#modname "Aksum"
#description "Lions will rip your face off"
#icon "./Aksum-sprites/Aksum-banner.tga"
#version 0.5

-- Nation number: 73 (same as MA Skaven)
-- Unit numbers used: 2744-2746, 2951-2959, 3019-3026, 3063-3070, 3492-3496, 3176-3179, 3211-3212
-- Sites used: 753-754
-- Armor used: 363-364
-- Weapon used: 867-869, 975

-- Version 0.5
-- Lion dragon breath changed from 20 damange to 15 damage
-- Emmisary of Sheba blood magic reduced to 2 from 3
-- Oasis Guard cost reduced to 30 G from 35 G.
-- Warrior of the plains gold cost to 45 from 50
-- Chosen of sheba gold cost to 40 from 45

-- Version 0.36
-- Added spell "Call of the Plains", similar to howl but summons sacred great lions, N2H3 so only castable by the Priestesses of Sheba
-- Added a few thematic pretenders to the selection: Sphinx, Mother of Lions, Divine Glyph, Lord of the Desert Sun, Lord of the Summer Plague, and solar disc

-- Version 0.35
-- Added new hero, a pather oracle, Astral 4 Death 3 Holy 3 mage
-- Tweaks to sprites here and there
-- Avatar of Astar all made level 9 enchantment and cost up to 60 E gems

-- Version 0.30
-- Upped gold price on most recruits
-- Militia and Archers 20G, Falchioneer and Spearman 25/23G, Oasis Guard 35 G, Night Stalker 30 G, Warrior of the plains 50 G, Chosen 45 G
-- All lion based units changed to size 3 from size 4.
-- Upped base resource cost on Oasis guard and Oasis Guard archer to 10 from 0.
-- Priestess of Sheba gains 1E, priest of sheba cost dropped to 320
-- Avatar of Astar split into 5 unique summon spells- Aspect of Fire, Earth, Water, Life and Death.
-- Added two multi-heros, a bloodmage lion priest and a lion dragon air mage.

-- Version 0.17
-- Added lore to all units, summons and the nation overview
-- Avatar of Sheba str to 30, MR to 18, fixed double bite attack and replaced with 'claws' as intended

-- Gold cost changes--
-- Oasis Guard gold cost to 25 from 30, attack and defense +1
-- Night stalker gold cost to 30 from 35
-- Spearman gold cost to 18 from 20, archer gold cost to 18 from 20
-- Warrior of the plains GC to 55 from 60
-- Seer gold cost to 120 from 100
-- Shadow GC to 60 from 80,  
-- Oasis guard captain to 50 from 60, Lord of the plains to 70 from 90
-- Upped the stats on Will of Sheba to make them a little better than Fiends of Darkness
-- Upped number of summons from Will of Sheba to 3 for 10 blood slaves, Army of Sheba now gives 15 for 50

-- Magic changes
-- Leopard shaman randoms changed to 2x WEF - lore reasons, actually makes her a little less powerful as the water ones are less useful than the E or F
-- Added nature random back to Seers - lore
-- Emissary gets S2 for thematic reasons, Upped casting cost of Emissary to 100 blood slaves from 80 

-- Version 0.16
-- Gold cost of Seer decreased to 100 from 140
-- Gold cost of Acolyte of Sheba increased to 200 from 170
-- Randoms on Acolyte of Sheba changed to 200 x FE
-- Magic on priestess of sheba changed: Holy to level 3, randoms now 125 x FEN, price increased to 400
-- Added Will of Sabaeas summons. Sacred flying deamon cats. Blood summon. 10 Slaves for 2.
-- Added Emissary of Sabaeas. Sacred Flying deamon commander, 3W3F3B, blood summon. 80 Slaves.
-- Adusted stats on Criag Lions. Higher HP, cost changed to 5 for 5 nature gems, almost double cost of normal great lions
-- Avatar of Sheba magic increased to 4F4E4N - research level increased to 8, cost increased to 30 E gems

-- Version 0.15
-- National summons added- Sacred Great Lions, Sacred Kithriotic Lions, Sacred Vitriols, powerful Golden Lion statues, and flying craig lions
-- National spell added - Blessing of Sabaeas - battlefield wide quickness  

-- Version 0.14
-- Seer of Sabaeas leadership and magic leadership droped to 10 from 40
-- Acolyte of sheba lost healing
-- Priest of Sabaeas randoms now 110 x FWE
-- Priestess of Sheba randoms now 110 x FEN, wanted both to be more differentiated from each other, Sabaeas if for water Sheba for nature
-- Acolyte of Sheba changed to to 2N + 2x100 FE
-- Seer of Sabaeas randoms changed to 100 x FWES, lost access to N for thematic reasons


-- Version 0.13
-- Entire nation moved to EA
-- Night stalker and Warrior of the Plains no longer sacred
-- Chosen of Sabaeas (cap only sacred added), dual wielding pather similar to night stalker, slightly higher stats across the board
-- All panthers got "Lightning Reflexes" parry 4 prot 0 shield, basically they're really good at avoiding missle fire
-- Warrior of the Plains and Lord of the Plains now have magic weapons
-- Priestess of Sheba given 3F2N rather than 3N2F
-- Price on both lion mages now 350
-- Randoms on Seer of Sabaeas (Panther mage) changed to 100 FWESN from 100 FWEN, price increased to 140
-- Paths on Acolyte of Sheba (Leopard mage) changed to 2N + 2x 100FWE, price increased to 170 
-- Panthers and lions all lost thier bite attack, leopards keep theirs
-- Stats adjusted across the board
-- Various name changes
-- Unit numbers changed for compatability with MC project
-- Various price adjustments accross the board


----------------- Armor and Weapons

#newarmor 363
#name "Lion's Mane"
#type 6
#prot 6
#enc 0
#rcost 0
#end

#newarmor 364
#name "Lightning Reflexes"
#type 4
#enc 0
#rcost 0
#prot 0
#def 4
#end

#newweapon 867
#name "Axe of the Plains"
#magic
#sound 10
#dmg 7
#att 0
#len 2
#def 0
#rcost 5
#end

#newweapon 868
#name "Sword of the Plains"
#magic
#sound 10
#dmg 5
#att 0
#len 3
#def 0
#rcost 5
#end

#newweapon 869
#name "Lion Dragon Breath"
#dmg 15
#range 30
#ammo 10
#armorpiercing
#aoe 1
#nostr
#bonus
#secondaryeffect 515
#explspr 10123
#sound 79
#nratt 5
#flyspr 313 4
#end

#newweapon 975
#name "Bite"
#dmg 2
#nratt 1
#att 0
#def -1
#len 0
#charge
#bonus
#end

----------------- MONSTERS

-------- Recruits
----Leopard Militia

#newmonster 2951
#spr1 "./Aksum-sprites/Leopard base.tga"
#spr2 "./Aksum-sprites/Leopard base-attack.tga"
#name "Leopard Tribe Militia"
#descr "The Leopard tribes are the closest to the old ways and make up the majority of the population of Aksum. They still embrace the wilds and the thrill of the hunt upon the Savannah. They train from birth to be warriors. Ferocious to a fault, many of them disdain armor and weapons and will charge into battle with nothting but teeth and claws."
#hp 20
#size 3
#prot 4
#mor 10
#mr 10
#enc 3
#str 13
#att 10
#def 13
#prec 10
#mapmove 2
#ap 15
#gcost 20
#rcost 1
#maxage 60
#nametype 126
#darkvision 75
#forestsurvival
#animal
#weapon "Claw"
#weapon 20
#end

----Leopard Tribe Spearman

#newmonster 2952
#spr1 "./Aksum-sprites/Leopard spear.tga"
#spr2 "./Aksum-sprites/Leopard spear-attack.tga"
#name "Leopard Tribe Spearman"
#descr "The Leopard tribes are the closest to the old ways and make up the majority of the population of Aksum. They still embrace the wilds and the thrill of the hunt upon the Savannah.  When war calls, the tribes will take up arms supplied by the capital. The weapons are simple, often consisting of nothing more than spears and shields, but weilded in the arms of warriors trained from birth they can be quite deadly."
#hp 22
#size 3
#prot 4
#mor 11
#mr 11
#enc 3
#str 13
#att 11
#def 13
#prec 11
#mapmove 2
#ap 15
#gcost 23
#rcost 1
#maxage 60
#nametype 126
#darkvision 75
#forestsurvival
#animal
#weapon "Spear"
#armor "Shield"
#weapon 20
#end

----Leopard Tribe Falchioneer

#newmonster 2953
#spr1 "./Aksum-sprites/Leopard sword.tga"
#spr2 "./Aksum-sprites/Leopard sword-attack.tga"
#name "Leopard Tribe Falchioneer"
#descr "The Leopard tribes are the closest to the old ways and make up the majority of the population of Aksum. They still embrace the wilds and the thrill of the hunt upon the Savannah.  When war calls the tribes will take up arms supplied by the capital. The weapons are simple, often consisting of nothing but bronze swords and shields, but weilded in the arms of warriors trained from birth they can be quite deadly."
#hp 22
#size 3
#prot 4
#mor 11
#mr 11
#enc 3
#str 13
#att 11
#def 13
#prec 11
#mapmove 2
#ap 15
#gcost 25
#rcost 1
#maxage 60
#nametype 126
#darkvision 75
#weapon "Falchion"
#forestsurvival
#animal
#armor "Shield"
#weapon 20
#end

----Leopard Tribe Archer

#newmonster 2954
#spr1 "./Aksum-sprites/Leopard archer.tga"
#spr2 "./Aksum-sprites/Leopard archer-attack.tga"
#name "Leopard Tribe Archer"
#descr "The Leopard tribes are the closest to the old ways and make up the majority of the population of Aksum. They still embrace the wilds and the thrill of the hunt upon the Savannah.  When war calls the tribes will often take up simple arms supplied by the capital. Most of the people of the plains believe true honor comes from sinking teeth into flesh, but they have not built a civilization by being unpractical. When the need arises they take up bow and arrow and prove themselves quite capable archers."
#hp 22
#size 3
#prot 4
#mor 11
#mr 11
#enc 3
#str 13
#att 11
#def 12
#prec 11
#mapmove 2
#ap 15
#gcost 20
#rcost 1
#maxage 60
#nametype 126
#darkvision 75
#weapon "Composite Bow"
#forestsurvival
#animal
#weapon 20
#end

----Oasis Guard Archer

#newmonster 2955
#spr1 "./Aksum-sprites/Oasis guard archer.tga"
#spr2 "./Aksum-sprites/Oasis guard archer-attack.tga"
#name "Oasis Guard Archer"
#descr "The Oasis Guard are the elite of the Leopard tribes. Hand picked at an early age by the Lords of the Plains, they guard the grounds where precious water can be found year round on the Savannah. They defend the lifeblood of the nation, and as a result are outfitted with the finest equipment crafted in the capital. Born to be ferocious warriors, with additional training and exceptional equipment the Oasis Guards are a powerful force."
#hp 22
#size 3
#prot 4
#mor 12
#mr 12
#enc 3
#str 13
#att 12
#def 13
#prec 13
#mapmove 2
#ap 15
#gcost 25
#rcost 10
#maxage 60
#nametype 126
#darkvision 75
#weapon "Composite Bow"
#forestsurvival
#animal
#armor "Scale Mail Cuirass"
#armor "Half Helmet"
#weapon 20
#end

----Oasis Guard

#newmonster 2956
#spr1 "./Aksum-sprites/Oasis guard.tga"
#spr2 "./Aksum-sprites/Oasis guard-attack.tga"
#name "Oasis Guard"
#descr "The Oasis Guard are the elite of the Leopard tribes. Hand picked at an early age by the Lords of the Plains, they guard the grounds where precious water can be found year round on the Savannah. They defend the lifeblood of the nation, and as a result are outfitted with the finest equipment crafted in the capital. Born to be ferocious warriors, with additional training and exceptional equipment the Oasis Guards are a powerful force."
#hp 22
#size 3
#prot 4
#mor 12
#mr 12
#enc 3
#str 14
#att 12
#def 13
#prec 12
#mapmove 2
#ap 15
#gcost 30
#rcost 10
#maxage 60
#nametype 126
#darkvision 75
#forestsurvival
#animal
#weapon "Falchion"
#armor "Scale Mail Cuirass"
#armor "Half Helmet"
#armor "Shield"
#weapon 20
#end

----Night Stalker

#newmonster 2957
#spr1 "./Aksum-sprites/Night Stalker.tga"
#spr2 "./Aksum-sprites/Night Stalker-attack.tga"
#name "Night Stalker"
#descr "Long ago the panther tribes were the most reluctant to adopt the teachings of Sheba, but they have since become some of her most ardent worshipers and warriors. The stalkers provide the silent hand of Aksum, warriors of the night who slip unseen past armies and wreak havock in the undefended rear."
#hp 17
#size 3
#prot 4
#mor 12
#mr 12
#enc 3
#str 13
#att 12
#def 14
#prec 11
#mapmove 2
#ap 15
#gcost 30
#rcost 1
#maxage 60
#nametype 126
#darkvision 100
#forestsurvival
#animal
#stealthy 25
#ambidextrous 4
#armor "Lightning Reflexes"
#weapon "Falchion"
#weapon "Falchion"
#end

----Warrior of the Plains

#newmonster 2958
#spr1 "./Aksum-sprites/Warrior of the Plains.tga"
#spr2 "./Aksum-sprites/Warrior of the Plains-attack.tga"
#name "Warrior of the Plains"
#descr "A Lion Warrior charging into battle is a glory few are lucky enough to behold. Undisputed rulers of Aksum, the Lion Tribes also provide the greatest soldiers of the nation. Armed with enchanted axes forged in the Fires of Astar, the Warriors are a match for the hated giants of Hinnom and can cleve a normal man in two with a single swing."
#hp 25
#size 3
#prot 4
#mor 13
#mr 14
#enc 3
#str 19
#att 14
#def 13
#prec 11
#mapmove 2
#ap 15
#gcost 45
#rcost 1
#maxage 60
#nametype 126
#darkvision 75
#forestsurvival
#animal
#weapon "Axe of the Plains"
#armor "Scale Mail Cuirass"
#ambidextrous 4
#armor "Lion's Mane"
#weapon "Axe of the Plains"
#end

----Chosen of Sabaeas
#newmonster 2959
#spr1 "./Aksum-sprites/Chosen.tga"
#spr2 "./Aksum-sprites/Chosen-attack.tga"
#name "Chosen of Sheba"
#descr "Long ago, the panther tribes were the most reluctant to adopt the teachings of Sheba, but they have since become some of her most ardent worshipers and warriors. The Chosen are those who have dedicated their lives to worship at the great temple, a worship that includes near constant marshal training. They are some of the most skilled warriors alive, slilent heralds of death at the tip of the Aksum spear. A sighting of one of the Chosen is both an honor, as it means you have been deemed worthy of combat, and a curse, for death is almost certain to follow."
#hp 20
#size 3
#prot 4
#mor 13
#mr 13
#enc 3
#str 13
#att 12
#def 15
#prec 11
#mapmove 2
#ap 15
#gcost 40
#rcost 1
#maxage 60
#nametype 126
#darkvision 100
#forestsurvival
#animal
#weapon "Falchion"
#weapon "Falchion"
#holy
#stealthy 25
#ambidextrous 4
#armor "Lightning Reflexes"
#end

----Commanders

----Leopard Tribe Scout

#newmonster 3019
#spr1 "./Aksum-sprites/Leopard base.tga"
#spr2 "./Aksum-sprites/Leopard base-attack.tga"
#name "Leopard Tribe Scout"
#descr "The Leopard tribes are the closest to the old ways and make up the majority of the population of Aksum. They still embrace the wilds and the thrill of the hunt upon the Savannah. They train from birth to be warriors. Ferocious to a fault, many of them disdain armor and weapons and will charge into battle with nothting but teeth and claws. A select few are trained as scouts to lead the armies of Sheba into battle. Nowhere near as skilled as the panther tribes in the arts of stealth, they still play a vital roll in the defense of Aksum."
#hp 22
#size 3
#prot 4
#mor 12
#mr 13
#enc 3
#str 14
#att 11
#def 12
#prec 11
#mapmove 2
#ap 15
#gcost 10
#rcost 1
#maxage 60
#nametype 126
#darkvision 75
#forestsurvival
#animal
#stealthy 25
#weapon "Claw"
#noleader
#weapon 20
#end

----Leopard Tribe Chieftain

#newmonster 3020
#spr1 "./Aksum-sprites/Leopard commander.tga"
#spr2 "./Aksum-sprites/Leopard commander-attack.tga"
#name "Leopard Tribe Chieftain"
#descr "The Leopard tribes are the closest to the old ways and make up the majority of the population of Aksum. They still embrace the wilds and the thrill of the hunt upon the Savannah. In battle they are lead by their tribal chieftains, males who have proven their skills in combat time and time again. "
#hp 22
#size 3
#prot 4
#mor 12
#mr 13
#enc 3
#str 14
#att 11
#def 12
#prec 11
#mapmove 2
#ap 15
#gcost 40
#rcost 1
#maxage 60
#nametype 126
#darkvision 75
#forestsurvival
#animal
#weapon "Falchion"
#armor "Shield"
#goodleader
#weapon 20
#end

----Oasis Guard Commander

#newmonster 3021
#spr1 "./Aksum-sprites/Leopard guard commander.tga"
#spr2 "./Aksum-sprites/Leopard guard commander-attack.tga"
#name "Oasis Guard Captain"
#descr "The Oasis Guard are the elite of the Leopard tribes. Hand picked at an early age by the Lords of the Plains, they guard the grounds where precious water can be found year round on the Savannah. They defend the lifeblood of the nation, and as a result are outfitted with the finest equipment crafted in the capital. Thier captains are chosen from amoung thier own ranks. Warriors of great prowess, they inspire courage in the ranks of Aksum wherever they fight on the field."
#hp 22
#size 3
#prot 4
#mor 14
#mr 14
#enc 3
#str 14
#att 12
#def 13
#prec 12
#mapmove 2
#ap 15
#gcost 50
#rcost 1
#maxage 60
#nametype 126
#darkvision 75
#forestsurvival
#animal
#weapon "Falchion"
#armor "Scale Mail Cuirass"
#armor "Half Helmet"
#armor "Shield"
#expertleader
#weapon 20
#standard 10
#end


----Leopard Shaman

#newmonster 3022
#spr1 "./Aksum-sprites/Leopard shaman.tga"
#spr2 "./Aksum-sprites/Leopard shaman-attack.tga"
#name "Leopard Shaman"
#descr "The Leopard tribes are the closest to the old ways and make up the majority of the population of Aksum. Females who show great promise become the spiritual leaders of the tribe. They learn to harness the harsh magic of the plains: the blazing sun, the torrential floods, and the foundations of the earth. But above all they worship the choas and harmony of nature."
#hp 22
#size 3
#prot 4
#mor 12
#mr 15
#enc 3
#str 14
#att 11
#def 12
#prec 11
#mapmove 2
#ap 15
#gcost 200
#rcost 1
#maxage 60
#nametype 125
#darkvision 75
#forestsurvival
#animal
#magicskill 6 2
#custommagic 1664 200
#weapon "Sceptre"
#weapon "Bite"
#poorleader
#okmagicleader
#holy
#female
#magicskill 8 1
#end

---- Shadow of Aksum

#newmonster 3023
#spr1 "./Aksum-sprites/Shadow.tga"
#spr2 "./Aksum-sprites/Shadow-attack.tga"
#name "Shadow of Aksum"
#descr "The Shadows are members of the temple guards, but they have honed their skills at stealth beyond even those seen in their brethren. They are able to move almost undetected through enemy lands and often lead troops of Stalkers and Chosen behind enemy lines. When alone they can be even more dangerous- sabotaging enemy operations, assassinating leaders, and formenting unrest throughout nations."
#hp 20
#size 3
#prot 4
#mor 15
#mr 15
#enc 3
#str 13
#att 13
#def 15
#prec 11
#mapmove 2
#ap 15
#gcost 60
#rcost 1
#maxage 60
#nametype 126
#holy
#darkvision 100
#forestsurvival
#animal
#holy
#magicskill 8 1
#stealthy 25
#ambidextrous 3
#spy
#assassin
#okleader
#armor "Lightning Reflexes"
#weapon "Falchion"
#weapon "Falchion"
#end

---- Seer
#newmonster 3024
#spr1 "./Aksum-sprites/Seer.tga"
#spr2 "./Aksum-sprites/Seer-attack.tga"
#name "Seer"
#descr "The panther tribes are the most spiritual people of the plains and have deep connections to Old Magic and to the Spheres. The Seers are females of the tribe who have embraced the teachings and lore of Sheba from an early age. They are diviners of great power, able to predict and alter disasterous events. They can also trick the minds of other beings, showing them visions of beauty that will enthrall them for life."
#hp 17
#size 3
#prot 4
#mor 15
#mr 15
#enc 3
#str 13
#att 13
#def 15
#prec 11
#mapmove 2
#ap 15
#gcost 120
#rcost 1
#maxage 60
#nametype 125
#holy
#darkvision 100
#forestsurvival
#animal
#weapon "Sceptre"
#weapon "Claw"
#holy
#magicskill 4 1
#magicskill 8 1
#custommagic 11904 100
#stealthy 25
#ambidextrous 2
#nobadevents 10
#shapechange 3025
#female
#armor "Lightning Reflexes"
#poorleader
#poormagicleader
#end

---- Seer
#newmonster 3025
#spr1 "./Aksum-sprites/Seer2.tga"
#spr2 "./Aksum-sprites/Seer2-attack.tga"
#name "Seer"
#descr "The panther tribes are the most spiritual people of the plains and have deep connections to Old Magic and to the Spheres. The Seers are females of the tribe who have embraced the teachings and lore of Sheba from an early age. They are diviners of great power, able to predict and alter disasterous events. They can also trick the minds of other beings, showing them visions of beauty that will enthrall them for life."
#hp 13
#size 3
#prot 4
#mor 15
#mr 15
#enc 3
#str 13
#att 11
#def 12
#prec 11
#mapmove 2
#ap 15
#gcost 120
#rcost 1
#maxage 60
#nametype 125
#holy
#darkvision 100
#forestsurvival
#weapon "Sceptre"
#holy
#magicskill 4 1
#magicskill 8 1
#custommagic 11904 100
#stealthy 25
#ambidextrous 2
#okmagicleader
#nobadevents 10
#seduce 12
#secondshape 3024
#shapechange 3024
#female
#poorleader
#end

----Lord of Sabaeas

#newmonster 3026
#spr1 "./Aksum-sprites/LW Commander.tga"
#spr2 "./Aksum-sprites/LW Commander-attack.tga"
#name "Lord of the Plains"
#descr "The visible rulers of the Savannah, the Lords of the Lion Tribes are also the greatest warriors in  Aksum. They command the armies of Sheba on the field and lead many of the sacred rights in the temples. They inspire courage wherever they fight on the battlefield."
#hp 27
#size 3
#prot 4
#mor 15
#mr 15
#enc 3
#str 21
#att 14
#def 13
#prec 11
#mapmove 2
#ap 15
#gcost 70
#rcost 1
#maxage 60
#nametype 126
#darkvision 75
#forestsurvival
#animal
#armor "Scale Mail Cuirass"
#armor "Half Helmet"
#armor "Shield"
#holy
#magicskill 8 1
#ambidextrous 3
#expertleader
#weapon "Sword of the Plains"
#standard 15
#end

---- Lion Queen

#newmonster 3063
#spr1 "./Aksum-sprites/Lion Queen.tga"
#spr2 "./Aksum-sprites/Lion Queen-attack.tga"
#name "Priestess of Sheba"
#descr "The Priestess of the Lion Tribes are the true leaders of Aksum; they are decended from the the beasts who originally took in and cared for the fleeing Avvite prietess, Sheba. In gratitude, she passed the lore of the Watchers on to them: the Signs of the Sun and the Earth and the herb lore of Semyaza to add to their already potent wild magic. She also taught them wisdom, and counciled them to avoid the fate of her own people- falling into the trap of worshipping the fruits of civilizatoin and their own power. In recognition of this warning the Priestesses maintain thier link to the old magic of the plains. They still hold rites for the beast god, Astar, for it is through him that the people of Aksum can return to the innocence that gave birth to their people- the wild hunt of the savannah."
#hp 25
#size 3
#prot 4
#mor 18
#mr 18
#enc 3
#str 19
#att 12
#def 12
#prec 11
#mapmove 2
#ap 15
#gcost 400
#rcost 1
#ambidextrous 2
#maxage 120
#magicskill 0 3
#magicskill 6 2
#magicskill 8 3
#holy
#expertleader
#nametype 125
#forestsurvival
#darkvision 75
#custommagic 9344 100
#custommagic 9344 10
#goodmagicleader
#healer 40
#weapon "Claw"
#weapon "Claw"
#female
#animal
#magicskill 3 1
#end

---- Lion King

#newmonster 3064
#spr1 "./Aksum-sprites/Lion King.tga"
#spr2 "./Aksum-sprites/Lion King-attack.tga"
#name "Priest of Sheba"
#descr "The males of the Lion Tribes focus their energies on mastering the twin nature of the Savannah: the scorching sun and the torrential floods that mark the changing of the seasons. They also learned much lore from Sheba, but have moved away from the magic of the wild over the centuries. They search for power in many places, and a few of thier order have found a new source of strength that will lead the nation of Aksum to even greater glory."
#hp 28
#size 3
#prot 4
#mor 18
#mr 18
#enc 3
#str 21
#att 12
#def 12
#prec 11
#mapmove 2
#ap 15
#gcost 320
#rcost 1
#ambidextrous 2
#maxage 140
#startage 100
#magicskill 0 3
#magicskill 2 2
#magicskill 8 2
#holy
#expertleader
#nametype 126
#forestsurvival
#darkvision 75
#custommagic 1664 100
#custommagic 1664 10
#goodmagicleader
#weapon "Claw"
#weapon "Claw"
#armor "Lion's Mane"
#animal
#end

----- Summons
-- Great Lion
#newmonster 2744
#name "Great Lion"
#descr "The great lion is a large and ferocious cat. The cult of Sheba teaches that the people of Aksum will be returned to this world after death as members of the wild tribes, to hunt the plains and forests of the world once more in sacred innocence."
#spr1 "./Aksum-sprites/sacred great lion.tga"
#spr2 "./Aksum-sprites/sacred great lion-attack.tga"
#mapmove 3
#prot 7
#size 3
#hp 20
#ap 20
#enc 3
#str 15
#att 13
#prec 5
#def 10
#mr 5
#gcost 0
#weapon 975
#weapon 33
#eyes 2
#holy
#animal
#forestsurvival
#maxage 21
#nametype 126
#mor 13
#darkvision 75
#itemslots 28800
#end

-- Kithriotic Lion
#newmonster 2745
#name "Kithaironic Lion"
#descr "A Kithaironic Lion is a terrifying mythical lion with an extraordinarily think hide. The cult of Sheba teaches that the people of Aksum will be returned to this world after death as members of the wild tribes, to hunt the plains and forests of the world once more in sacred innocence. However, only the most powerful spirits are returned as Kithaironic Lions, one of the greatest beasts of the wild."
#spr1 "./Aksum-sprites/sacred kithaironic lion.tga"
#spr2 "./Aksum-sprites/sacred kithaironic lion-attack.tga"
#mapmove 3
#prot 18
#size 4
#hp 47
#ap 18
#enc 3
#str 20
#att 16
#prec 5
#def 13
#mr 13
#gcost 0
#weapon 975
#weapon 33
#eyes 2
#holy
#animal
#magicbeing
#forestsurvival
#maxage 60
#nametype 126
#mor 15
#fear 0
#darkvision 75
#itemslots 28800
#end

-- Green Lion
#newmonster 2746
#name "Green Lion"
#descr "The Green Lion is the manifestation of the Alchemical principal of vitriol and the embodiment of the wild magic of the plains. It is a large, ethereal lion, whose breath will destroy all metals but gold. It is a magical, mindless being that must be commanded by a mage."
#spr1 "./Aksum-sprites/green_lion.tga"
#spr2 "./Aksum-sprites/green_lion-attack.tga"
#mapmove 3
#prot 7
#size 3
#hp 34
#ap 18
#enc 0
#str 16
#att 14
#prec 12
#def 12
#mr 16
#gcost 0
#weapon 975
#weapon 33
#weapon 514
#eyes 2
#holy
#animal
#magicbeing
#forestsurvival
#maxage 60
#nametype 126
#mor 50
#ethereal
#neednoteat
#pooramphibian
#poisonres 100
#fireres 100
#darkvision 75
#itemslots 28800
#end

-- Lion of the Craigs
#newmonster 3065
#name "Lion of the Craigs"
#descr "A beast of the high mountains surrounding the plains, these winged lions are ferocious predators. It is said that truly pure spirits of the people of Aksum are returned in this form. Granted a freedom not found on the plains of the earth."
#spr1 "./Aksum-sprites/lion of the craigs.tga"
#spr2 "./Aksum-sprites/lion of the craigs-attack.tga"
#mapmove 3
#prot 10
#size 3
#hp 30
#ap 20
#enc 3
#str 15
#att 13
#prec 5
#def 10
#mr 10
#gcost 0
#weapon 975
#weapon 33
#eyes 2
#holy
#flying
#animal
#forestsurvival
#mountainsurvival
#maxage 35
#nametype 126
#mor 13
#darkvision 75
#magicskill 1 2
#okleader
#itemslots 28800
#startage 20
#end

-- Emissary of Sabaeas
#newmonster 3066
#name "Emissary of Sheba"
#descr "A few of the Priests have discovered a new power that will aid in spreading the will of Sheba. The Priests use a huge sacrifice of blood mixed with the waters of the Oasis to greatly empower one of the Chosen. The resulting creature is a manifestation of the the lore passed down from Sheba to the beasts, a creature of power unequaled in the wild. These Emissary will lead the forces of Aksum to dominate the world."
#spr1 "./Aksum-sprites/demon cat.tga"
#spr2 "./Aksum-sprites/demon cat-attack.tga"
#hp 35
#size 3
#prot 10
#mor 30
#mr 18
#enc 1
#str 15
#att 18
#def 20
#prec 11
#mapmove 3
#ap 15
#gcost 0
#rcost 1
#maxage 500
#nametype 126
#forestsurvival
#demon
#flying
#weapon "Falchion"
#weapon "Falchion"
#armor "Lightning Reflexes"
#holy
#stealthy 25
#ambidextrous 4
#fireres 50
#coldres 50
#magicskill 0 2
#magicskill 2 2
#magicskill 4 2
#magicskill 7 2
#magicskill 8 2
#end

-- Will of Sabaeas
#newmonster 3067
#name "Will of Sheba"
#descr "A few of the Priests of Sheba have discovered a new power that will aid in spreading the will of Sheba. Blood mixed with the water of the Oasis can empower the Chosen to new hights of skill and power. The Will of Sheba are such creatures. Created through sacrefice, they have batlike wings and can fall on enemies out of the night."
#spr1 "./Aksum-sprites/winged cat.tga"
#spr2 "./Aksum-sprites/winged cat-attack.tga"
#hp 25
#size 3
#prot 10
#mor 30
#mr 17
#enc 1
#str 15
#att 13
#def 15
#prec 11
#mapmove 3
#ap 15
#gcost 0
#rcost 1
#maxage 200
#nametype 126
#forestsurvival
#demon
#flying
#weapon "Falchion"
#weapon "Falchion"
#holy
#stealthy 25
#ambidextrous 4
#armor "Lightning Reflexes"
#fireres 50
#coldres 50
#magicskill 7 2
#end

-- Avatar of Astar
#newmonster 3492
#name "Avatar of Astar - Aspect of Earth"
#descr "Five golden statues stand outside the Great Temple of Sheba in Aksum. Homage to the old beast god Astar and to Sheba's lesson that the wild hunt must always remain within the heart of the people. In times of desparte need, the Priestesses can call upon the five apects of Astar to inhabit these sacred bodies: spirits of fire, water, and earth; life and death. The Aspect of Earth grants the army surrounding him nearly impervervious hides."
#spr1 "./Aksum-sprites/golden lion.tga"
#spr2 "./Aksum-sprites/golden lion-attack.tga"
#mapmove 3
#prot 20
#size 6
#hp 200
#ap 20
#enc 0
#str 30
#att 18
#prec 12
#def 17
#mr 18
#gcost 0
#eyes 2
#holy
#magicbeing
#forestsurvival
#maxage 5000
#nametype 126
#mor 30
#fireres 100
#darkvision 75
#reinvigoration 4
#awe 4
#standard 20
#magicskill 0 2
#magicskill 2 2
#magicskill 3 6
#magicskill 6 2
#itemslots 28800
#weapon 975
#weapon "claws"
#onebattlespell "Army of Lead"
#unique
#inanimate
#neednoteat
#amphibian
#wastesurvival
#mountainsurvival
#poisonres 100
#coldres 100
#stonebeing
#end

#newmonster 3493
#name "Avatar of Astar - Aspect of Water"
#descr "Five golden statues stand outside the Great Temple of Sheba in Aksum. Homage to the old beast god Astar and to Sheba's lesson that the wild hunt must always remain within the heart of the people. In times of desparte need, the Priestesses can call upon the five apects of Astar to inhabit these sacred bodies: spirits of fire, water, and earth; life and death. The Aspect of Water calls upon the powers of the spring floods in battle."
#spr1 "./Aksum-sprites/golden lion water.tga"
#spr2 "./Aksum-sprites/golden lion water-attack.tga"
#mapmove 3
#prot 20
#size 6
#hp 200
#ap 20
#enc 0
#str 30
#att 18
#prec 12
#def 17
#mr 18
#gcost 0
#eyes 2
#holy
#magicbeing
#forestsurvival
#maxage 5000
#nametype 126
#mor 30
#fireres 100
#darkvision 75
#reinvigoration 4
#awe 4
#standard 20
#magicskill 0 2
#magicskill 2 6
#magicskill 3 2
#magicskill 6 2
#itemslots 28800
#weapon 975
#weapon "claws"
#onebattlespell 132
#unique
#inanimate
#neednoteat
#amphibian
#wastesurvival
#mountainsurvival
#coldres 100
#poisonres 100
#stonebeing
#end

#newmonster 3494
#name "Avatar of Astar - Aspect of Fire"
#descr "Five golden statues stand outside the Great Temple of Sheba in Aksum. Homage to the old beast god Astar and to Sheba's lesson that the wild hunt must always remain within the heart of the people. In times of desparte need, the Priestesses can call upon the five apects of Astar to inhabit these sacred bodies: spirits of fire, water, and earth; life and death. Any forces accompanying the Aspect of Fire will be nearly impervious to flames and heat."
#spr1 "./Aksum-sprites/golden lion fire.tga"
#spr2 "./Aksum-sprites/golden lion fire-attack.tga"
#mapmove 3
#prot 20
#size 6
#hp 200
#ap 20
#enc 0
#str 30
#att 18
#prec 12
#def 17
#mr 18
#gcost 0
#eyes 2
#holy
#magicbeing
#forestsurvival
#maxage 5000
#nametype 126
#mor 30
#fireres 100
#darkvision 75
#reinvigoration 4
#awe 4
#standard 20
#magicskill 0 6
#magicskill 2 2
#magicskill 3 2
#magicskill 6 2
#itemslots 28800
#weapon 975
#weapon "claws"
#onebattlespell "Warriors of Muspelheim"
#unique
#inanimate
#neednoteat
#amphibian
#wastesurvival
#mountainsurvival
#coldres 100
#poisonres 100
#stonebeing
#end

#newmonster 3495
#name "Avatar of Astar - Aspect of Life"
#descr "Five golden statues stand outside the Great Temple of Sheba in Aksum. Homage to the old beast god Astar and to Sheba's lesson that the wild hunt must always remain within the heart of the people. In times of desparte need, the Priestesses can call upon the five apects of Astar to inhabit these sacred bodies: spirits of fire, water, and earth; life and death. The Aspect of Life grants the blessings of Gaia to all surrounding him."
#spr1 "./Aksum-sprites/golden lion nature.tga"
#spr2 "./Aksum-sprites/golden lion nature-attack.tga"
#mapmove 3
#prot 20
#size 6
#hp 200
#ap 20
#enc 0
#str 30
#att 18
#prec 12
#def 17
#mr 18
#gcost 0
#eyes 2
#holy
#magicbeing
#forestsurvival
#maxage 5000
#nametype 126
#mor 30
#fireres 100
#darkvision 75
#reinvigoration 4
#awe 4
#standard 20
#magicskill 0 2
#magicskill 2 2
#magicskill 3 2
#magicskill 6 6
#itemslots 28800
#weapon 975
#weapon "claws"
#onebattlespell "Gaia's Blessing"
#unique
#inanimate
#neednoteat
#amphibian
#wastesurvival
#mountainsurvival
#coldres 100
#poisonres 100
#stonebeing
#end

#newmonster 3496
#name "Avatar of Astar - Aspect of Death"
#descr "Five golden statues stand outside the Great Temple of Sheba in Aksum. Homage to the old beast god Astar and to Sheba's lesson that the wild hunt must always remain within the heart of the people. In times of desparte need, the Priestesses can call upon the five apects of Astar to inhabit these sacred bodies: spirits of fire, water, and earth; life and death. The Aspect of Death cloaks the battlefield in darkness."
#spr1 "./Aksum-sprites/golden lion death.tga"
#spr2 "./Aksum-sprites/golden lion death-attack.tga"
#mapmove 3
#prot 20
#size 6
#hp 200
#ap 20
#enc 0
#str 30
#att 18
#prec 12
#def 17
#mr 18
#gcost 0
#eyes 2
#holy
#magicbeing
#forestsurvival
#maxage 5000
#nametype 126
#mor 30
#fireres 100
#darkvision 75
#reinvigoration 4
#awe 4
#standard 20
#magicskill 0 2
#magicskill 2 2
#magicskill 3 2
#magicskill 5 6
#itemslots 28800
#weapon 975
#weapon "claws"
#onebattlespell "Darkness"
#unique
#inanimate
#neednoteat
#amphibian
#wastesurvival
#mountainsurvival
#coldres 100
#poisonres 100
#stonebeing
#end

---- Blood Priest

#newmonster 3068
#spr1 "./Aksum-sprites/blood priest.tga"
#spr2 "./Aksum-sprites/blood priest-attack.tga"
#name "Blood Priest"
#descr "Recently the nation of Aksum has rejoiced at wonderous news. New scrolls, handled by Sheba herself, have been discovered at the edge of the desert in hidden caves. When Sheba fled Hinnom she brought many secrets stollen from the great temples. She shared most with her new accolytes, but apparently she secreted some away for unknown reasons. The priests view this discovery as an omen, a new power to tap and expand the glory of Aksum. However, many believe that the Great Prietess may have had good reason for keeping these secrects."
#hp 28
#size 3
#prot 4
#mor 18
#mr 18
#enc 3
#str 21
#att 12
#def 12
#prec 11
#mapmove 2
#ap 15
#gcost 320
#rcost 1
#ambidextrous 2
#maxage 140
#startage 100
#magicskill 0 3
#magicskill 2 2
#magicskill 8 2
#magicskill 7 2
#holy
#expertleader
#nametype 126
#forestsurvival
#darkvision 75
#custommagic 18048 100
#custommagic 18048 10
#goodmagicleader
#weapon "Claw"
#weapon "Claw"
#armor "Lion's Mane"
#animal
#douse 1
#end

-- Lion Dragon
#newmonster 3069
#name "Lion Dragon"
#descr "The Lion Dragons are beasts of the high mountains. Magnificent flying creatures, they embody the spirit of the wild. On occasion one will decide to aid the nation of Aksum. They are powerful mages of the winds and skilled fighters. They are the rulers of the craig lions and these beasts will come to their aid where the god's dominion is strong. "
#spr1 "./Aksum-sprites/draco lion.tga"
#spr2 "./Aksum-sprites/draco lion-attack.tga"
#mapmove 3
#prot 18
#size 6
#hp 180
#ap 20
#enc 3
#str 30
#att 18
#prec 5
#def 18
#mr 18
#gcost 0
#weapon 975
#weapon 33
#eyes 2
#holy
#flying
#animal
#forestsurvival
#mountainsurvival
#maxage 3000
#nametype 126
#mor 30
#darkvision 75
#magicskill 1 3
#goodleader
#domsummon2 3065
#itemslots 28800
#startage 1000
#weapon 869
#end

#newmonster 3070
#spr1 "./Aksum-sprites/albino 2.tga"
#spr2 "./Aksum-sprites/albino 2-attack.tga"
#name "Oracle"
#descr "So old that no living member of the tribe can remember her youth, the Oracle lead the people of the panther tribes centuries ago when they first joined the nation of Aksum. However, she has not been seen for decades Her mind has ventured far into the void and along the paths of death and she is a mage of considerable power. She is the greatest of the Seers and in her visions has percieved a darkness approaching the nation of Aksum. "
#hp 17
#size 3
#prot 4
#mor 15
#mr 18
#enc 3
#str 11
#att 11
#def 11
#prec 11
#mapmove 2
#ap 10
#gcost 0
#rcost 1
#maxage 300
#nametype 125
#holy
#darkvision 100
#forestsurvival
#animal
#weapon "Claw"
#weapon "Claw"
#holy
#magicskill 4 4
#magicskill 5 3
#magicskill 8 3
#nobadevents 40
#female
#poorleader
#expertmagicleader
#unique
#startage 280
#end

----------Spells
---- Pride of Lions

#newspell
#name "Pride of Lions - Aksum"
#descr "A Priestess of Sheba enters the wild to summon aid from the ancestor spirits. Her call is answered in the form of a great pride of wild lions." 
#school 0
#restricted 73
#researchlevel 3
#path 0 6
#pathlevel 0 2
#effect 10001
#fatiguecost 1000
#damage 2744
#nreff 17
#end

---- Kithraironic Lion

#newspell
#name "Kithaironic Lion - Aksum"
#descr "A Priestess of Sheba enters the wild to summon aid from the ancestor spirits. A Kithaironic lion, one of the most powerful beasts of the wild, answers her call." 
#school 0
#restricted 73
#researchlevel 4
#path 0 6
#path 1 3
#pathlevel 0 3
#pathlevel 1 1
#effect 10001
#fatiguecost 400
#damage 2745
#nreff 1
#end

---- Manifest Vitriol

#newspell
#name "Manifest Vitriol - Aksum"
#descr "A Priest of Sheba calls upon the duel aspects of the plains to conjure a being of pure vitriol. The creature manifests in the shape of a great lion and is sacred to the people of Aksum. " 
#school 1
#restricted 73
#researchlevel 5
#path 0 2
#path 1 0
#pathlevel 0 2
#pathlevel 1 1
#effect 10001
#fatiguecost 200
#damage 2746
#nreff 1
#end

---- Awaken Avatar of Astar

#newspell
#name "Awaken Aspect of Earth"
#descr "Five golden statues stand outside the Great Temple of Sheba in Aksum. Homage to the old beast god Astar and to Sheba's lesson that the wild hunt must always remain within the heart of the people. In times of desparte need, the Priestesses can call upon the five apects of Astar to inhabit these sacred bodies." 
#school 4
#restricted 73
#researchlevel 9
#path 0 3
#path 1 6
#pathlevel 0 3
#pathlevel 1 3
#effect 10021
#fatiguecost 6000
#damage 3492
#nreff 1
#end

#newspell
#name "Awaken Aspect of Water"
#descr "Five golden statues stand outside the Great Temple of Sheba in Aksum. Homage to the old beast god Astar and to Sheba's lesson that the wild hunt must always remain within the heart of the people. In times of desparte need, the Priestesses can call upon the five apects of Astar to inhabit these sacred bodies." 
#school 4
#restricted 73
#researchlevel 9
#path 0 3
#path 1 6
#pathlevel 0 3
#pathlevel 1 3
#effect 10021
#fatiguecost 6000
#damage 3493
#nreff 1
#end

#newspell
#name "Awaken Aspect of Fire"
#descr "Five golden statues stand outside the Great Temple of Sheba in Aksum. Homage to the old beast god Astar and to Sheba's lesson that the wild hunt must always remain within the heart of the people. In times of desparte need, the Priestesses can call upon the five apects of Astar to inhabit these sacred bodies." 
#school 4
#restricted 73
#researchlevel 9
#path 0 3
#path 1 6
#pathlevel 0 3
#pathlevel 1 3
#effect 10021
#fatiguecost 6000
#damage 3494
#nreff 1
#end

#newspell
#name "Awaken Aspect of Life"
#descr "Five golden statues stand outside the Great Temple of Sheba in Aksum. Homage to the old beast god Astar and to Sheba's lesson that the wild hunt must always remain within the heart of the people. In times of desparte need, the Priestesses can call upon the five apects of Astar to inhabit these sacred bodies." 
#school 4
#restricted 73
#researchlevel 9
#path 0 3
#path 1 6
#pathlevel 0 3
#pathlevel 1 3
#effect 10021
#fatiguecost 6000
#damage 3495
#nreff 1
#end

#newspell
#name "Awaken Aspect of Death"
#descr "Five golden statues stand outside the Great Temple of Sheba in Aksum. Homage to the old beast god Astar and to Sheba's lesson that the wild hunt must always remain within the heart of the people. In times of desparte need, the Priestesses can call upon the five apects of Astar to inhabit these sacred bodies." 
#school 4
#restricted 73
#researchlevel 9
#path 0 3
#path 1 6
#pathlevel 0 3
#pathlevel 1 3
#effect 10021
#fatiguecost 6000
#damage 3496
#nreff 1
#end

---- Craig Lions

#newspell
#name "Craig Lions"
#descr "A priestess of Sheba ventures into the mountains surrounding the plaines to call upon the beasts of the sky to aid Aksum. A pride of craig lions answers the summons." 
#school 0
#restricted 73
#researchlevel 3
#path 0 6
#pathlevel 0 4
#effect 10001
#fatiguecost 500
#damage 3065
#nreff 5
#end

---- Summon Emissary of Sabaeas

#newspell
#name "Empower Emissary"
#descr "The Priests of Sheba sacrefice a huge amount of blood and mix it with the waters of the Oasis to create a being of true power. The Emissary is gifted in the Lore Sheba passed down to the beasts of the wild and will lead the armies of Aksum to victory." 
#school 6
#restricted 73
#researchlevel 4
#path 0 7
#path 1 2
#pathlevel 0 3
#pathlevel 1 2
#effect 10021
#fatiguecost 10000
#damage 3066
#nreff 1
#end

---- Will of Sabaeas

#newspell
#name "Will of Sheba"
#descr "A Priest of Sheba sacrefices a number of vigins to empower a select few Chosen. The creatures created will help spread the power of Sheba across the land." 
#school 6
#restricted 73
#researchlevel 3
#path 0 7
#path 1 2
#pathlevel 0 2
#effect 10001
#fatiguecost 1000
#damage 3067
#nreff 3
#pathlevel 1 2
#end

---- Army of Sabaeas

#newspell
#name "Army of Sheba"
#descr "A Priest of Sheba sacrefices a huge number of vigins to empower an entire cohort of Chosen. The creatures created will spread the power of Sheba across the land." 
#school 6
#restricted 73
#researchlevel 9
#path 0 7
#path 1 2
#pathlevel 0 5
#effect 10001
#fatiguecost 5000
#damage 3067
#nreff 15
#pathlevel 1 2
#end

---- Blessing of the Floods

#newspell
#copyspell "Quickness"
#name "Blessing of the Floods"
#descr "A Priest of Sheba calls upon the power within the seasonal floods of the savannah. The armies of Aksum are blessed, and all their actions taken on the violent and rapid nature of water. Weapons and warriors move as a blur, a force of nature sweeping across the plain."
#restricted 73
#researchlevel 7
#school 4
#path 0 2
#path 1 8
#pathlevel 0 4
#pathlevel 1 3
#fatiguecost 400
#aoe 666
#spec 4194304 -- friendlies only
 #range 1
#end

---- Call of the Plains

#newspell
#copyspell "Howl"
#name "Call of the Plains"
#descr "A Priestess of Sheba calls out to the power of the wild during a great battle. A pride of lions will answer her call and attack the enemy from all sides."
#restricted 73
#researchlevel 5
#school 0
#path 0 6
#path 1 8
#pathlevel 0 2
#pathlevel 1 3
#fatiguecost 200
#damage 2744
#effect 43
#nreff 20
#end


---- Blessing of the Floods one battle spell for Avatar of water

#newspell
#copyspell "Ermorian Legion"
#end

#selectspell 132 -- Ermorian Legion
#clear
#researchlevel 0
#school -1
#effect 0
#range 1
#restricted 73
#nextspell "Blessing of the Floods"
#end


---- Call of the Plains one battle spell for mother of lions

#newspell
#copyspell "Lictorian Legion"
#end

#selectspell 131 -- Lictorian Legion
#clear
#copyspell "Howl"
#restricted 73
#researchlevel 0
#school -1
#path 0 6
#path 1 8
#pathlevel 0 2
#pathlevel 1 3
#fatiguecost 200
#damage 2744
#effect 43
#nreff 20
#descr "..."
#end

-------- New sites

#newsite 753
#name "Oasis of Sheba"
#path 2
#level 0
#rarity 5
#gems 2 2
#homemon 2959
#homecom 3064
#end

#newsite 754
#name "Plains of Astar"
#path 0
#level 0
#gems 0 3
#gems 6 1
#rarity 5
#homecom 3063
#end


-------- NEW NAMETYPE

#selectnametype 178
#clear
#addname "Krittisk"
#end


-------- Nation Code
#selectnation 73
#clearnation
#clearsites
#clearrec

#name "Aksum"
#epithet "Empire of the Savannah"
#era 1
#brief "A land of intelligent cat people ruled by powerful Lion Priests and Priestesses, their mages command both the power of the sun and the power of the torrential rains found upon the plains."
#descr "Aksum is an old nation, established near the dawn of memory by an Avvite Priestess, Sheba. Recognizing the horror of the Nephilim, she fled Hinnom. After trekking across the desert she reached a great plain, a place of both scorching sun and torrential rain. Near death, she was found by a tribe of beasts; hunters given the power of thought by some past Pantokrator. Not knowing what she was, but recognizing strength, the lioness shamans of the tribe gave her aid. In gratitude for her rescue she gave the beasts the legacy of the Grigori, gifts of civilization and power. However, she knew the evil inherent in these teachings and so tempered them with wisdom - the harmony of the wild native to the people of the plains. Since her death her people have prospered; erecting a great city upon the the Savannah. For many centuries they have ruled the wild tribes from this citadel, but with the awakening of the new god they see a chance to spread the teachings of Sheba."
#summary "Race: Cat people, prefer heat scale +2. Military: High defense leopards with little armor, powerful lion warriors, and stealthy sacred panthers. Magic: Strong Fire, Water, and Nature; with some Earth and Astral. Priests: Powerful."
#flag "./Aksum-sprites/flag.tga"
#startsite "Oasis of Sheba"
#startsite "Plains of Astar"
#idealcold -2
#color 0.5 0.4 0.2

--Sets what forts they will use.
#startfort 31
#swampfort 11
#farmfort 3
#mountainfort 36
#defaultfort 10

#startcom 3020
#startscout 3019
#startunittype1 2952
#startunittype2 2954
#startunitnbrs1 8
#startunitnbrs2 8

#addrecunit 2951-- Militia
#addrecunit 2952 -- Leopard Tribe Spearman
#addrecunit 2953 -- Leopard Tribe Falchioneer
#addrecunit 2954 -- Leopard Tribe Archer
#addrecunit 2955 -- Oasis Guard Archer 
#addrecunit 2956 -- Oasis Guard
#addrecunit 2957 -- Night Stalker
#addrecunit 2958 -- Warrior of the Plains
--addrecunit 3065 -- Lion of the craigs
--addrecunit 3067 -- Will of Sheba

#addreccom 3019 -- Scout
#addreccom 3020 -- Leopard Tribe Chieftain
#addreccom 3021 -- Oasis Guard Commander
#addreccom 3022 -- Leopard Shaman
#addreccom 3023 -- Shadow of Sabaeas
#addreccom 3024 -- Seer of Sabaeas
#addreccom 3026 -- Lord of the Plains
--addreccom 3068 -- Blood priest
--addreccom 3069 -- Lion dragon
--addreccom 3492 -- Avatar of Astar
--addreccom 3493 -- Avatar of Astar
--addreccom 3494 -- Avatar of Astar
--addreccom 3495 -- Avatar of Astar
--addreccom 3496 -- Avatar of Astar
--addreccom 3070 -- Oracle
--addreccom 3066 -- Emmisary of sheba

--PD
#defcom1 3020
#defcom2 3022
#defunit1b 2954
#defunit2 2956
#defunit2b 2955

#defmult1 10
#defmult1b 10
#defmult2 10
#defmult2b 10
#templepic 16

-- Heros
#multihero1 3068 -- Blood priest
#multihero2 3069 -- Lion Dragon
#hero1 3070 -- Oracle
#defunit1 2952
#end

#newmonster 3176
#copystats 159
#copyspr 159
#restrictedgod 73
#end

#newmonster 3177 
#copystats 1025
#copyspr 1025
#restrictedgod 73
#end

#newmonster 3178
#copystats 957
#copyspr 957
#restrictedgod 73
#end

#newmonster 3179
#copystats 1097
#copyspr 1097
#restrictedgod 73
#end

#newmonster 3211
#copystats 1384
#copyspr 1384
#restrictedgod 73
#end

#newmonster 3212
#name "Mother of Lions"
#copyspr 387
#restrictedgod 73
#pathcost 50
#startdom 4
#mapmove 3
#ap 19
#hp 90
#gcost 0
#prot 3
#size 6
#str 22
#enc 2
#att 14
#def 12
#prec 13
#mr 18
#mor 30
#weapon 753
#weapon 975
#magicskill 6 1
#gemprod 6 2
#expertleader
#expertmagicleader
#onebattlespell 131
#makemonster5 2744
#descr "The Mother of Lions is a massive demigod from the wilds. She is strongly attuned to the plains and great lions will come to her aid whenever she goes into battle. Five lions per month will also come to her aid if she desires."
#end