--
-- Sylvania v1.20 Mod for Dominions III
-- Art and Mod By Zepath the Philosopher
-- Rebalanced and updated by Sombre
--
-- Illwinter Game Design
-- www.illwinter.com
--

------------------------------------------------------------------------------
-- Resources Used
------------------------------------------------------------------------------

-- Nation 86
-- Nametypes 168-169
-- Units 2961-2991
-- Weapons 870-879 (CBM weapon 710 used and defined identically)
-- Armors 297-298, 300-309
-- Sites 817-820


------------------------------------------------------------------------------
-- Version 1.20 Changes (Sombre, Globu)
------------------------------------------------------------------------------

---- Globu's changes ----

-- IDs shifted for MC compliance.

-- Added CBM changes to pretenders to avoid conflict with CBM (in the event
-- this mod loads before CBM and the copystats does not transfer CBM's
-- changes).

-- Hacked together a scout sprite for the Glade Watcher scout unit added by
-- Sombre (commander_scout.tga).

-- Assigned the Glade Watcher scout as the startscout instead of the Sylvan
-- Priestess.

-- Some other minor changes made (namely the modname for standard format, the
-- description to reflect the update, some typos corrected, and filetype
-- switched to Unix).

-- All substantive changes from Zepath's original v1.1 have been commented.


---- Sombre's changes ----

-- Rebalanced according to CBM standards. A number of tweaks made to specific
-- units (in most cases slight nerfs).

-- World Tree pretender fixed so it doesn't show up in other nations'
-- pretender selections despite the restrictedgod entry.

-- Added one new unit, the Glade Watcher scout.



------------------------------------------------------------------------------
-- General Mod Data
------------------------------------------------------------------------------

#modname "LA Nation: Sylvania"
#description "Adds the Late Ages nation Sylvania.

Art and Mod by Zepath the Philosopher.


Rebalanced and updated by Sombre.  Mod has been made MC-compliant."
#icon "./Sylvania/mod_banner.tga"
#version 1.20
#domversion 3.01


------------------------------------------------------------------------------
-- Name Data
------------------------------------------------------------------------------

  -- Male Elven Names
#selectnametype 168
#clear
#addname "Alcarin"
#addname "Aldamir"
#addname "Aldarion"
#addname "Aldor"
#addname "Algund"
#addname "Almarian"
#addname "Amlaith of Sylvania"
#addname "Anardil of Sylvania"
#addname "Anarion"
#addname "Anborn"
#addname "Angbor"
#addname "Arador"
#addname "Ar-Adunakhor"
#addname "Araglas"
#addname "Aragost"
#addname "Aranarth"
#addname "Arantar"
#addname "Aranuir"
#addname "Araphant"
#addname "Araphor"
#addname "Arassuil"
#addname "Aratan"
#addname "Araval"
#addname "Aravir"
#addname "Aravorn"
#addname "Ar-Belzagar"
#addname "Ar-Gimilzor"
#addname "Argonui"
#addname "Ar-Pharazon"
#addname "Ar-Sakalthor"
#addname "Artamir"
#addname "Arvegil"
#addname "Arvernien"
#addname "Ar-Zimraphel"
#addname "Ar-Zimrathon"
#addname "Atanalcar"
#addname "Atanatar"
#addname "Axilian Trilair"
#addname "Baldor"
#addname "Baran"
#addname "Belecthor"
#addname "Beor"
#addname "Beorn"
#addname "Beren Erchamion"
#addname "Beren"
#addname "Bergil"
#addname "Bor"
#addname "Borlach"
#addname "Borondir"
#addname "Brandir"
#addname "Bregolas"
#addname "Brodda"
#addname "Calimehtar"
#addname "Calmacil"
#addname "Castamir"
#addname "Celebrindor"
#addname "Celepharn"
#addname "Cemendur"
#addname "Ceorl"
#addname "Cirion"
#addname "Ciryandil"
#addname "Ciryon"
#addname "Damrod"
#addname "Derufin"
#addname "Dior"
#addname "Dorlas"
#addname "Duilin"
#addname "Duinhir"
#addname "Earendil"
#addname "Earendur"
#addname "Earnil"
#addname "Earnur"
#addname "Ecthelion"
#addname "Egalmoth"
#addname "Eldacar"
#addname "Eldarion"
#addname "Elendil"
#addname "Elfhelm"
#addname "Elrond"
#addname "Elros"
#addname "Emeldir"
#addname "Eomer Eadig"
#addname "Eomund"
#addname "Eorl"
#addname "Eothain"
#addname "Eradan"
#addname "Erendis"
#addname "Findegil"
#addname "Finduilas"
#addname "Fuinur"
#addname "Galador"
#addname "Galdor"
#addname "Galmod"
#addname "Gamling"
#addname "Gildor"
#addname "Gilraen"
#addname "Gimilkhad"
#addname "Girion"
#addname "Golasgil"
#addname "Halbarad"
#addname "Haldad"
#addname "Haldan"
#addname "Haldar"
#addname "Haldir"
#addname "Haleth"
#addname "Hallacar"
#addname "Hallas"
#addname "Hallatan"
#addname "Halmir"
#addname "Handir"
#addname "Hareth"
#addname "Hathol"
#addname "Herion"
#addname "Herumor"
#addname "Hirgon"
#addname "Hirluin"
#addname "Hunthor"
#addname "Huor"
#addname "Hurin"
#addname "Hyarmendacil"
#addname "Ibal"
#addname "Imrahil"
#addname "Imrazor"
#addname "Inziladun"
#addname "Khamul"
#addname "Labadal"
#addname "Legolas"
#addname "Leod"
#addname "Malvegil"
#addname "Mardil Voronwe"
#addname "Meneldil"
#addname "Minalcar"
#addname "Minardil"
#addname "Minastan"
#addname "Narmacil"
#addname "Nuneth"
#addname "Ondoher"
#addname "Ornendil"
#addname "Orodreth"
#addname "Oromendil"
#addname "Ostoher"
#addname "Pelendur"
#addname "Pharazon"
#addname "Ragnor"
#addname "Rian"
#addname "Romendacil"
#addname "Sador"
#addname "Silmarien"
#addname "Siriondil"
#addname "Tar-Alcarin"
#addname "Tar-Aldarion"
#addname "Tar-Amandil"
#addname "Tar-Anarion"
#addname "Tar-Ancalime"
#addname "Tar-Ancalimon"
#addname "Tar-Anducal"
#addname "Tarannon Falastur"
#addname "Tar-Ardamin"
#addname "Tar-Atanamir"
#addname "Tar-Calion"
#addname "Tar-Calmacil"
#addname "Tarcil"
#addname "Tarciryan"
#addname "Tar-Ciryatan"
#addname "Tar-Elendil"
#addname "Tar-Herunumen"
#addname "Tar-Meneldur"
#addname "Tar-Minastir"
#addname "Tar-Minyatur"
#addname "Tarondor"
#addname "Tarostar"
#addname "Tar-Palantir"
#addname "Tar-Surion"
#addname "Tar-Telemmaite"
#addname "Tar-Telperien"
#addname "Tar-Vanimelde"
#addname "Telemnar"
#addname "Telumehtar"
#addname "Turambar"
#addname "Turin"
#addname "Ulbar"
#addname "Uldor"
#addname "Ulfang"
#addname "Ulfast"
#addname "Ulrad"
#addname "Ulwarth"
#addname "Valacar"
#addname "Valandil"
#addname "Valandur"
#addname "Vardamir Nolimon"
#addname "Veantur"
#addname "Vinyarion"
#addname "Vorondil"
#addname "Zamin"
#addname "Zepath"
#end

  -- Female Elven Names
#selectnametype 169
#clear
#addname "Adanedhel"
#addname "Adrahil"
#addname "Aerin"
#addname "Agarwaen"
#addname "Ailinel"
#addname "Amandil"
#addname "Arahael"
#addname "Arwen"
#addname "Beruthiel"
#addname "Brethil"
#addname "Brytta"
#addname "Brytta Leofa"
#addname "Ciryaher"
#addname "Deor"
#addname "Dirhael"
#addname "Elendur"
#addname "Elfhild"
#addname "Eowyn"
#addname "Firiel"
#addname "Folca"
#addname "Frea"
#addname "Freca"
#addname "Galadriel"
#addname "Gloredhel"
#addname "Inzilbeth"
#addname "Ioreth"
#addname "Ivorwen"
#addname "Lalaith"
#addname "Leofa"
#addname "Lothiriel"
#addname "Manwendil"
#addname "Miriel"
#addname "Morwen"
#addname "Morwen Steelsheen"
#addname "Nienor"
#addname "Nienor Niniel"
#addname "Niniel"
#addname "Tammaria"
#addname "Tammaria Elmdancer"
#addname "Tindomiel"
#addname "Thindomiel"
#addname "Urwen"
#addname "Vinitharya"
#end


------------------------------------------------------------------------------
-- Item Data
------------------------------------------------------------------------------

-- Globu change: Added definition for Warhorse Hoof from CBM to avoid
unsatisfied dependency. This entry is identical to the entry in CBM, and
therefore does not actually create a real conflict.

#newweapon 710
#name "Warhorse Hoof"
#dmg 12
#att 2
#def 0
#len 0
#bonus
#nostr
#end

#newarmor 300
#name "Elven Leather Cuirass"
#type 5
#prot 7
#def 0
#enc 0
#rcost 3
#end

#newarmor 301
#name "Elven Plate Cuirass"
#type 5
#prot 13
#def -1
#enc 1
#rcost 8
#end

#newarmor 302
#name "Spidersilk Armor"
#type 5
#prot 9
#def 0
#enc 0
#rcost 4
#end

#newarmor 303
#name "Spidersilk Coif"
#type 6
#prot 9
#def 0
#enc 0
#rcost 2
#end

#newarmor 304
#name "Jeweled Circlet"
#type 6
#prot 4
#def 0
#enc 0
#rcost 0
#end

#newarmor 305
#name "Elven Plate Hauberk"
#type 5
#prot 15
#def -1
#enc 2
#rcost 12
#end

#newarmor 306
#name "Mithril Cuirass"
#type 5
#prot 12
#def 0
#enc 0
#rcost 14
#end

#newarmor 307
#name "Full Mithril Armor"
#type 5
#prot 19
#def -2
#enc 3
#rcost 22
#end

#newarmor 308
#name "Mithril Helm"
#type 6
#prot 15
#def 0
#enc 0
#rcost 4
#end

#newarmor 309
#name "Elven Leather Hauberk"
#type 5
#prot 8
#def 0
#enc 0
#rcost 4
#end

#newarmor 297
#name "Mithril Hauberk"
#type 5
#prot 14
#def -1
#enc 1
#rcost 16
#end

#newarmor 298
#name "Sea Guard Cloak"
#type 5
#prot 8
#def 0
#enc 1
#rcost 4
#end

#newweapon 870
#name "Eldar Blade"
-- Sombre changes: Att 2 -> 1.
#att 1
#def 1
#dmg 6
#dt_normal
#len 2
#nratt 1
#sound 8
#rcost 4
#end

#newweapon 871
#name "Eldar Knife"
-- Sombre changes: Nratt 2 -> 1.
#att 2
#def 1
#dmg 3
#dt_normal
#len 1
#nratt 1
#sound 7
#rcost 1
#end

#newweapon 872
#name "Eldar Greatblade"
#att 2
#def 1
#dmg 9
#dt_normal
#len 3
#nratt 1
#sound 8
#rcost 5
#end

#newweapon 873
#name "Summer Bow"
-- Sombre changes: Dmg 6 -> 5.
#ammo 12
#att 1
#dmg 5
#dt_normal
#flyspr 350 4
#magic
#nostr
#nratt 1
#range 35
#rcost 10
#sound 14
#secondaryeffect 221
#end

#newweapon 874
#name "Spring Bow"
-- Sombre changes: Removed aoe 1 flag. Dmg 6 -> 5.
#ammo 12
#att 0
#dmg 5
#dt_normal
#flyspr 419 1
#magic
#nostr
#nratt 1
#range 35
#rcost 10
#sound 87
#secondaryeffect 137
#end

#newweapon 875
#name "Winter Bow"
-- Sombre changes: Dmg 6 -> 5.
#ammo 12
#att 1
#dmg 5
#dt_normal
#cold
#flyspr 137 4
#magic
#nostr
#nratt 1
#range 35
#rcost 10
#sound 14
#secondaryeffect 222
#end

#newweapon 876
#name "Autumn Bow"
-- Sombre changes: Dmg 6 -> 5.
#ammo 12
#att 1
#dmg 5
#dt_normal
#shock
#flyspr 210 4
#magic
#nostr
#nratt 1
#range 35
#rcost 10
#sound 14
#secondaryeffect 232
#end

#newweapon 877
#name "Phoenix Blade"
#att 4
#def 3
#dmg 12
#len 3
#dt_holy
#fire
#magic
#nratt 1
#sound 16
#bonus
#secondaryeffect 171
#end

#newweapon 878
#name "Bow of Breaking"
#ammo 12
#att 2
#dmg 12
#dt_holy
#flyspr 274 4
#magic
#nostr
#nratt 1
#range 40
#sound 20
#secondaryeffect 255
#end

#newweapon 879
#name "Dawn's Edge"
#att 2
#def 1
#len 5
#dmg 7
#dt_normal
#nratt 1
#sound 12
#twohanded
-- Globu change: Given the description of the weapon as a "golden bardiche,"
-- and given the necessary nerfs to the Phoenix Guards, I thought it thematic
-- and not unbalanced to give the weapon the magic weapon flag. Feedback is
-- welcome on this if it's too much.
#magic
#end


------------------------------------------------------------------------------
-- Monster Data
------------------------------------------------------------------------------

#newmonster 2963
#name "Glade Guard"
#spr1 "./Sylvania/recruit_warrior1.tga"
#spr2 "./Sylvania/recruit_warrior2.tga"
#descr "The sylvankind are the elves of the forest.  They make their home in the deep woods and live in harmony with nature, taking only what they need from its bounty.  They are expert hunters and, when called to defend the kingdom, are deadly with both bow and blade.  Glade Guards can move undetected through enemy provinces and often set ambushes for unsuspecting foes."
#ap 14
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 13
#mr 12
#mor 12
#gcost 12
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Leather Hauberk"
#forestsurvival
#stealthy 0
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end


#newmonster 2964
#name "Glade Rider"
#spr1 "./Sylvania/recruit_gladerider1.tga"
#spr2 "./Sylvania/recruit_gladerider2.tga"
#descr "Many animals call the sylvankind their friends, horses among them.  Some Glade Guards form a bond with a horse and with its permission ride their companion into battle.  Glade Riders do not use saddles, which limits their maximum speed, but they are equipped like Glade Guards with both bow and sword or a light lance.  Glade Riders are able to sneak into enemy provinces, their mounts fully aware of the need for stealth."
-- Sombre changes: Description. Hp 13 -> 10. Enc 2 -> 4. Gcost 18 -> 20. Rcost 1 -> 3. Added weapon 56 (Hoof).
#ap 22
#mapmove 3
#hp 10
#prot 0
#size 3
#str 10
#enc 4
#att 10
#def 10
#prec 13
#mr 12
#mor 12
#gcost 20
#rcost 3
#weapon "Composite Bow"
#weapon 56 -- Hoof
#weapon "Eldar Blade"
#armor "Elven Leather Hauberk"
#stealthy 0
#forestsurvival
#mounted
#ressize 2
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2965
#name "Glade Rider"
#spr1 "./Sylvania/recruit_gladerider3.tga"
#spr2 "./Sylvania/recruit_gladerider4.tga"
#descr "Many animals call the sylvankind their friends, horses among them.  Some Glade Guards form a bond with a horse and with its permission ride their companion into battle.  Glade Riders do not use saddles, which limits their maximum speed, but they are equipped like Glade Guards with both bow and sword or a light lance.  Glade Riders are able to sneak into enemy provinces, their mounts fully aware of the need for stealth."
-- Sombre changes: Description. Hp 13 -> 10. Enc 2 -> 4. Gcost 18 -> 20. Rcost 1 -> 3. Removed weapon Eldar Blade. Added weapon 56 (Hoof).
#ap 22
#mapmove 3
#hp 10
#prot 0
#size 3
#str 10
#enc 4
#att 10
#def 10
#prec 13
#mr 12
#mor 12
#gcost 20
#rcost 4
#weapon "Light Lance"
#weapon 56 -- Hoof
#armor "Elven Leather Hauberk"
#armor "Shield"
#stealthy 0
#forestsurvival
#mounted
#ressize 2
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2966
#name "Blade Dancer"
#spr1 "./Sylvania/recruit_bladedancer1.tga"
#spr2 "./Sylvania/recruit_bladedancer2.tga"
#descr "Deep in the woods resides a race of tree spiders who have befriended the sylvankind.  These creatures spin strands of silk so durable they can be woven in clothing that is both light and protective.  Blade Dancers wear this unique armor into battle, spinning and twirling unencumbered while lashing out with deadly twin blades.  These warriors are the elite among the sylvankind and study the graceful forms of their art for decades."
-- Sombre changes: Gcost 14 -> 15.
#ap 15
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 12
#def 10
#prec 11
#mr 12
#mor 13
#gcost 15
#rcost 1
#weapon "Eldar Blade"
#weapon "Eldar Blade"
#armor "Spidersilk Armor"
#armor "Spidersilk Coif"
#forestsurvival
#stealthy 0
#ambidextrous 4
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2967
#name "Spring Aspect Archer"
#spr1 "./Sylvania/recruit_arcanearcher3.tga"
#spr2 "./Sylvania/recruit_arcanearcher4.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Spring Aspect Archers hone their sensitivity to nature and the powers of life and growth.  Their magical abilities are focused in battle through the bow and they can fire vine arrows that will entangle their foes.  The same magics also protect their bodies and anyone attacking a Spring Aspect Archer may become entangled."
-- Sombre changes: Hp 11 -> 10. Gcost 16 -> 18. Rcost 1 -> 2.
#ap 14
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 18
#rcost 2
#weapon "Spring Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#entangle
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2968
#name "Summer Aspect Archer"
#spr1 "./Sylvania/recruit_arcanearcher1.tga"
#spr2 "./Sylvania/recruit_arcanearcher2.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Summer Aspect Archers have harnessed the magical power of the sun and can imbue the arrows they loose in battle with fire.  Within them burns the energy of the hottest day allowing them to survive easily in even the coldest temperatures."
-- Sombre changes: Hp 11 -> 10. Gcost 16 -> 18. Rcost 1 -> 2.
#ap 14
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 18
#rcost 2
#weapon "Summer Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#coldres 100
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2969
#name "Autumn Aspect Archer"
#spr1 "./Sylvania/recruit_arcanearcher7.tga"
#spr2 "./Sylvania/recruit_arcanearcher8.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Autumn Aspect Archers identify with the harvest, the winds and the annual storms that come to Sylvania after the reaping of the fields.  They never need to eat and have harnessed the power of lightning, channeling it through their bows to cause shock damage.  Autumn Aspect Archers can survive even a direct lightning strike."
#ap 14
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 18
#rcost 2
#weapon "Autumn Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#neednoteat
#shockres 100
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2970
#name "Winter Aspect Archer"
#spr1 "./Sylvania/recruit_arcanearcher5.tga"
#spr2 "./Sylvania/recruit_arcanearcher6.tga"
#descr "In the chambers of the White Tower, elven archers who have shown a talent for magic are trained in one of the Aspects.  Winter Aspect Archers are suffused with the powers of ice and snow and focus this through their bows.  When they loose their arrows, they transform into bolts of ice.  Being so closely linked with the winter, their flesh is very cold and they can survive in even the hottest climates."
-- Sombre changes: Hp 11 -> 10. Gcost 16 -> 18. Rcost 1 -> 2.
#ap 14
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 12
#mr 13
#mor 12
#gcost 18
#rcost 2
#weapon "Winter Bow"
#weapon "Eldar Knife"
#armor "Elven Leather Cuirass"
#forestsurvival
#heal
#fireres 100
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2971
#name "Swordmaster"
#spr1 "./Sylvania/recruit_swordmaster1.tga"
#spr2 "./Sylvania/recruit_swordmaster2.tga"
#descr "The Swordmasters of Sylvania have studied the arts of battle for many years, honing their bodies and their minds for the moment when they will meet their enemies in combat and cut them down with their graceful and terrible Greatblades.  They wear suits of mithril that are both light and remarkably hard.  Although they are nominally the guardians of the White Tower and the Grove Eternal, Swordmasters travel abroad often, seeking out knowledge of new skills and maneuvers from all corners of the world."
-- Sombre changes: Gcost 15 -> 16.
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 11
#enc 2
#att 14
#def 14
#prec 10
#mr 12
#mor 13
#gcost 15
#rcost 1
#weapon "Eldar Greatblade"
#armor "Mithril Hauberk"
#armor "Mithril Helm"
#forestsurvival
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2972
#name "Sea Guard"
#spr1 "./Sylvania/recruit_seaguard1.tga"
#spr2 "./Sylvania/recruit_seaguard2.tga"
#descr "Unknown to most mortals, the elves maintain many secret harbors from which their sleek grey ships are launched to ply the salty waters.  Aboard these ships ride the warriors of the Sea Guard, marines who are rugged and crude by domestic elven tastes.  Sea Guards wield both a boarding spear and shortbow while carrying thick tower shields.  They are garbed in the famous quilted cloaks worn by elven sailors.  Their equipment makes them flexible support troops."
-- Sombre changes: Description. Hp 12 -> 11.
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 11
#enc 2
#att 11
#def 12
#prec 10
#mr 12
#mor 13
#gcost 14
#rcost 1
#weapon "Spear"
#weapon "Short Bow"
#armor "Mithril Helm"
#armor "Tower Shield"
#armor "Sea Guard Cloak"
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2973
#name "Sea Guard"
#spr1 "./Sylvania/recruit_seaguard3.tga"
#spr2 "./Sylvania/recruit_seaguard4.tga"
#descr "Unknown to most mortals, the elves maintain many secret harbors from which their sleek grey ships are launched to ply the salty waters.  Aboard these ships ride the warriors of the Sea Guard, marines who are rugged and crude by domestic elven tastes.  Sea Guards wield both a boarding spear and shortbow while carrying thick tower shields.  They are garbed in the famous quilted cloaks worn by elven sailors.  Their equipment makes them flexible support troops."
-- Sombre changes: Description. Hp 12 -> 11. Gcost 14 -> 13.
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 11
#enc 2
#att 11
#def 12
#prec 10
#mr 12
#mor 13
#gcost 13
#rcost 1
#weapon "Long Spear"
#armor "Mithril Helm"
#armor "Tower Shield"
#armor "Sea Guard Cloak"
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2974
#name "Phoenix Guard"
#spr1 "./Sylvania/recruit_phoenix1.tga"
#spr2 "./Sylvania/recruit_phoenix2.tga"
#descr "The Phoenix King's personal guardians are the greatest of elven warriors.  Drawn from the ranks of the best Swordmasters and Sea Guards, these Phoenix Guards are a true elite.  They are laconic in battle, refusing to cry out in pain even when gravely wounded.  To do so would be an affront to their King and god.  Phoenix Guards are armored in suits of elegant folded mithril plate and wield a golden bardiche.  They are sacred and can be blessed by priests."
-- Sombre changes: Description. Hp 14 -> 12. Rcost 1 -> 3.  Weapon Dawn's Edge name lowercased. Removed fear flag.
#ap 14
#mapmove 2
#hp 12
#prot 0
#size 2
#str 12
#enc 2
#att 12
#def 13
#prec 11
#mr 12
#mor 15
#gcost 28
#rcost 3
#weapon "dawn's edge"
#armor "Full Mithril Armor"
#armor "Mithril Helm"
#holy
#heal
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

-- Sombre change: Added new unit Glade Watcher, below.
#newmonster 2961
#name "Glade Watcher"
#spr1 "./Sylvania/commander_scout1.tga"
#spr2 "./Sylvania/commander_scout2.tga"
#descr "The sylvankind are the elves of the forest.  They make their home in the deep woods and live in harmony with nature, taking only what they need from its bounty.  They are expert hunters and, when called to defend the kingdom, are deadly with both bow and blade.  Glade Watchers are elves who have sacrificed the company of their kind for the benefit of all, living beyond the borders of Sylvanian lands and watching for those who would move against the elves."
#ap 14
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 2
#att 10
#def 10
#prec 13
#mr 12
#mor 12
#gcost 1
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Leather Hauberk"
#forestsurvival
#stealthy 10
#heal
#noleader
#poormagicleader
#noundeadleader
#nametype 168
#end


#newmonster 2975
#name "Glade Captain"
#spr1 "./Sylvania/commander_warrior1.tga"
#spr2 "./Sylvania/commander_warrior2.tga"
#descr "Leaders of sylvan communities are often the most skilled hunters, their brilliance demonstrated by their archery and woodsmanship.  In battle, these leaders are Captains of the Glade Guard.  They are armed as Glade Guards and often organize ambushes against weak or unwary foes who have trespassed in elven territory."
-- Sombre changes: Description. Hp 12 -> 11. Gcost 50 -> 40.
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 11
#enc 2
#att 11
#def 11
#prec 13
#mr 12
#mor 13
#gcost 40
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Plate Hauberk"
#forestsurvival
#stealthy 0
#heal
#maxage 500
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2976
#name "Pilot Lord"
#spr1 "./Sylvania/commander_admiral1.tga"
#spr2 "./Sylvania/commander_admiral2.tga"
-- Sombre changes: Description. Hp 14 -> 12. Gcost 70 -> 60.
#descr "Champions of the sea and masters of the Sea Guard, the Pilot Lords of Sylvania are among the upper elite of elven society and politics.  Many elves are taken with an irresistible wanderlust and must travel the world constantly to be at peace.  To those, the Pilot Lords are saviors.  They control the harbors and ships and are second in reverence only to the Phoenix King and his family.  Pilot Lords can cross water provinces and take sizable armies with them."
#ap 14
#mapmove 2
#hp 12
#prot 0
#size 2
#str 11
#enc 2
#att 12
#def 12
#prec 10
#mr 12
#mor 15
#gcost 60
#rcost 1
#weapon "Eldar Blade"
#armor "Sea Guard Cloak"
#heal
#sailing
#maxage 500
#goodleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2977
#name "Phoenix Lord"
#spr1 "./Sylvania/commander_phoenix1.tga"
#spr2 "./Sylvania/commander_phoenix2.tga"
#descr "A Phoenix Lord is brother, cousin, or son to the Phoenix King.  These Lords are the executors of the King's wishes and commanders of his personal guard.  Each is a fearsome warrior and they often wield two blades or a blade and knife, striking their enemies with terrible speed and precision.  In battle they lead the kingdom's armies and wear distinctive mithril armor.  All elves recognize the armor of a Phoenix Lord and are encouraged by his presence on the field."
-- Sombre changes: Description. Hp 16 -> 14. Gcost 160 -> 70.
#ap 14
#mapmove 2
#hp 14
#prot 0
#size 2
#str 12
#enc 2
#att 13
#def 13
#prec 12
#mr 12
#mor 16
#gcost 70
#rcost 1
#weapon "Eldar Blade"
#weapon "Eldar Knife"
#armor "Full Mithril Armor"
#armor "Mithril Helm"
#holy
#standard 10
#ambidextrous 3
#heal
#maxage 500
#expertleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2978
#name "Sylvan Priestess"
#spr1 "./Sylvania/commander_priestess1.tga"
#spr2 "./Sylvania/commander_priestess2.tga"
#descr "In the small woodland settlements of the sylvankind a priestess often leads religious rituals and tends to the spiritual needs of her people.  Priestesses can bless friendly troops and are able to heal the afflictions of mortals, that is if the mortals know where to find them."
-- Sombre changes: Added healer 15 flag.
#ap 12
#mapmove 2
#hp 9
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 12
#mor 12
#gcost 50
#rcost 1
#magicskill 8 1
#custommagic 8192 25
#holy
#forestsurvival
#heal
#healer 15
#female
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 169
#end

#newmonster 2979
#name "Elven Enchantress"
#spr1 "./Sylvania/commander_priestess3.tga"
#spr2 "./Sylvania/commander_priestess4.tga"
#descr "In the great city, Elven Enchantresses of mind-numbing beauty are the leaders of religious observances.  With grace and form so perfect, an enchantress is able to strike lesser beings dumb with awe.  She is a skillful nature mage and priest, able to bless sacred troops and counteract evil magics."
-- Sombre changes: Gcost 160 -> 150.
#ap 12
#mapmove 2
#hp 9
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 12
#mor 13
#gcost 150
#rcost 1
#magicskill 6 2
#magicskill 8 2
#holy
#forestsurvival
#awe 3
#heal
#female
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 169
#end

#newmonster 2980
#name "Elven Sorceress"
#spr1 "./Sylvania/commander_sorceress1.tga"
#spr2 "./Sylvania/commander_sorceress2.tga"
#descr "Elven women are known for their great affinity for and ability with magic.  Many female elves make magic a serious study and after years of research and perfection become sorceresses in the service of the King.  Although they are prone to wanderlust and often depart Sylvania on quests for knowledge or items of power, many remain loyal and stalwart, fighting alongside the Phoenix King's armies and forging magic items for the betterment of the kingdom."
-- Sombre changes: Gcost 200 -> 180.
#ap 12
#mapmove 2
#hp 9
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 12
#mor 12
#gcost 180
#rcost 1
#weapon "Magic Staff"
#magicskill 6 1
#magicskill 51 2
#custommagic 1920 75
#custommagic 8192 25
#custommagic 4096 5
#researchbonus -2
#forestsurvival
#heal
#female
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 169
#end

#newmonster 2981
#name "Elven Loremaster"
#spr1 "./Sylvania/commander_loremaster1.tga"
#spr2 "./Sylvania/commander_loremaster2.tga"
#descr "Having stood for thousands of years the great city of Sylvania possesses a vast library with records and volumes containing the knowledge of ages.  The keepers of this immense collection are the Loremasters, who spend their days deep in study amidst dusty tomes and scrolls.  They are skilled Astral mages who sometimes go to war with the King's armies.  A Loremaster is always accompanied by a familiar who carries an index scroll for their master's quick reference."
-- Sombre changes: AP 8 -> 10. Gcost 230 -> 190.
#ap 10
#mapmove 2
#hp 8
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 10
#mr 12
#mor 10
#gcost 190
#rcost 1
#magicskill 4 2
#custommagic 2048 50
#researchbonus 2
#heal
#maxage 500
#poorleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2982
#name "Sylvan Warrioress"
#spr1 "./Sylvania/commander_warrioress1.tga"
#spr2 "./Sylvania/commander_warrioress2.tga"
#descr "Few sylvan women win renown as great fighters, but those that do take up the bow and blade in the defense of the woodland realm are revered and respected among their kin.  This Warrioress must surely have something of the Old Blood in her as she is as strong and cunning a guardian as any Glade Captain in the kingdom.  It is said that she saved the lives of a dozen mortal children by single-handedly slaying an ogre that was preparing to eat them.  For this act of uncommon bravery and compassion, her fame is spreading throughout Sylvania, and those who fight under her are encouraged for they believe she has the special blessing of the god.  She is a talented healer and can relieve the afflictions suffered by mortals."
#ap 14
#mapmove 2
#hp 16
#prot 0
#size 2
#str 11
#enc 2
#att 12
#def 12
#prec 13
#mr 12
#mor 15
#gcost 10
#rcost 1
#weapon "Composite Bow"
#weapon "Eldar Blade"
#armor "Elven Plate Cuirass"
#armor "Jeweled Circlet"
#holy
#forestsurvival
#stealthy 0
#heal
#healer 15
#standard 10
#female
#maxage 500
#goodleader
#poormagicleader
#noundeadleader
#nametype 169
#end

#newmonster 2983
#name "Aspect Archon"
#spr1 "./Sylvania/hero_farstriker1.tga"
#spr2 "./Sylvania/hero_farstriker2.tga"
#descr "Rarely, an initiate in the White Tower demonstrates such a great capacity for the ways of the Aspects that he masters them all.  Such brilliant warriors are known as Archons.  This Archon has recently returned to Sylvania after years of adventuring abroad.  He has unparalleled skill with the bow and is rumored to have struck down hundreds of foul creatures in a far-away war.  The Archon can command a small force and is stealthy, able to move undetected through enemy lands.  His skill in the Aspects renders him immune to most forms of magical attack."
-- Sombre changes: HP 16 -> 15. Added itemslots 31878 flag.
#ap 14
#mapmove 2
#hp 15
#prot 0
#size 2
#str 11
#enc 2
#att 10
#def 10
#prec 13
#mr 13
#mor 15
#gcost 10
#rcost 1
#weapon "Bow of Breaking"
#weapon "Eldar Knife"
#armor "Mithril Cuirass"
#holy
#forestsurvival
#stealthy 0
#fireres 100
#coldres 100
#shockres 100
#entangle
#neednoteat
#heal
#healer 15
#maxage 500
#magicskill 1 1
#magicskill 4 1
#okleader
#poormagicleader
#noundeadleader
#nametype 168
#itemslots 31878
#end

#newmonster 2984
#name "Phoenix King"
#spr1 "./Sylvania/hero_phoenix1.tga"
#spr2 "./Sylvania/hero_phoenix2.tga"
#descr "The Lord of Elves marches to war.  After the death of his father, the current king passed through the heavenly fires, emerged unscathed, and was crowned.  The Phoenix King has ruled Sylvania for centuries and now takes command of his armies personally in the name of the rising god.  He rides the finest horse in the kingdom and wields the Phoenix Blade, an heirloom thousands of years old that is rumored to be the plucked feather of an ancient phoenix.  When drawn from its scabbard the sword burns furiously and is a terrible weapon on the battlefield.  He has strong priestly powers and can bless the sacred Phoenix Guard.  All elves are deeply inspired by their king's presence and his charisma rallies even the most disheartened troops."
-- Sombre changes: HP 20 -> 18. Hoof -> Warhorse Hoof (CBM). Added itemslots
-- 31878 flag.
#ap 22
#mapmove 2
#hp 18
#prot 0
#size 3
#str 13
#enc 2
#att 14
#def 14
#prec 10
#mr 13
#mor 17
#gcost 10
#rcost 1
#weapon "Phoenix Blade"
#weapon "Warhorse Hoof"
#armor "Full Mithril Armor"
#armor "Mithril Helm"
#magicskill 8 2
#holy
#standard 15
#mounted
#heal
#fireres 100
#maxage 500
#superiorleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2985
#copystats 368
#name "Gryphon Rider"
#spr1 "./Sylvania/hero_gryphon1.tga"
#spr2 "./Sylvania/hero_gryphon2.tga"
#descr "It is truly a time of legendary deeds.  A hero of the sylvankind long thought lost has returned from distant mountains riding a mighty gryphon!  Nearly killed by the creature, this Gryphon Rider slowly turned its wild spirit and convinced the gryphon of his beneficence.  In time the beast accepted the friendship of the elf and allowed him to mount.  This hero's return to the kingdom in its hour of need is surely a sign from the god.  Many elves flock to see the tamed gryphon and its now-famous rider, and warriors are proud to have the Gryphon Rider beside them in battle.  Thanks to his unique mount, the Gryphon Rider can fly and is sacred, able to be blessed by priests."
-- Sombre changes: HP 50 -> 30.
#hp 30
#att 11
#def 11
#prec 12
#mr 12
#mor 13
#gcost 1
#rcost 1
#weapon "Light Lance"
#weapon "Eldar Blade"
#weapon "Bite"
#weapon "Claw"
#armor "Elven Leather Hauberk"
#armor "Shield"
#forestsurvival
#heal
#maxage 500
#mounted
#itemslots 13574
#goodleader
#poormagicleader
#noundeadleader
#nametype 168
#end

#newmonster 2986
#name "Slayer"
#spr1 "./Sylvania/hero_slayer1.tga"
#spr2 "./Sylvania/hero_slayer2.tga"
#descr "Having heard of the coming of god, this former adventurer has returned to the kingdom to fight for her people.  In the course of her adventures she acquired a reputation for eccentric heroics and was the most famous bandit-hunter in all the world for many years.  Her reputation was not always so positive.  Having often caused unintentional damage, frequently leveling whole villages, while fighting monsters and bandits she also became known as a 'slayer'.  If enemy troops learn that she is part of a Sylvan army, they will often desert or flee in the heat of battle.  The title is quite appropriate whatever her true nature or motives for she is a very powerful mage with great strength in the elements and Nature magic."
-- Sombre changes: HP 10 -> 11.  Added itemslots 31878 flag.
#ap 14
#mapmove 2
#hp 11
#prot 0
#size 2
#str 9
#enc 2
#att 10
#def 10
#prec 12
#mr 12
#mor 12
#gcost 10
#rcost 1
#weapon "Magic Staff"
#magicskill 0 2
#magicskill 6 2
#magicskill 51 1
#magicskill 51 1
#magicskill 51 1
#magicskill 51 1
#forestsurvival
#heal
#maxage 500
#fear 5
#female
#poorleader
#poormagicleader
#noundeadleader
#nametype 169
#itemslots 31878
#end

-- Globu change: Altered entry so that, instead of globally changing the
-- graphic for vanilla Gryphons, we create a new unit with Zepath's custom
-- gryphon sprite.
#newmonster 2962
#copystats 368
#spr1 "./Sylvania/gryphon1.tga"
#spr2 "./Sylvania/gryphon2.tga"
#end


------------------------------------------------------------------------------
-- Pretender Data
------------------------------------------------------------------------------

-- Sombre change: Removed copystats command, as it was causing a fluke that
-- made the World Tree pretender available to all nations irrespective of
-- restrictedgod command. Added missing stats to provide the missing stats
-- copystats was filling in. HP 300 -> 250. Prot 20 -> 17. Gcost 50 -> 25.
#newmonster 2987
#spr1 "./Sylvania/pretender_worldtree1.tga"
#spr2 "./Sylvania/pretender_worldtree2.tga"
-copystats 621
#name "World Tree"
#descr "The World Tree is the center and support of the universe, its roots extending deep into the underworld and its highest branches reaching the starry astral heavens.  It is the largest plant in all the world and dominates the view in all directions for miles and miles.  The fruit of the World Tree is said to heal all wounds and grant everlasting life.  Feeding on this fruit has given the elves their immortality.  Three wells stand at the base of the World Tree, but their power and significance have been lost in the mysteries of the ages.  The tree is worshipped as the one true god by the elves of Sylvania who are willing to suffer any pain and even surrender their eternal lives in its defense.  The World Tree has a strong dominion and great magical power over nature."
#hp 250
#prot 17
#size 6
#mr 18
#gcost 25
#rcost 1
#weapon "Branch"
#weapon "Branch"
#clearmagic
#magicskill 6 3
#startdom 3
#pathcost 60
#forestsurvival
#neednoteat
#supplybonus 20
#standard 20
#heal
#healer 33
#blind
#immobile
#ap 2
#mapmove 0
#att 5
#def 5
#itemslots 28672
#restrictedgod 86
#superiorleader
#goodmagicleader
#noundeadleader
#nametype 139
#end

#newmonster 2988
#spr1 "./Sylvania/pretender_luckstar1.tga"
#spr2 "./Sylvania/pretender_luckstar2.tga"
#name "Eldar Constellation"
#descr "Stars have great significance for the elves and many believe that they are in fact descended from the heavens.  One constellation in particular holds great influence for it contains the elves' favorite star, a heavenly body that has watched over and protected their race from the evils of this world.  A god, extremely powerful in Astral magic, truly inhabits this star and is patron to sylvankind.  The most learned elven astrologer in the kingdom spends every hour of the day observing the star and its constellation for signs and portents, receiving the word of the god directly.  If the astrologer is killed, another will have to be found before the god's will can be known again."
-- Sombre changes: Gcost 0 -> 50. Pathcost 60 -> 70.
#ap 2
#mapmove 0
#hp 10
#prot 0
#size 2
#str 9
#enc 2
#att 9
#def 9
#prec 12
#mr 18
#mor 30
#gcost 50
#rcost 1
#clearmagic
#magicskill 4 4
#startdom 4
#pathcost 70
#heal
#restrictedgod 86
#noleader
#poormagicleader
#noundeadleader
-- Globu change: Changed nametype from 139 (Angels) to 168 (Elven male).
#nametype 168
#end

-- Lord of the Wild

#newmonster 2989
#copystats 812
#copyspr 812
-- Globu change: CBM changes to LotW pretender reflected here to avoid
-- potential mod conflict.
#hp 95
#att 13
#gcost 50
#magicskill 6 3
#weapon 92
#weapon 55
#weapon 354
#stealthy 10
#spreaddom 2
#restrictedgod 86
#end

-- Lady of Love

#newmonster 2990
#copystats 1343
#copyspr 1343
-- Globu change: CBM changes to LoL pretender (lol) reflected here to avoid
-- potential mod conflict.
#gcost 50
#incunrest -25
#spreaddom 2
#restrictedgod 86
#end

-- Lord of the Forest

#newmonster 2991
#copystats 1378
#copyspr 1378
-- Globu change: CBM changes to LotF pretender reflected here to avoid
-- potential mod conflict.
#gcost 75
#domsummon 1084
#domsummon2 549
#domsummon20 694
#summon1 284
#descr "Usually the Lord of the Forest would be satisfied with the yearly sacrifice of moose, and in return, he would keep the forest safe for hunters, but with the disappearance of the Pantokrator, the Lord of the Forest has returned to claim godhood. The lord of the forest has the power to rally the beasts of the wood against his enemies, and they are drawn to his armies."
#spreaddom 2
#restrictedgod 86
#end


------------------------------------------------------------------------------
-- Site Data
------------------------------------------------------------------------------

#newsite 817
#name "Palace of the Golden Lord"
#path 8
#level 0
#rarity 5
#gems 4 1
#homemon 2974 -- Phoenix Guard
#homecom 2977 -- Phoenix Lord
#end

#newsite 818
#name "White Tower"
#path 1
#level 0
#rarity 5
#homemon 2967 -- Spring Aspect Archer
#homemon 2968 -- Summer Aspect Archer
#homemon 2969 -- Autumn Aspect Archer
#homemon 2970 -- Winter Aspect Archer
#end

#newsite 819
#name "Harbormaster's Library"
#path 2
#level 0
#rarity 5
#gems 2 1
#homecom 2981 -- Elven Loremaster
#end

#newsite 820
#name "Grove Eternal"
#path 6
#level 0
#rarity 5
-- Sombre change: Gems 6 3 -> 6 2.
#gems 6 2
#homecom 2979 -- Elven Enchantress
#end


------------------------------------------------------------------------------
-- Nation Data
------------------------------------------------------------------------------

#selectnation 86
#name "Sylvania"
#epithet "The Last New Dawn"
#era 3
#descr "In an ancient mythic time, the elves were the rulers of the world.  Their grace, beauty, and strength surpassed that of every other race, and they lived out their immortal lives as semi-divine lords enthroned above a world of simplistic mortals.  Those times are gone, and the elves have faded almost entirely from the world.  In the lush forests of Sylvania their last city yet stands, a secret enclave hidden from the eyes of mortals by ancient magics.  While in the woodlands the Sylvankind hunt and live peacefully at one with nature, their cosmopolitan cousins in the city engage in the millennia-old quest for knowledge, skill, and honor.  There the Phoenix King resides, supreme lord of the elves.  With the coming of a new god, the elves see a chance, a faint glimmer of hope, to reunite the world under their wise tutelage once more and restore the lost Empire of Dawn.  Now, for the last time, the elves march to war."
#summary "* Race: Elves.

* Military: Fast light infantry/bowmen, arcane archers, medium-heavy elites.

* Magic: Nature, Astral, Elements.

* Priests: Medium."
#brief "In a secret city hidden deep within verdant forests lives a race of lithe, beautiful beings: the Sylvankind.  The Elves.  Elves are powerful nature mages with strange gods."
#flag "./Sylvania/sylvania_icon.tga"
-- Sombre change: Colors slightly altered.
#color 0.3 0.6 0.3
#idealcold 0

#clearrec
#addrecunit 2963 -- Glade Guard
#addrecunit 2964 -- Glade Rider with Bow/Eldar Blade
#addrecunit 2965 -- Glade Rider with Lance/Shield
#addrecunit 2966 -- Blade Dancer
#addrecunit 2971 -- Swordmaster
#addrecunit 2972 -- Sea Guard with Spear/Shortbow/Tower Shield
#addrecunit 2973 -- Sea Guard with Long Spear/Tower Shield

#addreccom 2961 -- Glade Watcher
#addreccom 2975 -- Glade Captain
#addreccom 2976 -- Pilot Lord
#addreccom 2978 -- Sylvan Priestess
#addreccom 2980 -- Elven Sorceress

#defcom1 2975 -- Glade Captain
#defcom2 2978 -- Sylvan Priestess
#defunit1 2963 -- Glade Guard
#defunit1b 2973 -- Sea Guard with Long Spear/Tower Shield
#defunit2 2965 -- Glade Rider with Lance/Shield
#defunit2b 2971 -- Swordmaster
#defmult1 15
#defmult1b 10
#defmult2 10
#defmult2b 10

#hero1 2984 -- Phoenix King
#hero2 2985 -- Gryphon Rider
#hero3 2986 -- Slayer
#multihero1 2982 -- Sylvan Warrioress
#multihero2 2983 -- Aspect Archon

#startcom 2975 -- Glade Captain
#startunittype1 2963 -- Glade Guard
#startunittype2 2964 -- Glade Rider with Bow/Eldar Blade
#startunitnbrs1 10
#startunitnbrs2 10
-- Globu change: Startscout changed from Sylvan Priestess to Glade Watcher.
#startscout 2961 -- Glade Watcher

#templepic 10

#startfort 31
#defaultfort 32
#farmfort 32
#mountainfort 32
#forestfort 29
#swampfort 32

#startsite "White Tower"
#startsite "Harbormaster's Library"
#startsite "Grove Eternal"
#startsite "Palace of the Golden Lord"
#end
