#modname "Warhammer MA: Bretonnia"
#description "Adds the Warhammer nation of Bretonnia to Middle Era."
#icon "./Warhammer_Bretonnia/banner.tga"
#version 1.2

-- version 1.2

-- FIX - Courtiers no longer get undead names, as hilarious as a coutier called plaguevomit was

-- FIX - various commander AP values fixed

-- TWEAK - commander retinues and costs changed radically. Now your military commanders give you a single appropriate knight and are cheap. No more resource headaches, no more instant armies.

-- TWEAK - Dukes now build anywhere.

-- TWEAK - Yeomen outriders lost swamp survival and were moved to 10 gcost because they were a bit too good at 1, unlike most scouts.

-- TWEAK - No knights grant any sort of unrest reduction. Some prices tweaked to reflect this. This was a cool idea, but it caused problems with blood economies and didn't work exactly as intended with tax rates. To make up for this, patrol bonus increased on knights of all kinds.

-- TWEAK - Knights field their own equipment and thus have reduced resource costs. Intended to avoid the nation being forced to take production, because frankly Bretonnian society is deliberately inefficient.

-- TWEAK - Some remote summons raised in cost


-- version 1.11

-- Sombre messed up with an id resulting in the breton king summoning a retinue of one heliophagus rather than five pegasus knights - this is now fixed

-- Version 1.10 - Sombre takes stewardship of mod

-- Directory and mod name normalised
-- Changed starting army to knights! Knights I say!
-- Removed all honour guards
-- Retinues tweaked
-- Dukes cap only
-- Removed stealth from mounted yeoman troops


-- Version 1.01 is just changes by llamabeast (hope you don't mind Burnsaber!),
-- aimed at making the mod fully compatible with the base game due to the
-- increased availability of spell slots.


--nationslot 78
--weaponslots 715-721
--armourslots 322 - 323
--unitslots 2748 - 2792
--siteslots 788 - 789
--25 spell-slots (was 10 before llama got involved!)


-------- Honor Guard Spells --------


-- 3 halberds

--newspell
--copyspell 814
--end
--selectspell 814
--name "Bretonnian onebattlespell 1"
--school -1
--researchlevel 0
--damage 2752
--nreff 3
--range 1
--effect 1
--end

-- 1 mounted KoTR

--newspell1
--copyspell 815
--end
--selectspell 815
--name "Bretonnian onebattlespell 2"
--school -1
--researchlevel 0
--damage 2758
--nreff 1
--range 1
--effect 1
--end

-- 2 Mounted KotR

--newspell
--copyspell 816
--end
--selectspell 816
--name "Bretonnian onebattlespell 3"
--school -1
--researchlevel 0
--damage 2758
--nreff 2
--range 1
--effect 1
--end

-- 1 footed KotR

--newspell
--copyspell 817
--end
--selectspell 817
--name "Bretonnian onebattlespell 4"
--school -1
--researchlevel 0
--damage 2759
--nreff 1
--range 1
--effect 1
--end

-- 5 Pilgrims

#newspell
#copyspell 821
#end
#selectspell 821
#name "Bretonnian onebattlespell 5"
#school -1
#researchlevel 0
#damage 2774
#nreff 5
#range 1
#effect 1
#end

-- 3 Battle Pilgrims

#newspell
#copyspell 818
#end
#selectspell 818
#name "Bretonnian onebattlespell 6"
#school -1
#researchlevel 0
#damage 2773
#nreff 3
#range 1
#effect 1
#nextspell 821
#end

-- 3 Pegasus Knights

--newspell
--copyspell 819
--end
--selectspell 819
--name "Bretonnian onebattlespell 7"
--school -1
--researchlevel 0
--damage 2760
--nreff 3
--range 1
--effect 1
--end


-------- WEAPONS (space from 715 to 729) --------


#newweapon 730
#name "Destrier Hoof"
#rcost 1
#bonus
#att 2
#len 0
#dmg 14
#nostr
#end

#newweapon 731
#name "Breton Heavy Lance"
#rcost 3
#bonus
#charge
#ammo 1
#att 1
#len 4
#dmg 8
#end

#newweapon 732
#name "Heroic Lance"
#rcost 3
#bonus
#charge
#ammo 1
#att 1
#len 4
#dmg 8
#dt_large
#magic
#end

#newweapon 733
#name "Heroic Blade"
#rcost 0
#att 2
#def 1
#len 2
#dmg 9
#dt_large
#charge
#magic
#end

#newweapon 734
#name "Beak"
#rcost 0
#att 1
#def 0
#len 0
#dmg 20
#nostr
#end

#newweapon 735
#name "Sword from the Lake"
#rcost 0
#att 3
#def 3
#len 2
#dmg 13
#dt_holy
#armorpiercing
#magic
#secondaryeffectalways 733 -- Heroic Blade
#end

#newweapon 736
#name "Sword of a Tyrant"
#rcost 0
#att 4
#def 1
#len 2
#dmg 12
#dt_small
#magic
#secondaryeffectalways 269 -- Soul Leech
#end

-------- ARMOUR ---------


#newarmor 322
#name "Feudal Shield"
#type 4
#prot 15
#enc 2
#def 4
#rcost 2
#end


#newarmor 323
#name "Leather Barding"
#type 5
#prot 7
#enc 0
#def -1
#rcost 0
#end


-------- UNITS ----------

#newmonster 2750
#spr1 "./Warhammer_Bretonnia/Man_at_Arms_Shield_1.tga"
#spr2 "./Warhammer_Bretonnia/Man_at_Arms_Shield_2.tga"
#name "Man-at-Arms"
#descr "Peasant life in Bretonnia is rough. Taxes are high and most nobles lack any kind of empathy towards their subjects. Although the Feudal system assumes that the nobles should protect the peasants, the nobles still draft their peasant subjects to fight in their petty squabbles over their fiefdoms. They're usually given no training and equipment expect for the shields supplied by their lord. Most Men-at-Arms wear thick leather clothes for additional protection. Men-at-Arms lack the motivation and training to continue fighting for long and are likely to flee when casualties start coming. They'll likely keep on fighting for longer if they see their feudal lords fighting alongside them."
#str 10
#prot 0
#weapon 1 --spear
#armor "Feudal Shield"
#armor "Leather Cap"
#armor "Leather Cuirass"
#hp 10
#mor 7
#mr 10
#att 8
#def 8
#ap 12
#prec 8
#enc 3
#gcost 6
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 100 
#startage 25
#maxage 50
#end

#newmonster 2751
#spr1 "./Warhammer_Bretonnia/Man_at_Arms_Shield_3.tga"
#spr2 "./Warhammer_Bretonnia/Man_at_Arms_Shield_4.tga"
#name "Man-at-Arms"
#descr "Peasant life in Bretonnia is rough. Taxes are high and most nobles lack any kind of empathy towards their subjects. Although the Feudal system assumes that the nobles should protect the peasants, the nobles still draft their peasant subjects to fight in their petty squabbles over their fiefdoms. This peasant was lucky enough to have a lord wealthy or considerate enough to supply his men-at-arms with basic ring mails and iron caps in addition to the feudal shields. Men-at-arms with chain mail gear are slightly braver than the ones equipped with leather armor, since their better equipment gives them confidence. They still lack training and should not be counted on to hold the line long without support from their lords."
#str 10
#prot 0
#weapon 1 --spear
#armor "Feudal Shield"
#armor "Iron Cap"
#armor "Ring Mail Cuirass"
#hp 10
#mor 8
#mr 10
#att 8
#def 8
#ap 12
#prec 8
#enc 3
#gcost 7
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 100 
#startage 25
#maxage 50
#end

#newmonster 2752
#spr1 "./Warhammer_Bretonnia/Man_at_Arms_Halberd_1.tga"
#spr2 "./Warhammer_Bretonnia/Man_at_Arms_Halberd_2.tga"
#name "Man-at-Arms Halberdier"
#descr "Peasant life in Bretonnia is rough. Taxes are high and most nobles lack any kind of empathy towards their subjects. Although the Feudal system assumes that the nobles should protect the peasants, the nobles still draft their peasant subjects to fight in their petty squabbles over their fiefdoms. Bretonnia is a land of castles and halberds are ideal weapons for holding the walls. Thus most lords train some peasants in the use of the weapon. They're also supplied with slightly better armor so that they can withstand some arrow fire. They are slightly more skilled than their shielded brothers, due to the extra training they receive. Still, a lord would be a fool to trust them to hold a line. Nobles who lack access to anything better sometimes use them as bodyguards."
#str 10
#prot 0
#weapon 5 --Halberd
#armor "Iron Cap"
#armor "Chain Mail Cuirass"
#castledef 1
#ressize 1
#hp 10
#mor 9
#mr 10
#att 9
#def 9
#ap 12
#prec 8
#enc 3
#gcost 8
#rcost 3
#poorleader
#mapmove 2
#size 2
#nametype 100 
#startage 25
#maxage 50
#end

#newmonster 2753
#spr1 "./Warhammer_Bretonnia/Peasant_Bowman_1.tga"
#spr2 "./Warhammer_Bretonnia/Peasant_Bowman_2.tga"
#name "Peasant Bowman"
#descr "Peasant life in Bretonnia is rough. Taxes are high and most nobles lack any kind of empathy towards their subjects. Although the Feudal system assumes that the nobles should protect the peasants, the nobles still draft their peasant subjects to fight in their petty squabbles over their fiefdoms. Lords can't often supply all of their mustered levies with armour, leaving the rest armed only with their hunting bows and self-made leather armour. Although most of them are somewhat skilled hunters, their lack of training makes them unable to act as an coherent battlefield archery unit. They also suffer from poor morale, due to the lack of substantial support from their Lords."
#str 10
#prot 0
#weapon 9 -- dagger 
#weapon 23 -- Shortbow
#armor "Leather Cap"
#armor "Leather Cuirass"
#hp 10
#mor 7
#mr 10
#att 8
#def 8
#ap 12
#prec 8
#enc 3
#gcost 8
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 100 
#startage 25
#maxage 50
#end

#newmonster 2754
#spr1 "./Warhammer_Bretonnia/Yeoman_Footed_1.tga"
#spr2 "./Warhammer_Bretonnia/Yeoman_Footed_2.tga"
#name "Yeoman"
#descr "Sometimes some peasants show promise by actually surviving a few combats. Although the phrase 'Peasant Soldier' has the same meaning to Bretonnian Lord as the phrase 'Large Rat', they usually see them worthy of slightly better equipment and usually serve as a more permanent, standing force. They're considerably more skilled than regular men-at-arms, but of course cannot match the skill, strength or courage of true knights. They can hold a line for a while, but are still likely to flee without noble support. Some of them still carry permanent wounds from their first battle."
#str 10
#prot 0
#startaff 5
#weapon 17 -- Axe
#armor "Feudal Shield"
#armor "Iron Cap"
#armor "Chain Mail Cuirass"
#hp 10
#mor 10
#mr 10
#att 10
#def 10
#ap 12
#prec 10
#enc 3
#gcost 10
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 100 
#startage 30
#maxage 50
#end

#newmonster 2755
#spr1 "./Warhammer_Bretonnia/Yeoman_Mounted_1.tga"
#spr2 "./Warhammer_Bretonnia/Yeoman_Mounted_2.tga"
#name "Mounted Yeoman"
#descr "There are many things that are forbidden from nobles as dishonourable. They cannot meddle in such low-born activities as trading or manual labour. Scouting and flanking are also actions that are considered below noble stature. But, as most successful warlords know, ignoring these manoeuvres means certain death on the battlefield. Many nobles have trained a task force of mounted yeomen to these perform crucial tasks for them. They're allowed to ride fast light warhorses and equipped with light armor and skirmishing equipment. Although the peasants cannot match the riding skills of true nobles, they're more than a match for most opposing light cavalry."
#str 10
#prot 0
#weapon 1 --Spear
#weapon 21 --Javelin
#weapon 56 --Hoof
#armor "Shield"
#armor "Iron Cap"
#armor "Leather Cuirass"
#itemslots 13446
--stealthy 0
#mounted
#hp 10
#mor 10
#mr 10
#att 10
#def 10
#ap 26
#prec 10
#enc 5
#gcost 25
#rcost 1
#poorleader
#mapmove 3
#size 3
#nametype 100 
#startage 30
#maxage 50
#end

#newmonster 2756
#spr1 "./Warhammer_Bretonnia/Knight_Errant_Mounted_1.tga"
#spr2 "./Warhammer_Bretonnia/Knight_Errant_Mounted_2.tga"
#name "Knight Errant"
#descr "It's customary in Bretonnia for the nobles to leave their all of their lands to their eldest son, leaving the younger sons with no fiefs. With trading and manual labour considered below those of noble stature there really aren't many options for these nobles but to become a Knight Errant. These young knights full of vigour and high ideals are out to make a name for themselves, hoping to be granted  a fief for their bravery. The lack the combat experience of Knights of the Realm, but their courage an enthusiasm cannot be questioned; they know their actions on the battlefield could make or break their family. This Knight Errant might be a bit green, but he is trained in the use of the Breton lance and is riding a true bred Bretonnian destrier, making him a force to be reckoned with. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 10
#prot 0
#weapon 8 --Broadsword
#weapon 730 -- Destier Hoof
#weapon 731 -- Breton Heavy Lance
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Plate Hauberk"
#mounted
#standard 1
#itemslots 13446
#hp 10
#mor 14
#mr 11
#att 11
#def 10
#ap 22
#prec 8
#enc 5
#gcost 33
#rcost 10
#okleader
#mapmove 2
#size 3
#ressize 1
#nametype 146 
#startage 20
#maxage 50
#end

#newmonster 2757
#spr1 "./Warhammer_Bretonnia/Knight_Errant_Footed_1.tga"
#spr2 "./Warhammer_Bretonnia/Knight_Errant_Footed_2.tga"
#name "Knight Errant"
#descr "It's customary in Bretonnia for the nobles to leave their all of their lands to their eldest son, leaving the younger sons with no fiefs. With trading and manual labour considered below those of noble stature there really aren't many options for these nobles but to become a Knight Errant. These young knights full of vigour and high ideals are out to make a name for themselves, hoping to be granted  a fief for their bravery. The lack the combat experience of Knights of the Realm, but their courage an enthusiasm cannot be questioned; they know their actions on the battlefield could make or break their family. This Knight is a son of a lesser noble and cannot afford a true bred Bretonnian destrier, the only mount worthy of being ridden by a knight of his stature. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 11
#prot 0
#weapon 8 --Broadsword
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Plate Hauberk"
#standard 1
#hp 10
#mor 14
#mr 11
#att 11
#def 10
#ap 13
#prec 8
#enc 3
#gcost 15
#rcost 4
#okleader
#mapmove 2
#size 2
#ressize 1
#nametype 146 
#startage 20
#maxage 50
#end

#newmonster 2758
#spr1 "./Warhammer_Bretonnia/Knight_of_the_Realm_Mounted_1.tga"
#spr2 "./Warhammer_Bretonnia/Knight_of_the_Realm_Mounted_2.tga"
#name "Knight of the Realm"
#descr "Knights of the Realm are Bretonnian nobles who are in control of a small fief. They are in charge of the peasants in their fief and collect taxes from them. In exchange, they offer the peasants protection from the numerous outlaws and monsters in Bretonnia. They're skilled administrators and warriors, as many have lived through battles in their Errantry. Only a truly brave or mad foe would stand firm in the face of their charge, as they thunder home on true bred destriers, heavy Breton lances gleaming in the sun. Their presence in the battlefield will remind any weak-willed peasants of the power of the Feudal pact and raise their pathetic peasant morale. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 11
#prot 0
#weapon 8 --Broadsword
#weapon 730 -- Destier Hoof
#weapon 731 -- Breton Heavy Lance
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#standard 2
#patrolbonus 2
--incunrest -1
#itemslots 13446
#hp 12
#mor 12
#mr 12
#att 12
#def 12
#ap 20
#prec 8
#enc 5
#gcost 45
#rcost 10
#okleader
#mapmove 2
#size 3
#ressize 1
#nametype 146 
#startage 30
#maxage 50
#end

#newmonster 2759
#spr1 "./Warhammer_Bretonnia/Knight_of_the_Realm_Footed_1.tga"
#spr2 "./Warhammer_Bretonnia/Knight_of_the_Realm_Footed_2.tga"
#name "Knight of the Realm"
#descr "Knights of the Realm are Bretonnian nobles who are in control of a small fief. They are in charge of the peasants in their fief and collect taxes from them. In exchange, they offer the peasants protection from the numerous outlaws and monsters in Bretonnia. They're skilled administrators and warriors, as many have lived through battles in their Errantry. Some of the fiefs granted to Knights of the Realm are quite small and do not grant a good income. Thus some Knights of the Realm cannot afford a true bred Bretonnian destrier, the only mount worthy of being ridden by a Knight of their stature. Their presence in the battlefield will remind any weak-willed peasants of the power of the Feudal pact and raise their pathetic morale. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 12
#prot 0
#weapon 8 --Broadsword
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Plate Hauberk"
#standard 2
--incunrest -1
#castledef 1
#patrolbonus 2
#hp 12
#mor 12
#mr 12
#att 12
#def 12
#ap 12
#prec 8
#enc 3
#gcost 20
#rcost 4
#okleader
#mapmove 2
#ressize 1
#size 2
#nametype 146 
#startage 30
#maxage 50
#end

#newmonster 2760
#spr1 "./Warhammer_Bretonnia/Pegasus_Knight_1.tga"
#spr2 "./Warhammer_Bretonnia/Pegasus_Knight_2.tga"
#name "Pegasus Knight"
#descr "Originating from the distant Arcosephale, the Pegasus is a majestic beast and nests in the cliffs of Parravon near the sacred Lake. It took a long time for the Bretons to truly domesticate them, and even longer to breed them strong enough to be ridden by a fully armoured knight, but the result proved to be absolutely fearsome. However, the Pegasi are few in number and only the bravest Knights of the Realm can hope to ride one into battle. Pegasus Knights are an absolutely majestic sight in the battlefield and can be seen from afar, boosting the morale of the army. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 11
#prot 0
#weapon 8 --Broadsword
#weapon 730 -- Destier Hoof
#weapon 731 -- Breton Heavy Lance
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#itemslots 13446
#patrolbonus 2
#mounted
#standard 5
#flying
#secondtmpshape 2762
#hp 12
#mor 13
#mr 13
#att 12
#def 12
#ap 20
#prec 8
#enc 5
#gcost 60
#rcost 8
#goodleader
#mapmove 3
#size 4
#ressize 2
#nametype 146
#startage 30
#maxage 50
#end

#newmonster 2761
#spr1 "./Warhammer_Bretonnia/Grail_Knight_1.tga"
#spr2 "./Warhammer_Bretonnia/Grail_Knight_2.tga"
#name "Grail Knight"
#descr "The greatest honour that a man can receive in Bretonnia is to drink from the Grail and receive the blessing of the awakening god. When a man drinks from the grail, he becomes something more than man, almost a celestial being. Grail Knights are men of ultimate virtue, avatars of nobility, the will of the awakening god in flesh. Lesser foes will not dare to hit them, knowing the futility of their efforts by just gazing upon them. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 13
#prot 0
#weapon 8 --Broadsword
#weapon 730 -- Destier Hoof
#weapon 731 -- Breton Heavy Lance
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#itemslots 13446
#holy
#magicbeing
#awe 1
#standard 6
--incunrest -2
#hp 14
#mor 30
#mr 14
#att 14
#def 14
#ap 20
#prec 8
#enc 5
#gcost 120
#ressize 1
#rcost 12
#goodleader
#mapmove 2
#size 3
#nametype 146 
#startage 40
#maxage 70
#end

#newmonster 2762
#spr1 "./Warhammer_Bretonnia/Pegasus_Heraldry_1.tga"
#spr2 "./Warhammer_Bretonnia/Pegasus_Heraldry_2.tga"
#name "Bretonnian Pegasus"
#descr "Bretonnian Pegasi are known for their loyalty to their masters and will fight on to avenge them."
#str 14
#prot 4
#weapon 20 -- Bite
#weapon 55 -- Hoof
#armor "Leather Barding"
#animal
#standard 2
#flying
#hp 25
#mor 12
#mr 13
#att 11
#def 11
#ap 20
#prec 8
#enc 3
#gcost 0
#rcost 1
#noleader
#mapmove 3
#size 4
#nametype 100 
#startage 30
#maxage 60
#end

#newmonster 2774
#spr1 "./Warhammer_Bretonnia/Bretonnian_Pilgrim_1.tga"
#spr2 "./Warhammer_Bretonnia/Bretonnian_Pilgrim_2.tga"
#name "Pilgrim"
#descr "Peasant life in Bretonnia is rough and peasants are also subject to numerous ridiculous laws enforced by their Lords. They're not allowed to own any brightly coloured clothes and cannot live in stone houses, because these luxuries are only allowed to those of Noble blood. Peasants aren't even allowed to travel. The only exception to this rule is going on a Pilgrimage. Many peasants who wish to see the world outside their home sometimes go on a pilgrimage, hoping for adventure. Some wish to be miraculously cured of some horrible affliction. Some are on the run after displeasing their Lord in some way. But Pilgrimages are dangerous, the routes full of starvation, bandits and sore feet. Sometimes desperate Lords recruit pilgrims to fight for the cause of the Grail. They're poorly equipped for the task, fighting in mobs armed with just walking sticks and stones. However, their religious cause gives them better motivation to fight than most draftees."
#str 10
#prot 1
#startaff 20
#weapon 7 -- Quarterstaff
#weapon 360 -- Sticks and Stones
#armor "Robes"
#hp 10
#mor 10
#mr 11
#att 8
#def 8
#ap 12
#prec 9
#enc 3
#gcost 7
#rcost 1
#noleader
#mapmove 2
#size 2
#nametype 100 
#startage 30
#maxage 50
#end

------- COMMANDERS

#newmonster 2763
#spr1 "./Warhammer_Bretonnia/Yeoman_Outrider_1.tga"
#spr2 "./Warhammer_Bretonnia/Yeoman_Outrider_2.tga"
#name "Yeoman Outrider"
#descr "There are many things that are forbidden from Nobles as dishonourable. They cannot meddle in such low-born activities as trading or manual labour. Scouting and flanking are also actions that are considered below noble stature. But, as most successful warlords know, ignoring these manoeuvres means certain death on the battlefield. Many nobles have trained a task force of mounted Yeomen to perform these crucial tasks for them. Outriders are skilled riders, advancing in front of Bretonnian armies and reporting their findings to the nobles. They are well known for their ability to ride fast even in difficult terrain. Sometimes they lead small forcers of mounted yeomen to skirmish missions deep in the enemy territory."
#str 11
#prot 0
#weapon 1 --Spear
#weapon 23 --Short Bow
#weapon 56 --Hoof
#armor "Iron Cap"
#armor "Chain Mail Cuirass"
#itemslots 13446
#stealthy 10
#forestsurvival
--swampsurvival
#mountainsurvival
#mounted
#hp 11
#mor 11
#mr 11
#att 11
#def 11
#ap 28
#prec 10
#enc 5
#gcost 10
#rcost 1
#poorleader
#mapmove 3
#size 3
#ressize 2
#nametype 102 
#startage 30
#maxage 50
#end


#newmonster 2764
#spr1 "./Warhammer_Bretonnia/Courtier_1.tga"
#spr2 "./Warhammer_Bretonnia/Courtier_2.tga"
#name "Courtier"
#descr "It's customary in Bretonnia for the nobles to leave their all of their lands to their eldest son, leaving the younger sons with no fiefs. With trading and manual labour considered below those of noble stature there really aren't many options for these ambitious men but to become a Knight Errant. The path of the Knight is harsh though and not all nobles are cut out for a life in the saddle. Those who are too weak, cowardly or simply too smart to take up the lance often join courts of higher ranked nobles. The life of a courtier is full of politics, small-talk and treachery. Although most knights regard them as little more than social prasites, some Dukes have taken the habit of sending the most cunning of them upon espionage missions. For these canny individuals, getting away from the cut-throat Breton courts is practically a holiday."
#str 10
#prot 0
#weapon 126 -- poison dagger
--onebattlespell 814 -- 3 halberdiers
#stealthy 10
#spy
#hp 10
#mor 10
#mr 10
#att 10
#def 10
#ap 12
#prec 10
#enc 3
#gcost 30
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 102
#startage 30
#maxage 50
#end


#newmonster 2765
#spr1 "./Warhammer_Bretonnia/Bretonnian_Lord_1.tga"
#spr2 "./Warhammer_Bretonnia/Bretonnian_Lord_2.tga"
#name "Bretonnian Lord"
#descr "Lords are nobles of higher rank. Only the Dukes and the King himself rank higher in the Feudal System. They supervise the Knights of the Realm who have fiefs on his land. The Lords have risen to their position by showing their might on the battlefield and the jousting arena and are just skilled as warriors as they are in the management of their estates. A Lord will be accompanied by an aspiring Knight Errant who seeks to learn from his better, often a member of the same noble house. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 11
#prot 0
#weapon 8 --Broadsword
#weapon 730 -- Destier Hoof
#weapon 731 -- Breton Heavy Lance
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
--onebattlespell 815 -- 1 mounted KoTR
#standard 5
--incunrest -2
#itemslots 13446
#hp 13
#mor 13
#mr 12
#att 12
#def 12
#ap 22
#prec 8
#enc 5
#gcost 45
#rcost 1
#goodleader
#mapmove 2
#size 3
#ressize 2
#nametype 146 
#startage 30
#maxage 50
#patrolbonus 5
#end

#newmonster 2790
#spr1 "./Warhammer_Bretonnia/Bretonnian_Lord_1.tga"
#spr2 "./Warhammer_Bretonnia/Bretonnian_Lord_2.tga"
#name "Bretonnian Lord"
#descr "Lords are nobles of higher rank. Only the Dukes and the King himself rank higher in the Feudal System. They supervise the Knights of the Realm who have fiefs on his land. The Lords have risen to their position by showing their might on the battlefield and the jousting arena and are just skilled as warriors as they are in the management of their estates. A Lord will be accompanied by an aspiring Knight Errant who seeks to learn from his better, often a member of the same noble house. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 11
#prot 0
#weapon 8 --Broadsword
#weapon 730 -- Destier Hoof
#weapon 731 -- Breton Heavy Lance
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#firstshape 2765
#summon1 2756 -- Knight Errant
--domsummon2 2753 -- peasant bowmen
--domsummon20 2758 -- Knight of the Realm
--onebattlespell 815 -- 1 mounted KoTR
#standard 5
--incunrest -2
#itemslots 13446
#hp 13
#mor 13
#mr 12
#att 12
#def 12
#ap 22
#prec 8
#enc 5
#gcost 75
#rcost 11
#goodleader
#mapmove 2
#size 3
#ressize 1
#nametype 146 
#startage 30
#maxage 50
#patrolbonus 5
#end


#newmonster 2766
#spr1 "./Warhammer_Bretonnia/Marquis_1.tga"
#spr2 "./Warhammer_Bretonnia/Marquis_2.tga"
#name "Marquis"
#descr "The honourary title of Marquis is granted only to those Bretonnian lords whose fief lies on the border of the great nation. Bretonnia has few allies and faces constant military threat, so the Marquis has an added responsibility as a frontline leader. The Marquis are veterans of many battles and have fought against lots of different foes. Their skill in combat and military knowledge is widely respected and the presence of a Marquis will ease the minds of soldiers in the battlefield. Each Marquis will be accompanied by a brother Knight of the Realm who has pledged his lance to defend the border. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 12
#prot 0
#weapon 8 --Broadsword
#weapon 730 -- Destier Hoof
#weapon 731 -- Breton Heavy Lance
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#standard 10
--incunrest -3
#itemslots 13446
--onebattlespell 815 -- 1 mounted KotR
#hp 14
#mor 14
#mr 12
#att 13
#def 13
#ap 22
#prec 8
#enc 5
#gcost 70
#rcost 1
#goodleader
#mapmove 2
#size 3
#nametype 146
#startage 30
#maxage 50
#patrolbonus 5
#end

#newmonster 2791
#spr1 "./Warhammer_Bretonnia/Marquis_1.tga"
#spr2 "./Warhammer_Bretonnia/Marquis_2.tga"
#name "Marquis"
#descr "The honourary title of Marquis is granted only to those Bretonnian lords whose fiefs lie on the borders of the great nation. Bretonnia has few allies and faces constant military threat, so the Marquis has an added responsibility as a frontline leader. The Marquis are veterans of many battles and have fought against lots of different foes. Their skill in combat and military knowledge is widely respected and the presence of a Marquis will ease the minds of soldiers in the battlefield. Each Marquis will be accompanied by a brother Knight of the Realm who has pledged his lance to defend the border. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 12
#prot 0
#weapon 8 --Broadsword
#weapon 730 -- Destier Hoof
#weapon 731 -- Breton Heavy Lance
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#firstshape 2766
#summon1 2758 -- Knight of the Realm
--domsummon 2750 -- Crap men at arms
--domsummon20 2752 -- Questing Knight
#standard 10
--incunrest -3
#itemslots 13446
--onebattlespell 815 -- 1 mounted KotR
#hp 14
#mor 14
#mr 12
#att 13
#def 13
#ap 22
#prec 8
#enc 5
#gcost 110
#rcost 11
#goodleader
#mapmove 2
#size 3
#nametype 146
#startage 30
#maxage 50
#ressize 1
#patrolbonus 5
#end

#newmonster 2767
#spr1 "./Warhammer_Bretonnia/Bretonnian_Duke_1.tga"
#spr2 "./Warhammer_Bretonnia/Bretonnian_Duke_2.tga"
#name "Duke"
#descr "Dukes are in charge of the management of provinces. They answer only to the King himself and are mightiest men of Breton, on and off the battlefield. All of them are Grail Knights, drawing power and wisdom from the awakening god to rule their lands according to the divine mandates. With arms and armour enchanted by the sacred Damsels and the blessings of the Grail, a Duke can turn the tide of battle by himself. A Duke will be accompanied by a brother Grail Knight and in provinces of great faith, a cult of fanatical pilgrims who have pledged their lives to this Living Saint. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 14
#prot 0
#weapon 75 -- Enchanted Sword
#weapon 730 -- Destier Hoof
#weapon 731 -- Breton Heavy Lance
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#itemslots 13446
--onebattlespell 815 -- 1 mounted KotR
#custommagic 2014 0
#holy
#magicbeing
#awe 1
#standard 15
--incunrest -4
#hp 15
#mor 30
#mr 15
#att 15
#def 15
#ap 22
#prec 8
#enc 5
#gcost 140
#rcost 15
#expertleader
#okmagicleader
#mapmove 2
#size 3
#ressize 1
#nametype 146
#startage 45
#maxage 70
#patrolbonus 10
#end

#newmonster 2792
#spr1 "./Warhammer_Bretonnia/Bretonnian_Duke_1.tga"
#spr2 "./Warhammer_Bretonnia/Bretonnian_Duke_2.tga"
#name "Duke"
#descr "Dukes are in charge of the management of provinces. They answer only to the King himself and are mightiest men of Breton, on and off the battlefield. All of them are Grail Knights, drawing power and wisdom from the awakening god to rule their lands according to the divine mandates. With arms and armour enchanted by the sacred Damsels and the blessings of the Grail, a Duke can turn the tide of battle by himself. A Duke needs no accompanying honour guard, but will inevitably be followed by a cult of fanatical pilgrims who have pledged their lives to this Living Saint. As is traditional, each of these men provides his own equipment, often passed down in the estate for many generations. This greatly reduces the burden on the nation."
#str 14
#prot 0
#weapon 75 -- Enchanted Sword
#weapon 730 -- Destier Hoof
#weapon 731 -- Breton Heavy Lance
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#firstshape 2767
#itemslots 13446
#domsummon 2774 -- Pilgrim
#domsummon2 2773 -- Battle Pilgrim
--summon1 2761 -- Grail Knight
--onebattlespell 815 -- 1 mounted KotR
#custommagic 2014 0
#holy
#magicbeing
#awe 1
#standard 15
--incunrest -4
#hp 15
#mor 30
#mr 15
#att 15
#def 15
#ap 22
#prec 8
#enc 5
#gcost 180
#rcost 20
#expertleader
#okmagicleader
#mapmove 2
#size 3
#ressize 1
#nametype 146
#startage 45
#maxage 70
#patrolbonus 10
#end

#newmonster 2768
#spr1 "./Warhammer_Bretonnia/Bretonnian_Hero_1.tga"
#spr2 "./Warhammer_Bretonnia/Bretonnian_Hero_2.tga"
#name "Grail Hero"
#descr "Most Grail Knights prefer to continue their life as Knights of the Realm after drinking from the Grail, but some see their quest as never-ending. They feel that they can't rest until all monsters have been purged from Bretonnia and all wrongs made right. These 'Grail Heroes' often leave their estates to their stewards and spend their time in combat practice and patrolling the countryside on their Pegasi. Armed with enchanted equipment and the powers of the Grail, they are a terrifying foe in the battlefield. However, they lack the administration skills of other nobles and cannot muster troops."
#str 15
#prot 0
#weapon 733 -- Heroic Blade
#weapon 730 -- Destier Hoof
#weapon 732 -- Heroic Lance
#armor "Kite Shield"
#armor "Full Helmet"
#armor "Full Plate Mail"
#mounted
#itemslots 13446
#secondtmpshape 2769
#custommagic 2014 0
#holy
#magicbeing
#flying
#awe 2
#standard 20
--incunrest -4
#hp 20
#mor 30
#mr 15
#att 15
#def 15
#ap 20
#prec 8
#enc 5
#gcost 220
#rcost 1
#goodleader
#okmagicleader
#mapmove 3
#size 4
#nametype 146
#startage 35
#maxage 70
#ressize 2
#patrolbonus 20
#end

#newmonster 2769
#spr1 "./Warhammer_Bretonnia/Royal_Pegasus_1.tga"
#spr2 "./Warhammer_Bretonnia/Royal_Pegasus_2.tga"
#name "Bretonnian Noble Pegasus"
#descr "Bretonnian Pegasi are known for their loyalty to their masters and will fight on to avenge them. The ones ridden by Grail Heroes are the biggest and the meanest of the bunch."
#str 15
#prot 5
#weapon 20 -- Bite
#weapon 55 -- Hoof
#armor "Leather Barding"
#animal
#standard 3
#flying
#hp 30
#mor 13
#mr 14
#att 12
#def 12
#ap 20
#prec 8
#enc 3
#gcost 0
#rcost 1
#noleader
#mapmove 3
#size 4
#nametype 100 
#startage 30
#maxage 60
#end

#newmonster 2770
#spr1 "./Warhammer_Bretonnia/Grail_Maiden_1.tga"
#spr2 "./Warhammer_Bretonnia/Grail_Maiden_2.tga"
#name "Grail Maiden"
#descr "Maidens are the servants of the Damsels and commit their will in all corners of Bretonnia, since the Damsels seem to be reluctant to leave the vicinity of the Lake. Maidens are hand-picked by the Damsels, usually from a group of peasants on a Pilgrimage. They form the priesthood of Breton and maintain the Grail Chapels spread across the land. They sometimes lead pilgrimages and heal the sick in the name of the awakening god. Maidens are skilled in the magic of air, water and nature and can channel the powers of the awakening god to cast mighty divine spells."
#str 9
#prot 0
#weapon 92 -- fist
#hp 10
#mor 12
#mr 14
#holy
#healer 20
#att 9
#def 9
#magicskill 1 1
#magicskill 2 1
#magicskill 6 1
#custommagic 12032 100
#custommagic 12032 10
#magicskill 8 2
#female
#ap 12
#prec 10
#enc 3
#gcost 220
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 103 
#startage 20
#maxage 50
#end

#newmonster 2771
#spr1 "./Warhammer_Bretonnia/Grail_Damsel_1.tga"
#spr2 "./Warhammer_Bretonnia/Grail_Damsel_2.tga"
#name "Grail Damsel"
#descr "Damsels have been present since Gilles the first king was granted a sip from the grail by the Fay Enchantress. Their origins are unknown and it is rumoured that they are not human at all. They are mysterious and aloof, guiding the Dukes and the King from the sidelines. Without their prophesies and advice, Bretonnia would have never become the nation it is now. Damsels are strongly connected to the awakening god and are always surrounded by an aura of divine splendour. Their magic conjures power from the soil, air, water and nature of Bretonnia itself. They guard the Grail and decide who is worthy of its blessings."
#str 9
#prot 0
#weapon 75 -- Enchanted Sword
#hp 10
#mor 12
#mr 18
#holy
#magicbeing
#awe 4
#nobadevents 5
#healer 30
#att 10
#def 10
#magicskill 1 2
#magicskill 2 2
#magicskill 6 2
#custommagic 12032 100
#custommagic 12032 100
#magicskill 8 3
--onebattlespell 817 -- 1 footed KotR 
#female
#ap 12
#prec 10
#enc 3
#gcost 440
#rcost 1
#poorleader
#mapmove 2
#size 2
#nametype 103 
#startage 60
#maxage 100
#end

---- Summons & Special


#newmonster 2772
#spr1 "./Warhammer_Bretonnia/Questing_Knight_1.tga"
#spr2 "./Warhammer_Bretonnia/Questing_Knight_2.tga"
#name "Questing Knight"
#descr "The greatest honour that a man can receive in Bretonnia is to drink from the Grail and receive the blessing of the awakening god. But the blessing of the Grail isn't something you just request; it has to be earned. When a knight decides to go to a quest for the grail, he leaves his lands and lance to his feudal lord. They travel through Breton, searching for danger and adventure to prove themselves worthy of the Grail. The Quest for the Grail is long and dangerous, often consisting of at least 4 years of combat and travelling. Some of these men never find the grail, still longing for it on their deathbed. Questing Knights are accompanied by a rabble of followers; men they have saved from beasts, fanatics hoping to follow them to the grail or simply those looking to bring honour upon their peasant families. Questing Knights are well known for their thirst for glory and often seek to fell the largest beasts in the battlefield."
#str 12
#prot 0
#weapon 733 -- Heroic Blade
#weapon 730 -- Destier Hoof
#armor "Full Helmet"
#armor "Full Plate Mail"
--onebattlespell 818 -- 3 B.pilgrims + 5 regular pilgrims 
#mounted
#holy
#summon5 2773 -- Battle Pilgrim
#domsummon2 2774 -- Pilgrim
#standard 10
--incunrest -2
#itemslots 13446
#hp 13
#mor 13
#mr 13
#att 13
#def 13
#ap 22
#prec 8
#enc 5
#gcost 0
#rcost 1
#okleader
#mapmove 2
#size 3
#nametype 146 
#startage 25
#maxage 50
#firstshape 2748
#end

#newmonster 2748
#spr1 "./Warhammer_Bretonnia/Questing_Knight_1.tga"
#spr2 "./Warhammer_Bretonnia/Questing_Knight_2.tga"
#name "Questing Knight"
#descr "The greatest honour that a man can receive in Bretonnia is to drink from the Grail and receive the blessing of the awakening god. But the blessing of the Grail isn't something you just request; it has to be earned. When a knight decides to go to a quest for the grail, he leaves his lands and lance to his feudal lord. They travel through Breton, searching for danger and adventure to prove themselves worthy of the Grail. The Quest for the Grail is long and dangerous, often consisting of at least 4 years of combat and travelling. Some of these men never find the grail, still longing for it on their deathbed. Questing Knights are accompanied by a rabble of followers; men they have saved from beasts, fanatics hoping to follow them to the grail or simply those looking to bring honour upon their peasant families. Questing Knights are well known for their thirst for glory and often seek to fell the largest beasts in the battlefield."
#str 12
#prot 0
#weapon 733 -- Heroic Blade
#weapon 730 -- Destier Hoof
#armor "Full Helmet"
#armor "Full Plate Mail"
--onebattlespell 818 -- 3 B.pilgrims + 5 regular pilgrims 
#mounted
#holy
#standard 10
--incunrest -2
#itemslots 13446
#hp 13
#mor 13
#mr 13
#att 13
#def 13
#ap 22
#prec 8
#enc 5
#gcost 0
#rcost 1
#okleader
#mapmove 2
#size 3
#nametype 146 
#startage 25
#maxage 50
#end


#newmonster 2773
#spr1 "./Warhammer_Bretonnia/Bretonnian_Battle_Pilgrim_1.tga"
#spr2 "./Warhammer_Bretonnia/Bretonnian_Battle_Pilgrim_2.tga"
#name "Battle Pilgrim"
#descr "Battle Pilgrims are devout peasants and strictly follow the scriptures of the awakening god. This peasant has seen a Questing Knight fight to save his worthless peasant hide and has decided to follow his hero to battle. The Battle Pilgrim considers his Questing Knight as a paragon of courage, virtue and courtesy, and thinks that the best way they can serve the awakening god is to serve a Questing Knight. If the Knight needs anything, they get it for him. If the Knight is in danger, they try to fight for him. Most Battle Pilgrims don't have long lives. But those who survive are hardened veterans who have become quite deadly with the equipment they loot from the battlefield. Although they're not of noble birth, their fanatical devotion for the cause of the awakening god allows them to benefit from the divine might."
#str 11
#prot 0
#startaff 20
#weapon 8 -- Broadsword
#armor "Shield"
#armor "Iron Cap"
#armor "Rusty Ring Mail Hauberk"
#hp 11
#mor 13
#mr 10
#att 11
#def 11
#ap 12
#prec 9
#enc 3
#gcost 6
#rcost 1
#holy
#noleader
#mapmove 2
#size 2
#nametype 100 
#startage 30
#maxage 50
#end

#newmonster 2775
#spr1 "./Warhammer_Bretonnia/Lady_of_the_Lake_1.tga"
#spr2 "./Warhammer_Bretonnia/Lady_of_the_Lake_2.tga"
#name "The Lady of the Lake"
#descr "Lady of the Lake is a mysterious being, birthed from the sacred lake at the dawn of Breton. She has been waiting, gathering followers and channelling their faith for miracles. Now the Ascension Wars have begun and she has risen from the sacred lake to take the Throne of Thrones. She is an avatar of Bretonnia, its majestic mountains, calm and soothing lakes and beautiful green fields. Only a wicked and twisted being could even fathom striking her. She holds dominance over all fresh water and naiads of Bretonnia bow to her as their Queen and she is constantly followed by Kydnid followers. The Lady of the Lake holds the Grail, the purifier, and can use its might to miraculously heal wounds. She is also a powerful user of magic, but is reluctant to travel away from the Lake."
#str 10
#prot 0
#weapon 238 -- Magic Staff
#summon1 1227 -- Kydnid
#domsummon20 1227 -- Kydnid
#female
#healer 100
#hp 15
#mor 30
#mr 18
#att 10
#def 10
#ap 14
#prec 13
#enc 3
#gcost 50
#rcost 1
#magicbeing
#amphibian
#startdom 3
#pathcost 20
#awe 6
#expertmagicleader
#expertleader
#mapmove 1
#size 2
#magicskill 2 1
#magicskill 4 1
#startage 400
#maxage 2000
#restrictedgod 78
#end

#newmonster 2786
#spr1 "./Warhammer_Bretonnia/Green_Knight_1.tga"
#spr2 "./Warhammer_Bretonnia/Green_Knight_2.tga"
#name "The Green Knight"
#descr "The mysterious Green Knight was first seen at the Battle of Bastogne during the dawn of Breton, fighting side by side with Gilles the Unifier. Ever since this fateful battle he has remained as a mysterious figure in bretonnian folklore. He is rarely seen, and never heard of, as there are no known records of him ever talking. The Green Knight is also known to watch over questing knights and appearing before the best of them to test their martial prowess before they are allowed to sip from the Grail. The Knight in Green is nearly unbeatable, protected by numerous enchantments and the skill of a true knight. Only the most terrible of monsters or the most courageous knight can hope to even scratch him, but The Green Knight was indeed once beheaded in a duel by the late Sir Baldwin of Anquin. However, like the ideas of chivalry, the Green Knight is immortal and he just picked up his head and gave Sir Baldwin the slightest of approving nods before vanishing into mist."
#str 15
#prot 0
#weapon 75 -- Enchanted Sword
#weapon 732 -- Heroic Lance
#weapon 730 -- Destier Hoof
#armor "Shield of Valor"
#armor "Full Helmet"
#armor "Full Plate Mail"
#unique
#magicbeing
#heal
#noitems
#regeneration 10
#standard 25
#ethereal
#poisonres 100
#neednoteat
#mounted
#awe 3
#holy
#hp 25
#mor 30
#mr 18
#att 15
#def 15
#ap 28
#prec 8
#enc 1
#gcost 0
#rcost 1
#noleader
#mapmove 10
#size 3
#nametype 146 
#startage 500
#maxage 2000
#end


---- HEROES

#newmonster 2776
#spr1 "./Warhammer_Bretonnia/Fay_Enchantress_1.tga"
#spr2 "./Warhammer_Bretonnia/Fay_Enchantress_2.tga"
#name "The Fay Enchantress"
#descr "The Fay Enchantress is the assumed leader of the Grail Damsels, for she is the most beautiful and powerful of them. She was the one to grant the sip from the Grail to the first King, Gilles of Bastogne. The Fay Enchantress is even more mysterious than other Damsels and is rarely seen far from the sacred lake, except when granting the blessing of the Grail for an especially courageous Questing Knight. She has long awaited for the ascension wars and has watched your actions. Now she is certain of your divinity and has come to serve. She rides into battle on top of a unicorn, which is able to cure wounds and negate poison by the touch of its horn."
#str 9
#prot 0
#weapon 75 -- Enchanted Sword
#weapon 330 -- Alicorn
#weapon 56 -- Hoof
#hp 12
#mor 13
#mr 18
#holy
#magicbeing
#awe 5
#nobadevents 10
#healer 50
#att 10
#def 10
#magicskill 1 2
#magicskill 2 2
#magicskill 6 2
#magicskill 4 3
#magicskill 8 4
--onebattlespell 816 -- 2 mounted KotR 
#female
#mounted
#heal
#forestsurvival
#poisonres 100
#ap 26
#prec 10
#enc 5
#gcost 0
#rcost 1
#poorleader
#mapmove 3
#size 3
#nametype 103 
#startage 400
#maxage 1000
#end

#newmonster 2777
#spr1 "./Warhammer_Bretonnia/The_Last_Druid_1.tga"
#spr2 "./Warhammer_Bretonnia/The_Last_Druid_2.tga"
#name "The Last Druid"
#descr "Like the Fay Enchantress, the Druid has been around since the dawn of Bretonnia, seemingly unaffected by the ravages of time. He guided Gilles of Bastogne to the sacred lake, which allowed him to fend off the Ermorian invaders and build the Kingdom of Bretonnia. He is quite secluded, preferring to observe stars from his tower rather than deal with the politics of the royal court. But when a new prince is born, the druid is there to mentor and train him. This is his way to make sure that Bretonnia stays as the paragon of honour, nobility and virtue it needs to be in order to win the Ascension Wars. The Druid is a powerful user of earth and astral magic and is able to read the future from the stars."
#str 9
#prot 0
#weapon 238 -- Magic Staff
#researchbonus 5
#nobadevents 25
#forestsurvival
#hp 9
#mor 14
#mr 18
#att 9
#def 9
#ap 11
#prec 11
#enc 3
#gcost 0
#rcost 1
#noleader
#mapmove 1
#size 2
#magicskill 3 3
#magicskill 4 3
#magicskill 6 3
#startage 600
#maxage 800
#end

#newmonster 2778
#spr1 "./Warhammer_Bretonnia/Bretonnian_King_3.tga"
#spr2 "./Warhammer_Bretonnia/Bretonnian_King_4.tga"
#name "The King"
#descr "The King is the head of the feudal state and above all other men in the kingdom. The Kings of Bretonnia share the blood of the legendary Gilles le Breton and have always been true paragons of knighthood, showing unsurpassed wisdom, virtue and strength. The most recent king has not only lived up to the expectations, but exceeded them. He constantly takes the field with his troops and is known not to allow the letter of the law to abuse its spirit. Whenever the King gets involved, justice is done. Now, against the advice of his courtiers, he has decided to take the field in this war of wars. Now the Royal Griffon is harnessed and the legendary 'Sword from the Lake' has been unsheathed. The King goes where he is needed and justice is abused, and at times gets ahead of his loyal bodyguard of noble Pegasus Knights."
#str 15
#prot 0
#weapon 735 -- Sword from the Lake
#weapon 734 -- Beak
#weapon 732 -- Heroic Lance
#weapon 236 -- Claw
#armor "Shield of Valor"
#armor "Crown"
#armor "Black Steel Full Plate"
#mounted
#itemslots 13446
--domsummon20 2761 -- Grail Knight
--onebattlespell 819 -- 5 Pegasus Knights
#summon5 2760 -- Pegasus Knights
#custommagic 2014 0
#holy
#magicbeing
#awe 3
#standard 25
#incunrest -10
#secondtmpshape 2779
#hp 22
#mor 30
#mr 17
#att 16
#def 16
#ap 15
#prec 8
#enc 5
#gcost 0
#rcost 1
#flying
#superiorleader
#expertmagicleader
#mapmove 3
#size 5
#nametype 146 
#startage 45
#maxage 75
#firstshape 2749
#end

#newmonster 2749
#spr1 "./Warhammer_Bretonnia/Bretonnian_King_3.tga"
#spr2 "./Warhammer_Bretonnia/Bretonnian_King_4.tga"
#name "The King"
#descr "The King is the head of the feudal state and above all other men in the kingdom. The Kings of Bretonnia share the blood of the legendary Gilles le Breton and have always been true paragons of knighthood, showing unsurpassed wisdom, virtue and strength. The most recent king has not only lived up to the expectations, but exceeded them. He constantly takes the field with his troops and is known not to allow the letter of the law to abuse its spirit. Whenever the King gets involved, justice is done. Now, against the advice of his courtiers, he has decided to take the field in this war of wars. Now the Royal Griffon is harnessed and the legendary 'Sword from the Lake' has been unsheathed. The King goes where he is needed and justice is abused, and at times gets ahead of his loyal bodyguard of noble Pegasus Knights."
#str 15
#prot 0
#weapon 735 -- Sword from the Lake
#weapon 734 -- Beak
#weapon 732 -- Heroic Lance
#weapon 236 -- Claw
#armor "Shield of Valor"
#armor "Crown"
#armor "Black Steel Full Plate"
#mounted
#itemslots 13446
--domsummon20 2761 -- Grail Knight
--onebattlespell 819 -- 5 Pegasus Knights
#custommagic 2014 0
#holy
#magicbeing
#awe 3
#standard 25
#incunrest -10
#secondtmpshape 2779
#hp 22
#mor 30
#mr 17
#att 16
#def 16
#ap 15
#prec 8
#enc 5
#gcost 0
#rcost 1
#flying
#superiorleader
#expertmagicleader
#mapmove 3
#size 5
#nametype 146 
#startage 45
#maxage 75
#end

#newmonster 2779
#spr1 "./Warhammer_Bretonnia/Royal_Griffon_3.tga"
#spr2 "./Warhammer_Bretonnia/Royal_Griffon_4.tga"
#name "Bretonnian Royal Griffon"
#descr "Bretonnian Griffons are known for their loyalty to their masters and will fight on to avenge them. The one ridden by the King is the biggest and the meanest of the bunch and since we are talking about Griffons, that means a lot."
#str 20
#prot 8
#weapon 20 -- Bite
#weapon 55 -- Hoof
#armor "Leather Barding"
#animal
#fear 0
#berserk 2
#flying
#hp 50
#mor 17
#mr 14
#att 14
#def 9
#ap 15
#prec 11
#enc 4
#gcost 0
#rcost 1
#noleader
#mapmove 3
#size 5
#nametype 144 
#startage 30
#maxage 70
#end

#newmonster 2780
#spr1 "./Warhammer_Bretonnia/Black_Knight_1.tga"
#spr2 "./Warhammer_Bretonnia/Black_Knight_2.tga"
#name "The Black Knight"
#descr "Mousillon is a cursed province within Bretonnia, for a long time ago the Duke in charge of the province assassinated the King of Bretonnia, staining the land with his wicked deed. It seemed like all glory was lost from Mousillon, but then an immensely tall, strong and virtuous knight emerged from the tainted land and started his Quest for the Grail. He quested hard for 33 years, until he was finally granted a sip from a grail by an mysterious pale lady cloaked in mist. He is the most feared man in Breton, ruling Mousillon with an iron fist, executing peasants for the slightest offence. His methods of maintaining order are seen as quite cruel, but they are not against the letter of the noble law. The Black Knight has reached a respectable age, but still carries his heavy armour with ease and is known to never appear in public without it, raising doubts about what he has to hide. Now he has come to fight for the awakening god, perhaps to absolve Mousillon or.. himself?"
#str 17
#prot 0
#weapon 736 --Sword of a Tyrant
#armor "Black Steel Kite Shield"
#armor "Black Steel Helmet"
#armor "Black Steel Full Plate"
#undead
#immortal
#poisonres 100
#patrolbonus 25
#coldres 100
#neednoteat
#incunrest 7
#popkill 2
#fear 3
#magicskill 5 1
#magicskill 7 1
#hp 25
#mor 16
#mr 17
#att 14
#def 14
#ap 14
#prec 8
#enc 0
#gcost 0
#rcost 1
#noleader
#mapmove 2
#size 3
#nametype 146 
#startage 66
#maxage 500
#end

#newmonster 2787
#spr1 "./Warhammer_Bretonnia/Beastmaster_1.tga"
#spr2 "./Warhammer_Bretonnia/Beastmaster_2.tga"
#name "Beast Master"
#descr "Although Bretonnia is widely considered as backward nation lacking an education system, there is one thing where Bretons are most advanced. Their excellence in animal husbandry has allowed the Breton rise to its current glory. From the basic sheep to the mighty destrier, Bretonnian breeds are stronger, bigger and more loyal than others. Beastmasters are experts in breeding and animals, constantly working on better breeds and even on some more exotic cases, like Griffons and Pegasi. Some breeds can be very aggressive and no Beastmaster lives long without good gear, some fighting skill and lightning reflexes."
#str 12
#prot 4
#weapon "Whip of Command"
#armor "Full Leather Armor"
#armor "Iron Cap"
#armor "Shield"
#animalawe 2
#summon1 2788
#makemonster1 2788
#domsummon20 2789
#hp 14
#mor 12
#mr 14
#att 13
#def 12
#ap 14
#prec 10
#enc 3
#gcost 0
#rcost 1
#okleader
#mapmove 2
#size 2
#startage 20
#maxage 50
#end

#newmonster 2788
#spr1 "./Warhammer_Bretonnia/Wild_Pegasus_1.tga"
#spr2 "./Warhammer_Bretonnia/Wild_Pegasus_2.tga"
#name "Battle Pegasus"
#descr "This Pegasus is of a new breed, created for battle and standing taller than any pegasi before it. However, there is a problem with their immense ill-temper and no sane knight would ride one to battle. Beastmasters often send these 'Battle Pegasi' to die in battle after they have lived out their usefulness as breeding stock. These aggressive Pegasi prefer to stampede over their foes in battle."
#str 14
#prot 5
#weapon 20 -- Bite
#weapon 55 -- Hoof
#animal
#trample
#berserk 1
#noitem
#flying
#hp 25
#mor 12
#mr 13
#att 11
#def 11
#ap 18
#prec 8
#enc 3
#gcost 15
#rcost 1
#noleader
#mapmove 3
#size 4
#nametype 144 
#startage 50
#maxage 60
#end

#newmonster 2789
#copyspr 368
#name "Battle Gryphon"
#descr "Beastmasters have managed to capture some Gryphons from the Garnet tribe and have started to breed these beasts for the use of glorious Bretonnia. However, the Gryphons are pretty distraught about living in captivity and suffer from very ill temper and uncontrollable aggression. So far, only one Gryphon has been bred into a noble 'Griffon' and he serves as the mount of the King of Bretonnia. Beastmasters often send these gryphons to die in battle after they have lived out their usefulness as breeding stock."
#str 17
#prot 8
#weapon 20 -- Bite
#weapon 55 -- Hoof
#animal
#mountainsurvival
#noitem
#berserk 1
#flying
#hp 45
#mor 16
#mr 14
#att 14
#def 8
#ap 15
#prec 10
#enc 4
#gcost 30
#rcost 1
#noleader
#mapmove 3
#size 5
#nametype 144 
#startage 50
#maxage 70
#end

----------- PRETENDER COPIES

#newmonster 2878
#copystats 39
#copysprite 39
#name "Soldier of the West"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Lord of War, General of the West. Some are remnants of the old army of the west under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#gcost 5
#mor 12
#end

#newmonster 2879
#copystats 19
#copysprite 19
#name "Soldier of the West"
#descr "Soldiers of all kinds are drawn to the legendary banner of the Lord of War, General of the West. Some are remnants of the old army of the west under the pantokrator, others are simply warriors and mercenaries looking for a higher cause."
#mor 13
#gcost 10
#end

-- Virtue
#newmonster 2785
#copystats 215
#copysprite 215
#magicskill 4 1
#magicskill 1 1
#restrictedgod 78
#end

-- Titan
#newmonster 2784
#copystats 600
#copysprite 600
#researchbonus 25
#gcost 75
#descr "The Titaness is a giant who claims divine heritage. She is a wise and excellent warrior, and is followed at all times by her owl companion. Her great intellect also makes her an adept researcher."
#restrictedgod 78
#end

-- Mother of Rivers
#newmonster 2783
#copystats 1342
#copysprite 1342
#gemprod 2 6
#onebattlespell "Rain"
#descr "The Mother of Rivers is a giant of divine heritage. She claims dominion over the great rivers of the world, and her power over water brings rain wherever she goes. Her will and her great pitcher bring life to the land. She can draw from the magic of great rivers and receives a flood of magic water gems each month."
#restrictedgod 78
#end

-- Lord of War
#newmonster 2782
#copystats 1340
#copysprite 1340
#summon5 2878
#summon1 2879
#gcost 0
#descr "This cunning man was once the General of the West in the old Pantokrator's armies. Needless to say he was a brilliant leader. In one of his many victories he was grievously wounded, but his master was so pleased with his performance that he saved him and ensured that this would not happen again. The general was given a divine body so that he should never fall in battle again. Now that the Pantokrator has fallen, the general calls himself Lord of War and is out to become the new God. Soldiers flock to his cause in whatever province he resides."
#restrictedgod 78
#end

-- Lady of Springs
#newmonster 2781
#copystats 1370
#copysprite 1370
#gcost 0
#magicskill 2 1
#pathcost 80
#forestsurvival
#descr "The Lady of Springs is a divine being sprung from the spring of a mighty river. She claims dominion over the forest springs and everything living in them. While powerful in the paths of Water and Nature, her reclusive nature has limited her skills in other forms of magic. She can draw from the magic of all springs and gets two gems of Water magic each month."
#restrictedgod 78
#end


--------------------------------------



-------- SITES -----------


#newsite 789
#name "The Sacred Lake"
#path 2
#level 0
#rarity 5
#gems 2 1
#gems 1 1
#gems 6 1
#homecom 2771 -- Grail Damsel
#end



#newsite 788
#name "The Cathedral of the Grail"
#path 8
#level 0
#rarity 5
#gems 4 1
#gems 3 1
#homemon 2761 -- Grail Knight
--homecom 2792 -- Duke
#end



-------- Spells

--------------- Summons

#newspell
#copyspell 823
#end
#selectspell 823
#name "Bretonnian summon spell 1"
#school -1
#researchlevel 0
#damage 2756
#nreff 7
#range 1
#effect 10037
#end

#newspell
#copyspell 822
#end

#selectspell 822
#name "Bretonnian summon spell 2"
#school -1
#researchlevel 0
#damage 2772
#nreff 4
#range 1
#effect 10037
#nextspell 823
#end


------ Errantry war gives you 9+ errant foot knight then 4 questing knights then 7 errant knights


#newspell
#copyspell 824
#end
#selectspell 824
#name "Errantry War"
#descr "With this spell, the Damsel will send a magical vision for those who want to prove themselves to the Awakening God by achieving glory in the field of battle. Knights Errant with devout minds will receive the vision and travel god-speed to the province in question and attack whatever enemies they find, lead on by some Questing Knights. The stronger the Damsel is in astral magic, the more knights will receive the vision."
#school 5
#path 0 4
#path 1 8
#pathlevel 0 2
#pathlevel 1 3
#fatiguecost 2000
#damage 2757
#nreff 1009
#range 1
#effect 10037
#flightspr -1
#explspr 10168
#spec 16384
#researchlevel 4
#nextspell 822
#restricted 78
#end

--Pilgrims

#newspell
#copyspell 820
#end
#selectspell 820
#name "Bretonnian summon spell 3"
#school -1
#researchlevel 0
#damage 2774
#nreff 50
#range 1
#effect 10037
#nextspell 824
#end



------ Grail crusade gives you telport, then 50 pilgrims, then 9+ errant foot knight then 4 questing knights then 7 errant knights

#newspell
#copyspell "Teleport"
#name "Grail Crusade"
#descr "With this spell, the Damsel calls forth a Grail Crusade, commanding all noble men of Breton to stand in arms to serve the awakening god. By manifesting a great blast of arcane might, many virtuous knights will see a vision of a distant province and travel god-speed to this location. This great crusade will be lead by the Damsel herself. The knights and pilgrims who join the crusade are full of righteous fury and will charge directly at the enemy."
#school 5
#path 0 4
#path 1 8
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 2000
#researchlevel 6
#restricted 78
#nextspell 820
#end

---- Summon for Questing Knight

#newspell
#copyspell 825
#end
#selectspell 825
#name "Bretonnian summon spell 4"
#clear
#descr "2 Questing Knights as troops"
#restricted 78
#researchlevel 0
#path 0 4
#path 1 8  
#pathlevel 0 1
#pathlevel 1 2
#school -1
#effect 10001
#fatiguecost 1200
#damage 2772
#nreff 2
#end



--- Call of the quest gives you 1 questing knight commander and 2 as troops

#newspell
#copyspell 826
#end
#selectspell 826
#name "Bretonnian summon spell 5"
#clear
#name "Call of the Quest"
#descr "The greatest honour that a man can receive in Bretonnia is to drink from the Grail and receive the blessing of the awakening god. But the blessing of the Grail must be earned. When a knight decides to embark on the Grail quest he leaves his lands to the crown, along with his lance, as the symbol of the feudal tie. These knights travel through Breton, searching for danger and adventure to prove themselves worthy of the Grail. They often protect bands of Pilgrims from the dangers of the road and inevitably attract a following of pilgrims and fanatics that take up arms and attempt to battle evil alongside them. With this spell, the Damsel will send a vision to a band of heroic Questing Knights to travel to her and help the Ascension of the Awakening God."
#restricted 78
#researchlevel 0
#path 0 4
#path 1 8  
#pathlevel 0 1
#pathlevel 1 2
#school 5
#effect 10021
#fatiguecost 600
#damage 2772
#nreff 1
#nextspell 825
#end

---- Summon for Grail Knights

#newspell
#copyspell 827
#end
#selectspell 827
#name "Bretonnian summon spell 6"
#clear
#name "Call of the Lake"
#descr "This complex spell allows the Damsel to become one with the water of the sacred lake and flow with power of the awakening god, spreading her divine power through the veins of Bretonnia. In this state of heightened awareness, she will appear in the dreams of three Grail Knight and summon them to her location."
#restricted 78
#researchlevel 5
#path 0 2
#path 1 8  
#pathlevel 0 3
#pathlevel 1 3
#school 0
#effect 10001
#fatiguecost 1200
#damage 2761
#nreff 3
#end

---- Summon for Pegasus Knights

#newspell
#copyspell 828
#end

#selectspell 828
#name "Bretonnian summon spell 7"
#clear
#name "Ride the Winds"
#descr "With this spell, the Damsel will summon a massive buffet of wind, which will scream out for the Pegasus Knights to join up and prove their dedication to the awakening god. Some Pegasus Knights will ride into the strong gale and ride it for a day and night before landing straight on top of surprised enemies of the awakening god. The stronger the Damsel is in air magic, the more Knights will answer to the challenge in the winds."
#school 1
#path 0 1
#path 1 8
#pathlevel 0 2
#pathlevel 1 3
#fatiguecost 1800
#damage 2760
#nreff 1002
#range 1
#effect 10037
#flightspr -1
#explspr 10168
#spec 16384
#researchlevel 4
#restricted 78
#end


----- Grail Virtues

#newspell
#name "Doodledum"
#descr "Companion to the Virtue of Purity, gives magic resistance + poison resistance"
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#aoe 1
#precision 100
#effect 10
#damage 83886080
#range 1
#fatiguecost 0
#spec 12615696
#nreff 1
#flightspr -1
#explspr -1
#end

#newspell
#copyspell "Sermon of Courage"
#name "Ritual of Corge"
#descr "Companion to the Virtue of Purity, gives sermon of courage effect"
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#aoe 1
#precision 100
#range 0
#fatiguecost 0 
#nreff 1
#spec 12615696
#flightspr -1
#explspr 10165
#nextspell "Doodledum"
#end

#newspell
#name "Virtue of Purity"
#descr "Gilles of Bastogne was the first and most virtuous champion of the awakening god. He stood firm in the face of fear and steeled those around him with his bravery. His mind couldn't be desecrated by any wicked enchantment and his body was pure. This spell will empower all those who have drunk from the Grail with the aspect of Gilles the Pure and bless them. Those under this spell will be protected from fear, magic and poison. Grail Knights can only benefit from one aspect at a time and they need to be close to the Damsel when she casts the spell."
#school 4
#researchlevel 3
#path 0 2
#path 1 8
#pathlevel 0 3
#pathlevel 1 3
#effect 10
#damage 1
#range 1
#aoe 50
#nreff 1
#restricted 78
#spec 12615696
#flightspr -1
#explspr -1
#nextspell "Ritual of Corge"
#end

#newspell
#copyspell "Sermon of Courage"
#name "Ritual of George"
#descr "Companion to the Virtue of Nobility, gives str boost + legions of steel + air shield"
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#aoe 1
#precision 100
#range 0
#fatiguecost 0 
#nreff 1
#effect 10
#damage 200
#spec 12615696
#flightspr -1
#explspr 10165
#end

#newspell
#name "Virtue of Nobility"
#descr "Gilles of Bastogne was the first and most virtuous champion of the awakening god. He always fought nobly, relying not on cowardly missile weapons and sneak attacks to the rear. He only needed his strong sword arm and his noble armour to defeat the enemies of Bretonnia. This spell will empower all those who have drunk from the Grail with the aspect of Gilles the Noble Swordsman and bless them. Those under this spell will be protected from missiles and have their armour tempered in divine might. The affected Knights will also benefit from increased strength. Grail Knights can only benefit from one aspect at a time and they need to be close to the Damsel when she casts the spell."
#school 4
#researchlevel 5
#path 0 1
#path 1 8
#pathlevel 0 3
#pathlevel 1 3
#effect 10
#damage 1
#range 1
#aoe 50
#nreff 1
#restricted 78
#spec 12615696
#flightspr -1
#explspr -1
#nextspell "Ritual of George"
#end

#newspell
#copyspell "Sermon of Courage"
#name "Ritual of Georg"
#descr "Companion to the Virtue of Heroism, gives haste + unholy power"
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#aoe 1
#precision 100
#range 0
#fatiguecost 0 
#nreff 1
#effect 23
#damage 33554436
#spec 12615696
#flightspr -1
#explspr 10165
#end

#newspell
#name "Virtue of Heroism"
#descr "Gilles of Bastogne was the first and most virtuous champion of the awakening god. He was a true hero, always riding in front of his armies to be the first to face the foe. But he was no fool to do so, for he was strong and skilled in swordplay and never met his match in the battlefield. This spell will empower all those who have drunk from the Grail with the aspect of Gilles the Hero and bless them. Those under this spell will ride supernaturally fast into battle and strike swiftly and with precision. Grail Knights can only benefit from one aspect at a time and they need to be close to the Damsel when she casts the spell."
#school 4
#researchlevel 7
#path 0 6
#path 1 8
#pathlevel 0 3
#pathlevel 1 3
#effect 10
#damage 1
#range 1
#aoe 50
#nreff 1
#restricted 78
#spec 12615696
#flightspr -1
#explspr -1
#nextspell "Ritual of Georg"
#end


---- Summon for Green Knight

 
#newspell
#name "Manifestation the Green Knight"
#descr "...."
#school -1
#path 0 6
#path 1 4
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 0
#researchlevel 0
#effect 43
#damage 2786
#range 1
#nreff 1
#explspr 10042
#restricted 78
#end

#newspell
#copyspell "Mist"
#name "Calling of the Knight in Green"
#descr "By casting this conjuration, the caster creates a thick fog over the battlefield. Then the magnificent sound of heavy hoofs will start to echo throughout the field, heralding the coming of the legendary Green Knight. The Green Knight was first seen at the Battle of Bastogne during the dawn of Breton, fighting side to side with Gilles the Unifier. Ever since this fateful battle he has remained as a mysterious figure in Bretonnian folklore. He is rarely seen, and never heard of, as there are no known records of him ever talking. The Green Knight is also known to watch over questing knights and he will appear to the best of them to test their martial prowess before they are allowed to sip from the Grail. The Knight in Green is nearly unbeatable, protected by numerous enchantments, but was once beheaded by Sir Baldwin of Anquin. However, like the ideas of chivalry, the Green Knight is immortal and should he fall in battle, he can be summoned to fight in another combat."
#school 0
#path 0 8
#pathlevel 0 4
#fatiguecost 0
#researchlevel 5
#restricted 78
#nreff 1
#nextspell "Manifestation the Green Knight"
#end

-------- NAMEPOOLS -------

#selectnametype 146
#clear
#addname "Sir Tauberk"
#addname "Sir Derrevin D'algen"
#addname "Sir Artois"
#addname "Sir Larret"
#addname "Sir Darrepin the Brave"
#addname "Sir Chilfroy"
#addname "Sir Bastonne"
#addname "Sir Alberic the Strong"
#addname "Sir Thopas"
#addname "Sir Savaric"
#addname "Sir Thiemar"
#addname "Sir Huebald the Pure"
#addname "Sir Ronsald"
#addname "Sir Hagen of Gisorin"
#addname "Sir Gisoreu"
#addname "Sir Leobas III"
#addname "Sir Gaston"
#addname "Sir Folcard the Fast"
#addname "Sir Folcan"
#addname "Sir Thrallavil"
#addname "Sir Emmerin"
#addname "Sir Cassyon of D'anquin"
#addname "Sir Este"
#addname "Sir Tancred II"
#addname "Sir Renart"
#addname "Sir Notker"
#addname "Sir Cuile II"
#addname "Sir Aiden"
#addname "Sir Aigulf"
#addname "Sir Bertelis of Anquilles"
#addname "Sir Carloman"
#addname "Sir Chrode"
#addname "Sir Chromus the Spoiled"
#addname "Sir Ferragus of Montfort"
#addname "Sir Hrodbert"
#addname "Sir Jacen III"
#addname "Sir Louis IV"
#addname "Sir Merovech"
#addname "Sir Meron"
#addname "Sir Odon the Swift"
#addname "Sir Orderic"
#addname "Sir Panteleon"
#addname "Sir Piers the Furious"
#addname "Sir Redemund"
#addname "Sir Roland"
#addname "Sir Suidbert"
#addname "Sir Theudis II"
#addname "Sir Waldon"
#addname "Sir Chamignon of Brien"
#addname "Sir Bastond"
#addname "Sir Farabus"
#addname "Sir Balduin the Enduring"
#addname "Sir Landuin"
#addname "Sir Thierulf"
#addname "Sir Marcus the Clean"
#addname "Sir Lambard"
#addname "Sir Agilgar"
#addname "Sir Martrud the Sixth"
#addname "Sir Beren"
#addname "Sir Corduin"
#addname "Sir Florin the Courteous"
#addname "Sir Virun the Eager"
#addname "Sir Baren the Long"
#addname "Sir Thaven"
#addname "Sir Melien the Courageous"
#addname "Sir Belir"
#addname "Sir Lynar the Short"
#addname "Sir Arthar"
#addname "Sir Medriq"
#addname "Sir Adalman the Softsword"
#addname "Sir Bertman"
#addname "Sir Baldger the Foolish"
#addname "Sir Amalmund"
#addname "Sir Theudmund the Emphatic"
#addname "Sir Sigiger the Lancer"
#addname "Sir Baldmund"
#addname "Sir Faustman the Double-Minded"
#addname "Sir Amger"
#addname "Sir Chlodmund III"
#addname "Sir Amric of D'anquille"
#addname "Sir Ageric"
#addname "Sir Arnold the Raging"
#addname "Sir Baudry"
#addname "Sir Beroic"
#addname "Sir Childeric"
#addname "Sir Durand the Wise"
#addname "Sir Egide"
#addname "Sir Euric" -- 90
#addname "Sir Griffon the Wild"
#addname "Sir Otto"
#addname "Sir Reginar"
#addname "Sir Tassilo"
#addname "Sir Lambert"
#addname "Sir Hartmut"
#addname "Sir Sichar"
#addname "Sir Sigefroy"
#addname "Sir Waleran"
#addname "Sir Wulfhard" --100 names
#addname "Sir Bresom the Great"
#addname "Sir Trum of A'nator"
#addname "Sir Stavis"
#addname "Sir Rond of R'donj"
#addname "Sir Ardio the Star"
#addname "Sir Calchet the Artistic"
#addname "Sir Lamal the Beast"
#addname "Sir Leonz the Helpful"
#addname "Sir Arariq the Skilled"
#addname "Sir Stamp the Linquistic"




-------- NATIONS ---------

#selectnation 78
#name "Bretonnia"
#epithet "Knights of the Grail"
#era 2
#idealcold 0
#brief "Bretonnia is a feudal kingdom ruled by powerful noble knights and mysterious Grail Damsels with strong magic."
#descr "The glorious nation of Bretonnia rose like a Phoenix from the ruins of Marverni. The first King, Gilles of Bastogne, and a few of his closest knights almost singlehandedly drove out the Ermorian legionnaires with a strength and courage that had never been witnessed on the face of the earth. Since that day, Bretonnia has been constantly expanding. Their well-organized feudal system keeps unrest to a minimum and their brave knights are well known for their skill and courage. The mysterious Grail, an artefact of unknown origin, allows the bravest of them to tap directly into the power of the awakening god. Recently, the waters of the sacred lake have been stirring. Monsters are on the move, harassing peasants. Sacred visions from the mysterious Damsels call for the mustering of all brave knights of Bretonnia. The petty squabbles of the nobles over their fiefs have now ended, and the whole nation is now united and determined to fight for the cause of the awakening god."
#summary "
Race: Superstitious Humans, laboratories are expensive, build cheap Grail Chapels as temples

Military: cheap levee troops, fearsome cavalry and flying pegasus knights

Magic: Nature, Water & Air combined with minor Astral and Earth

Priests: Powerful"
#flag "./Warhammer_Bretonnia/Bretonnia_icon.tga"
#templepic 6
#labcost 800
#templecost 300
#color 0.1 0.7 0.1


---- RECRUITS


#addrecunit 2750 -- Men-at-Arms (leather)
#addrecunit 2751 -- Men-at-Arms (chain)
#addrecunit 2752 -- Men-at-Arms (halberd)
#addrecunit 2753 -- Peasant Bowman
#addrecunit 2774 -- Pilgrim
#addrecunit 2754 -- Yeoman
#addrecunit 2755 -- Mounted Yeoman
#addrecunit 2757 -- Footed Knight Errant
#addrecunit 2759 -- Footed Knight of the Realm
#addrecunit 2756 -- Mounted Knight Errant
#addrecunit 2758 -- Mounted Knight of the Realm
#addrecunit 2760 -- Pegasus Knights



---- LEADERS

#addreccom 2763 -- Yeoman Outrider
#addreccom 2764 -- Courtier
#addreccom 2790 -- Lord
#addreccom 2791 -- Marquis
#addreccom 2792 -- Duke
#addreccom 2768 -- Grail Hero
#addreccom 2770 -- Grail Maiden 


-addreccom 2778 -- The King
-addreccom 2780 -- The Black Knight
-addreccom 2772 -- Questing Knight
-addreccom 2776 -- Fay Enchantress
-addreccom 2777 -- The Last Druid
-addreccom 2787 -- Beastmaster

----- HEROES


#hero1 2776 -- Fay Enchantress
#hero2 2777 -- The Last Druid
#hero3 2778 -- The King
#hero4 2780 -- The Black Knight
#multihero1 2787 -- Beastmaster


----- STARTSITES

#startsite "The Sacred Lake"
#startsite "The Cathedral of the Grail"



----- FORTS

#startfort 3
#swampfort 32
#farmfort 41
#forestfort 32
#mountainfort 32
#defaultfort 41


------- PROVINCE DEFENCE

--Sets the units to be used in province defense.

#defcom1 2765

#defcom2 2766

#defunit1 2750 -- Men-at-Arms (leather)
#defunit1b 2753 -- Peasant Bowman
#defunit2 2759 -- Footed Knight of the Realm
#defunit2b 2758 -- Mounted Knight of the Realm


--Sets how many of the units to appear per 10 points.

#defmult1 30
#defmult1b 20
#defmult2 15
#defmult2b 10


------- STARTING UNITS

#startcom 2765 -- Lord
#startscout 2763 -- Yeoman Outrider
#startunittype1 2756 -- Knight Errant
#startunitnbrs1 5
#startunittype2 2754 -- Yeomen (foot)
#startunitnbrs2 10
#end

