#modname "Warhammer MA Nation: Wood Elves"
#description "Adds the Warhammer nation of Wood Elves to Middle Era."
#icon "./Warhammer Wood Elves/flag.tga"
#version 1.01

Honorable Mention to Kianduatha for his help and advise.

--nationslot 91
--weaponslots
--armourslots ? - ?
--unitslots
--siteslots 799 - 800
--24 spell-slots (will eventually take 24+)


-------- Spells --------

#newspell
#copyspell 584
#name "All Forests Are One"
#descr "Singing the songs of old, the Spellweaver reminds the woods that no matter how separated they are, in the end all forests are as one. With this truth in mind, she leads an army along the newly visable paths."
#path 0 6
#pathlevel 0 4
#researchlevel 4
#fatiguecost 400
#restricted 91
#end

#newspell
#copyspell 812
#restricted 91
#end

newspell
#name "Summon Dryads"
#descr "Invoking the ancient pacts, the elves awaken a riot of Branch Dryads to defend the woods."
#school 0
#path 0 6
#pathlevel 0 3
#researchlevel 4
#effect 10001
#nreff 7
#fatiguecost 1200
#damage 3601
#restricted 91
end

#newspell
#name "Awaken Branchwraith"
#descr "Invoking the ancient pacts, the elves awaken a Branchwraith to guide them to victory and to bring them understanding of the forest's will."
#school 0
#path 0 6
#pathlevel 0 4
#researchlevel 5
#effect 10021
#nreff 1
#fatiguecost 1000
#damage 3021
#restricted 91
#end

#newspell
#name "Awaken Treeman Ancient"
#descr "When times grow most dire, the elves may sometimes seek the council of the most ancient of forest spirits, who's power has grown enough to animate and merge with a whole tree. While hard to awaken, it is often times worth the effort."
#school 0
#path 0 6
#pathlevel 0 4
#researchlevel 7
#effect 10021
#nreff 1
#fatiguecost 3500
#damage 3027
#restricted 91
#end

#newspell
#copyspell 269
#name "Word of Acid"
#descr "Pronouncing a word of rot and acidic wraith, the Sorcerer spits a powerful bolt of bile at a foe, trapping them in its burning embrace."
#path 0 2
#pathlevel 0 2
#path 1 6
#pathlevel 1 1
#researchlevel 4
#fatiguecost 20
#nextspell 248
#restricted 91
#end

#newspell
#copyspell 347
#name "Earth Meld for Bog"
#descr "Earth Meld for bog spell"
#aoe 1
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#end

#newspell
#copyspell 261
#name "Rust Mist for Bog"
#descr "Rust mist for bog spell"
#aoe 1
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#nextspell "Earth Meld for Bog"
#end

#newspell
#copyspell 293
#name "Acid Bog"
#descr "Invoking ancient spirit allies, the Sorcerer awakens a malice filled acidic bog beneath the feet of his enemies, which seeks to drag them underground as it releases a stream of toxic armor melting gas onto the field."
#path 0 3
#pathlevel 0 2
#path 1 2
#pathlevel 1 2
#researchlevel 2
#fatiguecost 30
#nextspell "Rust Mist for Bog"
#aoe 1
#restricted 91
#end

#newspell
#copyspell 274
#name "Sleep Cloud for Bramblestorm"
#descr "Sleep Cloud for Bramblestorm spell"
#aoe 1
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#end

#newspell
#copyspell 264
#name "Bramblestorm"
#descr "Calling upon the vengeful spirits of the deep glades, the Sorcerer fires a storm of thorns at the enemy, each which releases a puff of soporific gas."
#path 0 6
#pathlevel 0 1
#path 1 3
#pathlevel 1 2
#researchlevel 6
#fatiguecost 40
#nreff 13
#nextspell "Sleep Cloud for Bramblestorm"
#restricted 91
#end

#newspell
#copyspell 329
#name "Limited Fetters"
#descr "Fetters for Frozen Shackles"
#aoe 1
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#end

#newspell
#copyspell 249
#name "Frozen Shackles"
#descr "The caster invokes the frozen spirits of an elder age as she attempts to strike down a foe with ice, binding him with frozen shackles."
#aoe 1
#researchlevel 3
#path 0 2
#pathlevel 0 2
#path 1 1
#pathlevel 1 1
#nextspell "Limited Fetters"
#restricted 91
#end

#newspell
#name "Waltz of the Dragonflies"
#descr "Using ancient secrets, the spellweaver proclaims the battlefield the site of this months sacred dance of the dragonflies, a sacred occasion where insects from around the world meet, dance, and eat their fill. While a single caster can attract some attention, this events true power is seen only with multiple patrons. After all, who wants to go to a dance with only one other person?"
#flightspr -1
#explspr -1
#path 0 6
#school 0
#pathlevel 6 4
#range 0
#precision 7
#effect 4043
#damage 591
#nreff 10
#researchlevel 4
#spec 1
#fatiguecost 100
#restricted 91
#nextspell "Swarm"
#end

#newspell
#name "Sound the Horn"
#descr "With the thundering call of horns, a ride of the wild hunt comes to the aid of the wood elves wherever they are needed, though they will need some time to prepare the rituals of the hunt before riding and should not be summoned into enemy land alone."
#path 0 6
#pathlevel 0 3
#researchlevel 3
#school 0
#fatiguecost 1200
#nreff 6
#effect 10037
#damage 3498
#restricted 91
#end

#newspell
#name "Muster The Hunt"
#descr "Calling upon the ancient oaths that binds the Wild Hunt, a caster raises the green flag up high and summons a force of the hunt's riders to come to his aid."
#path 0 6
#pathlevel 0 4
#researchlevel 6
#school 0
#fatiguecost 2500
#nreff 18
#effect 10001
#damage 3498
#restricted 91
#end

#newspell
#copyspell 372
#name "Shatter Copy"
#nextspell "Rust Mist for Bog"
#school -1
#restricted 91
#end

#newspell
#copyspell 632
#name "Grindstone Curse"
#descr "The spellweaver invokes the ancient oaths of the earth as she speaks the Word of Erosion, causing stones to fly up and strike her target, and attempt to grind him and his equipment to dust while he is distracted by the earth attempting to swallow him up."
#school 2
#researchlevel 5
#path 0 3
#pathlevel 0 4
#path 1 3
#pathlevel 1 0
#nextspell "Shatter Copy"
#fatiguecost 10
#restricted 91
#end

#newspell
#name "Awaken Tree Kin"
#descr "Spilling the blood of an enemy upon the forest floor, the elves entreat some of the ancient spirits of the deepest glades to come to their aid."
#school 0
#path 0 6
#pathlevel 0 4
#researchlevel 4
#effect 10001
#nreff 4
#fatiguecost 1000
#damage 3022
#restricted 91
#end

#newspell
#name "Awaken Treekin Venerable"
#descr "Spilling the blood of an enemy upon the forest floor, the elves entreat some of the ancient spirits of the deepest glades to come to their aid. Deep in the glaves, the eldest treekin sleep, awakening at their own schedule to cause havok amids the armies of invaders."
#school 0
#path 0 6
#pathlevel 0 4
#researchlevel 6
#effect 10001
#nreff 2
#fatiguecost 600
#damage 3025
#restricted 91
#end

newspell
#name "Call Primordial Wyvern"
#descr "Slaughtering a cow under the open sky in the deepest glades of the forest, the summoner cooks the offering on a burning fire, upon which 17 secret herbs and spices are added to render the summoned Wyvern into an agreeable state of mind. It is then that, when the local sky hunter comes, the caster is in a fine position to trick it into swearing oaths of fealty."
#school 0
#path 0 6
#pathlevel 0 3
#researchlevel 5
#effect 10001
#nreff 1
#fatiguecost 400
#damage 3445
#restricted 91
end

#newspell
#copyspell 293
#name "Poison Cloud for Acid"
#descr "Poison cloud for acid spell"
#aoe 5
#school -1
#researchlevel 0
#path 0 8
#pathlevel 0 1
#end

#newspell
#name "Eldest Acid"
#descr "Invoking the names and powers of the deepest wood, the caster reminds the world of the most deadlest poison of all and summons a representative of it's power to smite their foes. Anyone so lucky as to live will find themselves left with a lingering cloud of toxins."
#school 2
#researchlevel 8
#path 0 6
#pathlevel 0 3
#fatiguecost 30
#aoe 1
#damage 30
#flightspr 195
#explspr 10121
#spec 128
#restricted 91
#end

#newspell
#name "Awaken Primordial Spider"
#descr "Traveling deep into the forests, where even the dryads walk lightly, the caster seeks out the sleeping form of one of the giant spiders of the ages past, an ancestor to Machaka's Hunter Spiders who has slept through the ages since the end of the ice age and the dieing off of the mammoths it preyed on. Once the summoner finds such a beast, he uses a careful blend of fungi and herbs to awaken it in an agreeable stage of mind, where it can be bribed with large amounts of food to serve the cause of the wood elves."
#school 0
#path 0 6
#pathlevel 0 4
#researchlevel 6
#effect 10001
#nreff 1
#fatiguecost 2000
#damage 3064
#restricted 91
#end

newspell
#copyspell 492 -- Locust Swarm
#name "Plague of Locusts"
#school -1
#path 0 -1
#restricted 91
#nextspell 403 -- Crumble
end

newspell
#name "Plague of Hawkriders"
#fatiguecost 0
#damage 2743
#effect 10038
#nreff 12
#school -1
#path 0 -1
#restricted 91
#nextspell Plague of Locusts
end

newspell
#name "Plague of Wisps"
#effect 10038
#damage 527
#nreff 16
#school -1
#path 0 -1
#restricted 91
#nextspell Plague of Hawkriders
end

newspell
#name "Plague of Dragonflies"
#damage 591
#nreff 1030
#school -1
#path 0 -1
#restricted 91
#nextspell Plague of Wisps
end

newspell
#name "Plague of Wings"
#descr "Calling upon the powers of the wild and singing the songs of the creatures of the wing and wood, the spellcaster sends an immense horde of locusts and other insects to plague an enemy held province. Will o' the Wisp often tag along and Hawkriders will see the signs and follow the swarm to punish the enemy of the elves. The power of the swarm will awaken the spirits of the land to attack enemies and lure them into the wilds where they will never return as well, and fast growing ivy will grind away at enemy castles."
#pathlevel 6 6
#fatiguecost 1000
#damage 591
#nreff 1030
#restricted 91
#researchlevel 6
#school 5
#nextspell Plague of Wisps
end

#newspell
#name "Call Unicorn Herd"
#descr "Bringing tasty gifts of food and many other fineries, the caster goes to bargain with a herd of unicorns to bring them into the service of the new god."
#school 0
#path 0 6
#pathlevel 0 3
#researchlevel 4
#effect 10001
#nreff 9
#fatiguecost 1200
#damage 3024
#restricted 91
#end

-------- WEAPONS --------

#newweapon 636
#name "Grandbow"
#rcost 4
#att 1
#dmg 10
#range 45
#ammo 12
#twohanded
#flyspr 109 1
#sound 14
#nostr
#armorpiercing
#end

#newweapon 637
#name "Warstave"
#rcost 3
#att 0
#def 0
#len 2
#dmg 3
#nratt 2
#twohanded
#sound 12
#end

#newweapon 638
#name "Hunting Spear"
#rcost 2
#att 1
#def 0
#len 4
#dmg 4
#sound 12
#nratt 2
#end

#newweapon 639
#name "Spear of Kurnous"
#rcost 3
#att 2
#def 2
#len 5
#dmg 6
#magic
#charge
#secondaryeffect 54
#secondaryeffectalways 137
#sound 12
#end

newweapon 639
#name "Thunder Rod"
#rcost 3
#att 2
#def 1
#len 2
#dmg 8
#secondaryeffect 232
#magic
#sound 10
end

#newweapon 659
#name "Howling Charge"
#rcost 2
#dmg 6
#att 2
#def 0
#len 0
#sound 22
#bonus
#charge
#secondaryeffectalways 440 - Lesser Fear
#ammo 1
#end

#newweapon 690
#name "Tree Claw"
#dmg 0
#att 1
#def 0
#len 0
#sound 38
#magic
#end

#newweapon 709
#name "Hail of Doom Arrow"
#rcost 4
#att 2
#nratt 16
#dmg 13
#range 45
#ammo 1
#twohanded
#flyspr 109 1
#sound 14
#nostr
#Bonus
#end

#newweapon 738
#name "Muster of Malevolents"
#rcost 0
#att 1
#nratt 6
#dmg 100
#range 30
#ammo 20
#twohanded
#flyspr 395 4
#sound 29
#nostr
#bonus
#magic
#dt_stun
#mrnegates
#end

#newweapon 737
#name "Murder of Spites"
#rcost 0
#len 0
#att 2
#def 0
#nratt 6
#dmg 2
#bonus
#armorpiercing
#magic
#secondaryeffect 50
#nostr
#end

newweapon 738
#name "Hawk Talons"
#rcost 0
#len 0
#att 1
#def 0
#dmg 11
#bonus
#nostr
end

newweapon 739
#name "Hawk Beak"
#rcost 0
#len 0
#att 1
#def -1
#dmg 11
#bonus
#nostr
end

#newweapon 747
#name "Tree Smash"
#rcost 0
#len 0
#att 0
#def -1
#dmg 2
#bonus
#aoe 1
#bonus
#end

newweapon 748
#name "Acid Breath"
#rcost 0
#len 0
#att 0
#def 0
#dmg 4
#bonus
#aoe 1
#nostr
#secondaryeffect 50
#armornegating
end

#newweapon 749
#name "Unicorn Horn"
#rcost 0
#len 2
#att 1
#def 1
#dmg 2
#bonus
#magic
#dt_demon
#end
-------- ARMOUR ---------


#newarmor 235
#name "Magic War Paint"
#type 4
#prot 8
#def 2
#enc 0
#rcost 5
#end

#newarmor 236
#name "Spinning Staff"
#type 4
#prot 12
#def 2
#enc 0
#rcost 0
#end


-------- UNITS ----------

#newmonster 3378
#spr1 "./Warhammer Wood Elves/glade_scout_1.tga"
#spr2 "./Warhammer Wood Elves/glade_scout_2.tga"
#name "Glade Scout"
#descr "The Scout Kindreds are a rare and elite branch of the Glade Guards, who specialize in sneaking as close to the enemy as they can before attacking, as well as providing information on enemy forces. While they do not use the longbow of their fellow guards, it being to large and bulky for the sneaking around, they wear heavier armor and are trained to be highly stealthy even out of their forest homes.."
#str 10
#prot 0
#weapon 6 --short sword
#weapon 264 --Composite Bow
#armor "Ring Mail Hauberk"
#armor "Skull Cap"
#forestsurvival
#mountainsurvival
#hp 10
#mor 12
#mr 11
#att 13
#def 13
#ap 14
#prec 13
#enc 2
#gcost 13
#rcost 1
#mapmove 3
#size 2
#nametype 142
#startage 500
#maxage 2000
#stealthy 10
#end

#newmonster 3379
#spr1 "./Warhammer Wood Elves/glade_guard3_1.tga"
#spr2 "./Warhammer Wood Elves/glade_guard3_2.tga"
#name "Glade Guard"
#descr "The Glade Guards are the elven militia, self trained and self motivated to protect their woodland homes. Unlike the poorly trained militia of humankind, elven Glade Guards are professional warriors and are highly skilled with the longbow. While only militia in the eyes of the elves, their accuracy can match the master bowmen of mankind."
#str 10
#prot 0
#weapon 6 --short sword
#weapon 24 --Long Bow
#armor "Leather Cuirass"
#armor "Skull Cap"
#forestsurvival
#plainshape 3447
#hp 10
#mor 12
#mr 11
#att 12
#def 12
#ap 12
#prec 12
#enc 3
#gcost 13
#rcost 1
#mapmove 2
#size 2
#nametype 142
#startage 500
#maxage 2000
#stealthy 10
#forestshape 3379
#end

#newmonster 3447
#spr1 "./Warhammer Wood Elves/glade_guard3_1.tga"
#spr2 "./Warhammer Wood Elves/glade_guard3_2.tga"
#name "Glade Guard"
#descr "The Glade Guards are the elven militia, self trained and self motivated to protect their woodland homes. Unlike the poorly trained militia of humankind, elven Glade Guards are professional warriors and skilled with both spear and bow. Recently some Glade Guards have taken to using swords in battle, as they are far less likely to get in the way when they are using their bows."
#str 10
#prot 0
#weapon 6 --short sword
#weapon 24 --Long Bow
#armor "Leather Cuirass"
#armor "Skull Cap"
#forestsurvival
#forestshape 3379
#hp 10
#mor 12
#mr 11
#att 12
#def 12
#ap 12
#prec 12
#enc 3
#gcost 13
#rcost 1
#mapmove 2
#size 2
#nametype 142
#startage 500
#maxage 2000
#plainshape 3447
#stealthy 0
#end

#newmonster 3492
#spr1 "./Warhammer Wood Elves/glade_rider_1.tga"
#spr2 "./Warhammer Wood Elves/glade_rider_2.tga"
#name "Glade Rider"
#descr "In the hidden vales of the wood elves you can find whole herds of horses, as used to running through the thick woods as their mortal owned cousins are with the open plains. The richer of the Glade Guards can afford the upkeep of these marvellous beasts, and provide the woods elves with all the cavalry they have ever needed."
#str 10
#prot 0
#weapon 357 --light lance
#weapon 56 --Hoof
#weapon 264 --composite Bow
#armor "Ring Mail Cuirass"
#armor "Crested Helmet"
#forestsurvival
#plainshape 3493
#hp 10
#mor 12
#mr 11
#att 12
#def 12
#ap 23
#prec 12
#enc 3
#gcost 17
#rcost 5
#mapmove 3
#size 3
#ressize 2
#mounted
#nametype 142
#startage 500
#maxage 2000
#stealthy 10
#forestshape 3492
#itemslots 13446
#end

#newmonster 3493
#spr1 "./Warhammer Wood Elves/glade_rider_1.tga"
#spr2 "./Warhammer Wood Elves/glade_rider_2.tga"
#name "Glade Rider"
#descr "In the hidden vales of the wood elves you can find whole herds of horses, as used to running through the thick woods as their mortal owned cousins are with the open plains. The richer of the Glade Guards can afford the upkeep of these marvellous beasts, and provide the woods elves with all the cavalry they have ever needed."
#str 10
#prot 0
#weapon 357 --light lance
#weapon 56 --Hoof
#weapon 264 --composite Bow
#armor "Ring Mail Cuirass"
#armor "Crested Helmet"
#forestsurvival
#forestshape 3492
#hp 10
#mor 12
#mr 11
#att 12
#def 12
#ap 23
#prec 12
#enc 5
#gcost 17
#rcost 3
#mapmove 3
#size 3
#ressize 2
#mounted
#nametype 142
#startage 500
#maxage 2000
#plainshape 3493
#stealthy 0
#itemslots 13446
#end

#newmonster 3494
#spr1 "./Warhammer Wood Elves/glade_rider2_1.tga"
#spr2 "./Warhammer Wood Elves/glade_rider2_2.tga"
#name "Glade Rider"
#descr "In the hidden vales of the wood elves you can find whole herds of horses, as used to running through the thick woods as their mortal owned cousins are with the open plains. The richer of the Glade Guards can afford the upkeep of these marvellous beasts, and provide the woods elves with all the cavalry they have ever needed."
#str 10
#prot 0
#weapon 357 --light lance
#weapon 56 --Hoof
#weapon 21 --javelin
#armor "Scale Mail Cuirass"
#armor "Shield"
#armor "Crested Helmet"
#forestsurvival
#hp 10
#mor 12
#mr 11
#att 12
#def 12
#ap 23
#prec 12
#enc 5
#gcost 17
#rcost 3
#mapmove 3
#size 3
#ressize 2
#mounted
#nametype 142
#startage 500
#maxage 2000
#plainshape 3495
#stealthy 10
#forestshape 3494
#itemslots 13446
#end

#newmonster 3495
#spr1 "./Warhammer Wood Elves/glade_rider2_1.tga"
#spr2 "./Warhammer Wood Elves/glade_rider2_2.tga"
#name "Glade Rider"
#descr "In the hidden vales of the wood elves you can find whole herds of horses, as used to running through the thick woods as their mortal owned cousins are with the open plains. The richer of the Glade Guards can afford the upkeep of these marvellous beasts, and provide the woods elves with all the cavalry they have ever needed."
#str 10
#prot 0
#weapon 357 --light lance
#weapon 56 --Hoof
#weapon 21 --javelin
#armor "Scale Mail Cuirass"
#armor "Shield"
#armor "Crested Helmet"
#forestsurvival
#hp 10
#mor 12
#mr 11
#att 12
#def 12
#ap 23
#prec 12
#enc 5
#gcost 17
#rcost 3
#mapmove 3
#size 3
#ressize 2
#mounted
#nametype 142
#startage 500
#maxage 2000
#forestshape 3494
#plainshape 3495
#stealthy 0
#itemslots 13446
#end

#newmonster 3496
#spr1 "./Warhammer Wood Elves/wardancer_1.tga"
#spr2 "./Warhammer Wood Elves/wardancer_2.tga"
#name "Wardancer"
#descr "The Wardancers are an ancient order of warriors known for their magical wardances. While the order has decreased in importance as the ages have gone by, they still command great respect for their hard earned skills. Such is their fame that only their presence on the battlefield is needed to bring joy to their ally's hearts."
#str 10
#prot 0
#weapon 6 --short sword
#weapon 6 --short sword
#armor 235 --Magic War Paint
#forestsurvival
#ambidextrous 4
#standard 1
#hp 10
#mor 14
#mr 12
#att 13
#def 12
#ap 15
#prec 12
#enc 3
#gcost 25
#rcost 2
#mapmove 2
#size 2
#nametype 142
#startage 800
#maxage 2000
#holy
#end

#newmonster 3497
#spr1 "./Warhammer Wood Elves/way_watcher_1.tga"
#spr2 "./Warhammer Wood Elves/way_watcher_2.tga"
#name "Waywatcher"
#descr "The Waywatchers are the guardians of the hidden vales, and the first line of defense for all of the now rare elven strongholds. Though years may pass between even a fleeting glimpse of another elf, they hold no hesitation for their chosen path, and they become a fey breed apart from even their fellow elves. To walk on the path of the waywatcher is to accept only the forest as kin, and never again be fully welcome in the halls of their kin. They prefer it that way, as it grants them more time to train in their fell arts."
#str 10
#prot 0
#weapon 6 --short sword
#weapon 636 --grandbow
#armor "Scale Mail Cuirass"
#forestsurvival
#stealthy 10
#hp 10
#mor 12
#mr 12
#att 12
#def 12
#ap 14
#prec 14
#enc 3
#gcost 25
#rcost 2
#mapmove 2
#size 2
#nametype 142
#startage 1500
#maxage 2000
#end

#newmonster 3498
#spr1 "./Warhammer Wood Elves/wild_hunter_1.tga"
#spr2 "./Warhammer Wood Elves/wild_hunter_2.tga"
#name "Wild Hunter"
#descr "The Wild Hunters are an ancient order of godsworn hunters. Long ago they awoke with the coming of winter and announced the changing of the seasons with their mercless hunt. Now with the coming of the new god they have been restored to their former heights, and their horns once more announce the doom of all who find themselves on the wrong side of the wild hunt."
#str 10
#prot 0
#weapon 638 --Hunting Spear
#weapon 659 --Howling Charge
#weapon 354 --antlers
#armor "Leather Hauberk"
#armor "Buckler"
#forestsurvival
#pillagebonus 2
#ethereal
#animalawe 2
#holy
#magicbeing
#hp 10
#mor 13
#mr 12
#att 12
#def 12
#ap 20
#prec 12
#enc 5
#gcost 150
#rcost 5
#mapmove 3
#size 3
#ressize 2
#mounted
#nametype 142
#startage 1200
#maxage 6000
#stealthy 0
forestshape 3499
plainshape 3521
#magicskill 8 1
#okmagicleader
#itemslots 13446
#end

newmonster 3521
#spr1 "./Warhammer Wood Elves/wild_hunter_1.tga"
#spr2 "./Warhammer Wood Elves/wild_hunter_2.tga"
#name "Wild Hunter"
#descr "The Wild Hunters are an ancient order of godsworn hunters. Long ago they awoke with the coming of winter and announced the changing of the seasons with their mercless hunt. Now with the coming of the new god they have been restored to their former heights, and their horns once more announce the doom of all who find themselves on the wrong side of the wild hunt."
#str 10
#prot 0
#weapon 638 --Hunting Spear
#weapon 659 --Howling Charge
#weapon 354 --antlers
#armor "Leather Hauberk"
#armor "Buckler"
#forestsurvival
#pillagebonus 2
#ethereal
#animalawe 2
#holy
#magicbeing
#hp 10
#mor 12
#mr 12
#att 12
#def 12
#ap 20
#prec 12
#enc 5
#gcost 150
#rcost 5
#mapmove 3
#size 3
#ressize 2
#mounted
#nametype 142
#startage 1200
#maxage 6000
#stealthy 0
#forestshape 3499
#plainshape 3521
#magicskill 8 1
#okmagicleader
#itemslots 13446
end

#newmonster 3499
#spr1 "./Warhammer Wood Elves/eternal_guard_1.tga"
#spr2 "./Warhammer Wood Elves/eternal_guard_2.tga"
#name "Eternal Guard"
#descr "The Eternal Guard are the devoted defenders of the deepest woods, and are the last line of defense. It is their duty to defend the forests in those dark winter months when the forest sleeps and they can receive no help from the allied spirits. "
#str 10
#prot 0
#weapon 637 --warstave
#armor "Scale Mail Cuirass"
#armor "Spinning Staff"
#armor "Crested Helmet"
#forestsurvival
#hp 10
#mor 12
#mr 12
#att 12
#def 12
#ap 14
#prec 12
#enc 3
#gcost 15
#rcost 2
#mapmove 2
#size 2
#ressize 2
#nametype 142
#startage 1200
#maxage 2000
#castledef 2
#patrolbonus 2
#end

#newmonster 3521
#spr1 "./Warhammer Wood Elves/hawk_rider_1.tga"
#spr2 "./Warhammer Wood Elves/hawk_rider_2.tga"
#name "Warhawk Rider"
#descr "Warhawk Riders are those rare elves with a special bond with the great birds that live within Athel Loren, and are the only beings those creatures will let ride them. While rare, they are an important part of the elven armies."
#str 11
#prot 0
#weapon 6 --short sword
#weapon 264 --Composite Bow
#weapon 33 -- Claws
#weapon 404 -- Beak
#armor "Full Leather Armor"
#armor "Reinforced Leather Cap"
#forestsurvival
#ambidextrous 6
#hp 10
#mor 12
#mr 11
#att 13
#def 13
#ap 15
#prec 12
#enc 5
#gcost 35
#rcost 2
#mapmove 3
#size 3
#nametype 142
#startage 500
#maxage 2000
secondtmpshape 1380 -- Great Hawk
#mounted
#ressize 2
#flying
#poormagicleader
#end

------- COMMANDERS

#newmonster 2633
#spr1 "./Warhammer Wood Elves/elf_scout_1.tga"
#spr2 "./Warhammer Wood Elves/elf_scout_2.tga"
#name "Elven Scout"
#descr "Scouts are trained to pass unseen through enemy territory. Their reports on enemy army movements and the resources in enemy lands are invaluable to the prudent warlord."
#str 11
#prot 0
#weapon 9 --dagger
#weapon 264 --composite Bow
#armor "Leather Hauberk"
#stealthy 25
#forestsurvival
#hp 10
#mor 12
#mr 11
#att 12
#def 12
#ap 14
#prec 12
#enc 3
#gcost 30
#rcost 2
#mapmove 2
#noleader
#mapmove 2
#size 2
#nametype 142
#startage 900
#maxage 2000
#noleader
#end

#newmonster 2634
#spr1 "./Warhammer Wood Elves/way_watcher_1.tga"
#spr2 "./Warhammer Wood Elves/way_watcher_2.tga"
#name "Waywatcher Lord"
#descr "The Waywatchers are the guardians of the hidden vales, and the first line of defense for all of the now rare elven strongholds. Though years may pass between even a fleeting glimpse of another elf, they hold no hesitation for their chosen path, and they become a fey breed apart from even their fellow elves. To walk on the path of the waywatcher is to accept only the forest as kin, and never again be fully welcome in the halls of their people. They prefer it that way, as it grants them more time to train in their fell arts. Waywatcher Lords are a breed apart from even other Waywatchers, and are said to be more spirit then elf."
#str 10
#prot 0
#weapon 6 --short sword
#weapon 636 --grandbow
#armor "Scale Mail Cuirass"
#forestsurvival
#stealthy 40
#spy
#okleader
#hp 15
#mor 13
#mr 13
#att 14
#def 14
#ap 14
#prec 15
#enc 3
#gcost 70
#rcost 2
#mapmove 2
#size 2
#nametype 142
#startage 2500
#maxage 3000
#end

#newmonster 2648
#spr1 "./Warhammer Wood Elves/glade_captain_1.tga"
#spr2 "./Warhammer Wood Elves/glade_captain_2.tga"
#name "Glade Captain"
#descr "Glade Captains are the commanders of the Glade Guards, and often pay for the needed equipment purchases to outfit their men. While they are untrained in the more formal ways of war, they know the landscape like the back of their hand and often have hundreds of years of experience from the long war with Pangaea."
#str 11
#prot 0
#weapon 6 --short sword
#weapon 636 --Grand Bow
#armor "Scale Mail Cuirass"
#armor "Crested Helmet"
#forestsurvival
#okleader
#hp 15
#mor 12
#mr 12
#att 14
#def 14
#ap 14
#prec 12
#enc 3
#gcost 45
#rcost 2
#mapmove 2
#size 2
#nametype 142
#startage 1000
#maxage 2000
#stealthy 20
#forestshape 2648
#plainshape 2649
#poormagicleader
#end

#newmonster 2649
#spr1 "./Warhammer Wood Elves/glade_captain_1.tga"
#spr2 "./Warhammer Wood Elves/glade_captain_2.tga"
#name "Glade Captain"
#descr "Glade Captains are the commanders of the Glade Guards, and often pay for the needed equipment purchases to outfit their men. While they are untrained in the more formal ways of war, they know the landscape like the back of their hand and often have hundreds of years of experience from the long war with Pangaea."
#str 11
#prot 0
#weapon 6 --short sword
#weapon 24 --Long Bow
#armor "Scale Mail Cuirass"
#armor "Crested Helmet"
#forestsurvival
#okleader
#hp 15
#mor 12
#mr 11
#att 14
#def 14
#ap 14
#prec 12
#enc 3
#gcost 45
#rcost 2
#mapmove 2
#size 2
#nametype 142
#startage 1000
#maxage 2000
#stealthy 0
#forestshape 2648
#plainshape 2649
#poormagicleader
#end

#newmonster 2744
#spr1 "./Warhammer Wood Elves/glade_warden_1.tga"
#spr2 "./Warhammer Wood Elves/glade_warden_2.tga"
#name "Glade Warden"
#descr "Glade Wardens are the higher commanders of the Glade Guard, and dedicate themselves to the managment of the light cavalry known as Glade Riders. Less defensive minded then their unmounted kin, it is their responsibility to lead counter attacks when the time is right to reclaim long lost holdings."
#str 10
#prot 0
#weapon 357 --light lance
#weapon 264 --composite Bow
#armor "Scale Mail Cuirass"
#armor "Crested Helmet"
#forestsurvival
#goodleader
#standard 15
#hp 15
#mor 12
#mr 12
#att 14
#def 14
#ap 28
#prec 12
#enc 5
#gcost 90
#rcost 8
#mapmove 3
#size 3
#ressize 2
#mounted
#nametype 142
#startage 1000
#maxage 2000
#stealthy 15
#forestshape 2744
#plainshape 2745
#itemslots 13446
#okmagicleader
#end

#newmonster 2745
#spr1 "./Warhammer Wood Elves/glade_warden_1.tga"
#spr2 "./Warhammer Wood Elves/glade_warden_2.tga"
#name "Glade Warden"
#descr "Glade Wardens are the higher commanders of the Glade Guard, and dedicate themselves to the managment of the light cavalry known as Glade Riders. Less defensive minded then their unmounted kin, it is their responsibility to lead counter attacks when the time is right to reclaim long lost holdings."
#str 10
#prot 0
#weapon 357 --light lance
#weapon 264 --composite Bow
#armor "Scale Mail Cuirass"
#armor "Crested Helmet"
#forestsurvival
#goodleader
#standard 15
#hp 15
#mor 12
#mr 11
#att 14
#def 14
#ap 28
#prec 12
#enc 5
#gcost 90
#rcost 8
#mapmove 3
#size 3
#ressize 2
#mounted
#nametype 142
#startage 1000
#maxage 2000
#stealthy 0
#forestshape 2744
#plainshape 2745
#itemslots 13446
#okmagicleader
#end

#newmonster 2746
#spr1 "./Warhammer Wood Elves/oakbrother_1.tga"
#spr2 "./Warhammer Wood Elves/oakbrother_2.tga"
#name "Oak Brother"
#descr "The Brothers of the Woods are said to share more in common with the trees they walk under then their fellow elves. Whether this is true or not, they do possess a far deeper bond with the forest then their fellows, and are numbered among the few the Waywatchers will willingly interact with. Not given to the ways of the pen, their unique brand of magic can only be learned by experience, rendering them utterly unfamiliar with normal research."
#str 10
#prot 0
#weapon 92 --fist
#armor "Robes"
#forestsurvival
#poorleader
#poormagicleader
#magicskill 8 2
#magicskill 6 1
#custommagic 1024 50
#heal
#springpower 2
#holy
#researchbonus -3
#hp 10
#mor 12
#mr 16
#att 12
#def 12
#ap 14
#prec 12
#enc 3
#gcost 120
#rcost 2
#mapmove 2
#size 2
#nametype 142
#startage 2000
#maxage 4000
#stealthy 5
#end

#newmonster 2951
#spr1 "./Warhammer Wood Elves/wild_huntmaster_1.tga"
#spr2 "./Warhammer Wood Elves/wild_huntmaster_2.tga"
#name "Huntmaster"
#descr "The Masters of the Wild Hunt conduct their duties with zeal and pride, for they act directly in the name of the new come god. Their roll in the sacred order is the management of the hunt, and the selection of the prey. It is by their word alone that the hunt rides, and even the most mighty of the lords and ladies of the woods must be wary of their ire. "
#str 12
#prot 0
#weapon 638 --Hunting Spear
#weapon 659 --Howling Charge
#weapon 354 --antlers
#armor "Leather Hauberk"
#armor "Buckler"
#forestsurvival
#pillagebonus 1
#ethereal
#animalawe 5
#holy
#magicbeing
#magicskill 8 1
#hp 18
#mor 14
#mr 13
#att 15
#def 15
#ap 25
#prec 12
#enc 5
#gcost 180
#rcost 5
#mapmove 3
#size 3
#ressize 2
#mounted
#poorleader
#okmagicleader
#nametype 142
#startage 3000
#maxage 6000
#stealthy 20
#forestshape 2951
#plainshape 2952
#springpower 1
#itemslots 13446
#end

#newmonster 2952
#spr1 "./Warhammer Wood Elves/wild_huntmaster_1.tga"
#spr2 "./Warhammer Wood Elves/wild_huntmaster_2.tga"
#name "Huntmaster"
#descr "The Masters of the Wild Hunt conduct their duties with zeal and pride, for they act directly in the name of the new come god. Their roll in the sacred order is the management of the hunt, and the selection of the prey. It is by their word alone that the hunt rides, and even the most mighty of the lords and ladies of the woods must be wary of their ire."
#str 12
#prot 0
#weapon 638 --Hunting Spear
#weapon 659 --Howling Charge
#weapon 354 --antlers
#armor "Leather Hauberk"
#armor "Buckler"
#forestsurvival
#pillagebonus 2
#ethereal
#animalawe 5
#holy
#magicbeing
#magicskill 8 1
#hp 18
#mor 14
#mr 12
#att 15
#def 15
#ap 25
#prec 12
#enc 5
#gcost 180
#rcost 5
#mapmove 3
#size 3
#ressize 2
#mounted
#poorleader
#okmagicleader
#nametype 142
#startage 3000
#maxage 6000
#stealthy 0
#forestshape 2951
#plainshape 2952
#itemslots 13446
#end

#newmonster 2953
#spr1 "./Warhammer Wood Elves/wild_huntmaster_1.tga"
#spr2 "./Warhammer Wood Elves/wild_huntmaster_2.tga"
#name "Huntmaster"
#descr "The Masters of the Wild Hunt conduct their duties with zeal and pride, for they act directly in the name of the new come god. Their roll in the sacred order is the management of the hunt, and the selection of the prey. It is by their word alone that the hunt rides, and even the most mighty of the lords and ladies of the woods must be wary of their ire. When they raise their banners and sound the horns to announce a new hunt, the hunters will come from far and wide to claim trophies of worthy foes."
#str 12
#prot 0
#weapon 638 --Hunting Spear
#weapon 659 --Howling Charge
#weapon 354 --antlers
#armor "Leather Hauberk"
#armor "Buckler"
#forestsurvival
#pillagebonus 1
#ethereal
#animalawe 5
#holy
#magicbeing
#magicskill 8 1
#firstshape 2952
#summon5 3498 -- Wild Hunter
#domsummon20 3498 -- Wild Hunter
#hp 18
#mor 14
#mr 13
#att 15
#def 15
#ap 25
#prec 12
#enc 5
#gcost 350
#rcost 60
#mapmove 3
#size 3
#ressize 2
#mounted
#poorleader
#okmagicleader
#nametype 142
#startage 3000
#maxage 6000
#stealthy 20
#springpower 1
#itemslots 13446
#end

#newmonster 2954
#spr1 "./Warhammer Wood Elves/herb_witch_1.tga"
#spr2 "./Warhammer Wood Elves/herb_witch_2.tga"
#name "Herb Witch"
#descr "Herb Witches function as the village wise women, guiding and guarding the society of the elves from the lowest levels. In this role their deep knowledge of herbs does them well, and theirs are the hands that save or condemn the lives of their fellow elves. A surprisingly large amount of them are rumored to possess a certain level of magical power as well. As a show of the respect and authority their wisdom has won them, they often dress in bright robes to catch the eye of those seeking advice."
#str 10
#prot 0
#weapon 126 --poison dagger
#armor "Robes"
#forestsurvival
#poorleader
#poormagicleader
#magicskill 6 1
#custommagic 256 50
#female
#healer 75
#heal
#poisonres 25
#hp 10
#mor 12
#mr 14
#att 12
#def 12
#ap 14
#prec 12
#enc 3
#gcost 100
#rcost 2
#mapmove 2
#size 2
#nametype 143
#startage 2000
#maxage 3000
#stealthy 5
#end

#newmonster 2955
#spr1 "./Warhammer Wood Elves/sorcerer_1.tga"
#spr2 "./Warhammer Wood Elves/sorcerer_2.tga"
#name "Elven Sorcerer"
#descr "Elven sorcerers are a mysterious lot, given to slights of hand and trickery. While those who walk the eldritch paths are never truly trusted again, woe to the fool who dares to disrespect them. In general scornful of the more subtle arts, they can be found when and wherever a lord is willing to pay for the privilege of watching doom and destruction visit upon their foes."
#str 10
#prot 0
#weapon 9 --dagger
#armor "Robes"
#forestsurvival
#poorleader
#okmagicleader
#magicskill 3 1
#magicskill 6 2
#custommagic 9728 100
#custommagic 1536 50
#hp 10
#mor 12
#mr 15
#att 12
#def 12
#ap 14
#prec 12
#enc 3
#gcost 170
#rcost 2
#mapmove 2
#size 2
#nametype 142
#startage 2000
#maxage 3000
#stealthy 10
#forestshape 2955
#plainshape 2956
#end

#newmonster 2956
#spr1 "./Warhammer Wood Elves/sorcerer_1.tga"
#spr2 "./Warhammer Wood Elves/sorcerer_2.tga"
#name "Elven Sorcerer"
#descr "Elven sorcerers are a mysterious lot, given to slights of hand and trickery. While those who walk the eldritch paths are never truly trusted again, woe to the fool who dares to disrespect them. In general scornful of the more subtle arts, they can be found when and wherever a lord is willing to pay for the privilege of watching doom and destruction visit upon their foes."
#str 10
#prot 0
#weapon 9 --dagger
#armor "Robes"
#forestsurvival
#poorleader
#okmagicleader
#magicskill 3 1
#magicskill 6 2
#custommagic 9728 100
#custommagic 1536 50
#hp 10
#mor 12
#mr 15
#att 12
#def 12
#ap 14
#prec 12
#enc 3
#gcost 170
#rcost 2
#mapmove 2
#size 2
#nametype 142
#startage 2000
#maxage 3000
#stealthy 0
#forestshape 2955
#plainshape 2956
#end

#newmonster 2957
#spr1 "./Warhammer Wood Elves/spellweaver_1.tga"
#spr2 "./Warhammer Wood Elves/spellweaver_2.tga"
#name "Spellweaver"
#descr "Spellweavers are the guides of the elves, and possess the sacred duty of voicing the will of the woods to their people. The choice to undertake the sacred rite that binds them to the forest for the rest of their years is never an easy decision, but those who choose to walk that path receive great honor. Their deep connection with the ways of nature allows them access to magics undreamed of by the crude fumbling of mankind, and they have many allies among the creatures of the wild."
#str 10
#prot 0
#weapon 470 --spirit club
#armor "Robes"
#forestsurvival
#okleader
#goodmagicleader
#female
#heal
#magicskill 3 1
#magicskill 6 2
#custommagic 9728 100
#custommagic 9728 100
#custommagic 1536 50
#animalawe 1
#springpower 3
#illusion
#researchbonus 1
#hp 10
#mor 14
#mr 16
#att 12
#def 12
#ap 14
#prec 13
#enc 3
#gcost 280
#rcost 2
#mapmove 3
#size 2
#nametype 143
#startage 3000
#maxage 6000
#stealthy 10
#holy
#magicbeing
#forestshape 2957
#plainshape 2958
#awe 0
#end

#newmonster 2958
#spr1 "./Warhammer Wood Elves/spellweaver_1.tga"
#spr2 "./Warhammer Wood Elves/spellweaver_2.tga"
#name "Spellweaver"
#descr "Spellweavers are the guides of the elves, and possess the sacred duty of voicing the will of the woods to their people. The choice to undertake the sacred rite that binds them to the forest for the rest of their years is never an easy decision, but those who choose to walk that path receive great honor. Their deep connection with the ways of nature allows them access to magics undreamed of by the crude fumbling of mankind, and they have many allies among the creatures of the wild."
#str 10
#prot 0
#weapon 470 --spirit club
#armor "Robes"
#forestsurvival
#okleader
#goodmagicleader
#female
#heal
#magicskill 3 1
#magicskill 6 2
#custommagic 9728 100
#custommagic 9728 100
#custommagic 1536 50
#animalawe 1
#springpower 2
#illusion
#researchbonus 1
#hp 10
#mor 14
#mr 17
#att 12
#def 12
#ap 14
#prec 13
#enc 3
#gcost 280
#rcost 2
#mapmove 3
#size 2
#nametype 143
#startage 3000
#maxage 6000
#holy
#magicbeing
#forestshape 2957
#plainshape 2958
#awe 0
#stealthy 0
#end

#newmonster 2959
#spr1 "./Warhammer Wood Elves/hawk_rider_1.tga"
#spr2 "./Warhammer Wood Elves/hawk_rider_2.tga"
#name "Sky Captain"
#descr "Sky Captains are the most elite warhawk riders, having proven their valour and skill over many battles. Where they fly the warhawk riders follow, and their birds eye view of the fight is very useful to any general."
#str 11
#prot 0
#weapon 6 --short sword
#weapon 264 --composite Bow
#weapon 33 -- Claws
#weapon 404 -- Beak
#armor "Full Leather Armor"
#armor "Reinforced Leather Cap"
#forestsurvival
#ambidextrous 6
#goodleader
#hp 10
#mor 13
#mr 11
#att 13
#def 13
#ap 15
#prec 12
#enc 5
#gcost 90
#rcost 1
#mapmove 3
#size 3
#nametype 142
#startage 500
#maxage 2000
#itemslots 13446
secondtmpshape 1380 -- Great Hawk
#mounted
#ressize 2
#flying
#end
---- Summons & Special


#newmonster 2960
#spr1 "./Warhammer Wood Elves/branch_dryad_1.tga"
#spr2 "./Warhammer Wood Elves/branch_dryad_2.tga"
#name "Branch Dryad"
#descr "Branch Dryads have been called the viral defense system of nature, and the comparison is very apt. Spirits of magic animating humanoid constructs of wood and moss, they eagerly sacrifice themselves in the protection of their forest homes. They possess great strength and rending claws, but weaken when removed from their wooded homes. Once a common sight in the world, now they are rarely seen, though the ancient rites known by the spellweavers can still call them forth to fulfill their duty."
#str 15
#prot 12
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#forestsurvival
#poormagicleader
#ambidextrous 6
#springpower 1
#female
#heal
#neednoteat
#poisonres 100
#darkvision 50
#fireres -25
#hp 12
#mor 12
#mr 13
#att 12
#def 12
#ap 14
#prec 12
#enc 2
#gcost 22
#rcost 2
#mapmove 2
#size 2
#nametype 135
#startage 4000
#maxage 9000
#magicbeing
#regeneration 5
#stealthy 0
#forestshape 3019
#plainshape 2960
#magicskill 6 1 (Nature)
#custommagic 9728 100 (Water, Nature and Earth)
#end

#newmonster 3019
#spr1 "./Warhammer Wood Elves/branch_dryad_1.tga"
#spr2 "./Warhammer Wood Elves/branch_dryad_2.tga"
#name "Branch Dryad"
#descr "Branch Dryads have been called the viral defense system of nature, and the comparison is very apt. Spirits of magic animating humanoid constructs of wood and moss, they eagerly sacrifice themselves in the protection of their forest homes. They possess great strength and rending claws, but weaken when removed from their wooded homes. Once a common sight in the world, now they are rarely seen, though the ancient rites known by the spellweavers can still call them forth to fulfill their duty."
#str 16
#prot 13
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#forestsurvival
#poormagicleader
#ambidextrous 6
#springpower 1
#female
#heal
#neednoteat
#poisonres 100
#darkvision 50
#fireres -25
#hp 14
#mor 13
#mr 13
#att 12
#def 12
#ap 16
#prec 12
#enc 2
#gcost 22
#rcost 6
#mapmove 2
#size 2
#nametype 135
#startage 4000
#maxage 9000
#stealthy 10
#magicbeing
#regeneration 10
#forestshape 3019
#plainshape 2960
#magicskill 6 1 (Nature)
#custommagic 9728 100 (Water, Nature and Earth)
#end

#newmonster 3020
#spr1 "./Warhammer Wood Elves/branchwraith_1.tga"
#spr2 "./Warhammer Wood Elves/branchwraith_2.tga"
#name "Branchwraith"
#descr "The most ancient and wise of the Branch Dryads, the Branchwraiths are the leaders of their kind. As the ages have past and the forests shrink, they have fallen into a deep sleep until it is their time again. Wise elves still know the sacred ways to call them forth however, and they are always eager to put enemies of the forests to death."
#str 14
#prot 14
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#forestsurvival
#okmagicleader
#okleader
#magicskill 3 1
#magicskill 6 2
#magicskill 8 3
#custommagic 9728 100 ENW
#custommagic 1536 50 EW
#ambidextrous 6
#springpower 3
#female
#heal
#animalawe 1
#fear 0
#regeneration 20
#neednoteat
#holy
#poisonres 100
#darkvision 50
#fireres -25
#hp 15
#mor 14
#mr 12
#att 13
#def 13
#ap 14
#prec 12
#enc 2
#gcost 20
#rcost 6
#mapmove 2
#size 3
#nametype 135
#startage 8000
#maxage 9000
#magicbeing
#stealthy 0
#forestshape 3021
#plainshape 3020
#ethereal
#domsummon20 592 -- Sprite
#end

#newmonster 3021
#spr1 "./Warhammer Wood Elves/branchwraith_1.tga"
#spr2 "./Warhammer Wood Elves/branchwraith_2.tga"
#name "Branchwraith"
#descr "The most ancient and wise of the Branch Dryads, the Branchwraiths are the leaders of their kind. As the ages have past and the forests shrink, they have fallen into a deep sleep until it is their time again. Wise elves still know the sacred ways to call them forth however, and they are always eager to put enemies of the forests to death."
#str 16
#prot 14
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#forestsurvival
#okmagicleader
#okleader
#magicskill 3 1
#magicskill 6 2
#magicskill 8 3
#custommagic 9728 100 ENW
#custommagic 1536 50 EW
#ambidextrous 6
#springpower 4
#female
#heal
#animalawe 2
#fear 0
#regeneration 30
#neednoteat
#holy
#poisonres 100
#darkvision 50
#fireres -25
#hp 20
#mor 15
#mr 14
#att 13
#def 13
#ap 16
#prec 12
#enc 2
#gcost 0
#rcost 2
#mapmove 2
#size 3
#nametype 135
#startage 8000
#maxage 9000
#stealthy 30
#magicbeing
#forestshape 3021
#plainshape 3020
#ethereal
#domsummon20 592 -- Sprite
#end

#newmonster 3022
#spr1 "./Warhammer Wood Elves/Tree_Kin_1.tga"
#spr2 "./Warhammer Wood Elves/Tree_Kin_2.tga"
#name "Tree Kin"
#descr "In the deep glades of the elven homeland, ancient spirits watch over the forest, and view even the elves with a wary suspicion. When enemies of the woods come, however, they possess the rotting hulks of dead trees, and have them arise again to feast on the lifeblood of their enemies, a purpose that leads to one of the few times they will trust the elves with their backs. Let all invaders beware. The trees are hungry."
#str 14
#prot 16
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#forestsurvival
#poormagicleader
#ambidextrous 6
#springpower 2
#heal
#animalawe 0
#neednoteat
#poisonres 100
#darkvision 50
#fireres -25
#hp 26
#mor 14
#mr 13
#att 12
#def 12
#ap 11
#prec 12
#enc 2
#gcost 0
#rcost 2
#mapmove 2
#size 3
#nametype 145
#startage 4000
#maxage 12000
#magicbeing
#stealthy 0
#forestshape 3023
#plainshape 3022
#ethereal
#magicskill 6 1 (Nature)
#custommagic 9728 100 (Water, Nature and Earth)
#end

#newmonster 3023
#spr1 "./Warhammer Wood Elves/Tree_Kin_1.tga"
#spr2 "./Warhammer Wood Elves/Tree_Kin_2.tga"
#name "Tree Kin"
#descr "In the deep glades of the elven homeland, ancient spirits watch over the forest, and view even the elves with a wary suspicion. When enemies of the woods come, however, they possess the rotting hulks of dead trees, and have them arise again to feast on the lifeblood of their enemies, a purpose that leads to one of the few times they will trust the elves with their backs. Let all invaders beware. The trees are hungry."
#str 16
#prot 18
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#forestsurvival
#poormagicleader
#ambidextrous 6
#springpower 3
#heal
#animalawe 1
#neednoteat
#poisonres 100
#darkvision 50
#fireres -25
#hp 30
#mor 15
#mr 13
#att 12
#def 12
#ap 13
#prec 12
#enc 2
#gcost 0
#rcost 2
#mapmove 2
#size 3
#nametype 145
#startage 4000
#maxage 12000
#stealthy 10
#magicbeing
#forestshape 3023
#plainshape 3022
#ethereal
#magicskill 6 1 (Nature)
#custommagic 9728 100 (Water, Nature and Earth)
#end

#newmonster 3024
#spr1 "./Warhammer Wood Elves/war_unicorn_1.tga"
#spr2 "./Warhammer Wood Elves/war_unicorn_2.tga"
#name "War Unicorn"
#descr "Some of the rarest creatures of the forest, the unicorns of Athel Loren are vain beasts, given to loyalty to no other thing but themselves, and are almost completely uncontrollable by magic. Still, sometimes with flatery and tasty food, they can be convinced to add their glory and might to the armies of the elves."
#str 12
#prot 8
#weapon 749 -- Unicorn Horn
#weapon 397 -- Kick
#forestsurvival
#heal
#awe 1
#hp 16
#mor 14
#mr 18
#att 12
#def 12
#ap 23
#prec 12
#enc 2
#gcost 18
#rcost 0
#mapmove 3
#size 3
#nametype 144
#startage 1000
#maxage 2000
#magicbeing
#healer 25
#animal
#magicskill 4 1 (Astral)
#end

#newmonster 3025
#spr1 "./Warhammer Wood Elves/Tree_Kin_Venerable_1.tga"
#spr2 "./Warhammer Wood Elves/Tree_Kin_Venerable_2.tga"
#name "Treekin Venerable"
#descr "The eldest of the Tree Kin are called Venerables, and they possess the hulks of the greatest and oldest of the dead trees. Such is their mass they disdain normal methods of combat, instead crushing their foes under their rotting bulk."
#str 16
#prot 18
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#weapon 747 -- Tree smash
#forestsurvival
#poormagicleader
#ambidextrous 6
#springpower 2
#heal
#animalawe 1
#neednoteat
#poisonres 100
#darkvision 50
#fireres -25
#hp 30
#mor 14
#mr 13
#att 12
#def 12
#ap 11
#prec 12
#enc 2
#gcost 0
#rcost 2
#mapmove 2
#size 4
#nametype 145
#startage 10000
#maxage 12000
#magicbeing
#stealthy 0
#forestshape 3026
#plainshape 3025
#ethereal
#magicskill 6 2 (Nature)
#custommagic 1536 100 (Water and Earth)
#end

#newmonster 3026
#spr1 "./Warhammer Wood Elves/Tree_Kin_Venerable_1.tga"
#spr2 "./Warhammer Wood Elves/Tree_Kin_Venerable_2.tga"
#name "Treekin Venerable"
#descr "The eldest of the Tree Kin are called Venerables, and they possess the hulks of the greatest and oldest of the dead trees. Such is their mass they disdain normal methods of combat, instead crushing their foes under their rotting bulk."
#str 17
#prot 19
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#weapon 747 -- Tree smash
#forestsurvival
#poormagicleader
#ambidextrous 6
#springpower 2
#heal
#animalawe 2
#neednoteat
#poisonres 100
#darkvision 50
#fireres -25
#hp 34
#mor 15
#mr 13
#att 12
#def 12
#ap 11
#prec 12
#enc 2
#gcost 0
#rcost 2
#mapmove 2
#size 4
#nametype 145
#startage 10000
#maxage 12000
#magicbeing
#stealthy 0
#forestshape 3026
#plainshape 3025
#ethereal
#magicskill 6 2 (Nature)
#custommagic 1536 100 (Water and Earth)
#end

newmonster 3445
#copystats 420
#spr1 "./Warhammer Wood Elves/"
#spr2 "./Warhammer Wood Elves/"
#name "Primordial Wyvern"
#descr "These elder ancestors of modern wyverns are a far more fearsome and terrible foe, as their jaws constantly drip with the poison that fills their lungs, and they tend to eat their prey whole and alive."
#weapon 461 --Swallow
#weapon 203 --Barbed Tail
#weapon 748 --Poison Breath
#forestsurvival
#hp 40
#mor 14
#mr 12
#att 14
#def 13
#ap 12
#prec 10
#enc 3
#str 18
#prot 15
#mapmove 3
#size 5
#startage 45
#maxage 200
#fear 0
end

#newmonster 3027
#spr1 "./Warhammer Wood Elves/treeman_elder_1.tga"
#spr2 "./Warhammer Wood Elves/treeman_elder_2.tga"
#name "Treeman Ancient"
#descr "The most eldest of spirits who's power has grown enough to possess and merge with a ancient tree, many of these elder forest lords remember a time far before the elves came, and will probably remember long after they have passed. Potent in might and magic, the forests can ask for no better champion."
#str 18
#prot 18
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#weapon 738 -- Muster of Malevolents
#weapon 737 -- Murder of Spites
#magicskill 3 1
#magicskill 6 2
#magicskill 8 4
#custommagic 9728 100
#custommagic 9728 100
#custommagic 1536 50
#forestsurvival
#goodmagicleader
#okleader
#ambidextrous 8
#springpower 2
#heal
#animalawe 2
#fear 4
#regeneration 15
#neednoteat
#poisonres 100
#darkvision 50
#fireres -25
#holy
#hp 55
#mor 15
#mr 20
#att 12
#def 12
#ap 11
#prec 12
#enc 3
#gcost 20
#rcost 2
#mapmove 2
#size 5
#nametype 145
#startage 18000
#maxage 22000
#magicbeing
#stealthy 0
#forestshape 3063
#plainshape 3027
#ethereal
#domsummon2 592 -- Sprite
#itemslots 15502
#entangle
#onebattlespell 438 -- Summon Earthpower
#end

#newmonster 3063
#spr1 "./Warhammer Wood Elves/treeman_elder_1.tga"
#spr2 "./Warhammer Wood Elves/treeman_elder_2.tga"
#name "Treeman Ancient"
#descr "The most eldest of spirits who's power has grown enough to possess and merge with a ancient tree, many of these elder forest lords remember a time far before the elves came, and will probably remember long after they have passed. Potent in might and magic, the forests can ask for no better champion."
#str 20
#prot 20
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#weapon 725 -- Muster of Malevolents
#weapon 737 -- Murder of Spites
#magicskill 3 1
#magicskill 6 2
#magicskill 8 4
#custommagic 9728 100 ENW
#custommagic 9728 100 ENW
#custommagic 1536 50 EW
#forestsurvival
#goodmagicleader
#okleader
#ambidextrous 8
#springpower 3
#heal
#animalawe 2
#fear 4
#regeneration 25
#neednoteat
#poisonres 100
#darkvision 50
#fireres -25
#hp 65
#mor 16
#mr 22
#att 12
#def 12
#ap 13
#prec 12
#enc 3
#gcost 20
#rcost 2
#mapmove 2
#size 5
#nametype 145
#startage 18000
#maxage 22000
#stealthy 10
#magicbeing
#forestshape 3063
#plainshape 3027
#ethereal
#domsummon2 592 -- Sprite
#itemslots 15502
#entangle
#onebattlespell 438 -- Summon Earthpower
#end

#newmonster 3064
#spr1 "./Warhammer Wood Elves/primordial_spider_1.tga"
#spr2 "./Warhammer Wood Elves/primordial_spider_2.tga"
#name "Primordial Spider"
#descr "These ancient ancestors of the Machakian hunter spiders come from an age when mammoths still roamed the earth freely and the winters never really ended. As the ages went on, the ice retreated and most of their prey died out, so these ancient spiders went into a long hibernation, awaiting the time when the world would be, once again, full of things for them to eat. Unlike their younger and weaker kin these spiders still posses the power to throw webbing at prey as well as being possessed by a berserk rage against any challangers, fueled by memories of the long slow die off of the lands and prey they once called their own. During their long sleep vines and fungi have grown on their giant forms, and will now aid their hosts in combat."
#nametype 144
#ap 24
#mapmove 2
#hp 70
#prot 18
#size 6
#str 14
#att 14
#def 14
#enc 2
#prec 8
#mr 18
#mor 16
#eyes 6
#weapon 239 -- Venomous Fangs
#weapon 71 -- Sleep Vine
#weapon 261 -- Web
#weapon 262 -- Web Spit
#noleader
#animal
#magicbeing
#forestsurvival
#mountainsurvival
#fireres -10
#darkvision 50
#stealthy 5
#springpower 1
#berserk 4
#fear 0
#entangle
#regeneration 5
#poisonres 50
#startage 25000
#maxage 30000
#itemslots 28672
#end
---- HEROES

#newmonster 3065
#spr1 "./Warhammer Wood Elves/oakfather_1.tga"
#spr2 "./Warhammer Wood Elves/oakfather_2.tga"
#name "Oak Father"
#descr "These ancient fathers of the woods have ascended beyond their formor status and knowledge, and have become something far more fey and wild. Obeying only their ancient secrets and the whispers of the woods, This Oak Father has chosen to aid you on your way to true godhood for reasons unknown."
#str 10
#prot 0
#weapon 92 --fist
#armor "Robes"
#forestsurvival
#poorleader
#poormagicleader
#magicskill 8 3
#magicskill 6 1
#magicskill 3 1
#custommagic 9216 100
#heal
#springpower 3
#regeneration 10
#poisonres 50
#holy
#hp 12
#mor 12
#mr 11
#att 12
#def 12
#ap 14
#prec 13
#enc 3
#gcost 160
#rcost 2
#mapmove 2
#size 2
#nametype 142
#startage 5000
#maxage 9000
#stealthy 25
#magicbeing
#forestshape 3698
#plainshape 3699
#end

#newmonster 3066
#spr1 "./Warhammer Wood Elves/oakfather_1.tga"
#spr2 "./Warhammer Wood Elves/oakfather_2.tga"
#name "Oak Father"
#descr "These ancient fathers of the woods have ascended beyond their formor status and knowledge, and have become something far more fey and wild. Obeying only their ancient secrets and the whispers of the woods, This Oak Father has chosen to aid you on your way to true godhood for reasons unknown."
#str 10
#prot 0
#weapon 92 --fist
#armor "Robes"
#forestsurvival
#poorleader
#poormagicleader
#magicskill 8 3
#magicskill 6 1
#magicskill 3 1
#custommagic 9216 100
#heal
#springpower 2
#regeneration 10
#poisonres 50
#holy
#hp 12
#mor 12
#mr 11
#att 12
#def 12
#ap 14
#prec 13
#enc 3
#gcost 160
#rcost 2
#mapmove 2
#size 2
#nametype 142
#startage 5000
#maxage 9000
#stealthy 10
#magicbeing
#forestshape 3698
#plainshape 3699
#stealthy 5
#end

#newmonster 3067
#spr1 "./Warhammer Wood Elves/wardancer_1_hero.tga"
#spr2 "./Warhammer Wood Elves/wardancer_2_hero.tga"
#name "Wardancer Legend"
#descr "This legendary wardancer has been attracted to your growing legend, and has joined to seek his own place in the stores that will be told of you."
#str 10
#prot 0
#weapon 6 --short sword
#weapon 6 --short sword
#weapon 397 --Kick
#armor 235 --Magic War Paint
#forestsurvival
#ambidextrous 6
#standard 10
#patrolbonus 10
#itemslots 31878
#expertleader
#okmagicleader
#reinvigoration 2
#magicskill 8 1
#hp 10
#mor 15
#mr 12
#att 15
#def 15
#ap 25
#prec 13
#enc 3
#gcost 100
#rcost 2
#mapmove 2
#size 2
#nametype 142
#startage 1500
#maxage 2000
#onebattlespell 344
#holy
#domsummon20 3496 - Wardancer
#end

#newmonster 3068
#spr1 "./Warhammer Wood Elves/eternal_warden_1.tga"
#spr2 "./Warhammer Wood Elves/eternal_warden_2.tga"
#name "First Warden"
#descr "The First Warden has always been, and is likely to always be. Rumor places her as the guard's first recruit, but she does not speak of her past. She is a skilled trainer, and newly trained warriors appears wherever she goes."
#str 10
#prot 0
#weapon 637 --warstave
#armor "Leather Hauberk"
#armor "Spinning Staff"
#armor "Crested Helmet"
#forestsurvival
#immortal
#holy
#magicbeing
#awe 1
#okleader
#goodmagicleader
#hp 18
#mor 20
#mr 16
#att 16
#def 16
#ap 14
#prec 14
#enc 3
#gcost 100
#rcost 2
#mapmove 2
#size 2
#nametype 143
#startage 25000
#maxage 50000
#stealthy 15
#reinvigoration 2
#unique
#patrolbonus 8
#castledef 8
#female
#summon1 3659 - Eternal Guard
#domsummon20 3659 - Eternal Guard
#end

newmonster 3834
#spr1 "./Warhammer Wood Elves/Storm_Witch_1.tga"
#spr2 "./Warhammer Wood Elves/Storm_Witch_2.tga"
#name "The Last Tempest Witch"
#descr "The last surviving witch of the elder Courts of the Glaciers, this ancient caster is one of the last practitioners of the old magic of storm and ice used before the elves made their pact with the forest. The tempest follows in her footsteps, and she draws power from it,"
#str 10
#prot 0
#weapon 639 --Thunder Rod
#armor "Robes"
#okleader
#goodmagicleader
#female
#magicskill 1 3
#magicskill 2 3
#hp 18
#mor 14
#mr 16
#att 14
#def 14
#ap 14
#prec 14
#enc 3
#gcost 50
#rcost 0
#mapmove 3
#size 2
#nametype 143
#startage 13000
#maxage 15000
#stealthy 10
#Flying
#magicbeing
#stormpower 2
#cold 1
#coldres 100
#shockres 50
#onebattlespell Storm
#onebattlespell 419
end

#newmonster 3069
#spr1 "./Warhammer Wood Elves/blood_dryad_1.tga"
#spr2 "./Warhammer Wood Elves/blood_dryad_2.tga"
#name "Drycha the Branchwraith"
#descr "Most believe that Drycha lost her mind when Morghur's death soured the ground of the Glade of Woe, the area of Athel Loren to which she was bound, though in truth she was capricious and hostile for many years before this. As with many spirits, Drycha is incredibly old, and is said to remember the days before the coming of the elves. She recalls these times with anger and sadness, for she believes that the alliance between the forest and elves has brought little but destruction to the woods - even though the intervention of the elves almost certainly saved Athel Loren from the axes of the dwarves. Strange tales of whole armies of trees coming alive and attacking the Brettonian and Wood Elves alike are often attributed to the madness of Drycha."
#str 14
#prot 14
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#forestsurvival
#okmagicleader
#poorleader
#magicskill 3 1
#magicskill 6 1
#magicskill 8 1
#magicskill 7 3
#custommagic 9728 100
#popkill 2
#ambidextrous 6
#springpower 2
#female
#heal
#animalawe 2
#fear 5
#regeneration 20
#neednoteat
#poisonres 100
#darkvision 50
#fireres -25
#hp 15
#mor 14
#mr 14
#att 13
#def 13
#ap 14
#prec 13
#enc 2
#gcost 30
#rcost 2
#mapmove 2
#size 3
#nametype 135
#startage 6000
#maxage 9000
#magicbeing
#stealthy 0
#forestshape 3070
#plainshape 3069
#incunrest 5
#ethereal
#end

#newmonster 3070
#spr1 "./Warhammer Wood Elves/blood_dryad_1.tga"
#spr2 "./Warhammer Wood Elves/blood_dryad_2.tga"
#name "Drycha the Branchwraith"
#descr "Most believe that Drycha lost her mind when Morghur's death soured the ground of the Glade of Woe, the area of Athel Loren to which she was bound, though in truth she was capricious and hostile for many years before this. As with many spirits, Drycha is incredibly old, and is said to remember the days before the coming of the elves. She recalls these times with anger and sadness, for she believes that the alliance between the forest and elves has brought little but destruction to the woods - even though the intervention of the elves almost certainly saved Athel Loren from the axes of the dwarves. Strange tales of whole armies of trees coming alive and attacking the Brettonian and Wood Elves alike are often attributed to the madness of Drycha."
#str 16
#prot 14
#weapon 690 -- Tree claw
#weapon 690 -- Tree claw
#forestsurvival
#okmagicleader
#poorleader
#magicskill 3 1
#magicskill 6 1
#magicskill 8 1
#magicskill 7 3
#custommagic 9728 100
#popkill 1
#ambidextrous 6
#springpower 3
#female
#heal
#animalawe 3
#fear 5
#regeneration 30
#neednoteat
#poisonres 100
#darkvision 50
#fireres -25
#hp 20
#mor 15
#mr 14
#att 13
#def 13
#ap 16
#prec 13
#enc 2
#gcost 30
#rcost 2
#mapmove 2
#size 3
#nametype 135
#startage 8000
#maxage 9000
#stealthy 15
#magicbeing
#forestshape 3070
#plainshape 3069
#incunrest 5
#ethereal
#end

#newmonster 3071
#spr1 "./Warhammer Wood Elves/way_watcher_hero_1.tga"
#spr2 "./Warhammer Wood Elves/way_watcher_hero_2.tga"
#name "Waywatcher Sniper"
#descr "The Waywatchers are the guardians of the hidden vales, and the first line of defense for all of the now rare elven strongholds. Though many waywatchers can be proud of the deaths they have given from afar, only the most skilled of waywatchers may earn the title of Sniper, and be granted access to the fearsome Hail of Doom Arrows."
#str 10
#prot 0
#weapon 6 --short sword
#weapon 636 --grandbow
#weapon 709 --hail of doom arrow
#armor "Scale Mail Cuirass"
#forestsurvival
#stealthy 40
#spy
#hp 15
#mor 13
#mr 13
#att 14
#def 14
#ap 15
#prec 16
#enc 3
#gcost 80
#rcost 0
#mapmove 2
#size 2
#nametype 142
#startage 1700
#maxage 2000
#assassin
#magicskill 6 1
#end

#newmonster 3176
#spr1 "./Warhammer Wood Elves/wild_huntlord_1.tga"
#spr2 "./Warhammer Wood Elves/wild_huntlord_2.tga"
#name "King of the Hunt"
#descr "The King of the Wild Hunt conduct his duties with glee, and is said by some to be the oldest elf alive. While probably not true, no record has ever mentioned a different king, and it is unlikely he will retire soon. Now he has come to serve the rising god, in search of prey and new challenges."
#str 10
#prot 0
#weapon 639 --Spear of Kurnous
#weapon 659 --Howling Charge
#weapon 354 --antlers
#armor "Leather Hauberk"
#armor "Buckler"
#forestsurvival
#pillagebonus 5
#ethereal
#animalawe 5
#holy
#magicbeing
#magicskill 8 1
#hp 10
#mor 14
#mr 12
#att 12
#def 12
#ap 25
#prec 12
#enc 5
#gcost 230
#rcost 5
#mapmove 3
#size 3
#ressize 2
#mounted
#poorleader
#okmagicleader
#nametype 142
#startage 4000
#maxage 6000
#stealthy 10
#domsummon20 3498 -- Wild Hunter
#end

-------- SITES -----------


#newsite 990
#name "The Deepest Vale"
#path 6
#level 0
#rarity 5
#gems 6 2
#gems 3 1
#homemon 3497 -- Waywatcher
#homecom 2634 -- Waywatcher Lord
#homemon 3521 -- Hawk Rider
#end

#newsite 991
#name "The Court of Spring"
#path 6
#level 0
#rarity 5
#gems 2 1
#gems 6 1
#homecom 2957 -- Spellweaver
#homecom 2953 -- Wild Huntmaster
#homecom 2959 -- Sky Captain
#end


----- PRETENDER SELECTIONS

-------- NATIONS ---------

#selectnation 91
#name "Wood Elves"
#epithet "The Hidden Vales"
#era 2
#idealcold 0
#brief "An ancient race of elves that has been driven back into the deepest of their hidden vales by the rise of men. With the turning of the ages a new god has arosen, and the court of spring is determined to reclaim all that they have lost to the hands of men."
#descr "An ancient race of elves that has been driven back into the deepest of their hidden vales by the rise of men. With the turning of the ages a new god has arosen, and the court of spring is determined to reclaim all that they have lost to the hands of men."
#summary "Race: Ancient forest elves,

Military: Stealthy infantry and cavalry, the fearsome Wild Hunt, and the immortal ranks of the Eternal Guard.

Magic: Nature, Water, and Earth with limited access to Air

Priests: Moderate. Temples are cheap due to a focus on the wonders of nature rather then expensive finery."
#flag "./Warhammer Wood Elves/flag.tga"
#templepic 10
#labcost 500
#templecost 300
#color 0.1 0.7 0.4


---- RECRUITS

#addrecunit 3378 -- Glade Scout
#addrecunit 3499 -- Eternal Guard
#addrecunit 3379 -- Glade Guard
#addrecunit 3493 -- Glade Rider
#addrecunit 3495 -- Glade Rider
#addrecunit 3496 -- Wardancer
#addrecunit 2960 -- Branch Dryad



---- LEADERS

#addreccom 2633 -- Elven Scout
#addreccom 2648 -- Glade Captain
#addreccom 2745 -- Glade Warden
#addreccom 2746 -- Oak Brother
#addreccom 2954 -- Herb Witch
#addreccom 2955 -- Elven Sorcerer




----- HEROES


#hero1 3068 -- First Warden
#hero2 3069 -- Drycha
hero3 3834 -- Tempest Witch
#hero4 3176 -- King of the Hunt
#hero5 3067 -- Wardancer Legend

#multihero1 3065 -- Oak Father
#multihero2 3071 -- Waywatcher Sniper


----- STARTSITES

#startsite "The Deepest Vale"
#startsite "The Court of Spring"



----- FORTS

#startfort 29
#swampfort 32
#farmfort 40
#forestfort 35
#mountainfort 9
#uwfort 12
#defaultfort 41


------- PROVINCE DEFENCE

--Sets the units to be used in province defense.

#defcom1 2648 -- Glade Captain

#defcom2 2746 -- Oak Brother

#defunit1 3499 -- Eternal Guard
#defunit1b 3378 -- Glade Guard (Bow)
#defunit2 3492 -- Glade Rider (Bow)
#defunit2b 3494 -- Glade Rider (Javelin)


--Sets how many of the units to appear per 10 points.

#defmult1 8
#defmult1b 12
#defmult2 9
#defmult2b 9


------- STARTING UNITS

#startcom 2648 -- Glade Captain
#startscout 2633 -- Elven Scout
#startunittype1 3499 -- Eternal Guard
#startunitnbrs1 12
#startunittype2 3378 -- Glade Guard (Longbow)
#startunitnbrs2 12
#end

------- GODS

#newmonster 2368 -- Lord of Rebirth
#copystats 1371
#copyspr 1371
#restrictedgod 91
#end

#newmonster 2369 -- Great Black Bull
#copystats 978
#copyspr 978
#restrictedgod 91
#end

#newmonster 2370 -- Great White Bull
#copystats 979
#copyspr 979
#restrictedgod 91
#end

#newmonster 2371 -- Son of the Sun (Fire)
#copystats 386
#copyspr 386
#restrictedgod 91
#end

#newmonster 2372 -- Son of the Sun (Astral)
#copystats 384
#copyspr 384
#restrictedgod 91
#end

#newmonster 2373 -- Mother of Lions
#copystats 387
#copyspr 387
#restrictedgod 91
#end

#newmonster 2374 -- Mother of Serpents
#copystats 1348
#copyspr 1348
#restrictedgod 91
#end

#newmonster 2375 -- Arch Druid
#copystats 245
#copyspr 245
#restrictedgod 91
#end

#newmonster 2376 -- Carrion Dragon
#copystats 1026
#copyspr 1026
#restrictedgod 91
#end

#newmonster 2377 -- Lady of Fortune
#copystats 1344
#copyspr 1344
#restrictedgod 91
#end

#newmonster 2378 -- Queen of the Swarm
#pathcost 10
#spr1 "./Warhammer Wood Elves/Queen_Of_The_Swarm_1.tga"
#spr2 "./Warhammer Wood Elves/Queen_Of_The_Swarm_2.tga"
#name "Queen of the Swarm"
#descr "The Queen of the Swarm is a magical spirit arosen at the turn of the century by the dancing of the sprites and dragonflies. Seeing no god ruling this world, she has chosen to make her own bid for ultimate power. She is a master of the powers of Nature, Air, and Water, and can refine the arcane shifting tides that form the dances of the fey into one magic gem per turn. The mystic dances she was born from act as a beacon for all her subjects, and they will come to serve her when her dominion is high."
#str 10
#prot 0
#weapon 470 --Spirit Club
#armor "Robes"
#okleader
#goodmagicleader
#female
#magicskill 1 1
#magicskill 2 1
#magicskill 6 1
#hp 12
#mor 14
#mr 16
#att 10
#def 12
#ap 12
#prec 15
#enc 3
#gcost 80
#rcost 0
#mapmove 3
#size 2
#nametype 143
#startage 1500
#maxage 10000
#flying
#restrictedgod 91
#startdom 2
#pathcost 20
#gemprod 6 1
#ethereal
#researchbonus 2
#domsummon20 592 -- Sprite
#domsummon2 591 -- Dragonfly
#end

#newmonster 2379 -- Father of Serpents
#copystats 603
#copyspr 603
#restrictedgod 91
#end

#newmonster 2380 -- Mother of Tuathas
#copystats 956
#copyspr 956
#restrictedgod 91
#end

#newmonster 2381 -- Divine Serpent
#copystats 779
#copyspr 779
#restrictedgod 91
#end

#newmonster 2382 -- Serpent King
#copystats 653
#copyspr 653
#restrictedgod 91
#end

#newmonster 2383 -- Bitch Queen
#copystats 401
#copyspr 401
#restrictedgod 91
#end