#modname "Warhammer MA: Ogre Kingdoms"
#description "Warhammer MA: Ogre Kingdoms. Based on Warhammer Fantasy Battle by The Games Workshop. Smash, stomp, eat!"
#icon "./Warhammer_Ogre_Kingdoms/logo.tga"
#version 1.0

-- Future stuff

-- TO DO - CONTENT - Abomination of the Maw for B6D2, unrest causing, pop killing, shattered soul, demon, loads of immunities, size 6

-- TO DO - CONTENT - Yhetee Peak Tyrant summon (yhetee spirit thug)

-- TO DO - CONTENT - More heroes





-- version 1.0

-- FIX - Darkvision and resistance values normalised

-- CONTENT - Added Golfag Maneater hero

-- TWEAK - removed henchfiend poison cloud - it was annoying

-- TWEAK - Slavegiant weapons slightly lower damage, more hp, cheaper, added boots slot

-- FIX - Facets of maw now have no itemslots

-- FIX - Mawfiends now berserk

-- FIX - Mawguts now eat 200 pop per month

-- FIX - Ogre nametype moved to prevent overwrites

-- TWEAK - Removed bruiser club, replaced with ogre club

-- TWEAK - Remove gorger claw and bite, up str of gorger

-- TWEAK - Tyrants now get one off retinue of 5 ironguts

-- TWEAK - Bruisers now get one off retinue of 5 bulls


-- version 0.95

-- FIX - Eagle eyes no longer turning up twice in cast lists

-- FIX - Mawfiends get their death magic that was lost due to a typo

-- TWEAK - Consolidated the gorger and yhetee summons to free up 2 spell slots



-- Version 0.9

-- FIX - Shorter facet of the maw (spell) description

-- TWEAK - Hunter harpoon now dt_large for bringing down the heffalumps

-- FIX - Skrag Gorger summon no longer messes with lantern shield

-- FIX - Gnoblar scouts get mountainsurvival

-- FIX - Berserkers was showing up twice in spell library




-- version 0.8

-- TWEAK - Gorger Pitfeast B3 -> B4

-- TWEAK - Scrapapult goldcost 170 -> 150

-- CONTENT - Mawfiend summon added

-- CONTENT - Mawpit summon added for B3E1, H3 blood saccer, no slots, no upkeep

-- CONTENT - Mawgut summon/transformation added

-- TWEAK - Braugh's weapon now raises those it slays

-- CONTENT - Yhetee shaman summon added

-- CONTENT - Skrag the Slaughterer hero added

-- TWEAK - Tyrants reduced to 80 leadership

-- TWEAK - Slaughtermasters get FE 100% pick

-- TWEAK - Gnoblar single recruits added as option, new 'flung scrap' missile weapons

-- TWEAK - New costs for commanders in line with new philosophy

-- TWEAK - Reduced costs of most recruits

-- CONTENT - Henchfiend summon added as researcher with access into death/fire

-- TWEAK - Ogre Temples, being pits in the ground, now only 100 gold

-- TWEAK - Butcher and Slaughtermaster mr boosts

-- TWEAK - Gnoblar got some patrolbonus to reflect their multiunit status


-- Version 0.7

-- FIX - Reordered ID numbers to avoid future conflicts with basegame

-- TWEAK - Altered Eastern Maneater graphic slightly

-- TWEAK - Slightly decreased scraplauncher cost and increased range

-- TWEAK - Increased price of yhetee and gorger summons

-- TWEAK - Giants get one misc slot

-- TWEAK - Improved PD

-- CONTENT - Added first prophet national hero

-- TWEAK - Ogres with two weapons now don't get Ogre Smash and have had their cost tweaked accordingly

-- FIX - Changed name and epithet to better fit dominions

-- FIX - Changed name of dm and mod folder to fit my conventions

-- FIX - Starting scout is now a butcher, since they have dying dom



-- version 0.6

-- CONTENT - Added Hero 'Slavelord Braugh' and his slaves, plus his two weapons

-- FIX - Fort types checked and changed

-- TWEAK - Sacred pitfighter +10 goldcost

-- TWEAK - Bruiser and Tyrant commanders -10 goldcost each

-- TWEAK - Slavegiant gets siegebonus 5

-- FIX - added the missing mountainsurvival to gnoblar units

-- TWEAK - deathbelcher weapon better, unit +4 goldcost

-- TWEAK - gave yhetee coldpower 2


-- version 0.55

-- sorted out extensive ID conflicts with skaven



-- Version 0.5

-- added ogre nametype 158

-- darkvision handed out, use of copystats removed

-- checked IDs against Skaven 0.9, CBM 1.21, Avernum 1.45 + others

-- made slave giants into commander units with no slots, improved their graphics


-- Version 0.4

-- Slavegiant, scrapapult, rhinox, pit fighter added

-- Gnoblar scout added

-- Anoint Mawtribe sacred summon

-- Many tweaks





----Uses ID numbers

--monsters  - 2498-2539
--weapons   - 628-635, 640-6, 650-658
--armour    - 240-3
--sites     - 988, 989
--nation    - 74
--nametype  - 158


-------- New Weapons

#newweapon 628
#name "Dark Chains"
#dmg 0
#dt_stun
#att 0
#def -1
#flail
#len 3
#secondaryeffect 274 -- enslave mind
#end

#newweapon 629
#name "Fleshflayer"
#dmg 13
#nostr
#att 1
#def 1
#flail
#len 4
#sound 9
#nratt 2
#dt_raise
#magic
#secondaryeffect 285 -- additional weakness
#end

#newweapon 650
#name "Crude Taper"
#dmg -2
#att -1
#def 0
#len 2
#rcost 2
#secondaryeffect 216
#sound 10
#end


#newweapon 651
#name "Stumpblade"
#dmg 5
#att 0
#def 0
#len 2
#rcost 3
#end


#newweapon 652
#name "Heavy Chains"
#dmg 0
#att 0
#def 0
#flail
#aoe 2
#sound 11
#nratt 2
#len 6
#end


#newweapon 653
#name "Giant Stomp"
#dmg 0
#att 0
#def -1
#len 0
#rcost 0
#bonus
#aoe 1
#len 0
#end


#newweapon 654
#name "Scrap Barrage"
#dmg 10
#nostr
#att -2
#def 0
#ammo 10
#range 40
#nratt 20
#flyspr 304 4
#sound 9
#rcost 6
#end


#newweapon 655
#name "Cathayan Longsword"
#dmg 8
#att 2
#def 2
#len 4
#rcost 5
#sound 8
#end


#newweapon 656
#name "Maneater Blade"
#dmg 7
#att 1
#def 1
#len 3
#rcost 2
#sound 8
#end


#newweapon 657
#name "Yhetee Ice Club"
#dmg 6
#att 0
#def 0
#len 3
#rcost 1
#magic
#end


#newweapon 658
#name "Hunter Harpoon"
#dmg 7
#att 1
#def 0
#range 20
#ammo 5
#secondaryeffect 263
#flyspr 110 1
#dt_large
#flail
#sound 19
#end


#newweapon 630
#name "Ogre Smash"
#dmg -1
#att -1
#def -1
#len 0
#rcost 0
#bonus
#charge
#end


#newweapon 631
#name "Ogre Club"
#dmg 7
#att -1
#def -1
#len 4
#rcost 1
#end


#newweapon 632
#name "Ironfist"
#dmg 1
#att -2
#def 2
#len 0
#rcost 2
#end


#newweapon 633
#name "Ogre Choppa"
#dmg 7
#att 0
#def -1
#len 3
#rcost 3
#end


#newweapon 634
#name "Big Ogre Choppa"
#dmg 9
#att 0
#def 0
#len 5
#rcost 5
#end

#newweapon 635
#name "Deathbelcher"
#ammo 3
#att 1
#armorpiercing
#dmg 11
#flyspr 109 1
#nostr
#nratt 6
#range 10
#rcost 6
#sound 25
#flyspr 111 1
#end

#newweapon 640
#name "Flung Scrap"
#dmg -3
#att -2
#ammo 30
#range -1
#nratt 4
#flyspr 111 1
#rcost 0
#end

#newweapon 641
#name "Flung Scrap"
#dmg -3
#att -2
#ammo 30
#range -1
#nratt 3
#flyspr 111 1
#rcost 0
#end

#newweapon 642
#name "Flung Scrap"
#dmg -3
#att -2
#ammo 30
#range -1
#nratt 2
#flyspr 111 1
#rcost 0
#end

#newweapon 643
#name "Flung Scrap"
#dmg -3
#att -2
#ammo 30
#range -1
#nratt 1
#flyspr 111 1
#rcost 0
#end

#newweapon 644
#name "Skrag's Stumpblade"
#dmg 5
#att 0
#def 0
#len 3
#rcost 3
#secondaryeffect 125 -- leg chop
#end

#newweapon 645
#name "Skrag's Meathook"
#dmg 7
#att 0
#def -1
#len 3
#rcost 3
#secondaryeffect 335 -- armloss
#end

#newweapon 646
#name "Sky Giant Bone"
#dmg 4
#att 1
#def 1
#magic
#secondaryeffect "Curse"
#len 3
#end


-------- New Armour


#newarmor 240
#name "Gutplate"
#type 5
#prot 9
#def 0
#enc 0
#rcost 7
#end


#newarmor 241
#name "Gutplate n Bits"
#type 5
#prot 11
#def 0
#enc 1
#rcost 9
#end


#newarmor 242
#name "Irongut Plate"
#type 5
#prot 14
#def -1
#enc 2
#rcost 12
#end


#newarmor 243
#name "Tyrant Plate"
#type 5
#prot 16
#def -2
#enc 3
#rcost 14
#end


----------------- MONSTERS


-------- Recruits


----Ogre Bull (Club)

#newmonster 2500
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Bull Club.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Bull Club2.tga"
#name "Ogre Bull"
#descr "The term Bull is used for any adult male Ogre. Bulls make up the majority of any Ogre Kingdom, an unwashed mass of muscle and fat that can flatten almost any enemy when they gather in sufficient numbers. Big, brutish and extremely violent, Ogre Bulls are far taller than humans and are extraordinarily thick, boasting a unique muscular gut that allows them to digest virtually anything. Furthermore the gut houses the majority of their vital organs and is itself a great status symbol; thus an Ogre will protect their paunch with a metal gutplate. All ogres are highly dangerous on the charge, whether armed with a traditional hunting club or a combination of a crude 'choppa' and the more defensive ironfist."
#hp 26
#size 3
#prot 5
#mor 11
#mr 10
#enc 3
#str 14
#att 10
#def 9
#prec 7
#mapmove 3
#ap 16
#gcost 25
#rcost 1
#armor "Gutplate"
#weapon "Ogre Club"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -2
#ambidextrous 2
#pillagebonus 2
#dakvision 25
#nametype 158
#end


----Ogre Bull (Ironfist)

#newmonster 2501
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Bull Ironfist.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Bull Ironfist2.tga"
#name "Ogre Bull"
#descr "The term Bull is used for any adult male Ogre. Bulls make up the majority of any Ogre Kingdom, an unwashed mass of muscle and fat that can flatten almost any enemy when they gather in sufficient numbers. Big, brutish and extremely violent, Ogre Bulls are far taller than humans and are extraordinarily thick, boasting a unique muscular gut that allows them to digest virtually anything. Furthermore the gut houses the majority of their vital organs and is itself a great status symbol; thus an Ogre will protect their paunch with a metal gutplate. All ogres are highly dangerous on the charge, whether armed with a traditional hunting club or a combination of a large 'choppa' and the more defensive ironfist."
#hp 26
#size 3
#prot 5
#mor 11
#mr 10
#enc 3
#str 14
#att 10
#def 9
#prec 7
#mapmove 3
#ap 16
#gcost 25
#rcost 1
#armor "Gutplate n Bits"
#weapon "Ogre Choppa"
#weapon "Ironfist"
--weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -2
#ambidextrous 3
#pillagebonus 2
#dakvision 25
#nametype 158
#end

----Ogre Irongut

#newmonster 2502
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Irongut.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Irongut2.tga"
#name "Ogre Irongut"
#descr "Ogre Ironguts are the Ogres of any given tribe that have the most status and the best weaponry. Although not markedly superior in strength to their fellows, Ironguts are afforded great respect, as they are usually hand picked by the Tyrant himself. For this reason, a unit of Ironguts may well include the Tyrant's immediate family, or his drinking cronies. Ironguts go into battle armed with massive two handed 'choppas' and protected by an assortment of armour cobbled together over the years. Ironguts are champions of countless eating competitions and this has granted them a powerful sense of superiority."
#hp 28
#size 3
#prot 5
#mor 12
#mr 10
#enc 3
#str 15
#att 10
#def 9
#prec 7
#mapmove 2
#ap 16
#gcost 30
#rcost 1
#armor "Irongut Plate"
#armor "half helmet"
#weapon "Big Ogre Choppa"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -3
#ambidextrous 2
#pillagebonus 3
#dakvision 25
#nametype 158
#end


----Gnoblar Fighter

#newmonster 2503
#spr1 "./Warhammer_Ogre_Kingdoms/Gnoblar Fighter.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Gnoblar Fighter2.tga"
#name "Gnoblar Fighter"
#descr "The larger members of Gnoblar society have a tendency towards independence. These Gnoblars forsake their baggage-carrying brethren and band together into mobs that swarm across the battlefield, stabbing at downed foes and stealing choice shiny things before the Ogres feast on the dead. Gnoblar fighters are armed with an assortment of sharp bits of scrap metal, sticks, stones and rusty weapons - anything they can lay their grasping hands on. They are not expecting to do anything other than die horribly or run away in battle, but can help their masters by acting as a distraction or tiring out and overwhelming troublesome enemies. Nothing seems to satisfy a Gnoblar more than hurling a jagged piece of rock or metal into an unprotected face."
#hp 7
#size 1
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 3
#rcost 1
#armor "leather cuirass"
#weapon "dagger"
#weapon 643 -- flung scrap x1
#maxage 20
#darkvision 50
#mountainsurvival
#end



----Gnoblar Fighters X2

#newmonster 2504
#spr1 "./Warhammer_Ogre_Kingdoms/Gnoblar FighterC.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Gnoblar FighterC2.tga"
#name "Gnoblar Fighters"
#descr "The larger members of Gnoblar society have a tendency towards independence. These Gnoblars forsake their baggage-carrying brethren and band together into mobs that swarm across the battlefield, stabbing at downed foes and stealing choice shiny things before the Ogres feast on the dead. Gnoblar fighters are armed with an assortment of sharp bits of scrap metal, sticks, stones and rusty weapons - anything they can lay their grasping hands on. They are not expecting to do anything other than die horribly or run away in battle, but can help their masters by acting as a distraction or tiring out and overwhelming troublesome enemies. Nothing seems to satisfy a Gnoblar more than hurling a jagged piece of rock or metal into an unprotected face."
#hp 7
#size 2
#ressize 1
#rcost 2
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 6
#armor "leather cuirass"
#weapon "dagger"
#weapon "dagger"
#weapon 642 -- flung scrap x2
#ambidextrous 3
#maxage 20
#secondshape 2503
#darkvision 50
#mountainsurvival
#end


----Gnoblar Fighters X3

#newmonster 2505
#spr1 "./Warhammer_Ogre_Kingdoms/Gnoblar FighterB.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Gnoblar FighterB2.tga"
#name "Gnoblar Fighters"
#descr "The larger members of Gnoblar society have a tendency towards independence. These Gnoblars forsake their baggage-carrying brethren and band together into mobs that swarm across the battlefield, stabbing at downed foes and stealing choice shiny things before the Ogres feast on the dead. Gnoblar fighters are armed with an assortment of sharp bits of scrap metal, sticks, stones and rusty weapons - anything they can lay their grasping hands on. They are not expecting to do anything other than die horribly or run away in battle, but can help their masters by acting as a distraction or tiring out and overwhelming troublesome enemies. Nothing seems to satisfy a Gnoblar more than hurling a jagged piece of rock or metal into an unprotected face."
#hp 7
#size 3
#ressize 1
#rcost 3
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 9
#armor "leather cuirass"
#weapon "dagger"
#weapon "dagger"
#weapon "dagger"
#weapon 641 -- flung scrap x3
#ambidextrous 3
#itemslots 31886
#maxage 20
#secondshape 2504
#darkvision 50
#mountainsurvival
#patrolbonus 1
#end


---- Gnoblar Fighters X4

#newmonster 2506
#spr1 "./Warhammer_Ogre_Kingdoms/Gnoblar FighterA.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Gnoblar FighterA2.tga"
#name "Gnoblar Fighters"
#descr "The larger members of Gnoblar society have a tendency towards independence. These Gnoblars forsake their baggage-carrying brethren and band together into mobs that swarm across the battlefield, stabbing at downed foes and stealing choice shiny things before the Ogres feast on the dead. Gnoblar fighters are armed with an assortment of sharp bits of scrap metal, sticks, stones and rusty weapons - anything they can lay their grasping hands on. They are not expecting to do anything other than die horribly or run away in battle, but can help their masters by acting as a distraction or tiring out and overwhelming troublesome enemies. Nothing seems to satisfy a Gnoblar more than hurling a jagged piece of rock or metal into an unprotected face."
#hp 7
#size 3
#ressize 1
#rcost 4
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 12
#armor "leather cuirass"
#weapon "dagger"
#weapon "dagger"
#weapon "dagger"
#weapon 640 -- flung scrap x4
#ambidextrous 3
#itemslots 31886
#maxage 20
#secondshape 2505
#darkvision 50
#mountainsurvival
#patrolbonus 1
#end




----Gnoblar Trapper

#newmonster 2511
#spr1 "./Warhammer_Ogre_Kingdoms/Gnoblar Trapper.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Gnoblar Trapper2.tga"
#name "Gnoblar Trapper"
#descr "These outgoing but vindictive Gnoblars are the most intrepid of their kind, and delight in catching and torturing the small ferocious mammals that populate the foothills of the Ogre Kingdoms. Once they have finished 'playing' with their prey and eaten a few of the tastiest bits, they take what's left back to their Ogre masters. Trappers garb themselves in the furs of the animals they have killed and like the Fighters will join the Ogres on the battlefield in the hope of finding new things to 'play' with, jabbing at their foes with sharp objects, hurling jagged stones and snaring them in crude traps and nets."
#hp 7
#size 1
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 5
#rcost 1
#armor "furs"
#weapon "dagger"
#weapon 643 -- flung scrap x1
#supplybonus 1
#forestsurvival
#stealthy 0
#maxage 20
#darkvision 50
#mountainsurvival
#end



----Gnoblar Trappers X2

#newmonster 2512
#spr1 "./Warhammer_Ogre_Kingdoms/Gnoblar TrapperC.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Gnoblar TrapperC2.tga"
#name "Gnoblar Trappers"
#descr "These outgoing but vindictive Gnoblars are the most intrepid of their kind, and delight in catching and torturing the small ferocious mammals that populate the foothills of the Ogre Kingdoms. Once they have finished 'playing' with their prey and eaten a few of the tastiest bits, they take what's left back to their Ogre masters. Trappers garb themselves in the furs of the animals they have killed and like the Fighters will join the Ogres on the battlefield in the hope of finding new things to 'play' with, jabbing at their foes with sharp objects, hurling jagged stones and snaring them in crude traps and nets."
#hp 7
#size 2
#ressize 1
#rcost 2
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 10
#armor "furs"
#weapon "dagger"
#weapon "dagger"
#weapon "net"
#weapon 642 -- flung scrap x2
#forestsurvival
#supplybonus 2
#stealthy 0
#ambidextrous 3
#maxage 20
#secondshape 2511
#darkvision 50
#mountainsurvival
#patrolbonus 1
#end


----Gnoblar Trappers X3

#newmonster 2513
#spr1 "./Warhammer_Ogre_Kingdoms/Gnoblar TrapperB.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Gnoblar TrapperB2.tga"
#name "Gnoblar Trappers"
#descr "These outgoing but vindictive Gnoblars are the most intrepid of their kind, and delight in catching and torturing the small ferocious mammals that populate the foothills of the Ogre Kingdoms. Once they have finished 'playing' with their prey and eaten a few of the tastiest bits, they take what's left back to their Ogre masters. Trappers garb themselves in the furs of the animals they have killed and like the Fighters will join the Ogres on the battlefield in the hope of finding new things to 'play' with, jabbing at their foes with sharp objects, hurling jagged stones and snaring them in crude traps and nets."
#hp 7
#size 3
#ressize 1
#rcost 3
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 15
#armor "furs"
#weapon "dagger"
#weapon "dagger"
#weapon "dagger"
#weapon 641 -- flung scrap x3
#ambidextrous 3
#forestsurvival
#supplybonus 4
#stealthy 0
#itemslots 31886
#maxage 20
#secondshape 2512
#darkvision 50
#mountainsurvival
#patrolbonus 2
#end


---- Gnoblar Trappers X4

#newmonster 2514
#spr1 "./Warhammer_Ogre_Kingdoms/Gnoblar TrapperA.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Gnoblar TrapperA2.tga"
#name "Gnoblar Trappers"
#descr "These outgoing but vindictive Gnoblars are the most intrepid of their kind, and delight in catching and torturing the small ferocious mammals that populate the foothills of the Ogre Kingdoms. Once they have finished 'playing' with their prey and eaten a few of the tastiest bits, they take what's left back to their Ogre masters. Trappers garb themselves in the furs of the animals they have killed and like the Fighters will join the Ogres on the battlefield in the hope of finding new things to 'play' with, jabbing at their foes with sharp objects, hurling jagged stones and snaring them in crude traps and nets."
#hp 7
#size 3
#ressize 1
#rcost 4
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 20
#armor "furs"
#weapon "dagger"
#weapon "dagger"
#weapon "dagger"
#weapon "net"
#weapon 640 -- flung scrap x4
#forestsurvival
#supplybonus 5
#stealthy 0
#ambidextrous 3
#itemslots 31886
#maxage 20
#secondshape 2513
#darkvision 50
#mountainsurvival
#patrolbonus 3
#end


---- Ogre Deathbelcher

#newmonster 2507
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Deathbelcher.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Deathbelcher2.tga"
#name "Ogre Deathbelcher"
#descr "The filthy and scorched Deathbelchers are a relatively recent addition to the Ogre forces, armed with powerful but crude magical weapons from the forges of the Chaos Dwarfs. The Deathbelcher weapon itself is effectively a large iron barrel packed with highly explosive and flammable material invented by the Sorcerors of Hashut, then loaded with scrap metal and pieces of jagged rock. In the hands of the Ogres they are inaccurate but devastating close range missile weapons which are so destructive that they are considered worth the risk of a few missing fingers or a lost eye."
#hp 26
#size 3
#prot 5
#mor 11
#mr 10
#enc 3
#str 14
#att 10
#def 9
#prec 7
#mapmove 2
#ap 15
#gcost 35
#rcost 1
#armor "Gutplate n Bits"
#weapon "Crude Taper"
#weapon "Ogre Smash"
#weapon "Deathbelcher"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -2
#ambidextrous 2
#pillagebonus 2
#dakvision 25
#nametype 158
#end


--- Gorger


#newmonster 2508
#copystats 1010
#clearmagic#clearmagic#clearmagic
#spr1 "./Warhammer_Ogre_Kingdoms/Gorger.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Gorger2.tga"
#name "Gorger"
#descr "Gorgers are stinking, pale and degenerate Ogre-kin that have been condemned to the warpstone-laced labyrinths below each tribe's territory. More gorgers are constantly created as the tribe casts their weak or deformed young into their Maw-Pit, trusting the Great Maw to bless only the strongest with survival. In a sense, this happens, as in the darkness below a constant struggle for survival and food rages with the end result being the hulked monstrosities known as Gorgers. Gorgers are summoned by the bloodfeasts of the Butchers and set upon the enemy; in battle they are few creatures that can match them for ferocity, hunger or sheer violence."
#hp 40
#size 4
#prot 9
#mor 20
#mr 10
#enc 4
#str 20
#att 10
#def 9
#prec 3
#mapmove 3
#ap 18
#gcost 1
#rcost 1
#berserk 3
#weapon "Bite"
#weapon "Claws"
#ambidextrous 2
#maxage 30
#supplybonus -3
#darkvision 75
#nametype 158
#end


--- Sabretusk


#newmonster 2509
#spr1 "./Warhammer_Ogre_Kingdoms/Sabretusk.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Sabretusk2.tga"
#name "Sabretusk"
#descr "Sabretusks are mountainous cats the size of a warhorse who track Rhinox herds across ice capped peaks and dark snow forests. These giant, agile felines often have tusks jutting from their lower jaws, for ripping out the guts of beasts far larger than they. Ogre Hunters have a special connection with these creatures and they are usually found together, whether cooperating or fighting."
#hp 24
#size 3
#prot 5
#mor 11
#mr 5
#enc 3
#str 15
#att 12
#def 12
#prec 6
#mapmove 3
#ap 22
#gcost 1
#rcost 1
#weapon "Bite"
#weapon "Claw"
#maxage 20
#mountainsurvival
#forestsurvival
#coldres 50
#supplybonus 4
#animal
#stealthy 0
#darkvision 50
#end


--- Yhetee


#newmonster 2510
#clearmagic#clearmagic#clearmagic
#spr1 "./Warhammer_Ogre_Kingdoms/Yhetee.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Yhetee2.tga"
#name "Yhetee"
#descr "Yhetee packs can generally be found ekeing out a sub-tribal existence at the peaks of mountains, but following some ancestral call, will join the Ogres in their wars and migrations. None know for sure, but it is speculated that Yhetees are a remote offshoot of the Ogre race dating back to the time of the first Great Migration. These ferocious creatures arm themselves with lethal ice clubs formed by turning the natural magic of their freezing breath on simple tree branches. The speed and agility of the Yhetee is almost without rival; they may easily outflank foes, scale sheer surfaces and hurtle through and over rough terrain. Yhetees are constantly surrounded by a chilling aura which tires and weakens their prey, ready for the kill. Yhetees are strongest in cold provinces and do not do well in hot environments."
#hp 28
#size 4
#prot 5
#mor 11
#mr 9
#enc 3
#str 16
#att 10
#def 11
#prec 4
#mapmove 3
#forestsurvival
#mountainsurvival
#coldres 100
#fireres -50
#ap 20
#gcost 1
#rcost 1
#weapon 657
#weapon 657
#ambidextrous 4
#cold 5
#iceprot 2
#coldpower 2
#siegebonus 3
#maxage 30
#dakvision 25
#nametype 158
#end


--- Ogre Maneater (Western)


#newmonster 2515
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Maneater West.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Maneater West2.tga"
#name "Ogre Maneater"
#descr "Maneaters are Ogres who have travelled much of the known world as freebooters either individually or in small units. Collectively they have seen almost everything there is to see and survived to tell the tale of how they ate it. When they return to the Ogre Kingdoms, Maneaters have been exposed to all manner of diseases, dangers, cultures and experiences and as such are profoundly different from their rather backward kin. Despite this Maneaters are still Ogres at heart and with their newfound skill, equipment and and experience backing their natural physical prowess and taste for violence, the tribes have little choice but to accept them. Tyrants of wealth and power have learned to covet and treasure these 'eccentric' fighters as an utterly fearless elite. This Maneater has primarily been active West of the Ogre Kingdoms, participating in conflicts across Tilea, the Empire, Araby and beyond."
#hp 28
#size 3
#prot 6
#mor 30
#mr 11
#enc 3
#str 16
#att 12
#def 11
#prec 9
#mapmove 3
#ap 16
#gcost 80
#rcost 1
#armor "Reinforced leather cap"
#armor "Gutplate n Bits"
#weapon "Maneater Blade"
#weapon "Maneater Blade"
--weapon "Ogre Smash"
#maxage 85
#mountainsurvival
#wastesurvival
#forestsurvival
#swampsurvival
#coldres 50
#supplybonus -3
#ambidextrous 5
#standard 4
#ressize 2
#pillagebonus 3
#dakvision 25
#nametype 158
#end



--- Ogre Maneater (Eastern)


#newmonster 2516
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Maneater East.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Maneater East2.tga"
#name "Ogre Maneater"
#descr "Maneaters are Ogres who have travelled much of the known world as freebooters either individually or in small units. Collectively they have seen almost everything there is to see and survived to tell the tale of how they ate it. When they return to the Ogre Kingdoms, Maneaters have been exposed to all manner of diseases, dangers, cultures and experiences and as such are profoundly different from their rather backward kin. Despite this Maneaters are still Ogres at heart and with their newfound skill, equipment and and experience backing their natural physical prowess and taste for violence, the tribes have little choice but to accept them. Tyrants of wealth and power have learned to covet and treasure these 'eccentric' fighters as an utterly fearless elite. This Maneater travelled East of the Ogre Kingdoms, slaughtering his way across Grand Cathay, the dense jungles of Ind and the hinterlands of Khuresh before reaching fabled Ippon and adopting some of their superior equipment."
#hp 28
#size 3
#prot 6
#mor 30
#mr 11
#enc 3
#str 16
#att 12
#def 11
#prec 9
#mapmove 2
#ap 16
#gcost 80
#rcost 1
#armor "Kabuto"
#armor "Samurai Armor"
#weapon "Cathayan Longsword"
#weapon "Ogre Smash"
#maxage 85
#mountainsurvival
#wastesurvival
#forestsurvival
#swampsurvival
#coldres 50
#supplybonus -3
#ambidextrous 5
#standard 4
#ressize 2
#pillagebonus 4
#dakvision 25
#nametype 158
#end



--- Mawtribe Ogre

#newmonster 2517
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Mawtribe.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Mawtribe2.tga"
#name "Mawtribe Ogre"
#descr "Anointed with 'warpaint' made from a foul mixture of blood and bile, this Ogre Bull is part of a Mawtribe, a group of ferocious fighters that are sacred to their kind. Mawtribe Ogres shun the trappings of civilisation, favouring the traditional club and gutplate. Driven by the hunger of the Great Maw they are undisciplined and savage even by Ogre standards, crashing wildly into battle, stuffing their cavernous maws with the fallen even in the midst of pitched combat. Mawtribe Ogres require no payment beyond the opportunity to fight and feed and are regarded as a sacred representation of The Great Maw by the tribes of the Ogre Kingdoms."
#hp 28
#size 3
#prot 5
#mor 11
#mr 10
#enc 3
#str 15
#att 10
#def 9
#prec 7
#mapmove 3
#ap 16
#gcost 1
#rcost 1
#armor "Gutplate"
#weapon "Ogre Club"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 50
#berserk 3
#supplybonus -4
#ambidextrous 2
#pillagebonus 2
#holy
#dakvision 25
#nametype 158
#end



--- Scraplauncher

#newmonster 2518
#spr1 "./Warhammer_Ogre_Kingdoms/Scrap Launcher.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Scrap Launcher2.tga"
#name "Gnoblar Scraplauncer"
#descr "Ogres don't have much use for the weapons of smaller humanoids like Orcs, Elves, Dwarfs and Men, so they allow scrounging Gnoblars to squabble over their possessions. A particularly crafty Gnoblar proclaiming himself King of Scrap recently pioneered a crude war machine based on the Stone Throwers of Dwarf clans which gives all these weapons back, pointy end first. The Scraplauncher does what the name implies: it launches bundles of weapons and other scrap metal across the battlefield to rain down on the heads of the enemy. It is crewed by bickering Gnoblars and hauled by a foul tempered but somewhat oblivious Rhinox. Should the Rhinox be badly hurt, it will undoubtedly shake off the ramshackle Scraplauncher and stampede over friend and foe."
#size 6
#hp 20
#prot 11
#mor 10
#mr 8
#enc 3
#str 20
#att 9
#def 8
#prec 7
#mapmove 2
#ap 10
#gcost 150
#rcost 25
#weapon "Scrap Barrage"
#weapon "Gore"
#maxage 40
#siegebonus 4
#mountainsurvival
#coldres 75
#secondtmpshape 2519
#darkvision 50
#end



---- Pissed Off Rhinox

#newmonster 2519
#spr1 "./Warhammer_Ogre_Kingdoms/Rhinox.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Rhinox2.tga"
#name "Rhinox"
#descr "This extremely foul tempered Rhinox has just smashed the Scraplauncher to pieces and either eaten, chased off or squashed the crew. It is now looking for some other way to vent its not inconsiderable fury."
#size 4
#hp 50
#prot 11
#mor 10
#mr 8
#enc 3
#str 20
#att 9
#def 8
#prec 7
#mapmove 2
#ap 18
#gcost 150
#rcost 20
#berserk 1
#trample
#weapon "Gore"
#maxage 40
#mountainsurvival
#coldres 75
#end



---- Ogre Pitfighter

#newmonster 2526
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Pitfighter.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Pitfighter2.tga"
#name "Ogre Pitfighter"
#descr "Even the smallest Ogre tribe will organise itself around a Maw Pit. Usually little more than a hole in the ground surrounded by jagged rocks and stakes, to the Ogres the Pit is an embodiment of the Great Maw itself and must be regularly fed raw meat. It is only in the largest Maw Pits that the Ogres' most prominent ritual, the pitfight, may take place. Pitfighters are young Bulls whose bloodlust could not be contained by the tribe and were handed over to the Butchers. As the Pitfighters live only to kill, the Butchers replace their arms with brutal Stumpblades and hammer an assortment armour directly into their flesh. Pitfighters live their short lives only to honour and feed the Maw and as such are sacred to the Ogre Kingdoms."
#hp 30
#size 3
#prot 7
#mor 13
#mr 10
#enc 3
#str 16
#att 11
#def 10
#prec 7
#mapmove 2
#ap 16
#gcost 85
#rcost 1
#armor "Full Helmet"
#armor "Tyrant Plate"
#weapon "Stumpblade"
#weapon "Stumpblade"
--weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 50
#berserk 4
#supplybonus -4
#ambidextrous 6
#holy
#dakvision 25
#nametype 158
#end



-------- Commanders


----Gnoblar Scout


#newmonster 2527
#spr1 "./Warhammer_Ogre_Kingdoms/Gnoblar Trapper.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Gnoblar Trapper2.tga"
#name "Gnoblar Scout"
#descr "Gnoblar Trappers with an independent streak and enough cunning are, in times of war, considered more useful as a scout than as a snack. Hence this position, though dangerous, is coveted by the cowardly Gnoblars."
#hp 7
#size 1
#prot 0
#mor 6
#mr 9
#enc 3
#str 7
#att 8
#def 9
#prec 9
#mapmove 2
#ap 12
#gcost 1
#rcost 1
#armor "furs"
#weapon "dagger"
#weapon 643 -- flung scrap x1
#supplybonus 1
#forestsurvival
#mountainsurvival
#stealthy 0
#maxage 20
#noleader
#darkvision 50
#end


----Ogre Bruiser (recruitment, gathering troops)

#newmonster 2498
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Bruiser.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Bruiser2.tga"
#name "Ogre Bruiser"
#descr "A Bruiser is second only to the Tyrant in strength and aggression and they are often related to the ruler. Chieftains of a sort, they act as enforcers, keeping the tribe in line. Bruisers are without exception physically more powerful than the common Bulls of the tribe and are often champions of crude competitions. Because Bruisers are recognised as being particularly tough and violent, even by Ogre standards, their presence in battle tends to keep the Bulls in the fight. Despite their standing, Bruisers are not replace; if a Bruiser within the tribe is slain he will be replaced almost instantly by the next strongest Ogre, who will get first dibs on his stuff. As Ogres of some status, Bruisers wear heavy fur cloaks and a patchwork of stolen armour. They favour large clubs over choppas or ironfists, as they are better for keeping the Bulls in line. Each Bruiser is accompanied by a retinue of five Bulls from his tribe."
#hp 35
#size 3
#prot 7
#mor 13
#mr 10
#enc 3
#str 17
#att 12
#def 10
#prec 8
#mapmove 3
#ap 16
#gcost 110
#rcost 1
#armor "Chain Mail Hauberk"
#armor "Iron Cap"
#weapon "Ogre Club"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -4
#ambidextrous 3
#okleader
#standard 5
#pillagebonus 5
#dakvision 25
#nametype 158
#summon5 2500 -- ogre bull
#firstshape 2520
#end





----Ogre Bruiser

#newmonster 2520
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Bruiser.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Bruiser2.tga"
#name "Ogre Bruiser"
#descr "A Bruiser is second only to the Tyrant in terms of strength and aggression and they are often related to the kingdom's ruler. Bruisers are chieftains of a sort, but generally act as enforcers who keep order rather than actual leaders. Bruisers are without exception physically more powerful than the common Bulls of the tribe and are often champions of the Ogre games that help define their social organisation. Because Bruisers are recognised as being particularly tough and violent, even by Ogre standards, their presence in battle tends to help keep the Bulls in line. Unlike champions and leaders of other races, Bruisers are not hard to replace; if a Bruiser within the tribe is slain he will be replaced almost instantly by the next strongest Ogre, who will get first dibs on his stuff. As Ogres of some status, Bruisers wear heavy fur cloaks and a patchwork of stolen armour, however they favour crude clubs over choppas or ironfists, as they are better for keeping the Bulls in line."
#hp 35
#size 3
#prot 7
#mor 13
#mr 10
#enc 3
#str 17
#att 12
#def 10
#prec 8
#mapmove 3
#ap 16
#gcost 30
#rcost 1
#armor "Chain Mail Hauberk"
#armor "Iron Cap"
#weapon "Ogre Club"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -4
#ambidextrous 3
#okleader
#standard 5
#pillagebonus 5
#dakvision 25
#nametype 158
#end


----Ogre Butcher

#newmonster 2521
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Butcher.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Butcher2.tga"
#name "Ogre Butcher"
#descr "Butchers are immense, corpulent hulks covered in offal and dried blood. Hideous and mean, Butchers are essentially the Ogre equivalent of a tribal shaman. They have a direct link to the Great Maw and can channel a small portion of the Ogre deity's insatiable thirst for gluttony and violence through a process known as Gut Magic. Smaller tribes will only have one Butcher, but larger ones may have several practicing under the supervision of a powerful Slaughtermaster."
#hp 32
#size 3
#prot 7
#mor 11
#mr 13
#enc 3
#str 15
#att 10
#def 9
#prec 7
#mapmove 3
#ap 16
#gcost 110
#rcost 1
#holy
#magicskill 8 1
#magicskill 7 2
#researchbonus -2
#weapon "Ogre Choppa"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -4
#ambidextrous 3
#poisonres 100
#poorleader
#fear 0
#dakvision 25
#nametype 158
#end


----Ogre Slaughtermaster

#newmonster 2522
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Slaughtermaster.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Slaughtermaster2.tga"
#name "Ogre Slaughtermaster"
#descr "Slaughtermasters are the fattest, filthiest and oldest of the Butchers, recognisable by their ceremonial masks fashioned from the skin of men, dwarfs and elves. Slaughtermasters perform the bloody rituals that summon Gorgers to battle. Upon devouring another butcher and thus becoming a Slaughtermaster, a powerful instinct overtakes the ogre's simple mind, setting him wandering for a few years. Those Slaughtermasters who travel the burned wastes surround the Great Maw return tinged by the influence of Chaos, while those who roam through caves and mountain ranges develop a powerful connection to the hunger of the peaks and the subterranean depths of the Great Maw."
#hp 38
#size 3
#prot 8
#mor 13
#mr 14
#enc 3
#str 15
#att 11
#def 10
#prec 8
#mapmove 2
#ap 14
#gcost 240
#rcost 1
#holy
#magicskill 8 2
#magicskill 7 3
#custommagic 1152 100
#researchbonus -2
#weapon "Ogre Choppa"
#weapon "Ogre Smash"
#maxage 60
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -6
#ambidextrous 3
#poisonres 100
#okleader
#fear 0
#dakvision 25
#nametype 158
#end


---- Ogre Tyrant (Recruitable, gathering troops)


#newmonster 2499
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Tyrant.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Tyrant2.tga"
#name "Ogre Tyrant"
#descr "Tyrants are the dominant males of each Ogre tribe. As with many of the less civilised races, the Tyrant is the biggest, strongest, fiercest and most commanding of the Ogres in a given area. The largest Tyrants often boast of their ability to wrestle giants to the ground or smash through fortified gates with their bare fists. The only way to become a Tyrant is to defeat the previous Tyrant in a brutal rule free pit fight and devour his entire body. Tyrants are almost always Ogres who have travelled as mercenaries, as this experience and the wargear they accumulate give them a considerable advantage over even the largest and meanest tribal rulers. Whether because of their freebooting past, numerous successful pit fights or simply evolutionary process, Tyrants are surprisingly skilled fighters and this, coupled with their sheer strength and cunning, makes them some of the most dangerous creatures in the known world. Each Tyrant is accompanied by a retinue of five Ironguts."
#hp 42
#size 4
#prot 8
#mor 15
#mr 10
#enc 3
#str 18
#att 14
#def 11
#prec 10
#mapmove 2
#ap 16
#gcost 220
#rcost 1
#armor "Tyrant Plate"
#armor "Half Helmet"
#weapon "Ogre Choppa"
#weapon "Hammer"
#weapon "Ogre Smash"
#maxage 100
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -6
#ambidextrous 5
#goodleader
#standard 8
#pillagebonus 10
#dakvision 25
#nametype 158
#summon5 2502
#firstshape 2523 -- Tyrant normal
#end




---- Ogre Tyrant


#newmonster 2523
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Tyrant.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Tyrant2.tga"
#name "Ogre Tyrant"
#descr "Tyrants are the dominant males of each Ogre tribe. As with many of the less civilised races, the Tyrant is the biggest, strongest, fiercest and most commanding of the Ogres in a given area. The largest Tyrants often boast of their ability to wrestle giants to the ground or smash through fortified gates with their bare fists. The only way to become a Tyrant is to defeat the previous Tyrant in a brutal rule free pit fight and devour his entire body. Tyrants are almost always Ogres who have travelled as mercenaries, as this experience and the wargear they accumulate give them a considerable advantage over even the largest and meanest tribal rulers. Whether because of their freebooting past, numerous successful pit fights or simply evolutionary process, Tyrants are surprisingly skilled fighters and this, coupled with their sheer strength and cunning, makes them some of the most dangerous creatures in the known world."
#hp 42
#size 4
#prot 8
#mor 15
#mr 10
#enc 3
#str 18
#att 14
#def 11
#prec 10
#mapmove 2
#ap 16
#gcost 70
#rcost 1
#armor "Tyrant Plate"
#armor "Half Helmet"
#weapon "Ogre Choppa"
#weapon "Hammer"
#weapon "Ogre Smash"
#maxage 100
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -6
#ambidextrous 5
#goodleader
#standard 8
#pillagebonus 10
#dakvision 25
#nametype 158
#end



---- Ogre Hunter


#newmonster 2524
#spr1 "./Warhammer_Ogre_Kingdoms/Ogre Hunter.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Ogre Hunter2.tga"
#name "Ogre Hunter"
#descr "Hunters are Ogre outcasts, either exiled from their tribe or simply seeking to sate an ancestral wanderlust. Despite their idendependant nature, Hunters retain some ties to their kin and will provide a constant supply of large kills, furs and the like, especially in times of migration or war when they become truly invaluable to the locust like Ogre hordes. Hunters clothe themselves in a pathwork of fur and other material and typically replace their gutplates with the skull from some great beast. They arm themselves not only with the traditional club but with a deadly harpoon, suitable for hunting their massive prey. Such is the Hunter's connection with the wilds of the mountain that they are effectively shamans of sorts and may summon large mountainous felines, Sabretusks, to do their bidding."
#hp 35
#size 3
#prot 7
#mor 13
#mr 10
#enc 3
#str 17
#att 12
#def 10
#prec 12
#mapmove 3
#ap 16
#gcost 90
#rcost 1
#armor "Furs"
#weapon "Ogre Club"
#weapon "Ogre Smash"
#weapon "Hunter Harpoon"
#maxage 60
#mountainsurvival
#wastesurvival
#forestsurvival
#coldres 60
#supplybonus 10
#ambidextrous 2
#poorleader
#stealthy 0
#magicskill 6 1
#custommagic 8192 20
#researchbonus -2
#stealthy 0
#dakvision 25
#nametype 158
#end



---- Slavegiant

#newmonster 2525
#spr1 "./Warhammer_Ogre_Kingdoms/Slavegiant.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Slavegiant2.tga"
#name "Slavegiant"
#descr "Unlike the Giants that accompany other races into battle, who pick fights as and when they choose, the Slavegiants of the Ogre Kingdoms live a life of forced servitude. Ownership of a Slavegiant is a great status symbol for a Tyrant and there is little that motivates them more than a report of an unclaimed Giant in their territory. Many are the Tyrants who have perished trying to subdue one of these behemoths, but occasioanlly a particularly powerful Ogre may manage to capture one and brand it with his mark. Slavegiants are goaded into battle with pointed stakes, but usually it doesn't take much goading, as the Giant is all too willing to take out the humiliation of being enslaved on any creature smaller than himself. In battle Slavegiants attack by stomping, whipping their heavy chains about and generally causing utter chaos and carnage."
#hp 100
#size 6
#prot 13
#mor 13
#mr 9
#enc 4
#str 25
#att 10
#def 9
#prec 4
#mapmove 2
#ap 16
#gcost 300
#rcost 10
#armor "Full Helmet"
#weapon "Heavy Chains"
#weapon "Giant Stomp"
#maxage 140
#mountainsurvival
#coldres 75
#supplybonus -1
#ambidextrous 3
#fear 1
#nametype 158
#noleader
#itemslots 14336 -- two misc, one foot
#siegebonus 5
#end


---- Henchfiend


#newmonster 2532
#spr1 "./Warhammer_Ogre_Kingdoms/Henchfiend.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Henchfiend2.tga"
#name "Henchfiend"
#descr "The wastelands surrounding the Great Maw are blasted hellscapes awash with the chaotic influence of the warp, unleashed when the Maw impacted. Increasingly, Slaughtermasters are tapping into this energy to augment the gutmagic gifted to their kind, thanks in no small part to the influence of their Henchfiends. These malign lesser daemons have latched on to the Ogres as a source of power that might be put to use in the service of Chaos, taking on the traits of their servants, the gnoblars. Unlike gnoblars, Henchfiends are extremely intelligent, magically gifted and, most importantly, completely inedible. They provide the Slaughtermasters with access to dark lore and unknown magic, all the time subtly influencing the path of their race."
#hp 9
#size 2
#prot 8
#mor 9
#mr 15
#enc 1
#str 10
#att 11
#def 14
#prec 11
#mapmove 3
#flying
#ap 8
#gcost 1
#rcost 1
#weapon "Glaive"
#maxage 666
#wastelandsurvival
#fireres 100
#nametype 140
#noleader
#neednoteat
#demon
#poisonres 100
#stealthy 10
#poisonarmor
#custommagic 4224 100
#custommagic 4224 100
#end


--- Yhetee Shaman


#newmonster 2534
#spr1 "./Warhammer_Ogre_Kingdoms/Yhetee Shaman.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Yhetee Shaman2.tga"
#name "Yhetee Shaman"
#descr "Shamans are at the heart of largest Yhetee packs, connecting the feral creatures to their past, predicting the weather and sending the pack on hunts. Possessing intelligence and patience beyond that of their kin, Shamans communicate with ogre hunters who have earned their respect and can be highly useful allies. Shamans commune with the spirits of the mountains and wilds daily and speak with the wisdom of the ogre's new home. All Shaman wield magic of the peaks, wild and ice and some the darker magic of bone, though their ability varies greatly. They carry at all times the bones of Sky Giants slain ages ago, inscribed with the history of their race. Though quite apart from the Great Maw, the Yhetee Shamans are treated with great respect and even savage Tyrants will give heed when they speak. All Yhetee are stronger in cold provinces."
#hp 32
#size 4
#prot 5
#mor 13
#mr 13
#enc 3
#str 16
#att 10
#def 11
#prec 4
#mapmove 3
#forestsurvival
#mountainsurvival
#coldres 100
#fireres -50
#ap 20
#gcost 1
#rcost 1
#weapon "Sky Giant Bone"
#weapon "Sky Giant Bone"
#ambidextrous 4
#cold 8
#iceprot 2
#coldpower 2
#siegebonus 3
#maxage 30
#dakvision 25
#nametype 158
#magicskill 6 1
#magicskill 3 1
#magicskill 2 1
#researchbonus 1
#custommagic 13824 20
#custommagic 13824 20
#custommagic 13824 20
#custommagic 13824 20
#end


---- Mawgut Summon

#newmonster 2535
#spr1 "./Warhammer_Ogre_Kingdoms/Mawgut.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Mawgut2.tga"
#name "Mawgut"
#descr "Mawguts are corpulent hulks, former Slaughtermasters who took in the flesh of the Great Maw and became host to one of its infinite mouths. The guts of these bloated creatures have split asunder, revealing a ravenous maw full of jagged teeth. The maw will violently consume anything within reach, be it a fully armoured soldier, a warhorse, a bull ogre or even the hands of its host body. Beyond the ring of teeth and crushing muscle lies a hellish portal that leads to the impossible depths of the Great Maw itself. Smaller enemies are thus easily devoured one after another, while larger foes, despite any protection they might have, face being eaten a chunk at a time. These terrifying, mindless eating machines will devour two hundred men a month and cause widespread panic until slain; no easy task given the regenerative abilities they have gained from the mawflesh. Near tireless in battle and protected by fetid layers of condensed fat, Mawguts can even devour hostile magic."
#hp 80
#size 4
#prot 14
#mor 50
#mr 17
#enc 5
#str 20
#att 10
#def 8
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#holy
#researchbonus -5
#weapon "Devour"
#weapon "Stump"
#weapon "Stump"
#maxage 60
#startage 35
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -50
#fireres 0
#poisonres 100
#noleader
#fear 3
#blind
#nametype 158
#reinvigoration 7
#regeneration 25
#itemslots 14464
#incunrest 50
#pillagebonus 20
#popkill 20
#end


---- Facet of the Maw -1 - starting form (never seen)

#newmonster 2536
#spr1 "./Warhammer_Ogre_Kingdoms/Mawpit.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Mawpit.tga"
#name "Facet of the Maw"
#descr "Born from the earth through vile Gut magic, this facet of the Great Maw appears to be nothing more than a common Mawpit dug by Ogres to stage pitfights and sacrifices. But the moment fresh meat is hurled into its depths, it gurgles into activity, swallowing the offerings in moments. This lesser Maw is but an infinitesimal facet of the Great Maw and is easily disrupted by hostile troops; effectively it is little more than a sacrifical mouth and of no use in battle. Facets are traditionally named after the first Ogre ritually thrown into their crushing mouths."
#hp 40
#size 6
#prot 10
#mor 30
#mr 8
#enc 5
#str 20
#att 0
#def 0
#prec 0
#mapmove 3
#mountainsurvival
#forestsurvival
#wastelandsurvival
#swampsurvival
#ap 2
#gcost 1
#rcost 1
#holy
#researchbonus -5
#maxage 999
#startage 1
#coldres 50
#supplybonus -10
#poisonres 100
#noleader
#fear 0
#blind
#nametype 158
#itemslots 1
#magicskill 8 3
#onebattlespell 584 -- berserk self trigger
#firstshape 2537
#berserk 0
#weapon "Bite"
#end


---- Facet of the Maw - intermediate form

#newmonster 2537
#spr1 "./Warhammer_Ogre_Kingdoms/Mawpit.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Mawpit.tga"
#name "Facet of the Maw"
#descr "Born from the earth through vile Gut magic, this facet of the Great Maw appears to be nothing more than a common Mawpit dug by Ogres to stage pitfights and sacrifices. But the moment fresh meat is hurled into its depths, it gurgles into activity, swallowing the offerings in moments. This lesser Maw is but an infinitesimal facet of the Great Maw and is easily disrupted by hostile troops; effectively it is little more than a sacrifical mouth and of no use in battle. Facets are traditionally named after the first Ogre ritually thrown into their crushing mouths."
#hp 40
#size 6
#prot 10
#mor 30
#mr 8
#enc 5
#str 20
#att 0
#def 0
#prec 0
#mapmove 3
#mountainsurvival
#forestsurvival
#wastelandsurvival
#swampsurvival
#ap 2
#gcost 1
#rcost 1
#holy
#researchbonus -5
#maxage 999
#startage 1
#coldres 50
#supplybonus -10
#poisonres 100
#noleader
#fear 0
#blind
#nametype 158
#itemslots 1
#magicskill 8 3
#onebattlespell 584 -- berserk self trigger
#weapon "Bite"
#firstshape 2538
#berserk 0
#end


---- Facet of the Maw - final form

#newmonster 2538
#spr1 "./Warhammer_Ogre_Kingdoms/Mawpit.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Mawpit.tga"
#name "Facet of the Maw"
#descr "Born from the earth through vile Gut magic, this facet of the Great Maw appears to be nothing more than a common Mawpit dug by Ogres to stage pitfights and sacrifices. But the moment fresh meat is hurled into its depths, it gurgles into activity, swallowing the offerings in moments. This lesser Maw is but an infinitesimal facet of the Great Maw and is easily disrupted by hostile troops; effectively it is little more than a sacrifical mouth and of no use in battle. Facets are traditionally named after the first Ogre ritually thrown into their crushing mouths."
#hp 40
#size 6
#prot 10
#mor 30
#mr 8
#enc 5
#str 20
#att 0
#def 0
#prec 0
#mapmove 0
#ap 2
#gcost 1
#rcost 1
#holy
#researchbonus -5
#weapon "Bite"
#maxage 999
#startage 1
#coldres 50
#supplybonus -10
#poisonres 100
#noleader
#immobile
#fear 0
#blind
#nametype 158
#itemslots 1
#magicskill 8 3
#onebattlespell 584 -- berserk self trigger
#end



---- Mawfiend

#newmonster 2539
#spr1 "./Warhammer_Ogre_Kingdoms/Mawfiend.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Mawfiend2.tga"
#name "Mawfiend"
#descr "The wastelands surrounding the Great Maw are blasted hellscapes awash with the chaotic influence of the warp, unleashed when the Maw impacted. The Mawfiends, as they are known, are the undisputed rulers of these lands, surveying them with cruel detachment through four compound eyes. Their claws and hooves, at all times covered in gore, are strong enough to tear through armour, bone and muscle with ease. In addition to their physical prowess Mawfiends are also gifted in the dark arts, particularly magic of fire and blood. Bound to Slaughtermasters with complex bloodpacts, Mawfiends are nonetheless agents of Chaos and true Daemons. Despite their calculating minds, Mawfiends are still connected in some way to the Great Maw and if injured may be unable to contain their rage and hunger."
#hp 40
#size 3
#prot 13
#mor 18
#mr 17
#enc 1
#str 20
#att 14
#def 14
#prec 13
#mapmove 3
#ap 15
#gcost 1
#rcost 1
#weapon "Claw"
#weapon "Hoof"
#weapon "Barbed Tail"
#maxage 666
#wastesurvival
#fear 1
#fireres 100
#nametype 140
#goodleader
#goodundeadleader
#neednoteat
#demon
#poisonres 100
#magicskill 0 1
#magicskill 5 1
#magicskill 7 2
#custommagic 4224 100
#custommagic 4224 100
#eyes 4
#berserk 1
#end


-------- PRETENDERS



-------- NATIONAL HEROES


---- Skrag the Slaughterer

#newmonster 2533
#spr1 "./Warhammer_Ogre_Kingdoms/Hero Skrag.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Hero Skrag2.tga"
#name "Prophet of the Great Maw"
#descr "Skrag the Slaughterer was formerly a promising Butcher who made the mistake of cooking his Tyrant's favourite pet gnoblar. For this mistake he was hurled into the Gorger caverns with his hands severed and meatpot chained to his flesh. Incredibly, Skrag emerged two years later at the head of a pack of Gorgers, devoured the Tyrant and slaughtered the entire tribe as an offering to the Maw. Now the Prophet of the Maw, Skrag is an embodiment of hunger and destruction; the meat-pot he drags behind him has become a mobile mawpit into which he tosses severed chunks of butchered foes. Skrag is unable to restrain himself in battle, dismembering enemy after enemy, constantly feeding the meatpot and growing ever more gorged on the Maw's favour. Ever since leaving the caverns, Skrag's mere presence in battle has attracted Gorgers who strike suddenly from the flanks against his terrified prey. As the Prophet of the Great Maw, Skrag spreads the ravenous dominion of his god."
#hp 70
#size 6
#prot 11
#mor 30
#mr 17
#enc 3
#str 18
#att 14
#def 13
#prec 8
#mapmove 1
#ap 10
#gcost 1
#rcost 1
#holy
#magicskill 8 3
#magicskill 7 4
#magicskill 3 1
#researchbonus -5
#weapon "Skrag's Meathook"
#weapon "Skrag's Stumpblade"
#weapon 63 - life drain
#maxage 140
#startage 34
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -6
#ambidextrous 3
#poisonres 100
#okleader
#fear 3
#darkvision 75
#nametype 158
#regeneration 10
#heal
#berserk 5
#onebattlespell 460 -- gorgers + self berserk
#spreaddom 1
#itemslots 7296
#end


--- Golgfag Maneater


#newmonster 2497
#spr1 "./Warhammer_Ogre_Kingdoms/Hero Golgfag.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Hero Golgfag2.tga"
#name "Mercenary Captain"
#descr "Possibly the most successful mercenary of all time and a legend in his profession, Golgfag forged a reputation for Ogres as fearsome killers long before they became a common sight in mercenary armies across the Old World. Though he could be mistaken for a mere Bruiser, Golgfag has been in service for nearly sixty years and has killed for coin on every continent. Over the years Golgfag has amassed a personal fortune and a small armory of magic items, but the canny mercenary keeps them well hidden, preferring to carry only his substantial reputation. The term 'Maneater' was first coined when after a drunken argument a young Golgfag ate his paymaster whole and made off with his coffers."
#hp 40
#size 3
#prot 9
#mor 30
#mr 14
#enc 3
#str 18
#att 14
#def 13
#prec 11
#mapmove 3
#ap 16
#gcost 1
#rcost 1
#armor "Half Helmet"
#armor "Chain Mail Hauberk"
#weapon "Maneater Blade"
#weapon "Ogre Club"
#weapon "Ogre Smash"
#maxage 130
#startage 80
#mountainsurvival
#wastesurvival
#forestsurvival
#swampsurvival
#coldres 50
#supplybonus -3
#ambidextrous 5
#standard 15
#pillagebonus 3
#dakvision 25
#nametype 158
#onebattlespell "Personal Luck"
#itemslots 64646 -- all+ 4 misc (bugged, only gives 3)
#expertleader
#end




---- Groth Onefinger, First Prophet of the Wastes

#newmonster 2531
#spr1 "./Warhammer_Ogre_Kingdoms/Hero Onefinger.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Hero Onefinger2.tga"
#name "First Prophet of the Wastes"
#descr "Groth Onefinger was the first ogre to set eyes upon the Great Maw. Considered mad due to his insistence that the Maw was coming, he was both proven correct and severely wounded by its impact. Groth lost his nose, lips, ears and all but one of his digits in the resultant firestorm, but rose from the ashes to become the First Prophet of the Great Maw and leader of the savage Mawtribes. Despite his badly damaged body his stature as the first ever Butcher is undisputed and Groth's powerful connection to the fiery wastes left him with a great many fiends bound to him. Groth's presence will slowly attract more ogres from the roaming Mawtribes and spread the dominion of the Maw."
#hp 35
#size 3
#prot 6
#mor 20
#mr 16
#enc 4
#str 14
#att 11
#def 10
#prec 10
#mapmove 2
#ap 14
#gcost 1
#rcost 1
#holy
#magicskill 8 3
#magicskill 7 3
#magicskill 0 3
#weapon "Stump"
#weapon "Ogre Smash"
#maxage 300
#older -110
#mountainsurvival
#wastesurvival
#fireres 100
#coldres 50
#supplybonus -6
#ambidextrous 3
#poisonres 100
#expertleader
#fear 1
#dakvision 25
#nametype 158
#itemslots 15488
#spreaddom 1
#summon1 2517 -- mawtribe bull
#end

---- Slavelord Braugh

#newmonster 2528
#spr1 "./Warhammer_Ogre_Kingdoms/Hero Slavelord.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Hero Slavelord2.tga"
#name "Slavelord"
#descr "Known to the Chaos Dwarfs as Ghrask Dragh, literally 'corpse-slaver', Slavelord Braugh is a legend even amongst his merciless peers. Ogre Slavers aren't uncommon in the Old World, but only one can claim to enslave the dead as well as the living. Some years ago Braugh was imprisoned by a necromancer, but being an Ogre of impressive size and strength he managed to rip the enchanted chains that bound him from the walls. He then proceeded to beat the necromancer to death with them and drag the other prisoners away with him as slaves. Somehow the power of the necromancer was trapped in the chains and when one of the slaves died from exhaustion Braugh was amused to find the corpse still bound by dark magic. Years of close contact with the dark chains has altered Braugh into something not quite living and armed with his terrible Fleshflayer he is a terrifying sight."
#hp 40
#size 4
#prot 7
#mor 13
#mr 12
#enc 3
#str 18
#att 12
#def 11
#prec 10
#mapmove 2
#ap 16
#gcost 1
#rcost 1
#armor "Tyrant Plate"
#armor "Half Helmet"
#weapon "Fleshflayer"
#weapon "Dark Chains"
#weapon "Ogre Smash"
#maxage 100
#mountainsurvival
#wastesurvival
#coldres 50
#supplybonus -5
#ambidextrous 8
#magicskill 5 3
#goodleader
#goodundeadleader
#fear 1
#pillagebonus 10
#nametype 158
#makemonster5 2529
#makemonster4 2530
#summon5 2529
#undead
#itemslots 15488
#end


--- Living slave

#newmonster 2529
#copystats 720
#spr1 "./Warhammer_Ogre_Kingdoms/Enslaved.tga"
#spr2 "./Warhammer_Ogre_Kingdoms/Enslaved2.tga"
#name "Enslaved"
#descr "An unfortunate captive of the infamous Corpse Slaver Braugh this human's mind has been destroyed and upon his death his corpse will continue to serve the Slavelord."
#mor 50
#gcost 0
#secondshape 2530
#weapon "claw"
#att 8
#def 8
#str 10
#hp 13
#end

--- Soulless Slave

#newmonster 2530
#copyspr 197
#copystats 197
#name "Enslaved Corpse"
#descr "When Braugh's slaves die, usually sooner rather than later, their corpses continue to serve the Slavelord, bound by the dark power of his necromantic chains."
#weapon "Claw"
#end


-------- SPELLS


---- 584 = faery trod - I turn it into a trigger for berserk self

#newspell
#copyspell "Faery Trod"
#end

#selectspell 584
#copyspell "Eagle Eyes"
#nextspell 641
#researchlevel 0
#school -1
#end


---- 641 = onebattlespell or nextspell berserk self

#newspell
#copyspell "Seven Year Fever"
#end

#selectspell 641
#copyspell "Berserkers"
#aoe 0
#range 0
#school -1
#explspr 0
#flightspr 0
#sound 0
#researchlevel 0
#end


---- 460 = gorger battlefield edges summon + berserk self - for Skrag

#newspell
#copyspell "Will o' the Wisp"
#end


#selectspell 460 -- Will o' the Wisp
#nreff 5
#damage 2508
#researchlevel 0
#school -1
#nextspell 641
#end


---- Become as Mawflesh

#newspell
#name "Become as Mawflesh"
#descr "Swallowing a hunk of rancid, squirming flesh harvested from the edge of the Great Maw itself, the Slaughtermaster surrenders his body to become a Mawgut. Within hours the Slaughtermaster collapses to the ground, clutching his gut in agonising pain. With a final convulsion his abdomen splits and his entrails spill out as a maw full of jagged teeth emerges. The Slaughtermaster's mind and all vestiges of his former life are devoured and he becomes a vessel of the Great Maw's endless hunger, a terrifying and near unstoppable eating machine." 
#school 6
#restricted 74
#researchlevel 3
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#effect 10021
#damage 2535
#nreff 1
#fatiguecost 1200
#nextspell 91 -- kill caster
#end


---- Summon facet of the Maw (Open the maw)

#newspell
#name "Open the Maw"
#descr "The Slaughtermaster consumes a great great cauldron of blood, dirt and teeth, knowing if so much as a single drop of the foul mixture spills on the ground, the ritual will fail. This task complete, the exhausted, bloated Slaughtermaster draws upon the infinite hunger of the maw and the contents of his gut begins to churn with increasing intensity. Finally, unable to take any more, the Slaughtermaster opens his mouth and vomits out a seemingly endless stream of filth. As this rancid mix soaks into the ground, a facet of the Great Maw itself yawns open, jagged teeth erupting from the earth as the Slaughtermaster hastily retreats. This lesser Maw is immediately fed an unfortunate bull Ogre and can thereafter devour slaves to increase the dominion of the Great Maw and its Ogre servants. Facets can initially close and reopen in nearby Ogre territory, but after a month or so they become entirely immobile." 
#school 6
#restricted 74
#researchlevel 2
#path 0 7
#path 1 3
#pathlevel 0 3
#pathlevel 1 1
#nreff 1
#effect 10021 -- commander summon
#damage 2536
#fatiguecost 1000
#end


---- Contact Mawfiend

#newspell
#name "Contact Mawfiend"
#descr "Burning the bodies of many slaves and spilling the blood of more in a complex ritual taught by the Henchfiends, the Slaughtermaster contacts a powerful Mawfiend. Entering into a blood oath with this creature, the Slaughtermaster brings an extremely powerful ally to his tribe, but potentially also their doom. Mawfiends are true daemons capable of besting even Tyrants physically and with a cruel intellect to match. They have been known to take over entire tribes, leading them against the forces of order and good, furthering the cause of Chaos." 
#school 6
#restricted 74
#researchlevel 5
#path 0 7
#path 1 0
#pathlevel 0 5
#pathlevel 1 1
#effect 10021
#fatiguecost 3600
#damage 2539
#nreff 1
#end


---- Bind Henchfiend

#newspell
#name "Bind Henchfiend"
#descr "Burning the bodies of several slaves, the Slaughtermaster calls a Henchfiend from the wastes surrounding the Great Maw. The Henchfiend will make a blood oath to the Slaughtermaster, offering magic of death and fire as well as access to dark lore. Seeming to serve, these cunning lesser daemons are actually drawing the ogres closer and closer to Chaos." 
#school 6
#restricted 74
#researchlevel 0
#path 0 7
#path 1 0
#pathlevel 0 3
#pathlevel 1 1
#effect 10021
#fatiguecost 1600
#damage 2532
#nreff 1
#end



---- Gorger Summon


#newspell
#name "Bind Gorgers"
#descr "By ritually slaughtering a handful of captured slaves and scattering their dismembered body parts around the entrance to the warpstone tainted labyrinths, the Slaughtermaster attracts a pair of Gorgers. He then binds them to his service through powerful gut magic, though when not in combat they are still chained and caged." 
#school 6
#restricted 74
#researchlevel 2
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#effect 10001
#fatiguecost 700
#damage 2508
#nreff 2
#end


---- Anoint Mawtribe


#newspell
#name "Anoint Mawtribe"
#descr "Having filled a cauldron with the mangled remains of captive slaves, the Slaughtermaster crushes and grinds them with a sacred boulder known as a Mawtooth, mixing them with his own bile and vomit. The resulting mixture is then applied as crude 'warpaint' to a number of young Bull Ogres. These Bulls are filled with the hunger of the Great Maw and bonded together as a Mawtribe; a band of sacred warriors on a spiritual journey of sheer carnage." 
#school 6
#restricted 74
#researchlevel 3
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#effect 10001
#fatiguecost 4600
#damage 2517
#nreff 20
#end



---- Contact Yhetee Shaman

#newspell
#name "Contact Yhetee Shaman"
#descr "By making an offering to the wilds and the peaks which gave the ogres refuge after the great migration, a Yhetee Shaman of great wisdom can be contacted to aid the ogres in finding their new path. These sacred figures represent a possible alternative to the hunger of the Maw or the taint of chaos, bringing magic of stone, ice and the wilds, with some rare Shaman holding considerable elemental power." 
#school 0
#restricted 74
#researchlevel 2
#path 0 6
#pathlevel 0 2
#effect 10021
#fatiguecost 1100
#damage 2534
#nreff 1
#end


---- Yhetee Summon


#newspell
#name "Call Yhetee Pair"
#descr "Hefting a great hollowed tusk from the largest snow mammoth killed by the tribe, the Hunter uses his incredible lung capacity to send a blast of sound echoing across Yhetee territory. Soon after, a pair of Yhetees enter the Ogre Kingdoms, crashing down from the wilds on a wave of snow." 
#school 0
#restricted 74
#researchlevel 2
#path 0 6
#pathlevel 0 1
#effect 10001
#fatiguecost 400
#damage 2510
#nreff 2
#end



---- Call Sabretusks

#newspell
#name "Call Sabretusks"
#descr "Rubbing himself with foul smelling Rhinox dung, the Hunter attempts to commune with the mountainous wilds, drawing a small pack of Sabretusks to his location. Having soundly beaten and possibly eaten the leader of the pack, he assumes control of these dangerous beasts."
#school 0
#restricted 74
#researchlevel 0
#path 0 6
#pathlevel 0 1
#effect 10001
#fatiguecost 500
#damage 2509
#nreff 6
#end


---- Braingobbler


#newspell
#copyspell "Panic"
#name "Braingobbler"
#descr "Selecting a choice severed head from his 'collection', the Slaughtermaster scoops out and gobbles down a helping of fresh brains. As grey matter drips from his flabby jowls the Slaughtermaster projects the darkest thoughts and worst nightmares from his victim's cranium into the minds of his foes." 
#restricted 74
#researchlevel 0
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#school 6
#prec 15
#fatiguecost 40
#end


---- Bloodgruel


#newspell
#copyspell "Elemental Fortitude"
#name "Bloodgruel"
#descr "The Butcher lifts a freshly severed limb to his mouth and sucks out all of the blood, fluid and marrow in one titanic intake before casting the husk aside. Gulping down this vile cocktail of juices, his gut gurgles violently and he is able to grant his allies protection against the elements." 
#restricted 74
#researchlevel 0
#aoe 15
#range 15
#prec 100
#spec 4194304
#path 0 7
#path 1 8
#pathlevel 0 2
#pathlevel 1 1
#school 6
#range 5
#explspr 10003
#fatiguecost 35
#end


---- Bullgorger


#newspell
#copyspell "Strength of Giants"
#name "Bullgorger"
#descr "The Butcher greedily devours the heart of a Bull Rhinox, no doubt enjoying the feast of healthy blood and muscle whilst he imbues his fellows with the strength of a charging Rhinox." 
#restricted 74
#researchlevel 0
#path 0 7
#path 1 8
#pathlevel 0 2
#pathlevel 1 1
#school 6
#explspr 10003
#range 5
#fatiguecost 60
#aoe 20
#end


---- Trollguts

#newspell
#copyspell "Regeneration"
#name "Trollguts"
#descr "The Slaughtermaster forces down the toxic guts of a Stone Troll, great quantities of acid and bile ravaging his much-abused gut as he transfers the supernatural regenerative abilities of the Troll onto his companions. This Gut Magic is highly draining for the Slaughtermaster." 
#restricted 74
#researchlevel 0
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#aoe 8
#school 6
#range 5
#fatiguecost 90
#explspr 10004
#end




---- Toothcracker

#newspell
#copyspell "Marble Warriors"
#name "Toothcracker"
#descr "The Slaughtermaster grinds his way through a lump of earth-encrusted bedrock taken from the peak of a mountain, imbuing a small number of his fellows with stoney resilience, but by channeling the nature of the frozen peaks, also making them vulnerable to cold.  This Gut Magic is highly draining for the Slaughtermaster." 
#restricted 74
#researchlevel 0
#path 0 7
#path 1 8
#pathlevel 0 3
#pathlevel 1 2
#aoe 5
#school 6
#range 5
#fatiguecost 90
#explspr 10002
#end


-------- NEW NAMETYPE

#selectnametype 158
#clear
#addname "Thrash Kineater"
#addname "Dog Longstrider"
#addname "Grut Giantbreaker"
#addname "Pab Beastkiller"
#addname "Crash Wallsmasher"
#addname "Mawseeker"
#addname "Gutrot"
#addname "Furgh"
#addname "Lurb"
#addname "Worgrot"
#addname "Stinkbreath"
#addname "Sog Bullsmash"
#addname "Thog"
#addname "Veg"
#addname "Necksnapper"
#addname "Scrott"
#addname "Torgug"
#addname "Gristlespike"
#addname "Tug"
#addname "Gorghall"
#addname "Maneater"
#addname "Gerret"
#addname "Slug"
#addname "Rogg"
#addname "Fats"
#addname "Tripeslicer"
#addname "Fangbuster"
#addname "Tuzargl"
#addname "Zugg"
#addname "Trud"
#addname "Gog"
#addname "Magog"
#addname "Bonechewer"
#addname "Bonesmasher"
#addname "Wallbreaker"
#addname "Grak"
#addname "Negreg Headcracker"
#addname "Pallug Bonegrinder"
#addname "Ropug Slamfeaster"
#addname "Alg Gutpuncher"
#addname "Solid Trog"
#addname "Bigtooth"
#addname "Fatmouth"
#addname "Grutty Slog"
#addname "Smashmouth"
#addname "Clubjaw"
#addname "Flatulent Ogg"
#addname "Stump Bonebelly"
#addname "Rog Gutpunch"
#addname "Lohg"
#addname "Stumpsmash"
#addname "Runteater"
#addname "Nerg"
#addname "Gep the Dull"
#addname "Solek the Violent"
#addname "Angry Moff"
#addname "Goldmaw"
#addname "Stomp Greasepit"
#addname "Smash"
#addname "Crush"
#addname "Stomper Hoff"
#addname "Roggot"
#addname "Gizzardeater"
#addname "Entrailripper"
#addname "Belchfighter"
#addname "Clubby Bang"
#addname "Ruzgrat Skullcrusher"
#addname "Brainbashing Zarg"
#addname "Old Torg"
#addname "Halfhand"
#addname "Varrug Chewtooth"
#addname "Drog"
#addname "Bog"
#addname "Grotcrusher"
#addname "Dogg"
#addname "Lomp"
#addname "Ripper"
#addname "Whort"
#addname "Rug Manblight"
#addname "Blacktooth"
#addname "Kag"
#addname "Gak"
#addname "Cank"
#addname "Brosk Facemangler"
#addname "Peg the Rash"
#addname "Lek the Tall"
#addname "Zurret the Scabrous"
#addname "Magrohf the Cunning"
#addname "Nog the Reaver"
#addname "Zeg the Confused"
#addname "Tergh Stormkiller"
#addname "Murgh Friendkiller"
#addname "Choppy Gog"
#addname "Howling Mad Murgh"
#addname "Riptooth"
#addname "Squigface"
#addname "Thog"
#addname "Brot"
#addname "Brom"
#addname "Slom"
#addname "Wugg"
#addname "Vhot"
#addname "Fartbiter"
#addname "Chugg the Drunk"
#addname "Gushnik Redeyes"
#addname "Bogus the Fake"
#addname "Kwontum"
#addname "Mao the Pained"
#addname "Roaring Zutt"
#addname "Buttface"
#addname "Ug the Loud"
#addname "Smashtooth"
#addname "Rock Eater"
#addname "Hesk Treestomper"
#addname "Gom Gutsplinter"
#addname "Robog Bloodmaker"
#addname "Choppa Balfug"
#addname "Skog the Brutal"
#end





-------- SITES


#newsite 988
#name "Maw Pit"


#path 7
#level 0


#rarity 5

#gems 7 3
#homemon 2526 -- Pitfighter
#end




#newsite 989
#name "The Wilds"
#path 6
#level 0
#rarity 5
#gems 6 1
#gems 3 1
#homecom 2525 -- Slavegiant
#end




-------- NATION



#selectnation 74
#clearnation
#clearsites
#name "Ogre Kingdom"
#epithet "Gathering of Might"
#era 2
#brief "The Ogre Kingdoms are a loose coalition of Ogre tribes which, if they set their rather simple minds to it, might devour the entire world."
#descr "Long ago the Ogres dwelled far to the East of the Old World, seldom roaming beyond their lands bordering Great Cathay. The impact of the Great Maw, a massive entity fallen from the heavens, wiped out half of their kind and forced the rest into a great migration East. Instilled with the endless hunger of the Great Maw, the Ogres swarmed the mountain homes of the Skygiants and overcame them with sheer weight of numbers. Quickly adapting to the environment, the Ogres made the mountains their home, dominated the cowardly Gnoblars and spread out, splintering into dozens of smaller Tyrant ruled Kingdoms. For a time the Ogres warred amongst themselves, only leaving their homes to raid or seek employment as mercenaries. In recent years the hunger of the Maw has once again grown overpowering and the tribes, grown to unheard of size, are slowly uniting under the banner of Overtyrant Greasus Goldtooth."
#summary "Race: Ogres, Ogre-Kin, Gnoblars. Military: Powerful Ogre infantry, numerous Gnoblars and specialised creatures. Magic: Blood and Nature with diversity through summons. Priests: Average, cannot preach. Hungry Maw dominion requires constant sacrifice. Prefer Cold Scale 2."
#flag "./Warhammer_Ogre_Kingdoms/flag.tga"
#templepic 11
#templecost 100 -- ogre temples are pits in the ground, extremely low cost
#startsite "Maw Pit"
#startsite "The Wilds"
#sacrificedom
#nopreach
#dyingdom


--Sets what forts they will use.

#startfort 42
#defaultfort 10

#mountainfort 9
#swampfort 11
#forestfort 1




------- Add soldiers

#addrecunit 2503 -- Gnoblar Fighter singular
#addrecunit 2506 -- Gnoblar Fighters (Group of 4)
#addrecunit 2511 -- Gnoblar Trapper singular
#addrecunit 2514 -- Gnoblar Trappers (group of 4)
#addrecunit 2500 -- Ogre Bull Club
#addrecunit 2501 -- Ogre Bull Ironfist
#addrecunit 2507 -- Ogre Deathbelcher
#addrecunit 2502 -- Ogre Irongut
--addrecunit 2508 -- Gorger
--addrecunit 2509 -- Sabretusk
--addrecunit 2510 -- Yhetee
#addrecunit 2515 -- Ogre Maneater (west)
#addrecunit 2516 -- Ogre Maneater (east)
--addrecunit 2517 -- Mawtribe Ogre
#addrecunit 2518 -- Scraplauncher
--addrecunit 2526 -- Pitfighter



------- Add leaders

#addreccom 2527 -- Gnoblar Scout
#addreccom 2498 -- Ogre Bruiser (+5 bulls)
#addreccom 2499 -- Ogre Tyrant (+5 ironguts)
#addreccom 2524 -- Ogre Hunter
#addreccom 2521 -- Ogre Butcher
#addreccom 2522 -- Ogre Slaughtermaster
--addreccom 2528 -- Slavelord Braugh
--addreccom 2531 -- Groth Onefinger
--addreccom 2532 -- Henchfiend
--addreccom 2533 -- Skrag the slaughterer
--addreccom 2539 -- Mawfiend
--addreccom 2497 -- Golgfag Maneater


------- Province Defence

--Sets the units to be used in province defense.

#defcom1 2520
#defcom2 2521
#defunit1 2500
#defunit1b 2506
#defunit2 2501


--Sets how many of the units to appear per point.

#defmult1 8
#defmult1b 8
#defmult2 8


------- Hero Settings

#hero1 2528 -- Slavelord Braugh
#hero2 2531 -- Groth Onefinger
#hero3 2533 -- Skrag the Slaughterer
#hero4 2497 -- Golfag Maneater

#idealcold 2
#color 0.9 0.9 0.5


#startcom 2520
#startunittype1 2500
#startunitnbrs1 5
#startunittype2 2501
#startunitnbrs2 5
#startscout 2521
#end
