#modname "EA Alchera: Out of the Dreamtime MC version"
#description "Nation mod inspired by Australian Aborigine and pacific islander (mainly Maori) tradition and myth.  Alchera is the Aboriginal world for the 'Dreamtime.'  'Maohi' is the Maori word for a legendary people who fathered all of the pacific islander nations."
#version 2.0
#icon "./alchera/banner.tga"

-- Comments:
-- uses nation # 72, monster #s 2369-99, weapon #s 671-9, armor #s 276-80, site #s 774-6, and nametypes 160
-- (should be) CBM compatible
-- special thanks to Lavarae for help with Maori myth and tradition, Foodstamp for the inspiration Haida Gwaii provided, Honeybadger and AplineJoe for input and encouragment, and sombre and burnsaber for l33t mod skillz ...did I say that right? I'm not fluent in l33t... :)

#newmonster 2371
#clear
#name "Alchera Militia"
#spr1 "./alchera/2009_1.tga"
#spr2 "./alchera/2009_2.tga"
#descr "Every Alchera boy is taught how to use a spear and shield.  In times of need, the young and old take up these simple arms to defend their villages."
#ap 10
#mapmove 1
#hp 10
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 11
#mor 8
#gcost 6
#rcost 1
#maxage 60
#weapon "Spear"
#armor "Hide Shield"
#end

#newmonster 2372
#clear
#name "Boomerang Hunter"
#spr1 "./alchera/2001_1.tga"
#spr2 "./alchera/2001_2.tga"
#descr "Alchera hunters are stealthy and skilled, but lack military discipline.  Their non-returning boomerangs, used to stun or kill game, are also effective at incapacitating lightly-armored foes.  They wear no armor and do not use shields, but contant with the Dreamtime has given the Alcherans natural magic resistance."
#ap 12
#mapmove 2
#hp 10
#size 2
#str 10
#enc 3
#att 11
#def 11
#prec 11
#mr 12
#mor 8
#gcost 10
#rcost 1
#weapon "Spear"
#weapon "War Boomerang"
#maxage 60
#wastesurvival
#stealthy
#end

#newmonster 2373
#clear
#name "Woomera Hunter"
#spr1 "./alchera/2002_1.tga"
#spr2 "./alchera/2002_2.tga"
#descr "Alchera hunters are stealthy and skilled, but lack military discipline.  The Woomera is a wooden spearthrower, like an ataltl, and can also be used as a shield.  They wear no armor and do not use shields, but contact with the Dreamtime has given the Alcherans natural magic resistance."
#ap 12
#mapmove 2
#hp 10
#size 2
#str 10
#enc 3
#att 11
#def 11
#prec 11
#mr 12
#mor 8
#gcost 10
#rcost 2
#weapon "Spear"
#weapon "Woomera"
#armor "Woomera Shield"
#maxage 60
#wastesurvival
#stealthy
#end

#newmonster 2374
#clear
#name "Possum Warrior"
#spr1 "./alchera/2003_1.tga"
#spr2 "./alchera/2003_2.tga"
#descr "These disciplined soldiers wear heavy cloaks made from the pelts of dozens of possums.  On the inside of the cloak, every pelt is individually decorated with totemic and protective images."
#ap 12
#mapmove 2
#hp 11
#size 2
#str 10
#enc 3
#att 12
#def 12
#prec 11
#mr 14
#mor 12
#gcost 20
#rcost 1
#weapon "Machaka Spear"
#armor "Great Hide Shield"
#armor "Possum-skin cloak"
#maxage 60
#wastesurvival
#end

#newmonster 2375
#clear
#name "Maohi Warrior"
#spr1 "./alchera/2005_1.tga"
#spr2 "./alchera/2005_2.tga"
#descr "The Maohi are stronger and more resiliant than the Alchera people, but lack their resistance to spells.  Maohi warriors fight with spears and the Patu Onewa, a paddle shaped stone club with thin, almost sharp, edges."
#ap 12
#mapmove 2
#hp 14
#size 2
#str 12
#enc 3
#att 10
#def 11
#prec 10
#mr 10
#mor 10
#gcost 11
#rcost 1
#weapon "Spear"
#weapon "Patu"
#armor "Leather Cuirass"
#maxage 60
#swampsurvival
#ambidextrous 3
#end

#newmonster 2376
#clear
#name "Maohi Javilineer"
#spr1 "./alchera/2006_1.tga"
#spr2 "./alchera/2006_2.tga"
#descr "The Maohi are stronger and more resiliant than the Alchera people, but lack their resistance to spells.  Maohi fishermen and hunters were very impressed with the Woomera, and have adopted it enthusiastically."
#ap 12
#mapmove 2
#hp 13
#size 2
#str 12
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 11
#rcost 1
#weapon "Woomera"
#weapon "Spear"
#armor "Leather Cuirass"
#armor "Woomera Shield"
#maxage 60
#swampsurvival
#end

#newmonster 2377
#clear
#name "Maohi Diver"
#spr1 "./alchera/2007_1.tga"
#spr2 "./alchera/2007_2.tga"
#descr "Some Maohi women train themselves to hold their breath for minutes at a time, and to tolerate very cold water in order to spearfish underwater and dive for oysters.  The most talented of these fear nothing that lives underwater, and wear sharkstooth neclaces as signs of their bravery."
#ap 10
#mapmove 1
#hp 13
#size 2
#str 10
#enc 2
#att 12
#def 12
#prec 10
#mr 10
#mor 11
#gcost 13
#rcost 1
#weapon "Spear"
#weapon "Dagger"
#armor "Sharkstooth Necklace"
#maxage 60
#swampsurvival
#female
#pooramphibian
#ambidextrous 3
#coldres 50
#end


#newmonster 2378
#clear
#name "Dreamwalker"
#spr1 "./alchera/2004_1.tga"
#spr2 "./alchera/2004_2.tga"
#descr "Some of the Alchera are connected enough to the Dreamtime that they can step sideways into it and out of history.  They are sacred to their people. Dreamwalkers serve their people as scouts, spies and fearless soldiers, and aspire to join the ranks of the Great Dreamers.  Novice Dreamwalkers lack the focus necessary to carry anything else into the Dreamtime with them, and fight barehanded."
#ap 14
#mapmove 3
#hp 12
#size 2
#str 11
#enc 2
#att 12
#def 13
#prec 11
#mr 13
#mor 14
#gcost 15
#rcost 5
#weapon "Spirit Punch"
#maxage 70
#wastesurvival
#stealthy 20
#ethereal
#holy
#end

#newmonster 2379
#clear
#name "Dreamtime Warrior"
#spr1 "./alchera/2008_1.tga"
#spr2 "./alchera/2008_2.tga"
#descr "When an Alchera youth shows both great martial prowess and sensitivity to the Dreamtime, he is sent to Te Korekore for special training.  Those who complete the training become the Warrior elite of Alchera, responsible for protecting the people, land, and dreaming of the nation. They are sacred to the Alchera."
#ap 14
#mapmove 3
#hp 13
#size 2
#str 12
#enc 3
#att 13
#def 13
#prec 11
#mr 15
#mor 14
#gcost 40
#rcost 5
#weapon "Magic Spear"
#armor "Great Hide Shield"
#armor "Crown"
#armor "Possum-skin cloak"
#maxage 70
#wastesurvival
#ethereal
#stealthy 10
#holy
#end

#newmonster 2380
#clear
#clearmagic
#name "Alchera Huntmaster"
#nametype 126
#spr1 "./alchera/2102_1.tga"
#spr2 "./alchera/2102_2.tga"
#descr "Experienced hunters lead groups of their peers in the great hunts - including war."
#ap 12
#mapmove 2
#hp 11
#size 2
#str 10
#enc 3
#att 12
#def 12
#prec 12
#mr 12
#mor 12
#gcost 50
#rcost 1
#weapon "War Boomerang"
#weapon "Spear"
#armor "Hide Shield"
#maxage 60
#wastesurvival
#stealthy
#okleader
#end

#newmonster 2381
#clear
#clearmagic
#name "Wakataua Master"
#nametype 126
#spr1 "./alchera/2101_1.tga"
#spr2 "./alchera/2101_2.tga"
#descr "Maohi boatmasters who lead groups of raiders in seaworthy 'wakatauas' - war canoes."
#ap 12
#mapmove 2
#hp 14
#size 2
#str 13
#enc 3
#att 11
#def 11
#prec 11
#mr 10
#mor 11
#gcost 50
#rcost 20
#weapon "Spear"
#weapon "Woomera"
#armor "Woomera Shield"
#armor "Leather Cuirass"
#maxage 55
#swampsurvival
#sailing
#okleader
#end

#newmonster 2382
#clear
#clearmagic
#name "Tanematahuta Tohunga"
#nametype 126
#spr1 "./alchera/2103_1.tga"
#spr2 "./alchera/2103_2.tga"
#descr "Maohi priest of Tane, spirit of birds and trees.  Tohungas serve many roles in the community, and wield the Tiki Wananga or 'Godstick' of patron spirit.  Tane is the patron spirit of wild birds and beasts."
#ap 8
#mapmove 2
#hp 13
#size 2
#str 12
#enc 3
#att 10
#def 10
#prec 12
#mr 11
#mor 13
#gcost 110
#rcost 1
#weapon "Godstick"
#armor "Crown"
#armor "Leather Cuirass"
#maxage 55
#startage 40
#swampsurvival
#okleader
#holy
#magicskill 8 1
#magicskill 1 1
#magicskill 6 1
#custommagic 8192 50
#custommagic 256 10
#end

#newmonster 2383
#clear
#clearmagic
#name "Tawhirimatea Tohunga"
#nametype 126
#spr1 "./alchera/2104_1.tga"
#spr2 "./alchera/2104_2.tga"
#descr "Maohi priest of Tawhiri, spirit of storms.  Tohungas serve many roles in the community, and wield the Tiki Wananga or 'Godstick' of patron spirit.  Tawhiri is a wrathful spirit who has an ancient quarrel with his brothers, and his Tangaroas mostly beseech him to contain his anger."
#ap 8
#mapmove 2
#hp 13
#size 2
#str 12
#enc 3
#att 10
#def 10
#prec 11
#mr 11
#mor 13
#gcost 110
#rcost 1
#weapon "Godstick"
#armor "Crown"
#armor "Leather Cuirass"
#maxage 55
#startage 40
#swampsurvival
#okleader
#holy
#magicskill 8 1
#magicskill 1 2
#custommagic 512 50
#custommagic 256 10
#end

#newmonster 2384
#clear
#clearmagic
#name "Tumatauenga Tohunga"
#nametype 126
#spr1 "./alchera/2105_1.tga"
#spr2 "./alchera/2105_2.tga"
#descr "Maohi priest of Tu, the spirit of war.  Tohungas serve many roles in the community, and wield the Tiki Wananga or 'Godstick' of their patron spirit.  The presence of a Tumatauenga Tohunga in battle inspires Maohi and Alchera alike to fight twice as hard."
#ap 12
#mapmove 2
#hp 15
#size 2
#str 12
#enc 3
#att 13
#def 13
#prec 11
#mr 11
#mor 14
#gcost 110
#rcost 1
#weapon "Godstick"
#armor "Crown"
#armor "Leather Cuirass"
#maxage 55
#startage 40
#swampsurvival
#goodleader
#holy
#magicskill 8 2
#standard 10
#end

#newmonster 2385
#clear
#clearmagic
#name "Tangaroa Tohunga"
#nametype 126
#spr1 "./alchera/2106_1.tga"
#spr2 "./alchera/2106_2.tga"
#descr "Maohi priest of Tangaroa, spirit of the sea and its creatures.  Tohungas serve many roles in the community, and wield the Tiki Wananga or 'Godstick' of patron spirit.  The Tohungas of Tangaroa can inhale salt water and become sharks, but their magic weakens in this form."
#ap 8
#mapmove 2
#hp 13
#size 2
#str 12
#enc 3
#att 10
#def 9
#prec 11
#mr 11
#mor 13
#gcost 110
#rcost 1
#weapon "Godstick"
#armor "Crown"
#armor "Leather Cuirass"
#maxage 55
#startage 40
#swampsurvival
#okleader
#holy
#amphibian
#watershape 2389
#magicskill 8 1
#magicskill 2 2
#magicskill 512 20
#end

#newmonster 2386
#clear
#clearmagic
#name "Great Dreamer"
#nametype 126
#spr1 "./alchera/2107_1.tga"
#spr2 "./alchera/2107_2.tga"
#descr "Alchera who are strongly attuned to the Dreamtime go on walkabout, a ritual journey without defined purpose or end.  If they return, they are accorded sacred status as the dreamers of deep dreams."
#ap 14
#mapmove 2
#hp 12
#size 2
#str 10
#enc 3
#att 11
#def 13
#prec 12
#mr 15
#mor 16
#gcost 150
#rcost 5
#weapon "Quarterstaff"
#armor "Circlet"
#armor "Possum-skin cloak"
#maxage 70
#startage 35
#wastesurvival
#poorleader
#ethereal
#stealthy 10
#holy
#magicskill 4 2
#magicskill 1 2
#custommagic 2048 25
#custommagic 2048 25
#end

#newmonster 2387
#clear
#clearmagic
#name "Dreamtime Sage"
#nametype 126
#spr1 "./alchera/2108_1.tga"
#spr2 "./alchera/2108_2.tga"
#descr "Alchera who are strongly attuned to the Dreamtime go on walkabout, a ritual journey without defined purpose or end.  If they return, they are accorded sacred status as the dreamers of deep dreams.  The oldest and wisest of these lead the Alchera in all vital decisions."
#ap 10
#mapmove 2
#hp 10
#size 2
#str 10
#enc 3
#att 10
#def 11
#prec 10
#mr 16
#mor 14
#gcost 225
#rcost 5
#weapon "Quarterstaff"
#armor "Circlet"
#armor "Possum-skin cloak"
#maxage 80
#startage 85
#wastesurvival
#okleader
#ethereal
#stealthy 20
#holy
#magicskill 4 3
#magicskill 1 1
#magicskill 8 1
#custommagic 2048 25
#custommagic 2048 25
#end

#newmonster 2388
#clear
#clearmagic
#name "Dreamhunter"
#nametype 126
#spr1 "./alchera/2109_1.tga"
#spr2 "./alchera/2109_2.tga"
#descr "When a Rainbow Serpent passes, it sometimes takes an Alchera child with it.  These children eventually return, years or generations later, utterly changed.  In order to survive in the heart of the Dreamtime, they learn skills that not even the Sages understand.  It is said that a Dreamhunter can track a shadow at night and catch a person's life between his fingers.  In times of war, they lead armies of Dreamwalkers and of strange creatures out of the old stories.  After livinq so deeply in tune with the Dreamtime, the passage of mortal time weighs heavily upon them.  No Alchera will touch a Dreamhunter: they are Tapu (sacred and forbidden), so it would be both disrespectful and unsafe to do so."
#ap 18
#mapmove 3
#hp 20
#size 2
#str 14
#enc 3
#att 14
#def 14
#prec 12
#mr 18
#mor 18
#gcost 300
#rcost 15
#weapon "War Boomerang"
#weapon "Magic Spear"
#armor "Magic Shield"
#armor "Crown"
#armor "Possum-skin cloak"
#maxage 175
#startage 174
#wastesurvival
#expertleader
#okmagicleader
#ethereal
#stealthy 30
#assassin
#horrormark
#holy
#magicskill 4 2
#magicskill 1 1
#magicskill 8 1
#end

#newmonster 2389
#clear
#clearmagic
#copystats 816
#clearspec
#name "Tangaroa Tohunga"
#spr1 "./alchera/2201_1.tga"
#spr2 "./alchera/2201_2.tga"
#nametype 126
#descr "Maohi priest of Tangaroa in shark form."
#okleader
#magicskill 2 2
#magicskill 8 1
#amphibian
#noitem
#regeneration 10
#landshape 2385
#end

#newmonster 2390
#clear
#clearmagic
#name "Yowie"
#spr1 "./alchera/2202_1.tga"
#spr2 "./alchera/2202_2.tga"
#descr "This bizarre creature comes directly from the Dreamtime, appearing at first as a hairy humanoid capable of speech, but, if threatened, turns into a giant ant-headed lizard with glowing red eyes.  In humanoid form, the yowie is a skilled astral mage, but its mind does not move in human ways, so it cannot command mortal units."
#ap 16
#mapmove 2
#hp 80
#size 5
#str 20
#enc 4
#att 14
#def 14
#prot 18
#prec 10
#mr 20
#mor 18
#weapon "Mandibles"
#weapon "Claws"
#fear
#darkvision 100
#noitem
#maxage 500
#noleader
#okmagicleader
#magicbeing
#magicskill 4 2
#firstshape 2393
#shapechange 2393
#end

#newmonster 2391
#clear
#name "Mimi"
#spr1 "./alchera/2301_1.tga"
#spr2 "./alchera/2301_2.tga"
#descr "Mimis are slender and graceful creatures with disproporionately large heads.  They weigh next to nothing, and can travel upon a breeze like dandelion seeds, but fear storms because a strong enough wind will break their delicate necks.  They love yams, but their second favorite food is human flesh."
#ap 18
#mapmove 3
#hp 8
#size 2
#str 15
#enc 3
#att 12
#def 14
#prot 0
#prec 10
#mr 14
#mor 10
#weapon 20
#end

#newmonster 2392
#clear
#name "Bunyip"
#spr1 "./alchera/2302_1.tga"
#spr2 "./alchera/2302_2.tga"
#descr "The bunyip is a pond and bog-dwelling creature, born out of fears of drowning, that lives half in the Dreamtime and half in the material world. As such, it is very hard to hit with normal weapons.  Bunyips are equally at home on land and in water, moving with a supernatural speed that belies their short legs.  The roar of a Bunyip is unnerving, and those unfortunate enough to be bitten by a bunyip contract a terrible fever that few survive."
#ap 20
#mapmove 2
#hp 24
#size 3
#str 20
#enc 3
#att 14
#def 16
#prot 12
#prec 8
#mr 15
#mor 12
#amphibian
#magicbeing
#ethereal
#weapon "Bunyip Bite"
#fear
#end

#newmonster 2393
#clear
#clearmagic
#name "Yowie"
#nametype 126
#spr1 "./alchera/2303_1.tga"
#spr2 "./alchera/2303_2.tga"
#descr "This bizarre creature comes directly from the Dreamtime, appearing at first as a hairy humanoid capable of speech, but, if threatened, turns into a giant ant-headed lizard with glowing red eyes.  In humanoid form, the yowie is a skilled astral mage, but its mind does not move in human ways, so it cannot command units."
#ap 12
#mapmove 2
#hp 20
#size 3
#str 15
#enc 3
#att 12
#def 13
#prot 8
#prec 11
#mr 15
#mor 16
#weapon "Fist"
#maxage 300
#noleader
#magicbeing
#poormagicleader
#magicskill 4 4
#magicskill 52 1
#magicskill 6 1
#secondshape 2390
#shapechange 2390
#end

#newmonster 2394
#clear
#clearmagic
#name "Maero"
#spr1 "./alchera/2304_1.tga"
#spr2 "./alchera/2304_2.tga"
#descr "Maeros are lesser children of Tane, wild beastmen who hunt with their long claws and are prone to destructive rages.  They appear wherever the Maohi go, and have long been an irritation to them, but Tane will not allow them to be killed.  He does permit his priests to take charge of them and send them to war, but even thus compelled, the Maero are still unruly and cause unrest."
#ap 12
#mapmove 2
#hp 14
#size 2
#str 13
#enc 2
#att 12
#def 12
#prec 8
#prot 6
#mr 10
#mor 10
#weapon "Claws"
#regeneration 50
#immortal
#berserk 2
#incunrest 1
#end

#newmonster 2395
#clear
#name "Yarama Yha-who"
#spr1 "./alchera/2305_1.tga"
#spr2 "./alchera/2305_2.tga"
#descr "The Yarama Yha-who is a fearsome arboreal vampire that sucks blood from its victims through suckers on its limbs.  It's gaping jaws can stretch wide enough to swallow a man whole.  They are born in the Dreamtime of tales told to frighten children and can be drawn therefrom into the material world."
#ap 12
#mapmove 2
#hp 30
#size 4
#str 14
#enc 3
#att 14
#def 12
#prec 12
#prot 10
#mr 15
#mor 12
#weapon "Life Drain"
#weapon "Life Drain"
#weapon "Yarama Bite"
#forestsurvival
#ethereal
#magicbeing
#end

#newmonster 2396
#clear
#clearmagic
#copystats 1570
#name "Rainbow Serpent"
#nametype 126
#spr1 "./alchera/2306_1.tga"
#spr2 "./alchera/2306_2.tga"
#descr "'There is no Rainbow Serpent, there is only one Rainbow Serpent, and there are many Rainbow Serpents' - Alchera saying.  The Rainbow Serpent has no material existence, but it has a great impact on the physical world, changing everything it touches. It's influence over mages and magical creatures is even greater: they are likely to be lost to the Dreamtime in its presence.  It isn't possible to completely control a Rainbow Serpent, nor to prevent it from returning to the Dreamtime when it wants to.  In a past age, Rainbow serpents shaped the land and left the songlines as marks of their passage.  Awakening one and persuading it to once-again influence the material world requires immense magical power and focus."
#ap 16
#mapmove 2
#hp 160
#size 6
#str 20
#enc 4
#att 14
#def 8
#prec 10
#prot 18
#mr 20
#mor 30
#maxage 1000
#weapon "Bite"
#ethereal
#magicbeing
#expertleader
#superiormagicleader
#holy
#horrormark
#trample
#magicskill 0 3
#magicskill 1 3
#magicskill 2 3
#magicskill 3 3
#magicskill 4 5
#magicskill 5 3
#magicskill 6 3
#magicskill 7 3
#magicskill 8 3
#researchbonus -20
#itemslots 12416
#end

#newmonster 2397
#clear
#clearmagic
#copystats 816
#name "Taniwha"
#nametype 126
#spr1 "./alchera/2307_1.tga"
#spr2 "./alchera/2307_2.tga"
#descr "Taniwha are guardian spirits specific to certain bodies of water.  They take many forms, the most common of which is a spiny sharklike form.  They can draw and control mundane sharks, but rarely leave their home provinces."
#mapmove 0
#magicbeing
#okleader
#okmagicleader
#magicskill 2 3
#magicskill 512 33
#regeneration 10
#makemonster1 816
#poisonarmor
#noitem
#end

#newmonster 2398
#clear
#clearmagic
#name "Kupe Toitehuatahi"
#nametype 126
#spr1 "./alchera/2401_1.tga"
#spr2 "./alchera/2401_2.tga"
#descr "Demititan ancestor of the Maohi people, who brought them all to Alchera in a great canoe when disaster befell their homeland.  The spirits Tanematahuta, Tawhirimatea, Tumatauenga, and Tangaroa, fearing their own destruction, begged shelter in his canoe, in exchange for which he learned mastry over the nature, sea, sky and man.  After a long absence, he has returned lead his people to glory."
#ap 14
#mapmove 2
#hp 60
#size 4
#str 18
#enc 3
#att 13
#def 13
#prec 12
#prot 7
#mr 16
#mor 30
#gcost 120
#weapon "Magic Spear"
#weapon "Patu"
#armor "Crown"
#armor "Leather Cuirass"
#maxage 1000
#swampsurvival
#superiorleader
#okmagicleader
#standard 14
#ambidextrous 3
#sailing
#magicskill 1 2
#magicskill 2 2
#magicskill 6 2
#pathcost 40
#startdom 1
#restrictedgod 72
#end

#newmonster 2399
#clear
#clearmagic
#name "Great Ancestor"
#nametype 126
#spr1 "./alchera/2402_1.tga"
#spr2 "./alchera/2402_2.tga"
#descr "The term 'Ancestor' is imprecise, as this pretender was born in the Dreamtime, and not even he knows when his parents were from: his mother died in childbirth and his father is unknown.  Nursed by Yowies and trained in the ways of the Dreamtime from birth, he is more, and some would say less, than human.  His appearance was prophesied and is cause for both celebration and fear."
#ap 18
#mapmove 3
#hp 24
#size 2
#str 12
#enc 3
#att 13
#def 14
#prec 12
#mr 18
#mor 18
#gcost 40
#weapon "Magic Spear"
#armor "Magic Shield"
#armor "Crown"
#armor "Possum-skin cloak"
#maxage 1000
#wastesurvival
#poorleader
#superiormagicleader
#ethereal
#stealthy 30
#assassin
#horrormark
#magicskill 4 2
#magicskill 1 1
#pathcost 10
#startdom 2
#restrictedgod 72
#end

#newmonster 2369
#clear
#clearmagic
#copystats 1570
#copystats 1880
#clearmagic
#supplybonus 0
#name "Prophet of Alinda"
#nametype 146
#spr1 "./alchera/2403_1.tga"
#spr2 "./alchera/2403_2.tga"
#descr "This horrifying figure claims to come in order to prevent a terrible event, though his descripion of it is incoherent, and his proposals, involving human sacrifice, are monstrous.  Worse, he has made some sort of pact with demons, who have marked him as their own.  Despite these horrors, he has a power of speech that moves people, some so much that they offer their lives to his magics.  Some say that he should be exhiled or killed, but he is clearly tapu, so the Sages urge patince."
#ap 8
#mapmove 3
#hp 14
#size 2
#str 10
#enc 3
#att 10
#def 11
#prec 10
#mr 17
#mor 14
#gcost 250
#rcost 5
#weapon "Quarterstaff"
#armor "Possum-skin cloak"
#maxage 200
#wastesurvival
#okleader
#demon
#douse 7
#ethereal
#horrormark
#speciallook 3
#magicskill 7 4
#magicskill 4 3
#end

#selectnametype 160
#clear
#addname "Maui"
#end

#newmonster 2370
#clear
#clearmagic
#name "Trickster Hero"
#nametype 160
#spr1 "./alchera/2404_1.tga"
#spr2 "./alchera/2404_2.tga"
#descr "Maui's exploits are legendary.  Cast into the sea at birth, he was saved from drowning by the Taniwha and raised by Rangi, the spirit of the sky. The jawbone of his grandfather is his talisman, and his feats include catching a fish the size of an island and stealing fire from and angry spirit.  A great hero, he is also a trickster and sometimes a glory hound.  When quick wits and quick reflexes aren't enough, he relies on his legendary luck, which seems to be contagious, inspiring those around him, but is unreliable, sometimes affecting others but not himself."
#ap 12
#mapmove 2
#hp 20
#size 2
#str 14
#enc 3
#att 14
#def 15
#prot 4
#prec 14
#mr 13
#mor 16
#gcost 150
#rcost 10
#weapon "Grandfather's Jawbone"
#weapon "Woomera"
#armor "Woomera Shield"
#armor "Circlet"
#armor "Leather Cuirass"
#maxage 100
#swampsurvival
#sailing
#goodleader
#holy
#onebattlespell "Battle Fortune"
#standard 20
#magicskill 0 2
#end

#newweapon 671
#name "War Boomerang"
#dmg 2
#att 1
#range -1
#ammo 1
#rcost 1
#enc 0
#sound 15
#flyspr 304 4
#flail
#dt_paralyze
#end

#newweapon 672
#name "Woomera"
#dmg 4
#att 0
#enc 1
#range 20
#ammo 2
#rcost 1
#sound 19
#flyspr 110 1
#end

#newweapon 673
#name "Spirit Punch"
#dmg 0
#att 0
#def 0
#len 0
#magic
#end

#newweapon 674
#name "Godstick"
#dmg 3
#att 1
#def 2
#len 4
#rcost 7
#magic
#end

#newweapon 675
#name "Mandibles"
#dmg 2
#att 1
#def 0
#len 3
#armorpiercing
#secondaryeffect 54
#end

#newweapon 676
#name "Bunyip Bite"
#dmg 2
#att 0
#def -1
#len 0
#secondaryeffect 414
#end

#newweapon 677
#name "Yarama Bite"
#dmg 2
#att 0
#def -1
#len 0
#dt_small
#end

#newweapon 678
#name "Patu"
#dmg 3
#att 1
#def 1
#len 1
#rcost 2
#end

#newweapon 679
#name "Grandfather's Jawbone"
#dmg 7
#att 4
#def 3
#len 2
#rcost 1
#magic
#end

#newarmor 276
#name "Possum-skin Cloak"
#type 5
#prot 9
#def -1
#enc 2
#rcost 6
#end

#newarmor 277
#name "Sharkstooth Necklace"
#type 6
#prot 0
#def 2
#enc 0
#rcost 1
#end

#newarmor 278
#name "Magic Shield"
#type 4
#def 5
#prot 16
#enc 2
#rcost 5
#end

#newarmor 279
#name "Circlet"
#type 6
#prot 6
#def 0
#enc 0
#rcost 2
#end

#newarmor 280
#name "Woomera Shield"
#type 4
#def 2
#prot 14
#enc 1
#rcost 1
#end

#newspell
#name "Call Mimis"
#descr "With a low, ululating song, the caster calls the Mimis out from their hiding places, and they come from all directions, hungry for flesh.  Skilled singers can draw Mimis from miles away."
#school 4
#researchlevel 4
#path 0 1
#pathlevel 0 2
#effect 43
#nreff 1004
#damage 2391
#fatiguecost 200
#restricted 72
#end

#newspell
#name "Summon Bunyip"
#descr "Calls forth a Bunyip from a deep well and magically yokes it to the caster."
#school 0
#researchlevel 3
#path 0 4
#pathlevel 0 2
#effect 10001
#nreff 1
#damage 2392
#fatiguecost 200
#restricted 72
#end

#newspell
#name "Compell Maeros"
#descr "The Tohunga goes to a Maero campsite, and, with Tane's blessing, binds a few to his purpose."
#school 4
#researchlevel 2
#path 0 6
#pathlevel 0 1
#path 1 8
#pathlevel 1 1
#effect 10001
#nreff 1001
#damage 2394
#fatiguecost 300
#restricted 72
#end

#newspell
#name "Summon Yarama Ya-Who"
#descr "This spell calls a few of the Yarma Ya-Who out of the Dreamtime.  These evil spirits suck the blood from their victims and swallow smaller prey whole."
#school 0
#researchlevel 5
#path 0 4
#pathlevel 0 5
#effect 10001
#nreff 1000
#damage 2395
#fatiguecost 1500
#restricted 72
#end

#newspell
#name "Summon Yowie"
#descr "This spell calls a Yowie out of the Dreamtime.  These strange creatures cannot be compelled, but serve the Pretender for reasons of their own."
#school 0
#researchlevel 6
#path 0 4
#pathlevel 0 5
#effect 10021
#nreff 1
#damage 2393
#fatiguecost 4000
#restricted 72
#end

#newspell
#name "Summon Rainbow Serpent"
#descr "This dangerous ritual opens the present to the heart of the Dreamtime and calls out one of the great Rainbow Serpents, a magical entity whose very presence warps and reshapes the world around it."
#school 0
#researchlevel 9
#path 0 4
#pathlevel 0 8
#effect 10021
#nreff 1
#damage 2396
#fatiguecost 11000
#restricted 72
#end

#newspell
#name "Tangaroa's Brood"
#descr "The mage-priest's prayers attract an ocean guardian, a Taniwha.  The Taniwha are children of Tangaroa and guardians of specific lakes and oceans.  They can survive out of water but never willingly leave their home.  This spell can only be cast underwater."
#school 4
#researchlevel 6
#path 0 2
#pathlevel 0 1
#path 1 8
#pathlevel 1 1
#effect 10021
#nreff 1
#damage 2397
#spec 41943040
#fatiguecost 1500
#restricted 72
#end

#newspell
#name "Walkabout"
#descr "The caster slips into the dreamtime steps out in another part of the world."
#school 5
#researchlevel 0
#path 0 4
#pathlevel 0 2
#effect 10019
#nreff 1
#fatiguecost 100
#restricted 72
#end

#newspell
#name "Follow Songlines"
#descr "The caster leads his army into the Dreamtime and follows the songlines home."
#school 5
#researchlevel 0
#path 0 4
#pathlevel 0 2
#effect 10015
#nreff 1
#fatiguecost 700
#restricted 72
#end

#newspell
#copyspell 296
#name "Tawhiri 2"
#school -1
#path -1
#nextspell 91
#restricted 72
#end

#newspell
#copyspell 288
#name "Wrath of Tawhiri"
#descr "The Tohungas of Tawhiri spend most of their time placating Tawhiri, an angry storm spirit with little love for his brothers or humankind.  This feared ritual undoes much of that work, unloosing Tawhiri's full fury on the battlefield.  The resulting lighning storm is a danger to friend and foe alike.  The Tohungas use this spell only as a last resort, as the first life Tawhiri takes is invariably that of the caster."
#school 2
#researchlevel 5
#path 0 1
#pathlevel 0 2
#path 1 8
#pathlevel 1 1
#fatiguecost 400
#nextspell "Tawhiri 2"
#restricted 72
#end

#newsite 774
#name "Te Korekore"
#level 0
#rarity 5
#loc 16348
#gems 4 2
#gems 1 1
#homemon 2379
#homecom 2388
#end

#newsite 775
#name "Forest of Tanematahuta"
#level 0
#rarity 5
#loc 16348
#gems 6 1
#gems 1 1
#end

#newsite 776
#name "Sacred Well"
#level 0
#rarity 5
#loc 16348
#gems 2 1
#end

#selectnation 72
#name "Alchera"
#epithet "Out of the Dreamtime"
#era 1
#descr "The Alchera are one of the oldest human societies, though the term is nearly meaningless to them, as they live according to the ways of the Dreamtime, which touches on all times.  Recently, the Maohi have immigrated in large numbers, fleeing a catastrophe in their island home. The Maohi revere Tane, the spirit of forests and birds; Tawhiri, the spirit of storms; Tangaroa, the spirit of the sea; and Tu, the god of war.  The Alchera have no priests, but their dreamwalkers become etherial through contact with the Dreamtime, and dreamwalker commanders are powerful astral mages.  Neither the Alchera nor the Maohi wear heavy armor, and have neither archers nor cavalry of their own, but the Alchera are magic resistant and the Maohi are stronger and more resiliant than most people.  They have a number of national summons, ranging from the weak but immortal Maero beastmen to the mysterious Bunyip to the great Rainbow Serpents at the heart of the Dreamtime."
#summary "Inexpensive units and spellcasters, sacred etherial and stealthy units and commanders, some seafaring and underwater ability.  The Alchera have superior magic resistance, the Maohi superior health and strength.  No archers, cavalry or heavy armor.  Astral, air and water magic, some nature.  Weak priests with one average priest."
#brief "A nation of stealthy aboriginal people and seafaring tribal immigrants."
#color 0.1 0.3 0.7
#flag "./alchera/flag.tga"
#templepic 16
#startcom 2383
#startscout 2380
#startunittype1 2372
#startunittype2 2375
#addrecunit 2371
#addrecunit 2372
#addrecunit 2373
#addrecunit 2374
#addrecunit 2375
#addrecunit 2376
#addrecunit 2377
#addrecunit 2378
#addreccom 2380
#addreccom 2381
#addreccom 2382
#addreccom 2383
#addreccom 2384
#addreccom 2385
#addreccom 2386
#addreccom 2387
#defcom1 2380
#defunit1 2371
#defmult1 25
#defunit1b 2374
#defmult1b 10
#defcom2 2383
#defunit2 2375
#defmult2 20
#defunit2 2376
#defmult2 10
#hero1 2369
#hero2 2370
#startsite "Te Korekore"
#startsite "Forest of Tanematahuta"
#startsite "Sacred Well"
#startfort 22
#defaultfort 32
#swampfort 11
#forestfort 33
#mountainfort 36
#end