#modname "MA Nation: Arga Dis"
#description "Adds the MA nation Arga Dis, Blood and Bronze to the game."
#icon "./Arga Dis/logo.tga"
#version 1.6


--nationslot 79
--unitslots 2357-2391
--weaponslots 647-649
--armourslots 316-317
--siteslots 790-792


-- version 1.6

-- FIX - some typos

-- TWEAK - Myrmidons -1 morale

-- TWEAK - Shield bash now str damage, used before spear attack

-- TWEAK - Blind myrmidon hero has blood vengeance

-- TWEAK - augurs get fortune telling

-- TWEAK - many retinues added

-- CONTENT - Winged Augur hero added

-- TWEAK - Berserk values lowered a bit across the board



-- version 1.5

-- FIX - Made sure the mod is MC compatible, changed the logo a bit too


-- version 1.4

-- FIX - Moved various IDs around to prevent conflicts with warhammer ma mods, cbm, endgame summons


-- version 1.35

-- FIX - Fixed bug with urtyr shaman summon


-- version 1.3

-- CONTENT - Added "Bray of the Urtyr" spell

-- CONTENT - Added Urtyr shaman and troops as blood summons

-- TWEAK - Slightly upped companion protection - leather cuirass to hauberk

-- TWEAK - Recosted some commanders and troops slightly

-- TWEAK - Tweaked Myrmidon description.

-- TWEAK - Helgrot scout brought to stealth 10 in line with other scouts

-- TWEAK - Gilgan fear, berserk and cost reduced slightly.

-- TWEAK - Blackwing riders got scale mail hauberks to make them more useful and accentuate the foreign influence on them

-- TWEAK - Blood Wind pretender removed. I never liked it.


-- Version 1.2

-- FIX - Argan myrmidon captain's move to be the same as his troops

-- FIX - Apparently weapon 57 was sickle, not hoof. Hoof is 56. Fixed.

-- FIX - Hoof attacks on sworn companion and blackwing changed to non str based horse hoof attack id 56

-- TWEAK - No more misborn starting scout. Now they get a nice helgrot scout instead.

-- TWEAK - Misborn are now younger, with lower maxage.


-- Version 1.1 - Sorted out mr problems.


-------- WEAPONS --------


-- Bronze Sickle

#newweapon 648
#name "Bronze Sickle"
#rcost 1
#att -1
#len 4
#def 0
#dmg 9
#twohanded
#sound 8
#secondaryeffect 335 --armloss
#end


-- Shield Bash

#newweapon 649
#name "Shield Bash"
#rcost 0
#bonus
#att -2
#len 0
#dmg 0
#end


-- Slashing Wing

#newweapon 647
#name "Slashing Wing"
#rcost 0
#att -1
#def -1
#len 0
#dmg -2
#secondaryeffect 118 -- curse (nores)
#end


-------- ARMOUR ---------


-- Hoplite Shield

#newarmor 316
#name "Hoplite Shield"
#type 4
#prot 17
#enc 2
#def 4
#rcost 3
#end


-- Fleshcloak

#newarmor 317
#name "Fleshcloak"
#type 5
#prot 9
#enc 0
#rcost 1
#def 0
#end


-------- UNITS ----------


-- Helgrot chaff

#newmonster 2381
#copyspr 201
#copystats 201
#name "Helgrot"
#descr "The Helgrot are a slave caste who take care of the day to day running of Arga. Any Helgrot with a spark of strength or rebellion in his eyes is given a choice; go into battle and die to facilitate the glory of true Argan warriors, or be fed to the Mares, or worse, the Gilgans."
#mor 8
#str 9
#att 9
#prec 9
#hp 8
#gcost 8
#nametype 107
#end


-- ARGANS

-- Argan Hoplite - Template unit

#newmonster 2382
#spr1 "./Arga Dis/Argan Hoplite.tga"
#spr2 "./Arga Dis/Argan Hoplite2.tga"
#name "Argan Hoplite"
#descr "Raised from birth to fight with shield and spear, to know glory, to taste the blood and hear the clamour of battle; the hoplites of Arga are virtually without equal in combat. All Argan warriors are extremely well trained, disciplined and brave. Furthermore, their unique style of fighting makes them almost as dangerous with their shields as with their spears."
#hp 11
#size 2
#prot 0
#mor 14
#mr 10
#enc 3
#str 12
#att 12
#def 12
#prec 10
#mapmove 2
#ap 10
#gcost 15
#rcost 1
#armor "Leather Cuirass"
#armor "Hoplite Shield"
#armor "Hoplite Helmet"
#weapon "Shield Bash"
#weapon "Spear"
#nametype 107
#end

-- Argan Myrmidon

#newmonster 2383
#name "Argan Myrmidon"
#spr1 "./Arga Dis/Argan Myrmidon.tga"
#spr2 "./Arga Dis/Argan Myrmidon2.tga"
#descr "The Blackshields or Myrmidons of Arga are a band of fighters who dwell in the mountains, largely separate from the  hoplites. They are not so heavily armoured as the myrmidons that once protected Arcoscephale, but are still regarded with distrust by other Argans who see armour as a crutch or even a sign of weakness. Nonetheless the Blackshields have decided many battles where their protection was decisive and their training at high altitude certainly lends them impressive endurance. They will never have the glory of the hoplites, but none can deny they have proven themselves true Argan warriors."
#hp 11
#size 2
#prot 0
#mor 13
#mr 10
#enc 2
#str 12
#att 12
#def 12
#prec 10
#mapmove 2
#ap 12
#gcost 14
#rcost 1
#armor "Bronze Cuirass"
#armor "Hoplite Helmet"
#armor "Shield"
#weapon "Short sword"
#mountainsurvival
#nametype 107
#end

-- Sworn Brother

#newmonster 2384
#spr1 "./Arga Dis/Sworn Brother.tga"
#spr2 "./Arga Dis/Sworn Brother2.tga"
#name "Sworn Brother"
#descr "The Sworn epitomise Argan principles; they are tireless, ruthless, disciplined and possessing of almost inhuman strength. On initiation into this elite band they each swore a battle-oath to the Gilgans and to Arga and saw clearly for the first time the brutal truth of the afterlife, the chaos of Dis. Knowing the endless violent struggle that awaits them beyond the grave the Sworn are driven to prove themselves in life and, when they inevitably fulfill their destiny and die a glorious death, to take as many enemies to Dis with them as possible. This dedication to slaughter makes them extremely hard to stop completely on the battlefield; it is common for Sworn Brothers to fight on after receiving mortal wounds, only to drop dead once the enemy is put to the spear."
#hp 13
#size 2
#prot 0
#mor 16
#mr 11
#enc 3
#str 13
#att 14
#def 13
#prec 11
#mapmove 2
#ap 10
#gcost 26
#rcost 2
#armor "Leather Cuirass"
#armor "Hoplite Shield"
#armor "Hoplite Helmet"
#weapon "Shield Bash"
#weapon "Spear"
#secondtmpshape 2385
#nametype 107
#end

-- Sworn Brother Slain

#newmonster 2385
#name "Sworn Brother Slain"
#spr1 "./Arga Dis/Sworn Brother Slain.tga"
#spr2 "./Arga Dis/Sworn Brother Slain2.tga"
#descr "It takes a lot to kill an Argan who has seen what awaits him in the afterlife. A sworn brother who has been mortally wounded will fight on until he is well and truly dead, seeking any glory he can before facing the violent turmoil of Dis."
#hp 11
#size 2
#prot 3
#mor 50
#mr 11
#enc 3
#str 16
#att 17
#def 10
#prec 11
#mapmove 2
#ap 10
#gcost 1
#rcost 1
#armor "leather cuirass"
#armor "Hoplite Shield"
#armor "Hoplite Helmet"
#armor "Hoplite Shield"
#weapon "Shield Bash"
#weapon "Spear"
#nametype 107
#end

-- Sworn Companion

#newmonster 2386
#name "Sworn Companion"
#spr1 "./Arga Dis/Sworn Companion.tga"
#spr2 "./Arga Dis/Sworn Companion2.tga"
#descr "The Sworn Companions are not decided by their relation to nobility, but by their ability to control the volatile maneating mares of Dis; semi-wild horses tainted over the centuries by proximity to the imprisoned Gilgans. Having survived Argan childhood and reached age enough to become Sworn, the glory found in conquering a mare of Dis is tempting indeed. Thousands of promising Argans die attempting such a task, torn to pieces by their savage mounts, but those that survive are a devastating and terrifying force on the battlefield. Like the Sworn brothers they are known to fight on with wounds that would drop a normal human."
#secondtmpshape 2387
#hp 13
#size 3
#ressize 2
#prot 0
#mor 16
#mr 11
#enc 5
#str 13
#att 14
#def 13
#prec 11
#mapmove 3
#ap 24
#mounted
#gcost 110
#rcost 13
#weapon "light lance"
#weapon "bite"
#weapon 56
#armor "shield"
#armor "hoplite helmet"
#armor "leather hauberk"
#nametype 107
#fear 0
#end


-- Sworn Companion Slain

#newmonster 2387
#name "Sworn Companion Slain"
#spr1 "./Arga Dis/Sworn Companion Slain.tga"
#spr2 "./Arga Dis/Sworn Companion Slain2.tga"
#descr "Much like the Sworn Brothers, the Sworn Companions are famed for fighting on despite fatal wounds, seeking to earn as much glory as possible before departing for Dis."
#hp 11
#size 3
#ressize 2
#prot 3
#mor 50
#mr 11
#enc 5
#str 16
#att 17
#def 10
#prec 11
#mapmove 3
#ap 24
#mounted
#gcost 1
#rcost 1
#weapon "light lance"
#weapon "bite"
#weapon 56
#armor "shield"
#armor "hoplite helmet"
#armor "leather hauberk"
#nametype 107
#fear 0
#end


-- Orphan

#newmonster 2388
#spr1 "./Arga Dis/Orphan.tga"
#spr2 "./Arga Dis/Orphan2.tga"
#name "Orphan"
#descr "When an Argan boy reaches the age of six he is evaluated by the elders, veterans of countless battles who, for whatever reason, are not destined for glorious death. The majority of children pass muster and begin their training but those that are in some way deficient are severed from their family and given to the Gilgans. Those that are mentally unfit to become soldiers of Arga are raised by the Gilgans as fanatic killers full of rage and bloodlust. They fight with a pair of vicious bronze claws and seem to know no pain or fear, though they lack the discipline and training of true Argans."
#berserk 3
#hp 15
#size 2
#prot 3
#mor 18
#mr 10
#enc 3
#str 12
#att 11
#def 11
#prec 9
#mapmove 2
#ap 12
#gcost 13
#rcost 3
#weapon "claw"
#weapon "claw"
#ambidextrous 2
#ap 12
#mapmove 2
#nametype 107
#end 

-- Oathsworn

#newmonster 2389
#spr1 "./Arga Dis/Oathsworn.tga"
#spr2 "./Arga Dis/Oathsworn2.tga"
#name "Oathsworn"
#descr "The Oathsworn are direct descendants of the Argans who first swore the oath, released the Gilgans and spared Arga, only to leave her cursed and overpowered by the brutal Gilgans. They are paradoxical figures in Argan society, being both sacred and shunned by law; only other members of the Oathsworn families may speak with them, or even acknowledge their presence. Unlike the Sworn, who are driven to frenzied violence by a fleeting vision of the afterlife, the Oathsworn are plagued by constant nightmarish apparitions. In battle they are as well trained and deadly as any Argan hoplite, but they are unable to accept their fate and fear death in a way no other Argan can understand. They use longer spears similar to those of the Achilleans."
#holy
#gcost 22
#hp 11
#size 2
#prot 0
#mor 9
#mr 10
#enc 3
#str 12
#att 12
#def 12
#prec 10
#mapmove 2
#ap 10
#rcost 2
#armor "Leather Cuirass"
#armor "Hoplite Shield"
#armor "Hoplite Helmet"
#weapon "Shield Bash"
#weapon "long Spear"
#nametype 107
#end


-- Red Achillean

#newmonster 2390
#spr1 "./Arga Dis/Red Achillan.tga"
#spr2 "./Arga Dis/Red Achillan2.tga"
#name "Red Achillean"
#descr "The battleguard of the Gilgans, the Red Achilleans are drenched in blood from the Gilgan's sacrifical wells. This blood is imbued with dark protective power and can deflect almost any blow as though the skin of the warriors were made of iron. The Achillans are notoriously emotionless and focused; they lack the psychotic will to survive and cause mayhem possessed by the Sworn, but they are elite soldiers nonetheless. The key drawback of their 'armour' is that it acts as a conductor for magical energy, leaving the Achillans vulnerable to enemy spellcasters. They are still armed with the traditional combination of shield and spear, but have no use for the heavy hoplite helm. The need for large cauldrons of blood in which to immerse themselves has resulted in the Achilleans being unable to match the marching speed of the regular army on more than one occasion. Like their masters, they boast frightening appetites."
#hp 11
#size 2
#prot 15
#mor 15
#mr 7
#enc 3
#str 12
#att 13
#def 13
#prec 10
#mapmove 1
#ap 10
#gcost 30
#rcost 8
#armor "Leather Cuirass"
#armor "Hoplite Shield"
#weapon "Shield Bash"
#weapon "Long Spear"
#supplybonus -1
#nametype 107
#end



-- Blackwing Rider

#newmonster 2391
#name "Blackwing Rider"
#spr1 "./Arga Dis/Blackwing.tga"
#spr2 "./Arga Dis/Blackwing2.tga"
#descr "The Blackwing are a group of Argan warriors who have allied with the Black Pegasi, creatures descended from the noble steeds of the Arcoscephalean Golden Age. Black Pegasi inhabit the Ash Cliffs of Arga high above the Charnel Cell and unlike the Mares of Dis have suffered little corruption from the imprisoned Gilgans. As such they are far less fearsome creatures, though still a match for any warhorse. The Blackwing were formerly an autonomous unit which roamed the borders of Arga, becoming influenced by other cultures and even adopting use of foreign weapons and armour. Long seen as a distraction from proper Argan methods of warfare they have recently been reined in and assigned to support infantry formations; as such there are no longer any Blackwing Captains."
#hp 11
#size 4
#ressize 2
#prot 0
#mor 14
#mr 11
#enc 5
#str 12
#att 12
#def 12
#prec 10
#mapmove 3
#ap 22
#flying
#mounted
#gcost 70
#rcost 11
#weapon "glaive"
#weapon 56
#armor "shield"
#armor "hoplite helmet"
#armor "scale mail hauberk"
#nametype 107
#end



-- Harpy of Dis

#newmonster 2376
#name "Harpy of Dis"
#descr "Harpies of Dis are foul, stinking scavengers summoned from the endless battlefields of Dis. They have the body of a vulture but the breasts and head of a shrivelled hag. The wings of these creatures are lined with sharp black feathers that curse any they cut. Harpies are reviled by the Argans, but on occasion the Gilgans make use of them, sending them to curse powerful foes or attack unguarded archers."
#copyspr 430
#hp 12
#size 2
#prot 3
#mor 11
#mr 11
#enc 3
#str 11
#att 11
#def 10
#prec 10
#mapmove 3
#ap 5
#flying
#gcost 1
#rcost 1
#weapon "Claw"
#weapon "Slashing Wing"
#end


-- Urtyr

#newmonster 2367
#spr1 "./Arga Dis/Urtyr.tga"
#spr2 "./Arga Dis/Urtyr2.tga"
#name "Urtyr"
#descr "Urtyr were originally born of satyrs unwittingly tainted by the warping influence of the Gilgan's Charnel Cell. Strong and savage, the Urtyr soon overthrew their satyr cousins and feasted upon their flesh. Urtyr are well known for their raids on human communities, killing the men and dragging the women into the dark forests, for there are no female Urtyr. They invariably cause unrest wherever they prowl. The Urtyr recognise the strength of the Gilgans and will serve them in exchange for a supply of young women. They are given vicious chopping sickles and cloak themselves in the flayed skin of men inscribed with dark runes of regeneration. Such is the savagery of the Urtyr that they are feared by all animals."
#hp 14
#size 2
#prot 5
#mor 11
#mr 10
#enc 3
#str 12
#att 11
#def 11
#prec 10
#mapmove 2
#ap 14
#forestsurvival
#animalawe 4
#gcost 1
#rcost 1
#armor "Fleshcloak"
#weapon "Bronze Sickle"
#weapon "Hoof"
#heal
#berserk 2
#incunrest 1
#stealthy 10
#regeneration 20
#end


------- COMMANDERS


-- Helgrot Scout

#newmonster 2378
#copyspr 201
#copystats 201
#name "Helgrot Scout"
#descr "The Helgrot are a slave caste who take care of the day to day running of Arga. Any Helgrot with a spark of strength or rebellion in his eyes is given a choice; go into battle and die to facilitate the glory of true Argan warriors, or be fed to the Mares, or worse, the Gilgans. Sometimes a particularly cowardly and sneaky Helgrot will be employed as a scout, a profession far below that of a real warrior."
#mor 7
#str 9
#att 9
#prec 9
#hp 8
#gcost 20
#nametype 107
#stealthy 10
#noleader
#end 


-- Argan Captain

#newmonster 2379
#spr1 "./Arga Dis/Argan Captain.tga"
#spr2 "./Arga Dis/Argan Captain2.tga"
#name "Argan Captain"
#descr "Captains of Arga can match any of their men in single combat and their rallying cries inspire great loyalty amongst the hoplites. They are armed identically to their soldiers. The Captan will be accompanied by a retinue of five loyal hoplites."
#hp 12
#size 2
#prot 0
#mor 15
#mr 10
#enc 3
#str 12
#att 13
#def 13
#prec 11
#mapmove 2
#ap 10
#gcost 80
#rcost 2
#armor "Leather Cuirass"
#armor "Hoplite Shield"
#armor "Hoplite Helmet"
#weapon "Shield Bash"
#weapon "Spear"
#goodleader
#nomagicleader
#noundeadleader
#standard 5
#nametype 107
#firstshape 2395 -- no retinue
#summon5 2382 -- argan hoplite
#end


-- Argan Captain (no retinue)

#newmonster 2395
#spr1 "./Arga Dis/Argan Captain.tga"
#spr2 "./Arga Dis/Argan Captain2.tga"
#name "Argan Captain"
#descr "Captains of Arga can match any of their men in single combat and their rallying cries inspire great loyalty amongst the hoplites. They are armed identically to their soldiers."
#hp 12
#size 2
#prot 0
#mor 15
#mr 10
#enc 3
#str 12
#att 13
#def 13
#prec 11
#mapmove 2
#ap 10
#gcost 30
#rcost 2
#armor "Leather Cuirass"
#armor "Hoplite Shield"
#armor "Hoplite Helmet"
#weapon "Shield Bash"
#weapon "Spear"
#goodleader
#nomagicleader
#noundeadleader
#standard 5
#nametype 107
#end


-- Sworn Captain

#newmonster 2380
#spr1 "./Arga Dis/Sworn Captain.tga"
#spr2 "./Arga Dis/Sworn Captain2.tga"
#name "Sworn Captain"
#descr "The Sworn epitomise Argan principles; they are tireless, ruthless, disciplined and possessing of almost inhuman strength. On initiation into this elite band they each swore a battle-oath to the Gilgans and to Arga and saw clearly for the first time the brutal truth of the afterlife, the chaos of Dis. Knowing the endless violent struggle that awaits them beyond the grave the Sworn are driven to prove themselves in life and, when they inevitably fulfill their destiny and die a glorious death, to take as many enemies to Dis with them as possible. Captains of the Sworn are the greatest warriors in each brotherhood and like the warriors under their command will fight on past the point where a normal man would fall and die. They are accompanied by five of their Sworn brothers."
#hp 14
#size 2
#prot 0
#mor 18
#mr 11
#enc 3
#str 14
#att 15
#def 14
#prec 12
#mapmove 2
#ap 10
#gcost 140
#rcost 3
#armor "Leather Cuirass"
#armor "Hoplite Shield"
#armor "Hoplite Helmet"
#weapon "Shield Bash"
#weapon "short sword"
#expertleader
#nomagicleader
#noundeadleader
#standard 10
#secondtmpshape 2360
#nametype 107
#firstshape 2394 -- no retinue
#summon5 2384 -- sworn brother
#end

-- Sworn Captain (no retinue)

#newmonster 2394
#spr1 "./Arga Dis/Sworn Captain.tga"
#spr2 "./Arga Dis/Sworn Captain2.tga"
#name "Sworn Captain"
#descr "The Sworn epitomise Argan principles; they are tireless, ruthless, disciplined and possessing of almost inhuman strength. On initiation into this elite band they each swore a battle-oath to the Gilgans and to Arga and saw clearly for the first time the brutal truth of the afterlife, the chaos of Dis. Knowing the endless violent struggle that awaits them beyond the grave the Sworn are driven to prove themselves in life and, when they inevitably fulfill their destiny and die a glorious death, to take as many enemies to Dis with them as possible. Captains of the Sworn are the greatest warriors in each brotherhood and like the warriors under their command will fight on past the point where a normal man would fall and die."
#hp 14
#size 2
#prot 0
#mor 18
#mr 11
#enc 3
#str 14
#att 15
#def 14
#prec 12
#mapmove 2
#ap 10
#gcost 45
#rcost 3
#armor "Leather Cuirass"
#armor "Hoplite Shield"
#armor "Hoplite Helmet"
#weapon "Shield Bash"
#weapon "short sword"
#expertleader
#nomagicleader
#noundeadleader
#standard 10
#secondtmpshape 2360
#nametype 107
#end


-- Sworn Captain Slain

#newmonster 2360
#spr1 "./Arga Dis/Sworn Captain Slain.tga"
#spr2 "./Arga Dis/Sworn Captain Slain2.tga"
#name "Sworn Captain Slain"
#descr "A Sworn Captain who has been mortally wounded."
#hp 13
#size 2
#prot 4
#mor 50
#mr 11
#enc 3
#str 18
#att 19
#def 10
#prec 12
#mapmove 2
#ap 10
#gcost 1
#rcost 1
#armor "hoplite shield"
#armor "hoplite helmet"
#armor "leather cuirass"
#weapon "Shield Bash"
#weapon "short sword"
#expertleader
#nomagicleader
#noundeadleader
#standard 4
#nametype 107
#end

-- Sworn Companion Captain

#newmonster 2358
#spr1 "./Arga Dis/Sworn Companion Captain.tga"
#spr2 "./Arga Dis/Sworn Companion Captain2.tga"
#name "Sworn Captain"
#descr "The Sworn Companions are not decided by their relation to nobility, but by their ability to control the volatile maneating mares of Dis; semi-wild horses tainted over the centuries by proximity to the imprisoned Gilgans. Having survived Argan childhood and reached age enough to become Sworn, the glory found in conquering a mare of Dis is tempting indeed. Thousands of promising Argans die attempting such a task, torn to pieces by their savage mounts, but those that survive are a devastating and terrifying force on the battlefield. The Captains of the Companions are every bit as dangerous as the men under their command and as Sworn men will fight on despite mortal wounds. The Captain will be accompanied by a loyal bodyguard of his most trusted Companion."
#hp 14
#size 3
#ressize 2
#prot 0
#mor 18
#mr 11
#enc 3
#str 14
#att 15
#def 14
#prec 12
#mapmove 3
#ap 24
#gcost 140
#rcost 15
#weapon "bite"
#weapon 56
#armor "Leather Hauberk"
#armor "Shield"
#armor "Hoplite Helmet"
#weapon "short sword"
#mounted
#expertleader
#nomagicleader
#noundeadleader
#standard 10
#secondtmpshape 2359
#nametype 107
#fear 0
#firstshape 2393 -- no retinue
#summon1 2386 -- sworn companion
#end

-- Sworn Companion Captain (no retinue)

#newmonster 2393
#spr1 "./Arga Dis/Sworn Companion Captain.tga"
#spr2 "./Arga Dis/Sworn Companion Captain2.tga"
#name "Sworn Captain"
#descr "The Sworn Companions are not decided by their relation to nobility, but by their ability to control the volatile maneating mares of Dis; semi-wild horses tainted over the centuries by proximity to the imprisoned Gilgans. Having survived Argan childhood and reached age enough to become Sworn, the glory found in conquering a mare of Dis is tempting indeed. Thousands of promising Argans die attempting such a task, torn to pieces by their savage mounts, but those that survive are a devastating and terrifying force on the battlefield. The Captains of the Companions are every bit as dangerous as the men under their command and as Sworn men will fight on despite mortal wounds. The Captain will be accompanied by a loyal bodyguard of his most trusted Companion."
#hp 14
#size 3
#ressize 2
#prot 0
#mor 18
#mr 11
#enc 3
#str 14
#att 15
#def 14
#prec 12
#mapmove 3
#ap 24
#gcost 100
#rcost 15
#weapon "bite"
#weapon 56
#armor "Leather Hauberk"
#armor "Shield"
#armor "Hoplite Helmet"
#weapon "short sword"
#mounted
#expertleader
#nomagicleader
#noundeadleader
#standard 10
#secondtmpshape 2359
#nametype 107
#fear 0
#end

-- Sworn Companion Captain Slain

#newmonster 2359
#spr1 "./Arga Dis/Sworn Companion Captain.tga"
#spr2 "./Arga Dis/Sworn Companion Captain2.tga"
#name "Sworn Captain Slain"
#descr "A Sworn Captain who has been mortally wounded and is hellbent on taking as many foes to Dis with him as possible."
#size 3
#ressize 2
#hp 13
#prot 4
#mor 50
#mr 11
#enc 3
#str 18
#att 19
#def 10
#prec 12
#mapmove 3
#ap 24
#gcost 1
#rcost 1
#weapon "bite"
#weapon 56
#armor "Leather Hauberk"
#armor "Shield"
#armor "Hoplite Helmet"
#weapon "short sword"
#mounted
#expertleader
#nomagicleader
#noundeadleader
#standard 4
#nametype 107
#fear 0
#end


-- Argan Myrmidon Captain

#newmonster 2357
#spr1 "./Arga Dis/Argan Myrmidon Captain.tga"
#spr2 "./Arga Dis/Argan Myrmidon Captain2.tga"
#name "Argan Captain"
#descr "Myrmidon Captains of Arga can match any of their men in single combat and their rallying cries inspire great loyalty amongst the myrmidons. They are armed identically to their soldiers. The Captain will be accompanied by a loyal retinue of five of his men."
#hp 12
#size 2
#prot 0
#mor 15
#mr 10
#enc 3
#str 12
#att 13
#def 13
#prec 11
#mapmove 2
#ap 12
#gcost 80
#rcost 2
#goodleader
#nomagicleader
#noundeadleader
#standard 5
#armor "Bronze Cuirass"
#armor "Hoplite Helmet"
#armor "Shield"
#weapon "Short sword"
#mountainsurvival
#nametype 107
#firstshape 2392 -- myrmidon captain no retinue
#summon5 2383 -- argan myrmidon
#end


-- Argan Myrmidon Captain (without retinue)

#newmonster 2392
#spr1 "./Arga Dis/Argan Myrmidon Captain.tga"
#spr2 "./Arga Dis/Argan Myrmidon Captain2.tga"
#name "Argan Captain"
#descr "Myrmidon Captains of Arga can match any of their men in single combat and their rallying cries inspire great loyalty amongst the myrmidons. They are armed identically to their soldiers."
#hp 12
#size 2
#prot 0
#mor 15
#mr 10
#enc 3
#str 12
#att 13
#def 13
#prec 11
#mapmove 2
#ap 12
#gcost 35
#rcost 2
#goodleader
#nomagicleader
#noundeadleader
#standard 5
#armor "Bronze Cuirass"
#armor "Hoplite Helmet"
#armor "Shield"
#weapon "Short sword"
#mountainsurvival
#nametype 107
#end


-- Haimgrot

#newmonster 2361
#copyspr 1640
#name "Haimgrot"
#descr "The Haimgrot are hated servants of the Gilgans whose sole purpose is to collect suitable blood sacrifices and assist in grisly minor rituals. Their ability to track down those with the necessary type of blood is legendary. They are physically weak, cowardly and entirely unfit to lead others into battle."
#hp 9
#size 2
#prot 0
#mor 8
#mr 12
#enc 3
#str 9
#att 8
#def 8
#prec 10
#mapmove 2
#ap 12
#gcost 70
#douse 1
#magicskill 7 1
#rcost 1
#noleader
#weapon "dagger"
#nametype 107
#end

-- Gilgan

#newmonster 2362
#spr1 "./Arga Dis/Gilgan.tga"
#spr2 "./Arga Dis/Gilgan2.tga"
#name "Gilgan"
#descr "The Gilgans were a powerful race of mortal blood giants who were imprisoned by a Pretender God of great power countless centuries ago. The city state of Arga was initially established to guard the obliette in which the ageless Gilgans were trapped, but with the swearing of The Oath the blood giants were released and have become, in effect, rulers of all Arga. They are not so powerful as they once were, but are still a match for almost any creature that walks the land. If anything their imprisonment has only increased their appetite for blood, flesh and slaughter. The Gilgans have established themselves as the right hand of the awakening god and act as the head of what passes for religion in Arga."
#hp 54
#prot 6
#mor 16
#mr 16
#enc 4
#str 22
#att 12
#def 11
#prec 10
#ap 14
#goodleader
#magicskill 7 3
#magicskill 8 2
#holy
#fear 0
#size 4
#weapon "flail"
#armor "bronze scale cuirass"
#armor "crown"
#custommagic 21632 100
#custommagic 21632 100
#custommagic 21632 10
#neednoteat
#supplybonus -8
#rcost 1
#gcost 410
#berserk 4
#maxage 2600
#startage 1370
#nametype 101
#end

-- Misborn

#newmonster 2363
#spr1 "./Arga Dis/Misborn.tga"
#spr2 "./Arga Dis/Misborn2.tga"
#name "Misborn"
#descr "The Misborn are rare Argan children who, being physically deformed and unfit for duty as true Argans, are granted to the Gilgans. Little do the Argans know that such deformities are a result of proximity to the Charnel Cell of the blood giants. These cursed Misborn children are twisted by their masters into creatures that are no longer human; they serve their masters with unwavering loyalty and are granted magical power which varies depending on the extent of their corruption."
#hp 14
#prot 2
#mor 14
#mr 14
#enc 3
#str 12
#att 9
#def 8
#prec 9
#ap 14
#poorleader
#custommagic 21632 100
#custommagic 21632 100
#custommagic 21632 10
#custommagic 21632 10
#holy
#size 2
#weapon "claws"
#stealthy 0
#rcost 1
#gcost 130
#maxage 40
#startage 18
#nametype 107
#end


-- Augur


#newmonster 2375
#copystats 217
#spr1 "./Arga Dis/Augur.tga"
#spr2 "./Arga Dis/Augur2.tga"
#name "Augur"
#descr "Long before the fall of Arga, a secretive cabal of mystics foretold a time when all would be sacrificed to giants of blood and hatred, when men would be damned to hell and women would give birth to monsters. The Argans had little interest in such fearmongering and drove the cabal to the wild mountains. Yet from time to time nobles would covertly seek them out for their infamous powers. The corrupt Augurs first required gold, then helgrot slaves, then finally demanded virgin girls. With the emergence of the Gilgans, the Augurs have agreed to send members of their corrupt and degenerate cabal down from the mountains in exchange for young females to feed their insatiable lusts. Suffering from generations of inbreeding, disease and failed magical experimentation, the Augurs are deformed creatures little better than the Misborn. Their powers vary wildly, though they all retain the impressive ability to peer into the future via fires and mirrors."
#hp 8
#prot 0
#mor 9
#mr 15
#enc 3
#str 9
#att 8
#def 8
#prec 10
#ap 12
#noleader
#weapon "Club"
#custommagic 2048 55
#custommagic 2176 55
#custommagic 2176 55
#custommagic 12288 55
#custommagic 12288 55
#custommagic 14464 55
#custommagic 14464 55
#researchbonus 2
#mapmove 1
#mountainsurvival
#nobadevents 15
#nametype 107
#holy
#gcost 140
#older 35
#nobadevents 5
#end


-- Urtyr Shaman

#newmonster 2377
#spr1 "./Arga Dis/Urtyr Shaman.tga"
#spr2 "./Arga Dis/Urtyr Shaman2.tga"
#name "Urtyr Shaman"
#descr "Urtyr were originally born of satyrs unwittingly tainted by the warping influence of the Gilgan's Charnel Cell. Strong and savage, the Urtyr soon overthrew their satyr cousins and feasted upon their flesh. Urtyr are well known for their raids on human communities, killing the men and dragging the women into the dark forests, for there are no female Urtyr. They invariably cause unrest wherever they prowl. The Urtyr recognise the strength of the Gilgans and will serve them in exchange for a supply of young women. Urtyr raiding groups are often led by a shaman who wields powerful nature and blood magic. The Urtyr shamans often join the Gilgans in their blood rituals and have a small degree of religious authority."
#hp 16
#size 2
#prot 5
#mor 12
#mr 15
#enc 3
#str 12
#att 10
#def 10
#prec 11
#mapmove 2
#ap 14
#forestsurvival
#animalawe 6
#gcost 1
#rcost 1
#armor "Fleshcloak"
#weapon "Magic Staff"
#weapon "Hoof"
#heal
#berserk 2
#incunrest 1
#stealthy 25
#regeneration 20
#researchbonus -2
#holy
#magicskill 8 1
#magicskill 7 1
#magicskill 6 2
#custommagic 24576 100
#custommagic 8192 10
#okleader
#end



---- HEROES


-- Winged Augur

#newmonster 2396
#spr1 "./Arga Dis/Hero Winged Augur.tga"
#spr2 "./Arga Dis/Hero Winged Augur2.tga"
#name "Winged Augur"
#descr "The being known as the Winged Augur is perhaps the most vile of his kind, a creature corrupt beyond the limits of humanity. Cursed with wings like those of the scavengers of Dis, he appears to be some foul union of two separate augurs and one of these beasts, for he als has two heads. The heads bicker consantly and scream abuse at those unfortunate enough to be in his presence, vomiting forth a demented torrent of depraved lusts and dark utterances in tongues unknown. While the winged Augur is agreed by all to be a monstrously powerful sorceror his abilities vary greatly from tale to tale. The Winged Augur does not require the formal upkeep of his degenerate kin but will soar across the province each night abducting a single person to indulge his base instincts. These individuals are never seen again. Needless to say this beast is extremely hard to control, though his knowledge is vast."
#hp 25
#prot 7
#mor 14
#mr 18
#enc 2
#str 13
#att 11
#def 10
#prec 13
#ap 12
#noleader
#weapon "Club"
#weapon "Claws"
#weapon "Poison Spit"
#custommagic 18432 66
#custommagic 18560 100
#custommagic 18560 100
#custommagic 14464 100
#custommagic 14464 100
#custommagic 2176 66
#custommagic 12288 66
#custommagic 12288 66
#custommagic 14464 100
#magicskill 7 1
#magicboost 52 1
#researchbonus 5
#mapmove 3
#mountainsurvival
#nobadevents 15
#nametype 107
#holy
#gcost 1
#older 66
#nobadevents 5
#size 3
#flying
#maxage 666
#popkill 3 -- 30 people
#nbreyes 4
#flying
#itemslots 64902 -- 2 heads, 2 hands, 1 body, 1 feet, 2 misc
#supplybonus -3
#demon
#darkpower 2
#fear 0
#incunrest 10
#shatteredsoul 40
#darkvision 100
#end


-- Gilgan Executioner Hero

#newmonster 2364
#spr1 "./Arga Dis/Hero Executioner.tga"
#spr2 "./Arga Dis/Hero Executioner2.tga"
#name "Executioner"
#descr "Executioners are powerful Gilgans who kept order amongst the Gilgans during their long imprisonment. They struck down the weakest of their kind who despaired and the most violent who were consumed by their rage. For an eternity the Executioners remained cold and emotionless for the sake of their race, knowing that when they were finally released, they would unleash their fury on the world. They are accompanied by a guard of five Gilgans who have been cowed into servitude by the Executioner's wrath. This honour guard is motivated purely by fear and require no upkeep, but will lag behind the arriving Executioner waiting for his signal to enter the war."
#hp 68
#prot 7
#mor 20
#mr 17
#enc 4
#str 26
#att 13
#def 12
#prec 11
#ap 14
#expertleader
#magicskill 7 3
#magicskill 8 2
#holy
#fear 3
#size 4
#weapon "battleaxe"
#armor "bronze scale hauberk"
#armor "full helmet"
#custommagic 21632 100
#custommagic 21632 100
#custommagic 21632 100
#custommagic 21632 100
#neednoteat
#supplybonus -12
#rcost 1
#gcost 1
#berserk 6
#maxage 4000
#startage 2310
#nametype 101
#itemslots 31878
#firstshape 2397 -- no retinue
#summon5 2398 -- 0 upkeep gilgans
#end


-- Gilgan Executioner Hero (no retinue)

#newmonster 2397
#spr1 "./Arga Dis/Hero Executioner.tga"
#spr2 "./Arga Dis/Hero Executioner2.tga"
#name "Executioner"
#descr "Executioners are powerful Gilgans who kept order amongst the Gilgans during their long imprisonment. They struck down the weakest of their kind who despaired and the most violent who were consumed by their rage. For an eternity the Executioners remained cold and emotionless for the sake of their race, knowing that when they were finally released, they would unleash their fury on the world. They are accompanied by a guard of five Gilgans who have been cowed into servitude by the Executioner's wrath. This honour guard is motivated purely by fear and require no upkeep, but will lag behind the arriving Executioner waiting for his signal to enter the war."
#hp 68
#prot 7
#mor 20
#mr 17
#enc 4
#str 26
#att 13
#def 12
#prec 11
#ap 14
#expertleader
#magicskill 7 3
#magicskill 8 2
#holy
#fear 3
#size 4
#weapon "battleaxe"
#armor "bronze scale hauberk"
#armor "full helmet"
#custommagic 21632 100
#custommagic 21632 100
#custommagic 21632 100
#custommagic 21632 100
#neednoteat
#supplybonus -12
#rcost 1
#gcost 1
#berserk 6
#maxage 4000
#startage 2310
#nametype 101
#itemslots 31878
#end


-- Gilgan (retinue summon for executioner, no upkeep)

#newmonster 2398
#spr1 "./Arga Dis/Gilgan.tga"
#spr2 "./Arga Dis/Gilgan2.tga"
#name "Gilgan"
#descr "The Gilgans were a powerful race of mortal blood giants who were imprisoned by a Pretender God of great power countless centuries ago. These Gilgans have been taken into the service of an Executioner by force and require no upkeep."
#hp 54
#prot 6
#mor 16
#mr 16
#enc 4
#str 22
#att 12
#def 11
#prec 10
#ap 14
#goodleader
#magicskill 7 3
#magicskill 8 2
#holy
#fear 0
#size 4
#weapon "flail"
#armor "bronze scale cuirass"
#armor "crown"
#custommagic 21632 100
#custommagic 21632 100
#custommagic 21632 10
#neednoteat
#supplybonus -8
#rcost 1
#gcost 0
#berserk 4
#maxage 2600
#startage 1370
#nametype 101
#end


-- Blind Myrmite

#newmonster 2365
#spr1 "./Arga Dis/Hero Myrmite.tga"
#spr2 "./Arga Dis/Hero Myrmite2.tga"
#name "Blind Myrmite"
#descr "When a rampaging gorgon took control of an ancient temple of Arga, a wandering fighter who had combined the ways of both Hoplites and the Myrmidons stepped forward, seeking the reward of a position in the Argan military. The Gilgans emerged to examine this hero and finding him up to the task, offered him an 'advantage'. He accepted and in moments his eyes were burned from his skull in exchange for unnatural vision beyond the real. Immune to the deadly gaze of the creature, he was able to draw it into single combat and defeat it. His 'advantage' does not end there; any who try to strike him risk having their own eyes blasted from their sockets. He is now a greatly feared commander in the Argan forces."
#hp 15
#size 2
#prot 0
#mor 18
#mr 14
#enc 3
#str 13
#att 14
#def 15
#prec 9
#mapmove 2
#ap 12
#gcost 1
#rcost 4
#eyeloss
#armor "Bronze Cuirass"
#armor "Hoplite Shield"
#armor "Hoplite Helmet"
#weapon "Shield Bash"
#weapon "Long Spear"
#mountainsurvival
#blind
#standard 5
#expertleader
#nomagicleader
#noundeadleader
#nametype 107
#itemslots 31878
#bloodvengeance 1
#end


-- Immortal King

#newmonster 2366
#spr1 "./Arga Dis/Hero King.tga"
#spr2 "./Arga Dis/Hero King2.tga"
#name "Immortal King"
#descr "The King of all Arga is a warrior to rival the best in the nation and over the years has proven himself entirely unkillable. Should he be struck down in battle his body will simply soak like blood into the earth and mere hours later will run through channels carved into his throne, slowly forming back into the form of the ruler. None can say exactly how this is so, or even whether the King is truly a man, but it has been this way since any can recall. Despite his clear ties with the Gilgans he clashes with them often over matters of state and has time and time again demonstrated that he is as fearless a ruler as a warrior. In battle he favours the equipment of the Sworn Captains, but wears his crown in place of a helmet and hefts a larger sword without any loss of speed or skill."
#hp 20
#size 2
#prot 3
#mor 20
#mr 12
#enc 2
#str 16
#att 15
#def 15
#prec 12
#mapmove 2
#ap 12
#gcost 1
#rcost 6
#immortal
#regeneration 30
#poisonres 100
#armor "Leather Cuirass"
#armor "Hoplite Shield"
#armor "Crown"
#weapon "Shield Bash"
#weapon "broad sword"
#superiorleader
#okundeadleader
#standard 15
#nametype 107
#itemslots 31878
#end


----------- PRETENDER COPIES


--- Solar Disc


#newmonster 2368
#copystats 1384
#copyspr 1384
#restrictedgod 79
#end

--- LO Summer Plague


#newmonster 2369
#copystats 1097
#copyspr 1097
#restrictedgod 79
#end


--- Forge Lord


#newmonster 2370
#copystats 1230
#copyspr 1230
#restrictedgod 79
#end



--- Moloch


#newmonster 2371
#copystats 120
#copyspr 120
#restrictedgod 79
#end


--- Baphomet


#newmonster 2372
#copystats 607
#copyspr 607
#restrictedgod 79
#end


--- LO Desert Sun


#newmonster 2373
#copystats 957
#copyspr 957
#restrictedgod 79
#end



--- Scorp King


#newmonster 2374
#copystats 655
#copyspr 655
#restrictedgod 79
#end


--------------------------------------





-------- SPELLS ----------


---- Bribe Augur

#newspell
#name "Bribe Augur"
#descr "By offering the lecherous Augur cabal a selection of young girls, the services of one of their depraved number can be obtained. Suffering from generations of inbreeding, disease and failed magical experimentation, the Augurs are deformed creatures little better than the Misborn. Their powers vary wildly, though they all retain the impressive ability to peer into the future via fires and mirrors."
#restricted 79
#researchlevel 5
#path 0 7
#pathlevel 0 4
#school 6
#effect 10021
#fatiguecost 2500
#damage 2375
#nreff 1
#end


---- Scavengers of Dis

#newspell
#name "Scavengers of Dis"
#descr "Slaughtering a number of female slaves and scattering crow feathers over their bodies, the caster calls upon malign spirits known as the Harpies of Dis. From the corpses erupt foul flying creatures capable of cursing their victims by slashing at them with their feathers."
#restricted 79
#researchlevel 3
#path 0 7
#path 1 5
#pathlevel 0 1
#pathlevel 1 1
#school 6
#effect 10001
#fatiguecost 700
#damage 2376
#nreff 7
#end


---- Call Urtyr

#newspell
#name "Call Urtyr"
#descr "In exchange for young human females the caster forms a blood pact with a group of Urtyr raiders. Urtyr are corrupted Satyrs cloaked in flayed human flesh who wield great bronze sickles capable of lopping off limbs with ease. Few animals would ever dare attack an Urtyr. The reputation of more powerful blood mages will attract greater numbers of Urtyr."
#restricted 79
#researchlevel 4
#path 0 7
#path 1 6
#pathlevel 0 2
#pathlevel 1 1
#school 6
#effect 10001
#fatiguecost 1000
#damage 2367
#nreff 1002
#end

---- Contact Urtyr Shaman

#newspell
#name "Contact Urtyr Shaman"
#descr "By offering a large number of virgin girls the caster secures a blood pact with an Urtyr shaman. Urtyr are corrupted Satyrs cloaked in flayed human flesh and their shamans have considerable magical power in blood and nature. Few animals would ever dare attack an Urtyr."
#restricted 79
#researchlevel 6
#path 0 7
#pathlevel 0 4
#school 6
#effect 10021
#fatiguecost 4000
#damage 2377
#nreff 1
#end


---- Bray of the Urtyr

#newspell
#copyspell "Growing Fury"
#name "Bray of the Urtyr"
#descr "Lifting back his head the caster emits the blood curdling bray of the Urtyr. Across the battlefield blood spills from nostrils, eyes, ears and pores as the terrible sound resonates. The scent of this blood and the power of the terrible sound then drives the caster's forces into a state of frenzy. Those susceptible to fits of rage will lose control first, but eventually even the most disciplined of men and docile of creatures will join the orgy of carnage. The caster himself will actually be greatly strengthened and refreshed by the release of this malign energy, but he too will eventually succumb to the allure of frenzied combat."
#restricted 79
#researchlevel 5
#path 0 6
#path 1 7
#pathlevel 0 3
#pathlevel 1 1
#school 5
#fatiguecost 200
#nextspell "Bloodletting"
#end



-------- SITES -----------



#newsite 790

#name "The Charnel Cell"


#path 7
#level 0


#rarity 5
#gems 7 2
#gems 3 1
#gems 0 1
#homecom 2362 -- Gilgan
#end



#newsite 791
#name "Stable of Dis"


#path 5
#gems 5 1
#level 0


#rarity 5

#homecom 2358 -- Sworn Companion Captain
#homemon 2386 -- Sworn Companion
#end


#newsite 792
#name "Cliffs of Ash"
#path 1
#level 0
#rarity 5
#homemon 2391 -- Blackwing Rider
#end


-------- NAMEPOOLS -------


-------- NATIONS ---------

#selectnation 79
#name "Arga Dis"
#epithet "Blood and Bronze"
#era 2
#idealcold 0
#brief "Arga Dis is a brutal warrior nation which on the brink of annihilation swore an oath to a race of terrible blood giants and ever since has effectively served them."
#descr "A society which venerates war and bloodshed. Their city nation watched over the imprisoned Gilgan blood giants. Following a terrible war it seemed Arga would be razed and forgotten, a terrible fate for a once glorious nation. In their darkest hour the Argans turned to the blood giants and swore an oath in exchange for power that would allow them to save their city and slay their foes. The Gilgan's were freed and not only fought the enemies of Arga but gave a 'gift' to those who swore loyalty to them. This gift was a glimpse of the afterlife, of Dis, a terrible place of brutal conflict where the strong reigned. The newly sworn Argans turned to their foes as changed men and fought like devils, finally defeating them and saving their city. Now Arga is a changed city, more brutal and violent than ever, more focused on slaughter and glory. It is effectively ruled by the Gilgans and with the coming of God they have turned their attentions to the surrounding lands."
#summary "Race: Humans, Misborn and Blood Giants.
Military: Superb medium and heavy infantry, fearsome cavalry, crazed berserkers, slave chaff and flying support.
Magic: Blood, some death, fire and earth.
Priests: Average, can blood sacrifice but not preach."
#flag "./Arga Dis/flag.tga"
#templepic 6
#sacrificedom
#nopreach
#color 0.9 0.5 0.1


---- RECRUITS

#addrecunit 2381 -- Helgrot Chaff
#addrecunit 2382 -- Argan Hoplite
#addrecunit 2383 -- Argan Myrmidon
#addrecunit 2388 -- Sworn Orphan
#addrecunit 2384 -- Sworn Brother
#addrecunit 2390 -- Red Achillan
#addrecunit 2389 -- Oathsworn
--addrecunit 2376 -- Harpy of Dis
--addrecunit 2367 -- Urtyr


---- LEADERS

#addreccom 2378 -- Helgrot Scout
#addreccom 2379 -- Argan Captain
#addreccom 2357 -- Myrmidon Captain
#addreccom 2380 -- Sworn Captain
#addreccom 2361 -- Haimgrot
#addreccom 2363 -- Misborn
--addreccom 2364 -- Gilgan hero
--addreccom 2365 -- Blind hero
--addreccom 2366 -- Immortal King
--addreccom 2375 -- Augur
--addreccom 2377 -- Urtyr Shaman
--addreccom 2396 -- winged augur


----- HEROES

#multihero1 2364 -- Gilgan Executioner
#hero1 2365 -- Blind Myrmite
#hero2 2366 -- Immortal King
--hero4 5555 -- Urtyr Lord?
#hero3 2396 -- Winged Augur


----- STARTSITES

#startsite "Stable of Dis"
#startsite "The Charnel Cell"
#startsite "Cliffs of Ash"

----- FORTS

#startfort 3
#swampfort 11
#farmfort 3
#forestfort 33
#mountainfort 36
#defaultfort 39


------- PROVINCE DEFENCE

--Sets the units to be used in province defense.

#defcom1 2395 -- argan captain

#defcom2 2392 -- myrmidon captain

#defunit1 2381

#defunit1b 2382
#defunit2 2383


--Sets how many of the units to appear per 10 points.

#defmult1 10
#defmult1b 10
#defmult2 10



------- STARTING UNITS

#startcom 2395 -- Argan Captain (no retinue)
#startscout 2378 -- Helgrot scout
#startunittype1 2382
#startunitnbrs1 8
#startunittype2 2383
#startunitnbrs2 8
#end
