#modname "Warhammer MA: High Elves"
#description "Adds the High Elves of Ulthuan to the Middle Age"
#version 0.42
#icon "./WarhammerHE/Banner.tga"

/////////////////SLOTS USED\\\\\\\\\\\\\\\\\\\\

Nation 91			(same as MC Aurum)
Monster 2248-2278 but NOT 2273	(2248-2287) 	
Sites 	904-907	
Weapons 801-807, 870-873	(801-807) (870-879)
Armor 	356-363		(356-369)
Nametypes 172-174

//////////////// Latest Version changes \\\\\\\\\\\\\\\\


NEXT VERSION Version 0,5
X NEW HERO: Alith Anar, The Shadow King (abilities not done!)


Version 0,44
- NEW SUMMON (CONSTRUCTION): Eagle Claw Bolt Thrower
- lower morale for shadow warriors (18->14, and SW 18->15) and Dragon Princes 15->14
- TWEAK: Removed D magic from Shadow Walker
- TWEAK: removed "anti-magic" from archmages (not needed, they can do it anyways and they already have good MR). Price 460->420
- TWEAK: removed quickness from Tiranoc Prince
- TWEAK: Tiranoc Prince Standard 15->20
- FIX: all units given startages in excess of 100 years


Version 0,42

-Made MC compatible (again), except that the nation spot is the same as MC Aurum
-Name change: Ulthuan
-Added brief description

SPRITES
- FIX: Blurry sprite for Dragon Princes/Drake Masters
- FIX: black background on noble attack sprite (alpha channel!)
- FIX: black background on ellyrian reaver attack sprite 

BUGS
- FIX: Ambidextrous on the Chariots
- FIX: Drake Master, Noble and Prince AP fixed.
- FIX: Correct encumbrance on noble/prince.
- FIX: Explained Shadow Warrior dodge ability in their description

MECHANICS
- TWEAK: Archmage magic paths, "110 FAS" instead of "100 FAWS"
- TWEAK: Start fortress change: Jeweled City -> Citadel
- TWEAK: Lowered base AP 15->14
- TWEAK: Mage/Archmage given researchbonus 1 (busy reading).
- TWEAK: Guardian and Harbinger given research malus -1 (too busy hunting).
(these two "fix" it so that the mages are the most efficient researchers)
- TWEAK: Mage/Archmage/Stormweaver lose their holy magic and is not sacred any more. Price decreased as per below.
(this also makes the Keeper of the Flame their only priest, giving him a niche except as a thug.)
- NEW: Keeper of the Flame has "Twist Fate" in battle
- NEW armor: Phoenix Armor (slightly less enc/def malus full scale mail) for the Phoenix Guard (High resource cost, 20)
- TWEAK: Phoenix Guard Ceremonial Halberd given resource cost 10 (was 4)
(net increase resource cost 17, price lowered as per below) 

SPELLS

- NEW: Ritual: High Magic Dome
- NEW: Ritual: Protective Presence

PRICES
-Phoenix Guard 75->65
-Guardian of Chrace cost 35-> 90
-Sea Guard Captain 120->110
-Harbinger 100->90
-Drake Master 150->130
-Mage 260->230
-Archmage 550->460
-Stormweaver 400->330


0,4
- Sprites for all troops and commanders
- gave "ceremonial flame" weapon to Keeper of the Flame, basically works like a flaming halberd. mostly for flavor.
- Removed riding forms for mages and foot forms for noble/prince
- Added new mage: Stormweaver, a Naval Archmage - cap only
- changes in magic paths for mages (no death, less nature and earth)
- two handed weapons correctly specified as such
- "high elf" removed from certain unit names
- Changed Tiranoc Chariot into an ordinary chariot (no double lives, less durable)
- Att 13->12 for spearmen and seaguard
- Stealth removed from Ellyrian Reavers
- Added flag
- Revised province defence
- cost revision:
			old price	new price	
Spearman		18			14
Archer			18			14	
Sea Guard		27			20	
reavers			28			30	
White Lions		32			32	
Swordmasters		35			32	
phoenix guard		75			75		
silver helms		55			50	
dragon princes		85			75	


///////////////// New weapons \\\\\\\\\\\\\\\\\\\\

#newweapon 871
#name "High Elf Spear"
#dmg 3
#att 0
#def 0
#len 5	- bonus length
#rcost 1
#sound 12
#end

#newweapon 872
#name "High Elf Short Sword"
#dmg 5
#att 0
#def 1
#len 2	- bonus length
#rcost 2
#sound 8
#end

#newweapon 873
#name "Woodman's Axe"
#dmg 11
#att 0
#def 0
#len 4	- bonus length
#rcost 3
#sound 10
#twohanded
#end

#newweapon 801
#name "Great Sword of Hoeth"
#dmg 9
#att 1
#def 2
#len 4	- bonus length
#rcost 5
#nratt 2	- only usable by Swordmasters
#sound 8
#twohanded
#end

#newweapon 802
#name "High Elf Broad Sword"
#dmg 6
#att 1
#def 1
#len 3	- bonus length
#rcost 3
#sound 8
#end

#newweapon 803
#name "Ceremonial Halberd"
#dmg 10
#att 0
#def 0
#len 5	- bonus length
#rcost 10
#sound 10
#twohanded
#end

#newweapon 804
#name "Nagarythe Hatred"
#dmg 7
#att 2
#def 0
#len 3	- bonus length
#rcost 0
#ammo 1
#bonus
#sound 8
#end

#newweapon 805
#name "Dragon Lance"
#dmg 6
#att 1
#def 0
#len 5	- bonus length
#rcost 2
#nratt 2
#bonus
#charge
#sound 12
#end

#newweapon 806
#name "Lion Claws"
#dmg 16
#nostr
#att -1
#def 0
#len 0
#rcost 0
#nratt 2
#bonus
#sound 25
#end

#newweapon 807
#name "Chariot Impact"
#dmg 10
#nostr
#att 0
#def 0
#len 0
#rcost 0
#aoe 1
#bonus
#ammo 0
#charge
#sound 12
#end

#newweapon 870
#name "Ceremonial Flame"
#dmg 10
#att 0
#def 0
#len 4
#rcost 10
#sound 10
#secondaryeffectalways 229 - flame burst
#twohanded
#end

#newweapon 874				<-----------
#name "Moonbow"
#dmg 25
#nostr
#armornegating
#att 1
#def 0
#range 50
#aoe 1
#ammo 15
#nratt 1
#flyspr 426 1 - arrow shaped fiery missile
#secondaryeffectalways 255 - fear
#sound 13
#end

#newweapon 875				
#name "Repeater Bolts"
#dmg 16
#nostr
#armorpiercing
#att 2
#def 0
#range 50
#ammo 10
#nratt 10
#flyspr 109 1
#sound 13
#end

#newweapon 876				
#name "Ballista Bolt"
#dmg 25
#nostr
#armorpiercing
#att 1
#def 0
#range 70
#aoe 1
#ammo 15
#nratt 1
#flyspr 308 1 - large arrow
#sound 13
#end

///////////////// New armor \\\\\\\\\\\\\\\\\\\\

#newarmor 356
#name "White Lion Cloak"
#rcost 0
#type 4	Shield
#enc 0
#prot 0
#def 4
#end

#newarmor 357
#name "Phoenix Ward"
#rcost 0
#type 4	Shield
#enc 0
#prot 100
#def 4
#end

#newarmor 358
#name "Skirmish"
#rcost 0
#type 4	Shield
#enc 0
#prot 0
#def 4
#end

#newarmor 359
#name "Dragon Armour"
#rcost 30
#type 5	Armor
#enc 2
#prot 18
#def -2
#end

#newarmor 360
#name "Dragon Helmet"
#rcost 7
#type 6	Helmet
#enc 0
#prot 20
#def 0
#end

#newarmor 361
#name "Phoenix Armor"
#rcost 20
#type 5	Armor
#enc 1
#prot 14
#def -2
#end

#newarmor 362
#name "The Shadow Crown"
#rcost 0
#type 6	Helmet
#enc -1
#prot 12
#def 2
#end

#newarmor 363
#name "Stone of Midnight"
#rcost 0
#type 4	Shield
#enc 0
#prot 0
#def 2
#end

///////////////// New pretenders \\\\\\\\\\\\\\\\\\\\


///////////////// New Troops \\\\\\\\\\\\\\\\\\\\

-- High Elf Archer wo/ armor

#newmonster 2248
#spr1 "./WarhammerHE/Archer1.tga"
#spr2 "./WarhammerHE/Archer2.tga"
#name "Archer"
#descr "Expertly trained citizen soldiers make up the bulk of the High Elf armies, every elf becoming a resulute and skilled fighter in time of war. High Elves are first trained with sword and a longbow, until their skill far exceeds that of a man, and only then is he allowed to see battle as an Archer. In disciplined ranks, these Archer regiments unleash accurate volleys of arrows upon their foes. They sometimes wear armor, depending on what sort of resistance they expect to meet."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#ap 14
#hp 8
#prot 0
#size 2
#str 10
#enc 3
#att 12
#def 12
#prec 12
#mr 12
#mor 12
#weapon "High Elf Short Sword"
#weapon "Long Bow"
#armor "Leather Cuirass"
#gcost 14
#rcost 2
#mapmove 2
#startage 101
#maxage 2000
#end


-- High Elf Spearman

#newmonster 2249
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Spearman1.tga"
#spr2 "./WarhammerHE/Spearman2.tga"
#name "Spearman"
#descr "Once a High Elf has mastered the bow, training and fighting for decades, he is trained to fight as part of Spear regiment. After only a short time a regiment of High Elf Spears become a finely honed fighting machine, each member instinctively knowing the mind of his comrades, the whole regiment fighting as one body. Their training improves upon the national prowess of the Elves, and make them bastions of resistance, a wall of deadly spear tips."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#weapon "High Elf Spear"
#armor "Scale Mail Cuirass"
#armor "Crested Helmet"
#armor "Shield"
#gcost 14
#mapmove 2
#maxage 2000
#end


-- High Elf Archer w/ armor

#newmonster 2263
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Archerarmor1.tga"
#spr2 "./WarhammerHE/Archerarmor2.tga"
#name "Archer"
#descr "Expertly trained citizen soldiers make up the bulk of the High Elf armies, every elf becoming a resulute and skilled fighter in time of war. High Elves are first trained with sword and a longbow, until their skill far exceeds that of a man, and only then is he allowed to see battle as an Archer. In disciplined ranks, these Archer regiments unleash accurate volleys of arrows upon their foes. They sometimes wear armor, depending on what sort of resistance they expect to meet."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#weapon "High Elf Short Sword"
#weapon "Long Bow"
#armor "Scale Mail Cuirass"
#armor "Iron Cap"
#gcost 14
#mapmove 2
#maxage 2000
#end

-- Lothern Sea Guard

#newmonster 2250
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Seaguard1.tga"
#spr2 "./WarhammerHE/Seaguard2.tga"
#name "Lothern Sea Guard"
#descr "The Sea Guards from Lothern are always in full force, and man the glorious warships of the High Elves. In war, they join the armies to secure beachheads and spearhead attacks on foreign shores. To be able to effectively fight at sea and be versatile enough, they are full trained with bows as well as with spears, combining the best aspects of Elf Spearmen and Archers. There is no doubt that the Sea Guard are the finest marines in the Old World and beyond."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#weapon "High Elf Spear"
#weapon "Short Bow"
#armor "Scale Mail Cuirass"
#armor "Crested Helmet"
#armor "Shield"
#gcost 20
#mapmove 2
#maxage 2000
#end

-- White Lions of Chrace	CAP ONLY

#newmonster 2251
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Whitelion1.tga"
#spr2 "./WarhammerHE/Whitelion2.tga"
#name "White Lion of Chrace"
#descr "The White Lions are the personal guard of the King's Palace. They are traditionally recruited from the rugged land of Chrace, a perilous realm whose inhabitants are great woodsmen and fierce warriors. Those woodsmen who are proven worthy, form an elite bodyguard, armed with terrible long handled Woodman's Axes. The White Lions are often despatched to join armies, protecting generals and mages, or bolstering the strength of the army. They are renowned for their unflinching courage in the face of overwhelming odds and horrors. Their White Lion cloaks protects them from projectiles."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#hp 9
#att 14
#def 13
#str 12
#mr 13
#mor 16	- stubborn
#weapon "Woodman's Axe"
#armor "Scale Mail Hauberk"
#armor "Crested Helmet"
#armor 356 - Air Shield
#gcost 32
#mapmove 2
#maxage 2000
#patrolbonus 1
#forestsurvival
#end

-- Swordmasters of Hoeth	CAP ONLY

#newmonster 2252
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Swordmaster1.tga"
#spr2 "./WarhammerHE/Swordmaster2.tga"
#name "Sword Master of Hoeth"
#descr "The Sword Masters are exemplars of the martial arts, capable of incredible feats of arms. At the White Tower of Hoeth, these warrior-scholars train ardously, honing their exceptional agility, mastering every nuance and facet of sword fighting. Each Sword Master has studied warfare and personal combat for decades, often centuries - developing an expertise so incredibly complete that there is no group of warriors that can match them. They wield the Greatswords of Hoeth, elegantly shaped swords, often six or seven feet from the pommel to the grip."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#hp 9
#att 15
#def 14
#mr 13
#mor 14
#weapon "Great Sword of Hoeth"
#armor "Scale Mail Hauberk"
#armor "Full Helmet"
#gcost 32
#rcost 1
#mapmove 2
#maxage 2000
#end

-- Phoenix Guard	CAP ONLY

#newmonster 2253
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Phoenixguard1.tga"
#spr2 "./WarhammerHE/Phoenixguard2.tga"
#name "Phoenix Guard"
#descr "Phoenix Guards are the hieratic guardians of the sacred shrine of Asuryan, where the Chamber of Days is found, where on the ancient walls, words of fire are written. Any who look upon them will know the past and the future, and will forever be cursed with knowledge of their own death. The Phoenix Guards do not utter a word, having taken a magical wov to not speak of the secrets of time. Until one has witnessed the Phoenix Guard upon the field of battle, one can not comprehend the power they posses, utterly silent, the air around them shimmering. They are the chosen warriors of their god and sacred. Knowing their fate, they do not flinch from any horror and fight with utter resolve."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#hp 9
#att 14
#def 13
#mr 16
#mor 30
#weapon "Ceremonial Halberd"
#armor 361
#armor "Crested Helmet"
#armor 357 - Phoenix Guard Ward Save
#gcost 65
#rcost 1
#mapmove 2
#awe 1
#coldres 25
#fireres 25
#poisonres 25
#shockres 25
#maxage 2000
#holy
#castledef 2
#end

-- Ellyrian Reavers

#newmonster 2254
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Ellyrianreaver1.tga"
#spr2 "./WarhammerHE/Ellyrianreaver2.tga"
#name "Ellyrian Reaver"
#descr "The Ellyrian Reavers were formed ages ago, during a bitter war, valiantly riding deep into enemy territory to defend Ulthuan. They are brave horsemen, able to live of the land and away from supply routes. They strike fast and hard, vanishing into the wilderness. They form an important part of High Elf armies, being able to patrol ahead of the main force, intercepting enemy scouts an hunting down lone enemies or warmachines."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#size 3
#enc 4
#weapon "High Elf Spear"
#weapon "Short Bow"
#weapon "Hoof"
#armor "Scale Mail Cuirass"
#armor "Crested Helmet"
#armor "Shield"
#gcost 30
#rcost 4
#mapmove 4
#ap 30
#ressize 2
#mounted
#maxage 2000
#supplybonus 1
#patrolbonus 2
#end

-- Silver Helms

#newmonster 2255
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Silverhelm1.tga"
#spr2 "./WarhammerHE/Silverhelm2.tga"
#name "Silver Helm"
#descr "While the common citizens of Ulthuan fill the ranks of Spearmen and Archers, the Elven nobles form regiments of Knights. These Elven knights form a powerful part of the armies, mounted upon swift Elven steeds, armoured in hardened steel, and bearing tall lances. They are unparallelled cavalrymen, forming a bond with their horses which borders on a shared mind. They are considered reckless warriors, eager to gain glory through victory, utterly convinced of their own superiority."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#size 3
#enc 4
#hp 9
#mor 13
#weapon "Lance"
#weapon "High Elf Broad Sword"
#weapon 710	- Warhorse hoof
#armor "Plate hauberk"
#armor "Crested Helmet"
#armor "Shield"
#gcost 50
#rcost 8
#mapmove 3
#ap 25
#ressize 2
#mounted
#maxage 2000
#end

-- Dragon Princes	CAP ONLY

#newmonster 2256
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Dragonprince1.tga"
#spr2 "./WarhammerHE/Dragonprince2.tga"
#name "Dragon Prince"
#descr "In the distant past, when the fabled dragons of Caledor were many, the princes of Caledor rode dragons to war. Today, even though their skill and pride are much the same, they ride Elven steeds as knights. They still wear armor forged in a volcano's heart, enchanted in ancient ways. This dragon armor is entirely resistant to flames. In battle the Princes seek glory and worthy opponents, often seeking out the most dangerous assignments."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#size 3
#enc 4
#hp 12
#att 14
#def 13
#mr 13
#mor 14
#weapon "Dragon Lance"
#weapon 710	- Warhorse hoof
#armor 359	Dragon Armour
#armor 360	Dragon Helmet
#armor "Shield"
#gcost 75
#rcost 8
#mapmove 3
#ap 25
#ressize 2
#mounted
#fireres 100
#maxage 2000
#end

-- Tiranoc Chariot
#newmonster 2266
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Tiranoc1.tga"
#spr2 "./WarhammerHE/Tiranoc2.tga"
#name "Tiranoc Chariot"
#descr "The High Elves of Tiranoc are a proud and adventurous people, although embittered by many wars. They are always among the first to answer a call to war and foremost are their nobles, fighting from swift war chariots. They fight with skill and bravery, the speed of the Elven steeds complementing their sleek yet powerful chariots. When they charge, they crash fearlessly into their foes, thrusting with sharp spears and running foes over. The charioteers are sometimes called Riders of the Wind, when amassed in larger forces."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#size 4
#enc 4
#hp 13
#mor 13
#def 13
#prot 5
#weapon "High Elf Spear"
#weapon "High Elf Spear"
#weapon "Short Bow"
#ambidextrous 5
#armor "Full Scale Mail"
#armor "Crested Helmet"
#armor "Buckler"
#gcost 55
#rcost 10
#mapmove 3
#ap 22
#mounted
#maxage 2000
#trample
#ambidextrous 10
#end



- Shadow Warriors

#newmonster 2267
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Shadowwarrior1.tga"
#spr2 "./WarhammerHE/Shadowwarrior2.tga"
#name "Shadow Warrior"
#descr "The grim Shadow Warriors hail from a terrible time, when the land of Nagaryth was riven with civil war. Most of the populace sided with the Witch King and became Dark Elves. Those who did not became the Shadow Warriors. They fought from hiding against the Dark Elves in a blood soaked land. They eventually became masters of guerilla warfare, striking with deadly accuracy from the shadows. Today they are the most sinister and brutal of all the High Elves, and bound to their bitter duty with ancient oaths. Their hatred knows no bounds when it comes to the Dark Elves, but their wrath for any foe is terrible. They go before the armies of Ulthuan wherever they go, killing and clearing way for the main force. They have learned to predict enemy missile fire and avoid it."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#hp 9
#att 14
#def 13
#str 10
#prec 13
#ap 15
#mr 14
#mor 14
#weapon "Long Bow"
#weapon "High Elf Broad Sword"
#weapon "Nagarythe Hatred"	-bonus strike first round with good attack skill
#armor "Scale Mail Cuirass"
#armor "Iron Cap"
#armor 358 - Evasion
#gcost 40
#rcost 1
#ambidextrous 3
#mapmove 3
#maxage 2000
#stealthy 35
#patrolbonus 2
#poisonres 50
#end

///////////////// New commanders \\\\\\\\\\\\\\\\\\\\ 

-- Noble

#newmonster 2257
#copystats 2248 - Spearman
#spr1 "./WarhammerHE/Noble1.tga"
#spr2 "./WarhammerHE/Noble2.tga"
#name "Noble"
#descr "The Noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years. They pride themselves on their deep sense of honour and mastery of both diplomacy and war. Most High Elf Nobles are trained as a Silver Helm knight, but depending on where they hail from, their style of warfare may vary. The sharp incisive minds of Ulthuan's nobility make them the finest generals in the world, able to read the ebb and flow of battle before it unfolds. They ride Elven Steeds into battle."
#nametype 172	Elven names
#clearweapons
#cleararmor
#hp 10
#size 3
#att 14
#def 13
#prec 13
#mr 12
#mor 13
#enc 4
#weapon "Lance"
#weapon "High Elf Broad Sword"
#weapon 710	- Warhorse hoof
#armor "Scale Mail Hauberk"
#armor "Crested Helmet"
#armor "Shield"
#gcost 60
#rcost 8
#mapmove 3
#ap 25
#ressize 2
#mounted
#goodleader
#maxage 2000
#end


-- Prince

#newmonster 2258
#copystats 2248 - Spearman
#spr1 "./WarhammerHE/Prince1.tga"
#spr2 "./WarhammerHE/Prince2.tga"
#name "Prince"
#descr "The Noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years. They pride themselves on their deep sense of honour and mastery of both diplomacy and war. Most High Elf Nobles are trained as a Silver Helm knight, but depending on where they hail from, their style of warfare may vary. The sharp incisive minds of Ulthuan's nobility make them the finest generals in the world, able to read the ebb and flow of battle before it unfolds. The princes are exceptional warriors, able to move and attack faster than most mortal men. They can choose to ride Elven Steeds into battle."
#nametype 172	Elven names
#clearweapons
#cleararmor
#hp 13
#size 3
#att 15
#def 14
#str 12
#prec 13
#mr 13
#mor 15
#enc 4
#weapon "Lance"
#weapon "High Elf Broad Sword"
#weapon 710	- Warhorse hoof
#armor "Full Scale Mail"
#armor "Crested Helmet"
#armor "Shield"
#gcost 100	<- price?
#rcost 8
#mapmove 3
#ap 25
#ressize 2
#reinvigoration 2
#standard 15
#mounted
#expertleader
#standard 10
#maxage 2000
#onebattlespell "Quicken self"
#end

-- Prince of Tiranoc

#newmonster 2274
#copystats 2248 - Spearman
#spr1 "./WarhammerHE/Tiranocprince1.tga"
#spr2 "./WarhammerHE/Tiranocprince2.tga"
#name "Prince of Tiranoc"
#descr "The Noble families of Ulthuan have led the High Elves through times of peace and conflict for thousands of years. They pride themselves on their deep sense of honour and mastery of both diplomacy and war. Most High Elf Nobles are trained as a Silver Helm knight, but depending on where they hail from, their style of warfare may vary. The sharp incisive minds of Ulthuan's nobility make them the finest generals in the world, able to read the ebb and flow of battle before it unfolds. The princes of Tiranoc make battle from a swift and deadly chariot."
#nametype 172	Elven names
#clearweapons
#cleararmor
#hp 13
#size 4
#enc 4
#prot 5
#att 15
#def 14
#str 12
#prec 13
#mr 13
#mor 15
#weapon "High Elf Broad Sword"
#armor "Full Scale Mail"
#armor "Crested Helmet"
#armor "Shield"
#gcost 130	<- price?
#rcost 20
#mapmove 3
#ap 22
#ressize 3
#standard 20
#reinvigoration 2
#mounted
#expertleader
#trample
#ambidextrous 10
#maxage 2000
#end

-- Mage

#newmonster 2259
#copystats 2248 - Spearman
#spr1 "./WarhammerHE/Mage1.tga"
#spr2 "./WarhammerHE/Mage2.tga"
#name "Mage"
#descr "The High Elves have always been magical race, and it is common amongst the High Elves to exhibit magical talent. The Elves that devote their lives to magic are treated with the same respect and honour as their lords. High Elf mages are able to control nearly all paths of magic, and their knowledge in countering their many enemies is very well needed to protect their ancient home. Those who are the most magically gifted and dedicated, are given the privilege to be taught in the White Tower of Hoeth. Elven mages can choose to ride Elven Steeds into battle."
#nametype 172	Elven names
#clearweapons
#cleararmor
#att 10
#def 10
#hp 9
#mr 18
#mor 13
#weapon "Sceptre"
#gcost 230 <- Price?
#rcost 1
#magicskill 4 2	-astral
#magicskill 0 1	-fire
#magicskill 1 1	-air
#custommagic 10112 100	FEWAN
#custommagic 10112 10	FEWAN
#researchbonus 1
#startage 152
#maxage 2000
#end

-- Archmage CAP ONLY

#newmonster 2260
#copystats 2248 - Spearman
#spr1 "./WarhammerHE/Archmage1.tga"
#spr2 "./WarhammerHE/Archmage2.tga"
#name "Archmage of Hoeth"
#descr "The White Tower of Hoeth is the seat of High Elf magical learning. There the greatest loremasters and mages in the world strive to perfect their mastery of the sorcerous arts. It is a place of wonders unbounded, where mages strive to harness every aspect of magic. Their knowledge is vast and their breadth of knowledge unsurpassed. In times of strife, the loremasters of Hoeth join the armies, sometimes commanding entire armies themselves. With skill derived from through centuries of ardous study they deflect the spells of the enemy, while directing the destructive fires of Asuryan against the foe. In battle, their mere presence boosts the magic resistance of fellow elves."
#nametype 172	Elven names
#clearweapons
#cleararmor
#att 10
#def 10
#hp 11
#mr 20
#mor 16
#weapon "Magic staff"
#gcost 420
#rcost 1
#magicskill 4 3	-astral
#magicskill 0 1	-fire
#magicskill 1 1	-air
#custommagic 10112 200 FAWEN
#custommagic 2432 100 FAS
#custommagic 2432 10 FAS
#healer 25
#startage 261
#maxage 2000
#goodleader
#researchbonus 1
#end

- Storm Weaver
#newmonster 2271
#copystats 2248 - Spearman
#spr1 "./WarhammerHE/Stormweaver1.tga"
#spr2 "./WarhammerHE/Stormweaver2.tga"
#name "Storm Weaver"
#descr "The Storm Weavers are experienced archmages who have chosen not to perfect their harmony with the winds of magic through High Magic, but instead to perfect their control over the sea. They command great ships of the Lothern fleet, bringing their control of storms and water to bear against enemy ships and in aid of their own."
#nametype 172	Elven names
#clearweapons
#cleararmor
#att 11
#def 11
#hp 11
#mr 19
#mor 16
#weapon "Dagger"
#gcost 330
#rcost 1
#magicskill 4 2	-astral
#magicskill 2 2	-water
#magicskill 1 2	-air
#custommagic 10624 100 FASN
#custommagic 9088 25 FAWN
#startage 201
#maxage 2000
#sailing
#goodleader
#end


-Seaguard Captain

#newmonster 2261
#copystats 2248 - Spearman
#spr1 "./WarhammerHE/Captain1.tga"
#spr2 "./WarhammerHE/Captain2.tga"
#name "Lothern Sea Guard Captain"
#descr "The Sea Guards from Lothern are always in full force, and man the glorious warships of the High Elves. In war, they join the armies to secure beachheads and spearhead attacks on foreign shores. To be able to effectively fight at sea and be versatile enough, they are full trained with bows as well as with spears, combining the best aspects of Elf Spearmen and Archers. There is no doubt that the Sea Guard are the finest marines in the Old World and beyond. The captains of the Seaguard can sail across the seas with their Seaguard. They often know a bit of magic of winds and water."
#nametype 172	Elven names
#clearweapons
#cleararmor
#hp 10
#att 13
#def 12
#str 11
#prec 13
#mr 12
#mor 13
#weapon "High Elf Broad Sword"
#weapon "Short Bow"
#armor "Scale Mail Hauberk"
#armor "Crested Helmet"
#armor "Shield"
#gcost 115
#rcost 1
#sailing
#custommagic 768 100	AW
#maxage 2000
#end


-High Elf Scout

#newmonster 2262
#copystats 2248 - Spearman
#spr1 "./WarhammerHE/Scout1.tga"
#spr2 "./WarhammerHE/Scout2.tga"
#name "Scout"
#descr "Scouts are the youngest of the High Elves, scouting for enemies when Shadow Warriors are not available to do this duty. They stay out of battle, continuing their training to become Archers. Eager to prove themselves, they serve for free."
#nametype 172	Elven names
#clearweapons
#cleararmor
#hp 7
#str 9
#att 11
#prec 11
#mr 12
#mor 11
#ap 15
#weapon "High Elf Short Sword"
#weapon "Short Bow"
#armor "Leather Cuirass"
#armor "Leather Cap"
#gcost 0
#rcost 1
#noleader
#stealthy 25
#maxage 2000
#end

-- Drake Master (Dragon Prince Champion)

#newmonster 2264
#copystats 2248 -- Basestats
#copyspr 793
#spr1 "./WarhammerHE/Drakemaster1.tga"
#spr2 "./WarhammerHE/Drakemaster2.tga"
#name "Drake Master"
#descr "In the distant past, when the fabled dragons of Caledor were many, the princes of Caledor rode dragons to war. Today, even though their skill and pride are much the same, they ride Elven steeds as knights. They still wear armor forged in a volcano's heart, enchanted in ancient ways. This dragon armor is entirely resistant to flames. In battle the Princes seek glory and worthy opponents, often seeking out the most dangerous assignments. Drake Masters are the most respected of the knights and lead them in battle."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#size 3
#enc 4
#hp 13
#att 15
#def 13
#str 12
#mr 14
#mor 15
#prec 13
#weapon "Dragon Lance"
#weapon 710	Warhorse hoof
#armor 359	Dragon Armour
#armor 360	Dragon Helmet
#armor "Shield"
#gcost 130			<-- price
#rcost 8
#mapmove 3
#ap 25
#ressize 2
#mounted
#fireres 100
#custommagic 128 100	F
#maxage 2000
#end

-- Harbinger (Ellyrian Reaver Champion)

#newmonster 2265
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Harbinger1.tga"
#spr2 "./WarhammerHE/Harbinger2.tga"
#name "Harbinger"
#descr "The Ellyrian Reavers were formed ages ago, during a bitter war, valiantly riding deep into enemy territory to defend Ulthuan. They are brave horsemen, able to live of the land and away from supply routes. They strike fast and hard, vanishing into the wilderness. They form an important part of High Elf armies, being able to patrol ahead of the main force, intercepting enemy scouts an hunting down lone enemies or warmachines. The more experienced Reavers are called Harbingers. Their long time spent in nature coupled with the Elves innate magical ability gives them some magic power."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#size 3
#enc 4
#hp 10
#att 13
#def 13
#str 11
#prec 14
#mor 14
#weapon "High Elf Broad Sword"
#weapon "Short Bow"
#weapon "Hoof"
#armor "Scale Mail Cuirass"
#armor "Crested Helmet"
#armor "Shield"
#gcost 90
#rcost 4
#mapmove 4
#ap 30
#ressize 2
#mounted
#maxage 2000
#patrolbonus 5
#supplybonus 2
#researchbonus -1
#custommagic 8192 100	N
#end


- Shadow Walker summoning form

#newmonster 2268
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Shadowwalker1.tga"
#spr2 "./WarhammerHE/Shadowwalker2.tga"
#name "Shadow Walker"
#descr "The grim Shadow Warriors hail from a terrible time, when the land of Nagaryth was riven with civil war. Most of the populace sided with the Witch King and became Dark Elves. Those who did not became the Shadow Warriors. They fought from hiding against the Dark Elves in a blood soaked land. They eventually became masters of guerilla warfare, striking with deadly accuracy from the shadows. Today they are the most sinister and brutal of all the High Elves, and bound to their bitter duty with ancient oaths. Their hatred knows no bounds when it comes to the Dark Elves, but their wrath for any foe is terrible. They go before the armies of Ulthuan wherever they go, killing and clearing way for the main force. When recruited, a Shadow Walker brings his squad of Shadow Warriors with him. They have learned to predict enemy missile fire and avoid it."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#hp 11
#att 14
#def 14
#str 11
#prec 14
#mr 14
#mor 15
#ap 15
#weapon "Long Bow"
#weapon "High Elf Broad Sword"
#weapon "High Elf Broad Sword"
#weapon "Nagarythe Hatred"	-bonus strike first round with good attack skill
#armor "Scale Mail Cuirass"
#armor "Half Helmet"
#armor 358 - Evasion
#gcost 180
#rcost 1
#ambidextrous 4
#mapmove 3
#maxage 2000
#stealthy 35
#patrolbonus 5
#researchbonus -1
#poisonres 50
#custommagic 256 100	A
#firstshape 2269
#summon5 2267
#domsummon2 2267
#end

- Shadow Walker

#newmonster 2269
#copystats 2248 -- Basestats
#copyspr 1544
#spr1 "./WarhammerHE/Shadowwalker1.tga"
#spr2 "./WarhammerHE/Shadowwalker2.tga"
#name "Shadow Walker"
#descr "The grim Shadow Warriors hail from a terrible time, when the land of Nagaryth was riven with civil war. Most of the populace sided with the Witch King and became Dark Elves. Those who did not became the Shadow Warriors. They fought from hiding against the Dark Elves in a blood soaked land. They eventually became masters of guerilla warfare, striking with deadly accuracy from the shadows. Today they are the most sinister and brutal of all the High Elves, and bound to their bitter duty with ancient oaths. Their hatred knows no bounds when it comes to the Dark Elves, but their wrath for any foe is terrible. They go before the armies of Ulthuan wherever they go, killing and clearing way for the main force. They have learned to predict enemy missile fire and avoid it."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#hp 11
#att 14
#def 14
#str 11
#prec 14
#mr 14
#mor 15
#ap 15
#weapon "Long Bow"
#weapon "High Elf Broad Sword"
#weapon "High Elf Broad Sword"
#weapon "Nagarythe Hatred"	-bonus strike first round with good attack skill
#armor "Scale Mail Cuirass"
#armor "Half Helmet"
#armor 358 - Evasion
#gcost 110
#rcost 1
#ambidextrous 3
#custommagic 256 100	A
#mapmove 3
#maxage 2000
#stealthy 35
#patrolbonus 5
#researchbonus -1
#poisonres 50
#end

-- White Lion Guardian	CAP ONLY

#newmonster 2270
#copystats 2248 -- Basestats
#copyspr 1900
#spr1 "./WarhammerHE/Guardian1.tga"
#spr2 "./WarhammerHE/Guardian2.tga"
#name "Guardian of Chrace"
#descr "The White Lions are the personal guard of the King's Palace. They are traditionally recruited from the rugged land of Chrace, a perilous realm whose inhabitants are great woodsmen and fierce warriors. Those woodsmen who are proven worthy, form an elite bodyguard, armed with terrible long handled Woodman's Axes. The White Lions are often despatched to join armies, protecting generals and mages, or bolstering the strength of the army. They are renowned for their unflinching courage in the face of overwhelming odds and horrors. Their White Lion cloaks protects them from projectiles. Their long time spent in nature coupled with the Elves innate magical ability gives them some magic power."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#hp 11
#att 15
#def 13
#str 13
#mr 13
#mor 18	- stubborn
#weapon "Woodman's Axe"
#armor "Scale Mail Hauberk"
#armor "Crested Helmet"
#armor 356 - Air Shield
#gcost 90
#rcost 1
#mapmove 2
#maxage 2000
#patrolbonus 1
#researchbonus -1
#forestsurvival
#custommagic 8192 100	N
#end

-- Keeper of the Flame (Phoenix Guard champion)
#newmonster 2276
#copystats 2248 -- Basestats
#spr1 "./WarhammerHE/Keeper1.tga"
#spr2 "./WarhammerHE/Keeper2.tga"
#name "Keeper of the Flame"
#descr "Phoenix Guards are the hieratic guardians of the sacred shrine of Asuryan, where the Chamber of Days is found, where on the ancient walls, words of fire are written. The Keepers of the Flame are the leaders of the ceremonies and warrior priests in truth."
#clearweapons
#cleararmor
#nametype 172	-Elven names
#hp 11
#att 15
#def 13
#str 12
#mr 17
#mor 30
#weapon "Ceremonial Flame"
#armor 361 - Phoenix Armor
#armor "Crested Helmet"
#armor 357 - Phoenix Guard Ward Save
#gcost 150
#rcost 1
#mapmove 2
#awe 2
#coldres 25
#fireres 25
#poisonres 25
#shockres 25
#maxage 2000
#holy
#magicskill 8 2 -holy
#castledef 5
#onebattlespell "Twist Fate"
#end

///////////////// Summons  \\\\\\\\\\\\\\\\\\\\

- Lion Chariot
- Repeater Bolt Thrower
- Great Eagle
- Dragon Mage
- Prince on Griffon
- Dragon
- Phoenix

-- Repeater Bolt Thrower (multishot)

#newmonster 2277			<---------
#copystats 2248 - Spearman
#spr1 "./WarhammerHE/EagleclawM1.tga"
#spr2 "./WarhammerHE/EagleclawM2.tga"
#name "Eagle Claw Bolt Thrower"
#descr "Eagle Claw Bolt Throwers are a staple of the Lothern Sea Guard, but they appear not only in Lothern, but throughout the elven kingdoms. The Eagle Claw is a cunning design, able to quickly switch between firing a single ballista shot and firing multiple arbalest like bolts. The crew are very skilled, both at mowing down enemy ranks through aimed volleys, and at reloading fast enough to keep up a sustained rate of fire. This Bolt Thrower is loaded with bolts for multiple fire."		
#nametype 174	Bolt throwers		
#clearweapons
#cleararmor
#hp 20
#size 4
#prot 5
#mor 15
#weapon 875				<---------
#weapon "High Elf Broad Sword"
#weapon "High Elf Broad Sword"
#armor "Full Scale Mail"
#armor "Crested Helmet"
#gcost 50				<- price?
#rcost 30				<- res?
#mapmove 1
#ap 7
#noleader
#ambidextrous 10
#maxage 2000
#shapechange 2278
#end



-- Repeater Bolt Thrower (one shot)

#newmonster 2278			
#copystats 2248 - Spearman
#spr1 "./WarhammerHE/EagleclawS1.tga"
#spr2 "./WarhammerHE/EagleclawS2.tga"
#name "Eagle Claw Bolt Thrower"
#descr "Eagle Claw Bolt Throwers are a staple of the Lothern Sea Guard, but they appear not only in Lothern, but throughout the elven kingdoms. The Eagle Claw is a cunning design, able to quickly switch between firing a single ballista shot and firing multiple arbalest like bolts. The crew are very skilled, both at mowing down enemy ranks through aimed volleys, and at reloading fast enough to keep up a sustained rate of fire. This Bolt Thrower is loaded with a single massive ballista bolt."		
#nametype 174	Bolt throwers		
#clearweapons
#cleararmor
#hp 20
#size 4
#prot 5
#mor 15
#weapon 876				
#weapon "High Elf Broad Sword"
#weapon "High Elf Broad Sword"
#armor "Full Scale Mail"
#armor "Crested Helmet"
#gcost 50				<- price?
#rcost 30				<- res?
#mapmove 1
#ap 7
#noleader
#ambidextrous 10
#maxage 2000
#shapechange 2277
#end


///////////////// Heroes  \\\\\\\\\\\\\\\\\\\\


- Tyrion (will have abilities related to his armor and weapon (can not be changed, no slots)
- Teclis (a terribly good mage)
- Alith Anar
- Caradryan
- Korhil
- Prince Althran?





///////////////// New spells \\\\\\\\\\\\\\\\\\\\

#newspell
#name "Construct Eagle Claw Bolt Thrower"
#descr "This spell constructs an Eagle Claw Bolt Thrower, a rapid firing ballista construct."
#effect 10021
#damage 2278
#fatiguecost 500
#researchlevel 3
#nreff 1
#school 3	Construction
#path 0 3	Earth
#pathlevel 0 1
#restricted 91
#end


#newspell
#copyspell "Frost Dome"
#name "Frost Trap"
#descr "A deadly trap that will trigger when enemy spells are cast into the province."
#path 0 4
#school -1
#researchlevel 0
#restricted 91
#pathlevel 0 1
#fatiguecost 100
#end

#newspell
#copyspell "Dome of Flaming Death"
#name "Fire Trap"
#descr "A deadly trap that will trigger when enemy spells are cast into the province."
#path 0 4
#school -1
#researchlevel 0
#restricted 91
#pathlevel 0 1
#fatiguecost 100
#nextspell "Frost Trap"
#end

#newspell
#name "Dome of High Magic"
#descr "An arcane dome is created by high magic, covering the entire province that the mage is located in. The dome will protect the province from many spells that originate from outside the warded province, as well as be a nasty trap for mages who try to penetrate the dome. The more magic gems put into the spell, the longer it will last. If the mage dies, the dome dissolves instantly. The dome is a complex weave of arcana, fire and frost."
#path 0 4 - astral
#path 1 0 - fire
#pathlevel 0 4
#pathlevel 0 2
#school 4 - enchantment
#researchlevel 4
#restricted 91
#fatiguecost 1200
#effect 10082
#damage 64
#nextspell "Fire Trap"
#end

#newspell
#name "Protective Presence"
#descr "The Elf projects his presence through the Astral Planes to a province of his choosing. He can then protect that province from spells cast into the province for one month."
#path 0 4 - Astral
#pathlevel 0 4
#school 4 - enchantment
#researchlevel 4
#restricted 91
#fatiguecost 500
#effect 10086
#damage 36
#spec 268435456
#nextspell "Dome of Arcane Warding"
#end




///////////////// Nametypes \\\\\\\\\\\\\\\\\\\\

#selectnametype 172	- High Elf Names
#clear
#addname "Elror"
#addname "Calthan"
#addname "Mellion"
#addname "Avendor"
#addname "Illindir"
#addname "Cyrion"
#addname "Calthran"
#addname "Elthanar"
#addname "Elthyrion"
#addname "Mellion"
#addname "Amhair"
#addname "Telion"
#addname "Lyrandir"
#addname "Imhandir"
#addname "Alithin"
#addname "Meladryan"
#addname "Amhair"
#addname "Urdithane"
#addname "Narien"
#addname "Dolwen"
#addname "Silontol"
#addname "Agnor"
#addname "Gildiril"
#addname "Falandar"
#addname "Ravandil"
#addname "Nariel"
#addname "Dalos"
#addname "Elured"
#addname "Amendil"
#addname "Agnor"
#addname "Larandar"
#addname "Singal"
#addname "Valahuir"
#addname "Laurenor"
#addname "Meltinir"
#addname "Cavindel"
#addname "Carandros"
#addname "Callandor"
#addname "Valoriel"
#addname "Gilgalion"
#addname "Eldillor"
#addname "Forion"
#addname "Cirdalion"
#addname "Arduval"
#addname "Thalyrion"
#addname "Illindir"
#addname "Illydrian"
#addname "Avarion"
#addname "Varhil"
#addname "Cirin"
#addname "Halin"
#addname "Cavindel"
#addname "Irduval"
#addname "Dolwen"
#addname "Gloringwel"
#addname "Aluthil"
#addname "Melinir"
#addname "Valin"
#addname "Maruviel"
#addname "Elured"
#addname "Erefor"
#addname "Carwariel"
#addname "Legosil"
#addname "Olandis"
#addname "Elror"
#addname "Yavandir"
#addname "Larandar"
#addname "Torendhil"
#addname "Ethirhil"
#addname "Avaryan"
#addname "Circalion"
#addname "Elurion"
#addname "Eltorian"
#addname "Elyrion"
#addname "Agariel"
#addname "Avarion"
#addname "Sinyail"
#addname "Athelle"
#addname "Undilar"
#addname "Iroril"
#addname "Eranyor"
#end

#selectnametype 173	- Alith Anar
#clear
#addname "Alith Anar"
#end

#selectnametype 174	- Bolt Thrower
#clear
#addname "Eagle Claw Bolt Thrower"
#end

///////////////// New sites \\\\\\\\\\\\\\\\\\\\


#newsite 904
#name "The Flames of Asuryan"
#path 0
#level 0
#rarity 5
#homemon 2253	Phoenix Guard
#homecom 2276	Keeper of the Flame
#gems 0 2	Fire
#end

#newsite 905
#name "Vaul's Anvil"
#path 3
#level 0
#rarity 5
#homemon 2256	Dragon Princes
#gems 3 1	Earth
#end

#newsite 906
#name "Tower of Hoeth"
#path 4
#level 0
#rarity 5
#homemon 2252	Swordmaster
#homecom 2260	Archmage
#homecom 2271	Archmage
#gems 4 2	Astral
#gems 1 1	Air
#end

#newsite 907
#name "Chracian Highlands"
#path 6
#level 0
#rarity 5
#homemon 2251	White Lions
#end


///////////////// Nation specifics \\\\\\\\\\\\\\\\\\\\

#selectnation 91
#era 2
#flag "./WarhammerHE/Flag.tga"
#name "Ulthuan"
#epithet "Guardians of the Flame"
#descr "The origins of the High Elves are rooted in the nativity of the World. They were once the greatest and most powerful race in the whole world and their actions shaped history. Now their people are in decline, but still they fight on resolutely. For their diminishing race to survive, the High Elves must possess an army of unequalled skill. To this end all High Elves are taught from an early age to master the sword, spear and bow. Citizen soldiers form the core of their armies, while those completely devoted to the martial arts rank among the most fearful warriors in the old world. The High Elves were the first race to study magic and remain the greatest masters in the known world. Their magic is a siphon to chaos, and their skills in controlling, shaping and, when needed, draining magic are unsurpassed."

#summary "
Race: High Elves, long lived, graceful and magically skilled.


Military: Very skilled infantry, archers and cavalry, strong elite troops, all very expensive.


Magic: Very strong Astral, Air and Fire, strong Water, some Nature, Water and Earth. No Death or Blood.


Priests: Average."


#brief "An ancient race, the High Elves protect the world from the malign influence of Chaos. Their martial skills are rivalled only by their mastery of magic. Their excellence is a necessity, for the elves are few and the powers needed to sustain their wards are great."
#color 1.0 1.0 1.0

#templepic 17	Crystal

///////////////// Heat Cold \\\\\\\\\\\\\\\\\\\\


///////////////// Startsites \\\\\\\\\\\\\\\\\\\\

#startsite "Tower of Hoeth"
#startsite "Chracian Highlands"
#startsite "Vaul's Anvil"
#startsite "The Flames of Asuryan"

///////////////// Forts \\\\\\\\\\\\\\\\\\\\

#startfort 8	-- Citadel
#defaultfort 41	--Castle
#mountainfort 41--Castle
#forestfort 35	--Forest Castle
#swampfort 5	--Swamp City
#farmfort 8 	--Citadel

///////////////// Starting units \\\\\\\\\\\\\\\\\\\\

#startcom 2257		-- Noble
#startunittype1 2248	-- Spearmen
#startunitnbrs1 10
#startunittype2 2249	-- Archers
#startunitnbrs2 10	
#startscout 2262

///////////////// Province defence \\\\\\\\\\\\\\\\\\\\

#defcom1 2257		Noble
#defcom2 2265		Harbinger

#defunit1 2248		Archer	
#defunit1b 2249		Spearmen

#defunit2 2249		Spearmen	
#defunit2b 2254		Reavers		

#defmult1 8
#defmult1b 8
#defmult2 8
#defmult2b 6

///////////////// Units \\\\\\\\\\\\\\\\\\\\

#clearrec

------- Non-commanders

#addrecunit 2249	Archer
#addrecunit 2263	Archer w/armor
#addrecunit 2248	Spearman
#addrecunit 2250	Seaguard
#addrecunit 2254	Ellyrian Reaver
#addrecunit 2255	Silver Helm
#addrecunit 2266	Tiranoc Chariot

------- Commanders
#addreccom 2262 -scout
#addreccom 2257	-noble	
#addreccom 2258 -lord
#addreccom 2261 -seaguard captain
#addreccom 2265 -harbinger
#addreccom 2259 -mage
#addreccom 2268 -shadow walker
#addreccom 2274 - prince of tiranoc
#addreccom 2270	- Guardian
#addreccom 2264 - drakemaster



------- Cap Only:							For reference

-Archmage
-Drake Master (Dragon Prince champion)
-Storm Weaver

-Swordmasters
-White Lions
-Phoenix Guards
-Dragon Princes

------- Summons:							For reference

- Lions of Chrace
- Lion Chariot
- Repeater Bolt Thrower
- Griffon
- Great Eagle
- Dragon Mage
- Prince on Griffon
- Dragon

------- Pretenders:

			

////////////////// Hero Settings \\\\\\\\\\\\\\\\\\\

- Tyrion
- Teclis
- Alith Anar
- Caradryan
- Korhil


#end

