#modname "MA Aurum MC Version"
#description "New MA nation, Aurum, created by Executor. MC version by Sombre."
#icon "./Aurum/logo.tga"
#version 1.01

-- USES THE FOLLOWING MOD SLOTS --

--Monsters - 2594-2597, 2700-2735
--Weapons - 955-965
--Armor - 382-392
--Sites - 750-752
--nation 91

-Version 1.01 changes:

-New unit added, Divine Sarcophagus
-Keeper of the Flames D radnom pick changed from 60% to 50%
-Paragon of Power enc lowered to 4 (reflects superior training)
-Paragon of Power armor resource cost fixed
-Paragon Staff added - one handed (Quarterstaff on Paragon of Power was two handed)
-Aurumian High Guard enc lowered to 2 (reflects superior training)
-Aurumian Knight enc lowered to 4 (reflects superior training)
-Aurumian Keeper enc lowered to 2 (reflects superior training)
-Aurumian Guardian enc lowered to 2 (reflects superior training)
-Firebeard enc lowered to 2 (reflects superior training)
-Golden Idol 3 misc slots changes to 2 misc slots
-Timeless King item slots changed from full body to 2 misc slots
-Aurumian Morningstar changed to a flail weapon (bonus vs shields)  
-Keeper of the Flame added the #holy trait
-Tower Cultist dagger no lnger AP
-Tower Cultist dagger poison changed from strong to weak
-PD lowered by another 1/3 (the nation now gets only 1/3 of the normal amount of troops in PD)
-Aurumian Knight AP lowered from 22 to 20
-Aurumian Protector AP increased from 22 to 24
-Warhorse Hoof weapon added (Added not to be CBM dependant)
-Warhorse Hoof added to Paragon of Power
-Warhorse Hoof added to Aurumian Knight
-Heroism spell fixed; description was placed as the spell name
-Aurumian Battleaxe no longer AP
-Aurumian High Lord AP fixed; increased from 8 to 12
-Aurumian Glave weapon dmg descreased from 11 to 8 (was a bit too much, maybe still is)

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-- Pretenders
---------------------------------------------------------------------------------------------------------------------------------------

#newmonster 2731
#copystats 1230 -- Forge Lord
#copyspr 1230
#restrictedgod 91

#end

#newmonster 2732
#copystats 1561 -- Father of Winters
#copyspr 1561
#restrictedgod 91

#end

#newmonster 2733
#copystats 657 -- Monolith
#copyspr 657
#restrictedgod 91

#end

#newmonster 2734
#copystats 1340 -- Lord of War
#copyspr 1340
#restrictedgod 91

#end

#newmonster 2735
#copystats 215 -- Virtue
#copyspr 215
#restrictedgod 91

#end

#newmonster 2594
#copystats 1342 -- Mother of Rivers
#copyspr 1342
#restrictedgod 91

#end

#newmonster 2595
#copystats 606 -- Great Mother
#copyspr 606
#restrictedgod 91

#end

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<Spells>
---------------------------------------------------------------------------------------------------------------------------------------

#selectspell 814
#school -1
#researchlevel 0
#damage 307_______<- 307 = id for lesser horror
#nreff 3____________<- amount of summons (3)
#range 1
#effect 1___________<- summon in battle
#end

#newspell
#copyspell "Summon Imp"
#name "Summon Firebeard Spirit"
#descr "The spirit of a deceased Firebeard warrior is called from the Underworld to join the battle. Firebeard spirits are sacred and constantly surrounded by a sickly green blaze of banefire."
#restricted 91
#researchlevel 4
#school 4
#path 0 5
#path 1 0
#pathlevel 0 1
#pathlevel 1 1
#fatiguecost 40
#effect 1
#nreff 1
#range 5
#precision -2
#damage 2729
#explspr 10041
#sound 43
#end

#newspell
#name "Send Firebeard Spirit"
#descr "A Firebeard spirit is summoned from the Underworld, bound and ordered to attack an enemy commander wherever in the world the caster chooses. The Firebeard spirit returns to the Underworld with the soul of the deceased commander when it has completed this task."
#effect 10050
#damage 2730
#fatiguecost 200
#researchlevel 7
#restricted 91
#path 0 0
#pathlevel 0 3
#school 0
#end

#newspell 
#copyspell 91
#school -1
#name "Thorough Kill Caster"
#end

#newspell
#name "Summon Crypt Guardians"
#descr "The mage unleashes the guardians of the catacombs, and binds them to his service. Crypt Guardians are skilled warriors and are physically strong."
#school 4
#researchlevel 5
#path 0 5
#path 1 3
#pathlevel 0 2
#pathlevel 1 2
#fatiguecost 2000
#nreff 20
#restricted 91
#effect 10001
#damage 2719
#end

#newspell
#name "Construct Golden Idol"
#descr "The mage crafts an enormous golden statue and inscribes it with divine symbols thus animating it. The Idol is a colossal structure made out of pure gold and enemies stand in awe when faced with it. The rune inscribed statue shines with such a brilliance that burns all undead and demonic units to cinders and any who try to strike at the statue will quickly go blind. The Golden Idol is skilled in Astral magic."
#school 3
#researchlevel 7
#path 0 4
#pathlevel 0 4
#fatiguecost 2500
#nreff 1
#restricted 91
#effect 10021
#damage 2727
#end

#newspell
#name "Divine Sarcophagus"
#descr "The mage unseals a Divine Sarcophagus from the Royal Mausoleum. The Sarcophagus contains the mummified remain of a prophet and will spread faith just like one."
#school 3
#researchlevel 5
#path 0 4
#pathlevel 0 4
#fatiguecost 1000
#nreff 1
#restricted 91
#effect 10021
#damage 2739
#end

#newspell 
#name "Crypt Keeper"
#descr "The mage unleashes a Keeper of the catacombs and binds him to his service. The Keeper possesses priestly powers and is physically strong. He has the ability to summon longdead soldiers to his side."
#school 4
#researchlevel 4
#path 0 5
#path 1 3
#pathlevel 0 2
#pathlevel 1 2
#fatiguecost 1200
#effect 10021
#nreff 1
#restricted 91
#damage 2709
#end


#newspell 
#name "Crypt Ghouls"
#descr "The mage unleashes a dozen of flesh eating Crypt Ghouls and binds him to his service. Powerful mages can bind larger numbers of Crypt Ghouls."
#school 4
#researchlevel 1
#path 0 5
#pathlevel 0 1
#fatiguecost 200
#effect 10001
#nreff 1011
#restricted 91
#damage 2717
#end

#newspell
#name "Revive Timeless King"
#descr "With this ritual, the mage gives false life and reanimates the battle suit of an old mummified remains of an ancient king buried in a huge winged battle armor. The remains posses the strength of the old king and has priestly powers. It has the power to inspire friendly units to great deeds."
#school 4
#researchlevel 5
#path 0 0
#path 1 4
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 1600
#nreff 1
#restricted 91
#effect 10021
#damage 2708
#end

#newspell
#name "Enliven Gold Dragon"
#descr "The mage animates an ancient Gold Dragon construct. The dragon is tremendously large, almost invulnerable, able to fly and can trample smaller beings. Gold Dragons are mindless, magical being and will cease to function when left without magical leadership. They are completely unaffected by heat, cold, poison or lightning."
#school 3
#researchlevel 7
#path 0 0
#path 1 3
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 2000
#nreff 1
#restricted 91
#effect 10001
#damage 2707
#end

#newspell 
#name "Arcane Knowledge"
#descr "Trough a complex and month long ritual a Paragon of Wisdom uses an ancient tome to imbue himself with tremendous magical powers. The tome doesn't affect everyone the same way as some gain a much greater understanding of the universe than others. It contains many secrets considered to be lost with the fall of the Golden Tower and will bring those worthy and intelligent enough one step closer to godhood and the true powers of the Paragons. The ritual requires a substantial amount of magical gems to work."
#school 1
#restricted 91
#researchlevel 5
#path 0 4
#pathlevel 0 2
#path 1 0
#pathlevel 1 2
#fatiguecost 2500
#effect 10021
#damage 2721
#nreff 1
#nextspell "Thorough Kill Caster"
#restricted 91
#end

#newspell 
#name "Arcain Wisdom"
#descr "Trough the use of ancient tomes the source of the Paragon powers and many old secrets were rediscovered. Amongst them is the secret of godhood. With a tremendously exhausting and complex ritual an Arcane Paragon is empowered into the Emissary, a unique and god like being able to contest the powers of other pretender gods themselves. The Paragon is forever bound to the tome which in term becomes part of him. The ritual requires enormous amounts of magical gems to work."
#school 1
#restricted 91
#researchlevel 9
#path 0 4
#path 1 8
#pathlevel 0 4
#pathlevel 1 3
#fatiguecost 5000
#effect 10021
#damage 2722
#nreff 1
#nextspell "Thorough Kill Caster"
#restricted 91
#end




#newspell 
#copyspell "Reanimation"
#name "Crypt Ghouls from Crypts"
#damage 2717 
#nreff 20
#school	-1
#researchlevel 0
#end

#newspell 
#copyspell "Pale Riders"
#name "Horsemen from Crypts"
#damage 2718
#nreff 10
#school -1
#researchlevel 0
#nextspell "Crypt Ghouls from Crypts"
#end

#newspell 
#copyspell "Reanimation"
#name "Skeletons from Crypts"
#damage 2719
#nreff 5
#nextspell "Horsemen from Crypts"
#school -1
#researchlevel 0
#end

#newspell -- Army of the Crypts
#name "Legion of the Undercity"
#descr "The caster releases a Crypt Keeper and his servants from the complex system of tunnels are catacombs which run beneath the city.
When all hope for saving the Aurumian capital was gone, a daring attempt to break trough the enemy lines and escape trough the Undercity was made. Many made it to to the tunnel entrance but very few made it trough and escaped. Those that fell in the dark tunnels of the Undercity all died in an unholy manner which trapped them in unlife.
The Crypt Keeper is accompanied by Crypt Ghouls, Longdead Aurumians and Crypt Guardians."
#school 4
#researchlevel 6
#path 0 5
#path 1 3
#pathlevel 0 3
#pathlevel 1 3
#fatiguecost 2400
#effect 10021
#damage 2709
#nreff 1
#nextspell "Skeletons from Crypts"
#restricted 91
#end

#newspell
#copyspell "Falling Fires"
#name "Arkenstone Fires"
#descr "The spell calls forth the arkenstone forge fires to erupt from the ground. Anyone standing near the eruption will find himself struck by the full power of the spell. Armor offers little protection against this spell."
#school 2
#damage 1015
#researchlevel 5
#path 0 0
#path 1 3
#pathlevel 1 3
#pathlevel 1 3
#aoe 1002
#explspr 10106  -  10108 cold exp
#restricted 91
#end

#newspell
#copyspell "Fanaticism"
#name "Heroism"
#descr "A powerful priestly figure inspires all friendly troops to great deeds and increases moral greatly. This effect is redundant with fanaticism."
#school 7
#researchlevel 0
#path 0 8
#pathlevel 0 3
#fatiguecost 0
#restricted 91
#end

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<Weapons>
---------------------------------------------------------------------------------------------------------------------------------------

#newweapon 955
#name "Gold Breath"
#dmg 0
#range -2
#ammo 5
#sound 21
#armorpiercing
#magic
#aoe 7
#bonus
#flyspr 387 4
#explspr 10010
#end

#newweapon 956
#name "Aurumian Battleaxe"
#dmg 12
#att 3
#def -1
#len 5
#rcost 6
#twohanded
#sound 10
#end

#newweapon 957
#name "Golden Trident"
#dmg 8
#nratt 1
#att 0
#def 0
#len 4
#sound 12
#rcost 2
#end

#newweapon 958 
#name "Aurumian Golden Sword"
#dmg 7
#nratt 1
#att 0
#def 1
#len 2
#sound 8
#rcost 4
#end

#newweapon 959
#name "Aurumian Golden Lance"
#dmg 7
#nratt 1
#att 1
#def 0
#len 4
#charge
#sound 12
#rcost 5
#end

#newweapon 960
#name "Aurumian Glaive"
#dmg 8
#nratt 2
#att -1
#twohanded
#def -1
#len 4
#sound 8
#rcost 5
#end

#newweapon 961
#name "Golden Axe"
#dmg 4
#nratt 1
#att 1
#def -1
#len 1
#sound 10
#end

#newweapon 962
#name "Aurumian Morningstar"
#dmg 7
#nratt 1
#att 1
#def -2
#flail
#len 2
#sound 11
#end

#newweapon 963
#name "Cultist Dagger"
#dmg 3
#nratt 1
#att 1
#def 0
#len 0
#sound 7
#secondaryeffect 50
#end

#newweapon 964
#name "Longbeard Axe"
#dmg 5
#nratt 1
#att 1
#def 1
#len 0
#sound 7
#armorpiercing
#end

#newweapon 965
#name "Paragon Staff"
#dmg 3
#nratt 1
#att 0
#def 2
#len 4
#magic
#sound 12
#rcost 1
#end

#newweapon 710
#name "Warhorse Hoof"
#dmg 12
#att 2
#def 0
#len 0
#bonus
#nostr
#end

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<Armor>
---------------------------------------------------------------------------------------------------------------------------------------

#newarmor 382
#name "Full Golden Plate"
#type 5
#def -2
#prot 24
#enc 4
#rcost 30
#end

#newarmor 383
#name "Full Golden Helmet"
#type 6
#prot 22
#def 0
#rcost 6
#enc 1
#end

#newarmor 384
#name "Golden Half Helmet"
#type 6
#prot 19
#def 0
#enc 0
#rcost 4
#end

#newarmor 385
#name "Golden Chain Mail Hauberk"
#type 5
#prot 16
#def -2
#enc 3
#rcost 14
#end

#newarmor 386
#name "Rotten Golden Plate"
#type 5
#def -1
#prot 18
#enc 3
#rcost 1
#end

#newarmor 387
#name "Rotten Golden Haubrek"
#type 5
#prot 10
#def -1
#enc 2
#rcost 1
#end

#newarmor 388
#name Rotten Half Helmet"
#type 6
#prot 13
#def 0
#rcost 1
#enc 0
#end

#newarmor 389
#name "Golden Scale Mail"
#type 5
#prot 10
#def -1
#rcost 13
#enc 1
#end

#newarmor 390
#name "Lightless Paragon Golden Helmet"
#type 6
#prot 22
#def 0
#rcost 6
#enc 0
#end

#newarmor 391
#name "Lightless Paragon Golden Plate"
#type 5
#def -2
#prot 24
#enc 0
#rcost 30
#end

#newarmor 392
#name "Lightless Paragon Kite Shield"
#type 4
#def 4
#prot 18
#enc 0
#rcost 4
#end
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<Recruitable Units>
---------------------------------------------------------------------------------------------------------------------------------------

#newmonster 2710
#name "Aurumian Infantry"
#descr "The infantry units of Aurum are clad in golden chainmail armor and armed with heavy golden weapons, morningstars and swords. Aurumian infantry is trained to fight against overwhelming numbers and as such is braver and less likely to break than the infantry of other lands."
#spr1 "./Aurum/Aurumian Infantry21.tga"
#spr2 "./Aurum/Aurumian Infantry22.tga"
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 12
#rcost 1
#weapon "Aurumian Golden Sword"
#armor "Golden Chain Mail Hauberk"
#armor "Half Helmet"
#armor "Shield"
#end

#newmonster 2711
#name "Aurumian Infantry"
#descr "The infantry units of Aurum are clad in golden chainmail armor and armed with heavy golden weapons, morningstars and swords. Aurumian infantry is trained to fight against overwhelming numbers and as such is braver and less likely to break than the infantry of other lands."
#spr1 "./Aurum/Aurumian Infantry1.tga"
#spr2 "./Aurum/Aurumian Infantry2.tga"
#ap 12
#mapmove 1
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 12
#rcost 1
#weapon "Aurumian Morningstar"
#armor "Golden Chain Mail Hauberk"
#armor "Half Helmet"
#armor "Shield"
#end

#newmonster 2712
#name "Aurumian Protector"
#descr "A horse-drawn chariot of great speed, its role is mainly as a defensive weapon. Aurumian Protectors defend the Kingdom and patrol the countryside at unsurpassed speed, hunting down enemy units with great ease. Their charge causes tremendous damage to lightly armored troops and those lucky enough to avoid their charge soon find themselves pierced by long golden tridents. Only the best riders and the strongest horses are recruited to serve as the protectors of the Kingdom. "
#spr1 "./Aurum/Aurumian Protector1.tga"
#spr2 "./Aurum/Aurumian Protector2.tga"
#ap 24
#mapmove 3
#hp 12
#prot 0
#size 3
#str 10
#enc 5
#att 10
#def 10
#prec 10
#mr 10
#mor 12
#gcost 55
#trample
#weapon "Golden Trident"
#weapon "Javelin"
#mounted
#patrolbonus 4
#armor "Golden Chain Mail Hauberk"
#armor "Half Helmet"
#armor "Shield"
#end

#newmonster 2713
#name "Aurumian High Guard"
#descr "The High Guard exists as the last defense of the Golden Tower of Aurum in the capital of the kingdom. The men of the High Guard are larger and stronger than most man and can endure much physical punishment before collapsing. They wield shields and heavy golden swords which cut trough armor easily in their hands, but only after it has already been pierced by numerous arrows from their crossbows. The high Guard is exceptional at defense and every man counts as three normal soldier when defending fortresses."
#spr1 "./Aurum/Aurumian High Guard1.tga"
#spr2 "./Aurum/Aurumian High Guard2.tga"
#ap 12
#mapmove 1
#hp 12
#castledef 2
#prot 0
#size 2
#str 11
#enc 2
#att 11
#def 11
#prec 11
#mr 10
#mor 12
#gcost 16
#rcost 1
#weapon "Aurumian Golden Sword"
#weapon "Crossbow"
#armor "Golden Chain Mail Hauberk"
#armor "Golden Half Helmet"
#armor "Shield"
#end

#newmonster 2714
#name "Aurumian Knight"
#descr "The Aurumian Knights are the knightly members of the Golden Tower. They are the most formidable military unit of Aurum, if not of mankind. Much like their lances, their full plate is specially crafted and made out of pure gold, making it almost impenetrable. Only the strongest warriors are allowed to become members of the Golden Tower."
#spr1 "./Aurum/Aurumian Knight1.tga"
#spr2 "./Aurum/Aurumian Knight2.tga"
#ap 20
#mapmove 2
#hp 14
#prot 0
#size 3
#mounted
#ressize 2
#str 12
#enc 4
#att 12
#def 12
#prec 10
#mr 10
#mor 15
#gcost 45
#rcost 1
#weapon 710
#weapon "Aurumian Golden Lance"
#armor "Kite Shield"
#armor "Full Golden Plate"
#armor "Full Golden Helmet"
#itemslots 13446
#end

#newmonster 2715
#name "Arkenstone Keeper"
#descr "Arkenstone Keepers are the protectors of the great Arkenstone forges. While they are few in numbers, their strength is formidable. Clad in full golden plate armor and armed with a deadly double tipped blade they patrol the Arkenstone forges ever searching for trespassers."
#spr1 "./Aurum/Arkinstone Keeper1.tga"
#spr2 "./Aurum/Arkinstone Keeper2.tga"
#ap 12
#mapmove 1
#hp 14
#size 2
#prot 0
#str 12
#enc 2
#att 12
#def 10
#prec 10
#mr 10
#mor 12
#gcost 24
#rcost 1
#weapon "Aurumian Glaive"
#armor "Full Golden Plate"
#armor "Full Golden Helmet"
#end

#newmonster 2716
#name "Arkenstone Guardian"
#descr "Arkenstone Guardians are the protectors of the great Arkenstone forges. While they are few in numbers, their strength is formidable. Clad in full golden plate armor and armed with deadly tridents and tower shield they are placed near gates to stand vigil and wait for trespassers."
#spr1 "./Aurum/Arkinstone Guardian1.tga"
#spr2 "./Aurum/Arkinstone Guardian2.tga"
#ap 12
#mapmove 1
#hp 14
#prot 0
#size 2
#str 12
#enc 2
#att 12
#def 10
#prec 10
#mr 10
#mor 12
#gcost 24
#rcost 1
#weapon "Golden Trident"
#armor "Full Golden Plate"
#armor "Full Golden Helmet"
#armor "Tower Shield"
#end

#newmonster 2717
#name "Crypt Ghoul"
#descr "Crypt Ghouls are half-dead, or half-living, Aurumian soldiers that went mad under the influence of a dark god during the war for Aurum. By eating the flesh of dead humans, their bodies and minds decayed and transformed. Pale and putrescent they scattered around the kingdom inhabiting the Undercity and it's dark tunnels and catacombs, various sewers, crypts, graveyards and others dark and foul places. They come out during the night to hunt and feast on human flesh. The hands of Crypt Ghouls are transformed into claws that stiffen the muscles of those wounded by them, they still wear the rotten golden armor they once did before they degenerated."
#spr1 "./Aurum/Crypt Ghoul1.tga"
#spr2 "./Aurum/Crypt Ghoul2.tga"
#copystats 198
#armor "Rotten Golden Haubrek"
#hp 12
#str 12
#att 10
#startage 300
#def 10
#gcost 1
#poisonres 100
#neednoteat
#end

#newmonster 2718
#name "Longdead Aurumian"
#descr "The longdead are skeletal warriors of those killed in the capital and the Undercity during the escape from what seemed a slaughter. They now inhabit the Undercity and guard it's dark tunnels and crypts. When unleashed from the Undercity, Longdead Aurumians march upon the living to claim their lives. Longdead Aurumians are armed with the same, now rotten, golden armor and weapons they wielded in the last battle for the Aurumian Kingdom. They do not rout unless all undead commanders are killed. The longdead are mindless and will quickly dissolve if they are broken on the battlefield."
#spr1 "./Aurum/Longdead Aurumian1.tga"
#spr2 "./Aurum/Longdead Aurumian2.tga"
#ap 11
#mapmove 3
#undead
#pooramphibian
#hp 5
#prot 0
#size 2
#str 12
#enc 0
#inanimate
#att 11
#coldres 100
#startage 300
#poisonres 100
#def 11
#prec 10
#noheal
#neednoteat
#mr 10
#mor 50
#weapon "Spear"
#armor "Rotten Golden Haubrek"
#armor "Rotten Half Helmet"
#armor "Rotten Tower Shield"
#gcost 1
#end



#newmonster 2719
#name "Crypt Guardian"
#descr "Crypt Guardians were once the most prominent warriors of old Aurum. They protected the Golden Tower, Arkenstone forges and royal palaces. With the inevitable fall of the Aurumian capital, they tried to lead the surviving soldiers, folksman and sages in a daring attempt trough the Undercity to escape from the blood drenched city. Before they could make it out they were killed and feasted on by their own crazed troops. The unholy manner in which they died trapped them in unlife and now they roam the Undercity guarding it as they once did the Aurumian capital."
#spr1 "./Aurum/Crypt Guardian1.tga"
#spr2 "./Aurum/Crypt Guardian2.tga"
#ap 11
#mapmove 3
#coldres 100
#undead
#pooramphibian
#hp 18
#prot 4
#startage 300
#size 2
#neednoteat
#str 14
#enc 0
#att 12
#def 12
#prec 10
#mr 14
#mor 18
#poisonres 100
#weapon "Kopesh"
#armor "Rotten Golden Plate"
#armor "Rotten half Helmet"
#armor "Rotten Tower Shield"
#end

#newmonster 2720
#name "Firebeard"
#descr "Firebeards are mysterious and renowned Aurumian warriors. They are impervious to all forms of fire and radiate heat. Their bodies are imbued with the fiery heart of the Aurumian mountains, and flames run trough their vanes. Once seriously hurt in battle Firebeards burst into the very essence they were made of. If their flames are not completely quenched, Firebeards will reform their bodies over time. Firebeards are considered sacred to the people of Aurum."
#spr1 "./Aurum/Firebeard1.tga"
#spr2 "./Aurum/Firebeard2.tga"
#ap 12
#mapmove 2
#hp 14
#prot 0
#size 2
#str 14
#enc 2
#heat 3
#att 14
#def 12
#prec 10
#mr 14
#mor 14
#holy
#gcost 28
#rcost 1
#weapon "Golden Axe"
#weapon "Golden Axe"
#ambidextrous 2
#armor "Golden Chain Mail Hauberk"
#armor "Golden Half Helmet"
#fireres 100
#secondshape 2725
#end

#newmonster 2725
#name "Smoulderbeard"
#descr "Firebeards are mysterious and renowned Aurumian warriors. They are impervious to all forms of fire and radiate heat. Their bodies are imbued with the fiery heart of the Aurumian mountains, and flames run trough their vanes. Once seriously hurt in battle Firebeards burst into the very essence they were made of. If their flames are not completely quenched, Firebeards will reform their bodies over time. Firebeards are considered sacred to the people of Aurum."
#spr1 "./Aurum/Firebeard21.tga"
#spr2 "./Aurum/Firebeard22.tga"
#ap 12
#mapmove 2
#hp 16
#prot 0
#size 2
#str 16
#enc 0
#heat 6
#att 14
#def 12
#prec 10
#mr 14
#mor 14
#holy
#poisonres 100
#ambidextrous 2
#weapon 216
#fireres 100
#ethereal
#firstshape 2720
#end

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Mages
---------------------------------------------------------------------------------------------------------------------------------------

#newmonster 2700
#name "Tower Cultist"
#descr "The Tower Cult is a reclusive order that worships the Paragons and the Golden Tower. Fanatic to their cause they spread the word of the Tower in open or in secret, as such they posses limited priestly powers. Tower Cultists carry two specially crafted poisonous daggers and assassinate all those who are considered a threat to the Golden Tower."
#spr1 "./Aurum/Tower Cultist1.tga"
#spr2 "./Aurum/Tower Cultist2.tga"
#ap 12
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#att 12
#def 12
#prec 10
#enc 3
#mr 15
#mor 15
#stealthy 15
#armor "Robes"
#weapon "Cultist Dagger"
#weapon "Cultist Dagger"
#gcost 80
#assassin
#holy
#poorleader
#magicskill 8 1
#ambidextrous 2
#end

#newmonster 2701
#name "Aurumian Legat"
#descr "The Legats are respected figures amongst the Aurumian ranks. With their horse-drawn chariots they lead the Protectors and other troops into battle. Aurumian Legats are masterful riders and are quick to establish command on the front. They are very perceptive commanders and little goes by them without their knowledge. Unlike the Protectors they command, the Legats carry a whip to boost the speed of their chariots."
#spr1 "./Aurum/Aurumian Legat1.tga"
#spr2 "./Aurum/Aurumian Legat2.tga"
#ap 28
#mapmove 3
#hp 14
#prot 0
#size 3
#str 11
#enc 5
#att 11
#def 11
#prec 10
#mr 10
#mor 14
#gcost 60
#trample
#weapon "Whip"
#weapon "Javelin"
#mounted
#patrolbonus 8
#armor "Golden Chain Mail Hauberk"
#armor "Half Helmet"
#armor "Shield"
#end

#newmonster 2702
#name "Aurumian High Lord"
#spr1 "./Aurum/Aurumian High Lord1.tga"
#spr2 "./Aurum/Aurumian High Lord2.tga"
#descr "The High Lords carry out the will of the Aurumian God, both on the battlefield and in public matters. High Lords have exceptional battle skills and are of noble birth. They are charismatic leaders of great personalities and are skilled in politics and many other domain required to rule the Kingdom in the name of their God. These men command great respect from their soldiers and will inspire them to great deeds."
#ap 12
#mapmove 1
#hp 18
#size 2
#str 14
#enc 3
#att 12
#def 12
#prec 10
#mr 14
#standard 10
#mor 18
#gcost 50
#weapon "Aurumian Battleaxe"
#armor "Full Golden Plate"
#armor "Full Golden Helmet"
#holy
#goodleader
#end

#newmonster 2704
#name "Grand Priestess"
#descr "Aspiring priestess are raised in the temples far from the city life. Their training starts at a very young age and includes many areas of expertise such as the study of nature magic, herbalism and even swordplay. Upon reaching full sisterhood and passing the initiation rites they are given the title of Grand Priestess. Unlike priestesses of other nations, Grand Priestesses are not of peace and often lead small armies into war."
#spr1 "./Aurum/Grand Priestess1.tga"
#spr2 "./Aurum/Grand Priestess2.tga"
#ap 10
#mapmove 2
#hp 9
#female
#prot 0
#size 2
#str 9
#enc 3
#ressize 1
#att 11
#def 11
#prec 12
#mr 14
#mor 12
#gcost 120
#weapon "Aurumian Golden Sword"
#armor "Shield"
#armor "Half Helmet"
#armor "Golden Scale Mail"
#holy
#healer 30
#magicskill 6 2
#magicskill 8 2
#end

#newmonster 2596
#name "Grand Engineer"
#spr1 "./Aurum/Grand Crafter1.tga"
#spr2 "./Aurum/Grand Crafter2.tga"
#descr "Grand engineers are ingenious creators of the Golden Tower. They are mages that specialize in the physics and mechanics of that which is observable. They do not concern themselves with moral values or esoteric musings. Instead they focus on defying the laws that govern the universe and using their magic and engineering skills to invent and construct remarkable things. Grand engineers are skilled at siegecraft and castle defence."
#ap 10
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 8
#def 8
#prec 10
#mr 14
#mor 9
#gcost 140
#weapon "Maul"
#armor "Robes"
#startage 50
#older 10
#castledef 8
#siegebonus 8
#magicskill 3 1
#poorleader
#magicskill 4 1
#end

#newmonster 2705
#name "Paragon of Power"
#descr "The Paragons were the first mages of the Golden Tower and probably the most powerful mages of the era. With the fall of the Aurumian Kingdom their order almost disappeared with only a hand full of Paragons escaping the slaughter. Those that survived, either under desperation or hope, formed a pact with the new dark God for the promise of restoring Aurum and the Golden Tower to it's full power and glory. The remaining Paragons now posses merely a shadow of their former powers as much was lost with the fall of the Golden Tower. Split into two suborders they now seek for wisdom and power. Paragons of Power are not adequate researchers and spell caster, however, they are potent battle mages, able to draw power from the celestial spheres. Paragons of Power are experienced and effective generals as well as skilled fighters."
#spr1 "./Aurum/Paragon of Power1.tga"
#spr2 "./Aurum/Paragon of Power2.tga"
#mapmove 2
#mounted
#enc 4 (how to decrease spell casting enc without removing the armor?)
#hp 16
#startage 35
#ap 22
#prot 0
#size 3
#str 14
#att 13
#def 13
#mor 16
#mr 16
#gcost 180
#armor "Lightless Paragon Golden Plate"
#armor "Lightless Paragon Golden Helmet"
#armor "Lightless Paragon Kite Shield"
#weapon "Paragon Staff"
#weapon 710
#prec 12
#ressize 2
#itemslots 13446
#magicskill 0 1
#magicskill 3 1
#onebattlespell "Power of the Spheres" (Can magicboost or battleshape be used to increase battle power?)
#goodleader
#end


#newmonster 2706
#name "Paragon of Wisdom"
#descr "The Paragons were the first mages of the Golden Tower and probably the most powerful mages of the era. With the fall of the Aurumian Kingdom their order almost disappeared with only a hand full of Paragons escaping the slaughter. Those that survived, either under desperation or hope, formed a pact with the new dark God for the promise of restoring Aurum and the Golden Tower to it's full power and glory. The remaining Paragons now posses merely a shadow of their former powers as much was lost with the fall of the Golden Tower. Split into two suborders they now seek for wisdom and power. Paragons of Wisdom are very secretive and reclusive. They have devoted their lives to rediscovering the lost ways of the Tower. Paragons of Wisdom are remarkable researchers and powerful spell casters, however, they rarely practice their skills in open."
#spr1 "./Aurum/Paragon of Wisdom1.tga"
#spr2 "./Aurum/Paragon of Wisdom2.tga"
#mapmove 2
#enc 3
#ap 10
#prot 0
#hp 9
#size 2
#str 9
#att 9
#def 9
#mor 15
#mr 16
#gcost 320
#armor "Robes"
#weapon "Paragon Staff"
#prec 12
#noleader
#startage 38
#magicskill 0 2
#magicskill 4 1
#custommagic 2176 100
#custommagic 2048 75
#custommagic 5120 50
#researchbonus 5
#end

#newmonster 2703         -    
#name "Keeper of the Flame"
#spr1 "./Aurum/Keeper of The Flames1.tga"
#spr2 "./Aurum/Keeper of The Flames2.tga"
#descr "The Keepers of the Flames are a holy order that tends to the funerary rites of all Aurumians. They keep the fire braziers at the temples, crypts and graveyards burning for those that died so they may find their way to the afterlife. Over the long years many of the Keepers of the Flames have mastered some knowledge of death magic and are able to contact the spirits of deceased from the Underworld."
#ap 10
#mapmove 2
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 8
#def 8
#prec 10
#mr 14
#mor 12
#holy
#gcost 165
#weapon "Quarterstaff"
#armor "Robes"
#magicskill 0 1
#magicskill 8 1
#poorleader
#custommagic 4096 50
#end

--------------------------------------------------------------------------------------------------------------------------------------
Summons
--------------------------------------------------------------------------------------------------------------------------------------

#newmonster 2707
#name "Gold Dragon"
#descr "The Golden Tower is still filled with numerous idols and statues from the old Kingdom. Amongst them are inanimate statues of huge Gold Dragons that are on occasion animated. The Gold Dragon is a tremendously large statue given life by a powerful mage. They are able to fly and trample smaller beings, and their gold covered surface leaves their enemies in awe. The dragon is almost invulnerable and completely unaffected by heat, cold, poison or shock. They are mindless, magical beings, and will however cease to function when left without magical leadership."
#spr1 "./Aurum/Gold Dragon1.tga"
#spr2 "./Aurum/Gold Dragon2.tga"
#ap 12
#mapmove 3
#hp 125
#prot 28
#size 6
#str 25
#att 15
#def 12
#prec 10
#enc 0
#mr 20
#mor 30
#weapon "Claw"
#weapon "bite"
#weapon "Golden Breath"
#fireres 100
#poisonres 100
#shockres 100
#coldres 100
#flying
#fear 0
#awe 3
#magicskill 0 2
#magicbeing
#inanimate
#stonebeing
#pooramphibian
#gcost 1
#noleader
#itemslots 28672
#end

#newmonster 2708
#name "Timeless King"
#spr1 "./Aurum/Timeless King1.tga"
#spr2 "./Aurum/Timeless King2.tga"
#descr "Timeless Kings are the kings of old, mummified and entombed in their royal crypts. Their crypts are filled with riches and various items they'll need in the afterlife, and as such they are laid to rest in full golden battle gear and a winged plate to help them cross over to the afterlife easily. With the coming of the new god the Paragons have started to awaken the Kings of old. Their spirits are long gone but the mummified remains still posses their will and strength, and have considerable priestly powers."
#ap 8
#mapmove 2
#hp 22
#prot 8
#size 3
#str 16
#att 14
#def 13
#enc 0
#prec 10
#flying
#mor 30
#mr 16
#startage 500
#poisonres 100
#maxage 2000
#magicbeing
#weapon "Golden Sword"
#armor "Full Golden Plate"
#armor "Full Golden Helmet"
#armor "Shield"
#holy
#magicbeing
#inanimate
#awe 1
#magicskill 8 3
#expertleader
#goodmagicleader
#startage 300
#maxage 2000
#itemslots 12288
#end

#newmonster 2709
#name "Crypt Keeper"
#descr "Crypt Keepers were once the most prominent leaders of men in old Aurum. Tall, strong and fierce, they protected the Golden Tower, Arkenstone forges and reigned from their royal palaces. When the battle the Aurumian capital was seemingly lost, they organized the retreat trough the Aurumian Undercity that runs deep beneath the streets. In a heroic act to protect the fleeing survivors, they stood proud against an onslaught of crazed troops and unspeakable horrors that followed them. They managed to fight off the enemy long enough for the rest to retreat before finally succumbing to their numerous injures and turning into ghouls themselves. While retaining their mind, they are now cursed to feast on human flesh and spread fear and panic wherever they appear. These once proud leaders now command the undead hordes of the Undercity, and are able to summon crypt guardians to their sides."
#spr1 "./Aurum/Crypt Keeper1.tga"
#spr2 "./Aurum/Crypt Keeper2.tga"
#ap 10
#mapmove 3
#hp 24
#prot 6
#size 3
#str 16
#att 13
#neednoteat
#startage 300
#def 13
#enc 0
#coldres 100
#mor 30
#poisonres 100
#undead
#prec 10
#mr 15
#armor "Rotten Golden Plate"
#weapon "morningstar"
#holy
#incunrest 3
#popkill 1
#magicskill 8 1
#makemonster3 "Longdead Aurumian"
#poorleader
#okundeadleader
#gcost 1
#end


#newmonster 2721
#name "Arcane Paragon"
#descr "An Arcane Paragon is a Paragon imbued with tremendous powers trough the use of an ancient tome. The tome contains many secrets lost with the fall of the Golden Tower and is a step closer to rediscovering the true powers of the Paragons. Arcane Paragons are exceptionally skilled mages, incredible scholars and have great priestly powers."
#spr1 "./Aurum/Paragon of Wisdom21.tga"
#spr2 "./Aurum/Paragon of Wisdom22.tga"
#mapmove 2
#enc 3
#ap 10
#prot 0
#hp 9
#size 2
#holy
#str 9
#att 9
#def 9
#mor 15
#mr 18
#gcost 320
#armor "Robes"
#weapon "Quarterstaff"
#prec 12
#noleader
#startage 38
#magicskill 8 3
#magicskill 0 3
#magicskill 4 2
#magicskill 3 1
#magicskill 5 1
#custommagic 2176 100
#custommagic 2048 75
#custommagic 5120 50
#researchbonus 5
#end

#newmonster 2722
#name "Arcane Emissary"
#descr "The Emissary is an Arcane Paragon of god like powers, that trough the use of an ancient tome, opened a portal to another dimension and discovered godhood. The Emissary has mastery over life and death and his immortal body is forever bound to the tome which created him. He exists in neither and both realms at the same time and is difficult to physically harm. If slain in battle the Emissary will simply reappear from the book and in fact the portal. The Emissary possesses vast magical and priestly powers and all those that even look at him are overcome by awe."
#spr1 "./Aurum/Paragon of Wisdom31.tga"
#spr2 "./Aurum/Paragon of Wisdom32.tga"
#mapmove 2
#enc 1
#ap 10
#prot 0
#hp 12
#size 2
#holy
#str 11
#att 12
#def 12
#mor 30
#mr 20
#unique
#awe 1
#immortal
#ethereal
#armor "Robes"
#weapon "Quarterstaff"
#prec 12
#noleader
#itemslots 31878
#startage 60
#maxage 1000
#magicskill 8 4
#magicskill 0 4
#magicskill 4 4
#magicskill 3 2
#magicskill 5 2
#researchbonus 5
#end

#newmonster 2727
#name "Golden Idol"
#descr "The Golden Idol is a colossal structure made out of pure gold and animated by divine symbols. When faced with it enemy soldiers stand in awe and all who try to strike at such splendor and brilliance quickly go blind. The rune inscribed Idol shines with such a brilliance that burns all undead and demonic units to cinders. The statue is magically powerful and possess potent astral skills. The Golden Idol would probably be impossible to destroy even tho it cannot strike back."
#spr1 "./Aurum/Golden Idol1.tga"
#spr2 "./Aurum/Golden Idol2.tga"
#copystats 473
#clearmagic
#ap 0
#mapmove 0
#hp 80
#prot 29
#size 6
#str 15
#enc 0
#att 5
#def 0
#prec 5
#mr 18
#mor 30
#armor "Nothing"
#awe 4
#onebattlespell "Solar Brilliance"
#stonebeing
#inanimate
#blind
#neednoteat
#magicskill 4 2
#eyeloss
#itemslots 12288
#noleader
#end

#newmonster 2739
#name "Divine Sarcophagus"
#descr "The Divine Sarcophagus is a huge luxurious tomb which contains the mummified remain of an ancient prophet. The Sarcophagus is a relic and is considered sacred amongst the Aurumian people. People will flock to it's presence and faith will quickly spread in which ever province the holy relic is located in."
#spr1 "./Aurum/Idol1.tga"
#spr2 "./Aurum/Idol1.tga"
#copystats 473
#clearmagic
#ap 0
#mapmove 0
#hp 25
#prot 29
#size 3
#str 15
#enc 0
#att 5
#def 0
#prec 5
#mr 18
#mor 30
#armor "Nothing"
#stonebeing
#inanimate
#blind
#spreaddom 1
#neednoteat
#itemslots 1
#noleader
#end

--------------------------------------------------------------------------------------------------------------------------------------
Heroes
--------------------------------------------------------------------------------------------------------------------------------------

#newmonster 2723
#name "Longbeard"
#descr "Longbeard is the most formidable and feared Firebeard warrior. The legend goes that he ventured into the Underworld and sought out Anthrax, the King of Banefires, who revealed some of his secretes to him, others claim that he stole the secrets from Anthrax or tricked him into revealing them. The fact remains that Longbeard has mastered the secrets of the banefires and can freely change shape to his non corporal form in which he is constantly surrounded by a sickly green blaze of banefire. Longbeard is able to summon Firebeard spirits from the Underworld to aid him."
#spr1 "./Aurum/Firebeard Hero1.tga"
#spr2 "./Aurum/Firebeard Hero2.tga"
#ap 12
#mapmove 2
#hp 18
#prot 0
#size 2
#str 16
#enc 3
#heat 3
#att 15
#def 13
#prec 10
#mr 14
#mor 18
#holy
#rcost 1
#weapon "Longbeard Axe"
#weapon "Longbeard Axe"
#ambidextrous 3
#armor "Golden Chain Mail Hauberk"
#armor "Golden Half Helmet"
#fireres 100
#shapechange 2724
#secondshape 2724
#end

#newmonster 2724
#name "Longbeard"
#descr "Longbeard is the most formidable and feared Firebeard warrior. The legend goes that he ventured into the Underworld and sought out Anthrax, the King of Banefires, who revealed some of his secretes to him, others claim that he stole the secrets from Anthrax or tricked him into revealing them. The fact remains that Longbeard has mastered the secrets of the banefires and can freely change shape to his non corporal form in which he is constantly surrounded by a sickly green blaze of banefire. Longbeard is able to summon Firebeard spirits from the Underworld to aid him."
#spr1 "./Aurum/Firebeard Hero21.tga"
#spr2 "./Aurum/Firebeard Hero22.tga"
#ap 12
#mapmove 2
#hp 18
#prot 0
#size 2
#str 18
#enc 0
#heat 6
#att 15
#def 13
#prec 10
#mr 14
#mor 18
#banefireshield 8
#holy
#ambidextrous 3
#weapon "Spectral Axe"
#weapon "Spectral Axe"
#fireres 100
#poisonres 100
#ethereal
#shapechange 2723
#secondshape 2723
#end

#newmonster 2726
#name "Last King"
#descr "The commonly known as Goldo IV the Weak among the people is The last of the long line of kings, and therefor named the Last King. The Last King is a powerful mage and a seasoned warrior but was never loved or considered an adequate nor capable leader and was quickly given the title Weak by the people for losing the Kingdom to the dark God. Reclusive and secretive, and the fact that every a fortnight a few virgins went missing, it was widely believed that Goldo dabbled in the forbidden arts of blood magic. Some believe that his beastly use of blood magic attracted the dark God in the first place and awoke his hunger and lust for the Kingdoms riches and knowledge. The Last King is a masterful blood mage and is able to call horrors to his side during battle."
#spr1 "./Aurum/First King1.tga"
#spr2 "./Aurum/First King2.tga"
#ap 12
#mapmove 2
#hp 24
#prot 0
#size 2
#str 12
#enc 0
#att 11
#def 11
#prec 10
#mr 18
#mor 15
#weapon "Staff of Storms"
#demon
#awe 4
#nobadevents -33
#incunrest 5
#magicskill 4 3
#magicskill 5 3
#magicskill 7 3
#onebattlespell 814
#expertleader
#end

#newmonster 2728
#name "Crypt Master"
#descr "Crypt master is a powerful paragon sage killed during the escape from the blood drenched city. Trapped in unlife he is now the most trusted servant of the new dark God. The Crypt Master leads the undead legions of the Undercity and swiftly delivers death to all those who oppose his master. He is able to curse men and transform them into ghouls to boost his ranks."
#spr1 "./Aurum/Crypt Master1.tga"
#spr2 "./Aurum/Crypt Master2.tga"
#ap 12
#mapmove 2
#hp 18
#prot 0
#size 2
#str 12
#enc 0
#att 10
#def 10
#prec 10
#mr 14
#mor 15
#weapon "Quarterstaff"
#magicskill 3 3
#magicskill 5 3
#armor "Robes"
#poisonres 100
#coldres 100
#pooramphibian
#neednoteat
#undead
#goodundeadleader
#makemonster5 2717
#end

--------------------------------------------------------------------------------------------------------------------------------------
Spell Units
--------------------------------------------------------------------------------------------------------------------------------------

#newmonster 2729
#name "Firebeard Spirit" ----------- Unit
#descr "A spirit of a Firebeard warrior summoned from the Underworld and bound to the mage. The spirits wield two large axes, however the axes are unreal and will only harm those who believe them to be real. Firebeard spirits are considered sacred and are constantly surrounded by a sickly green blaze of banefire."
#spr1 "./Aurum/Firebeard Hero21.tga"
#spr2 "./Aurum/Firebeard Hero22.tga"
#ap 12
#mapmove 2
#hp 16
#prot 0
#size 2
#str 16
#enc 0
#heat 6
#att 14
#def 12
#prec 10
#undead
#mr 14
#mor 14
#poisonres 100
#fireres 100
#holy
#ambidextrous 4
#weapon "Spectral Axe"
#weapon "Spectral Axe"
#fireres 100
#banefireshield 4
#ethereal
#end

#newmonster 2730 
#name "Firebeard Spirit" -----------Leader
#descr "A spirit of a Firebeard warrior summoned from the Underworld and bound to the mage. The spirits wield two large axes, however the axes are unreal and will only harm those who believe them to be real. Firebeard spirits are considered sacred and are constantly surrounded by a sickly green blaze of banefire."
#spr1 "./Aurum/Firebeard Hero21.tga"
#spr2 "./Aurum/Firebeard Hero22.tga"
#ap 12
#mapmove 2
#hp 16
#prot 0
#size 2
#str 16
#enc 0
#heat 6
#att 14
#def 12
#prec 10
#undead
#poisonres 100
#fireres 100
#mr 14
#banefireshield 4
#mor 14
#holy
#okundeadleader
#ambidextrous 2
#weapon "Spectral Axe"
#weapon "Spectral Axe"
#fireres 100
#ethereal
#end

--------------------------------------------------------------------------------------------------------------------------------------
<nation info>
--------------------------------------------------------------------------------------------------------------------------------------
#newsite 750
#name "Golden Tower"
#path 8
#level 2
#gems 0 2
#rarity 5
#homecom 2705
#homecom 2706
#end

#newsite 751
#name "Arkenstone Forges"
#path 8
#level 0
#rarity 5
#gems 3 1
#homemon 2720
#end

#newsite 752
#name "Undercity"
#path 5
#rarity 5
#level 2
#gems 5 1
#gems 4 1
#end

#selectnation 91
#name "Aurum"
#epithet "The Golden Tower"
#era 2
#descr "After a long war the Aurum fell under the sway of a dark and powerful God hungry. Provinces burnt and forts crumbled. Even the great golden capital with all it's splendor and glory, tall walls and brave men fell to ruin. The Arkenstone Forges, the forges of gold, were destroyed and the great Golden Tower, a beacon of knowledge and the symbol of Aurumian power, was torn down. With the promise of restoring Aurum to it's past glory, the Aurumian people and leaders subjugated to the new dark God. The city has been rebuilt with the Arkenstone forges reopened once again and the Golden Tower gradually reconstructed but the scars of a devastating war still mark the Aurumian capital. Undead hordes roam the complex system of tunnels and crypts known as the Undercity and lay waste to the countryside, and the once powerful Paragons posses but a shadow of their former power. A darkness slowly covers the Aurumian lands as the presence of undead becomes increasingly alarming."
#summary "Race: Strong humans and summonable undead.  

Military: Extremely heavy infantry and cavalry, powerful sacreds with second form.  

Magic: Fire, some Astral, some Earth, some Death, Nature. More diversity trough summons. Powerful summons, unique units and various national spells.  

Priests: Average. Powerful summonable priests."
#brief "Aurum is a human kingdom famous for it's superior armor and weaponry. The majority of troops use heavy gold armor and weapons which are of better quality than any found in other lands. The Paragons of Aurum give good magical versatility and powerful battle magic."
#color 0.9 0.7
#flag "./Aurum/flag.tga"
#labcost 500
#templecost 400
#templepic 9

#startfort 31

#startsite "Golden Tower"
#startsite "Arkenstone Forges"
#startsite "Undercity"

--------------
For Testing>

#addreccom 2700
#addreccom 2701
#addreccom 2702
#addreccom 2703
#addreccom 2704

#addreccom 2596

#addrecunit 2710
#addrecunit 2711
#addrecunit 2712
#addrecunit 2713
#addrecunit 2714
#addrecunit 2715
#addrecunit 2716

addreccom 2728

---------------
#hero1 2723
#hero2 2726
#hero3 2728

#startscout 2700
#startcom 2701

#startunittype1 2710
#startunitnbrs1 8

#startunittype2 2711
#startunitnbrs2 8

#defcom1 2702
#defcom2 2703

#defunit1 2710
#defunit1b 2711

#defunit2 2712
#defunit2b 2713

#defmult1 8
#defmult1b 8

#defmult2 8
#defmult2b 8

#end


