#modname "MC Hexapoda v1.04"
#description "Creates a nation of large, sentient insect-men in each era."
#end
#version 1.04
#icon "/Hexapoda/hexapodabanner.tga"
#domversion 3.27
#end

----------------------------FOR THE READER---------------------------
Hello! This is a nation mod I decided to make for no reason in particular. There's nothing particularly groundbreaking coding-wise or gimmicky about their playstyle, but I tried to capture the... "feel" of a dominions nation through the ages as far as the lore goes. I am not an artist, so the sprite work... well, it is what it is.

Here is a brief summary of the components of the mod.
  EA: Vulnerable troops, but several early game options. Masses of cheap two attack infantry with snail/berserked roach screens, blessed mantises, or an awake SC pretender. The SC will help oodles because your troops aren't great, but blessings can help your mages (though not the same blessings that help mantises). You also want diversity because outside of national heroes or empowerments you cannot bootstrap up anything except nature, so when designing a pretender you will have to make a firm decision as to whether you want an easy early game, better battlemagic, better sacreds/moon mantis thugs, or diversity for later on. (Note: if you take the bringer of life you can slap skullcaps on your illuminator elders for mind hunt and pretend you're LA arcosephale)
    -Nine recruitable units (One of them capital-only)
	-Eight recruitable commanders (One of them capital-only)
	-Four national summon spells (Three in Conj., one in Ench.)
	-One national evocation spell
	-Two nation-specific pretender god chasses (Bringer of Life + God Mantis)
	-Three unique capital magic sites
	-Three national heroes
	
  MA: The troops are much the same as EA, but the middle age version lends itself more to a bless strategy. You have two flavors of sacreds, thuggable cap mages, and four different sacred mantis summons. Diversity helps, particularly if you can get some fire/water to help you reach some of the archdevil summons, so your pretender design will have to take the serious magic limitations of the nation into account (though horrorsending is pretty darn good in my opinion).
    -Eleven recruitable units (One capital-only)
	-Eight recruitable commanders (One capital-only)
	-Four national summon spells (Three in Conj., one in Blood)
	-Two national blood spells (One combat spell, one ritual attack spell)
	-Two nation-specific pretender god chasses (God Mantis + Ether Titan)
	-Three unique capital magic sites
	-Three national heroes
	
  LA: Your new sacred laying guard aren't quite the kamikaze cannons the mantises were, but are effective in their own right and your standard-issue troops are much better at indy-grabbing. Only two national summons here, but they will help you both get into astral and climb up the death tree. Sages can provide (inaccurate) lightning evocations and plague beetles can forge both lanterns and skull mentors to help with your low research totals.
    -Ten recruitable units
	-Seven recruitable commanders (One capital-only)
	-Six national summon spells (Three in Conj., Two in Ench., One in Alt)
	-Two nation-specific pretender god chasses (Bringer of Life + Bringer of Pestilence)
	-Two unique capital magic sites
	-Three national heroes


The MC version of this mod uses the following IDs

-nametypes 151-152
-newweapons 600-609
-newmonsters 2692-2699, 2736-2741, 3381-3399, 3895-3949
-newmagicsites 760-766
-nation slots 79, 81, 90



Misc. Notes:
   -I use Mantid as both the race name and the plural form. Mantis is only the title used for a soldier. Deal with it.
   -Mantid should have head, body, and three misc. slots. Lepidopterans should have everything but feet.
   -Balance around the queen's domsummons is wonky, I am aware. I tried to err on the side of underpowered with those.
   -All eras have very good national heroes (they are balanced around some of the awesome/worthy heroes changes). This makes luck scales worth taking, but sometimes difficult to find the points for.
   -I am strongly considering adding a national priest spell themed after the ladybugs that grants luck, probably something like AOE 1+ and MR negates.
   -I wanted to add a 'virulence' spell to LA that hits half an army with 1AN damage to hasten the progression of the diseases you will inflict on them. Unfortunately, it showed up as "a storm of fireballs from the sky" so I had to nix it.
   -I am waiting to see if people make use of wood/iron mantises as-is, but I have some ideas for turning them into better thugs.
   -Per suggestion I am considering making buffed LA plague beetles cap-only and sages recruit-anywhere.
   -Known issue: If a plague beetle dies of disease somehow, it assumes its secondtempshape on the strategic map.
   
Thanks to Gandalf Parker and the guys at the dominions three modding forum; Amos and his insectoid mod, which inspired the queen bee mechanics (very clever!); and Ninjadebugger of SA whose mods I aimlessly picked through to find some of the commands not listed in my digital copy of the modding manual (there are a lot).




--------------------------------NAMING POOLS-----------------------------


--------Hexapoda male--------
#selectnametype 151
#clear
#addname "Xiklegidd"
#addname "Tzas"
#addname "Veteshv"
#addname "Izlimek"
#addname "Etzich"
#addname "Tsak"
#addname "Ixawak"
#addname "Jajix"
#addname "Chocix"
#addname "Tzimij"
#addname "Azojim"
#addname "Jajax"
#addname "Qaqojak"
#addname "Izlilos"
#addname "Tahnix"
#addname "Ajojij"
#addname "Chyesim"
#addname "Qaqal"
#addname "Jajimij"
#addname "Ajtomix"
#addname "Kabyix"
#addname "Xijijix"
#addname "Xizixizix"
#addname "Zijix"
#addname "Chiyamix"
#addname "Kajiax"
#addname "Qoxas"
#addname "Tvoxis"
#addname "Bekkild"
#addname "Xajtal"
#addname "Draltlldar"
#addname "Llirrc"
#addname "Tutvhin"
#end

--------Hexapoda female--------
#selectnametype 152
#clear
#addname "Tzilil"
#addname "Etzlila"
#addname "Ajila"
#addname "Ixasende"
#addname "Tzojelja"
#addname "Ajilende"
#addname "Azenelja"
#addname "Kalende"
#addname "Ixola"
#addname "Ildyxia"
#addname "Chajaqa"
#addname "Iximende"
#addname "Ganojelja"
#addname "Qaqyesense"
#addname "Izlimelja"
#addname "Kabimelja"
#addname "Gilxia"
#addname "Gixolenja"
#addname "Gixizijl"
#addname "Kazixojela"
#addname "Jolelja"
#addname "Jolende"
#addname "Ixonia"
#addname "Kalazinia"
#addname "Xijiola"
#addname "Tvezaqa"
#addname "Myltf"
#addname "Thezzche"
#addname "Vaphsa"
#addname "Yavtina"
#addname "Chriqit"
#addname "Chrylltild"
#end


-----------------------------WEAPONS-----------------------------------

#newweapon 600
#name "Raptorial Legs"
#att 1
#def 0
#dmg 1
#nratt 2
#len 2
#twohanded
#charge
#sound 50
#bonus
#end

#newweapon 601
#name "Weak Sting"
#att 0
#def 0
#dmg -5
#len 0
#secondaryeffect 50      -Weak poison-
#bonus
#end

#newweapon 609
#name "Useless Sting"
#att 0
#def 0
#dmg 1
#len 0
#nostr
#sound 18
#bonus
#end

#newweapon 602
#name "Lubricate"
#att 0
#def 0
#dmg 0
#len 0
#nostr
#sound 83
#secondaryeffectalways 329      -Slime-
#end

#newweapon 603
#name "Iron Raptorials"
#att 1
#def 0
#dmg 1
#nratt 2
#len 2
#twohanded
#charge
#sound 50
#armorpiercing
#bonus
#end

#newweapon 604
#name "Moon Greatsword"
#att 2
#def 3
#dmg 9
#len 3
#twohanded
#magic
#dt_magic
#end

#newweapon 605
#name "Corrupted Stinger"
#att 0
#def 0
#len 0
#dmg 1
#nostr
#mind
#magic
#secondaryeffect 367   -horror mark-
#end

#newweapon 606
#name "Scythe Raptorial"
#att 0
#def 0
#dmg 0
#len 3
#magic
#bonus
#nratt 2
#secondaryeffect 440     -lesser fear-
#sound 85
#end

#newweapon 607
#name "Moon Sword"
#att 2
#def 1
#dmg 4
#len 1
#magic
#dt_magic
#end

#newweapon 608
#name "Contagion Stinger"
#att 0
#def 0
#len 0
#dmg 1
#nostr
#secondaryeffectalways 143         -Disease, no MR-
#end

#selectweapon "Head Butt"
#bonus
#end


------------------------------GODS-------------------------------------

--Bringer of Life- (EA)
#newmonster 3895
#copystats 627
#name "Bringer of Life"
#spr1 "Hexapoda/lifegiver.tga"
#spr2 "Hexapoda/lifegiver2.tga"
#descr "The Bringer of Life is the powerful Faery Queen who first granted the gift of reason to the Lepidopterans. She is the matriarch and creator of the entire kingdom of Hexapoda and ages of their devoted worship has convinced her of her rightful claim to divinity. Like her kin, the Bringer of Life is a skilled healer and centuries of study she has improved this further; with her mere presence on the battlefield, soldiers will find their wounds closing and healing at a supernatural rate."
#clearmagic
#hp 25
#mor 30
#healer 100
#heal
#onebattlespell "Mass Regeneration"
#magicskill 1 1
#magicskill 6 2
#magicskill 2 1
#pathcost 30
#startdom 2
#gcost 50
#older 300
#weapon "Thorn Staff"
#restrictedgod 79
#end

--God Mantis- (EA)
#newmonster 3896
#spr1 "./Hexapoda/godmantis.tga"
#spr2 "./Hexapoda/godmantisA.tga"
#name "God Mantis"
#descr "The God Mantis is an enormous mantis who through some natural or magical folly never stopped growing larger. It has survived for centuries against all predators until it killed all who could challenge it and now it stalks the very gods of this world. The God Mantis is a terrifying opponent capable of swallowing hapless smaller creatures whole. It requires constant carnage in order to recover from its wounds and maintain the enchantments which keep its hardened exoskeleton from collapsing, and will even devour the population of the land in which it dwells."
#clearmagic
#ap 22
#mapmove 3
#hp 90
#prot 12
#size 5
#str 20
#enc 1
#att 15
#def 18
#prec 5
#mr 18
#mor 30
#gcost 50
#pathcost 80
#startdom 3
#maxage 1500
#startage 740
#popkill
#supplybonus -20
#fear 5
#weapon "Swallow"
#weapon "Raptorial Legs"
#ambidextrous
#heal
#nametype 151
#expertleader
#itemslots 29824
#magicskill 6 2
#magicskill 7 1
#restrictedgod 79
#end


--Monolith- (EA)
#newmonster 3897
#copyspr 657
#copystats 657
#restrictedgod 79
#end

--Deva- (EA)
#newmonster 3927
#copyspr 1341
#copystats 1341
#restrictedgod 79
#end

--Nataraja- (EA)
#newmonster 3928
#copyspr 499
#copystats 499
#restrictedgod 79
#end

--Great Mother- (EA)
#newmonster 3929
#copyspr 606
#copystats 606
#restrictedgod 79
#end

--Lord of summer plague- (EA)
#newmonster 3906
#copyspr 1097
#copystats 1097
#restrictedgod 79
#end

--Mother of Monsters- (EA)
#newmonster 3907
#copyspr 157
#copystats 157
#restrictedgod 79
#end

--God Mantis- (MA)
#newmonster 3943
#copyspr 3896
#copystats 3896
#descr "The God Mantis is an enormous mantis who through some natural or magical folly never stopped growing larger. It has survived for centuries against all predators until it killed all who could challenge it and now it stalks the very gods of this world. The God Mantis is a terrifying opponent capable of swallowing hapless smaller creatures whole. It requires constant carnage in order to recover from its wounds and maintain the enchantments which keep its hardened exoskeleton from collapsing, and will even devour the population of the land in which it dwells."
#restrictedgod 90
#end

--Ether Titan- (MA)
#newmonster 3944
#name "Ether Titan"
#spr1 "./Hexapoda/ethertitan.tga"
#spr2 "./Hexapoda/ethertitanA.tga"
#nametype 139
#itemslots 7310     -3hand1head1body1feet1misc-
#ap 12
#mapmove 3
#hp 60
#prot 4
#size 6
#str 24
#enc 1
#att 15
#def 15
#prec 12
#mr 18
#mor 30
#gcost 125
#pathcost 70
#startdom 3
#maxage 3000
#startage 2100
#magicskill 4 2
#magicskill 5 1
#ethereal
#amphibian
#magicbeing
#neednoteat
#immortal
#superiormagicleader
#expertleader
#restrictedgod 90
#weapon "Life Drain Tentacle"
#weapon "Phantasmal Claw"
#weapon "Phantasmal Claw"
#weapon "Phantasmal Claw"
#descr "The ether titan is the spirit of an ancient titan who was banished to the ether realms by a previous Pantokraptor and drowned in a world of waveless seas. The titan's body decayed, but his mind lingered until it was able to construct a new body for itself out of pure will. Now, the Seekers have unsealed its domain and it has come to this world seeking ultimate power. It has taken the guise of a misshapen three-armed giant and its immaterial form can move through water as through air. The mind of the titan can recreate its physical form when slain, unless suppressed by the power of an enemy Pretender."
#end

--Monolith- (MA)
#newmonster 3945
#copyspr 657
#copystats 657
#restrictedgod 90
#end

--Nataraja- (MA)
#newmonster 3947
#copyspr 499
#copystats 499
#restrictedgod 90
#end

--Moloch- (MA)
#newmonster 3948
#copyspr 120
#copystats 120
#restrictedgod 90
#end

--Lord of summer plague- (MA)
#newmonster 3949
#copyspr 1097
#copystats 1097
#restrictedgod 90
#end

--Mother of Monsters- (MA)
#newmonster 3381
#copyspr 157
#copystats 157
#restrictedgod 90
#end

--Bringer of Life- (LA)
#newmonster 2736
#copystats 627
#name "Bringer of Life"
#copyspr 3895
#descr "The Bringer of Life is the powerful Faery Queen who first granted the gift of reason to the Lepidopterans. She is the matriarch and creator of the entire kingdom of Hexapoda and ages of their devoted worship has convinced her of her rightful claim to divinity. Like her kin, the Bringer of Life is a skilled healer and centuries of study she has improved this further; with her mere presence on the battlefield, soldiers will find their wounds closing and healing at a supernatural rate."
#clearmagic
#hp 35
#mor 30
#healer 100
#heal
#onebattlespell "Mass Regeneration"
#magicskill 1 1
#magicskill 6 2
#magicskill 2 1
#pathcost 30
#startdom 2
#gcost 50
#older 300
#weapon "Thorn Staff"
#restrictedgod 77
#end

--Bringer of Pestilence- (LA)
#newmonster 2737
#spr1 "./Hexapoda/LApestilence.tga"
#spr2 "./Hexapoda/LApestilenceA.tga"
#name "Bringer of Pestilence"
#clearmagic
#clearweapons
#maxage 2000
#startage 900
#ap 12
#mapmove 3
#hp 40
#prot 6
#mor 30
#mr 18
#enc 0
#str 12
#att 15
#def 18
#prec 12
#expertleader
#pathcost 30
#startdom 2
#gcost 50
#leper 10
#undead
#coldres 100
#poisonres 100
#neednoteat
#flying
#illusion
#stealthy 0
#female
#fear 5
#diseasecloud 12         -6 is standard-
#magicskill 1 2
#magicskill 5 2
#onebattlespell "Wind of Death"             -Decay on all units, MR negates-
#weapon "Plague Scythe"
#descr "The Bringer of Pestilence is an ancient malign spirit that has forcibly inhabited the body of a Faery Queen. It is a terrifying creature whose mere presence in a land will cause disease to spread and crops to wither. It has been attracted to this land by the outbreak of one of its own magic plagues and will use the afflicted to elevate itself to godhood through fear and coercion. The Bringer of Pestilence is surrounded by an aura of decay and not only will attackers become diseased, but her mere presence on the battlefield will cause friend and foe alike to shrivel and weaken with age."
#restrictedgod 77
#end

--Monolith- (LA)
#newmonster 2738
#copyspr 657
#copystats 657
#restrictedgod 77
#end

--Deva- (LA)
#newmonster 2739
#copyspr 1341
#copystats 1341
#restrictedgod 77
#end

--Nataraja- (LA)
#newmonster 2740
#copyspr 499
#copystats 499
#restrictedgod 77
#end

--Great Mother- (LA)
#newmonster 2692
#copyspr 606
#copystats 606
#restrictedgod 77
#end

--Lord of summer plague- (LA)
#newmonster 2693
#copyspr 1097
#copystats 1097
#restrictedgod 77
#end


--Lord of War- (LA) (aka Nicolas Cage)
#newmonster 2695
#copyspr 1340
#copystats 1340
#restrictedgod 77
#end

----------------RECRUITABLE UNITS & ALTER EGOS---------

--Mammoth Snail- (Shellform) (EA+MA)
#newmonster 3920
#name "Mammoth Snail"
#spr1 "./Hexapoda/mammothsnail.tga"
#spr2 "./Hexapoda/mammothsnailA.tga"
#ap 2
#mapmove 1
#hp 20
#prot 18
#size 4
#ressize4
#str 8
#enc 4
#att 10
#def 5
#prec 4
#mr 9
#mor 11
#rcost 15
#gcost 30
#forestsurvival
#animal
#noitem
#maxage 15
#poisonres 100
#supplybonus -3
#startage 3
#weapon "Lubricate"
#secondshape 3899      -Slugform-
#descr "When the kingdom was first formed and the Lepidopterans studied the art of war, they quickly realized they needed sturdier allies than themselves on the front lines. These mammoth snails were their solution. Though slow, stupid, and weak, their size makes them seem far more dangerous opponents than they truly are and as a result, they are often seen on the front lines of an army to draw enemy archer fire and cavalry charges. If their shell is destroyed, the vulnerable slug will flee almost immediately and release poisonous gas over friend and foe alike as it attempts to inch its way to safety. Snails require much food to build their massive shells."
#end

-------slugform snail- (All Ages)
#newmonster 3899
#copystats 3920
#name "Mammoth Slug"
#spr1 "./Hexapoda/mammothslug.tga"
#spr2 "./Hexapoda/mammothslugA.tga"
#clearspec
#gcost 65
#rcost 20
#prot 4
#hp 30
#mor 3
#enc 1
#poisoncloud 4      -6 is normal size-
#poisonres 100
#forestsurvival
#animal
#firstshape 3920     -Shellform-
#descr "Mammoth slugs are snails who have lost their shells through one misfortune or another. They are weak and squishy, and will release poisonous gas nearby if they feel threatened."
#end

--Ladybug infantry (spear)- (EA+MA)
#newmonster 3900
#name "Beetleborn Soldier"
#spr1 "./Hexapoda/beetlebornespear.tga"
#spr2 "./Hexapoda/beetlebornespearA.tga"
#maxage 10
#startage 2
#itemslots 15494
#ap 16
#mapmove 2
#hp 8
#prot 4
#size 2
#enc 1
#att 9
#def 12
#prec 5
#mr 11
#mor 14
#gcost 7
#rcost 4
#weapon "Spear"
#weapon "Poison Spit"
#armor "Buckler"
#poisonres 50
#secondtmpshape 2694
#descr "The Coccinellies, or Beetleborn, are the most numerous of the five insect races and are chiefly regarded by the others with amusement. They are usually not intelligent enough to advance to positions of leadership within society and they are not very skilled soldiers, but they are regarded as symbols of good fortune and the favor of the fates. Belief in their own mythology gives the Beetleborn good morale, and they retain some of the chemical defenses of their ancestry. They have grown too heavy for their delicate wings and cannot fly."
#end

------Ladybug soldier (axe)- (EA+MA)
#newmonster 3904
#copystats 3900
#name "Beetleborn Soldier"
#spr1 "./Hexapoda/beetleborneaxe.tga"
#spr2 "./Hexapoda/beetleborneaxe.tga"
#gcost 7
#enc 1
#rcost 4
#weapon "Axe"
#weapon "Poison Spit"
#armor "Buckler"
#secondtmpshape 2694
#descr "The Coccinellies, or Beetleborn, are the most numerous of the five insect races and are chiefly regarded by the others with amusement. They are usually not intelligent enough to advance to positions of leadership within society and they are not very skilled soldiers, but they are regarded as symbols of good fortune and the favor of the fates. Belief in their own mythology gives the Beetleborn good morale, and they retain some of the chemical defenses of their ancestry. They have grown too heavy for their delicate wings and cannot fly."
#end


--Ladybug Archer- (EA+MA)
#newmonster 3901
#spr1 "./Hexapoda/beetlebornearcher.tga"
#spr2 "./Hexapoda/beetlebornearcher.tga"
#copystats 3900
#cleararmor
#name "Beetleborn Archer"
#older 2
#gcost 6
#rcost 4
#enc 1
#weapon "Dagger"
#weapon "Short Bow"
#secondtmpshape 2694
#descr "When the insect races first encountered humans on the battlefield, they were awed by the power of human archers and sought to adopt this tactic for themselves. Tragically, though compound eyes are excellent at detecting movement, they lend themselves poorly to distinguishing friend from foe at a distance. When the bodies were removed from the practice field the Beetleborn archer corps was quietly dissolved, but a small contingent of the original class are kept around to be prepared for the unexpected."
#end

--Ladybug dyingform- (EA+MA)
#newmonster 2694
#copystats 3900
#spr1 "./Hexapoda/Husk.tga"
#spr2 "./Hexapoda/HuskA.tga"
#name "Dying Beetleborn"
#clearweapons
#cleararmor
#clearspec
#hp 4
#mor 16
#poisoncloud 3      -6 is normal size-
#poisonres 50
#weapon "Fist"
#weapon "Poison Spit"
#descr "When a Coccinellie is dying, the glands which produce its poisonous spit will begin venting their stored contents into the air as a final deterrent against predators. Other Coccinellies are not immune to these toxins externally, making this vestigial adaptation tragically inappropriate for fighting in close formations."
#end

--Bee soldier (spear)- (EA+MA)
#newmonster 3902
#spr1 "./Hexapoda/apoideanspear.tga"
#spr2 "./Hexapoda/apoideanspear.tga"
#name "Apoidean Soldier"
#maxage 10
#startage 3
#itemslots 15494
#ap 14
#mapmove 2
#hp 9
#prot 4
#size 2
#str 10
#enc 1
#att 11
#def 11
#prec 6
#mor 11
#mr 10
#gcost 7
#rcost 4
#poisonres 25
#forestsurvival
#mountainsurvival
#swampsurvival
#weapon "Spear"
#weapon "Weak Sting"
#armor "Buckler"
#descr "The Apoideans are the second most numerous of the insect races, and remain the closest to the natural world. Apoidean queens produce swarms of small, mindless drones who collect food for the kingdom as well as somewhat smaller numbers of the more developed human-sized worker. As soldiers, they are trained to utilize their stingers as weapons, and their skill in locating nutritious pollen allows them to survive in all but the most barren of lands. They have grown too heavy for their delicate wings and cannot fly."
#end

--Bee infantry (axe)- (EA+MA)
#newmonster 3903
#copystats 3902
#name "Apoidean Soldier"
#spr1 "./Hexapoda/apoideanaxe.tga"
#spr2 "./Hexapoda/apoideanaxeA.tga"
#maxage 10
#startage 3
#weapon "Axe"
#weapon "Weak Sting"
#armor "Buckler"
#descr "The Apoideans are the second most numerous of the insect races, and remain the closest to the natural world. Apoidean queens produce swarms of small, mindless drones who collect food for the kingdom as well as somewhat smaller numbers of the more developed human-sized worker. As soldiers, they are trained to utilize their stingers as weapons, and their skill in locating nutritious pollen allows them to survive in all but the most barren of lands. They have grown too heavy for their delicate wings and cannot fly."
#end

--Bee militia (spear)- (LA)
#newmonster 3383
#copystats 3902
#copyspr 3902
#name "Apoidean Militia"
#maxage 10
#startage 3
#itemslots 15494
#ap 14
#mapmove 2
#hp 9
#prot 4
#size 2
#str 10
#enc 1
#att 11
#def 11
#prec 6
#mor 11
#mr 10
#gcost 7
#enc 1
#descr "The Apoideans are the second most numerous of the insect races, and remain the closest to the natural world. Apoidean queens produce swarms of small, mindless drones who collect food for the kingdom as well as somewhat smaller numbers of the more developed human-sized worker. As soldiers, they are trained to utilize their stingers as weapons, and their skill in locating nutritious pollen allows them to survive in all but the most barren of lands. Since the arrival of humans and metalworking in the kingdom, the numerous but unarmored Apoideans have replaced the Beetleborn as lowly town guards."
#end

--Bee militia (axe)- (LA)
#newmonster 3384
#copystats 3902
#copyspr 3903
#clearweapons
#name "Apoidean Militia"
#weapon "Axe"
#weapon "Weak Sting"
#maxage 10
#startage 3
#itemslots 15494
#ap 14
#mapmove 2
#hp 9
#prot 4
#size 2
#str 10
#enc 1
#att 11
#def 11
#prec 6
#mor 11
#mr 10
#gcost 7
#rcost 4
#descr "The Apoideans are the second most numerous of the insect races, and remain the closest to the natural world. Apoidean queens produce swarms of small, mindless drones who collect food for the kingdom as well as somewhat smaller numbers of the more developed human-sized worker. As soldiers, they are trained to utilize their stingers as weapons, and their skill in locating nutritious pollen allows them to survive in all but the most barren of lands. Since the arrival of humans and metalworking in the kingdom, the numerous but unarmored Apoideans have replaced the Beetleborn as lowly town guards."
#end

--Armored bees (LA)-
#newmonster 3385
#copystats 3902
#spr1 "./Hexapoda/LAapoideansoldier.tga"
#spr2 "./Hexapoda/LAapoideansoldierA.tga"
#name "Apoidean Soldier"
#clearweapons
#cleararmor
#mor 14
#gcost 10
#rcost 1
#enc 1
#weapon "Short Sword"
#weapon "Weak Sting"
#armor "Shield"
#armor "Scale Mail Cuirass"
#descr "When humans were first welcomed into the kingdom, most were distrustful. They soon proved their worth, however, by sharing their rudimentary knowledge of ironcrafting and creating some prototypical armor that could be used in battle by the Hexapodians. The Apoidean soldiers that make up the bulk of the Hexapoda army still prefer agility to bulk, but wear protective breast plates that greatly increase their survivability. Human cloth, dyed the color of the kingdom's flag, is worn underneath and makes the soldiers more courageous in battle."
#end

--Human archer (LA)-
#newmonster 3386
#copyspr 126
#copystats 126
#prec 12
#descr "With the arrival of humans comes the long-coveted use of archery as a military asset. The Woodsmen come primarily from backgrounds as hunters, giving them a lower-than-average military discipline, but their lifestyle has given them respectable accuracy with their bows. The woodsmen are not often mobilized against the increasingly heavy armor of foreign militaries, but they have their occasional uses."
#end

--Human infantry (LA)-
#newmonster 3387
#copyspr 39
#copystats 39
#name "Human Soldier"
#mor 14
#str 11
#gcost 10
#armor "Chain Mail Hauberk"
#armor "Buckler"
#armor "Skull Cap"
#descr "The humans who immigrated to Hexapoda were mostly reclusive woodsmen or outcasts. Though initially treated with suspicion, the human class has come to garner great respect from the insectoids for their skill with metals. The newly-formed human corps marches side-by-side with their Apoidean counterparts and are eager to prove their worth in this new home. Human soldiers are slower, but wear heavier armor."
#end

--Butterfly Soldier- (All Ages)
#newmonster 3905
#name "Lepidopteran Soldier"
#spr1 "./Hexapoda/lepidopteransoldier.tga"
#spr2 "./Hexapoda/lepidopteransoldierA.tga"
#maxage 20
#startage 2
#itemslots 13446     -All but boots-
#ap 20
#mapmove 3
#hp 9
#prot 0
#size 3
#str 11
#enc 1
#att 12
#def 13
#prec 5
#mr 12
#mor 12
#gcost 20
#rcost 4
#poisonres 50
#flying
#forestsurvival
#awe 1
#weapon "Spear"
#armor "Buckler"
#descr "The Lepidopterans are large, humanoid insects with fantastically colored wings whose splendor can stop weak-minded beings in their tracks. They were the first of the insects to be given sentience, and their elders are held as figures of priestly esteem. They produce large numbers of offspring, but few of the caterpillars survive to adulthood; recognizing the strategic value of airborne soldiers, however, the sages have introduced a caterpillar adoption program. Military leaders may adopt a number of caterpillars, and in exchange for guaranteed survival to maturity they will be sworn to a lifetime of service. The Lepidopterans are lighter and quicker than the other races and do not wear armor, but have retained their ability to fly."
#end


--Bee heavy infantry ("Laying Guard")- (EA)
#newmonster 3930
#copystats 3902
#name "Laying Guard"
#spr1 "./Hexapoda/layingguard.tga"
#spr2 "./Hexapoda/layingguardA.tga"
#hp 11
#ap 14
#str 10
#att 12
#def 12
#mor 14
#mr 10
#prot 4
#enc 1
#gcost 12
#rcost 4
#female
#weapon "Short Sword"
#weapon "Weak Sting"
#armor "Skull Cap"
#armor "Ring Mail Hauberk"
#armor "Shield"
#descr "Some rare Apoidean workers are born with a limited capacity to produce eggs. These workers are trained as their Queen’s personal guardians and attendants. In times of need, they are allowed to consume small amounts of the royal jelly in order to bolster the numbers of a new generation, but only drones will be born from their eggs. Hexapodians do not possess armor-crafting technology but can make rudimentary repairs to armor salvaged from human battlefields. This armor is generally reserved for the Queens’ guards, as the last line of defense for the kingdom’s food supply."
#end


--laying guard moonblade- (MA)
#newmonster 3933
#copystats 3902
#spr1 "./Hexapoda/MAlayingguard.tga"
#spr2 "./Hexapoda/MAlayingguardA.tga"
#name "Laying Guard"
#clearweapons
#hp 11
#ap 10
#str 10
#att 12
#prot 4
#def 12
#mor 14
#mr 10
#enc 1
#gcost 15
#rcost 4
#female
#weapon "Moon Sword"
#weapon "Weak Sting"
#armor "Skull Cap"
#armor "Ring Mail Hauberk"
#armor "Shield"
#descr "Some rare Apoidean workers are born with a limited capacity to produce eggs. These workers are trained as their Queen’s personal guardians and attendants. In times of need, they are allowed to consume small amounts of the royal jelly in order to bolster the numbers of a new generation, but only drones will be born from their eggs. Hexapodians do not possess armor-crafting technology but can make rudimentary repairs to armor salvaged from human battlefields, which is generally distributed to the Laying Guard and the Roach Riders. The Laying Guard wield magic weapons salvaged by the Seekers which are effective against magic beings."
#end

--laying guard holy- (LA)
#newmonster 3388
#copystats 3902
#spr1 "./Hexapoda/LAlayingguard.tga"
#spr2 "./Hexapoda/LAlayingguardA.tga"
#name "Laying Guard"
#clearweapons
#hp 11
#ap 15
#str 11
#att 12
#def 12
#mor 16
#enc 1
#mr 11
#prot 4
#gcost 25
#rcost 4
#female
#holy
#weapon "Moon Sword"
#weapon "Weak Sting"
#armor "Half Helmet"
#armor "Full Ring Mail"
#armor "Shield"
#descr "Some rare Apoidean workers are born with a limited capacity to produce eggs. These workers are trained as their Queen’s personal guardians and attendants. In times of need, they are allowed to consume small amounts of the royal jelly in order to bolster the numbers of a new generation, but only drones will be born from their eggs. The Laying guard wield the remnants of the cache of enchanted weaponry salvaged by the Seekers in earlier times and wear heavy armor. The protection of their queen at all costs is their reason and their purpose, and this task is held as a sacred duty."
#end

--veil guard 2h- (MA)
#newmonster 3934
#copystats 3902
#name "Veil Guard"
#spr1 "./Hexapoda/MAhorrorguard.tga"
#spr2 "./Hexapoda/MAhorrorguardA.tga"
#clearweapons
#cleararmor
#def 14
#mor 15
#mr 14
#enc 1
#gcost 20
#holy
#weapon "Moon Greatsword"
#weapon "Weak Sting"
#descr "When the Seekers first began tearing open rifts in the depths of the Forbidden Mound, they were concerned to discover that the rifts acted as a doorway not only to them, but to creatures native to the realms they sought to explore. Realizing the disastrous consequences of letting the beasts loose in their world, the Seekers began recruiting young Apoideans to guard the rift openings and slay anything that came out of it. As they learned more about the other worlds and their inhabitants, the Seekers began recruiting only the most agile soldiers, forgoing the armor that would be useless against the magical attacks of the horrors. The Veil Guards wield the strongest of the disenchanting weaponry salvaged by the Seekers from the ancient battlegrounds of the ether clan wars and have developed a strong resistance against magical effects."
#end


--Roach warrior (light)- (LA)
#newmonster 3908
#name "Roach Warrior"
#spr1 "./Hexapoda/roachwarrior.tga"
#spr2 "./Hexapoda/roachwarriorA.tga"
#maxage 10
#startage 7
#itemslots 13446
#ap 18
#mapmove 3
#hp 13
#prot 4
#size 3
#ressize 2
#str 11
#enc 3
#att 11
#def 11
#prec 5
#mr 11
#mor 12
#gcost 20
#rcost 14
#poisonres 25
#forestsurvival
#mountainsurvival
#swampsurvival
#mounted
#secondtmpshape 3909     -giant roach-
#weapon "Light Lance"
#weapon "Head Butt"
#armor "Iron Cap"
#armor "Leather Hauberk"
#armor "Shield"
#descr "Even before the domestication of the mammoth snails, the giant cockroach was viewed with great potential as an aid to the fragile bodies of the Hexapodians. But in spite of their near-invulnerability, the roaches remained cowardly and unreliable in the field. The only solution to this dilemma was to have an infantry companion drive the beast toward enemies by manipulating its antennae. This did little to combat the frailty of the insect races, but allowed a new unit of mounted fighters to be formed who could fully utilize the heavy protective armor the humans brought with them. If its rider is slain, the roach will almost certainly flee back to the wilds during or after the battle."
#end

--Giant Roach- (All Ages)
#newmonster 3909
#name "Giant Cockroach"
#spr1 "./Hexapoda/giantroach.tga"
#spr2 "./Hexapoda/giantroach.tga"
#maxage 25
#startage 13
#ap 18
#mapmove 3
#hp 24
#prot 20
#size 3
#str 5
#enc 1
#att 8
#def 15
#prec 1
#mr 16
#mor 7
#gcost 0
#animal
#noitem
#forestsurvival
#mountainsurvival
#swampsurvival
#wastesurvival
#blind
#coldres 50
#fireres 50
#noitem
#shockres 50
#poisonres 100
#weapon "Head Butt"
#descr "Giant cockroaches are just as difficult to kill, if not moreso, than their common smaller relatives. Fortunately, they pose little threat and will flee at the slightest provocation."
#end

--roach warrior moon lance- (MA)
#newmonster 3932
#copystats 3908
#spr1 "./Hexapoda/MAroachwarrior.tga"
#spr2 "./Hexapoda/MAroachwarriorA.tga"
#clearweapons
#weapon "Moon Lance"
#weapon "Head Butt"
#gcost 25
#rcost 12
#descr "Even before the domestication of the mammoth snails, the giant cockroach was viewed with great potential as an aid to the fragile bodies of the Hexapodians. But in spite of their near-invulnerability, the roaches remained cowardly and unreliable in the field. The only solution to this dilemma was to have an infantry companion drive the beast toward enemies by manipulating its antennae. This did little to combat the frailty of the insect races, but allowed a new unit of mounted fighters to be formed utilizing human armor salvaged from old battlefields. The Roach Warriors wield enchanted spears salvaged by the Seekers which are effective against magic beings. If its rider is killed, the roach will almost certainly flee back to the wilds during or after the battle."
#end

--roach warrior (heavy)- (LA)
#newmonster 3389
#copystats 3908
#spr1 "./Hexapoda/LAheavyroach.tga"
#spr2 "./Hexapoda/LAheavyroachA.tga"
#name "Roach Knight"
#cleararmor
#gcost 45
#rcost 1
#enc 3
#weapon "Broad Sword"
#weapon "Lance"
#weapon "Head Butt"
#armor "Plate Hauberk"
#armor "Half Helmet"
#armor "Shield"
#descr "Even before the domestication of the mammoth snails, the giant cockroach was viewed with great potential as an aid to the fragile bodies of the Hexapodians. But in spite of their near-invulnerability, the roaches remained cowardly and unreliable in the field. The only solution to this dilemma was to have an infantry companion drive the beast toward enemies by manipulating its antennae. This did little to combat the frailty of the insect races, but allowed a new unit of mounted fighters to be formed utilizing human armor salvaged from old battlefields. The Roach Knights wear the thickest and heaviest armor of the human craftsmen. If its rider is killed, the roach will almost certainly flee back to the wilds during or after the battle."
#end


--mantis warrior- (EA)
#newmonster 3910
#name "Mantis"
#spr1 "./Hexapoda/mantis.tga"
#spr2 "./Hexapoda/mantisA.tga"
#maxage 25
#startage 4
#itemslots 29824
#ap 16
#mapmove 2
#hp 16
#prot 6
#size 3
#ressize 3
#str 11
#enc 1
#att 11
#def 14
#prec 5
#mr 11
#mor 15
#gcost 30
#rcost 4
#berserk 1
#holy
#supplybonus -1
#stealthy 0
#weapon "Raptorial Legs"
#descr "Like the Lepidopterans, few of the Mantid survive to reach maturity. Unlike the Lepidopterans, this is chiefly due to the fact that the Mantid are voraciously cannibalistic and its warriors believe that by consuming the young, they will absorb all the strength that would have been in its future. They are unquestionably the strongest of the five Hexapodian races and nothing short of death will pull them from the carnage of battle. They are quick, sneaky fighters who prefer to attack in ambush and their first strike always catches an opponent off-guard. The Mantid have sworn loyalty to the Illuminators, who have declared them to be holy warriors of the moon."
#end

---mantis warrior- (MA)
#newmonster 3942
#copyspr 3910
#copystats 3910
#descr "Like the Lepidopterans, few of the Mantid survive to reach maturity. Unlike the Lepidopterans, this is chiefly due to the fact that the Mantid are voraciously cannibalistic and its warriors believe that by consuming the young, they will absorb all the strength that would have been in its future. They are unquestionably the strongest of the five Hexapodian races and nothing short of death will pull them from the carnage of battle. They are quick, sneaky fighters who prefer to attack in ambush and their first strike always catches an opponent off-guard. The Mantid are the ruling class of Hexapoda."
#end

---------------------------COMMANDERS------------------------------------


--Beetleborn scout- (EA+MA)
#newmonster 3911
#copystats 3901
#name "Beetleborn Scout"
#nametype 151
#copyspr 3901
#stealthy 10
#noleader
#secondtmpshape 2694
#descr "The Coccinellies, or Beetleborn, are the most numerous of the five insect races and are chiefly regarded by the others with amusement. They are usually not intelligent enough to advance to positions of leadership within society and they are not very skilled soldiers, but they are regarded as symbols of good fortune and the favor of the fates. Belief in their own mythology gives the Beetleborn good morale, and they retain some of the chemical defenses of their ancestry. They have grown too heavy for their delicate wings and cannot fly."
#end

--Forester- (LA)
#newmonster 3390
#copyspr 56
#copystats 56
#descr "The Foresters are human hunters raised in the woods who are sometimes used as scouts. They are adept trackers and are used to watch the borders of the kingdom for potential invaders."
#end

--Human Commander- (LA)
#newmonster 3946
#copyspr 1594
#copystats 34
#name "Human Commander"
#clearweapons
#cleararmor
#gcost 30
#weapon "Spear"
#armor "Full Leather Armor"
#descr "The human divisions of the Hexapoda military are commanded by human officers who serve underneath the Apoidean generals. They are usually the sons of human chiefs seeking to prove their worth in combat and become the successor of their clan. They are poor warriors, but their position is respected by the humans."
#end

--Apoidean Commander- (EA)
#newmonster 3912
#copystats 3902
#name "Apoidean Commander"
#spr1 "./Hexapoda/apoideancommander.tga"
#spr2 "./Hexapoda/apoideancommanderA.tga"
#nametype 152
#gcost 40
#rcost 8
#enc 1
#female
#cleararmor
#weapon "Spear"
#weapon "Weak Sting"
#armor "Skull Cap"
#armor "Shield"
#descr "The Apoideans are the second most numerous of the insect races, and remain the closest to the natural world. When the united military was formed, four of the five races realized the need for low-level officers who would not eat their own soldiers. A number of Apoidean veterans volunteered, and after proving their competency they now serve as the most common officers in the kingdom, a fact which the Mantid greatly resent. Apoideans have grown too heavy for their delicate wings to carry, but their skill in locating nutritious pollen allows them to survive in all but the most barren of lands."
#end

--Apoidean Commander- (MA)
#newmonster 3935
#copyspr 3912
#copystats 3912
#nametype 151
#descr "The Apoideans are the second most numerous of the insect races, and remain the closest to the natural world. With the Mantid preoccupied with their exploration of the ether realms, the Apoideans have been permitted to remain the officer corps of this world. Apoideans have grown too heavy for their delicate wings to carry, but their skill in locating nutritious pollen allows them to survive in all but the most barren of lands."
#end

--Apoidean Commander- (LA)
#newmonster 3391
#copyspr 3385
#copystats 3385
#name "Apoidean General"
#nametype 152
#goodleader
#female
#goodleader
#gcost 40
#rcost 8
#standard 5
#enc 1
#att 13
#def 13
#str 11
#descr "The Apoideans are the second most numerous of the insect races, and remain the closest to the natural world. Their commanders are seasoned veterans who have witnessed many battles and earned positions as high-ranking officers through skill. Apoideans have grown too heavy for their delicate wings to carry, but their skill in locating nutritious pollen allows them to survive in all but the most barren of lands."
#end

--Mantid Lord- (EA)
#newmonster 3913
#copystats 3910
#name "Mantis Warlord"
#copyspr 3910
#nametype 151
#startage 6
#att 12
#str 12
#goodleader
#berserk 2
#supplybonus -4
#gcost 80
#rcost 8
#descr "The Warlord is a Mantis of minor infamy who has butchered enough of his race to gain their fear and respect. His bloodlust and his appetite exceed that of his kin. The Mantid are quick, sneaky fighters who prefer to attack in ambush and their first strike always catches an opponent off-guard. The Mantid have sworn loyalty to the Illuminators, who have declared them to be holy warriors of the moon."
#end

--Mantid Lord- (MA)
#newmonster 2741
#copyspr 3910
#copystats 3910
#name "Mantis Warlord"
#nametype 151
#startage 6
#att 12
#str 12
#goodleader
#berserk 2
#supplybonus -4
#rcost 8
#magicskill 8 1
#gcost 100
#descr "The Warlord is a Mantis of minor infamy who has butchered enough of his race to gain their fear and respect. His bloodlust and his appetite exceed that of his kin. The Mantid have replaced the Illuminators as rulers of the kingdom and have usurped the religious authority of the sages."
#end

--Mantid Shaman- (MA)
#newmonster 3936
#copystats 3910
#name "Mantis Shaman"
#spr1 "./Hexapoda/MAmantisshaman.tga"
#spr2 "./Hexapoda/MAmantisshamanA.tga"
#nametype 151
#maxage 25
#att 12
#str 12
#poorleader
#berserk 2
#supplybonus -4
#rcost 8
#enc 1
#magicskill 6 2
#magicskill 7 1
#magicskill 8 2
#startage 10
#mr 14
#armor "Crown"
#douse 1
#gcost 160
#descr "In the old kingdom, the grotesque rituals of the Mantid were outlawed by the Illuminators. Since their departure, the Mantid have rediscovered the magic of their ancestors and have established a new religious order in the kingdom. The shaman is responsible for performing the ceremonies of the new faith, as well as locating the victims who will be sacrificed to perform it."
#end

--Virgin Queen- (EA+MA)
#newmonster 3916
#name "Virgin Queen"
#spr1 "./Hexapoda/virginqueen.tga"
#spr2 "./Hexapoda/virginqueenA.tga"
#clearspec
#maxage 5
#startage 3
#itemslots 15494
#nametype 152
#ap 20
#mapmove 3
#hp 12
#prot 4
#size 2
#str 10
#enc 1
#att 10
#def 13
#prec 6
#mr 12
#mor 15
#enc 1
#gcost 120
#rcost 29
#weapon "Dagger"
#weapon "Weak Sting"
#armor "Robes"
#female
#flying
#poisonres 25
#magicskill 6 2
#magicskill 3 1
#magicboost 3 -1
#supplybonus -20
#shapechange 3917
#descr "A Virgin Queen is a young Apoidean Queen who has yet to found a hive. They are often found wandering with a group of Laying Guards, using their innate skills in nature magic to find an ideal location to build in. Constructing a hive awakens the latent earth magic of the queen, but requires much gold to maintain and will end her travels as she begins the production of her brood. Queens are accustomed to having food brought to them and do not know how to find pollen and nectar in the wild. They are lighter than their kin and can fly."
#end

--Virgin Queen- (LA)
#newmonster 3392
#copyspr 3916
#copystats 3916
#holy
#magicskill 8 1
#descr "A Virgin Queen is a young Apoidean Queen who has yet to found a hive. They are often found wandering with a group of Laying Guards, using their innate skills in nature magic to find an ideal location to build in. Constructing a hive awakens the latent earth magic of the queen, but requires much gold to maintain and will end her travels as she begins the production of her brood. Queens are accustomed to having food brought to them and do not know how to find pollen and nectar in the wild. They are lighter than their kin and can fly. Only the virgin queens are sacred."
#end

--Apoidean Queen- (immobile) (All Ages)
#newmonster 3917
#name "Laying Queen"
#spr1 "./Hexapoda/apoideanqueen.tga"
#spr2 "./Hexapoda/apoideanqueen.tga"
#maxage 5
#startage 3
#itemslots 12416     -should be head+2misc-
#nametype 152
#ap 2
#mapmove 0
#hp 12
#prot 6
#size 3
#str 8
#att 8
#def 8
#prec 6
#mr 12
#mor 15
#enc 1
#gcost 300
#rcost 20
#supplybonus -20
#weapon "Weak Sting"
#female
#goodleader
#poisonres 25
#magicskill 6 2
#magicskill 3 1
#magicboost 3 1
#immobile
#domsummon2 3921
#domsummon20 3902
#descr "The Apoidean Queen has successfully constructed a hive and will produce offspring until her death; she is her most fecund in the lands of the new God. The many drones she produces will collect honey to feed her insatiable appetite, but her hive requires much gold to maintain."
#end

--Butterfly Priest- (EA+MA)
#newmonster 3914
#copystats 3905
#name "Lepidopteran Curator"
#spr1 "./Hexapoda/lepidopterancurator.tga"
#spr2 "./Hexapoda/lepidopterancuratorA.tga"
#clearspec
#cleararmor
#itemslots 13446
#nametype 152
#maxage 20
#enc 1
#startage 11
#weapon "Dagger"
#armor "Robes"
#magicskill 8 1
#flying
#awe 1
#poisonres 50
#forestsurvival
#holy
#female
#gcost 100
#rcost 1
#descr "Lepidopterans who survive to adulthood on their own usually aspire to become curators or sages. The curators are the community leaders and deacons of the kingdom. They perform basic religious ceremonies, settle minor disputes, ensure the meeting of honey quotas, and are tasked with finding creative ways to motivate the lazy Beetleborn militia to enforce the laws. Curators are often female and the mesmerizing patterns of their wings can stop impressionable beings in their tracks."
#end

--Butterfly Priest- (LA)
#newmonster 3393
#copystats 3905
#copyspr 3914
#name "Lepidopteran Curator"
#clearweapons
#cleararmor
#clearspec
#itemslots 13446
#nametype 152
#maxage 20
#startage 19
#enc 1
#weapon "Dagger"
#armor "Robes"
#magicskill 8 2
#magicskill 6 1
#flying
#awe 1
#poisonres 50
#holy
#forestsurvival
#female
#patrolbonus 10
#gcost 120
#rcost 1
#descr "Lepidopterans who survive to adulthood on their own usually aspire to become curators or sages. The curators are the community leaders and deacons of the kingdom. They perform basic religious ceremonies, settle minor disputes, and ensure that the honey quotas are met. Since the restructuring of the kingdom the curators have achieved greater priestly authority and have even diversified their studies into the arcane arts; their civic wisdom and rapport allow them to nagivate the channels of local gossip and root out potential foreign spies. Curators are often female and the mesmerizing patterns of their wings can stop impressionable beings in their tracks."
#end

--Butterfly Mage- (EA)
#newmonster 3915
#copystats 3905
#name "Lepidopteran Sage"
#spr1 "./Hexapoda/lepidopteransage.tga"
#spr2 "./Hexapoda/lepidopteransageA.tga"
#clearspec
#cleararmor
#itemslots 13446
#maxage 20
#enc 1
#startage 24
#flying
#nametype 151
#awe 1
#poisonres 50
#forestsurvival
#poorleader
#holy
#mr 13
#magicskill 1 1
#magicskill 4 1               -A1S1N1-
#magicskill 6 1
#magicskill 8 2
#custommagic 8448 10          -10% chance A/N-
#gcost 190
#rcost 1
#weapon "Quarterstaff"
#armor "Robes"
#descr "Lepidopterans who survive to adulthood on their own usually aspire to become curators or sages. It takes many years of study out of a short life to become a sage, but these revered figures serve as both the political class and the clergy of the kingdom. They organize important holidays, create new laws, and serve as the highest authority in matters of justice. The sages bred the mammoth snails and are currently attempting to domesticate the giant cockroach. Though held in high esteem, the sages ultimately serve the will of the Illuminators and have little practical experience in military leadership. They are given rudimentary knowledge of the stellar magics by their masters but rarely learn more. The magnificent patterns of their wings can halt the weak-minded in their tracks."
#end

--Butterfly Mage- (MA)
#newmonster 3937
#copyspr 3915
#copystats 3905
#name "Lepidopteran Sage"
#clearspec
#clearmagic
#clearweapons
#cleararmor
#itemslots 13446
#nametype 151
#maxage 20
#enc 1
#mr 13
#startage 24
#flying
#awe 1
#poisonres 50
#poorleader
#gcost 180
#forestsurvival
#magicskill 1 2
#magicskill 6 1           -A2S1N1-
#magicskill 4 1
#custommagic 8448 10      -10% A/N-
#weapon "Quarterstaff"
#armor "Robes"
#descr "Lepidopterans who survive to adulthood on their own usually aspire to become curators or sages. It takes many years of study out of a short life to become a sage, but these figures serve as the political class of the kingdom, creating new laws and serving as high local authorities in matters of justice. The sages bred the mammoth snails and domesticated the giant cockroach. Much of the status they enjoyed under the Illuminators has been usurped by the Mantid, but the sages have quietly grown in magical power under the new regime. The shamans have replaced them as the spiritual leaders of the kingdom. The magnificent patterns of their wings can halt the weak-minded in their tracks."
#end

--Butterfly mage- (LA)
#newmonster 3394
#copyspr 3915
#copystats 3905
#name "Lepidopteran Sage"
#clearspec
#clearmagic
#clearweapons
#cleararmor
#itemslots 13446
#nametype 151
#maxage 20
#hp 11
#mr 13
#enc 1
#startage 28
#flying
#awe 1
#poisonres 50
#poorleader
#gcost 280
#holy
#forestsurvival
#magicskill 1 2
#magicskill 6 1
#magicskill 5 1            -A2D1N1
#magicskill 8 3
#custommagic 12544 100
#custommagic 12544 10      -110% A/D/N-
#weapon "Quarterstaff"
#armor "Robes"
#descr "Lepidopterans who survive to adulthood on their own usually aspire to become curators or sages. The sages are the most venerated figures of the new faith and their history is rich: they bred the mammoth snail and tamed the giant roach; they served as high priests of the Illuminators and administrators of the Mantid; they overthrew the Mantid Seekers before they destroyed the kingdom; they fought the Coccinellie plague and saved the Apoideans. Now, they have taken their rightful place as the masters of Hexapoda. Combatting the plague has given them insight into some of the darker arts, and the magnificent patterns of their wings can halt the weak-minded in their tracks."
#end


--Illuminator- (EA)
#newmonster 3918
#name "Illuminator"
#spr1 "./Hexapoda/illuminator.tga"
#spr2 "./Hexapoda/illuminatorA.tga"
#itemslots 15494
#maxage 20
#startage 17
#nametype 151
#ap 12
#mapmove 3
#hp 8
#prot 0
#size 2
#enc 1
#att 8
#def 12
#prec 5
#mr 13
#mor 11
#gcost 200
#rcost 1
#flying
#darkvision 50
#holy
#magicskill 4 2
#magicskill 0 1          -S2F1-
#poorleader
#patrolbonus 10
#weapon "Dagger"
#descr "The Illuminators are the elders of Coleoptera, the most secretive of the five kingdoms. Long ago, they were taught the secrets of the astral plane and have foreseen the coming of the sixth kingdom. The halls of their mounds glow with the eerie moon-like light of the astral fires they control. The Illuminators are light and frail, and far prefer their quiet study halls to the battlefield. They retain their ability to fly and their divining light helps discover hidden foes within the kingdom."
#end

--Ancient Illuminator- (LA)
#newmonster 3919
#copystats 3918
#name "Ancient Illuminator"
#spr1 "./Hexapoda/ancientilluminator.tga"
#spr2 "./Hexapoda/ancientilluminatorA.tga"
#clearmagic
#nametype 151
#startage 24
#ethereal
#patrolbonus 20
#noleader
#researchbonus 2
#gcost 300
#rcost 1
#enc 1
#magicskill 4 3
#magicskill 0 1                  -S3F1-
#custommagic 8576 100
#custommagic 8576 100
#custommagic 8576 10              -210% chance F/A/N-
#weapon "Dagger"
#armor "Robes"
#descr "The Illuminators are the elders of Coleoptera, the most secretive of the five kingdoms. Long ago, they were taught the secrets of the astral plane and have foreseen the coming of the sixth kingdom. The oldest of their order are masters of astral fire, and their deep study of the arcane mysteries has blurred their very existence in the physical world. The leaders of the Illuminators have become efficient researchers and never lead troops into battle. They retain their ability to fly and their divining light helps discover hidden foes within the kingdom."
#end

--Seeker- (MA)
#newmonster 3938
#copystats 1640       -Human Cultist-
#name "Seeker"
#spr1 "./Hexapoda/MAseeker.tga"
#spr2 "./Hexapoda/MAseekerA.tga"
#startage 22
#maxage 25
#clearmagic
#clearweapons
#cleararmor
#itemslots 29824     -1head1body3misc-
#nametype 151
#ap 16
#mapmove 3
#hp 24
#prot 6
#size 3
#ressize 3
#str 12
#enc 1
#att 12
#def 14
#prec 5
#mr 18
#mor 18
#ethereal
#neednoteat
#stealthy 25
#flying
#douse 1
#holy
#magicbeing
#fear 0
#magicskill 7 3
#magicskill 4 1
#magicskill 6 1             -B3S1N1-
#custommagic 26624 100
#custommagic 26624 25        -125% B/S/N-
#weapon "Raptorial Legs"
#armor "Mask"
#gcost 400
#rcost 4
#descr "In the catacombs beneath the Mound-city of the Illuminators lie chambers of purified arcane energy in which the old masters performed their rituals. Through a rudimentary understanding of its magic library and the spilling of innocent blood inside these chambers, the Mantid opened a number of portals that led to the ether realms where the Illuminators had vanished to... and some that led elsewhere. Of the kingdom, only the moon mantis warriors were able to successfully navigate the other worlds, though the indescribably sights they witnessed have taken a toll on their sanity. They have found much magical weaponry and have gained incredible skill in sorcery but have still uncovered no knowledge of their former masters or the prophecy they made long ago. A Seeker is a veteran moon mantis explorer of the ether realms. They wear frightening masks that resemble the inhabitants of other worlds and have adorned their bodies with magic runes and amulets to protect themselves from harm."
#end

-----Plague Beetle- (LA)
#newmonster 3395
#copystats 3900
#spr1 "./Hexapoda/LAplaguebeetle.tga"
#spr2 "./Hexapoda/LAplaguebeetleA.tga"
#name "Plague Beetle"
#nametype 151
#clearweapons
#cleararmor
#maxage 25
#startage 14
#ap 12
#hp 13
#mr 16
#diseasecloud 2            -Standard is 6-
#healer 30
#heal
#poisonres 50
#poorleader
#poorundeadleader
#gcost 150
#rcost 2
#enc 1
#magicskill 5 2             -D2-
#custommagic 5504 50
#custommagic 5504 50       -Two 50% chances of F/A/E/D-
#weapon "Dagger"
#weapon "Poison Spit"
#armor "Robes"
#secondtmpshape 2694
#descr "As a Beetleborn grows older, it develops more and more black spots on its attractive red shell. A Plague Beetle is a Coccinellie crone so old its shell is pure black. They have survived the plague and assumed authority in the blighted city of their race. They have necessarily developed refined medical skills and have learned to limit the spread of their own contagion; thus they are occasionally permitted to leave the quarantine to consult with the Lepidopteran sages. Lately, a growing interest in death magic has led the sages to have the Plague Beetles carry out magic experiments on their dying kin. The Beetles do not enjoy this task, but it has granted them knowledge of sorcery previously thought unattainable to their race. They wear red robes both to ward away the healthy and as a comforting reminder of their youth."
#end




------------------------------------HEROES-------------------------------

--Ether Lord- (EA)
#newmonster 3898
#copystats 737
#name "Ether Lord"
#copyspr 737
#maxage 3000
#startage 2200
#clearmagic
#magicskill 4 4
#magicskill 5 2
#magicskill 0 2     -S4D2F2-
#researchbonus 6
#nametype 145
#descr "The Ether Lord is an ancient mage and clean leader of the Ether Warriors. It was the Ether Lords who had drained the world of Arcana and led their clans into their otherworldly realm to continue their clan wars. Omulius is an even greater sorcerer than his peers and it was he who first revealed the secrets of the Stellar Spheres to the Illuminators for his own inscrutable purposes. With the beginning of the Ascension Wars he has returned to this world to put his plans into motion. Omulius is a fount of ancient secrets and performs magic research exceptionally well."
#end


--Warrior Queen- (EA)
#newmonster 3922
#name "Warrior Queen"
#spr1 "./Hexapoda/warriorqueen.tga"
#spr2 "./Hexapoda/warriorqueenA.tga"
#copystats 3916
#clearspec
#clearmagic
#nametype 152
#flying
#female
#poisonres 25
#magicskill 6 1
#researchbonus -3
#older 4
#enc 1
#standard 15
#unique
#expertleader
#weapon 476            -moon blade 1h-
#weapon "Weak Sting"
#makemonster3 3930   -(Laying Guard)-
#armor "Crown"
#armor "Robes"
#armor "Shield"
#gcost 0
#descr "Gilinia was an ordinary Virgin Queen in search of a home to build her hive. She was not as skilled in the magic of nature as her kin, however, and inadvertently found herself lost deep within the territory of Mictlan and fleeing through the jungle from a large raiding party. With only a handful of Laying Guards at her disposal, she successfully used traps, poison darts, and the local wildlife to defeat the superior force through attrition. This was easily the most fun that the young queen had ever had, and upon returning to Hexapoda she foreswore procreation and entered the military service. She has matured into the greatest strategic mind in the five kingdoms and can recruit Queenless or disillusioned Laying Guards into military service."
#end

--Warrior Queen- (MA)
#newmonster 3382
#name "Warrior Queen"
#spr1 "./Hexapoda/warriorqueen.tga"
#spr2 "./Hexapoda/warriorqueenA.tga"
#copystats 3916
#clearspec
#clearmagic
#nametype 152
#flying
#female
#poisonres 25
#magicskill 6 1
#researchbonus -3
#older 4
#standard 15
#unique
#expertleader
#enc 1
#weapon 476            -moon blade 1h-
#weapon "Weak Sting"
#makemonster3 3933   -(Laying Guard)-
#armor "Crown"
#armor "Robes"
#armor "Shield"
#gcost 0
#descr "Gilinia was an ordinary Virgin Queen in search of a home to build her hive. She was not as skilled in the magic of nature as her kin, however, and inadvertently found herself lost deep within the territory of Mictlan and fleeing through the jungle from a large raiding party. With only a handful of Laying Guards at her disposal, she successfully used traps, poison darts, and the local wildlife to defeat the superior force through attrition. This was easily the most fun that the young queen had ever had, and upon returning to Hexapoda she foreswore procreation and entered the military service. She has matured into the greatest strategic mind in the five kingdoms and can recruit Queenless or disillusioned Laying Guards into military service."
#end

--Warrior Queen- (LA)
#newmonster 3396
#name "Warrior Queen"
#spr1 "./Hexapoda/warriorqueen.tga"
#spr2 "./Hexapoda/warriorqueenA.tga"
#copystats 3916
#clearspec
#clearmagic
#nametype 152
#flying
#female
#poisonres 25
#holy
#magicskill 6 1
#magicskill 8 3
#researchbonus -3
#older 4
#standard 15
#enc 1
#unique
#expertleader
#weapon 476            -moon blade 1h-
#weapon "Weak Sting"
#makemonster3 3388   -(Laying Guard)-
#armor "Crown"
#armor "Robes"
#armor "Shield"
#gcost 0
#descr "Gilinia was an ordinary Virgin Queen in search of a home to build her hive. She was not as skilled in the magic of nature as her kin, however, and inadvertently found herself lost deep within the territory of Mictlan and fleeing through the jungle from a large raiding party. With only a handful of Laying Guards at her disposal, she successfully used traps, poison darts, and the local wildlife to defeat the superior force through attrition. This was easily the most fun that the young queen had ever had, and upon returning to Hexapoda she foreswore procreation and entered the military service. She has matured into the greatest strategic mind in the five kingdoms and can recruit Queenless or disillusioned Laying Guards into military service."
#end

--Ghoststeel Mantis- (EA+MA)
#newmonster 3926
#copystats 3910
#name "Ghoststeel Mantis"
#spr1 "./Hexapoda/ironmantis.tga"
#spr2 "./Hexapoda/ironmantisA.tga"
#clearspec
#older 10
#itemslots 29824
#hp 22
#prot 20
#str 14
#att 13
#def 18
#mr 18
#mor 18
#enc 1
#holy
#ethereal
#unique
#shockres -75
#stealthy 25
#fear 0
#flying
#neednoteat
#assassin
#magicbeing
#gcost 0
#weapon "Iron Raptorials"
#nametype 151
#descr "Few sane Mantid undergo experimental augmentations, and fewer still survive them. Izlyesek fist became a legend by surviving not one but two of these transmutations and his fame has only increased since. He is a peerless warrior even among his kin and has spilled the blood of hundreds of humans. Izlyesek has tired of his wanton slaughter and now seeks challenge, in the form of stalking and killing important leaders and famed warriors. With the mobilization of the armies of Hexapoda and the coming of the new God, he sees the opportunity for his greatest trial yet."
#end

--Ghoststeel Mantis- (LA)
#newmonster 3397
#copystats 3910
#name "Ghoststeel Mantis"
#spr1 "./Hexapoda/ironmantis.tga"
#spr2 "./Hexapoda/ironmantisA.tga"
#clearspec
#older 11
#itemslots 29824
#hp 26
#prot 20
#str 14
#att 13
#def 18
#mr 18
#mor 18
#enc 1
#holy
#ethereal
#shockres -75
#stealthy 25
#fear 0
#flying
#neednoteat
#assassin
#magicbeing
#magicskill 4 2
#gcost 0
#weapon "Iron Raptorials"
#nametype 151
#descr "Few sane Mantid undergo experimental augmentations, and fewer still survive them. Izlyesek fist became a legend by surviving not one but two of these transmutations and his fame has only increased since. He is a peerless warrior even among his kin and has spilled the blood of hundreds of humans. When the civil war broke out, Izlyesek knew he would be forced to choose a side; but when he beheld the unthinkable evils that the Seekers were willing to commit to achieve victory, he knew that his people had gone too far. On the eve of their most vile ritual, one which would surely corrupt the world, Izlyesek snuck past the Veil Guards to the chamber where the Grand Seeker was making preparations and slew him. In the ensuing confusion he slipped away into the shadows, and in the ensuing power struggle the sages were able to gather their forces and storm the Mound. Now, he has emerged from seclusion to slay enemies of the new faith and redeem his people in the eyes of the new God."
#end


--Alhizrid- (MA)
#newmonster 3931
#copystats 3912
#name "Mad Apoid"
#spr1 "./Hexapoda/ilhizrid.tga"
#spr2 "./Hexapoda/ilhizridA.tga"
#cleararmor
#clearweapons
#nametype 151
#mr 18
#enc 1
#goodmagicleader
#poorleader
#horrormark
#shatteredsoul 10
#fear 25
#older 5
#gcost 0
#weapon "Magic Staff"
#armor "Robes"
#magicskill 4 4
#magicskill 7 4
#magicskill 5 2
#descr "Alhizrid was a simple Apoidean poet who in the time of the illuminators traveled far and wide, visiting such ancient sites as the temple city of C’tis and the ruins of Sodom. He was fascinated by ancient legends of terrible lurking forces beyond comprehension and the multitude of worlds outside this one; so when the Seekers began to find doorways outside this dimension deep within the mound of the Illuminators, he simply had to go see for himself what lay beyond. He became lost in time and space and witnessed otherworldly rituals of unimaginable terror. When he finally returned home, he had seen too much and learned more than the mortal mind was ever meant to. He now seeks the protection of the awakened God to ward off the evil that seeks to reclaim him until he can finish writing his final book, a memoir warning all to never repeat his folly. Other mortals can sense his impending doom and flee in terror."
#end


--Roachwraith- (LA)
#newmonster 3398
#copystats 3908
#spr1 "./Hexapoda/LAroachwraith.tga"
#spr2 "./Hexapoda/LAroachwraithA.tga"
#name "Roachwraith"
#cleararmor
#clearweapons
#nametype 151
#itemslots 29830         -2ha1he1bo3mi-
#maxage 1000
#startage 14
#hp 30
#prot 6
#str 14
#enc 0
#att 14
#def 14
#mr 18
#mor 30
#undead
#poisonres 100
#coldres 100
#fear 5
#cold 6
#gcost 0
#magicskill 5 3
#magicskill 3 2
#neednoteat
#secondshape 3399
#weapon "Moon Lance"
#weapon "Head Butt"
#armor "Full Helmet"
#armor "Full Plate Mail"
#armor "Shield"
#descr "There is a popular bedtime story among the Lepidopterans that tells of a heroic roach rider in the wars of older days whose roach was her very best friend. One day, the rider was killed heroically in battle and the roach was left all alone. It left the field, as roaches do, but instead of returning to the wild it began to search for its lost mistress. It searched high in the mountains, down in the valleys, the oases of the desert and even befriended a fish to search the oceans. Finally the roach arrived at the gates of the underworld, where it could sense her spirit... only to find her waiting for him, having already fought her way through the forces of death to join their reunion. The story likely excludes some of the grislier particulars, but the story of Rixis the Roachwraith is true. She is a terrifying warrior and wields the moon weaponry of a past age. Her soul is bound to her monstrous steed and unless it is also slain, she will return to this world."
#end

--Hellroach- (LA) (^^^He is the mount)
#newmonster 3399
#copystats 3909
#spr1 "./Hexapoda/LAhellroach.tga"
#spr2 "./Hexapoda/LAhellroach.tga"
#name "Hellroach"
#clearmagic
#clearweapons
#cleararmor
#noitem
#nametype 151
#maxage 1000
#startage 14
#hp 36
#str 10
#enc 0
#att 15
#def 20
#mr 17
#mor 30
#animal
#undead
#neednoteat
#coldres 100
#poisonres 100
#fireres 50
#shockres 50
#blind
#trample
#fear 0
#firstshape 3398
#magicskill 5 1
#weapon "Head Butt"
#weapon 449            -Life Drain-
#descr "The Hellroach is the fearsome steed of the Roachwraith Rixis. The roach has lost none of its infuriating survivability in its state of undeath, and the fearlessness garnered by its journey to the underworld has taught it to simply crush smaller beings beneath it. The soul of Rixis is bound to the roach, and if it is not slain he will return once more to this world. Disturbingly, the roach itself seems to possess some degree of intelligence and has some small skill in death magic."
#end


-----------------------SUMMONED UNITS-----------------------------------

--Wood Mantis- (EA+MA)
#newmonster 3923
#copystats 3913
#name "Wood Mantis"
#spr1 "./Hexapoda/woodmantis.tga"
#spr2 "./Hexapoda/woodmantisA.tga"
#itemslots 29824
#hp 18
#prot 10
#fireres -25
#mor 18
#enc 1
#gcost 0
#nametype 151
#descr "It is said that only death will stop a mantis in its killing frenzy. Recognizing this unfortunate reality, some Mantid submit themselves to magical experiments, hoping to undergo a transmutation that will lessen their physical vulnerability. The Wood Mantis is a survivor of such an experiment who has become permanently barkskinned."
#end

--Iron Mantis- (EA+MA)
#newmonster 3924
#copystats 3913
#name "Iron Mantis"
#spr1 "./Hexapoda/ironmantis.tga"
#spr2 "./Hexapoda/ironmantisA.tga"
#clearspec
#clearweapons
#itemslots 29824
#hp 18
#prot 20
#shockres -75
#fear 0
#berserk 1
#mor 18
#enc 1
#holy
#supplybonus -1
#gcost 0
#rcost 1
#nametype 151
#weapon "Iron Raptorials"
#descr "It is said that only death will stop a mantis in its killing frenzy. Recognizing this unfortunate reality, some Mantid submit themselves to magical experiments, hoping to undergo a transmutation that will lessen their physical vulnerability. The Iron Mantis is a survivor of one such experiment who has become permanently ironskinned. The metallic luster of his skin makes hiding unfeasible, but few sane men will fight an Iron Mantis for long."
#end


--Moon Mantis- (EA+MA)
#newmonster 3925
#copystats 3913
#name "Moon Mantis"
#spr1 "./Hexapoda/moonmantis.tga"
#spr2 "./Hexapoda/moonmantisA.tga"
#clearspec
#itemslots 29824
#hp 24
#mor 18
#holy
#supplybonus 0
#neednoteat
#magicbeing
#stealthy 25
#ethereal
#mr 18
#flying
#gcost 0
#rcost 1
#enc 1
#nametype 151
#descr "It is said that only death will stop a mantis in its killing frenzy. Recognizing this unfortunate reality, some Mantid submit themselves to magical experiments, hoping to undergo a transmutation that will lessen their physical vulnerability. The Moon Mantis is a survivor of one such experiment who has partially merged with the astral plane and has become intangible. This union has made him incredibly resistant to magic and has calmed his mind, ridding him of his bloodlust. The Moon Mantis feeds on arcane energies alone, and his ghostly form has restored the functionality of his wings. He is nearly impossible to detect outside battle."
#end


--Tiny Bee- (All Ages)
#newmonster 3921
#name "Apoidean Drone"
#spr1 "./Hexapoda/drone.tga"
#spr2 "./Hexapoda/droneA.tga"
#maxage 3
#startage 1
#ap 2
#mapmove 3
#size 1
#hp 2
#mr 1
#enc 5
#str 1
#flying
#mindless
#prot 0
#stealthy 0
#neednoteat
#supplybonus 1
#prec 5
#att 10
#def 15
#mor 30
#gcost 0
#rcost 1
#weapon "Useless Sting"
#descr "Drones are small bugs responsible for most of the honey production that keeps the Kingdoms fed."
#end

--Doom Bee- (MA)
#newmonster 3939
#copystats 3921
#name "Corrupted Drone"
#spr1 "./Hexapoda/MAcorruptdrone.tga"
#spr2 "./Hexapoda/MAcorruptdroneA.tga"
#clearweapons
#att 10
#def 15
#weapon "Corrupted Stinger"
#descr "This drone has been tainted by forbidden magic. It will survive mere minutes before being dissolved into the ether, but before that time it can harm the souls of living with its own corrupted essence. This damage is psychic in nature and mindless beings will be unharmed by it."
#end

-Plague Bee- (LA)
#newmonster 2697
#copystats 3921
#copyspr 3921
#name "Infected Drone"
#clearweapons
#att 10
#def 15
#weapon "Contagion Stinger"
#supplybonus 0
#descr "This drone is infected with the Beetleborn plague and will soon die. Beware of its sting, lest you find yourself afflicted as well."
#end

--Doom Mantis Firstform- (MA)
#newmonster 3940
#copystats 1640
#copyspr 3938
#itemslots 62592      -HeadBody4misc-
#secondshape 3941
#size 5
#name "Seeker"
#startage 22
#maxage 30
#clearmagic
#clearweapons
#cleararmor
#nametype 151
#ap 16
#mapmove 3
#hp 24
#prot 6
#size 3
#ressize 3
#str 12
#enc 1
#att 12
#def 14
#prec 5
#mr 18
#mor 18
#ethereal
#neednoteat
#stealthy 25
#flying
#douse 1
#holy
#magicbeing
#fear 0
#magicskill 7 3
#magicskill 4 1
#magicskill 6 1             -B3S1N1-
#custommagic 26624 100
#custommagic 26624 25        -125% B/S/N-
#weapon "Raptorial Legs"
#armor "Mask"
#gcost 400
#rcost 4
#descr "In the catacombs beneath the Mound-city of the Illuminators lie chambers of purified arcane energy in which the old masters performed their rituals. Through a rudimentary understanding of its magic library and the spilling of innocent blood inside these chambers, the Mantid opened a number of portals that led to the ether realms where the Illuminators had vanished to... and some that led elsewhere. Of the kingdom, only the moon mantis warriors were able to successfully navigate the other worlds, though the indescribable sights they witnessed took a toll on their sanity. They have found much magical weaponry and have gained incredible skill in sorcery but have still uncovered no knowledge of their former masters or the prophecy they made long ago. A Seeker is a veteran moon mantis explorer of the ether realms. They wear frightening masks that resemble the inhabitants of other worlds and have adorned their bodies with magic runes and amulets to protect themselves from harm."
#end

--Doom Mantis secondform- (MA)
#newmonster 3941
#name "Doom Mantis"
#spr1 "./Hexapoda/MAdoommantis.tga"
#spr2 "./Hexapoda/MAdoommantisA.tga"
#itemslots 62592
#maxage 2000
#ap 10
#mapmove 3
#hp 38
#prot 6
#size 5
#str 18
#enc 0
#att 15
#def 11
#prec 5
#mr 18
#mor 30
#gcost 0
#weapon "Scythe Raptorial"
#weapon "Scythe Raptorial"
#weapon "Gaze of Fear"
#fear 5
#demon
#magicbeing
#ethereal
#horrormark
#holy
#neednoteat
#bloodvengeance 0
#firstshape 3940
#descr "Through an incredible amount of sacrificial blood, this foolish Seeker has created a pact with a powerful demon of the ether realms that cannot normally manifest in this world. In exchange for becoming the demon’s vessel, the Seeker will be able to unleash its power in battle when overwhelmed. The demon is tremendously powerful and to strike at its physical form is to invite attention from the horrific creatures that dwell between worlds."
#end


--Illuminator Shade (Eclipser)- (LA)
#newmonster 2698
#copystats 3918
#spr1 "./Hexapoda/LAeclipser.tga"
#spr2 "./Hexapoda/LAeclipserA.tga"
#name "Eclipser"
#clearspec
#clearmagic
#maxage 2000
#startage 350
#nametype 151
#mr 18
#mor 30
#enc 0
#undead
#poisonres 100
#coldres 100
#neednoteat
#flying
#ethereal
#poorleader
#stealthy 10
#magicskill 4 2
#magicskill 5 1           -S2D1-
#gcost 0
#descr "The Eclipser is the shade of an Illuminator from ancient times called by a death mage to atone in their death for their abandonment of Hexapoda in life. It will remain forever unknown where their order was taken and what they found in the ether realms, but their bodies now glow with a very different light."
#end


--Ancient Illuminator Shade (Elder Eclipser)- (LA)
#newmonster 2699
#copystats 3919
#spr1 "./Hexapoda/LAeldereclipser.tga"
#spr2 "./Hexapoda/LAeldereclipserA.tga"
#name "Eclipser Elder"
#clearspec
#clearmagic
#nametype 151
#maxage 2000
#startage 450
#mr 18
#mor 30
#enc 0
#undead
#poisonres 100
#coldres 100
#neednoteat
#flying
#ethereal
#noleader
#stealthy 10
#magicskill 4 3
#magicskill 5 3                -S3D3-
#gcost 0
#descr "The Eclipser is the shade of an Illuminator from ancient times called by a death mage to atone in their death for their abandonment of Hexapoda in life. It will remain forever unknown where their order was taken and what they found in the ether realms, but their bodies now glow with a very different light."
#end

-Ladybug Husk- (LA)
#newmonster 2696
#copystats 194
#spr1 "./Hexapoda/Husk.tga"
#spr2 "./Hexapoda/HuskA.tga"
#name "Beetleborn Husk"
#clearweapons
#cleararmor
#ap 13
#prot 4
#prec 5
#att 10
#def 12
#str 9
#diseasecloud 2          -6 is average-
#weapon 142      -Touch of leprosy nomagic-
#descr "A husk is the animated shell of a Coccinellie killed by the plague that ravaged Hexapoda. The poison glands of its species have long since dried out, but the corpse still carries the contagion which ended its life."
#end

--------------------------NATIONAL SPELLS--------------------------------

--summon wood mantis- (EA)
#newspell
#name "Create Wood Mantis"
#school 1
#researchlevel 2
#path 0 6
#pathlevel 0 2
#fatiguecost 500
#effect 10021   -summon one commander-
#damage 3923
#nreff 1
#descr "The caster attempts to permanently augment volunteer Mantids with barkskin."
#restricted 79    -EA national spell-
#end

--summon iron mantis- (EA)
#newspell
#name "Create Iron Mantis"
#school 1
#researchlevel 4
#path 0 3
#pathlevel 0 2
#fatiguecost 500
#effect 10021
#damage 3924
#nreff 1
#descr "The caster attempts to permanently augment volunteer Mantids with ironskin. An Iron Mantis cannot hide but is a capable fighter."
#restricted 79    -EA national spell-
#end


--summon moon mantis- (EA)
#newspell
#name "Create Moon Mantis"
#school 1
#researchlevel 6
#path 0 4
#pathlevel 0 3
#fatiguecost 1000
#effect 10021
#damage 3925
#nreff 1
#descr "The caster attempts to permanently augment volunteer Mantids with pure arcane energy. A Moon Mantis is light enough to fly and exceptionally stealthy."
#restricted 79    -EA national spell-
#end


--astral burst- (EA)
#newspell
#copyspell 301
#name "Astral Burst"
#school 2
#researchlevel 3
#path 0 4
#path 1 0
#pathlevel 0 2
#pathlevel 1 1
#fatiguecost 20
#aoe 1
#nreff 1
#descr "The Illuminator conjures a small blast of astral fire. The hazy blue flames will consume the essence of materials as ordinary fires consume wood. The otherworldly fire is psychically targeted and can even be summoned underwater."
#restricted 79      -EA national spell-
#end

--Tame giant roach- (EA)
#newspell
#name "Tame Giant Roach"
#school 4
#researchlevel 0
#path 0 6
#pathlevel 0 1
#fatiguecost 100
#effect 10001       -summon noncommander-
#damage 3909
#nreff 1
#descr "The caster expends magic energy to tame a giant cockroach. Though docile, roaches are cowardly and will quickly flee when threatened. They are difficult to kill but are nearly harmless themselves."
#restricted 79    -EA national spell-
#end

--Tame giant roach- (MA)
#newspell
#name "Tame Giant Roach"
#school 4
#researchlevel 0
#path 0 6
#pathlevel 0 1
#fatiguecost 100
#effect 10001       -summon noncommander-
#damage 3909
#nreff 1
#descr "The caster expends magic energy to tame a giant cockroach. Though docile, roaches are cowardly and will quickly flee when threatened. They are difficult to kill but are nearly harmless themselves."
#restricted 90    -EA national spell-
#end

--summon wood mantis- (MA)
#newspell
#name "Create Wood Mantis"
#school 1
#researchlevel 2
#path 0 6
#pathlevel 0 2
#fatiguecost 500
#effect 10021   -summon one commander-
#damage 3923
#nreff 1
#descr "The caster attempts to permanently augment volunteer Mantids with barkskin."
#restricted 90    -MA national spell-
#end

--summon iron mantis- (MA)
#newspell
#name "Create Iron Mantis"
#school 1
#researchlevel 4
#path 0 3
#pathlevel 0 2
#fatiguecost 500
#effect 10021
#damage 3924
#nreff 1
#descr "The caster attempts to permanently augment volunteer Mantids with ironskin. An Iron Mantis cannot hide but is a capable fighter."
#restricted 90    -MA national spell-
#end


--summon moon mantis- (MA)
#newspell
#name "Create Moon Mantis"
#school 1
#researchlevel 6
#path 0 4
#pathlevel 0 3
#fatiguecost 500
#effect 10021
#damage 3925
#nreff 1
#descr "The caster attempts to permanently augment volunteer Mantids with pure arcane energy. A Moon Mantis is light enough to fly and exceptionally stealthy."
#restricted 90    -MA national spell-
#end

--summon doom mantis- (MA)
#newspell
#name "Create Doom Mantis"
#school 6
#researchlevel 8
#path 0 7
#path 1 4
#pathlevel 0 5
#pathlevel 1 3
#fatiguecost 8800
#effect 10021
#damage 3940
#nreff 1
#descr "By spilling an incredible amount of pure blood in an otherworldly site of strong arcane energy, a volunteer Seeker may awaken and enter into a pact with an ether demon. The demon is normally unable to manifest itself in the world, but will allow its new vessel to tap into its incredible power when wounded. The only outward sign of this pact will be the ability of the host to carry more items than usual for a creature of its size."
#restricted 90
#end

--corrupt hornet combat- (MA)
#newspell
#name "Corrupt Drones"
#school 6
#researchlevel 2
#path 0 7
#path 1 6
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 150
#effect 1
#damage 3939
#nreff 2006         -6+(2xbloodmagic)-
#descr "The caster spills the blood of the pure to corrupt the essence of a small number of Apoidean drones. These corrupted drones will be removed from this world quickly, but can infect the souls of other living beings. Mindless beings will be unaffected by the drones."
#restricted 90
#end


--corrupt hornet farsummon- (MA)
#newspell
#name "Corrupted Swarm"
#school 6
#researchlevel 5
#path 0 7
#path 1 6
#pathlevel 0 3
#pathlevel 1 2
#fatiguecost 900
#effect 10038
#damage 3939
#nreff 5010        -10+(5xbloodmagic)-
#descr "The use of a much greater volume of sacrificial blood will allow the caster to corrupt the essences of a swarm of drones remotely. A more powerful blood mage will summon a larger swarm which will attack any patrolling soldiers before dissolving. Mindless beings will be unaffected by the drones."
#restricted 90
#end

--Tame giant roach- (LA)
#newspell
#name "Tame Giant Roach"
#school 4
#researchlevel 0
#path 0 6
#pathlevel 0 1
#fatiguecost 100
#effect 10001       -summon noncommander-
#damage 3909
#nreff 1
#descr "The caster expends magic energy to tame a giant cockroach. Though docile, roaches are cowardly and will quickly flee when threatened. They are difficult to kill but are nearly harmless themselves."
#restricted 77    -LA national spell-
#end

--Summon Eclipser- (LA)
#newspell
#name "Summon Eclipser"
#school 0
#researchlevel 5
#path 0 5
#path 1 0
#pathlevel 0 2
#pathlevel 1 1
#fatiguecost 1000
#effect 10021
#damage 2698
#nreff 1
#descr "The caster awakens the shade of an ancient Coleopteran seer and binds it to their service."
#restricted 77    -LA national spell-
#end

--Summon Elder Eclipser- (LA)
#newspell
#name "Summon Eclipser Elder"
#school 0
#researchlevel 7
#path 0 5
#path 1 0
#pathlevel 0 4
#pathlevel 1 1
#fatiguecost 2500
#effect 10021
#damage 2699
#nreff 1
#descr "The caster awakens the shade of one of the more powerful ancient Coleopteran seers and binds it to their service."
#restricted 77    -LA national spell-
#end

--Mortality- (LA)
#newspell
#copyspell 642
#name "Mortality"
#school 1
#researchlevel 5
#path 0 4
#path 1 5
#pathlevel 0 3
#pathlevel 1 1
#precision 100
#range 100
#fatiguecost 60
#effect 11
#damage 257      -Disease and Decay-
#spec 8929280        -cannot target undead, usable underwater, ignore damagetype?-
#explspr 10140       -spreading black smoke-
#sound 23             -doom-
#descr "The Eclipser alters fate itself and rewrites the time of their target's death as now. The hapless soul will begin to shrivel and die at an alarming rate. There is no protection against this invocation, but long-lived beings may escape immediate death. The undead have already passed their fated day and will be unaffected."
#restricted 77      -LA National-
#end

--Animate Husks- (LA)
#newspell
#copyspell 558
#name "Animate Husks"
#school 4
#path 0 5
#pathlevel 0 2
#researchlevel 3
#fatiguecost 50
#effect 1
#nreff 1003
#spec 8388608         -works UW-
#damage 2696        -Beetleborn Husk-
#explspr 10049        -rising purple-
#sound 43          -raise skellies-
#descr "The caster grants unholy life to a number of dead Coccinellies. These husks still carry the contagion that claimed their life."
#restricted 77         -LA National-
#end

--Plague hornet farsummon- (LA)
#newspell
#name "Infected Swarm"
#school 0
#researchlevel 3
#path 0 1
#path 1 5
#pathlevel 0 2
#pathlevel 1 2
#fatiguecost 200
#effect 10038
#damage 2697
#nreff 5010        -10+(5xairmagic)-
#descr "The Quarantine District is regularly visited by Apoidean Drones who become infected with the plague. These diseased drones are normally locked in captivity until the plague claims them, but a skilled air mage can send a small swarm of these drones through the skies to a province of his choice to infect enemy soldiers. Skilled air mages may send larger swarms."
#restricted 77       -LA National-
#end



----------------------------CAPITOL SITES-------------------------------

#newsite 760
#name "Mound of the Illuminators"      -EA-
#path 4
#level 2
#rarity 5
#gems 4 2
#gems 0 1
#homecom 3919
#end

#newsite 761
#name "The Killing Plains"            -EA-
#path 7
#level 0
#rarity 5
#homemon 3910
#end

#newsite 762
#name "The Glitterfly Fields"          -EA-
#path 6
#level 2
#rarity 5
#gems 6 2
#gems 1 1
#end

#newsite 763
#name "The Forbidden Mound"           -MA-
#path 4
#level 2
#rarity 5
#gems 4 1
#homemon 3934
#homecom 3938
#horrormark 1 1          -You might lose one mage all game, deal with it-
#end

#newsite 764
#name "The Slaughter Plains"            -MA-
#path 7
#level 0
#rarity 5
#gems 7 1
#end

#newsite 765
#name "Shrine of the Sages"          -LA-
#path 1
#level 0
#rarity 5
#gems 6 1
#gems 1 2
#homecom 3394
#end

#newsite 766
#name "The Quarantine District"        -LA-
#path 5
#level 0
#rarity 5
#gems 5 1
#disease 1              -You might lose one mage all game and have recruit-anywhere healers, deal with it-
#end



----------------------------------NATION INFO----------------------------

---------------------EA: Prophecy of the Moon-----------
#selectnation 79
#clearnation
#clearsites
#name "Hexapoda"
#startsite "Mound of the Illuminators"
#startsite "The Killing Plains"
#startsite "The Glitterfly Fields"
#templepic 7    -I can’t find these anywhere-
#era 1
#flag "Hexapoda/hexapodaflag.tga"
#descr "Long ago, faeries granted thought to the six most noble kingdom of the insect world. Five of these kingdoms grew, learned, and fought while the sixth vanished from history. But when human settlers began encroaching on their forests, the kingdoms were forced to unite against the new threat. They created a rudimentary hierarchical society and successfully repelled the human invaders with their numerous, if technologically backwards, armies.


Now, heralding the coming of the new God, a sect of powerful firefly seers who call themselves the Illuminators have assumed positions of supreme authority. They find divinations in the light of the moon and have prophesied that the lost sixth kingdom will lead them to new and bountiful lands free of strife; and that the new God will lead them to the sixth kingdom.
"
#summary "Race: Poorly armored humanoid insects, prefers heat scale +1.

Military: Light infantry, defensive snails, stealthy mantids.

Magic: Astral, nature, fire, some air, some earth.

Priests: Weak"
#brief "Kingdoms of sentient humanoid insects joined together under the guidance of powerful, moon-worshipping firefly seers."
#epithet "Prophecy of the Moon"
#startfort 35     -forest castle- 
#defaultfort 2     -fortress-
#swampfort 5     -swamp city-
#forestfort 33       -forest ramparts-
#idealcold -1
#color 0.63 0.52 0.97       -R G B, should be roughly the color of the flag-

#hero1 3898     -Ether Lord-
#hero2 3922     -Warrior Queen-
#hero3 3926     -Ghoststeel Mantis-

#addrecunit 3900
#addrecunit 3904
#addrecunit 3901
#addrecunit 3902
#addrecunit 3903
#addrecunit 3905
#addrecunit 3920
#addrecunit 3930

#addreccom 3911
#addreccom 3912
#addreccom 3913
#addreccom 3916
#addreccom 3914
#addreccom 3915
#addreccom 3918


#defcom1 3912
#defcom2 3914
#defunit1 3900
#defunit1b 3902
#defunit2 3904
#defunit2b 3930

#defmult1 15
#defmult1b 10
#defmult2 15
#defmult2b 5                        -Per 10xPD, you should get 15 beetles + 10 bees <20 and 15 beetles + 5 laying guard >20-

#startcom 3912
#startunitnbrs1 15
#startunitnbrs2 15
#startunittype1 3900
#startunittype2 3902                -Start with 15x beetles and bees, both the spear type-
#startscout 3911
#end

------------------MA: Grave of the Fireflies---------------
#selectnation 90
#clearnation
#clearsites
#name "Hexapoda"
#startsite "The Forbidden Mound"
#startsite "The Slaughter Plains"
#startsite "The Glitterfly Fields"
#templepic 7    -I can’t find these anywhere-
#era 2
#flag "Hexapoda/MAhexapodaflag.tga"
#descr "When the ether lords visited this world during the last Ascension, they reclaimed their students, the Illuminators, and spirited them away to fight in their distant clan wars. Furious and leaderless, the Mantid violently seized control of the kingdom and began delving through the enormous Mound-city of their masters, hoping to acquire their knowledge and fulfill the prophecy themselves.


But their untrained stumbling through arcane secrets and the blood-tainted essences of their shamans has led them to discover more than they bargained for in the ritual chambers of the Illuminators. As they travel the ether realms for the lost knowledge they seek, the corruption beginning to seep through their tainted gateways threatens the kingdom and the very world.
"
#summary "Race: Poorly armored humanoid insects who prefer magic protections. Prefers heat scale +1.

Military: Mostly unarmored infantry, defensive snails, some anti-magic weaponry, stealthy mantids.

Magic: Blood, astral, nature, some air, some earth.

Priests: Weak"
#brief "Unified kingdom of sentient humanoid insects, taken over by vicious mantises after the departure of their masters."
#epithet "Grave of the Fireflies"
#startfort 35     -forest castle- 
#defaultfort 2     -fortress-
#swampfort 5     -swamp city-
#forestfort 33       -forest ramparts-
#idealcold -1
#bloodnation
#color 0.63 0.52 0.97       -R G B, should roughly match flag-

#hero1 3931     -Mad Apoid-
#hero2 3382     -Warrior Queen-
#hero3 3926     -Ghoststeel Mantis-

#addrecunit 3900
#addrecunit 3904
#addrecunit 3901
#addrecunit 3902
#addrecunit 3903
#addrecunit 3905
#addrecunit 3932
#addrecunit 3920
#addrecunit 3933
#addrecunit 3942

#addreccom 3911
#addreccom 3935
#addreccom 2741
#addreccom 3936
#addreccom 3916
#addreccom 3914
#addreccom 3937

#defcom1 3912
#defcom2 3935
#defunit1 3900
#defunit1b 3902
#defunit2 3904
#defunit2b 3932                      -15beetle+10bee <20PD, 15beetle+5roachrider >20PD-

#defmult1 15
#defmult1b 10
#defmult2 15
#defmult2b 5

#startcom 3912
#startunitnbrs1 15
#startunitnbrs2 15
#startunittype1 3900
#startunittype2 3902                 -15xbeetles and 15xbees, both spears-
#startscout 3911
#end


------------------LA: Blighted Kingdom---------------
#selectnation 77
#clearnation
#clearsites
#name "Hexapoda"
#startsite "Shrine of the Sages"
#startsite "The Quarantine District"
#templepic 7    -I can’t find these anywhere-
#era 3
#flag "Hexapoda/LAhexapodaflag.tga"
#descr "While the Mantid Seekers performed their horrific otherworldly rituals the Lepidopteran sages secretly amassed great magic power, watched, and waited. Then the time came when the inevitable could be put off no longer, and they mobilized their loyalists to depose the Mantid before their folly brought ruin to all. The civil war was long and bloody, but the sages won the day and the Mantid were all but eradicated.


Soon after, however, a terrible plague struck the land and only through isolating the Beetleborn race were the sages able to prevent its spread. The sages founded a new fertility cult and outlawed the use of astral magic. They have abandoned the pursuit of the prophecy and have focused on making their nation a viable state; a task for which they are woefully unprepared. For the first time, the sages have allowed the reclusive humans of the forests entrance to their kingdom, and they have brought the secrets of ironworking with them.
"
#summary "Race: Integrated insect and human soldiers. Prefers heat scale +1.

Military: Moderately armored infantry, roach cavalry, heavily armored sacred infantry.

Magic: Air, nature, death. Weak access to earth and fire.

Priests: Powerful."
#brief "Unified kingdom of sentient humanoid insects and reclusive humans, ruled by a new class of powerful priest-mages who have outlawed astral magic."
#epithet "Blighted Kingdom"
#startfort 35     -forest castle- 
#defaultfort 2     -fortress-
#swampfort 5     -swamp city-
#forestfort 33       -forest ramparts-
#idealcold -1
#bloodnation
#color 0.63 0.52 0.97       -R G B, should roughly match flag-

#hero1 3396           -Warrior Queen-
#hero2 3397           -Ghoststeel Mantis-
#hero3 3398           -Roachwraith-

#addrecunit 3383
#addrecunit 3384
#addrecunit 3386
#addrecunit 3387
#addrecunit 3385
#addrecunit 3905
#addrecunit 3920
#addrecunit 3908
#addrecunit 3389
#addrecunit 3388

#addreccom 3390
#addreccom 3391
#addreccom 3946
#addreccom 3392
#addreccom 3395
#addreccom 3393


#defcom1 3391
#defcom2 3393
#defunit1 3383
#defunit1b 3386
#defunit2 3385
#defunit2b 3908                   -15xnakedbee+10xwoodsmanarcher <20PD, 10xarmoredbee+10xlightroach >20PD-

#defmult1 15
#defmult1b 10
#defmult2 10
#defmult2b 10

#startcom 3391
#startunitnbrs1 15
#startunitnbrs2 15
#startunittype1 3385
#startunittype2 3387                  -15xarmoredbee, 15xhumansoldier-
#startscout 3390
#end

