--
-- Teutanion v1.20 Mod for Dominions III
-- Art and Mod By Zepath the Philosopher
-- Additional modding by PvK
-- Rebalanced and updated by Sombre
--
-- Illwinter Game Design
-- www.illwinter.com
--
------------------------------------------------------------------------------
-- Resources Used
------------------------------------------------------------------------------

-- Nation 87
-- Nametypes (none)
-- Units 2920-2950
-- Weapons (none, but CBM weapon 710 used and defined identically)
-- Armors (none)
-- Sites 814-816


------------------------------------------------------------------------------
-- Version 1.20 Changes (Sombre, Globu)
------------------------------------------------------------------------------

---- Globu's changes ----

-- IDs shifted for MC compliance.

-- Added CBM changes to pretenders to avoid conflict with CBM (in the event
-- this mod loads before CBM and the copystats does not transfer CBM's
-- changes).

-- Removed Crude Short Bow from Archers, and gave them standard Short Bows.

-- Precision 10 -> 9 for archers and all other peasant units.

-- Some other minor changes made (namely the modname for standard format, the
-- description to reflect the update, some typos corrected, and filetype
-- switched to Unix).

-- All substantive changes from Zepath's original v1.11 have been commented.

---- Sombre's changes ----

-- Rebalanced according to CBM standards. A number of tweaks made to specific
-- units (for the most part gold cost reductions, ressize entries for cavalry,
-- and increased base resource costs for units).


------------------------------------------------------------------------------
-- General Mod Data
------------------------------------------------------------------------------

#modname "LA Nation: Teutanion"
#description "Adds the Late Ages nation Teutanion.

Art and Mod By Zepath the Philosopher.  Additional modding by PvK.


Rebalanced and updated by Sombre.  Mod has been made MC-compliant."

#icon "./Teutanion/mod_banner.tga"
#version 1.20
#domversion 3.00


------------------------------------------------------------------------------
-- Weapon Data
------------------------------------------------------------------------------

-- Globu changes: Warhorse Hoof weapon definition from CBM, to avoid potential
-- for unsatisfied dependency. Identical to the entry in CBM v1.82, and
-- therefore does not actually create a real conflict.

#newweapon 710
#name "Warhorse Hoof"
#dmg 12
#att 2
#def 0
#len 0
#bonus
#nostr
#end

-- Globu change: Crude Short Bow definition from Sombre's rebalance of
-- Teutanion in the LA Combo Mod. Later removed for weapon ID efficiency,
-- and because custom bows do not work with Flaming Arrows, causing player
-- confusion.

-newweapon 869 -- not used
-name "Crude Short Bow"
-dmg 9
-att -1
-range 24
-ammo 12
-nostr
-rcost 2
-flyspr 109 1
-sound 14
-end


------------------------------------------------------------------------------
-- Monster Data
------------------------------------------------------------------------------

#newmonster 2920
#name "Archer"
#spr1 "./Teutanion/recruit_archer1.tga"
#spr2 "./Teutanion/recruit_archer2.tga"
-descr "Archers provide ranged support for the infantry and cavalry of Teutanion.  Their bows are primitive by comparison to the archers of other nations and archers are poorly armored, but they can be useful in large numbers under a wise commander."

#descr "Drawn from the peasantry and given only rudimentary training, Teutan archers provide ranged support for the infantry and cavalry of Teutanion.  Poorly-trained, poorly-armored and armed only with daggers for close combat, they are vulnerable but can be useful in large numbers under a wise commander."

-- Sombre changes: Gcost 10 -> 8. Short Bow -> Crude Short Bow.
-- Globu/Sombre changes: Reverted to Short Bow and description changed (see note above on newweapon 869 entry). Prec 10 -> 9.

#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 9
#def 9
#prec 9
#mr 10
#mor 8
#gcost 8
#rcost 1
#weapon "Short Bow"
#weapon "Dagger"
#armor "Leather Cap"
#armor "Leather Cuirass"
#okleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2921
#name "Peasant Spearman"
#spr1 "./Teutanion/recruit_spear1.tga"
#spr2 "./Teutanion/recruit_spear2.tga"
#descr "When the call for military recruits goes out, the Teutan nobles look to the peasantry as well as the knights for sword-arms.  Peasant levies are equipped only with what limited military supplies they can purchase for themselves.  Peasants are typically equipped with spears or swords and shields and armored in leather."
-- Sombre changes: Gcost 8 -> 6.
-- Globu changes: Prec 10 -> 9.
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 9
#def 9
#prec 9
#mr 10
#mor 8
#gcost 6
#rcost 1
#weapon "Spear"
#armor "Iron Cap"
#armor "Leather Hauberk"
#okleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2922
#name "Peasant Swordsman"
#spr1 "./Teutanion/recruit_sword1.tga"
#spr2 "./Teutanion/recruit_sword2.tga"
#descr "When the call for military recruits goes out, the Teutan nobles look to the peasantry as well as the knights for sword-arms.  Peasant levies are equipped only with what limited military supplies they can purchase for themselves.  Peasants are typically equipped with spears or swords and shields and armored in leather."
-- Sombre changes: Gcost 8 -> 7.
-- Globu changes: Prec 10 -> 9.
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 9
#def 9
#prec 9
#mr 10
#mor 8
#gcost 7
#rcost 1
#weapon "Short Sword"
#armor "Iron Cap"
#armor "Leather Hauberk"
#armor "Shield"
#okleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2923
#name "Footman"
#spr1 "./Teutanion/recruit_flailman1.tga"
#spr2 "./Teutanion/recruit_flailman2.tga"
#descr "Teutan footmen are drawn from the lower classes, but are better equipped than peasants.  They wear suits of chain mail and typically carry the characteristic kite shield of the upper nobility despite their mediocre status.  They are an effective heavy infantry force."
-- Sombre changes: Gcost 11 -> 10.
#ap 12
#mapmove 1
#hp 11
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 10
#rcost 1
#weapon "Morningstar"
#armor "Half Helmet"
#armor "Chain Mail Hauberk"
#armor "Kite Shield"
#okleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2924
#name "Footman"
#spr1 "./Teutanion/recruit_footman1.tga"
#spr2 "./Teutanion/recruit_footman2.tga"
#descr "Teutan footmen are drawn from the lower classes, but are better equipped than peasants.  They wear suits of chain mail and typically carry the characteristic kite shield of the upper nobility despite their mediocre status.  They are an effective heavy infantry force."
-- Sombre changes: Gcost 11 -> 10.
#ap 12
#mapmove 1
#hp 11
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 10
#rcost 1
#weapon "Broad Sword"
#armor "Half Helmet"
#armor "Chain Mail Hauberk"
#armor "Kite Shield"
#okleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2925
#name "Halberdier"
#spr1 "./Teutanion/recruit_halberdier1.tga"
#spr2 "./Teutanion/recruit_halberdier2.tga"
#descr "Teutan nobles and royalty maintain personal guard forces that man their castle garrisons and patrol the capital and provinces.  No expense is spared in arming the soldiers who staff these guards and they typically wear full suits of heavy plate armor and carry distinctive halberds.  In battle, these halberdiers are renowned for their fortitude."
-- Sombre changes: Enc 2 -> 3. Gcost 15 -> 14.
#ap 12
#mapmove 1
#hp 13
#prot 0
#size 2
#str 11
#enc 3
#att 12
#def 10
#prec 10
#mr 10
#mor 12
#gcost 14
#rcost 1
#weapon "Halberd"
#armor "Full Helmet"
#armor "Full Plate Mail"
#okleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2926
#name "Foot Knight"
#spr1 "./Teutanion/recruit_footknight1.tga"
#spr2 "./Teutanion/recruit_footknight2.tga"
#descr "Some knights, usually those of lower ranks, prefer to fight on foot than on horseback.  Foot knights wield a sword and wear heavy plate armor and a cloak denoting their noble status.  Although slow, these troops are among the toughest of human infantry and their chivalric traditions make them quite difficult to break."
-- Sombre changes: Gcost 20 -> 18.
#ap 12
#mapmove 1
#hp 13
#prot 0
#size 2
#str 11
#enc 3
#att 12
#def 12
#prec 10
#mr 10
#mor 13
#gcost 18
#rcost 1
#weapon "Broad Sword"
#armor "Full Helmet"
#armor "Full Plate Mail"
#armor "Kite Shield"
#goodleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2927
#name "Light Cavalry"
#spr1 "./Teutanion/recruit_cavalry1.tga"
#spr2 "./Teutanion/recruit_cavalry2.tga"
#descr "In order to guard the army's flanks, Teutan noblemen recruit some lesser knights to serve as light cavalry.  These horsemen emphasize speed over shock and their role as scouts and flank guards draws derision from the ranks of the heavy cavalry."
-- Sombre changes: Gcost 30 -> 25. Rcost 1 -> 4. Added ressize 2 flag.
#ap 24
#mapmove 3
#hp 11
#prot 0
#size 3
#str 10
#enc 5
#att 11
#def 11
#prec 9
#mr 10
#mor 12
#gcost 25
#rcost 4
#ressize 2
#weapon "Light Lance"
#weapon "Hoof"
#armor "Iron Cap"
#armor "Chain Mail Hauberk"
#armor "Kite Shield"
#mounted
#okleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2928
#name "Retainer"
#spr1 "./Teutanion/recruit_retainer1.tga"
#spr2 "./Teutanion/recruit_retainer2.tga"
#descr "The bannermen of the High King maintain personal cavalry regiments in the form of retainers.  Retainers are equipped with swords and suits of chain mail and typically accompany their lords into battle as a medium cavalry shock force."
-- Sombre changes: Gcost 50 -> 40. Rcost 1 -> 5. Hoof -> Warhorse Hoof (CBM).
-- Added ressize 2 flag.
#ap 22
#mapmove 3
#hp 12
#prot 0
#size 3
#str 11
#enc 5
#att 12
#def 12
#prec 10
#mr 10
#mor 13
#gcost 40
#rcost 5
#ressize 2
#weapon "Broad Sword"
#weapon "Warhorse Hoof"
#armor "Full Helmet"
#armor "Full Chain Mail"
#armor "Kite Shield"
#mounted
#okleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2929
#name "Knight of the Crown"
#spr1 "./Teutanion/recruit_knight1.tga"
#spr2 "./Teutanion/recruit_knight2.tga"
#descr "Exalted in the heroic poems sung to all children, the Knights of the Crown serve the Teutan High King in war as an elite cavalry force.  They wear heavy plate and wield both lance and sword against the foes of honor and decency.  These knights are comparable in skill only to the members a few other knightly orders.  Knights of the Crown are sacred and can be blessed by priests."
-- Sombre changes: Rcost 1 -> 6. Hoof -> Warhorse Hoof (CBM). Added ressize 2
-- flag.
#ap 20
#mapmove 2
#hp 14
#prot 0
#size 3
#str 12
#enc 5
#att 13
#def 12
#prec 10
#mr 11
#mor 15
#gcost 80
#rcost 6
#ressize 2
#weapon "Lance"
#weapon "Broad Sword"
#weapon "Warhorse Hoof"
#armor "Full Helmet"
#armor "Full Plate Mail"
#armor "Kite Shield"
#mounted
#holy
#goodleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2930
#name "Scout"
#spr1 "./Teutanion/commander_scout1.tga"
#spr2 "./Teutanion/commander_scout2.tga"
#descr "A few soldiers, known for their disreputable ability to sneak and stalk, are appointed as scouts of the Teutan army.  The scout is very lightly equipped, but is stealthy and can move undetected through enemy provinces."
-- Sombre changes: Gcost 10 -> 1.
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 1
#rcost 1
#weapon "Short Sword"
#armor "Leather Cap"
#armor "Buckler"
#stealthy 0
#noleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2931
#name "Sheriff"
#spr1 "./Teutanion/commander_sheriff1.tga"
#spr2 "./Teutanion/commander_sheriff2.tga"
#descr "Sheriffs are lower vassals in the Teutan feudal order.  They administer small districts known as shires and have decent leadership abilities on the battlefield.  Sheriffs are most often armed as footmen and serve as infantry commanders."
#ap 12
#mapmove 2
#hp 12
#prot 0
#size 2
#str 10
#enc 3
#att 11
#def 11
#prec 10
#mr 10
#mor 12
#gcost 30
#rcost 1
#weapon "Broad Sword"
#armor "Half Helmet"
#armor "Chain Mail Hauberk"
#okleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2932
#name "Bannerman"
#spr1 "./Teutanion/commander_bannerman1.tga"
#spr2 "./Teutanion/commander_bannerman2.tga"
#descr "Bannermen are direct vassals of the High King, displaying their loyalty to the crown by flying streamers of Teutan blue.  Bannermen are also experienced generals capable of leading significant armies.  Because of their direct affiliation with the crown, bannermen can inspire courage in the troops merely by their presence on the field.  They are equipped as medium cavalry."
-- Sombre changes: Gcost 80 -> 55. Rcost 1 -> 5. Hoof -> Warhorse Hoof (CBM).
-- Added ressize 2 flag.
#ap 22
#mapmove 3
#hp 12
#prot 0
#size 3
#str 11
#enc 5
#att 12
#def 12
#prec 10
#mr 10
#mor 14
#gcost 55
#rcost 5
#ressize 2
#weapon "Broad Sword"
#weapon "Warhorse Hoof"
#armor "Half Helmet"
#armor "Full Chain Mail"
#armor "Kite Shield"
#mounted
#standard 5
#goodleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2933
#name "Prince"
#spr1 "./Teutanion/commander_prince1.tga"
#spr2 "./Teutanion/commander_prince2.tga"
#descr "Some of the High King's sons, brothers, nephews, and male cousins enter the knightly order and become prominent Knights of the Crown in their own right.  These princes command the armies of Teutanion and often personally command regiments of Knights of the Crown.  Princes are highly esteemed among the laity and inspire soldiers of lower rank to great acts of courage.  They are sacred and can be blessed by priests."
-- Sombre changes: Gcost 125 -> 100. Rcost 1 -> 6. Hoof -> Warhorse Hoof
-- (CBM). Added ressize 2 flag.
#ap 20
#mapmove 2
#hp 16
#prot 0
#size 3
#str 13
#enc 5
#att 13
#def 12
#prec 10
#mr 11
#mor 16
#gcost 100
#rcost 6
#ressize 2
#weapon "Lance"
#weapon "Broad Sword"
#weapon "Warhorse Hoof"
#armor "Crown"
#armor "Full Plate Mail"
#armor "Kite Shield"
#mounted
#standard 10
#holy
#expertleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2934
#name "Red Wizard"
#spr1 "./Teutanion/commander_fire1.tga"
#spr2 "./Teutanion/commander_fire2.tga"
#descr "Graduates of the College of Flame, a tower of orange brick atop which an ever-burning pyre shines to illuminate the Teutan capital, Red Wizards are adepts of elemental fire.  In battle these wizards hurl flame and sulfur upon the enemy while summoning magical beasts to fight for the cause of justice and creating powerful items to augment the armies.  Red Wizards are known for their sense of justice."
#ap 10
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 9
#def 9
#prec 10
#mr 14
#mor 11
#gcost 100
#rcost 1
#weapon "Magic Staff"
#magicskill 0 2
#fireres 50
#poorleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2935
#name "Brown Wizard"
#spr1 "./Teutanion/commander_earth1.tga"
#spr2 "./Teutanion/commander_earth2.tga"
#descr "Graduates of the College of Stone, a tower hewn from a single solid black rock, Brown Wizards are adepts of elemental earth.  In battle their spells harden the armor and weapons of the troops while calling upon the force of the earth to wreak havoc amongst the enemy.  Brown Wizards also summon magical beings and forge magic items to aid the crown.  Brown Wizards are known for their fortitude."
-- Sombre changes: Enc 2 -> 3.
#ap 10
#mapmove 2
#hp 11
#prot 0
#size 2
#str 11
#enc 3
#att 9
#def 9
#prec 10
#mr 14
#mor 11
#gcost 100
#rcost 1
#weapon "Hammer"
#magicskill 3 2
#poorleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2936
#name "Blue Wizard"
#spr1 "./Teutanion/commander_water1.tga"
#spr2 "./Teutanion/commander_water2.tga"
#descr "Graduates of the College of the Waves, a submerged castle resting at the bottom of a vast lake in the heart of Teutanion, Blue Wizards are adepts of elemental water.  These wizards draw upon the force of water and ice to hinder and strike the enemy while calling forth magical creatures and crafting items of arcane power to bolster the Teutan armies.  Blue Wizards are known for their temperance."
#ap 10
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 9
#def 9
#prec 10
#mr 14
#mor 11
#gcost 100
#rcost 1
#weapon "Wand"
#magicskill 2 2
#coldres 50
#pooramphibian
#poorleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2937
#name "White Wizard"
#spr1 "./Teutanion/commander_air1.tga"
#spr2 "./Teutanion/commander_air2.tga"
#descr "Graduates of the College of the Skies, a series of brilliant white towers perched in the clouds above Teutanion, White Wizards are adepts of elemental air.  Able to bring down powerful thunderbolts and change the course of the winds, these magicians cause chaos among enemy soldiers.  They also send for aid among the magical beings that inhabit the skies and fashion magic items for commanders.  White Wizards are known for their prudence."
#ap 14
#mapmove 3
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 9
#def 9
#prec 10
#mr 14
#mor 11
#gcost 100
#rcost 1
#weapon "Composite Bow"
#weapon "Dagger"
#magicskill 1 2
#shockres 100
#poorleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2950
#name "Elementalist"
#spr1 "./Teutanion/commander_elementalist1.tga"
#spr2 "./Teutanion/commander_elementalist2.tga"
#descr "Not all mages in Teutanion are graduates of the Elemental Academy.  Some practitioners of magic have acquired their skills from independent study or venerable masters not associated with the colleges.  Such Elementalists are not as skilled as full-fledged wizards, but are more common than their superior contemporaries."
#ap 10
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 9
#def 9
#prec 10
#mr 12
#mor 11
#gcost 80
#rcost 1
#weapon "Quarterstaff"
#magicskill 51 1
#poorleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2938
#name "Acolyte"
#spr1 "./Teutanion/commander_acolyte1.tga"
#spr2 "./Teutanion/commander_acolyte2.tga"
#descr "Priests hold no power in Teutan society, but guide the souls of the laity to the service of the god and crown.  Members of the priestly class often accompany Teutan armies in battle, blessing soldiers before they enter the melee. "
#ap 10
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 8
#def 9
#prec 10
#mr 13
#mor 9
#gcost 40
#rcost 1
#magicskill 8 1
#holy
#poorleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2939
#name "Priest"
#spr1 "./Teutanion/commander_priest1.tga"
#spr2 "./Teutanion/commander_priest2.tga"
#descr "Priests hold no power in Teutan society, but guide the souls of the laity to the service of the god and crown.  Members of the priestly class often accompany Teutan armies in battle, blessing soldiers before they enter the melee."
#ap 10
#mapmove 2
#hp 10
#prot 3
#size 2
#str 9
#enc 0
#att 8
#def 8
#prec 10
#mr 13
#mor 10
#gcost 60
#rcost 1
#magicskill 8 2
#holy
#poorleader
#nomagicleader
#noundeadleader
#nametype 102
#end

#newmonster 2940
#name "High King"
#spr1 "./Teutanion/hero_king1.tga"
#spr2 "./Teutanion/hero_king2.tga"
#descr "The House of Conroy has long controlled the throne of Teutanion.  The current High King is a shining example of the virtuous members of that esteemed noble line.  In his youth Sein became a hero to the Teuten people after rescuing his father, the previous king, from a cabal of evil druids by leading a force of Crown Knights against their woodland redoubt and slaughtering them to the man.  His reign has lasted many decades, yet even in his twilight years the High King is vigorous and strong.  After years spent at court in the administration of the realm, he has taken up the saddle and lance once again in the name of the rising god."
-- Sombre changes: Rcost 1 -> 7. Hoof -> Warhorse Hoof (CBM). Added ressize 2
-- flag.
#ap 22
#mapmove 2
#hp 25
#prot 0
#size 3
#str 13
#enc 5
#att 14
#def 13
#prec 10
#mr 12
#mor 16
#gcost 1
#rcost 7
#ressize 2
#weapon "Lance"
#weapon "Broad Sword"
#weapon "Warhorse Hoof"
#armor "Crown"
#armor "Full Plate Mail"
#armor "Kite Shield"
#mounted
#standard 15
#holy
#older 50
#superiorleader
#nomagicleader
#noundeadleader
#nametype 137
#end

#newmonster 2941
#name "Master Wizard"
#spr1 "./Teutanion/hero_arcanist1.tga"
#spr2 "./Teutanion/hero_arcanist2.tga"
#descr "The chief magister of the Elemental Academy is an enigmatic wizard of great power over the elements.  His exact age and origins are unknown, but he possesses knowledge of the elements so total that he is both venerated and feared by his contemporaries.  The Master Wizard is skilled in the magic of fire, earth, water, and air and is said to have a number of supernatural abilities.  He travels throughout the realm following up on rumors of strange occurrences in search of new knowledge and often stops to amuse the peasantry with presdigitations while enlightening them to some obscure magical fact.  With the coming of god, he has heard the call to campaign against the enemies of Teutanion and brings with him an array of powers."
-- Sombre changes: Itemslots 31878 flag added.
#ap 12
#mapmove 2
#hp 16
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 11
#mr 15
#mor 12
#gcost 1
#rcost 1
#weapon "Quarterstaff"
#magicskill 0 2
#magicskill 1 2
#magicskill 2 2
#magicskill 3 2
#amphibian
#illusion
#researchbonus 4
#startage 30
#fireres 50
#shockres 50
#coldres 50
#okleader
#nomagicleader
#noundeadleader
#nametype 131
#itemslots 31878
#end

#newmonster 2942
#name "Black Knight Bannerman"
#spr1 "./Teutanion/hero_ulmicchamp1.tga"
#spr2 "./Teutanion/hero_ulmicchamp2.tga"
#descr "When Ulm collapsed into civil war and heathenry, some of the noble families on the periphery of Ulmic territory broke away and among them were a few knights of the Black Order.  These knights rejected the Iron Cult that emerged in Ulm and many have sworn fealty to the High King of Teutanion.  They retain the heavy black steel armor and dark livery inherited from their forefathers, but command significant holdings in Teutan territory.  With the coming of god, these knights have rallied to the Teutan banner and serve as much-respected commanders."
-- Sombre changes: Rcost 1 -> 6. Hoof -> Warhorse Hoof (CBM). Added ressize 2
-- flag.
#ap 18
#mapmove 2
#hp 17
#prot 0
#size 3
#str 14
#enc 5
#att 13
#def 13
#prec 10
#mr 9
#mor 16
#gcost 1
#rcost 6
#ressize 2
#weapon "Lance"
#weapon "Morningstar"
#weapon "Warhorse Hoof"
#armor "Full Helmet"
#armor "Full Plate of Ulm"
#armor "Kite Shield"
#mounted
#expertleader
#nomagicleader
#noundeadleader
#nametype 104
#end

#newmonster 2943
#name "Paladin Bannerman"
#spr1 "./Teutanion/hero_marignonchamp1.tga"
#spr2 "./Teutanion/hero_marignonchamp2.tga"
#descr "The Knights of the Chalice were once the vanguard of the armies of Marignon.  With the recapture of the Chalice and the descent of their nation into goetic devilry, some Chalice Knights and Paladins sought new lands in which to rebuild the former glory of their kingdom.  A few settled in Teutanion and swore oaths to the High King.  The descendants of these Chalice Knights still serve the crown, wearing the bright armor and livery of Marignon while pursuing injustice with as much fervor and zeal as their anscestors despite the protests of the House of Conroy."
-- Sombre changes: Rcost 1 -> 6. Hoof -> Warhorse Hoof (CBM). Added ressize 2
-- flag.
#ap 20
#mapmove 2
#hp 15
#prot 0
#size 3
#str 13
#enc 5
#att 13
#def 11
#prec 10
#mr 12
#mor 16
#gcost 1
#rcost 6
#ressize 2
#weapon "Lance"
#weapon "Broad Sword"
#weapon "Warhorse Hoof"
#armor "Full Helmet"
#armor "Full Chain Mail"
#armor "Kite Shield"
#mounted
#magicskill 8 1
#holy
#goodleader
#nomagicleader
#noundeadleader
#nametype 114
#end

#newmonster 2944
#name "Black Bard"
#spr1 "./Teutanion/hero_bard1.tga"
#spr2 "./Teutanion/hero_bard2.tga"
#descr "The Black Bard and his brother once encountered a demon on the road to Chelms.  By playing the greatest song in all the world the pair defeated the demon and cast it back into the Abyss.  As it was banished the demon asked if the pair were angels in disguise.  They replied, 'Nay, we are but men. Rock!' and wailed on their lutes.  It was destiny.  Jack now travels the world hunting demons and winning over the people with his songs.  He has found a place in the service of the Teutan nobles who also seek to rid the world of devilry."
-- Sombre changes: Itemslots 31878 flag added.
#ap 12
#mapmove 2
#hp 14
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 11
#mr 13
#mor 12
#gcost 10
#rcost 1
#weapon "Broad Sword"
#magicskill 8 3
#startage 35
#holy
#stealthy 20
#standard 10
#forestsurvival
#okleader
#nomagicleader
#noundeadleader
#nametype 102
#itemslots 31878
#end

#newmonster 2949
#name "Colossus"
#spr1 "./Teutanion/pretender_colossus.tga"
#spr2 "./Teutanion/pretender_colossus.tga"
#descr "This massive golden statue is inhabited by the spirit of a mythical king of a past age who was martyred in battle against the forces of Inferno.  The statue is unable to move, but the spirit makes its will known by possessing the minds of its followers and speaking to them directly.  The Colossus has a powerful dominion and is attuned to the magical energies of the earth.  The statue itself is incredibly resilient and would be quite difficult to physically destroy."
#ap 2
#mapmove 0
#hp 120
#prot 25
#size 6
#str 15
#enc 0
#att 5
#def 0
#prec 10
#mr 18
#mor 30
#gcost 40
#rcost 1
#amphibian
#neednoteat
#poisonres 100
#inanimate
#immobile
#startdom 4
#pathcost 60
#magicskill 3 3
#superiorleader
#nomagicleader
#noundeadleader
#nametype 139
#restrictedgod 87
#end

------------------------------------------------------------------------------
-- Pretender Data
------------------------------------------------------------------------------

-- Globu change: CBM changes to pretenders used added to avoid mod conflict.

-- The Virtue

#newmonster 2945
#copystats 215
#copyspr 215
#magicskill 4 1
#magicskill 1 1
#mapmove 4
#restrictedgod 87
#end

-- Sacred Statue

#newmonster 2946
#copystats 472
#copyspr 472
#restrictedgod 87
#end

-- Lord of War

#newmonster 2947
#copystats 1340
#copyspr 1340
#summon5 2878
#summon1 2879
#gcost 0
-armor "Black Steel Full Plate"
#descr "This cunning man was once the General of the West in the old Pantokrator's armies. Needless to say he was a brilliant leader. In one of his many victories he was grievously wounded, but his master was so pleased with his performance that he saved him and ensured that this would not happen again. The general was given a divine body so that he should never fall in battle again. Now that the Pantokrator has fallen, the general calls himself Lord of War and is out to become the new God. Soldiers flock to his cause in whatever province he resides."
#restrictedgod 87
#end

-- Lady of Love

#newmonster 2948
#copystats 1343
#copyspr 1343
#gcost 50
#incunrest -25
#spreaddom 2
#restrictedgod 87
#end


------------------------------------------------------------------------------
-- Site Data
------------------------------------------------------------------------------

#newsite 814
#name "Chapel of Knightly Virtue"
#path 8
#level 0
#rarity 5
#homemon 2929 -- Knight of the Crown
#homecom 2933 -- Prince
#end

#newsite 815
#name "The Elemental Academy"
#path 1
#level 0
#rarity 5
#homecom 2934 -- Red Wizard
#homecom 2935 -- Brown Wizard
#homecom 2936 -- Blue Wizard
#homecom 2937 -- White Wizard
#end

#newsite 816
#name "Ley Line Conflux"
#path 4
#level 0
#rarity 5
#gems 0 1
#gems 1 1
#gems 2 1
#gems 3 1
#end

------------------------------------------------------------------------------
-- Nation Data
------------------------------------------------------------------------------

#selectnation 87
#name "Teutanion"
#epithet "Age of Honor"
#era 3
#descr "When so many nations turned to devilry, inquisition, and vengeful magic, the kings of Teutanion stood rigid against what they saw as the debasing of essential values.  The virtues of the knightly gentleman (courage, justice, courtesy, and martial prowess among them) were exalted by the noble houses and a new order of vaunted warriors was created.  The Knights of the Crown embody the chivalric code and fight for the High King of Teutanion and his noble princes.  Chivalry came to be expected of magicians as well, and in the hope of spreading virtuous attitudes among the practitioners of magic an academy was created to train worthy applicants in the mysterious ways of the elements and the etiquette of the court.  Inspired by the revelation of the new god, the Teutan nobles and their knightly and wizardly orders are rallying as one to the banner of the High King and preparing to campaign against a backward and wicked world."
#summary "* Race: Humans.

* Military: Light, medium & heavy infantry, Knights.

* Magic: Fire, Earth, Water, Air (capital-only).

* Priests: Medium."
#brief "Clinging to a code of chivalric virtue, a nation led by knightly humans stands firm against the evils on their borders.  The wizards of Teutanion are quite skilled in elemental magics."
#flag "./Teutanion/teutanion_icon.tga"
#color 0.4 0.5 0.8
#idealcold 0

#clearrec
#addrecunit 2920 -- Archer
#addrecunit 2921 -- Peasant Spearman
#addrecunit 2922 -- Peasant Swordsman
#addrecunit 2923 -- Footman with Morningstar
#addrecunit 2924 -- Footman with Sword
#addrecunit 2925 -- Halberdier
#addrecunit 2926 -- Foot Knight
#addrecunit 2927 -- Light Cavalry
#addrecunit 2928 -- Retainer
#addreccom 2930 -- Scout
#addreccom 2931 -- Sheriff
#addreccom 2932 -- Bannerman
#addreccom 2938 -- Acolyte
#addreccom 2939 -- Priest
#addreccom 2950 -- Elementalist

#defcom1 2931 -- Sheriff
#defcom2 2932 -- Bannerman

#defunit1 2921 -- Peasant Spearman
#defunit1b 2920 -- Archer
#defunit2 2923
#defunit2b 2927 -- Light Cavalry

#defmult1 20
#defmult1b 10
#defmult2 10
#defmult2b 5

#hero1 2940 -- High King
#hero2 2941 -- Master Wizard
#hero3 2944 -- Black Bard
#multihero1 2942 -- Black Knight Bannerman
#multihero1 2943 -- Paladin Bannerman

#startcom 2931 -- Sheriff
#startunittype1 2921 -- Peasant Spearman
#startunittype2 2920 -- Archer
#startunitnbrs1 10
#startunitnbrs2 10
#startscout 2930 -- Scout

#templepic 9
#startfort 8
#defaultfort 2
#farmfort 2
#mountainfort 9
#forestfort 7
#swampfort 11
#clearsites
#startsite "Chapel of Knightly Virtue"
#startsite "The Elemental Academy"
#startsite "Ley Line Conflux"
#end