#modname "Holy War: Lesser Edition"
#description "A small modification of Burnsaber's Holy War: Divine mod by llamabeast. Adds 3 new level 0 Divine spells and 10 researchable ones, and slightly boosts Smite Demon and Word of Power. Also adds 14 common holy sites, 14 uncommon ones and 3 rare ones on land as well as 8 underwater magic sites borrowed from Endoperez's awesome magic site mod, making holy magic sites much more common."
#icon "./Holy War/holybannerLE.tga"
#version 0.92

-- Changes to indy priests
 -- Decided to turn off changes to indy priests, hence all this is commented out.

-- Spell to make indy priests lose magic in battle. Actually shape changes them to unit number 0.
-newspell
-copyspell "Conflagration" -- Arbitrarily chosen as a spell that probably noone else has used for #onebattlespells.
-end
-selectspell "Conflagration"
-copyspell "Twist Fate" -- Self-buff
-effect 54 -- Polymorph
-damage 0 -- Magicless priest
-end

-selectmonster 240
-name "Priest Initiate"
-onebattlespell "Conflagration"
-descr "Priest Initiates are sometimes tasked to spread the faith and build temples. They cannot wield divine magic in battle."
-gcost 25
-end

-selectmonster 0 -- Unused!
-copystats 240
-copyspr 240
-descr "Priest Initiates are sometimes tasked to spread the faith and build temples. They cannot wield divine magic in battle."
-magicboost 53 -1
-firstshape 240
-end


----------------------------------------Weapons & Armours



#selectweapon 422 -- Stellar Bolt
#explspr 10245
#end

#newarmor 201
#name "Ornate Mail"
#rcost 25
#type 5
#enc 3
#prot 15
#def -2
#end

#newarmor 202
#name "Iron Crown"
#rcost 1
#type 6
#enc 1
#prot 13
#def -1
#end

#newarmor 203
#name "Ornamental Robe"
#rcost 5
#type 5
#enc 3
#prot 4
#def -1
#end

#newarmor 204
#name "Shield of Faith"
#def 8
#type 4
#prot 50
#enc 0
#end

#newweapon 932
#name "Brass Halberd"
#rcost 10
#twohanded
#dmg 10
#att 0
#def 0
#len 4
#magic
#secondaryeffectalways 221
#end

#newweapon 933
#name "Guardian Long Bow"
#rcost 10
#twohanded
#dmg 13
#range 40
#ammo 12
#att 0
#def 0
#len 4
#flyspr 419 1
#nostr
#magic
#secondaryeffect 50
#end

#newweapon 934
#name "Silver Crossbow"
#rcost 5
#dmg 12
#armorpiercing
#range 35
#nratt -2
#ammo 6
#att 0
#def 0
#len 4
#flyspr 420 1
#nostr
#magic
#secondaryeffect 460
#end

#newweapon 935
#name "Torch"
#rcost 1
#dmg 0
#att -1
#def -2
#len 1
#secondaryeffect 216
#end

#newweapon 936
#name "Warden Staff"
#rcost 5
#dmg 3
#att 1
#def 2
#len 4
#twohanded
#dt_holy
#magic
#secondaryeffectalways 216
#end

#newweapon 937
#name "Shillelagh"
#rcost 0
#dmg 7
#att 1
#def 0
#len 1
#magic
#end

#newweapon 938
#name "Smite"
#att 100
#range 30
#dmg 30
#ammo 20
#rcost 0
#armornegating
#magic
#bonus
#nostr
#mrnegates
#explspr 10243
#end

#newweapon 939
#name "Celestial Note"
#att 5
#range 25
#dmg 10
#ammo 30
#rcost 0
#armornegating
#dt_stun
#mind
#mrnegateseasily
#magic
#bonus
#nostr
#explspr 10170
#end

#newweapon 940
#name "Iron Fist"
#rcost 0
#dmg 5
#att 0
#def 0
#len 0
#bonus
#magic
#secondaryeffectalways 91
#end

#selectmonster 241
#custommagic 4096 0
#poormagicleader
#end


#newmonster 3450
#spr1 "./Holy War/Pilgrim.tga"
#spr2 "./Holy War/Pilgrim2.tga"
#name "Pilgrim"
#descr "There are many reasons for taking the perilous journey to a distant holy site. Some Pilgrims have been horribly afflicted and hope
to be cured at their destination. Some are on the run, hoping to atone for their sinful deeds by this holy journey. Some just became bored with
their lives as peasants and hope to satiate their thirst for adventure with a pilgrimage. The life of a Pilgrim is a hard one, full of
danger, starvation, poverty and sore feet. Being very religious minded, Pilgrims can be easily persuaded to the cause of the awakening god.
Being seasoned travellers, they are somewhat hardier than regular peasants and are well able to travel with armies even in rough terrain.
They also possess good morale, but lack the armaments and training of real troops."
#str 10
#prot 0
#weapon 7
#armor "robes"
#hp 11
#mor 11
#mr 11
#att 8
#def 8
#startaff 20
#ap 12
#prec 10
#enc 3
#gcost 5
#rcost 1
#okleader
#mountainsurvival
#wastesurvival
#mapmove 2
#size 2
#nametype 100 
#startage 30
#maxage 50
#end

#newmonster 3451
#copystats 22
#spr1 "./Holy War/Templar Knight.tga"
#spr2 "./Holy War/Templar Knight.tga"
#name "Templar Knight"
#descr "The life of a Pilgrim is a dangerous one, as the numerous barbarian tribes are not above robbing poor Pilgrims. Seeing their plight, a single pious nobleman founded the Templars, a knightly order dedicated to protecting Pilgrims on their journeys. Templars have been steadily expanding their influence and now hold chapter houses in almost every conceivable holy site. Some chapter houses are so influential that they have practically taken control of their province. Templar Knights are well trained and equipped to fulfill their sacred task."
#gcost 65
#holy
#armor "Full Chain Mail"
#armor "Full Helmet"
#armor "Kite Shield"
#att 12
#def 12
#mr 12
#okleader
#mapmove 2
#nametype 100 
#startage 30
#maxage 50
#end

#newmonster 3452
#copystats 22
#spr1 "./Holy War/Crusader.tga"
#spr2 "./Holy War/Crusader2.tga"
#name "Crusader"
#descr "Crusaders are a special order within the Templar Knights. They are tasked with conquering holy sites from the barbarian tribes and establishing new chapter houses. Only the most pious and skilled Templars receive the rank of a Crusader. Most of the Crusaders live secluded in monasteries, praying and consulting with the Monks on matters of faith. Their pious and secluded lifestyle hardens these sacred warrior knights, making even a small squad of them a force to be reckoned with. Most Crusaders have been on numerous missions in faraway lands and thus are seasoned travellers, knowing the tricks required in harsh terrain."
#gcost 75
#holy
#armor "Full Chain Mail"
#armor "Full Helmet"
#armor "Kite Shield"
#hp  12
#str 12
#att 13
#def 12
#mr 13
#mor 13
#goodleader
#magicskill 8 1
#mountainsurvival
#wastesurvival
#mapmove 3
#nametype 100 
#startage 40
#maxage 50
#end

#newmonster 3453
#spr1 "./Holy War/Templar.tga"
#spr2 "./Holy War/Templar2.tga"
#name "Templar"
#descr "The life of a Pilgrim is a dangerous one, as the numerous barbarian tribes are not above robbing poor Pilgrims. Seeing their plight, a single pious nobleman founded the Templars, a knightly order dedicated to protecting Pilgrims on their journeys. Templars have been steadily expanding their influence and now hold chapter houses in almost every conceivable holy site. Some chapter houses are so influential that they have practically taken control of some provinces. Templars used to draw strength from their faith in the Pantokrator, but have now been left without divine guidance. A clever awakening god can easily convince the Templars of his right place as the next Pantokrator. Templar Knights are well trained and equipped to fulfill their sacred task."
#str 11
#prot 0
#holy
#weapon "Broad Sword"
#armor "Full Chain Mail"
#armor "Full Helmet"
#armor "Shield"
#hp 11
#mor 11
#mr 12
#att 12
#def 12
#ap 12
#prec 10
#enc 3
#gcost 30
#rcost 1
#okleader
#mapmove 2
#size 2
#nametype 100 
#startage 30
#maxage 50
#end

#newmonster 3457
#spr1 "./Holy War/FireKeeper.tga"
#spr2 "./Holy War/FireKeeper2.tga"
#name "Guardian of the First Flame"
#descr "Somewhere in this world lies a temple of shining brass which holds a huge eternally blazing flame. This fire is the original flame, the first blaze, the everlasting one, stolen from the gods when the world was young. The guardians of this flame are pious worshippers of the Pantokrator who have been altered by his divine will. These former humans are now immune to flames and spread intense amounts of heat. They wield magical brass halberds, which smite heathens with flame. However, the Fire Keepers are mortal and subject to ravages of time. Now that Pantakrator has disappeared, there is no one to bless the new guardians and their holy order faces eventual extinction. Lacking options, they will gladly serve an awakening god for the promise of saving their order."
#str 13
#prot 10
#holy
#weapon "Brass Halberd"
#itemslots 13446
#hp 20
#mor 13
#mr 15
#att 14
#def 12
#ap 16
#prec 10
#enc 3
#gcost 60
#rcost 1
#fireres 100
#coldres -50
#heat 4
#goodleader
#goodmagicleader
#magicskill 8 2
#magicskill 0 1
#mapmove 2
#magicbeing
#neednoteat
#size 2
#nametype 100 
#startage 60
#maxage 101
#end

#newmonster 3458
#spr1 "./Holy War/EarthKeeper.tga"
#spr2 "./Holy War/EarthKeeper2.tga"
#name "Guardian of the First Stone"
#descr "Somewhere deep within the earth lies a temple of solid iron, holding a massive gem. This gem is the first piece of matter created by the gods when the world was still in making. The guardians of this temple are pious worshippers of the Pantokrator who have been altered by his divine will. They are blessed with stony skin and possess the strength to smash stoness with their bare fists. However, they are extremely slow and vulnerable to the eroding powers of water magic. Now that the Pantokrator has disappeared, there is no one to bless the new guardians and their holy order now faces eventual extinction. Lacking options, they will gladly serve an awakening god for the promise of saving their order."
#str 20
#prot 15
#holy
#weapon "Maul"
#itemslots 13446
#hp 20
#mor 13
#mr 16
#att 7
#def 7
#ap 6
#prec 10
#enc 2
#gcost 60
#rcost 9
#shockres 50
#coldres -50
#okleader
#okmagicleader
#mountainsurvival
#magicskill 8 2
#magicskill 3 1
#mapmove 2
#magicbeing
#neednoteat
#size 2
#nametype 131
#startage 100
#maxage 300
#end

#newmonster 3459
#spr1 "./Holy War/WaterKeeper.tga"
#spr2 "./Holy War/WaterKeeper2.tga"
#name "Guardian of the First Tear"
#descr "Somewhere deep within the darkest seas lies a temple of solid ice, holding a great pearl. Within the pearl is encased the first drops of water, the tears of gods, which were shed out of awe when they first gazed on the world they had created. The guardians of this temple are pious worshippers of the Pantokrator who have been altered by his divine will. Their bodies are composed of elusive water and they extremely hard to hit and quick to strike in retaliation. Frost will not harm them, but fire magic can evaporate their liquid forms. Now that the Pantokrator has disappeared, there is no one to bless the new guardians and their holy order now faces eventual extinction. Lacking options, they will gladly serve an awakening god for the promise of saving their order."
#str 11
#prot 5
#holy
#weapon "Trident"
#itemslots 13446
#hp 15
#mor 13
#mr 15
#att 12
#def 18
#ap 18
#prec 10
#enc 3
#gcost 60
#rcost 8
#fireres -50
#coldres 100
#amphibian
#okleader
#okmagicleader
#magicskill 8 2
#magicskill 2 1
#mapmove 2
#magicbeing
#neednoteat
#size 2
#nametype 118 
#startage 100
#maxage 200
#end

#newmonster 3460
#spr1 "./Holy War/AirKeeper.tga"
#spr2 "./Holy War/AirKeeper2.tga"
#name "Guardian of the First Breath"
#descr "Somewhere in the skies lies a ever-changing temple made of clouds, placed in the eye of an everlasting storm. The storm is the first gale unleashed into this world, the breath of the creator, forever riding the skies, heralding the might of creation with lightning. The guardians of this temple are pious worshippers of the Pantokrator who have been altered by his divine will. Their bodies are composed of lightning and wind, making them elusive and hard to damage by non-magical means. Now that thr Pantokrator has disappeared, there is no one to bless the new guardians and their holy order now faces eventual extinction. Lacking options, they will gladly serve an awakening god for the promise of saving their order."
#str 9
#prot 0
#holy
#weapon "Spear"
#armor "Shield"
#itemslots 13446
#stormflying
#hp 10
#mor 13
#mr 15
#att 13
#def 13
#ap 20
#prec 13
#enc 3
#gcost 60
#rcost 7
#flying
#ethereal
#shockres 100
#okleader
#okmagicleader
#magicskill 8 2
#magicskill 1 1
#mapmove 2
#magicbeing
#neednoteat
#size 2
#nametype 116 
#startage 100
#maxage 200
#end

#newmonster 3461
#spr1 "./Holy War/TrueRanger.tga"
#spr2 "./Holy War/TrueRanger2.tga"
#name "Guardian of the World Tree"
#descr "Ever-present in every forest lies the World Tree, the supporter of heavens. Many vile monsters and magicians are not above corrupting the Tree's divine power for their own means. But the World Tree has guardians, pious worshippers of the Panta=okrator who have been altered by his divine will. They are tall and strong and extremely able in the ways of forest. They have the eyesight of an eagle and use magical thorns from the World Tree itself as arrows for their longbows. They are very skilled trackers and make good patrollers, able to hunt down even the most elusive evildoer. Now that the Pantokrator has disappeared, there is no one to bless the new guardians and their holy order now faces eventual extinction. Lacking options, they will gladly serve an awakening god for the promise of saving their order."
#str 11
#prot 0
#holy
#weapon 933
#weapon "Club"
#armor "Full Leather Armor"
#hp 12
#mor 13
#mr 15
#att 12
#def 12
#ap 14
#prec 14
#enc 3
#gcost 60
#rcost 1
#patrolbonus 2
#forestshape 3462
#okleader
#okmagicleader
#magicskill 8 2
#magicskill 6 1
#mapmove 2
#forestsurvival
#magicbeing
#neednoteat
#size 2
#nametype 109 
#startage 100
#maxage 200
#end

#newmonster 3462
#spr1 "./Holy War/TrueRanger.tga"
#spr2 "./Holy War/TrueRanger2.tga"
#name "Guardian of the World Tree"
#descr "Ever-present in every forest lies the World Tree, the supporter of heavens. Many vile monsters and magicians are not above corrupting the Tree's divine power for their own means. But the World Tree has guardians, pious worshippers of Pantakrator who have been altered by his divine will. They are tall and strong and extremely able in the ways of forest. They have the eyesight of an Eagle and use magical thorns from the World Tree itself as arrows for their longbows. They are very skilled trackers and make good patrollers, able to hunt down even the most elusive evildoer. Now that Pantakrator has disappeared, there is no one to bless the new guardians and their holy order now faces eventual extinction. Lacking options, they will gladly serve an awakening god for the promise of saving their order."
#str 11
#prot 0
#holy
#weapon 933
#weapon "Club"
#armor "Full Leather Armor"
#hp 12
#mor 13
#mr 15
#att 12
#def 12
#ap 14
#prec 14
#enc 3
#stealthy 15
#gcost 60
#rcost 1
#patrolbonus 3
#plainshape 3461
#okleader
#okmagicleader
#magicskill 8 2
#magicskill 6 1
#mapmove 2
#forestsurvival
#magicbeing
#neednoteat
#size 2
#nametype 109 
#startage 100
#maxage 200
#end

#newmonster 3463
#spr1 "./Holy War/Star.tga"
#spr2 "./Holy War/Star2.tga"
#name "Guardian of the Throne"
#descr "The Pantokrator had numerous lesser servants, who flocked around him and his throne, singing praises to his divinity. Now that the Pantokrator has gone, these astral servants are now stranded and unprotected at the throne of the world, subject to constantly increasing horror attacks. Lacking options, they will gladly serve an awakening god for the promise of saving their kindred from horrors when he becomes the new Pantokrator. The servants can be summoned by priests skilled in astral magic. When entering the mortal world they take a form of a shining star. Their solid forms shine brightly but are very tiny and hard to hit with regular weapons. They attack their foes by projecting a ray of star fire."
#str 5
#prot 0
#holy
#weapon 422
#weapon 227
#hp 5
#mor 30
#mr 16
#att 10
#def 20
#ap 14
#prec 12
#enc 0
#ethereal
#flying
#gcost 0
#rcost 1
#noitem
#okleader
#okmagicleader
#magicskill 8 2
#magicskill 4 1
#mapmove 3
#magicbeing
#neednoteat
#size 1
#nametype 139 
#startage 100
#maxage 200
#end

#newmonster 3464
#spr1 "./Holy War/Black Knight.tga"
#spr2 "./Holy War/Black Knight2.tga"
#name "Guardian of the Eternal Rest"
#descr "Black Knights are pious worshippers of the Pantokrator, who have been altered by his divine will. They are tasked with guarding the burial grounds of strong monsters and sacred servants so that their rest will not be disrupted by vile necromancers. Black Knights are experts in fighting the undead and have been blessed with eyes that are able to pierce the guile of darkness. As most undead lack ranged weapons the Black Knights usually begin combat with a hail of silvered bolts before they wade into melee with greatswords. They do not carry a shield or wear heavy armour as the undead are untiring and will eventually win any prolonged fight. Now that the Pantokrator has disappeared, there is no one to bless the new guardians and their holy order faces eventual extinction. Lacking options, they will gladly serve an awakening god for the promise of saving their order."
#str 12
#prot 0
#holy
#weapon 934
#weapon 11
#weapon 460
#armor "Plate Cuirass"
#armor "Half Helmet"
#hp 12
#mor 14
#mr 15
#att 13
#def 13
#ap 14
#prec 13
#enc 3
#gcost 60
#rcost 1
#okleader
#okmagicleader
#darkvision 100
#magicskill 8 2
#magicskill 5 1
#mapmove 2
#magicbeing
#neednoteat
#size 2
#nametype 109 
#startage 200
#maxage 500
#end

#newmonster 3465
#copyspr 1565
#name "Follower"
#descr "Peasant life is dangerous and tough as starvation often is just one bad crop away. Long winters, plagues, natural disasters, villains... peasants truly have much to fear in the Ascension Wars. Many Peasants are religious minded and quite pious, hoping for protection from forces above. It is not hard for a charismatic priest to recruit them to the service of the awakening god. Followers fight in large mobs, armed with torches, pitchforks and stones. They lack the training and equipment of real troops and will not last long in close combat, but are cheap to recruit and maintain."
#weapon "Sticks and Stones"
#weapon "Pitchfork"
#hp  10
#str 10
#att 7
#def 7
#mr 10
#mor 10
#enc 3
#rcost 1
#ap 12
#eyes 2
#prec 10
#prot 0
#mapmove 1
#gcost 5
#size 2
#nametype 100 
#startage 20
#maxage 50
#end

#newmonster 3466
#spr1 "./Holy War/Follower.tga"
#spr2 "./Holy War/Follower2.tga"
#name "Follower"
#descr "Peasant life is dangerous and tough as starvation often is just one bad crop away. Long winters, plagues, natural disasters, villains... peasants truly have much to fear in the Ascension Wars. Many Peasants are religious minded and quite pious, hoping for protection from forces above. It is not hard for a charismatic priest to recruit them to the service of the awakening god. Followers fight in large mobs, armed with torches, pitchforks and stones. They lack the training and equipment of real troops and will not last long in close combat, but are cheap to recruit and maintain."
#weapon "Sticks and Stones"
#weapon "Torch"
#hp  10
#str 10
#att 7
#def 7
#mr 10
#mor 10
#enc 3
#rcost 1
#ap 12
#eyes 2
#prec 10
#prot 0
#mapmove 1
#gcost 5
#size 2
#nametype 100 
#startage 20
#maxage 50
#end

#newmonster 3467
#copystats 3450
#spr1 "./Holy War/BattlePilgrim.tga"
#spr2 "./Holy War/BattlePilgrim2.tga"
#name "Battle Pilgrim"
#descr "Although the Templar order does a good job in protecting the Pilgrims, the knights are few in number and are not able to escort all Pilgrim parties. Unprotected parties are often raided by barbarians or highwaymen and only a few manage to reach their destination. These survivors often take up arms so that other Pilgrims will never have to face the same hell they have been through. These Battle Pilgrims are seasoned warriors, true survivors who will fight on even after all hope is lost. However, they are still poor peasantry and cannot afford the equipment of real warriors. Most of them use poor quality armaments scavenged from the fallen."
#weapon "Broad Sword"
#armor "Rotten Shield"
#armor "Rusty Ring Mail Hauberk"
#armor "Full Helmet"
#hp  12
#str 11
#att 11
#def 11
#mr 12
#mor 13
#enc 3
#rcost 1
#ap 12
#eyes 2
#prec 10
#prot 0
#mapmove 2
#wastesurvival
#mountainsurvival
#gcost 10
#size 2
#nametype 100 
#startage 35
#maxage 50
#end

#newmonster 3468
#spr1 "./Holy War/cloudmonk1.tga"
#spr2 "./Holy War/cloudmonk2.tga"
#name "Warrior Monk"
#descr "There is a mystical order of warrior monks living in isolated communities on distant mountains. They are quite peaceful, spending their days in quiet meditation and simple chores. Their monasteries are well hidden, but still prone to attacks from the territorial bird men of Caelum. However, these mystical monks also practice unsurpassed martial arts and are quite able to fend off the attacks. They are able to direct spiritual power to their attacks and are an elusive foe in combat.  A clever awakening god might be able to enlist their aid by promise of true isolation so that they'll never have to use their deadly skills again."
#weapon "Quarterstaff"
#weapon 940
#holy
#hp  11
#str 11
#att 13
#def 14
#mr 14
#mor 12
#enc 3
#rcost 1
#ap 14
#eyes 2
#prec 10
#prot 0
#mapmove 2
#mountainsurvival
#gcost 25
#size 2
#nametype 121 
#startage 40
#maxage 60
#end

#newmonster 3469
#spr1 "./Holy War/Scourge.tga"
#spr2 "./Holy War/Scourge2.tga"
#name "Scourge"
#descr "Scourges are religious madmen, much like flagellants, but even more extremist in their ways. Most of them are simply insane and carry some sort of horrible wound from their self-flagellating ways. They are usually former mercenaries and soldiers who've lost their minds in some especially traumatic battle. Scourges use huge two-handed flails and are quite skilled and strong opponents. Their tortured bodies and minds are able to withstand immense amounts of damage. The Scourges have no qualms about striking heretics no matter where they meet them, and thus constantly clash with the local populace. A province holding a force of Scourges will experience increased unrest."
#weapon "Flail"
#holy
#hp  14
#str 12
#att 12
#def 12
#mr 13
#mor 15
#enc 3
#rcost 1
#ap 12
#eyes 2
#prec 10
#prot 4
#mapmove 2
#startaff 50
#berserk 1
#gcost 20
#incunrest 1
#size 2
#nametype 100 
#startage 30
#maxage 50
#end

#newmonster 3470
#spr1 "./Holy War/Penitent_Flail.tga"
#spr2 "./Holy War/Penitent_Flail2.tga"
#name "Penitent"
#descr "Many mercenaries and warriors commit horrible acts constantly just by practising their profession. Some of them cannot stand the deeds on their conscience and seek priests for a way to repent their sins. They usually sell their equipment to the church and do chores at the local temple as Penitents. They are forced to wear heavy crowns made from iron as a reminder of the burden of their sins. The exact length of penitence is decided by the High Priest of the temple, but is usually at least several years in length. Penitents work to cleanse their soul from evil and accept only minimal wages. A clever pretender god might offer these Penitents a much quicker path to atonement."
#weapon "Flail"
#armor "Chain Mail Hauberk"
#armor "Iron Crown"
#armor "Shield"
#hp  12
#str 11
#att 12
#def 12
#mr 11
#mor 11
#enc 3
#rcost 1
#ap 12
#eyes 2
#prec 10
#prot 0
#mapmove 2
#gcost 5
#size 2
#nametype 100 
#startage 35
#maxage 50
#end

#newmonster 3471
#spr1 "./Holy War/Tomb Warden.tga"
#spr2 "./Holy War/Tomb Warden2.tga"
#name "Tomb Warden"
#descr "Tomb Wardens are a brotherhood of warriors who guard holy burial sites from the influence of necromancers. The brotherhood only accepts brave and skilled fighters who will not falter at the sight of undead monsters. They use magical staffs, which are eternally ablaze with illuminating fire.  The origin of these staffs is unknown, but they allow the Tomb Wardens to see in the dark and are blessed to greatly damage undead in combat. Tomb Warden are selected on the basis of fighting skill and lack the piety to obtain blessings from an awakening god."
#weapon "Warden Staff"
#armor "Plate Cuirass"
#armor "Full Helmet"
#darkvision 100
#hp  12
#str 11
#att 12
#def 12
#mr 13
#mor 13
#enc 3
#rcost 1
#ap 12
#eyes 2
#prec 10
#prot 0
#mapmove 2
#patrolbonus 1
#gcost 20
#size 2
#nametype 100 
#startage 35
#maxage 50
#end

#newmonster 3472
#copystats 1756
#spr1 "./Holy War/SleeperGuard.tga"
#spr2 "./Holy War/SleeperGuard2.tga"
#name "Sleeper Guard"
#descr "There are numerous ancient mounds scattered all over the world, in which the Sleepers will dream until the Cataclysm. The Sleeper Guards make sure that the ancient heroes can sleep undisturbed. This sacred order is composed of Fir Bolg warriors. They wield sacred Shillelaghs, magical wooden clubs said to originate from the World Tree itself."
#weapon "Shillelagh"
#weapon "Javelin"
#hp  14
#str 12
#att 13
#def 13
#mr 14
#mor 12
#holy
#rcost 1
#ap 12
#gcost 25
#patrolbonus 1
#size 2
#nametype 100 
#startage 35
#end

#newmonster 3473
#spr1 "./Holy War/High Guard.tga"
#spr2 "./Holy War/High Guard2.tga"
#name "High Guard"
#descr "The High Guards are elite warriors who have been tasked with the sacred duty of protecting priests in their travels. As they rise to service, they take a sacred and powerful vow to protect the priesthood. The vow grants them superhuman vigilance, resilience and strength. They are skilled warriors and rather well-equipped, although their bronze masks serve a more ornamental than practical use. Their enchanted vigilance makes them extraordinary patrollers, allowing them to find all threats to the priests they protect."
#weapon "Glaive"
#armor "Plate Cuirass"
#armor "Mask"
#patrolbonus 3
#darkvision 50
#holy
#hp  13
#str 13
#att 12
#def 12
#mr 12
#mor 12
#enc 3
#rcost 1
#ap 12
#eyes 2
#prec 12
#prot 0
#mapmove 3
#gcost 25
#nametype 100 
#startage 32
#maxage 60
#end

#newmonster 3474
#copystats 26
#spr1 "./Holy War/War Cleric.tga"
#spr2 "./Holy War/War Cleric2.tga"
#name "War Cleric"
#descr "War Clerics are an odd priesthood. They do not believe that one can truly connect with his god by sweeping floors in some god-forsaken monastery. They show their faith by constantly putting their lives on the line on the battlefield and are able to enter into a sacred state of battle fury. Their ideals mostly attract members from the savage northern men, who are skilled in the use of axe and do not fear death on the battlefield. Their methods of spreading faith are viewed as quite unorthodox, but if the heathen's options are to either to convert or to receive an axe to the skull, most convert. They War Clerics use extremely ill-tempered mares that are not afraid of the blood and the chaos of the battlefield."
#weapon "Axe"
#weapon "Throwing Axe"
#weapon 56
#armor "Chain Mail Hauberk"
#armor "Shield"
#holy
#berserk 1
#hp  13
#str 12
#att 12
#def 11
#mr 11
#mor 13
#enc 3
#rcost 1
#eyes 2
#prec 10
#prot 0
#mapmove 3
#gcost 45
#ressize 2
#nametype 100 
#startage 35
#maxage 50
#end

----------------------------------COMMANDERS

#newmonster 3454
#spr1 "./Holy War/Templar Monk.tga"
#spr2 "./Holy War/Templar Monk2.tga"
#name "Templar Monk"
#descr "The Templar order also has a non-military wing, the order of monks. They maintain a wide network of monasteries on popular pilgrimage routes and guard the holy sites. They live secluded lives, revolving around prayer, sermons and simple physical work. All monks are former Templars and are determined to protect their monasteries against the barbarians by force, if necessary. Although they have vowed to never raise a sword again, they are skilled in the use of the simple quarterstaff and wear some sturdy chain mail beneath their robes."
#str 12
#prot 0
#holy
#weapon "Quarterstaff"
#armor "Chain Mail Cuirass"
#hp 12
#mor 13
#mr 13
#att 12
#def 12
#ap 12
#prec 10
#enc 3
#gcost 40
#rcost 1
#okleader
#magicskill 8 1
#mapmove 2
#size 2
#nametype 100 
#startage 35
#maxage 50
#end

#newmonster 3455
#spr1 "./Holy War/Templar Abbot.tga"
#spr2 "./Holy War/Templar Abbot2.tga"
#name "Templar Abbot"
#descr "The Templar order also has a non-military wing, the order of monks. They maintain a wide network of monasteries on popular pilgrimage routes and maintain the holy sites. They live secluded lives, revolving around prayer, sermons and simple physical work. Abbots are senior monks and their numerous years of monastery life has given them great insight to all matters divine. They once served as Templar knights and likely remember a soldiering trick or two, but their old age diminishes their combat prowess."
#str 12
#prot 0
#holy
#weapon "Quarterstaff"
#armor "Robes"
#hp 12
#mor 13
#mr 13
#att 12
#def 12
#ap 12
#prec 10
#enc 3
#gcost 65
#rcost 1
#okleader
#magicskill 8 2
#mapmove 2
#size 2
#nametype 100 
#startage 60
#maxage 50
#end

#newmonster 3456
#copystats 22
#spr1 "./Holy War/Templar Commander.tga"
#spr2 "./Holy War/Templar Commander2.tga"
#name "Templar Commander"
#descr "The life of a Pilgrim is a dangerous one, as the numerous barbarian tribes are not above robbing poor Pilgrims. Seeing their plight, a single pious nobleman founded the Templars, a knightly order dedicated to protecting Pilgrims on their journeys. Templars have been steadily expanding their influence and now hold chapter houses in almost every conceivable holy site. Some chapter houses are so influential that they have practically taken control of some provinces. Templars used to draw strength from their faith in the Pantokrator, but have now been left without divine guidance. A clever awakening god can easily convince the Templars of his right place as the next Pantakrator. Templar Knights are well trained and equipped to fulfill their sacred task. Templar commanders wear specially crafted white armour and are truly an inspiring sight on the battlefield."
#gcost 70
#holy
#armor "Ornate Mail"
#armor "Full Helmet"
#armor "Kite Shield"
#hp  12
#str 12
#att 13
#def 13
#mr 14
#mor 14
#goodleader
#standard 15
#mapmove 2
#nametype 100 
#startage 40
#maxage 50
#end


#newmonster 3475
#spr1 "./Holy War/Mystic.tga"
#spr2 "./Holy War/Mystic2.tga"
#name "Mystic"
#descr "Mysticism is the practice of trying to metaphysically become one with god, to feel him in all of creation and becoming a part of it. Mystics are a order of holy men who spend most of their time in meditation. They practice numerous odd rituals and practices that allow them to lose their sense of self and become one with the creation around them. This allows them to wield some magical and divine might. Regular mystic monks are somewhat less secluded than the enlightened ones, travelling around the world to see and experience more of the creation. They are also responsible for recruiting new members."
#weapon "Fist"
#armor "Robes"
#holy
#hp  10
#str 10
#att 10
#def 10
#mr 16
#mor 11
#enc 3
#rcost 1
#ap 12
#eyes 3
#prec 10
#prot 0
#mapmove 2
#poorleader
#magicskill 8 1
#custommagic 32640 100
#gcost 90
#nametype 139 
#startage 35
#maxage 60
#end

#newmonster 3476
#spr1 "./Holy War/Ascendend.tga"
#spr2 "./Holy War/Ascendend2.tga"
#name "Enlightened One"
#descr "Mysticism is the practice of trying to metaphysically become one with god, to feel him in all of creation and becoming a part of it. Mystics are a order of holy men who spend most of their time in meditation. They practice numerous odd rituals and practices that allow them to lose their sense of self and become one with the creation around them. This allows them to wield some magical and divine might. Enlightened mystics live secluded in monasteries, pondering on matters beyond the comprehension of regular mortals. They have nearly completely lost their sense of self and have ascended to a new divine level of perception, allowing them to see through the veils of time and illusion. Their strange state of being gives them strong resistance to hostile magic."
#weapon "Magic Staff"
#armor "Robes"
#onebattlespell 71
#holy
#hp  10
#str 10
#att 10
#def 10
#mr 18
#blind
#mor 14
#enc 3
#rcost 1
#ap 12
#prec 13
#prot 0
#mapmove 2
#nobadevents 5
#noleader
#magicskill 8 2
#custommagic 32640 100
#custommagic 32640 10
#gcost 160
#nametype 139 
#startage 65
#maxage 60
#end

#newmonster 3477
#spr1 "./Holy War/Wise Man.tga"
#spr2 "./Holy War/Wise Man2.tga"
#name "Ascended One"
#descr "Mysticism is the practice of trying to metaphysically become one with god, to feel him in all of creation and becoming a part of it. Mystics are a order of holy men who spend most of their time in meditation. They practice numerous odd rituals and practices that allow them to lose their sense of self and become one with the creation around them. This allows them to wield some magical and divine might. Ascended ones have reached the highest state of mysticism and have completely lost their sense of self and are one with the world around them. No longer mere humans, they are the true mediators between this world and the eternity beyond. As their minds are one with creation, affecting them with magic is nearly impossible."
#weapon "Magic Staff"
#holy
#magicbeing
#onebattlespell 71
#hp  10
#str 10
#att 10
#def 10
#mr 25
#blind
#mor 14
#enc 3
#rcost 1
#ap 12
#prec 14
#prot 0
#mapmove 2
#nobadevents 10
#noleader
#magicskill 8 2
#custommagic 32640 100
#magicboost 50 1
#gcost 250
#nametype 139 
#startage 190
#maxage 200
#end

#newmonster 3478
#spr1 "./Holy War/RabbleRouser.tga"
#spr2 "./Holy War/RabbleRouser2.tga"
#name "Rabble Rouser"
#descr "Peasant life is dangerous and tough as starvation often is just one bad crop away. Long winters, plagues, natural disasters, villains... peasants truly have much to fear in the Ascension Wars. Many Peasants are religious minded and quite pious, hoping for protection from forces above. Rabble Rousers are silver tongued individuals, with religious passion surpassing that of many official priests. They travel the small villages and towns, holding speeches full of fire and brimstone, recruiting more servants to the true awakening god. Some Rabble Rousers have natural talents in fire magic due to their immense passion and charisma."
#weapon "Torch"
#weapon "Pitchfork"
#armor "Robes"
#holy
#hp  11
#str 10
#att 12
#def 11
#mr 14
#mor 12
#domsummon20 3466
#ambidextrous 2
#makemonster2 3465
#enc 3
#rcost 1
#ap 12
#prec 10
#prot 0
#mapmove 2
#okleader
#magicskill 8 1
#custommagic 128 20
#gcost 60
#nametype 100 
#startage 20
#maxage 50
#end

#newmonster 3479
#copystats 1643
#spr1 "./Holy War/Preacher.tga"
#spr2 "./Holy War/Preacher2.tga"
#name "Preacher"
#descr "Peasant life is dangerous and tough as starvation often is just one bad crop away. Long winters, plagues, natural disasters, villains... peasants truly have much to fear in the Ascension Wars. Many Peasants are religious minded and quite pious, hoping for protection from forces above. Preachers are able spokesmen, spreading the word of the awakening god. Unlike most peasants, Preachers are skilled in powerful rhetoric and are well able to smother opposing faiths by their preaching. Preachers are agitators, not warriors, and will tire quickly in combat."
#weapon "Torch"
#armor "Ornamental Robe"
#holy
#hp  9
#str 9
#att 8
#def 8
#mr 14
#mor 10
#enc 5
#rcost 1
#ap 10
#prec 10
#prot 0
#mapmove 2
#poorleader
#magicskill 8 2
#gcost 80
#nametype 100 
#startage 30
#maxage 50
#end

#newmonster 3480
#copystats 1643
#spr1 "./Holy War/Zealot.tga"
#spr2 "./Holy War/Zealot2.tga"
#name "Zealot"
#descr "Zealots are Flagellants armed with lots of charisma, flagellated bodies and a complete lack of common sense. All of which are qualities required to lead parties of Scourges and Flagellants across the countryside. Zealots also are cunning enough to spot potential members in the local populace and to convince them to cleanse their sins. Their fury and fortitude in combat is immense and they wield the heavy combination of two morning stars with surprising skill. They possess some priestly powers, but their highly extremist ways make them clash with the superstitious local populace. These clashes usually end with some insufficiently religious peasant being burned as a heretic, increasing unrest in the province."
#weapon "Morningstar"
#weapon "Morningstar"
#armor "Robes"
#domsummon20 217
#ambidextrous 2
#makemonster2 217
#holy
#berserk 3
#incunrest 5
#onebattlespell "Holy Avenger"
#hp  18
#str 13
#att 13
#def 13
#mr 15
#mor 15
#startaff 100
#enc 3
#rcost 1
#ap 13
#prec 10
#prot 4
#mapmove 2
#goodleader
#magicskill 8 1
#custommagic 16384 20 
#gcost 90
#nametype 100 
#startage 30
#maxage 50
#end

#newmonster 3481
#spr1 "./Holy War/PilgrimWarriorSaint.tga"
#spr2 "./Holy War/PilgrimWarriorSaint2.tga"
#name "Pilgrim Warrior Saint"
#descr "Although the Templar order does a good job of protecting the Pilgrims, the knights are few in number and are not able to escort all Pilgrim parties. Unprotected parties are often raided by barbarians or highwaymen and only a few manage to reach their destination. These survivors often take up arms so that other Pilgrims will never have to face the same hell they have been through. These 'Battle Pilgrims' are seasoned warriors, true survivors who will fight on even after all hope is lost. This Pilgrim has survived a miraculous number of combats and is the subject of reverence to his brothers. He wields the lance of a fallen crusader, which is adorned with the blood-stained shirt of the same knight. This relic is altered by divine might and is now magical in nature. The Warrior Saint's relic and his mere presence on the battlefield will increase the morale of nearby soldiers."
#weapon "Enchanted Pike"
#armor "Chain Mail Cuirass"
#armor "Shield"
#domsummon20 3467
#holy
#onebattlespell "Sermon of Courage"
#hp  14
#str 12
#att 12
#def 13
#mr 14
#mor 15
#startaff 10
#enc 3
#rcost 1
#ap 12
#standard 20
#prec 10
#prot 0
#mapmove 2
#goodleader
#magicskill 8 1 
#gcost 70
#nametype 100 
#startage 40
#maxage 50
#end

#newmonster 3482
#spr1 "./Holy War/Warrior Priest.tga"
#spr2 "./Holy War/Warrior Priest2.tga"
#name "Warrior Priest"
#descr "Some priests choose to spend their time in martial training. Some of them hope to be able to protect their temple in dire times, while some just wish to survive if their profession ever leads them to the battlefield. Although any soldier would be delighted to have priest travel within the army, soldiers can relate better to Warrior Priests, who also risk their lives in the battlefield. Warrior Priests wield colourful and ornate armours to be easily spotted by fellow soldiers, raising their morale. The Warrior Priests are able to wield divine magic like their cloistered brethren and are able warriors. Their ornate armour is time-consuming to forge, though."
#weapon "Morningstar"
#armor "Ornate Mail"
#armor "Shield"
#armor "Half Helmet"
#holy
#onebattlespell "Sermon of Courage"
#hp  12
#str 11
#att 12
#def 13
#mr 15
#mor 13
#enc 3
#rcost 1
#ap 12
#standard 15
#prec 10
#prot 0
#mapmove 2
#okleader
#magicskill 8 1 
#gcost 55
#nametype 100 
#startage 30
#maxage 50
#end

#newmonster 3483
#spr1 "./Holy War/ChoirAttendant.tga"
#spr2 "./Holy War/ChoirAttendant2.tga"
#name "Choir Attendant"
#descr "Somewhere in this world, hidden from the sight of mortals, lies a cathedral made of purest white marble. In this cathedral stands the Celestial Choir. The choir sings in perfect unison with purity and divinity unrivalled in the mortal world. The choir Attendants are virtuous men who have found the cathedral, guided by a vision sent by the Choir Master. The choir attendants are able to help spell casters with their chanting, naturally joining any communions of mages. Their beautiful singing will improve the morale of nearby soldiers. They are also able to project extremely high notes, which will harm enemies."
#weapon "Fist"
#weapon "Celestial Note"
#armor "Ornamental Robe"
#holy
#onebattlespell "Communion Slave"
#magicskill 8 1
#magicskill 4 1
#hp  10
#str 10
#att 10
#def 10
#mr 14
#mor 12
#enc 3
#rcost 1
#ap 12
#prec 10
#prot 0
#mapmove 2
#noleader
#gcost 100
#nametype 139 
#startage 30
#maxage 50
#end

#newmonster 3484
#spr1 "./Holy War/ChoirMaster.tga"
#spr2 "./Holy War/ChoirMaster2.tga"
#name "Choir Master"
#descr "Somewhere in this world, hidden from the sight mortals, lies a cathedral made of purest white marble. In this cathedral, lies the Celestial Choir. The choir sings in perfect unison with purity and divinity unrivalled in the mortal world. This Choir is lead by a strange being known as the 'Choir Master'. He is a celestial being who was banished to earth by some horrible deed a long time ago. He is a strong user of celestial magic and will automatically lead any friendly communion on the battlefield. Should he perish in battle, his spirit will flee to the Cathedral and form a new body there. The Master and his choir will serve the awakening god who is in control of the Marble Cathedral."
#weapon "Wand"
#armor "Ornamental Robe"
#holy
#magicbeing
#unique
#awe 2
#onebattlespell "Communion Master"
#hp  20
#str 12
#att 12
#def 12
#mr 16
#mor 14
#enc 3
#rcost 1
#ap 12
#prec 10
#prot 5
#mapmove 2
#noleader
#magicskill 8 3
#magicskill 0 2
#magicskill 1 2
#magicskill 4 2
#gcost 300
#nametype 139 
#startage 1000
#maxage 10000
#end

#newmonster 3485
#spr1 "./Holy War/Penitent_Sword.tga"
#spr2 "./Holy War/Penitent_Sword2.tga"
#name "Penitent Priest"
#descr "Many mercenaries and warriors commit horrible acts constantly just by practising their profession. Some of them cannot stand the deeds on their conscience and seek priests for a way to repent their sins. They usually sell their equipment to the church and do chores at the local temple as 'Penitents'. They are forced to wear heavy crowns made from iron as a reminder of the burden of their sins. The exact length of penitence is decided by the High Priest of the temple, but is usually at least several years in length. Penitens work to cleanse their soul from evil and accept only minimal wages. A clever pretender god will offer these Penitents a much quicker path to atonement. Sometimes Penitents are lead by High Priests that have committed great sins and are in need of divine forgiveness."
#weapon "Broad Sword"
#armor "Chain Mail Hauberk"
#armor "Iron Crown"
#armor "Shield"
#holy
#hp  11
#str 11
#att 12
#def 12
#mr 14
#mor 12
#enc 3
#rcost 1
#ap 12
#eyes 2
#prec 10
#prot 0
#mapmove 2
#magicskill 8 2
#gcost 40
#size 2
#nametype 100 
#startage 45
#maxage 50
#end


#newmonster 3486
#spr1 "./Holy War/stormmonk1.tga"
#spr2 "./Holy War/stormmonk2.tga"
#name "Anointed Monk"
#descr "There is a mystical order of warrior monks living in isolated communities on distant mountains. They are quite peaceful, spending their days in quiet meditation and simple chores. Their monasteries are well hidden, but still prone to attacks from the territorial bird men of Caelum. However, these mystical monks also practice unsurpassed martial arts and are quite able to fend off the attacks. They are able to direct spiritual power to their attacks and are an elusive foe in combat.  A clever awakening god might be able to enlist their aid by promise of true isolation so that they'll never have to use their deadly skills again. The monks are lead by the Anointed, who have perfected their chi techinques. They strike with the full power of the four seasons and can dodge arrows."
#weapon "Flaming Fist"
#weapon "Thunder Fist"
#weapon "Icicle Fist"
#weapon 940
#onebattlespell "Air Shield"
#holy
#hp  13
#str 12
#att 16
#def 16
#mr 16
#mor 13
#enc 3
#rcost 1
#ap 14
#eyes 2
#prec 10
#prot 0
#magicskill 8 2
#custommagic 1920 100
#mapmove 2
#mountainsurvival
#gcost 180
#size 2
#nametype 121 
#startage 60
#maxage 80
#end

#newmonster 3487
#spr1 "./Holy War/Priestess.tga"
#spr2 "./Holy War/Priestess2.tga"
#name "Priestess"
#descr "Priestesses are devout servants of divine powers. They take a sacred vow of chastity upon initation, which grants them a special form of divine protection. Anyone bold enough to strike a priestess will be struck by divine forces." 
#weapon 7
#holy
#hp  10
#str 9
#att 8
#def 8
#mr 13
#mor 12
#enc 3
#rcost 1
#onebattlespell "Holy Avenger"
#ap 14
#eyes 2
#prec 10
#prot 0
#magicskill 8 1
#custommagic 128 0
#poorleader
#poorundeadleader
#poormagicleader
#mapmove 2
#female
#gcost 40
#size 2
#nametype 119 
#startage 22
#maxage 50
#end


#newmonster 3488
#spr1 "./Holy War/Battle Relic1.tga"
#spr2 "./Holy War/Battle Relic2.tga"
#name "Saint Relic"
#descr "The Relic is a marble statue holding a golden chest, which contains some remains of a saint. It has been said that this saint had a prophetic dream of the ascension wars and tried to warn the Pantokrator about his impending demise, but was assassinated by demonic forces before he could warn Him. Thus the spirit of the Saint lingers on, until his vision manifests and a new Pantokrator rises to the Throne of the World. Although the statue is unable to move, it is surrounded by an aura of divine splendour and will greatly improve the morale of nearby soldiers. The spirit is also able to smite heathens and protect the statue with the faith of a true believer. However, the spirit is easily banished by desecrating the remains and will not last long in melee combat. The Relic is known to miraculously heal the wounds of those praying before it and to prevent bad events. The spirit will serve the pretender god who controls the holy ground where the saint was assassinated and buried."
#str 20
#prot 15
#weapon "Smite"
#weapon 510 -- Divine Grasp
#armor "Shield of Faith"
#onebattlespell "Fanaticism"
#magicbeing
#amphibian
#holy
#stonebeing
#nobadevents 50
#healer 100
#inanimate
#immobile
#blind
#awe 2
#itemslots 12288
#magicskill 8 2
#poisonres 100
#standard 30
#spreaddom 1
#summon1 3450
#neednoteat
#unique
#hp 20
#mor 30
#mr 16
#att 12
#def 0
#ap 3
#prec 13
#enc 0
#gcost 0
#rcost 1
#noleader
#mapmove 1
#size 3
#nametype 139 
#startage 1000
#maxage 3000
#end

#newmonster 3489
#spr1 "./Holy War/Stoneofjustice.tga"
#spr2 "./Holy War/Stoneofjustice2.tga"
#name "Holy Tablet"
#descr "The Holy Tablet is a marvelous divine relic, containing prophecies concerning the Ascension Wars. It was crafted by an ascended mystic who devoted his whole life to finishing it. The stone itself is said to be from the fabled Silver Mountain. The tablet hosts a multitude of holy spirits, which enchant the tablet with divine brilliance. Everyone reading the tablet will be affected by the will of the multitude and be compelled to follow the divine mandates of the awakening god. The presence of the tablet will decrease unrest, increase faith and prevent bad events within the province it lies. The spirits are able to smite and convert heathens in combat and cast strong divine spells. The tablet is a truly majestic sight and will improve morale of all firendly soldiers in the battlefield. Although a powerful boon to any awakening god, the tablet is immobile and cannot be moved from the province where it was crafted."
#str 25
#prot 15
#weapon "Enslave Mind"
#weapon "Smite"
#weapon 510 -- Divine Grasp
#awe 3
#armor "Shield of Faith"
#onebattlespell "Fanaticism"
#amphibian
#magicskill 8 3
#magicbeing
#holy
#summon5 3450
#stonebeing
#nobadevents 50
#incunrest -10
#spreaddom 2
#inanimate
#immobile
#unique
#blind
#itemslots 12288
#poisonres 100
#standard 30
#neednoteat
#hp 120
#mor 30
#mr 18
#att 13
#def 0
#ap 3
#prec 13
#enc 0
#gcost 0
#rcost 1
#noleader
#mapmove 1
#size 5
#nametype 139
#startage 1000
#maxage 3000
#end

#newmonster 3490
#spr1 "./Holy War/Humanholyhero.tga"
#spr2 "./Holy War/Humanholyhero2.tga"
#name "The Man on the Silver Mountain"
#descr "Somewhere, hidden from the sight of mortals and awakening gods alike, lies the Silver Mountain, the holiest site in the known world. Only an extremely devout priest can find it and speak to its fabled guardian, known simply as the 'Man on the Silver Mountain'. This strange 'man' will serve the pretender god who found him, who will take it as a sign of his rightful place on Throne of the World. The Man is able to heal by touch, completely prevent bad events in the province where he resides and feed the poor by manifesting food by the power of his celestial will alone. His mere presence will spread the word of the awakening god and decrease unrest. In battle, the silver man will fill the battlefield with divine glory, diseasing and damaging all those who do not truly follow the ways of the awakening god."
#weapon "Magic Staff"
#armor "Robes"
#armor "Shield of Faith"
#holy
#magicbeing
#unique
#awe 5
#heal
#onebattlespell 34 -- Ark
#domsummon 3465
#domsummon2 3466
#domsummon20 3473
#blind
#hp  20
#str 12
#att 12
#def 12
#mr 18
#mor 30
#enc 3
#rcost 1
#ap 12
#prec 13
#prot 5
#mapmove 2
#neednoteat
#superiorleader
#superiormagicleader
#mountainsurvival
#magicskill 8 4
#healer 100
#nobadevents 100
#supplybonus 100
#spreaddom 2
#incunrest -25
#gcost 500
#nametype 139 
#startage 3000
#maxage 10000
#end


------------------------------------------- IF YOU WANT TO SEE ALL ADDED UNITS IN-GAME, JUST CHANGE THE CODE CODE BELOW AND  START A GAME WITH MA MARIGNON -------------


-selectnation 32
-clearrec
-addrecunit 3450 (PILGRIM)
-addrecunit 3451 (TEMPLAR KNIGHT)
-addrecunit 3452 (CRUSADER)
-addrecunit 3453 (TEMPLAR)
-addrecunit 3457 (GoFF)
-addrecunit 3458 (GoFS)
-addrecunit 3459 (GoFT)
-addrecunit 3460 (GoFG)
-addrecunit 3461 (GoFWT)
-addrecunit 3463 (GoFTh)
-addrecunit 3464 (GoER)
-addrecunit 3465 (Pitchfork FOLLOWER)
-addrecunit 3466 (Torch FOLLOWER)
-addrecunit 3467 (BATTLE PILGRIM)
-addrecunit 3468 (WARRIOR MONK)
-addrecunit 3469 (SCOURGE)
-addrecunit 3470 (PENITENT TROOP)
-addrecunit 3471 (TOMB WARDEN)
-addrecunit 3472 (SLEEPER GUARD)
-addrecunit 3473 (HIGH GUARD)
-addrecunit 3474 (WAR CLERIC)
-addreccom 3454 (TEMPLAR MONK)
-addreccom 3455 (TEMPLAR ABBOT)
-addreccom 3456 (TEMPLAR COMMANDER)
-addreccom 3475 (MYSTIC)
-addreccom 3476 (ENLIGHTENED)
-addreccom 3477 (ASCENDED)
-addreccom 3478 (RABBLE ROUSER)
-addreccom 3479 (PREACHER)
-addreccom 3480 (ZEALOT)
-addreccom 3481 (PILGRIM WARRIOR SAINT)
-addreccom 3482 (WARRIOR PRIEST)
-addreccom 3483 (CHOIR ATTENDANT)
-addreccom 3484 (CHOIR MASTER)
-addreccom 3485 (PENITENT PRIEST)
-addreccom 3486 (ANOINTED MONK)
-addreccom 3487 (PRIESTESS)
-addreccom 3488 (SAINT RELIC)
-addreccom 3489 (HOLY TABLET)
-addreccom 3490 (MAN ON THE SILVER MOUNTAIN)
-end


-selectspell "Acashic Record"
-researchlevel 0
-path 0 4
-pathlevel 0 1
-fatiguecost 0
-end

-----------------------NEW LEVEL 0 HOLY SPELLS AND CHANGES TO EXISTING SPELLS
------------BE CAREFUL WHEN EDITING DUE TO NEXTSPELLS

#newspell
#copyspell "Holy Avenger"
#name "Faith Healing"
#descr "Using his divine powers, the priest heals the wounds of some friendly soldiers. This spell will not affect undead or constructs."
#school 8
#researchlevel 0
#path 0 8
#pathlevel 0 1
#effect 13
#aoe 0
#precision 100
#range 5010
#fatiguecost 0 
#nreff 1000
#spec 13115520
#damage 1003
#flightspr -1
#explspr 10075
#end

#newspell
#copyspell "Holy Avenger"
#name "Halt Heretic"
#descr "Using his divine powers, the priest smites his heretical opponent with a blast of holy light. Caught between two gods the opposing sacred will be left paralyzed on the battlefield. If the opposing sacred is strong of mind he may be able to resist the holy power."
#pathlevel 0 2
#effect 66
#damage 10
#precision 100
#range 15
#nreff 1
#spec 8704128
#explspr 10243
#end

#newspell
#copyspell "Holy Avenger"
#name "Chastise"
#descr "Using his considerable divine powers, the priest will engulf one opponent in divine radiance. This show of divine power will not harm the target, but it is very frightening nonetheless. Some targets may see the error of their ways and join the ranks of the one true god."
#school 8
#researchlevel 0
#path 0 8
#pathlevel 0 4
#effect 29
#aoe 0
#precision 100
#range 20
#fatiguecost 0
#nreff 1
#spec 8802304 -- Changed to MR-negates (rather than MR-negates-easily) to compensate for making H4. Was: 25575424
#damage 1028
#flightspr -1
#explspr 10166
#nextspell "Frighten"
#end

------------------------------CHANGING EXCISTING SPELLS

-selectspell "Smite"
-descr "A Divine bolt will strike from the sky and kill a heathen. This spell is especially effective against opposing sacreds."
-damage 30
-range 30
-nextspell "Smite Heretic"
-end

#selectspell "Smite Demon"
#damage 20 -- Normally only 10!
-range 30
#end

#selectspell "Word of Power"
#descr "The priest utters a word most holy. The targets are struck by divine power and paralyzed."
#aoe 1
#explspr 10243
-nextspell "Chastise"
#end


-----------------------------------RESEARCHABLE HOLY SPELLS

-----------THE SPELLS ARE LISTED IN ORDER OF SCHOOLS FROM THE RESEARCH SCREEN (FROM TOP TO BOTTOM)



--------------------------CONJURATION: SMITE UNDEAD & CALL DIVINE WRATH

#newspell
#name "Smite Undead"
#descr "The priest calls down a powerful invocation of banishment on a small area. Although only a small number of targets may be affected, even powerful undead and demons may be destroyed."
#school 0
#researchlevel 3
#path 0 8
#pathlevel 0 2
#effect 2
#aoe 1
#precision 100
#range 30
#fatiguecost 0 
#nreff 1
#spec 75780096
#damage 20
#flightspr -1
#explspr 10250
#end

#newspell
#name "Divine Wrath"
#descr "This prayer will call immense divine power to smite some heathens. The skies will open and a huge ray of light will strike down on a small area. Should the heathens' magical resistance fail their body and soul will be incinerated instantly. One of the most powerful divine spells, this prayer will greatly exhaust the caster."
#school 0
#researchlevel 7
#path 0 8
#pathlevel 0 3
#effect 2
#aoe 1
#precision 100
#range 5010
#fatiguecost 30 
#nreff 1
#spec 8654848
#damage 999
#flightspr -1
#explspr 10242
-nextspell "Smite"
#end


----------------------ALTERATION: DIVINE LIGHT & HOLY WARRIORS

#newspell 
#copyspell "Blindness"
#name "Divine Light"
#descr "The caster manifests his god's power in a blast of bright light. If the target is not able to resist he will be blinded for life."
#school 1
#researchlevel 5
#path 0 8
#pathlevel 0 2
#range 20
#flightspr -1
#explspr 10102
#fatiguecost 0
#end

-newspell
-name "Holy Warriors"
-descr "This powerful prayer will release vast godly energies in the battlefield and some friendly soldiers might be altered by the divine might. Those lucky enough to be altered will gain some abilities of Celestial beings, like flight and hardened skin. The altered will also have their armor and blades tempered by divine powers. The priest doesn't have much control over who gets altered and who doesn't, but the godly force seems to favour the meek and humble. One of the most powerful divine spells, this prayer will greatly exhaust the caster."
-school 1
-researchlevel 7
-path 0 8
-pathlevel 0 2
-effect 10
-aoe 1001
-precision 100
-range 5000
-fatiguecost 40
-nreff 1000
-spec 29360128
-damage 656464
-flightspr -1
-explspr 10217
-end

------------------------- EVOCATION: HAND OF JUDGEMENT & JUDGEMENT

#newspell
#name "Hand of Judgement"
#descr "Being face to face with a heathen foe, the priest invokes a quick but powerful prayer. His right hand starts to glow with divine light, and the ensuing punch will carry out the unforgiving judgement of the priest's god. If the target is either undead or a demon, the punch will likely be strong enough to send the abomination straight back to the pit where it crawled from. Strength of the caster adds damage."
#school 2
#researchlevel 3
#path 0 8
#pathlevel 0 2
#effect 24
#aoe 0
#precision 100
#range 1
#fatiguecost 0 
#nreff 1
#spec 8667201
#damage 20
#flightspr -1
#explspr 10191
#end

#newspell
#name "Judgement"
#descr "The priest channels the power of his faith into a bolt of divine lightning. The bolt is not strong enough to kill strong foes in one hit, but it ignores armor. The bolt is of godly source and no mortal is able to resist its might. Unlike many divine spells careful concentration is required by the priest lest the bolt miss its mark, although it will never harm friendly soldiers in the case of a misfire. One of the most powerful divine spells, this prayer will greatly exhaust the caster."
#school 2
#researchlevel 7
#path 0 8
#pathlevel 0 2
#effect 2
#aoe 0
#precision 5
#range 5010
#fatiguecost 25
#nreff 1
#spec 8667264
#damage 10
#flightspr -1
#explspr 10219
#end

------------------------- CONSTRUCTION: DIVINE ARMANENTS

#newspell
#name "Min Sword is Sharp BRO"
#descr "Companion to the Divine Armanents spell, grants Armor piercing weapons and flaming arrows if fails easy mr check."
#flightspr -1
#explspr 10042
#path 0 8
#school -1
#aoe 1
#range 0
#effect 10
#damage 8912896
#researchlevel 0
#pathlevel 0 1
#spec 29360128
#fatiguecost 0
#end


#newspell
#name "Divine Armaments"
#descr "The priest will kneel down and pray for divine help. This prayer will strengthen the armor of some friendly soldiers if the divine power finds them worthy. The godly force might also temper some blades to unnatural sharpness and enchant bows with flaming arrows. A powerful priest might be able to call aid on large squads of troops."
#school 3
#researchlevel 5
#path 0 8
#pathlevel 0 1
#effect 10
#aoe 3
#precision 100
#range 5000
#fatiguecost 0 
#nreff 1000
#spec 12587008
#damage 64
#flightspr -1
#explspr 10233
#nextspell "Min Sword is Sharp BRO"
#end

------------------------- ENCHANTMENT: TRUE HEALING & DIVINE PROTECTION

#newspell
#name "True Healing"
#descr "Using his divine powers, the priest may heal the wounds of a number of friendly soldiers at once. This spell will not affect undead or constructs."
#school 4
#researchlevel 3
#path 0 8
#pathlevel 0 2
#effect 13
#aoe 1001
#precision 100
#range 5010
#fatiguecost 0 
#nreff 1
#spec 13115520
#damage 1004
#flightspr -1
#explspr 10190
#end


#newspell
#name "Divine Protection"
#descr "With this prayer, the priest will channel powerful divine energies to protect his brothers in battle. The energies will flow through a small area, enchanting those meek enough to be deemed worthy. Those who are lucky enough to be affected gain resistance against elements and magic. A powerful priest might be able to call aid on large squads of troops. One of the most powerful divine spells, this prayer will greatly exhaust the caster."
#school 4
#researchlevel 7
#path 0 8
#pathlevel 0 2
#effect 10
#aoe 2
#precision 100
#range 5000
#fatiguecost 30 
#nreff 1000
#spec 12587008
#damage 83893248
#flightspr -1
#explspr 10082
#end

----------------------THAUMATURGY: ETERNAL ZEAL OF THE RELIGIOUS MIND & FURY OF THE FAITHFUL

#newspell
#copyspell "Haste"
#name "asteH"
#descr "Companion to the EZotRM & FotF spells, gives haste"
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#aoe 1
#precision 100
#range 0
#fatiguecost 0
#spec 8421376
#nreff 1
#flightspr -1
#explspr -1
#end

#newspell
#copyspell "Blessing"
#name "Ritual of Corage"
#descr "Companion to the EZotRM & FotF spells, gives sermon of courage effect"
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#aoe 1
#precision 100
#range 0
#fatiguecost 0 
#nreff 1
#spec 8421376
#flightspr -1
#explspr 10165
#nextspell "asteH"
#end

-newspell
-copyspell "Sermon of Courage"
-name "Invoke Righteous Fury"
-descr "This is a more powerful version of the basic blessing spell. The priest will rise his hands into the air and bless some troops surrounding him. The blessed sacreds will be filled with religious rage and march supernaturally fast into battle. This religious rage also gives the benefits of the 'Sermon of Courage' spell."
-school 5
-researchlevel 3
-path 0 8
-pathlevel 0 1
-range 0
-aoe 5
-nreff 1000
-spec 8421376
-nextspell "Ritual of Corage"
-end

#newspell
#copyspell "Sermon of Courage"
#name "Fury of the Faithful"
#descr "This powerful prayer lets the caster speak with the voice of titans. The priest holds a great speech full of fire and brimstone. All sacreds close to him are blessed and have their morale boosted, and will cross the battlefield with unnatural speed."
#school 5
#researchlevel 5
#path 0 8
#pathlevel 0 2
#range 0
#aoe 30
#nreff 1
#spec 8421376
#nextspell "Ritual of Corage"
#end

--------------------------BLOOD: MARK OF THE BEAST & CLEANSING OF SINS


#newspell
#name "iseased"
#descr "This spell is companion to the 'Mark of the Beast', target rolls MR check or gains Disease."
#school -1
#path 0 8
#pathlevel 0 2
#fatiguecost 0
#damage 1
#aoe 1
#nreff 1
#range 1
#explspr 10227
#flyspr -1 
#effect 11
#spec 8671232
#researchlevel 3
#nextspell "Horror Mark"
#end


#newspell
#name "Mark of the Beast"
#descr "This powerful curse will mark an opposing heathen with the Mark of the Beast, branding him as a vile opposer of faith. The marked one is very likely to be permanently wounded in combat. Horrors also take perverse delight in devouring the souls of the Marked and will target them first. Finally, some Branded might catch a vile disease upon Marking. One can only be Marked once and those who already suffer from a curse cannot be Marked."
#school 6
#path 0 8
#pathlevel 0 2
#researchlevel 5
#fatiguecost 0
#damage 2
#nreff 1
#range 30
#precision 100
#effect 11
#spec 8667136
#flightspr -1
#explspr 10252
#nextspell "iseased"
#end

-newspell
-name "Cleansing of Sins"
-descr "Devout priest will take pity on his mislead foes and try to cleanse them by his god's divine power. The Priest will manifest and order strands of astral coils to whip some foes. Armor offers no protection from the whipping, but the damage is rarely lethal. This mighty show of divine power will greatly scare foes and compel some to join the ranks of the one true god. Although one of the most powerful spells available to a strong priest, this spell is somewhat limited by its low range."
-school 6
-researchlevel 7
-path 0 8
-pathlevel 0 3
-effect 2
-aoe 1000
-precision 100
-range 15
-fatiguecost 25 
-nreff 1
-spec 8650880
-damage 2
-flightspr -1
-explspr 10252
-nextspell "Chastise"
-end

--------------------------------------------- HOLY SITES

------COMMON SITES (14 total)

#selectsite 406
#name "Holy Site"
#path 8
#level 0
#loc 16467
#rarity 0
#mon 3450 (PILGRIM)
#mon 3453 (TEMPLAR, FOOTED)
#com 3456 (TEMPLAR COMMANDER)
#com 3454 (TEMPLAR MONK)
#gold 20
#end

#selectsite 408
#name "Distant Holy Site"
#path 8
#level 1
#loc 652
#rarity 0
#mon 3450 (PILGRIM)
#mon 3467 (BATLLE PILGRIM)
#com 3481 (PILGRIM WARRIOR SAINT)
#gold 20
#end


#selectsite 410
#name "Templar Monastery"
#path 8
#level 1
#loc 16467
#rarity 0
#mon 3450 (PILGRIM)
#mon 3451 (TEMPLAR KNIGHT)
#com 3454 (TEMPLAR MONK)
#com 3455 (TEMPLAR ABBOT)
#gold 20
#end

#selectsite 411
#name "Altar of Pain"
#path 8
#level 1
#loc 140
#rarity 0
#mon 217 (FLAGELLANT)
#mon 3470 (PENITENT)
#com 3480 (ZEALOT)
#incscale 0
#end

#selectsite 412
#name "Pious Congregation"
#path 8
#level 0
#loc 81
#rarity 0
#mon 3465 (FOLLOWER pitchfork)
#mon 3466 (FOLLOWER torch)
#com 3478 (RABBLE ROUSER)
#decscale 0
#end

#selectsite 414
#name "Theologian's Guild"
#path 8
#level 1
#loc 81
#rarity 0
#mon 3465 (FOLLOWER pitchfork)
#mon 3466 (FOLLOWER torch)
#com 3479 (PREACHER)
#end

#selectsite 413
#name "Sacred Burial Ground"
#path 8
#level 1
#loc 735
#rarity 0
#mon 3471 (TOMB WARDEN)
#com 3487 (PRIEST)
#gems 5 1
#end

#selectsite 409
#name "Temple of Penance"
#path 8
#level 1
#loc 140
#rarity 0
#mon 3470 (PENITENT)
#com 3487 (PRIEST)
#gold 25
#res 25
#end

#selectsite 407
#name "Sleeper Mound"
#path 8
#level 1
#loc 735
#rarity 0
#mon 3472 (SLEEPER GUARD)
#com 3487 (PRIEST)
#gems 6 1
#end

#newsite 823
#name "Dojo"
#path 8
#level 1
#loc 4
#rarity 0
#mon 3468 (WARRIOR MONKS)
#gems 3 1
#end

#newsite 824
#name "Lair of Meditation"
#path 8
#level 1
#loc 17119
#rarity 0
#com 3475 (Mystic)
#gems 4 1
#end

#newsite 825
#name "Grand Temple"
#path 8
#level 1
#loc 223
#rarity 0
#mon 3473 (HIGH GUARD)
#com 3487 (PRIEST)
#com 3482 (WARRIOR PRIEST)
#end

#newsite 826
#name "Longhouse of Faith"
#path 8
#level 1
#loc 16467
#rarity 0
#mon 3474 (WAR CLERICS)
#com 3482 (WARRIOR PRIEST)
#end

#newsite 827
#name "Church of the Relic"
#path 8
#level 1
#loc 16465
#rarity 0
#mon 3473 (HIGH GUARD)
#com 3488 (SAINT RELIC)
#com 3487 (PRIEST)
#com 241 (HIGH PRIEST)
#decscale 0
#end

---------------------------------- UNCOMMON SITES (14 total)

#newsite 828
#name "The Destination"
#path 8
#level 2
#loc 223
#rarity 1
#mon 3450 (PILGRIMS)
#mon 3467 (BATTLE PILGRIMS)
#mon 3451 (TEMPLAR KNIGHT)
#com 3454 (TEMPLAR MONK)
#com 3456 (TEMPLAR COMMANDER)
#end

#newsite 829
#name "Large Chapterhouse"
#path 8
#level 2
#loc 85
#rarity 1
#mon 3452 (CRUSADER)
#mon 3453 (TEMPLAR)
#mon 3451 (TEMPLAR KNIGHT)
#com 3456 (TEMPLAR COMMANDER)
#res 40
#end

#newsite 830
#name "Hidden Monastery"
#path 8
#level 2
#loc 14
#rarity 1
#mon 3452 (CRUSADER)
#com 3452 (CRUSADER)
#com 3454 (TEMPLAR MONK)
#com 3455 (TEMPLAR ABBOT)
#end

#newsite 831
#name "Temple of Cleansing"
#path 8
#level 2
#loc 140
#rarity 1
#mon 217 (FLAGELLANT)
#mon 3469 (SCOURGE)
#com 3480 (ZEALOT)
#incscale 0
#gems 7 1
#end

#newsite 832
#name "Fanatical Congregation"
#path 8
#level 0
#loc 81
#rarity 1
#mon 217 (FLAGELLANT)
#mon 3465 (FOLLOWER pitchfrok)
#mon 3466 (FOLLOWER torch
#com 3478 (RABBLE ROUSER)
#com 3479 (PREACHER)
#end

#newsite 833
#name "Monastery in Stone"
#path 8
#level 2
#loc 4
#rarity 1
#mon 3468 (WARRIOR MONK)
#com 3486 (ANOITED MONK)
#gems 3 1
#gems 1 1
#end

#newsite 834
#name "Monastery of Divine Unity"
#path 8
#level 2
#loc 654
#rarity 1
#com 3475 (MYSTIC)
#com 3476 (ENLIGHTENED)
#gems 4 2
#decscale 5
#end

#newsite 835
#name "Temple of the First Flame"
#path 8
#level 2
#loc 16392
#rarity 1
#mon 3457 (GUARDIAN OF THE FIRST FLAME)
#com 241 (HIGH PRIEST)
#gems 0 2
#end

#newsite 836
#name "Temple of the First Tear"
#path 8
#level 2
#loc 16672
#rarity 1
#mon 3459 (GUARDIAN OF THE FIRST TEAR)
#com 529 (SEA FATHER)
#gems 2 2
#end

#newsite 837
#name "Temple of the First Stone"
#path 8
#level 2
#loc 16607
#rarity 1
#mon 3458 (GUARDIAN OF THE FIRST STONE)
#com 241 (HIGH PRIEST)
#gems 3 2
#end

#newsite 838
#name "Temple of the First Gale"
#path 8
#level 2
#loc 16388
#rarity 1
#mon 3460 (GUARDIAN OF THE FIRST GALE)
#com 241 (HIGH PRIEST)
#gems 1 2
#end

#newsite 839
#name "Temple of the World Tree"
#path 8
#level 2
#loc 16386
#rarity 1
#mon 3461 (GUARDIAN OF THE WORLD TREE)
#com 105 (DRUID)
#gems 6 2
#end

#newsite 840
#name "Temple of the Eternal Rest"
#path 8
#level 2
#loc 16607
#rarity 1
#mon 3464 (GUARDIAN OF THE ETERNAL REST)
#com 241 (HIGH PRIEST)
#gems 5 2
#end

#newsite 841
#name "The Purifying Flame"
#path 8
#level 2
#loc 140
#rarity 1
#mon 217 (FLAGELLANTS)
#mon 3470 (PENITENT TROOP)
#com 3485 (PENITENT PRIEST)
#gems 0 1
#end

#newsite 842
#name "The Marble Cathedral"
#path 8
#level 2
#loc 16607
#rarity 1
#com 3483 (CHOIR ATTENDANT)
#com 3484 (CHOIR MASTER)
#gems 0 1
#gems 1 1
#gems 4 1
#end

#newsite 843
#name "The Cathedral of the Tablet"
#path 8
#level 2
#loc 16607
#rarity 1
#com 3489 (HOLY TABLET)
#mon 3473 (HIGH GUARD)
#com 3475 (MYSTIC)
#gems 3 1
#decscale 0
#end

-------------------------RARE SITES (3 total)

#newsite 779
#name "The Silver Mountain"
#path 8
#level 3
#loc 16607
#rarity 2
#mon 3490 (The MAN ON THE SILVER MOUNTAIN)
#gems 4 2
#decscale 5
#decscale 4
#end

#newsite 784
#name "Hall of Valhalla"
#path 8
#level 3
#loc 16607
#rarity 2
#mon 3474 (WAR CLERIC)
#mon 261 (VALKYRIE)
#com 241 (HIGH PRIEST)
#gems 1 1
#end

#newsite 785
#name "Where All Is One"
#path 8
#level 3
#loc 16607
#rarity 1
#com 3477 (ASCENDEND)
#gems 4 2
#decscale 0
#decscale 4
#decscale 5
#end


---------------------------------------------UW HOLY SITES (Copied from ENDOPEREZ'S AWESOME MAGIC SITE MOD)

#newsite 847
#name "Temple of the Fish"
#path 8
#level 3
#rarity 2
#loc 32
#com 1696 (Merman Priest)
#com 1040 (Bishop Fish)
#gems 2 1
#gems 4 1
#end

#newsite 848
#name "Sunken Temple"
#path 8
#level 1
#rarity 0
#loc 32
#gems 4 1
#end

#newsite 849
#name "Dvaraka"
#path 8
#level 3
#rarity 2
#loc 256
#mon 573 (Amber clan warrior)
#com 575 (amber clan mage)
#com 576 (amber clan priest)
#decscale 5 
#end

#newsite 793
#name "Laccadive"
#path 8
#level 1
#rarity 1
#loc 32
#gems 2 1
#gems 6 1
#com 207 (Shambler Chef)
#end

#newsite 794
#name "Laccadive"
#path 8 
#level 1
#rarity 2
#loc 32
#mon 573 (Amber guard)
#com 576 (amber priest)
#gems 1 1
#gems 2 1
#end

#newsite 778
#name "Amber Shrine"
#path 8
#level 1
#rarity 1
#loc 32
#mon 577 (triton trooper)
#com 576 (amber priest)
#end