#modname "MA Nation: Tharoon Empire"
#description "Adds the MA nation Tharoon, Decadent Overlords to the game."
#icon "./tharoon/icon.tga"
#version 0.3


--- Version 0.3

-- TWEAK - Improved basic psionic's paths

-- CONTENT - Added Rogue troop

-- CONTENT - Added Assassin and Nightfinder commanders


-- Sites - 980, 981

-- nation - 76

-- armour - 320-325

-- monsters - 2350-2370

-- weapons - 690-691

-------- WEAPONS --------


-------- ARMOUR ---------

#newarmor 320
#name "Bonecraft Cuirass"
#type 5
#prot 15
#def 0
#enc 1
#rcost 7
#end

#newarmor 321
#name "Bonecraft Hauberk"
#type 5
#prot 18
#def -1
#enc 1
#rcost 9
#end

#newarmor 322
#name "Bonecraft Visor"
#type 6
#prot 9
#def 0
#enc 0
#rcost 3
#end

#newarmor 323
#name "Bonecraft Crest"
#type 6
#prot 16
#def -1
#enc 1
#rcost 4
#end


#newarmor 324
#name "Rover Crest"
#type 6
#prot 14
#def -1
#enc 1
#rcost 0
#end


#newarmor 325
#name "Rover Hauberk"
#type 5
#prot 16
#def -1
#enc 1
#rcost 0
#end


------ WEAPONS -------

-- Bonecraft Gauntlets

#newweapon 690
#name "Bonecraft Gauntlets"
#twohanded
#dmg 4
#att 1
#def 2
#nratt 2
#len 1
#rcost 4
#end

#newweapon 691
#name "Spine Launchers"
#ammo 2
#dmg 6
#nostr
#range 20
#rcost 3
#secondaryeffect 64
#end


-------- UNITS ----------



-- Servant Sword


#newmonster 2350
#name "Servant Warrior"
#spr1 "./Tharoon/Servant Sword.tga"
#spr2 "./Tharoon/Servant Sword2.tga"
#descr "The bulk of Tharoon society and thus the military consists of the servant caste. They are not slaves by any means, merely those born into the noble profession of servitude. Being Tharoon they are naturally fast and skilled fighters, but they are not known for their courage."
#hp 13
#size 3
#prot 3
#mor 9
#mr 12
#enc 4
#str 11
#att 11
#def 11
#prec 11
#mapmove 2
#ap 14
#gcost 13
#rcost 1
#armor "Shield"
#armor "leather cuirass"
#weapon "falchion"
#maxage 80
#end


-- Servant Spear and jav

#newmonster 2351
#name "Servant Warrior"
#spr1 "./Tharoon/Servant Spear.tga"
#spr2 "./Tharoon/Servant Spear2.tga"
#descr "The bulk of Tharoon society and thus the military consists of the servant caste. They are not slaves by any means, merely those born into the noble profession of servitude. Being Tharoon they are naturally fast and skilled fighters, but they are not known for their courage."
#hp 13
#size 3
#prot 3
#mor 9
#mr 12
#enc 4
#str 11
#att 11
#def 11
#prec 11
#mapmove 2
#ap 14
#gcost 12
#rcost 1
#armor "leather cuirass"
#weapon "spear"
#weapon "Javelin"
#maxage 80
#end


-- Executioner

#newmonster 2352
#name "Executioner"
#spr1 "./Tharoon/Executioner.tga"
#spr2 "./Tharoon/Executioner2.tga"
#descr "The executioners are feared warriors who are equipped with arms of bone crafted by mage-artisans which is both strong and lightweight. Unlike the servant warriors they can be relied on to stand firm in battle unless faced with hopeless odds and are as well trained and skilled as they are equipped. When the ruling houses need to be sure their will is carried out, they will inevitably dispatch squads of Executioners to spearhead their forces."
#hp 14
#size 3
#prot 3
#mor 11
#mr 12
#enc 4
#str 12
#att 12
#def 12
#prec 12
#mapmove 2
#ap 14
#gcost 16
#rcost 1
#armor "Bonecraft Cuirass"
#armor "Bonecraft Visor"
#weapon "halberd"
#maxage 80
#end


-- Destroyer

#newmonster 2353
#name "Destroyer"
#spr1 "./Tharoon/Destroyer.tga"
#spr2 "./Tharoon/Destroyer2.tga"
#descr "Each member of the Destroyer Guard is hand picked from among the most promising Executioners by Ministers and other powerful members of the ruling Tharoon families. While the Destroyers are usually employed to demonstrate the power and status of the individuals they protect, they are expected to be peerless warriors; a necessity given the power of the Rogue guilds and the constant threat of assassins sent by rival houses. Fitting their role as elite bodyguards and status symbols, Destroyers are granted elaborate bone armour dutifully crafted by the most famous and talented of Tharoon artisans. As guardians of the most influential and blessed of society, they are sacred to the decadent Tharoon."
#hp 15
#size 3
#prot 3
#mor 12
#mr 12
#enc 4
#str 12
#att 13
#def 13
#prec 12
#mapmove 2
#ap 14
#gcost 35
#rcost 1
#armor "Bonecraft Hauberk"
#armor "Bonecraft Crest"
#weapon "halberd"
#maxage 80
#holy
#end

-- Alabaster Drake

#newmonster 2354
#name "Alabaster Drake"
#spr1 "./Tharoon/Alabaster Drake.tga"
#spr2 "./Tharoon/Alabaster Drake2.tga"
#descr "Alabaster Drakes are unusual reptiles which are often modified by Tharoon artisans to serve as mounts of the Rover Clans. Unlike other drakes they are remarkably fast moving and aggressive, though they have no special power to breathe fire or ice."
#hp 48
#size 4
#prot 17
#mor 17
#mr 9
#enc 5
#str 18
#att 10
#def 9
#prec 6
#mapmove 2
#ap 16
#gcost 1
#rcost 1
#animal
#coldblooded
#wastelandsurvival
#weapon 20
#end


-- Rover

#newmonster 2355
#name "Rover"
#spr1 "./Tharoon/Rover.tga"
#spr2 "./Tharoon/Rover2.tga"
#descr "If a House of Tharoon finds itself in dire trouble and on the brink of extermination at the hands of outsiders or rival Houses, the remaining members must choose between suicide or life as Rovers. Those who choose to become Rovers, wandering fighters for hire, join one of the numerous Rover Clans and live out their days atop specially acquired and surprisingly fleet Alabaster Drakes, fighting for coin rather than honour. Rovers are expensive to employ but bring their own arms and armour. Should the Rover be struck down, his mount will fight on until it is slain."
#hp 14
#size 4
#ressize 1
#prot 3
#mor 10
#mr 11
#enc 5
#str 12
#att 12
#def 11
#prec 12
#mapmove 2
#ap 16
#gcost 75
#rcost 0
#mounted
#armor "rover hauberk"
#armor "rover crest"
#weapon "falchion"
#weapon 417
#maxage 80
#secondtmpshape 2354
#end


-- Rogue

#newmonster 2356
#name "Rogue"
#spr1 "./Tharoon/Rogue.tga"
#spr2 "./Tharoon/Rogue2.tga"
#descr "No Tharoon house of any worth would ever neglect to maintain a chapter of Rogues. In times past open warfare between the houses was common, with forces of servants, Executioners and even Destroyers clashing in the streets of the capital. As the largest houses became established and increasingly corrupt, they formed the Rogue chapters in order to continue this warfare in secret, raiding their foes. Now that the Tharoon have turned their attention to the outside world, the Rogues continue to raid, spilling the blood of lesser races. Though forbidden to wear the ornate bonecraft armour of the Executioners and Destroyers, their gauntlets are some of the most complex of the artisans creations. These are employed in tandem, slashing and blocking blows with ease. They also house a pair of hidden spine launchers enchanted with dark magic by the commanding Nightfinder."
#hp 14
#size 3
#prot 3
#mor 11
#mr 12
#enc 4
#str 11
#att 12
#def 12
#prec 12
#mapmove 2
#ap 14
#gcost 20
#rcost 1
#armor "Chainmail Cuirass"
#weapon "Bonecraft Gauntlets"
#weapon "Spine Launchers"
#stealthy 0
#maxage 80
#patrolbonus 1
#end





------- COMMANDERS





-- Servant Overseer

#newmonster 2360
#name "Servant Overseer"
#spr1 "./Tharoon/Servant Overseer.tga"
#spr2 "./Tharoon/Servant Overseer2.tga"
#descr "The overseers are leaders of small groups of servants who ensure their charges perform up to the high standards expected by their masters. Their cracking whips remind the servants the fate that lies in store for those who disobey."
#hp 14
#size 3
#prot 3
#mor 10
#mr 12
#enc 4
#str 11
#att 11
#def 11
#prec 11
#mapmove 2
#ap 14
#gcost 45
#rcost 1
#armor "leather cuirass"
#weapon "whip"
#standard 4
#okleader
#itemslots 13446
#maxage 80
#end

-- Executioner Prime

#newmonster 2361
#name "Executioner Prime"
#spr1 "./Tharoon/Executioner Prime.tga"
#spr2 "./Tharoon/Executioner Prime2.tga"
#descr "The leaders of Executioner squads are often called upon to command other troops; they are well versed in combat tactics and make good leaders. They are armed identically to their troops."
#hp 15
#size 3
#prot 3
#mor 12
#mr 12
#enc 4
#str 12
#att 13
#def 12
#prec 12
#mapmove 2
#ap 14
#gcost 65
#rcost 1
#armor "Bonecraft Cuirass"
#armor "Bonecraft Visor"
#weapon "halberd"
#maxage 80
#goodleader
#itemslots 13446
#end

-- Destroyer Prime

#newmonster 2362
#name "Destroyer Prime"
#spr1 "./Tharoon/Destroyer Prime.tga"
#spr2 "./Tharoon/Destroyer Prime2.tga"
#descr "A Destroyer Prime is more than just a leader; any such Prime may be called upon to battle for the honour of his master in single combat, often facing the deadly hired assassins of rival houses."
#hp 17
#size 3
#prot 3
#mor 14
#mr 12
#enc 4
#str 14
#att 14
#def 14
#prec 12
#mapmove 2
#ap 14
#gcost 95
#rcost 1
#armor "Bonecraft Hauberk"
#armor "Bonecraft Crest"
#weapon "halberd"
#maxage 80
#expertleader
#itemslots 13446
#holy
#end

-- Psychic

#newmonster 2363
#name "Psychic"
#spr1 "./Tharoon/Psychic.tga"
#spr2 "./Tharoon/Psychic2.tga"
#descr "Like so many disciplines, magic comes naturally to the Tharoon. Long ago the 'base' avenues of elemental or wild magic were abandoned and the Tharoon turned their focus entirely to contemplation of the Astral world beyond the physical. As the Tharoon Empire slowly became more and more decadent and corrupt, the allure of death magic and the prospect of untiring servants became attractive and now some mages practice this dark art. Psychics are superior researchers and often assist more powerful psionics in complex communions."
#hp 13
#size 3
#prot 3
#mor 9
#mr 13
#enc 4
#str 10
#att 9
#def 10
#prec 11
#mapmove 2
#ap 14
#gcost 100
#rcost 1
#armor "crown"
#weapon "dagger"
#maxage 90
#magicskill 4 1
#custommagic 6144 100
#researchbonus 1
#end


-- Psionic

#newmonster 2364
#name "Psionic"
#spr1 "./Tharoon/Psionic.tga"
#spr2 "./Tharoon/Psionic2.tga"
#descr "A psychic with extraordinary power and enough influence or cunning to avoid assassination due to said mental prowess stands a good chance at attaining the position of a House Psionic, with status only slightly below that of the exalted House Minister. Tharoon are naturally gifted in death and astral magic and the Psionics are the best the nation has to offer. Not only are they highly skilled and focused mages and researchers, but they have also learned to conceal themselves at all times with complex illusions and are able to delve into lesser minds, making them excellent spies."
#hp 13
#size 3
#prot 3
#mor 9
#mr 14
#enc 4
#str 10
#att 9
#def 10
#prec 11
#mapmove 2
#ap 14
#gcost 250
#rcost 1
#armor "crown"
#weapon "dagger"
#maxage 90
#startage 70
#illusion
#stealthy 20
#magicskill 4 2
#custommagic 6144 100
#custommagic 6144 100
#custommagic 6144 20
#researchbonus 2
#end

--- Minister

#newmonster 2365
#name "Minister"
#spr1 "./Tharoon/Minister.tga"
#spr2 "./Tharoon/Minister2.tga"
#descr "Every Tharoon house of any import is lead by a Minister, a member of the High Council whose authority in all matters is absolute. The Ministers are the only beings trusted with the plans of the awakening God; even in spiritual matters they defer to no others. Their lives are extended through the use of elixirs which grant them further physical and mental prowess; they are expected to be generals, artisans, academics, rhetoricians and mages surpassed only by those who make such professions their sole purpose in life. It is only the Ministers who are allowed to delve deeply into the darker arts of necromancy."
#hp 24
#size 4
#prot 5
#mor 12
#mr 14
#enc 4
#str 15
#att 12
#def 13
#prec 12
#mapmove 2
#ap 15
#gcost 340
#rcost 1
#armor "crown"
#weapon "dagger"
#maxage 280
#startage 200
#magicskill 4 2
#magicskill 5 2
#magicskill 8 2
#custommagic 6144 100
#custommagic 6144 10
#researchbonus 1
#holy
#expertleader
#end

--- Nightfinder

#newmonster 2366
#name "Nightfinder"
#spr1 "./Tharoon/Nightfinder.tga"
#spr2 "./Tharoon/Nightfinder2.tga"
#descr "Each chapter of Rogues is headed by a Nightfinder, Tharoon of great martial prowess with an aptitude for magic. Nightfinders are so called because of their frightening ability to hunt down enemy troops and organise their swift elimination, all under the cover of darkness. Apart from their distinguishing bonecraft crests they are armed identically to their troops and have a practical knowledge of both death and astral magic. Nightfinders regard the singular focus of a Destroyer Prime, Psionic or Assassin with distaste, believing that adaptability is the key to Tharoon superiority."
#hp 15
#size 3
#prot 3
#mor 11
#mr 12
#enc 4
#str 11
#att 13
#def 13
#prec 13
#mapmove 2
#ap 14
#gcost 130
#rcost 1
#armor "Chain mail Cuirass"
#armor "Bonecraft Crest"
#weapon "Bonecraft Gauntlets"
#weapon "Spine Launchers"
#stealthy 20
#patrolbonus 10
#maxage 80
#darkvision 50
#okleader
#magicskill 4 1
#magicskill 5 1
#ambidextrous 3
#end

--- Assassin

#newmonster 2367
#name "Assassin"
#spr1 "./Tharoon/Assassin.tga"
#spr2 "./Tharoon/Assassin2.tga"
#descr "In the past Assassins were an unregulated, exorbitant and utterly corrupt feature in the life of any Tharoon. Now though there are very few Assassins operating outside the personal cult of the Prime Minister of Death. His acolytes are trained from birth to kill and are fanatically loyal to their master. Through an appropriate donation to the temple they may still be hired to remove rivals, but they are increasingly being employed against the lesser races and the Prime Minister has declared a discount on donations for this purpose. The Assassins of the death cult wear sacred death shrouds which confer the blessing of the Tharoon god in battle and hide their faces behind masks which unnerve their foes."
#hp 15
#size 3
#prot 3
#mor 30
#mr 12
#enc 4
#str 11
#att 14
#def 14
#prec 13
#mapmove 2
#ap 14
#gcost 130
#rcost 1
#armor "Shroud"
#armor "Death Mask"
#weapon "Short Sword"
#weapon "Short Sword"
#stealthy 25
#holy
#onebattlespell "Blessing"
#maxage 80
#noleader
#fear 0
#ambidextrous 4
#end


--------------------------------------



-------- SITES -----------


#newsite 980

#name "The High Court"


#path 8
#level 0

#gems 4 3
#gems 5 2
#rarity 5
#homecom 2365 -- Minister
#end



#newsite 981
#name "The Bastion"


#path 7
#level 0


#rarity 5
#homecom 2362 -- Destroyer Prime
#homemon 2353 -- Destroyer
#end




-------- NAMEPOOLS -------


-------- NATIONS ---------

#selectnation 76
#name "Tharoon"
#epithet "Decadent Overlords"
#era 2
#idealcold 0
#brief "The Tharoon Empire was on the brink of collapse into a decadent and corrupt mess when a new God arose and gave them a purpose."
#descr "The Tharoon Empire was on the brink of collapse into a decadent and corrupt mess when a new God arose and gave them a purpose."
#summary "Race: Tharoon.	
Military: Servant Warriors, Elite Infantry.	
Magic: Death and Astral.	
Priests: Average."
#flag "./Tharoon/flag.tga"
#color 0.4 0.0 0.6


---- RECRUITS

#addrecunit 2350 -- Servant sword
#addrecunit 2351 -- Servant spear
#addrecunit 2352 -- Executioner
#addrecunit 2355 -- Rover
#addrecunit 2356 -- Rogue



---- LEADERS

#addreccom 2360 -- Overseer
#addreccom 2361 -- Executioner Prime
#addreccom 2366 -- Nightfinder
#addreccom 2367 -- Assassin
#addreccom 2363 -- Psychic
#addreccom 2364 -- Psionic



----- HEROES

----- STARTSITES

#startsite "The High Court"
#startsite "The Bastion"


#startfort 3
#defaultfort 41
#farmfort 3
#mountainfort 38
#swampfort 11
#forestfort 35

------- PROVINCE DEFENCE

--Sets the units to be used in province defense.

#defcom1 2360
#defcom2 2361
#defunit1 2350
#defunit1b 2351
#defunit2 2352


--Sets how many of the units to appear per point.

#defmult1 10
#defmult1b 7
#defmult2 10



------- STARTING UNITS

#startcom 2360
#startunittype1 2351
#startunitnbrs1 12
#startunittype2 2350
#startunitnbrs2 12
#startscout 2365
#end
