit 3676 -- Boar Boyz
#addrecunit 3677 -- Savage Orc W Big Choppa
#addrecunit 3678 -- Savage Orc W 2 Choppas
#addrecunit 3688 -- Orc Big'uns
#addrecunit 3690 -- Waaghboy




------- Add leaders
#addreccom 3679 -- Goblin Scout
#addreccom 3680 -- Orc Big Boss
#addreccom 3681 -- Orc Warboss
#addreccom 3682 -- Goblin Big Boss
#addreccom 3683 -- Goblin Shaman
#addreccom 3684 -- Orc Shaman 
#addreccom 3685 -- Savage Orc Shaman


------- Province Defence

--Sets the units to be used in province defense.

#defcom1 3680 -- Orc Big Boss
#defunit1 3663 -- Goblins
#defunit1b 3669 -- Goblins Arrer Ladz
#defcom2 3684 -- Orc Shaman
#defunit2 3660 -- Orc Boyz
#defunit1b 3662 -- Orc Arrer Boyz

--Sets how many of the units to appear per point.

#defmult1 20
#defmult1b 20
#defmult2 10
#defmult2b 10


------- Hero Settings



-------  Starting Units

#startcom  3680 -- Orc Big Boss
#startunittype1 3663
#startunittype2 3669
#startscout 3679 -- Goblin Scout
#end

--------NAMETYPE---------

#selectnametype 159
#clear
#addname "Zug"
#addname "Grimshnak"
#addname "Azhag"
#addname "Bortuk"
#addname "Big Skut"
#addname "Smashtooth"
#addname "Gubskab"
#addname "Shakthug"
#addname "Morork"
#addname "Urtylug"
#addname "Grotsnaka"
#addname "Duffang"
#addname "Ogskab"
#addname "Snikstuf"
#addname "Gobgog"
#addname "Muggut"
#addname "Grimgrod"
#addname "Grimzod"
#addname "Blackzog"
#addname "Urtbog"
#addname "Toofkik"
#addname "Rutt the Loud"
#addname "Zogsmash"
#addname "Zogfang"
#addname "Badzod"
#addname "Bogfang"
#addname "Pigbita"
#addname "Rotdreg"
#addname "Skumzog"
#addname "Gorfang"
#addname "Rotgut"
#addname "Morlog"
#addname "Gorstuffa"
#addname "Bludtoof"
#addname "Bogdrinka"
#addname "Mekwort"
#addname "Durgut Dwarfbita"
#addname "Badgutt"
#addname "Grimdreg"
#addname "Duff Bonestug"
#addname "Gorsog"
#addname "Ogg the Zod"
#addname "Nob Grutnik"
#addname "Nobgrub"
#addname "Zogork"
#addname "Badskut"
#addname "Zoggut Zog"
#addname "Gobcruncha"
#addname "Skabfang"
#addname "Skrutty Bogwort"
#addname "Grut Skullbita"
#addname "Drogzug Bonesplinta"
#addname "Snagskutta"
#addname "Snikbad Durfang"
#addname "Ugog Zogurta"
#addname "Gutt Squigbita"
#addname "Morglum"
#addname "Morgrut"
#addname "Morzog"
#addname "Zugzog the Zod"
#addname "Mad Grutglum"
#addname "Gorbad"
#addname "Redclaw"
#addname "Sniktusk Boarbita"
#addname "Groblugg"
#addname "Stumptoof Snikzod"
#addname "Shakgog"
#addname "Zog"
#addname "Blacktoof"
#addname "Irontoof"
#addname "Grut Ironbita"
#addname "Skud"
#addname "Skab"
#addname "Skabfang"
#addname "Grotog Skabfang"
#addname "Skabtoof"
#addname "Mog Necksnappa"
#addname "Snikbad Stumphand"
#addname "Naffthug Badtoof"
#addname "Grimgor"
#addname "Bruk Ironhide"
#addname "Glogzog Ratsmasha"
#addname "Frug Elfbita"
#addname "Waagul Utbad"
#addname "Waagul"
#addname "Skrut the Mad"
#addname "Muggrod"
#addname "Uzgrobb"
#addname "Grubtoof"
#addname "Grub Mansmasha"
#addname "Krusha Grimzog"
#addname "Morslag"
#addname "Morslag Runtcrusha"
#addname "Rotgrob"
#addname "Duffgrub"
#addname "Squigface"
#addname "Uzarg"
#addname "Shaklug"
#addname "Shaklug Madzog"
#end