#modname "Tomb Kings"

#description "Adds a nation consisting of an undead desert civilization with an Egyptian theme to the Middle Age. Loosely inspired by Games Workshop's Tomb Kings race for Warhammer Fantasy Battle."

#icon "TombKings/TombKingsBanner.tga"

#version 1.03

#newweapon 700
#name "Cobra Staff"
#dmg 4
#att 1
#def 3
#len 4
#rcost 1
#secondaryeffectalways 221  -- Used to be 171, small area fire
-explspr 10113 -- Small area fire sprite
#twohanded
#end

#newweapon 701
#name "Ritual Blade"
#dmg 12
#att 2
#def 2
#len 4
#rcost 10
#twohanded
#end

#newweapon 702
#name "Strong Paralyzing Poison"
#dt_stun
#poison
#dmg 75
#mr
#end

#newweapon 703
#name "Dart Crossbow"
#range 10
#nostr
#dmg 1
#dt_cap
#armornegating
#att 0
#ammo 2
#secondaryeffect 702
-secondaryeffect 54
#rcost 1
#flyspr 109 1
#end

#newweapon 704
#name "Spear of Horus"
#dmg 3
#dt_holy
#att 3
#def 0
#len 5
#secondaryeffect 221
#end

#newweapon 705
#name "Mental Attack"
#dmg 8
#dt_paralyze
#range 100
#att 50
#ammo 1
#secondaryeffect 293 -- Additional damage (1 AN +MR)
#explspr 10206
#end

#newweapon 706
#name "Blade of Horus"
#nratt 2
#dmg 12
#att 3
#def 2
#len 4
#rcost 10
#dt_holy
#secondaryeffect 221
#twohanded
#end

#newweapon 707
#name "Phantasmal Asp"
#dmg 5
#dt_poison
#mrnegates
#end

#newweapon 708
#name "Asp Bow"
#range 35
#nostr
#dmg 12
#ammo 12
#rcost 1
#att 1
#flyspr 109 1
#secondaryeffect 707
#sound 14
#rcost 3
#end

#newarmor 326
#name "Shoulder Guard"
#type 5
#prot 4
#enc 0
#def 0
#rcost 2
#end

#newarmor 327
#name "Nehekharan Shield"
#type 4
#prot 12
#def 4
#enc 2
#rcost 3
#end

#newarmor 328
#name "Bronze Armor"
#type 5
#prot 10
#def -1
#enc 2
#rcost 4
#end

#newarmor 329
#name "Circlet"
#type 6
#prot 4
#def 0
#enc 0
#rcost 0
#end

#newarmor 330
#name "Gilded Armor"
#type 5
#prot 14
#def -3
#enc 2
#rcost 12
#end

#newarmor 331
#name "Royal Headdress"
#type 6
#prot 8
#def -1
#enc 0
#rcost 1
#end

#newarmor 332
#name "Headdress"
#type 6
#prot 6
#def 0
#enc 0
#rcost 1
#end

#newarmor 333
#name "Thousands of Bodies"
#type 4
#prot 30
#def 8
#end 0
#rcost 0
#end

#newarmor 334
#name "Bone Greaves"
#type 5
#prot 4
#def 0
#enc 0
#end

#newarmor 335
#name "Rags"
#type 5
#prot 2
#def 0
#enc 0
#end

#newarmor 336
#name "Ushabti Avatar Armor"
#type 5
#prot 8
#def 0
#enc 0
#end

#newmonster 2600
#name "Tomb skeleton"
#mor 30
#mr 15
#hp 8
#att 11
#def 10
#enc 0
#ap 12
#mapmove 3
#neednoteat
#coldres 100
#poisonres 100
#inanimate
#undead
#nametype 127
#rcost 3
#gcost 10
#startage 2705#maxage 5000
#poorundeadleader
#end

#newmonster 2601
#name "Tomb mummy"
#mor 30
#mr 16
#hp 10
#att 10
#def 9
#enc 0
#ap 12
#mapmove 3
#neednoteat
#coldres 50
#poisonres 100
#fireres -25
#inanimate
#nametype 127
#rcost 3
#prot 6
#startage 2705
#maxage 5000
#poorundeadleader
#darkvision 100
#end

#newmonster 2602
#copystats 2600
#name "Spearman"
#descr "The undead spearmen of Nehekhara were once loyal and disciplined soldiers of the Tomb Kings, buried in desert tombs and now awakened by the Tomb Priests to rebuild their ancient empire. The Nehekharans wear little or no armor and take cover behind large shields, as bows were the dominant weapon of war in old Nehekhara. Although vast legions of soldiers lie waiting in countless tombs, the rituals of reawakening are time consuming and require expensive incenses and balms. The enchantments animating the spearmen are extremely powerful however, having originally been set in place by months-long incantations by the the Tomb Priests and their acolytes. As such the undead soldiers can be banished by enemy priests only with great difficulty."
#spr1 "./TombKings/Infantry.tga"
#spr2 "./TombKings/InfAttack.tga"
#pooramphibian
#weapon "Spear"
#armor "Nehekharan Shield"
#end

#newmonster 2603
#copystats 2600
#name "Spearman"
#descr "The undead spearmen of Nehekhara were once loyal and disciplined soldiers of the Tomb Kings, buried in desert tombs and now awakened by the Tomb Priests to rebuild their ancient empire. The Nehekharans wear little or no armor and take cover behind large shields, as bows were the dominant weapon of war in old Nehekhara. Although vast legions of soldiers lie waiting in countless tombs, the rituals of reawakening are time consuming and require expensive incenses and balms. The enchantments animating the spearmen are extremely powerful however, having originally been set in place by months-long incantations by the Tomb Priests and their acolytes. As such the undead soldiers can be banished by enemy priests only with great difficulty."
#spr1 "./TombKings/HInfantry.tga"
#spr2 "./TombKings/HInfAttack.tga"
#pooramphibian
#weapon "Spear"
#armor "Shoulder Guard"
#armor "Nehekharan Shield"
#end

#newmonster 2604
#copystats 2600
#name "Archer"
#descr "The undead archers of Nehekhara were once loyal and disciplined soldiers of the Tomb Kings, buried in desert tombs and now awakened by the Tomb Priests to rebuild their ancient empire. Archers played a crucial role in the armies of Nehekhara, and their bows are unusually sophisticated and powerful given that they were developed thousands of years ago. Although vast legions of soldiers lie waiting in countless tombs, the rituals of reawakening are time consuming and require expensive incenses and balms. The enchantments animating the archers are extremely powerful however, having originally been set in place by months-long incantations by the Tomb Priests and their acolytes. As such the undead soldiers can be banished by enemy priests only with great difficulty."
#spr1 "./TombKings/Archer.tga"
#spr2 "./TombKings/ArcherAttack.tga"
#pooramphibian
#weapon "Dagger"
#weapon "Composite Bow"
#armor "Shoulder Guard"
#armor "Circlet"
#end

#newmonster 2605
#copystats 2600
#name "Asp Archer"
#gcost 18
#descr "The ancient Nehekharans worshipped a pantheon of uneasily coexisting Gods. One of these was known as the Asp Goddess. She was a Goddess of war, and
gave her blessing particularly to those using the bow and arrow. The bravest and most skilled archers in the Kingdoms would be summoned to the Temple of
the Goddess, and there they would be trained in the skills of archery and granted a sacred bow, enchanted by the Goddess herself. After impact, each arrow
from such a bow would transform into a phantasmal asp and bite its victim with a deadly poison, though those with strong minds might see through the
illusion and suffer no harm. The so-called Asp Archers would normally remain as guardians of the temple, but in times of war they would march to assist a
Tomb King the Goddess found worthy, where their great skills would often turn the tide of a war."
#spr1 "./TombKings/AspArcher.tga"
#spr2 "./TombKings/AspAttack.tga"
#prec 11
#mor 30
#pooramphibian
#weapon "Dagger"
#weapon "Asp Bow"
#armor "Bronze Armor"
#armor "Circlet"
#holy
#end

#newmonster 2606
#copystats 2600
#name "Nehekharan Cavalry"
#gcost 18
#descr "The light cavalry of Nehekhara carry bows and spears, raining arrows down on their enemies before flanking them on their swift skeletal steeds. The Nehekharans placed great value on horses, and the highly trained animals were buried with almost as much ceremony as their masters. Like all the troops of Nehekhara the cavalry are highly resistant to enemy magic because of the powerful and ancient enchantments animating them."
#spr1 "./TombKings/Cavalry.tga"
#spr2 "./TombKings/CavAttack.tga"
#size 3
#att 12
#def 10
#prec 8
#mounted
#ap 24
#mapmove 4
#pooramphibian
#weapon "Spear"
#weapon "Hoof"
#weapon "Composite Bow"
#armor "Shoulder Guard"
#armor "Circlet"
#armor "Buckler"
#end

#newmonster 2607
#copystats 2600
#name "Chariot"
#gcost 45
#descr "Chariots were a highly valued weapon in ancient Nehekhara. They were expensive and hard to construct, and so were carefully maintained and damaged chariots were recovered and repaired after battle. It was a great show of wealth and status for a Tomb King to be buried along with a cohort of chariots. In battle these war machines often hold while the crew fire arrows at the enemy, before charging into combat. The chariots are heavy and have scythed wheels, and can cause horrendous casualties."
#spr1 "./TombKings/Chariot.tga"
#spr2 "./TombKings/ChariotAttack.tga"
#size 4
#trample
#mounted
#ap 22
#mapmove 4
#prec 9
#def 11
#prot 5
#weapon "Spear"
#weapon "Composite Bow"
#weapon "Composite Bow"
#armor "Shoulder Guard"
#armor "Circlet"
#armor "Buckler"
#end

#newmonster 2608
#copystats 2601
#name "Watcher"
#descr "In the dying days of old Nehekhara, the Tomb Priests saw they alone
would not be able to protect the vast tombs once the last vestiges of their
civilization had fallen. And so to the peasants and criminals, the priests
offered a terrible choice: watch over the tombs for the millennia to come, and
in return live to see the coming of paradise. Some came forward, and the
priests chose the strongest to serve as Watchers. Through powerful rituals
they were gifted with the same immortality as the priests themselves - while
their bodies withered and dried to husks they would never die of natural
causes. The watchers stood guard over the tombs, spotting any treasure hunters
far off, moving stealthily through the necropoli, and killing without warning.
They wear no armor but wield halberds salvaged from treasure hunters, and
miniature crossbows firing darts which paralyze their opponents. Their bodies
are no longer as strong as they once were, but they remain strong and deadly
opponents."
#spr1 "./TombKings/Watcher.tga"
#spr2 "./TombKings/WatcherAttack.tga"
#gcost 16
#hp 14
#prot 8
#att 12
#def 12
#str 13
#mr 15
#maxage 2500
#weapon "Halberd"
#weapon "Dart Crossbow"
#end

#newmonster 2609
#copystats 2600
#name "Tomb Guard"
#gcost 14
#descr "The Tomb Guard were originally an elite corps of troops assigned to protecting a necropolis containing the tombs of past kings. Over time the order grew and began to act as a part of the main army, and was imitated in the other kingdoms of Nehekhara. They were found to be very effective in war due to their superior equipment and training. The Tomb Guard are much more heavily armored than most Nehekharan soldiers, and wield deadly falchions."
#spr1 "./TombKings/TombGuard.tga"
#spr2 "./TombKings/TombGuardAttack.tga"
#att 12
#def 12
#str 11
#mr 16
#mor 30
#pooramphibian
#weapon "Falchion"
#armor "Bronze Armor"
#armor "Circlet"
#armor "Nehekharan Shield"
#end

#newmonster 2610
#copystats 2600
#name "Buried"
#gcost 22
#descr "Most of the legions of soldiers filling the necropoli of Nehekhara are those slain in battle, or old veterans buried on their eventual deaths, or those soldiers unlucky enough to be most highly valued by their king, and hence buried with him by force. But on the entombment of a Tomb King, a call would go out - those bravest of soldiers willing to sacrifice their lives to stay with their king could, by choice, be buried alive when the tomb was closed. These troops would line up in ranks in full disciplined order, and then stand unflinching as the chamber was filled with sand. As a result of their incredible self sacrifice these reawakened soldiers are sacred to the Nehekharans."
#spr1 "./TombKings/Buried.tga"
#spr2 "./TombKings/BuriedAttack.tga"
#att 12
#def 10
#str 11
#mr 15
#mor 30
#holy
#pooramphibian
#weapon "Spear"
#armor "Shoulder Guard"
#armor "Circlet"
#armor "Nehekharan Shield"
#end

#newmonster 2611
#copystats 2601
#name "Immortal"
#gcost 40
#descr "Many of the Tomb Kings were filled with paranoia on their burial - who knew what lay ahead? Most of all they feared being left stranded and alone, their guardian troops lost to them. The kings themselves were protected by awesome enchantments, almost impossible to permanently destroy, but they knew that their guards were far more vulnerable. And so the most powerful of the Tomb Kings set about, with the aid of their priests, to create a personal bodyguard of their most trusted troops that could themselves never be destroyed. No matter what befell them, their bodies would always reform in their tombs. These bodyguards, known as Immortals, are highly disciplined and effective troops, and as the closest guardians of the sacred Tomb Kings, they are sacred to the Nehekharans. However, powerful magic is needed to revive the Immortals, and their enchantment requires frequent renewal with costly incenses and balms."
#spr1 "./TombKings/Immortal.tga"
#spr2 "./TombKings/ImmortalAttack.tga"
#hp 10
#att 13
#def 11
#str 11
#prot 2
#mr 14
#mor 30
#holy
#immortal
#undead
#fireres -50
#weapon "Falchion"
#armor "Bronze Armor"
#armor "Circlet"
#armor "Nehekharan Shield"
#end

#newmonster 2612
#copystats 2600
#name "Scout"
#descr "The scouts of Nehekhara are awakened soldiers clad in black cloth and trained to move in shadow and pass unseen through enemy territory."
#spr1 "./TombKings/Agent.tga"
#spr2 "./TombKings/AgentAttack.tga"
#stealthy 0
#mor 30
#gcost 20
#noleader
#end

#newmonster 2613
#copystats 2600
#name "Ancient Champion"
#spr1 "./TombKings/AncientChampion.tga"
#spr2 "./TombKings/AncientChampionAttack.tga"
#descr "The ancient Nehekharans placed great value on martial skills, and the finest of their warriors were
highly respected. When they died these warriors would be buried with great ceremony, and their bodies would be
protected by especially powerful enchantments. The undead kingdoms of Nehekhara can now draw from the finest
warriors from millennia of the old kingdoms. They are fighters of exceptional skill, their physical abilities
enchanced further by the powerful magic animating them. They are also competent leaders."
#gcost 40
#mor 30
#pooramphibian
#att 15
#def 14
#str 14
#hp 16
#mr 16
#ambidextrous 2
#okleader
#okundeadleader
#weapon "Falchion"
#weapon "Short Sword"
#armor "Bronze Armor"
#armor "Circlet"
#end

#newmonster 2627
#copystats 2601
#name "Tomb Prince"
#gcost 140
#descr "The Tomb Kings of Nehekhara frequently took many concubines, and so a single king might produce tens of sons. These sons were treated as high nobility, but would be expected by their fathers to live up to their position. It was traditional for the princes to enter the priesthood, but they would also train in military affairs and many became generals. The more gifted would study the mysterious arts of magic - if they were to have any hope of following in their father's footsteps they would have to reach the highest levels of achievement in sword, sorcery and the priesthood. The princes enter battle on ornate, jewel-studded chariots and wearing the finest of armors."
#spr1 "./TombKings/TombPrince.tga"
#spr2 "./TombKings/TombPrinceAttack.tga"
#hp 18
#str 12
#att 14
#def 13
#mr 16
#size 4
#trample
#mounted
#ap 22
#mapmove 4
#prot 10
#magicskill 8 1
#custommagic 4224 50
#custommagic 4224 50
#custommagic 7552 10
#weapon "Spear"
#armor "Gilded Armor"
#armor "Circlet"
#armor "Buckler"
#goodleader
#goodundeadleader
#nomagicleader
#holy
#end

#newmonster 2614
#copystats 2600
#name "Buried Sorceror"
#gcost 200
#descr "In ancient Nehekhara there existed mysterious men of great power, magicians and sorcerors with miraculous powers. These men wielded power over the scorching winds and heat of the desert, and dabbled too in darker arts. Often they were trusted advisors and confidants of the Tomb Kings, since they were learned, and among the very few who shared the kings' knowledge of magic. Unfortunately for those closest to the kings, their lavish lifestyles in the palaces would come to a dire end with the passing of the king - for what king would want to pass into the afterlife without his advisors? Willingly or not, they were buried alive in the royal tombs. Now they are reawakened to wield their powerful magics once more in the service of their masters."
#spr1 "./TombKings/Sorceror.tga"
#spr2 "./TombKings/SorcerorAttack.tga"
#clearmagic
#magicskill 0 2
#magicskill 1 1
#magicskill 5 1
#mor 30
#pooramphibian
#mr 16
#noleader
#poorleader
#noundeadleader
#nomagicleader
#end

#newmonster 2615
#copystats 2601
#descr "The acolytes are low ranking Tomb Priests, lacking the power of their seniors, but still possessing sufficient knowledge of the order's wisdom that they have succeeded in preserving themselves since the fall of Nehekhara. In battle, the acolytes specialise in casting incantations to mend and repair the bodies of Nehekhara's undead legions. Many an army will be accompanied by a large number of acolytes, so that their enemies will find the effects of their blows undone before their very eyes."
#spr1 "./TombKings/Acolyte.tga"
#spr2 "./TombKings/AcolyteAttack.tga"
#name "Acolyte"
#gcost 35
#mor 30
#poorleader
#poorundeadleader
#magicskill 8 1
#holy
#end

#newmonster 2616
#copystats 2601
#name "Tomb Priest"
#gcost 120
#descr "In the society of Nehekhara the priesthood were the ruling class. The traditions of the priesthood stretched back for millennia even before the fall of the nation, and was an order of great learning. They foresaw the fall, and, thousands of years in advance, set about preparing for it. They developed powerful magics of self preservation, so that even as their bodies withered they would never die - a miserable but effective form of immortality. They coordinated the burial of the Tomb Kings and their legions, the nobility and their women, and performed powerful incantations to preserve them and prepare them for reawakening in paradise. And during the long darkness since the fall they have kept watch and protected the tombs. Now all their plans have come to naught, and instead they fight with the undead legions of awakened Nehekhara. The priests have considerable power over the dead, and can cast potent enchantments to protect and fortify them in battle."
#spr1 "./TombKings/Priest.tga"
#spr2 "./TombKings/PriestAttack.tga"
#mor 30
#poorleader
#poorundeadleader
#magicskill 5 1
#magicskill 8 2
#researchbonus 1
#holy
#makemonster1 2602
#end

#newmonster 2617
#copystats 2601
#name "High Priest"
#gcost 240
#descr "The High Priests are the highest ranking of the Tomb Priests, and wield considerable divine and magical power over the dead. They have access to a powerful array of enchantments to assist the soldiers of Nehekhara in battle, and also often act as generals for the Nehekharan legions. The High Priests are unimaginably ancient and learned, and excel at magical research. They also have the power to awaken the sleeping Nehekharan legions without the use of the expensive materials normally required, although the process is extremely slow. Nehekharan armies are often accompanied by caravans containing sarcophagi of unawakened troops, so that the High Priests can awaken them given the opportunity. Tomb Priests of lesser rank can also awaken troops in the same way, but far more slowly."
#spr1 "./TombKings/HighPriest.tga"
#spr2 "./TombKings/HighPriestAttack.tga"
#mor 30
#okleader
#okundeadleader
#poormagicleader
#magicskill 5 2
#magicskill 8 3
#researchbonus 3
#holy
#makemonster2 2602
#end

#newmonster 2618
#copystats 2601
#name "Tomb King"
#gcost 500
#descr "The Tomb Kings of Nehehkhara were individuals of extraordinary power. With the passing of the previous king, the new ruler would be chosen on the basis of his wisdom and strength, and the contenders were always exceptional. Invariably drawn from the senior ranks of the priesthood these individuals had been able to extend their lives indefinitely, and they did not fail to make use of their time, learning mysterious magic and travelling foreign lands. Once chosen, his acolytes would endlessly perform incantations to further strengthen the physical and magical powers of their near-divine ruler. A Tomb Kings would often rule for several centuries, before deciding that his time in this life had come to an end, and would retreat to his tomb to await paradise. Such are the strength of the enchantments on the reawakened king that he is almost impossible to destroy, although if he is very badly injured the release of magical energies needed to keep him alive will leave him severely weakened."
#spr1 "./TombKings/TombKing.tga"
#spr2 "./TombKings/TombKingAttack.tga"
#goodleader
#goodundeadleader
#poormagicleader
#clearmagic
#magicskill 0 2
#magicskill 3 1
#magicskill 5 3
#magicskill 8 3
#custommagic 6144 100
#custommagic 1408 100
#custommagic 7552 50
#custommagic 7552 10
#mor 30
#hp 25
#str 14
#att 14
#def 14
#mr 18
#holy
#weapon "Cobra Staff"
#armor "Gilded Armor"
#armor "Royal Headdress"
#researchbonus 1
#secondshape 2619
#makemonster2 2602
#end

-- Second form
#newmonster 2619
#copystats 2601
#name "Tomb King"
#descr "The Tomb Kings of Nehehkhara were individuals of extraordinary power. With the passing of the previous king, the new ruler would be chosen on the basis of his wisdom and strength, and the contendors were always exceptional. Invariably drawn from the senior ranks of the priesthood these individuals had been able to extend their lives indefinitely, and they did not fail to make use of their time, learning mysterious magic and travelling foreign lands. Once chosen, his acolytes would endlessly perform incantations to further strengthen the physical and magical powers of their near-divine ruler. A Tomb King would often ruled for several centuries, before deciding that his time in this life had come to an end, and would retreat to his tomb to await paradise. This Tomb King has been physically destroyed in battle, and his body has been reformed by the powerful enchantments animating him. Although physically and magically weakened his now skeletal form remains almost impossible to destroy."
#gcost 420
#spr1 "./TombKings/TombKingSkel.tga"
#spr2 "./TombKings/TombKingSkelAttack.tga"
#mor 30
#hp 20
#str 14
#att 14
#def 14
#mr 17
#fireres 0
#coldres 100
#holy
#goodleader
#goodundeadleader
#poormagicleader
#weapon "Cobra Staff"
#armor "Gilded Armor"
#armor "Royal Headdress"
#researchbonus 1
#immortal
#maxage 2000
#magicboost 57 -1
#makemonster1 2602
#end

#newmonster 2620
#name "Tomb Swarm"
#descr "Tomb Swarms consist of thousands upon thousands of long-dead insects, spiders and scorpions. Over the millenia these creatures have died in and around the Nehekharan Tombs, before being awakened by the same release of twisted necromantic magic that awoke the Nehekharans themselves. Some powerful Nehekharan mages are able to summon these swarms to the battlefield where they overwhelm enemy troops, consuming their flesh and reducing them to skeletons in seconds. Since they consist of huge numbers of tiny creatures Tomb Swarms are almost immune to arrows and are difficult to destroy with normal weapons. However, they are extremely vulnerable to fire and banishment."
#spr1 "./TombKings/TombSwarm.tga"
#spr2 "./TombKings/TombSwarmAttack.tga"
#nametype 127
#mapmove 2
#ap 6
#neednoteat
#poisonres 100
#coldres 50
#inanimate
#undead
#size 1
#gcost 0
#rcost 1
#att 18
#def 6
#str 1
#mr 12
#mor 50
#enc 0
#weapon "Tiny Bite"
#weapon "Tiny Bite"
#armor "Thousands of Bodies"
#fireres -100
#hp 1
#end

#newmonster 2621
#name "Anubite"
#spr1 "./TombKings/Anubite.tga"
#spr2 "./TombKings/AnubiteAttack.tga"
#descr "Anubis was a jackal-headed gods of the ancient Nehekharan pantheon. The Anubites were his servants, jackal-men made of black granite. When Anubis was vanquished the Anubites fell silent, appearing to be no more than statues. Now they are awakened to serve the new god. The Anubites run and jump very quickly on animal-like legs, and are very skilled fighters."
#nametype 127
#mapmove 3
#ap 20
#neednoteat
#poisonres 100
#inanimate
#noheal
#size 2
#gcost 0
#rcost 1
#att 12
#def 11
#str 11
#mr 12
#hp 12
#mor 30
#prot 16
#enc 0
#ambidextrous 3
#magicbeing
#darkvision 100
#weapon "Falchion"
#weapon "Falchion"
#armor "Shoulder Guard"
#stonebeing
#end

#newmonster 2622
#name "Servant of Horus"
#spr1 "./TombKings/HorusServant.tga"
#spr2 "./TombKings/HorusServantAttack.tga"
#descr "Horus was an eagle-headed god of the ancient Nehekharan pantheon. He was the god of the sun and moon, and fought endlessly against the evil god Set and his undead and demonic minions. His servants are magical beings made in his image, and they wield powerful magical spears which burn with a holy fire. When Horus disappeared from the world, his servants vanished too, banished to an unknown plane. Now they are summoned back to serve the new god of Nehekhara. They still bear the blessing of Horus, which grants them endless stamina in their fight against evil."
#nametype 127
#mapmove 2
#ap 12
#size 2
#gcost 0
#rcost 1
#att 12
#def 13
#str 10
#mr 15
#hp 16
#mor 30
#prot 4
#enc 1
#magicbeing
#neednoteat
#fireres 50
#reinvigoration 5
#weapon "Spear of Horus"
#armor "Bronze Hauberk"
#armor "Shield"
#armor "Headdress"
#end

#newmonster 2623
#name "Servant of Set"
#spr1 "./TombKings/SetServant.tga"
#spr2 "./TombKings/SetServantAttack.tga"
#descr "Set was a dark and mysterious animal-headed god of the ancient Nehekharan pantheon, a god of chaos and destruction. His armies of demons and undead battled endlessly against the legions of Horus. The Servants of Set are sinister creatures created in his image. Clad in rags, they move unseen through enemy territory. They are assassins and spies, and can use their potent mental powers to sow the seeds of unrest in the lands they move through and to erase the memories of any who see them. When Set was destroyed his servants were banished, but now they are called back to serve the new god of Nehekhara."
#nametype 127
#mapmove 2
#ap 8
#size 2
#gcost 0
#rcost 1
#att 12
#def 12
#str 8
#mr 14
#hp 8
#mor 30
#prot 4
#enc 0
#fear 0
#undead
#neednoteat
#poisonres 100
#inanimate
#stealthy 25
#assassin
#spy
#weapon 63 -- Life drain
#weapon 705 -- Mental attack
#custommagic 20480 10 -- 10% death/blood
#armor "Rags"
#end

#newmonster 2624
#name "Bone Scorpion"
#spr1 "./TombKings/BoneScorpion.tga"
#spr2 "./TombKings/BoneScorpionAttack.tga"
#descr "Although the Tomb Priests of Nehekhara are almost immortal and never die of natural causes, the oldest among them seem gradually to lose awareness of the world around them, and pass into torpor. The Bone Scorpion is a huge, macabre construction built around a sarcophagus containing such an ancient priest. Although the priest is unconscious his magic permeates the scorpion, giving it false life and a degree of awareness of its own. The vast Bone Scorpions are immensely fearsome opponents on the battlefield, trampling and crushing their opponents without ever tiring."
#nametype 127
#mapmove 3
#neednoteat
#coldres 100
#poisonres 100
#inanimate
#undead
#pooramphibian
#ap 12
#size 6
#gcost 0
#rcost 1
#att 12
#def 8
#str 18
#mr 16
#hp 90
#mor 30
#prot 18
#enc 0
#trample
#fear 0
#itemslots 12288
#weapon "Pincer"
#weapon "Pincer"
#weapon 144 --Stinger
-- Give it the properties of a high priest in case it's GoRed.
#okleader
#okundeadleader
#poormagicleader
#magicskill 5 2
#magicskill 8 3
#researchbonus 1
#holy
#end

#newmonster 2625
#copyspr 491
#name "Ushabti"
#spr1 "./TombKings/Ushabti.tga"
#spr2 "./TombKings/UshabtiAttack.tga"
#descr "The Ushabti are statues built in the image of the ancient gods of Nehekhara, and animated by powerful magics. They were created to stand guard over the temples of the Tomb Priests. In times of war they would march alongside the Nehekharan armies, inspiring them to great feats of battle. The Ushabti are carved from black granite and bone, and are extremely hard to destroy."
#nametype 127
#mapmove 3
#ap 12
#size 6
#gcost 0
#rcost 1
#att 12
#def 10
#str 20
#mr 16
#hp 80
#mor 50
#prot 20
#enc 0
#magicbeing
#neednoteat
#poisonres 100
#inanimate
#noheal
#darkvision 100
#holy
#weapon "Ritual Blade"
#armor "Bone Greaves"
#stonebeing
#pooramphibian
#end

#newmonster 2626
#name "Ushabti Avatar"
#spr1 "./TombKings/UshabtiAvatar.tga"
#spr2 "./TombKings/UshabtiAvatarAttack.tga"
#descr "The greatest and most perfectly carved of the Ushabti would sometimes be chosen by a Nehekharan god to be an avatar. The god would give it the spark of consciousness and access to powerful magic, and would see the world through its eyes. Although the gods themselves are long since destroyed or banished, the avatars may still be awoken, and still bear the spark of power they were granted millennia ago. The old gods possessed all manner of powers, and the awakened avatars may have knowledge of magics since lost to the Nehekharans."
#nametype 127
#mapmove 3
#ap 12
#size 6
#gcost 0
#rcost 1
#att 14
#def 12
#str 22
#mr 18
#hp 120
#prot 20
#enc 0
#mor 30
#magicbeing
#neednoteat
#poisonres 100
#inanimate
#noheal
#darkvision 100
#holy
#goodleader
#goodundeadleader
#poormagicleader
-custommagic 7552 100 - Fire, Air, Earth, Astral, Death -- Decided against these
-custommagic 7552 100
-custommagic 7552 100
-custommagic 7552 50
-custommagic 7552 50
-custommagic 7552 50
-custommagic 7552 50
#custommagic 1408 100 - Fire, Air, Earth
#custommagic 1408 50
#custommagic 1408 50
#custommagic 1920 50 - Fire, Air, Earth, Water
#custommagic 1920 50
#custommagic 30720 80 - Sorcery
#magicboost 4 2 - Sorcery (so they'll always have level 3 in one sorcery)
#magicboost 5 2
#magicboost 6 2
#magicboost 7 2
#magicskill 8 1 -- Holy 1
#weapon "Ritual Blade"
#armor "Ushabti Avatar Armor"
#stonebeing
#pooramphibian
#end

-- Heroes

#newmonster 2628
#copystats 2621
#name "Anubite Captain"
#spr1 "./TombKings/AnubiteCaptain.tga"
#spr2 "./TombKings/AnubiteCaptainAttack.tga"
#descr "The Anubite Captains are the leaders of the Anubites, once servants of the banished god Anubis.
Like the lesser anubites they are jackal-men of black granite, and run swiftly on animal-like legs.
They are exceptionally skilled fighters and leaders."
#att 15
#def 14
#str 14
#mr 14
#hp 18
#prot 18
#goodleader
#okundeadleader
#goodmagicleader
#stonebeing
#end

#newmonster 2629
#copystats 2624
#name "Awakened Scorpion"
#spr1 "./TombKings/ScorpionHero.tga"
#spr2 "./TombKings/ScorpionHeroAttack.tga"
#descr "The Awakened Scorpion is a legendary being - for it contains the body of the only High Priest ever to awaken
from the torpor known as the Death Sleep. After the priest fell into torpor and was encased in the Scorpion, it fought
as expected for many years, showing only the animal intelligence granted it by the enchantments animating it. But then,
gradually, signs of intelligence began to appear. Finally it became apparent that the High Priest inside had awoken.
However, having grown used to the powerful body of the Scorpion, he chose to remain inside it. He has regained his
magical powers and is now one of the mightiest generals of Nehekhara. In recognition of his astonishing feat, his
Tomb King had the stinger and pincers of his Scorpion gilded."
#att 14
#def 10
#str 20
#mr 17
#prot 20
#magicskill 5 3
#expertleader
#superiorundeadleader
#goodmagicleader
#end

#newmonster 2630
#copystats 2601
#name "Warrior King"
#gcost 420
#descr "The Warrior King is a Tomb King who focussed his life on the study of martial prowess. In battle a Warrior King
would ride with his warriors in a mighty chariot, striking down enemies in their dozens. While magically less skilled
than other Tomb Kings, a Warrior King is unparallelled in battle. Such are the strength of the enchantments on the king
that he is almost impossible to destroy, although if he is very badly injured the release of magical energies needed to
keep him alive will leave him severely weakened."
#spr1 "./TombKings/WarriorKing.tga"
#spr2 "./TombKings/WarriorKingAttack.tga"
#goodleader
#goodundeadleader
#poormagicleader
#clearmagic
#magicskill 0 1
#magicskill 5 2
#magicskill 8 3
#custommagic 6144 100
#custommagic 1408 100
#custommagic 7552 50
#custommagic 7552 10
#mor 30
#hp 28
#str 15
#att 16
#def 15
#mr 18
#holy
#size 4
#trample
#mounted
#ap 22
#mapmove 4
#prot 10
#weapon "Cobra Staff"
#armor "Gilded Armor"
#armor "Royal Headdress"
#researchbonus 1
#secondshape 2631
#makemonster2 2602
#end

#newmonster 2631
#copystats 2601
#name "Warrior King"
#descr "The Warrior King is a Tomb King who focussed his life on the study of martial prowess. In battle a Warrior King
would ride with his warriors in a mighty chariot, striking down enemies in their dozens. While magically less skilled
than other Tomb Kings, a Warrior King is unparallelled in battle. This Warrior King has been physically destroyed,
and his body has been reformed by the powerful enchantments animating him. Although physically and magically weakened his
now skeletal form remains almost impossible to destroy."
#gcost 420
#spr1 "./TombKings/WarriorKingSkel.tga"
#spr2 "./TombKings/WarriorKingSkelAttack.tga"
#mor 30
#hp 22
#str 15
#att 16
#def 15
#mr 17
#fireres 0
#coldres 100
#holy
#size 4
#trample
#mounted
#ap 22
#mapmove 4
#prot 10
#goodleader
#goodundeadleader
#poormagicleader
#weapon "Cobra Staff"
#armor "Gilded Armor"
#armor "Royal Headdress"
#researchbonus 1
#immortal
#maxage 2000
#magicboost 57 -1
#makemonster1 2602
#end

#newmonster 2632
#name "Avatar of Horus"
#spr1 "./TombKings/HorusAvatar.tga"
#spr2 "./TombKings/HorusAvatarAttack.tga"
#descr "The Avatar of Horus is a mighty living statue that was granted the spark of intelligence by Horus, a god of the ancient
Nehekharans. Horus was the god of the sun and the moon, and a protector of Nehekhara. Although Horus himself was vanquished,
his Avatar retains some measure of the power granted it. It can wield the magics of the sun and moon, and is also a potent
warrior. It bears a flaming blade given it by Horus, which is deadly to undead and demons. Unfortunately the catastrophe in
which Horus was banished greatly weakened the Avatar, and it is left relatively vulnerable to enemy magics."
#nametype 127
#mapmove 3
#ap 12
#size 6
#gcost 0
#rcost 1
#att 14
#def 12
#str 22
#mr 14
#hp 120
#prot 20
#enc 0
#mor 30
#magicbeing
#neednoteat
#poisonres 100
#inanimate
#noheal
#darkvision 100
#holy
#goodleader
#goodundeadleader
#poormagicleader
#magicskill 0 3
#magicskill 4 3
#weapon "Blade of Horus"
#armor "Ushabti Avatar Armor"
#stonebeing
#end

-- Anticipate new heroes with numbers 2630--2634

-- Add some gods. These are standard ones, but we have to copy them.
-- Unfortunately we also have to include the CBM changes, because we can't rely on CBM loading first.

-- Baphomet
#newmonster 2635
#copystats 607
#copyspr 607
#restrictedgod 76
#end

-- Son of the sun (astral version)
#newmonster 2636
#copystats 384
#copyspr 384
#restrictedgod 76
#gcost 0
#startdom 4
#awe 2
#weapon 752
#descr "The Son of the Sun is a demigod of immense size who claims the divine heritage of the Sun and possesses considerable magical and physical might."
#end

-- Son of the sun (fire version)
#newmonster 2637
#copystats 386
#copyspr 386
#restrictedgod 76
#gcost 0
#startdom 4
#gemprod 0 2
#weapon 752
#descr "The Son of the Sun is a demigod of immense size claiming the divine heritage of the sun, possessing considerable magical and
physical might. He can draw from the power of the sun and creates two gems of Fire magic each month."
#end

-- Lord of the Gates
#newmonster 2638
#copystats 388
#copyspr 388
#restrictedgod 76
#gcost 0
#startdom 4
#castledef 150
#weapon 751
#domsummon 676
#domsummon2 676
#domsummon20 442
#summon1 442
#summon5 676
#descr "The Lord of the Gates is a demigod of immense size. He was given the task of guarding the Gates of Death in ancient times. He possesses
considerable magical and physical might, and his eternal task of guarding the Gates has given him knowledge of Death and the Afterworld. As a guardian
of the Gates, he is accompanied by Shades from beyond wherever he goes. The Lord of the Gates exerts great power over shades, and they pour forth from
the underworld wherever he resides. This effect is especially powerful where the Lord of the Gate's dominion is strongest."
#end

-- Shedu
#newmonster 2639
#copystats 661
#copyspr 661
#restrictedgod 76
#enc 2
#gcost 75
#end

-- Lord of the Summer Plague
#newmonster 2640
#copystats 1097
#copyspr 1097
#restrictedgod 76
#gcost 100
#magicskill 6 1
#att 15
#def 14
#weapon 20
#weapon 92
#weapon 659
#weapon 755
#heat
#fear 0
#gcost 100
#descr "The Lord of the Summer Plague is a titan claiming dominion over the summer heat. With the heat comes drought  and famine, plague and pestilence. The
lion-headed Lord is a god of death, while his bow strikes men with sure and deadly illness."
#end

-- Lord of the Desert Sun
#newmonster 2641
#copystats 957
#copyspr 957
#restrictedgod 76
#magicskill 6 2
#att 15
#def 14
#heat
#gcost 100
#end

-- Lich Queen
#newmonster 2642
#copystats 395
#copyspr 395
#restrictedgod 76
#end

-- Moloch
#newmonster 2643
#copystats 120
#copyspr 120
#restrictedgod 76
#gcost 125
#end

-- Solar Disc
#newmonster 2644
#copystats 1384
#copyspr 1384
#restrictedgod 76
#fireshield 15
#speciallook 1
#gcost 25
#end

-- Scorpion King
#newmonster 2645
#copystats 655
#copyspr 655
#restrictedgod 76
#end

-- And add a couple of new pretenders.

#newmonster 2646
#name "Gilded Scorpion"
#gcost 150
#spr1 "./TombKings/GildedScorpion.tga"
#spr2 "./TombKings/GildedScorpionAttack.tga"
#descr "The Gilded Scorpion was once a mad Grand High Priest of Nehekhara. Seeing the power of the Bone Scorpions
constructed by the priesthood he ordered the construction of one for himself,
then had himself closed alive in a coffin inside it. Although mad he was also magically powerful, and as his mortal
body died his spirit was able to possess the scorpion body, whereupon he proceeded to eviscerate the previous
Tomb King with
his new body and declare himself king. He had his new form gilded as a sign of his power. Eventually he grew tired
of ruling and entered torpor to await paradise. Now he has awoken to rule his kingdom once more."
#nametype 127
#mapmove 3
#neednoteat
#coldres 100
#poisonres 100
#inanimate
#undead
#pooramphibian
#ap 12
#size 6
#att 14
#def 10
#str 20
#mr 18
#hp 90
#mor 30
#prot 18
#enc 0
#trample
#fear 0
#itemslots 12288
#weapon "Pincer"
#weapon "Pincer"
#weapon 144 --Stinger
#goodleader
#superiorundeadleader
#magicskill 3 1
#magicskill 5 2
#restrictedgod 76
#pathcost 40
#startdom 2
#end

#newmonster 2647
#copystats 2601
#name "First King"
#gcost 100
#spr1 "./TombKings/FirstKing.tga"
#spr2 "./TombKings/FirstKingAttack.tga"
#descr "The First King was the founder of the earliest of the great kingdoms of Nehekhara. He is a powerful mage,
and used his magics to empower his body and lengthen his life, eventually attaining immortality itself. After ruling
over his kingdom for hundreds of years, the First King finally entered torpor. Now he has reawakened to rule
his tragic kingdom once more."
#nametype 127
#mor 30
#hp 25
#str 15
#att 15
#def 15
#mr 18
#weapon "Cobra Staff"
#armor "Gilded Armor"
#armor "Royal Headdress"
#goodleader
#superiorundeadleader
#poormagicleader
#magicskill 0 1
#magicskill 5 2
#researchbonus 1
#immortal
#restrictedgod 76
#pathcost 20
#startdom 3
#end

-- Start sites
#newsite 890
#name "Tombs of Nehekhara"
#path 5
#level 0
#rarity 5
#gems 5 3
-homemon 2610 -- Burieds are now available everywhere.
#homecom 2618
#end

#newsite 891
#name "Nehekharan Deserts"
#path 0
#level 0
#rarity 5
#gems 0 2
#gems 3 2
#end

-- Now for the nation itself! --

#selectnation 76
#clearnation
#clearsites
#name "Nehekhara"
#epithet "Tomb Kings"
#startsite "Tombs of Nehekhara"
#startsite "Nehekharan Deserts"
#color .71 .60 .05

--Gives them pyramid temple graphics.
#templepic 0
#era 2
#flag "TombKings/TombKingsFlag.tga"
#descr "The lands of Nehekhara were once vast and fertile, and its many kingdoms
were powerful for thousands of years. However, long ago a dire prophecy was
made - slowly the rivers would dry up and the land would die, and its people
with it. It was foreseen that this great drought would finally be ended by the
rising of a new god, when a great wave of
benevolent magic would sweep the land; Nehekhara would become a paradise, and
the dead, if properly preserved, would arise to live anew. So the
priests of Nehekhara set about preparing. Nobles and soldiers,
kings and wizards were buried
carefully with powerful magics, so they might reawaken in the distant future.
Gradually the great drought overtook Nehekhara, until eventually nothing
moved in the vast desert. Then, catastrophe struck - the fall of Ermor released
dark energies
that flowed around the world; in Nehekhara the great enchantments of the priests
were perverted, and its people doomed to awaken not to a new life, but
to undeath."
#summary "Race: Undead humans, prefers Heat scale +2

Military: Light infantry, cavalry and chariots, powerful summons

Magic: Death and Fire, with weak Air, Astral and Earth

Priests: Strong"

#brief "The Nehekharans are the undead soldiers of a doomed desert civilization,
emerging from their tombs to rebuild their lost kingdoms."

--Set what forts they will use.
#startfort 4
#defaultfort 4
#farmfort 3
#mountainfort 36
#swampfort 11
#forestfort 33

--Cause them to prefer heat 2.
#idealcold -2

--Give them their heroes.
#hero1 2629
#hero2 2632
#multihero1 2628
#multihero2 2630

--Set all the recruitable units.
#addrecunit 2602 -- Infantry
#addrecunit 2603 -- Heavy Infantry
#addrecunit 2604 -- Archer
#addrecunit 2605 -- Asp Archer
#addrecunit 2606 -- Cavalry
#addrecunit 2607 -- Chariot
#addrecunit 2608 -- Watcher
#addrecunit 2609 -- Tomb Guard
#addrecunit 2610 -- Buried
-addrecunit 2621 -- Anubite
-addrecunit 2622 -- Servant of Horus
-addrecunit 2624 -- Bone scorpion
-addrecunit 2625 -- Ushabti

--Set all the recruitable commanders.

#addreccom 2612 -- Agent
#addreccom 2613 -- Ancient Champion
#addreccom 2627 -- Tomb Prince
#addreccom 2614 -- Buried Sorceror
#addreccom 2615 -- Acolyte
#addreccom 2616 -- Tomb Priest
#addreccom 2617 -- High Priest
-addreccom 2623 -- Servant of Set
-addreccom 2626 -- Ushabti Avatar
-addreccom 2628 -- Anubite Captain
-addreccom 2629 -- Awakened Scorpion
-addreccom 2630 -- Warrior King
-addreccom 2632 -- Avatar of Horus

--Set the units to be used in province defense.
#defcom1 2615
#defcom2 2616
#defunit1 2602
#defunit1b 2604
#defunit2 2606
#defunit2b 2609

--Set how many of the units to appear per point.
#defmult1 15
#defmult1b 10
#defmult2 10
#defmult2b 10

--Set starting troops, commander, and bonus commander.
#startcom 2616
#startunitnbrs1 15
#startunitnbrs2 15
#startunittype1 2602
#startunittype2 2604
#startscout 2612
#end

--New spells

#newspell
#copyspell "Frighten"  -- To get sound
#name "Heal the Dead"
#descr "With this spell the priests of Nehekhara are able to repair the bodies of
undead soldiers on the battlefield, broken bones knitting back together before the
very eyes of their opponents."
#restricted 76
#path 0 8
#researchlevel 0
#school 7
#pathlevel 0 1
#researchlevel 0
#aoe 2004
#effect 13
#damage 3
#fatiguecost 0
#nreff 1
#range 50
#precision 100
#explspr 10054
#spec 75513984
#end

#newspell
#copyspell "Frighten"
#name "Resilience3"
#descr "Dummy spell, to make resilience more effective."
#restricted 76
#path 0 8
#researchlevel 0
#school -1
#pathlevel 0 2
#aoe 2000
#effect 10
#damage 1040
#fatiguecost 0
#nreff 1
#range 30
#precision 100
#explspr 10053
#spec 75518080
#end

#newspell
#copyspell "Resilience3"
#name "Resilience2"
#nextspell "Resilience3"
#end

#newspell
#copyspell "Frighten"
#name "Resilience"
#descr "This spell allows a priest of Nehekhara to briefly reinforce the enchantments
holding undead soldiers together and gift them with the strength of the desert. They
become much harder to destroy in combat and also gain a degree of fire resistance."
#restricted 76
#path 0 8
#researchlevel 0
#school 7
#pathlevel 0 2
#aoe 2000
#effect 10
#damage 1040
#fatiguecost 0
#nreff 1
#range 30
#precision 100
#explspr 10053
#spec 75518080
#nextspell "Resilience2"
#end

#newspell
#copyspell "Frighten"
#name "The Undying"
#descr "This mighty enchantment confers regenerative abilities onto undead soldiers,
so that the skeletal bodies of the dead may repair themselves in seconds."
#restricted 76
#path 0 8
#researchlevel 0
#school 7
#pathlevel 0 3
#aoe 3000
#effect 23
#damage 536870912
#fatiguecost 0
#nreff 1
#range 30
#precision 5
#explspr 10047
-spec 75518080
#spec 75513984
#end

#newspell
#copyspell "Frighten"
#name "Strength of the Tomb3"
#descr "Dummy spell to make Strength of the Tomb more effective"
#restricted 76
#path 0 8
#researchlevel 0
#school -1
#pathlevel 0 2
#aoe 2000
#effect 10
#damage 128
#fatiguecost 0
#nreff 1
#range 30
#precision 100
#explspr 10057
#spec 75518080
#end

#newspell
#copyspell "Strength of the Tomb3"
#name "Strength of the Tomb2"
#nextspell "Strength of the Tomb3"
#end

#newspell
#copyspell "Frighten"
#name "Strength of the Tomb"
#descr "With this spell a Nehekharan priest is able to grant enormous strength to
undead soldiers on the battlefield, giving them the ability to rip through the armour
of enemy soldiers with ease."
#restricted 76
#path 0 8
#researchlevel 0
#school 7
#pathlevel 0 2
#aoe 2000
#effect 10
#damage 128
#fatiguecost 0
#nreff 1
#range 30
#precision 100
#explspr 10057
#spec 75518080
#nextspell "Strength of the Tomb2"
#end

#newspell
#copyspell "Raise Dead"  -- To get sound
#name "Summon Tomb Swarms"
#descr "This spell summons a huge swarm of undead insects, scorpions and spiders from the depths of the Nehekharan tombs. The mindless swarm will crawl under armor and reduce enemy soldiers to skeletons within seconds."
#school 0
#restricted 76
#researchlevel 4
#range 25
#path 0 5
#fatiguecost 100
#pathlevel 0 4
#effect 1
#flightspr -1
#damage 2620
#spec 5060
#explspr 10057
#precision 0
#nreff 8000
#end

#newspell
#name "Awaken Immortal"
#descr "This spell awakens one of the elite members of a Tomb King's bodyguard. Such
is the strength of the enchantments on these soldiers that they are almost impossible
to permanently destroy."
#school 4
#restricted 76
#researchlevel 0
#path 0 5
#path 1 0
#pathlevel 0 3
#pathlevel 1 2
#fatiguecost 300
#effect 10001
#damage 2611
#nreff 1
#end

#newspell
#name "Awaken Anubites"
#descr "The Anubites are the sleeping granite servants of the ancient Nehekharan
god Anubis. They are powerful fighters and can run and jump rapidly across the 
battlefield."
#school 4
#restricted 76
#researchlevel 3
#path 0 3
#path 1 5
#pathlevel 0 2
#pathlevel 1 2
#fatiguecost 800
#effect 10001
#damage 2621
#nreff 5
#end

#newspell
#name "Summon Servants of Horus"
#descr "The Servants of Horus were mighty defenders of the light, wielding their holy flaming spears to fight off hordes of demons and undead. They were banished when Horus was vanquished, but may now be summoned back to fight for Nehekhara. The Servants of Horus are disciplined and well equipped and are very good at holding a defensive line."
#school 0
#restricted 76
#researchlevel 4
#path 0 0
#path 1 4
#pathlevel 0 2
#pathlevel 1 1
#fatiguecost 3000
#effect 10001
#damage 2622
#nreff 20
#end

#newspell
#name "Summon Servant of Set"
#descr "This spell summons one of the malign servants of the vanquished god Set. The creature is a potent spy and assassin."
#school 0
#restricted 76
#researchlevel 4
#path 0 5
#pathlevel 0 3
#fatiguecost 800
#effect 10021
#damage 2623
#nreff 1
#end

#newspell
#name "Construct Bone Scorpion"
#descr "This huge scorpion is built from bone and used to carry the casket of a
ancient and dormant Tomb Priest. The priest cannot cast any spells, but his latent
magic powers the huge construct. A bone scorpion is a fearsome opponent in battle,
capable of trampling large numbers of enemy troops."
#school 3
#restricted 76
#researchlevel 5
#path 0 5
#pathlevel 0 5
#fatiguecost 1800
#effect 10001
#damage 2624
#nreff 1
#end

#newspell
#name "Awaken Ushabti"
#descr "The Ushabtis are huge statues of granite and bone that stand guard over the temples of Nehekhara. This spell awakens one of the Ushabti, enabling it to march to war. In battle the Ushabti are powerful and very hard to destroy."
#school 4
#restricted 76
#researchlevel 4
#path 0 3
#path 1 5
#pathlevel 0 2
#pathlevel 1 2
#fatiguecost 1200
#effect 10001
#damage 2625
#nreff 1
#end

#newspell
#name "Awaken Ushabti Avatar"
#descr "The ancient gods of Nehekhara granted intelligence and magical power to a small number of Ushabti to act as their avatars. While the Gods have gone, the Ushabti remain. They are somewhat more powerful then lesser Ushabti, and possess magical powers."
#school 4
#restricted 76
#researchlevel 8
#path 0 3
#path 1 5
#pathlevel 0 4
#pathlevel 1 4
#fatiguecost 3500
#effect 10021
#damage 2626
#nreff 1
#end

 -- Arabic/Egyptian names
#selectnametype 127
#clear
#addname "Adjo"
#addname "Akhom"
#addname "Ako"
#addname "Akori"
#addname "Alu"
#addname "Amahté"
#addname "Amenemhêt"
#addname "Amenhotep"
#addname "Anemro"
#addname "Anhuri"
#addname "Anok Fero"
#addname "Anok Sabé"
#addname "Ashai"
#addname "Awan"
#addname "Awi"
#addname "Baba"
#addname "Bai"
#addname "Baki"
#addname "Baraka"
#addname "Bari"
#addname "Benipé"
#addname "Biti"
#addname "Bubu"
#addname "Buikhu"
#addname "Djadao"
#addname "Fanté"
#addname "Hêtshepsu"
#addname "Iabi"
#addname "Ialu"
#addname "Ibenré"
#addname "Itafé"
#addname "Itennu"
#addname "Djal"
#addname "Kahotep"
#addname "Kamenwati"
#addname "Kemnebi"
#addname "Kemosiri"
#addname "Kemsa"
#addname "Khai"
#addname "Khenti"
#addname "Kufu"
#addname "Manu"
#addname "Mdjai"
#addname "Menetnashté"
#addname "Meti"
#addname "Mhotep"
#addname "Mkhai"
#addname "Mkalbuti"
#addname "Mshai"
#addname "Mtidja"
#addname "Mumé"
#addname "Muntuhotep"
#addname "Nebi"
#addname "Nebibi"
#addname "Nebtawi"
#addname "Nifé-en-Ankh"
#addname "Nomti"
#addname "Nsu"
#addname "Nubi"
#addname "Oba"
#addname "Odji"
#addname "Panahasi"
#addname "Rami"
#addname "Rasui"
#addname "Remmao"
#addname "Sadji"
#addname "Saini"
#addname "Sebi"
#addname "Seini"
#addname "Semni"
#addname "Shai"
#addname "Shalam"
#addname "Shenti"
#addname "Shushu"
#addname "Sinuhé"
#addname "Sokkwi"
#addname "Suten Anu"
#addname "Suten Hamu"
#addname "Top Betuké"
#addname "Udjai"
#addname "Uro"
#addname "Urshé"
#addname "Wakhakwi"
#addname "Wakhashem"
#addname "Wati"
#end
