--
-- Sylvania v1.1 Mod for Dominions III
-- Art and Mod By Zepath the Philosopher
--
-- Illwinter Game Design
-- www.illwinter.com
-- 

-- General Mod Data

#modname "Sylvania"
#description "Adds the Late Ages nation Sylvania (72).

Art and Mod by Zepath the Philosopher."
#icon "./sylvania/mod_banner.tga"
#version 1.10
#domversion 3.01

-- Name Data

  -- Male Elven Names
#selectnametype 127
#clear
#addname "Alcarin"
#addname "Aldamir"
#addname "Aldarion"
#addname "Aldor"
#addname "Algund"
#addname "Almarian"
#addname "Amlaith of Sylvania"
#addname "Anardil of Sylvnaia"
#addname "Anarion"
#addname "Anborn"
#addname "Angbor"
#addname "Arador"
#addname "Ar-Adunakhor"
#addname "Araglas"
#addname "Aragost"
#addname "Aranarth"
#addname "Arantar"
#addname "Aranuir"
#addname "Araphant"
#addname "Araphor"
#addname "Arassuil"
#addname "Aratan"
#addname "Araval"
#addname "Aravir"
#addname "Aravorn"
#addname "Ar-Belzagar"
#addname "Ar-Gimilzor"
#addname "Argonui"
#addname "Ar-Pharazon"
#addname "Ar-Sakalthor"
#addname "Artamir"
#addname "Arvegil"
#addname "Arvernien"
#addname "Ar-Zimraphel"
#addname "Ar-Zimrathon"
#addname "Atanalcar"
#addname "Atanatar"
#addname "Axilian Trilair"
#addname "Baldor"
#addname "Baran"
#addname "Belecthor"
#addname "Beor"
#addname "Beorn"
#addname "Beren Erchamion"
#addname "Beren"
#addname "Bergil"
#addname "Bor"
#addname "Borlach"
#addname "Borondir"
#addname "Brandir"
#addname "Bregolas"
#addname "Brodda"
#addname "Calimehtar"
#addname "Calmacil"
#addname "Castamir"
#addname "Celebrindor"
#addname "Celepharn"
#addname "Cemendur"
#addname "Ceorl"
#addname "Cirion"
#addname "Ciryandil"
#addname "Ciryon"
#addname "Damrod"
#addname "Derufin"
#addname "Dior"
#addname "Dorlas"
#addname "Duilin"
#addname "Duinhir"
#addname "Earendil"
#addname "Earendur"
#addname "Earnil"
#addname "Earnur"
#addname "Ecthelion"
#addname "Egalmoth"
#addname "Eldacar"
#addname "Eldarion"
#addname "Elendil"
#addname "Elfhelm"
#addname "Elrond"
#addname "Elros"
#addname "Emeldir"
#addname "Eomer Eadig"
#addname "Eomund"
#addname "Eorl"
#addname "Eothain"
#addname "Eradan"
#addname "Erendis"
#addname "Findegil"
#addname "Finduilas"
#addname "Fuinur"
#addname "Galador"
#addname "Galdor"
#addname "Galmod"
#addname "Gamling"
#addname "Gildor"
#addname "Gilraen"
#addname "Gimilkhad"
#addname "Girion"
#addname "Golasgil"
#addname "Halbarad"
#addname "Haldad"
#addname "Haldan"
#addname "Haldar"
#addname "Haldir"
#addname "Haleth"
#addname "Hallacar"
#addname "Hallas"
#addname "Hallatan"
#addname "Halmir"
#addname "Handir"
#addname "Hareth"
#addname "Hathol"
#addname "Herion"
#addname "Herumor"
#addname "Hirgon"
#addname "Hirluin"
#addname "Hunthor"
#addname "Huor"
#addname "Hurin"
#addname "Hyarmendacil"
#addname "Ibal"
#addname "Imrahil"
#addname "Imrazor"
#addname "Inziladun"
#addname "Khamul"
#addname "Labadal"
#addname "Legolas"
#addname "Leod"
#addname "Malvegil"
#addname "Mardil Voronwe"
#addname "Meneldil"
#addname "Minalcar"
#addname "Minardil"
#addname "Minastan"
#addname "Narmacil"
#addname "Nuneth"
#addname "Ondoher"
#addname "Ornendil"
#addname "Orodreth"
#addname "Oromendil"
#addname "Ostoher"
#addname "Pelendur"
#addname "Pharazon"
#addname "Ragnor"
#addname "Rian"
#addname "Romendacil"
#addname "Sador"
#addname "Silmarien"
#addname "Siriondil"
#addname "Tar-Alcarin"
#addname "Tar-Aldarion"
#addname "Tar-Amandil"
#addname "Tar-Anarion"
#addname "Tar-Ancalime"
#addname "Tar-Ancalimon"
#addname "Tar-Anducal"
#addname "Tarannon Falastur"
#addname "Tar-Ardamin"
#addname "Tar-Atanamir"
#addname "Tar-Calion"
#addname "Tar-Calmacil"
#addname "Tarcil"
#addname "Tarciryan"
#addname "Tar-Ciryatan"
#addname "Tar-Elendil"
#addname "Tar-Herunumen"
#addname "Tar-Meneldur"
#addname "Tar-Minastir"
#addname "Tar-Minyatur"
#addname "Tarondor"
#addname "Tarostar"
#addname "Tar-Palantir"
#addname "Tar-Surion"
#addname "Tar-Telemmaite"
#addname "Tar-Telperien"
#addname "Tar-Vanimelde"
#addname "Telemnar"
#addname "Telumehtar"
#addname "Turambar"
#addname "Turin"
#addname "Ulbar"
#addname "Uldor"
#addname "Ulfang"
#addname "Ulfast"
#addname "Ulrad"
#addname "Ulwarth"
#addname "Valacar"
#addname "Valandil"
#addname "Valandur"
#addname "Vardamir Nolimon"
#addname "Veantur"
#addname "Vinyarion"
#addname "Vorondil"
#addname "Zamin"
#addname "Zepath"
#end

  -- Female Elven Names
#selectnametype 128
#clear
#addname "Adanedhel"
#addname "Adrahil"
#addname "Aerin"
#addname "Agarwaen"
#addname "Ailinel"
#addname "Amandil"
#addname "Arahael"
#addname "Arwen"
#addname "Beruthiel"
#addname "Brethil"
#addname "Brytta"
#addname "Brytta Leofa"
#addname "Ciryaher"
#addname "Deor"
#addname "Dirhael"
#addname "Elendur"
#addname "Elfhild"
#addname "Eowyn"
#addname "Firiel"
#addname "Folca"
#addname "Frea"
#addname "Freca"
#addname "Galadriel"
#addname "Gloredhel"
#addname "Inzilbeth"
#addname "Ioreth"
#addname "Ivorwen"
#addname "Lalaith"
#addname "Leofa"
#addname "Lothiriel"
#addname "Manwendil"
#addname "Miriel"
#addname "Morwen"
#addname "Morwen Steelsheen"
#addname "Nienor"
#addname "Nienor Niniel"
#addname "Niniel"
#addname "Tammaria"
#addname "Tammaria Elmdancer"
#addname "Tindomiel"
#addname "Thindomiel"
#addname "Urwen"
#addname "Vinitharya"
#end

-- Item Data

#newarmor 302
#name "Elven Leather Cuirass"
#type 5
#prot 7
#def 0
#enc 0
#rcost 3
#end

#newarmor 303
#name "Elven Plate Cuirass"
#type 5
#prot 13
#def -1
#enc 1
#rcost 8
#end

#newarmor 304
#name "Spidersilk Armor"
#type 5
#prot 9
#def 0
#enc 0
#rcost 4
#end

#newarmor 305
#name "Spidersilk Coif"
#type 6
#prot 9
#def 0
#enc 0
#rcost 2
#end

#newarmor 306
#name "Jeweled Circlet"
#type 6
#prot 4
#def 0
#enc 0
#rcost 0
#end

#newarmor 307
#name "Elven Plate Hauberk"
#type 5
#prot 15
#def -1
#enc 2
#rcost 12
#end

#newarmor 308
#name "Mithril Cuirass"
#type 5
#prot 12
#def 0
#enc 0
#rcost 14
#end

#newarmor 309
#name "Full Mithril Armor"
#type 5
#prot 19
#def -2
#enc 3
#rcost 22
#end

#newarmor 310
#name "Mithril Helm"
#type 6
#prot 15
#def 0
#enc 0
#rcost 4
#end

#newarmor 311
#name "Elven Leather Hauberk"
#type 5
#prot 8
#def 0
#enc 0
#rcost 4
#end

#newarmor 312
#name "Mithril Hauberk"
#type 5
#prot 14
#def -1
#enc 1
#rcost 16
#end

#newarmor 313
#name "Sea Guard Cloak"
#type 5
#prot 8
#def 0
#enc 1
#rcost 4
#end

#newweapon 806
#name "Eldar Blade"
#att 2
#def 1
#dmg 6
#dt_normal
#len 2
#nratt 1
#sound 8
#rcost 4
#end

#newweapon 807
#name "Eldar Knife"
#att 2
#def 1
#dmg 3
#dt_normal
#len 1
#nratt 2
#sound 7
#rcost 1
#end

#newweapon 808
#name "Eldar Greatblade"
#att 2
#def 1
#dmg 9
#dt_normal
#len 3
#nratt 1
#sound 8
#rcost 5
#end

#newweapon 809
#name "Summer Bow"
#ammo 12
#att 1
#dmg 6
#dt_normal
#flyspr 350 4
#magic
#nostr
#nratt 1
#range 35
#rcost 10
#sound 14
#secondaryeffect 221
#end

#newweapon 810
#name "Spring Bow"
#aoe 1
#ammo 12
#att 0
#dmg 6
#dt_normal
#flyspr 419 1
#magic
#nostr
#nratt 1
#range 35
#rcost 10
#sound 87
#secondaryeffect 137
#end

#newweapon 811
#name "Winter Bow"
#ammo 12
#att 1
#dmg 6
#dt_normal
#cold
#flyspr 137 4
#magic
#nostr
#nratt 1
#range 35
#rcost 10
#sound 14
#secondaryeffect 222
#end

#newweapon 812
#name "Autumn Bow"
#ammo 12
#att 1
#dmg 6
#dt_normal
#shock
#flyspr 210 4
#magic
#nostr
#nratt 1
#range 35
#rcost 10
#sound 14
#secondaryeffect 232
#end

#newweapon 813
#name "Phoenix Blade"
#att 4
#def 3
#dmg 12
#len 3
#dt_holy
#fire
#magic
#nratt 1
#sound 16
#bonus
#secondaryeffect 171
#end

#newweapon 814
#name "Bow of Breaking"
#ammo 12
#att 2
#dmg 12
#dt_holy
#flyspr 274 4
#magic
#nostr
#nratt 1
#range 40
#sound 20
#secondaryeffect 255
#end

#newweapon 815
#name "Dawn's Edge"
#att 2
#def 1
#len 5
#dmg 7
#dt_normal
#nratt 1
#sound 12
#twohanded 
#end

-- Monster Data

#newmonster 2553
#name "Glade Guard"
#spr1 "./sylvania/recruit_warrior1.tga"
#spr2 "./sylvania/recruit_warrior2.tga"
#descr "The sylvankind are the elves of the forest.  They make their home in the deep woods and live in harmony with nature, taking only what they need from its bounty.  They are expert hunters and, when called to defend the kingdom, are deadly with both bow and blade.  Glade Guards can move undetected through enemy provinces and often set ambushes for unsuspecting foes."
#ap 14
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 13
#mr 12
#mor 12
#gcost 12
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Leather Hauberk"
#forestsurvival
#stealthy 0
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end


#newmonster 2554
#name "Glade Rider"
#spr1 "./sylvania/recruit_gladerider1.tga"
#spr2 "./sylvania/recruit_gladerider2.tga"
#descr "Many animals call the sylvankind their friends, horses among them.  Some Glade Guards form a bond with a horse and with its permission ride their companion into battle.  Glade Riders do not use saddles, which limits their maximum speed, but they are equipped like Glade Guards with both bow and sword or lance and sword.  Glade Riders are able to sneak into enemy provinces, their mounts fully aware of the need for stealth."
#ap 22
#mapmove 3
#hp 13
#prot 0
#size 3
#str 10
#enc 2
#att 10
#def 10
#prec 13
#mr 12
#mor 12
#gcost 18
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Leather Hauberk"
#stealthy 0
#forestsurvival
#mounted
#ressize 2
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2555
#name "Glade Rider"
#spr1 "./sylvania/recruit_gladerider3.tga"
#spr2 "./sylvania/recruit_gladerider4.tga"
#descr "Many animals call the sylvankind their friends, horses among them.  Some Glade Guards form a bond with a horse and with its permission ride their companion into battle.  Glade Riders do not use saddles, which limits their maximum speed, but they are equipped like Glade Guards with both bow and sword or lance and sword.  Glade Riders are able to sneak into enemy provinces, their mounts fully aware of the need for stealth."
#ap 22
#mapmove 3
#hp 13
#prot 0
#size 3
#str 10
#enc 2
#att 10
#def 10
#prec 13
#mr 12
#mor 12
#gcost 18
#rcost 1
#weapon "Light Lance"
#weapon "Eldar Blade"
#armor "Elven Leather Hauberk"
#armor "Shield"
#stealthy 0
#forestsurvival
#mounted
#ressize 2
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2556
#name "Blade Dancer"
#spr1 "./sylvania/recruit_bladedancer1.tga"
#spr2 "./sylvania/recruit_bladedancer2.tga"
#descr "Deep in the woods resides a race of tree spiders who have befriended the sylvankind.  These creatures spin strands of silk so durable they can be woven in clothing that is both light and protective.  Blade Dancers wear this unique armor into battle, spinning and twirling unencumbered while lashing out with deadly twin blades.  These warriors are the elite among the sylvankind and study the graceful forms of their art for decades."
#ap 15
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 12
#def 10
#prec 11
#mr 12
#mor 13
#gcost 14
#rcost 1
#weapon "Eldar Blade"
#weapon "Eldar Blade"
#armor "Spidersilk Armor"
#armor "Spidersilk Coif"
#forestsurvival
#stealthy 0
#ambidextrous 4
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2557
#name "Spring Aspect Archer"
#spr1 "./sylvania/recruit_arcanearcher3.tga"
#spr2 "./sylvania/recruit_arcanearcher4.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Spring Aspect Archers hone their sensitivity to nature and the powers of life and growth.  Their magical abilities are focused in battle through the bow and they can fire vine arrows that will entangle their foes.  The same magics also protect their bodies and anyone attacking a Spring Aspect Archer may become entangled."
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 16
#rcost 1
#weapon "Spring Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#entangle
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2558
#name "Summer Aspect Archer"
#spr1 "./sylvania/recruit_arcanearcher1.tga"
#spr2 "./sylvania/recruit_arcanearcher2.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Summer Aspect Archers have harnessed the magical power of the sun and can imbue the arrows they loose in battle with fire.  Within them burns the energy of the hottest day allowing them to survive easily in even the coldest temperatures."
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 16
#rcost 1
#weapon "Summer Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#coldres 100
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2559
#name "Autumn Aspect Archer"
#spr1 "./sylvania/recruit_arcanearcher7.tga"
#spr2 "./sylvania/recruit_arcanearcher8.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Autumn Aspect Archers identify with the harvest, the winds and the annual storms that come to Sylvania after the reaping of the fields.  They never need to eat and have harnessed the power of lightning, channeling it through their bows to cause shock damage.  Autumn Aspect Archers can survive even a direct lightning strike."
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 16
#rcost 1
#weapon "Autumn Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#neednoteat
#shockres 100
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2560
#name "Winter Aspect Archer"
#spr1 "./sylvania/recruit_arcanearcher5.tga"
#spr2 "./sylvania/recruit_arcanearcher6.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Winter Aspect Archers are suffused with the powers of ice and snow and focus this through their bows.  When they loose their arrows, they transform into bolts of ice.  Being so closely linked with the winter, their flesh is very cold and they can survive in even the hottest climates."
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 16
#rcost 1
#weapon "Winter Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#fireres 100
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2561
#name "Swordmaster"
#spr1 "./sylvania/recruit_swordmaster1.tga"
#spr2 "./sylvania/recruit_swordmaster2.tga"
#descr "The Swordmasters of Sylvania have studied the arts of battle for many years, honing their bodies and their minds for the moment when they will meet their enemies in combat and cut them down with their graceful and terrible Greatblades.  They wear suits of mithril that are both light and remarkably hard.  Although they are nominally the guardians of the White Tower and the Grove Eternal, Swordmasters travel abroad often, seeking out knowledge of new skills and maneuvers from all corners of the world."
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 11
#enc 2
#att 14
#def 14
#prec 10
#mr 12
#mor 13
#gcost 15
#rcost 1
#weapon "Eldar Greatblade"
#armor "Mithril Hauberk"
#armor "Mithril Helm"
#forestsurvival
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2562
#name "Sea Guard"
#spr1 "./sylvania/recruit_seaguard1.tga"
#spr2 "./sylvania/recruit_seaguard2.tga"
#descr "Unknown to most mortals, the elves maintain many secret harbors from which their sleek grey ships are launched to ply the salty waters.  Aboard these ships ride the warriors of the Sea Guard, marines who are rugged and crude by domestic elven tastes.  Sea Guards wield the barbed spear and sometimes a short bow and also carry thick tower shields.  They are garbed in the famous quilted cloaks worn by elven sailors."
#ap 14
#mapmove 2
#hp 12
#prot 0
#size 2
#str 11
#enc 2
#att 11
#def 12
#prec 10
#mr 12
#mor 13
#gcost 14
#rcost 1
#weapon "Spear"
#weapon "Short Bow"
#armor "Mithril Helm"
#armor "Tower Shield"
#armor "Sea Guard Cloak"
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2563
#name "Sea Guard"
#spr1 "./sylvania/recruit_seaguard3.tga"
#spr2 "./sylvania/recruit_seaguard4.tga"
#descr "Unknown to most mortals, the elves maintain many secret harbors from which their sleek grey ships are launched to ply the salty waters.  Aboard these ships ride the warriors of the Sea Guard, marines who are rugged and crude by domestic elven tastes.  Sea Guards wield the barbed spear and sometimes a short bow and also carry thick tower shields.  They are garbed in the famous quilted cloaks worn by elven sailors."
#ap 14
#mapmove 2
#hp 12
#prot 0
#size 2
#str 11
#enc 2
#att 11
#def 12
#prec 10
#mr 12
#mor 13
#gcost 14
#rcost 1
#weapon "Long Spear"
#armor "Mithril Helm"
#armor "Tower Shield"
#armor "Sea Guard Cloak"
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2564
#name "Phoenix Guard"
#spr1 "./sylvania/recruit_phoenix1.tga"
#spr2 "./sylvania/recruit_phoenix2.tga"
#descr "The Phoenix King's personal guardians are the greatest of elven warriors.  Drawn from the ranks of the best Swordmasters and Sea Guards, these Phoenix Guards are a true elite.  They are laconic in battle, refusing to cry out in pain even when gravely wounded.  To do so would be an affront to their King and god.  Their silence has been known to disturb and frighten lesser foes.  Phoenix Guards are armored in suits of elegant folded mithril plate and wield a golden bardiche.  They are sacred and can be blessed by priests."
#ap 14
#mapmove 2
#hp 14
#prot 0
#size 2
#str 12
#enc 2
#att 12
#def 13
#prec 11
#mr 12
#mor 15
#gcost 28
#rcost 1
#weapon "Dawn's Edge"
#armor "Full Mithril Armor"
#armor "Mithril Helm"
#holy
#heal
#fear 0
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2565
#name "Glade Captain"
#spr1 "./sylvania/commander_warrior1.tga"
#spr2 "./sylvania/commander_warrior2.tga"
#descr "Leaders of sylvan communities are often the most skilled hunters, their brilliance demonstrated by their archery and woodsmanship.  In battle, these leaders are Captains of the Glade Guard.  They are armed as Glade Guards and often organize ambushes against weak or unwary foes who have trespassed in elven territory."
#ap 14
#mapmove 2
#hp 12
#prot 0
#size 2
#str 11
#enc 2
#att 11
#def 11
#prec 13
#mr 12
#mor 13
#gcost 50
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Plate Hauberk"
#forestsurvival
#stealthy 0
#heal
#maxage 500
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2566
#name "Pilot Lord"
#spr1 "./sylvania/commander_admiral1.tga"
#spr2 "./sylvania/commander_admiral2.tga"
#descr "Champions of the sea and masters of the Sea Guard, the Pilot Lords of Sylvania are among the upper elite of elven society and politics.  Many elves are taken with an irresistible wanderlust and must travel the world constantly to be at peace.  To those, the Pilot Lords are saviors.  They control the harbors and ships and are second in reverence only to the Phoenix King and his family.  Pilot Lords can cross water provinces and take sizable armies with them."
#ap 14
#mapmove 2
#hp 14
#prot 0
#size 2
#str 11
#enc 2
#att 12
#def 12
#prec 10
#mr 12
#mor 15
#gcost 70
#rcost 1
#weapon "Eldar Blade"
#armor "Sea Guard Cloak"
#heal
#sailing
#maxage 500
#goodleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2567
#name "Phoenix Lord"
#spr1 "./sylvania/commander_phoenix1.tga"
#spr2 "./sylvania/commander_phoenix2.tga"
#descr "A Phoenix Lord is brother, cousin, or son to the Phoenix King.  These Lords are the executors of the King's wishes and commanders of his personal guard.  Each is a fearsome warrior and they often wield two blades or a blade and knife, striking their enemies with terrible speed and precision.  In battle they lead the kingdom's armies and wear distinctive mithril armor.  All elves recognize the armor of a Phoenix Lord and are encouraged by his presence on the field."
#ap 14
#mapmove 2
#hp 16
#prot 0
#size 2
#str 12
#enc 2
#att 13
#def 13
#prec 12
#mr 12
#mor 16
#gcost 160
#rcost 1
#weapon "Eldar Blade"
#weapon "Eldar Knife"
#armor "Full Mithril Armor"
#armor "Mithril Helm"
#holy
#standard 10
#ambidextrous 3
#heal
#maxage 500
#expertleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2568
#name "Sylvan Priestess"
#spr1 "./sylvania/commander_priestess1.tga"
#spr2 "./sylvania/commander_priestess2.tga"
#descr "In the small woodland settlements of the sylvankind a priestess often leads religious rituals and tends to the spiritual needs of her people.  Priestesses can bless friendly troops and are able to heal the afflictions of mortals, that is if the mortals know where to find them."
#ap 12
#mapmove 2
#hp 9
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 12
#mor 12
#gcost 50
#rcost 1
#magicskill 8 1
#custommagic 8192 25
#holy
#forestsurvival
#heal
#female
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 128
#end

#newmonster 2569
#name "Elven Enchantress"
#spr1 "./sylvania/commander_priestess3.tga"
#spr2 "./sylvania/commander_priestess4.tga"
#descr "In the great city, Elven Enchantresses of mind-numbing beauty are the leaders of religious observances.  With grace and form so perfect, an enchantress is able to strike lesser beings dumb with awe.  She is a skillful nature mage and priest, able to bless sacred troops and counteract evil magics."
#ap 12
#mapmove 2
#hp 9
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 12
#mor 13
#gcost 160
#rcost 1
#magicskill 6 2
#magicskill 8 2
#holy
#forestsurvival
#awe 3
#heal
#female
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 128
#end

#newmonster 2570
#name "Elven Sorceress"
#spr1 "./sylvania/commander_sorceress1.tga"
#spr2 "./sylvania/commander_sorceress2.tga"
#descr "Elven women are known for their great affinity for and ability with magic.  Many female elves make magic a serious study and after years of research and perfection become sorceresses in the service of the King.  Although they are prone to wanderlust and often depart Sylvania on quests for knowledge or items of power, many remain loyal and stalwart, fighting alongside the Phoenix King's armies and forging magic items for the betterment of the kingdom."
#ap 12
#mapmove 2
#hp 9
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 12
#mor 12
#gcost 200
#rcost 1
#weapon "Magic Staff"
#magicskill 6 1
#magicskill 51 2
#custommagic 1920 75
#custommagic 8192 25
#custommagic 4096 5
#researchbonus -2
#forestsurvival
#heal
#female
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 128
#end

#newmonster 2571
#name "Elven Loremaster"
#spr1 "./sylvania/commander_loremaster1.tga"
#spr2 "./sylvania/commander_loremaster2.tga"
#descr "Having stood for thousands of years the great city of Sylvania possesses a vast library with records and volumes containing the knowledge of ages.  The keepers of this immense collection are the Loremasters, who spend their days deep in study amidst dusty tomes and scrolls.  They are skilled Astral mages who sometimes go to war with the King's armies.  A Loremaster is always accompanied by a familiar who carries an index scroll for their master's quick reference."
#ap 8
#mapmove 2
#hp 8
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 10
#mr 12
#mor 10
#gcost 230
#rcost 1
#magicskill 4 2
#custommagic 2048 50
#researchbonus 2
#heal
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2572
#name "Sylvan Warrioress"
#spr1 "./sylvania/commander_warrioress1.tga"
#spr2 "./sylvania/commander_warrioress2.tga"
#descr "Few sylvan women win renown as great fighters, but those that do take up the bow and blade in the defense of the woodland realm are revered and respected among their kin.  This Warrioress must surely have something of the Old Blood in her as she is as strong and cunning a guardian as any Glade Captain in the kingdom.  It is said that she saved the lives of a dozen mortal children by single-handedly slaying an ogre that was preparing to eat them.  For this act of uncommon bravery and compassion, her fame is spreading throughout Sylvania, and those who fight under her are encouraged for they believe she has the special blessing of the god.  She is a talented healer and can relieve the afflictions suffered by mortals."
#ap 14
#mapmove 2
#hp 16
#prot 0
#size 2
#str 11
#enc 2
#att 12
#def 12
#prec 13
#mr 12
#mor 15
#gcost 10
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Plate Cuirass"
#armor "Jeweled Circlet"
#holy
#forestsurvival
#stealthy 0
#heal
#healer 15
#standard 10
#female
#maxage 500
#goodleader
#poormagicleader
#noundeadleader
#nametype 128
#end

#newmonster 2573
#name "Aspect Archon"
#spr1 "./sylvania/hero_farstriker1.tga"
#spr2 "./sylvania/hero_farstriker2.tga"
#descr "Rarely, an initiate in the White Tower demonstrates such a great capacity for the ways of the Aspects that he masters them all.  Such brilliant warriors are known as Archons.  This Archon has recently returned to Sylvania after years of adventuring abroad.  He has unparalleled skill with the bow and is rumored to have struck down hundreds of foul creatures in a far-away war.  The Archon can command a small force and is stealthy, able to move undetected through enemy lands.  His skill in the Aspects renders him immune to most forms of magical attack."
#ap 14
#mapmove 2
#hp 16
#prot 0
#size 2
#str 11
#enc 2
#att 10
#def 10
#prec 13
#mr 13
#mor 15
#gcost 10
#rcost 1
#weapon "Bow of Breaking"
#weapon "Eldar Knife"
#armor "Mithril Cuirass"
#holy
#forestsurvival
#stealthy 0
#fireres 100
#coldres 100
#shockres 100
#entangle
#neednoteat
#heal
#healer 15
#maxage 500
#magicskill 1 1
#magicskill 4 1
#okleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2574
#name "Phoenix King"
#spr1 "./sylvania/hero_phoenix1.tga"
#spr2 "./sylvania/hero_phoenix2.tga"
#descr "The Lord of Elves marches to war.  After the death of his father, the current king passed through the heavenly fires, emerged unscathed, and was crowned.  The Phoenix King has ruled Sylvania for centuries and now takes command of his armies personally in the name of the rising god.  He rides the finest horse in the kingdom and wields the Phoenix Blade, an heirloom thousands of years old that is rumored to be the plucked feather of an ancient phoenix.  When drawn from its scabbard the sword burns furiously and is a terrible weapon on the battlefield.  He has strong priestly powers and can bless the sacred Phoenix Guard.  All elves are deeply inspired by their king's presence and his charisma rallies even the most disheartened troops."
#ap 22
#mapmove 2
#hp 20
#prot 0
#size 3
#str 13
#enc 2
#att 14
#def 14
#prec 10
#mr 13
#mor 17
#gcost 10
#rcost 1
#weapon "Phoenix Blade"
#weapon "Hoof"
#armor "Full Mithril Armor"
#armor "Mithril Helm"
#magicskill 8 2
#holy
#standard 15
#mounted
#heal
#fireres 100
#maxage 500
#superiorleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2575
#copystats 368
#name "Gryphon Rider"
#spr1 "./sylvania/hero_gryphon1.tga"
#spr2 "./sylvania/hero_gryphon2.tga"
#descr "It is truly a time of legendary deeds.  A hero of the sylvankind long thought lost has returned from distant mountains riding a mighty gryphon!  Nearly killed by the creature, this Gryphon Rider slowly turned its wild spirit and convinced the gryphon of his beneficence.  In time the beast accepted the friendship of the elf and allowed him to mount.  This hero's return to the kingdom in its hour of need is surely a sign from the god.  Many elves flock to see the tamed gryphon and its now-famous rider, and warriors are proud to have the Gryphon Rider beside them in battle.  Thanks to his unique mount, the Gryphon Rider can fly and is sacred, able to be blessed by priests."
#hp 50
#att 11
#def 11
#prec 12
#mr 12
#mor 13
#gcost 1
#rcost 1
#weapon "Light Lance"
#weapon "Eldar Blade"
#weapon "Bite"
#weapon "Claw"
#armor "Elven Leather Hauberk"
#armor "Shield"
#forestsurvival
#heal
#maxage 500
#mounted
#itemslots 13574
#goodleader
#poormagicleader
#noundeadleader
#nametype 127
#end

#newmonster 2576
#name "Slayer"
#spr1 "./sylvania/hero_slayer1.tga"
#spr2 "./sylvania/hero_slayer2.tga"
#descr "Having heard of the coming of god, this former adventurer has returned to the kingdom to fight for her people.  In the course of her adventures she acquired a reputation for eccentric heroics and was the most famous bandit-hunter in all the world for many years.  Her reputation was not always so positive.  Having often caused unintentional damage, frequently leveling whole villages, while fighting monsters and bandits she also became known as a 'slayer'.  If enemy troops learn that she is part of a Sylvan army, they will often desert or flee in the heat of battle.  The title is quite appropriate whatever her true nature or motives for she is a very powerful mage with great strength in the elements and Nature magic."
#ap 14
#mapmove 2
#hp 10
#prot 0
#size 2
#str 9
#enc 2
#att 10
#def 10
#prec 12
#mr 12
#mor 12
#gcost 10
#rcost 1
#weapon "Magic Staff"
#magicskill 0 2
#magicskill 6 2
#magicskill 51 1
#magicskill 51 1
#magicskill 51 1
#magicskill 51 1
#forestsurvival
#heal
#maxage 500
#fear 5
#female
#poorleader
#poormagicleader
#noundeadleader
#nametype 128
#end

#selectmonster 368
#spr1 "./sylvania/gryphon1.tga"
#spr2 "./sylvania/gryphon2.tga"
#end

-- Pretender Data

#newmonster 2577
#spr1 "./sylvania/pretender_worldtree1.tga"
#spr2 "./sylvania/pretender_worldtree2.tga"
#copystats 621
#name "World Tree"
#descr "The World Tree is the center and support of the universe, its roots extending deep into the underworld and its highest branches reaching the starry astral heavens.  It is the largest plant in all the world and dominates the view in all directions for miles and miles.  The fruit of the World Tree is said to heal all wounds and grant everlasting life.  Feeding on this fruit has given the elves their immortality.  Three wells stand at the base of the World Tree, but their power and significance have been lost in the mysteries of the ages.  The tree is worshipped as the one true god by the elves of Sylvania who are willing to suffer any pain and even surrender their eternal lives in its defense.  The World Tree has a strong dominion and great magical power over nature."
#hp 300
#prot 20
#size 6
#mr 18
#gcost 50
#rcost 1
#weapon "Branch"
#weapon "Branch"
#clearmagic
#magicskill 6 3
#startdom 3
#pathcost 60
#forestsurvival
#neednoteat
#supplybonus 20
#standard 20
#heal
#healer 33
#blind
#immobile
#restrictedgod 72
#superiorleader
#goodmagicleader
#noundeadleader
#nametype 139
#end

#newmonster 2578
#spr1 "./sylvania/pretender_luckstar1.tga"
#spr2 "./sylvania/pretender_luckstar2.tga"
#name "Eldar Constellation"
#descr "Stars have great significance for the elves and many believe that they are in fact descended from the heavens.  One constellation in particular holds great influence for it contains the elves' favorite star, a heavenly body that has watched over and protected their race from the evils of this world.  A god, extremely powerful in Astral magic, truly inhabits this star and is patron to sylvankind.  The most learned elven astrologer in the kingdom spends every hour of the day observing the star and its constellation for signs and portents, receiving the word of the god directly.  If the astrologer is killed, another will have to be found before the god's will can be known again."
#ap 2
#mapmove 0
#hp 10
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 18
#mor 30
#gcost 0
#rcost 1
#clearmagic
#magicskill 4 4
#startdom 4
#pathcost 60
#heal
#restrictedgod 72
#noleader
#poormagicleader
#noundeadleader
#nametype 139
#end

#newmonster 2579
#copystats 812
#copyspr 812
#restrictedgod 72
#end

#newmonster 2580
#copystats 1343
#copyspr 1343
#restrictedgod 72
#end

#newmonster 2581
#copystats 1378
#copyspr 1378
#restrictedgod 72
#end

-- Site Data

#newsite 807
#name "Palace of the Golden Lord"
#path 8
#level 0
#rarity 5
#gems 4 1
#homemon 2564
#homecom 2567
#end

#newsite 808
#name "White Tower"
#path 1
#level 0
#rarity 5
#homemon 2557
#homemon 2558
#homemon 2559
#homemon 2560
#end

#newsite 809
#name "Harbormaster's Library"
#path 2
#level 0
#rarity 5
#gems 2 1
#homecom 2571
#end

#newsite 810
#name "Grove Eternal"
#path 6
#level 0
#rarity 5
#gems 6 3
#homecom 2569
#end

-- Nation Data

#selectnation 72
#name "Sylvania"
#epithet "The Last New Dawn"
#era 3
#descr "In an ancient mythic time, the elves were the rulers of the world.  Their grace, beauty, and strength surpassed that of every other race and they lived out their immortal lives as semi-divine lords enthroned above a simplistic world of mortals.  Those times are gone, and the elves have faded almost entirely from the world.  In the lush forests of Sylvania their last city yet stands, a secret enclave hidden from the eyes of mortals by ancient magics.  While in the woodlands the sylvankind hunt and live peacefully at one with nature, their cosmopolitan cousins in the city engage in the millennia-old quest for knowledge, skill, and honor.  There the Phoenix King resides, supreme lord of the elves.  With the coming of a new god, the elves see a chance, a faint glimmer of hope, to reunite the world under their wise tutelage once more and restore the lost Empire of Dawn.  Now, for the last time, the elves march to war."
#summary "Race: Elves.  Military: Fast light infantry/bowmen, arcane archers, medium-heavy elites.  Magic: Nature, Astral, Elements.  Priests: Medium."
#brief "In a secret city hidden deep within verdant forests lives a race of lithe, beautiful beings: the Sylvankind.  The Elves.  Elves are powerful nature mages with strange gods."
#flag "./sylvania/sylvania_icon.tga"
#color 0.4 0.7 0.3
#idealcold 0

#clearrec
#addrecunit 2553
#addrecunit 2554
#addrecunit 2555
#addrecunit 2556
#addrecunit 2561
#addrecunit 2562
#addrecunit 2563
#addreccom 2565
#addreccom 2566
#addreccom 2568
#addreccom 2570

#defcom1 2565
#defcom2 2568
#defunit1 2553
#defunit1b 2563
#defunit2 2555
#defunit2b 2561
#defmult1 15
#defmult1b 10
#defmult2 10
#defmult2b 10

#hero1 2574
#hero2 2575
#hero3 2576
#multihero1 2572
#multihero2 2573

#startcom 2565
#startunittype1 2553
#startunittype2 2554
#startunitnbrs1 10
#startunitnbrs2 10
#startscout 2568

#templepic 10

#startfort 31
#defaultfort 32
#farmfort 32
#mountainfort 32
#forestfort 29
#swampfort 32

#startsite "White Tower"
#startsite "Harbormaster's Library"
#startsite "Grove Eternal"
#startsite "Palace of the Golden Lord"
#end
