--
-- Kharam Dzu v1.0 Nation Mod for Dominions III
-- Art and Mod By Zepath the Philosopher
--
-- Illwinter Game Design
-- www.illwinter.com
-- 

-- General Mod Data

#modname "Kharam Dzu"
#description "."
#icon "./kharamdzu/mod_banner.tga"
#version 1.00
#domversion 3.01

-- NAME DATA

#selectnametype 141
#clear
#addname "Aegir" 
#addname "Alfarinn"
#addname "Alsvartr" 
#addname "Alsvidr"
#addname "Alsvinnr" 
#addname "Alvaldi"
#addname "Amr"
#addname "Durin"
#addname "Balin"
#addname "Gloin"
#addname "Gimli"
#addname "Andudr"
#addname "Arngrimr"
#addname "Aurgelmir" 
#addname "Aurgrimnir" 
#addname "Aurrekr"
#addname "Baugi"
#addname "Beinvidr"
#addname "Béli"
#addname "Bergelmir"
#addname "Bergfinn"
#addname "Bergporr" 
#addname "Björgolfr"
#addname "Blappvari" 
#addname "Brandingi"
#addname "Brimir"
#addname "Bruni"
#addname "Brusi"
#addname "Byleistr"
#addname "Dofri"
#addname "Sluggard"
#addname "Dumbr"
#addname "Durnir"
#addname "Eimgeitir"
#addname "Eitill"
#addname "Farbauti"
#addname "Fenrir"
#addname "Fjalarr" 
#addname "Fjolsvidr"
#addname "Fjolverkr" 
#addname "Fleggr"
#addname "Fornjotr"
#addname "Fyrnir"
#addname "Galarr"
#addname "Ganglati"
#addname "Gangr"
#addname "Gapi"
#addname "Gaper"
#addname "Gaulnir"
#addname "Gautr"
#addname "Gaut"
#addname "Geirhamdir"
#addname "Geirrodr"
#addname "Geitir"
#addname "Gillingr"
#addname "Glamr"
#addname "Glaumr" 
#addname "Gljufrageirr"
#addname "Golnir"
#addname "Grimlingr"
#addname "Grimr"
#addname "Grimulfr"
#addname "Grimnir"
#addname "Gudmundr"
#addname "Gusir"
#addname "Gyllingr"
#addname "Gymir"
#addname "Hallmundr"
#addname "Hardgreipr" 
#addname "Hardverkr"
#addname "Hastigi"
#addname "Hati"
#addname "Heidr"
#addname "Helreginn"
#addname "Hengikjaftr"
#addname "Hergrimr"
#addname "Herkir"
#addname "Hildir"
#addname "Hlébardr"
#addname "Hloi"
#addname "Hraesvelgr"
#addname "Hraudnir"
#addname "Hrimgrimnir"
#addname "Hrimnir"
#addname "Hrimpurs"
#addname "Hripstodr"
#addname "Hroarr"
#addname "Hrodr"
#addname "Hrokkvir"
#addname "Hrongvidr" 
#addname "Hrolfr"
#addname "Hrosspjofr"
#addname "Hrungnir"
#addname "Hrymr"
#addname "Hundalfr"
#addname "Hvalr"
#addname "Hvedrungr"
#addname "Hymir"
#addname "Idi"
#addname "Imr"
#addname "Jarngrimr"
#addname "Jarnhauss"
#addname "Jarnnefr"
#addname "Jarnskjoldr"
#addname "Kaldgrani"
#addname "Kalfr"
#addname "Kottr"
#addname "Kyrmir"
#addname "Leidi"
#addname "Lodinn"
#addname "Lundr"
#addname "Lutr"
#addname "Midi" 
#addname "Midjungr"
#addname "Midvitnir"
#addname "Mimir"
#addname "Mogprasir"
#addname "Nati"
#addname "Norfi" 
#addname "Oflugbardi"
#addname "Ofoti"
#addname "Ogladnir"
#addname "Olvaldi"
#addname "Ondudr"
#addname "Oskrudr" 
#addname "Osgrui"
#addname "Oskrudr"
#addname "Rangbeinn"
#addname "Raudfeldr"
#addname "Reginn"
#addname "Rondolfr"
#addname "Rungnir"
#addname "Saekarlsmuli"
#addname "Samendill"
#addname "Samr"
#addname "Selr"
#addname "Skaerir"
#addname "Skerkir" 
#addname "Skorir"
#addname "Skramr" 
#addname "Skrymir"
#addname "Sokkmimir"
#addname "Somr"
#addname "Sprettingr"
#addname "Starkadr"
#addname "Stigandi"
#addname "Storverkr"
#addname "Stumi"
#addname "Surtr"
#addname "Suttungr"
#addname "Svadi"
#addname "Svalfangr"
#addname "Svalr"
#addname "Svarangr"
#addname "Svartr"
#addname "Svasudr"
#addname "Pistillbardi"
#addname "Orn"
#addname "Prigeitir"
#addname "Prudgelmir"
#addname "Tindr"
#addname "Tjosnir"
#addname "Ulfhedinn"
#addname "Ulfr"
#addname "Utgardaloki"
#addname "Vafprudnir"
#addname "Vagnhofdi"
#addname "Valdi"
#addname "Vasudr"
#addname "Vidblindi"
#addname "Vindloni"
#addname "Vindr"
#addname "Vindsvalr"
#addname "Viparr"
#addname "Vornir"
#addname "Ylfingr"
#addname "Ymir"
#end

-- Item Data

#newweapon 815
#name "Dwarven Fire"
#aoe 1
#ammo 4
#att 0
#armornegating
#def 0
#dmg 14
#explspr 10113
#fire
#flyspr 111 1
#nostr
#nratt 1
#range 10
#rcost 7
#sound 15
#end

#newweapon 816
#name "Spoil Sword"
#att 1
#armorpiercing
#def 2
#dmg 8
#len 2
#magic
#nratt 1
#rcost 10
#twohanded
#sound 8
#end

#newweapon 817
#name "Repeater Crossbow"
#ammo 10
#att 2
#armorpiercing
#def 0
#dmg 10
#dt_normal
#flyspr 109 1
#nostr
#nratt 1
#range 35
#rcost 6
#sound 13
#end

#newweapon 818
#name "Hook Hand"
#att 0
#def 2
#dmg 3
#len 0
#nratt 1
#rcost 0
#sound 7
#end

#newweapon 819
#name "Beer Mug"
#att 0
#def 0
#dmg 3
#len 0
#nratt 1
#rcost 0
#sound 10
#end

#newarmor 314
#name "Officer's Cloak"
#type 5
#prot 5
#def 0
#enc 0
#rcost 3
#end

#newarmor 315
#name "Delver Armor"
#type 5
#prot 22
#def -5
#enc 5
#rcost 22
#end

#newarmor 316
#name "Delver Helmet"
#type 6
#prot 22
#def -1
#enc 0
#rcost 10
#end

#newarmor 317
#name "Beer Keg"
#type 4
#prot 10
#def 0
#enc 1
#rcost 4
#end

-- Monster Data

#newmonster 2582
#name "Pirate"
#spr1 "./kharamdzu/recruit_pirate1.tga"
#spr2 "./kharamdzu/recruit_pirate2.tga"
#descr "Pirates form the bulk of the raiding parties that set out from Kharam Dzu.  They are usually quite young by dwarven standards and very poorly educated.  Pirates carry falchions and shields or nets and spears, but do not wear much armor as it would quickly drown them if they fell into the sea."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 11
#gcost 10
#rcost 1
#weapon "Falchion"
#armor "Full Helmet"
#armor "Shield"
#sailing
#maxage 300
#pillagebonus 1
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2583
#name "Pirate"
#spr1 "./kharamdzu/recruit_pirate3.tga"
#spr2 "./kharamdzu/recruit_pirate4.tga"
#descr "Pirates form the bulk of the raiding parties that set out from Kharam Dzu.  They are usually quite young by dwarven standards and very poorly educated.  Pirates carry falchions and shields or nets and spears, but do not wear much armor as it would quickly drown them if they fell into the sea."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 11
#gcost 10
#rcost 1
#weapon "Spear"
#weapon "Net"
#armor "Full Helmet"
#sailing
#pillagebonus 1
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2584
#name "Buccaneer"
#spr1 "./kharamdzu/recruit_buccaneer1.tga"
#spr2 "./kharamdzu/recruit_buccaneer2.tga"
#descr "Buccaneers are experienced pirates who have become accustomed to boarding actions and moving and fighting aboard a ship, swinging through the complicated rigging with uncommon dexterity for a dwarf.  They have a great sense of bravado and are very aggressive, forsaking shields and preferring to fly at their enemy swinging two swords."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 11
#def 11
#prec 10
#mr 10
#mor 11
#gcost 12
#rcost 1
#weapon "Falchion"
#weapon "Falchion"
#armor "Full Helmet"
#sailing
#pillagebonus 1
#berserk 2
#maxage 300
#ambidextrous 3
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2585
#name "Longbeard"
#spr1 "./kharamdzu/recruit_longbeard1.tga"
#spr2 "./kharamdzu/recruit_longbeard2.tga"
#descr "Longbeards are pirates who have sailed the seas for decades, sinking ships and raiding towns.  They are hardened fighters who wield the traditional dwarven battleaxe against their foes."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 12
#def 12
#prec 10
#mr 10
#mor 12
#gcost 14
#rcost 1
#weapon "Battleaxe"
#armor "Full Helmet"
#sailing
#pillagebonus 1
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2586
#name "Repeater Crossbowman"
#spr1 "./kharamdzu/recruit_xbow1.tga"
#spr2 "./kharamdzu/recruit_xbow2.tga"
#descr "The repeater crossbow is a fearsome dwarven invention.  It fires as fast or faster than a bow, but provides the superior force behind the bolt offered by a crossbow.  When harassing ships at sea, these weapons are used to deliver debilitating and demoralizing attacks on an enemy crew and dwarven pirates sometimes take them ashore to use during raids and battles."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 12
#rcost 1
#weapon "Repeater Crossbow"
#weapon "Axe"
#armor "Full Helmet"
#sailing
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2587
#name "Bombast"
#spr1 "./kharamdzu/recruit_bombast1.tga"
#spr2 "./kharamdzu/recruit_bombast2.tga"
#descr "The secrets of Dwarven Fire are closely guarded by the Admiralty of Kharam Dzu.  Whatever its magical properties, its effects are well-known.  Contained within metal orbs called bombs, the substance bursts forth from its shell upon impact and immediately ignites and begins burning while clinging fast to wood, metal, and flesh.  It is often launched by catapult from the decks of Dwarven ships and means an agonizing death for the crews of enemy vessels.  On land, Bombasts can throw smaller bombs a fair distance to disrupt the enemy advance."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 14
#rcost 1
#weapon "Dwarven Fire"
#weapon "Axe"
#armor "Shield"
#armor "Full Helmet"
#sailing
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2588
#name "Keg Guardian"
#spr1 "./kharamdzu/recruit_kegger1.tga"
#spr2 "./kharamdzu/recruit_kegger2.tga"
#descr "Protection of the beer is the most imporant job on board a dwarven pirate ship.  Usually the most distinguished fighter is selected to perform this crucial task.  These Keg Guardians are tough, skilled fighters and all dwarves will launch desperate attacks to keep the keg and its guardian safe in battle."
#ap 10
#mapmove 1
#hp 13
#prot 2
#size 1
#str 13
#enc 3
#att 13
#def 13
#prec 10
#mr 10
#mor 14
#gcost 16
#rcost 1
#weapon "Falchion"
#armor "Full Helmet"
#armor "Beer Keg"
#sailing
#standard 3
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2589
#name "Delver"
#spr1 "./kharamdzu/recruit_submariner1.tga"
#spr2 "./kharamdzu/recruit_submariner2.tga"
#descr "Dwarven craftsmen have used Water and Earth magic to fashion suits of armor for the Admiralty that allow their wearers to breath while submerged indefinitely.  It is difficult to move while wearing the suits, but they are forged from an extremely hard alloy known only to the dwarves of Kharam Dzu and are incredibly protective.  Particularly brave dwarves, called Delvers, wear this armor and search the wrecks of sunken ships for treasure and seek glory for the nation and god on the bottom of the sea."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 11
#def 11
#prec 10
#mr 10
#mor 14
#gcost 18
#rcost 1
#weapon "Spear"
#armor "Delver Armor"
#armor "Delver Helmet"
#sailing
#pooramphibian
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2590
#name "Angel Killer"
#spr1 "./kharamdzu/recruit_angelkiller1.tga"
#spr2 "./kharamdzu/recruit_angelkiller2.tga"
#descr "Angel Killers are pirates who have made themselves famous for killing the magical or sacred troops of the nations they've plundered.  Since such creatures usually form the elite units of other lands, killing them in battle quickly destroys the hope of an enemy force and wins instant renown for a pirate of Kharam Dzu.  Angel Killers wear armor, have unique resistances, and are able to be blessed by the chaplains of the Admiralty."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 12
#def 12
#prec 10
#mr 14
#mor 12
#gcost 25
#rcost 1
#weapon "Spoil Sword"
#armor "Chain Mail Hauberk"
#armor "Full Helmet"
#holy
#sailing
#fireres 75
#coldres 75
#shockres 75
#poisonres 75
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2591
#name "Forerunner"
#spr1 "./kharamdzu/commander_pirate1.tga"
#spr2 "./kharamdzu/commander_pirate2.tga"
#descr "Forerunners command small, fast ships that travel along the coasts during the night and lurk in rivers and inlets during the day.  They scout territories for the Admiralty and send reports back by messenger bird on which ports are ripe for plunder.  Forerunners can bring a few troops with them on their small ships, but often prefer to travel only with their well-trained crews to avoid detection.  Like all dwarves, they have tough, caloused skin and can endure much pain."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 12
#gcost 40
#rcost 1
#weapon "Falchion"
#stealthy 0
#sailing
#maxage 300
#poorleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2592
#name "Captain"
#spr1 "./kharamdzu/commander_captain1.tga"
#spr2 "./kharamdzu/commander_captain2.tga"
#descr "Captains of Kharam Dzu have received a letter of mark from the Admiralty, authorizing them to plunder and sack specific targets or sometimes to stalk the seas at will and take whatever treasure they wish.  A percentage of their plunder, usually half, is owed to the Admiralty under the letter.  Captains command a single large ship crewed by Dwarven pirates and can launch attacks across any water provinces.  They also represent the Admiralty and can act as governors in subdued territories.  Despite their trade, many are strangely pious and welcome the coming of the new god."
#ap 10
#mapmove 1
#hp 12
#prot 2
#size 1
#str 11
#enc 3
#att 12
#def 12
#prec 10
#mr 10
#mor 13
#gcost 70
#rcost 1
#weapon "Falchion"
#armor "Full Helmet"
#armor "Officer's Cloak"
#sailing
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2593
#name "Commodore"
#spr1 "./kharamdzu/commander_commodore1.tga"
#spr2 "./kharamdzu/commander_commodore2.tga"
#descr "Commodores have risen above the rank of captain by acquiring more than one ship.  They carry letters of mark and lead large privateering expeditions with significant numbers of pirates and supporting units carried aboard their small fleets.  Usually veterans of at least one successful tour, many commodores have become comfortable in their position of command and are quite arrogant.  They represent the Office of the Admiralty in conquered lands and most have taken up worship of the new god."
#ap 10
#mapmove 1
#hp 13
#prot 2
#size 1
#str 12
#enc 3
#att 13
#def 13
#prec 10
#mr 10
#mor 14
#gcost 130
#rcost 1
#weapon "Falchion"
#armor "Officer's Cloak"
#sailing
#maxage 300
#goodleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2594
#name "Vice Admiral"
#spr1 "./kharamdzu/commander_vadmiral1.tga"
#spr2 "./kharamdzu/commander_vadmiral2.tga"
#descr "Vice Admirals command entire fleets of pirate vessels and many individual troops.  Having demonstrated exceeding ability at command they have received an appointment to the Admiralty and now exercise the authority of the nation and the god directly, no longer a private captain with a mere letter of mark.  Yet they are veterans of many raids and countless battles and even the greenest pirate will respect their rank.  Vice Admirals have been inducted into the cult of the new god and are sacred, able to blessed by chaplains."
#ap 10
#mapmove 1
#hp 15
#prot 2
#size 1
#str 13
#enc 3
#att 14
#def 14
#prec 10
#mr 10
#mor 15
#gcost 170
#rcost 1
#weapon "Falchion"
#armor "Officer's Cloak"
#holy
#sailing
#maxage 300
#expertleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2595
#name "Water Mage"
#spr1 "./kharamdzu/commander_water1.tga"
#spr2 "./kharamdzu/commander_water2.tga"
#descr "Dwarven Water Mages of Kharam Dzu often travel with the fleets of pirate ships that set forth to plunder the world.  They carry magical staffs of balance that enable them to control turbulent waters and manipulate the tides to their advantage.  They have learned how to breath water and can enter the sea."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 12
#mor 10
#gcost 120
#rcost 1
#weapon "Magic Staff"
#magicskill 2 2
#custommagic 512 25
#sailing
#amphibian
#maxage 300
#poorleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2596
#name "Chaplain"
#spr1 "./kharamdzu/commander_chaplain1.tga"
#spr2 "./kharamdzu/commander_chaplain2.tga"
#descr "Chaplains of the Admiralty travel aboard dwarven pirate ships, seeing to the spiritual strength of the pirate crews and bringing magic to bear on the battlefield during raids.  Chaplains may be capable in Fire, Earth, or Death magic and can bless sacred troops."
#ap 10
#mapmove 1
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 12
#mor 13
#gcost 150
#rcost 1
#weapon "Broad Sword"
#magicskill 8 2
#custommagic 5248 100
#custommagic 5248 100
#holy
#sailing
#maxage 400
#startage 200
#poorleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2603
#name "Lord Admiral"
#spr1 "./kharamdzu/hero_admiral1.tga"
#spr2 "./kharamdzu/hero_admiral2.tga"
#descr "The Lord Admiral is a famous hero whose days of privateering expeditions are in the past, but the tales of his exploits are still quite popular.  His skill and demeanor has earned the recognition of the nation and he is a member of the Admiralty, a senior commander of Kharam Dzu's combined naval and ground forces.  All captains and commodores respect their Lord Admiral's rank and authority and defer to him whenever they are part of the same fleet or in the same province.  He is a deeply devout dwarf, having been fully indoctrinated in the cult of the new god, and has priestly powers in addition to his excellent command ability."
#ap 10
#mapmove 1
#hp 16
#prot 2
#size 1
#str 12
#enc 3
#att 15
#def 15
#prec 10
#mr 12
#mor 16
#gcost 1
#rcost 1
#weapon "Falchion"
#weapon "Falchion"
#armor "Officer's Cloak"
#magicskill 8 3
#holy
#sailing
#ambidextrous 3
#maxage 300
#startage 250
#superiorleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2597
#name "Crusty Captain"
#spr1 "./kharamdzu/hero_yar1.tga"
#spr2 "./kharamdzu/hero_yar2.tga"
#descr "Yar!  The Crusty Captain sets sail again!  This old sea captain is the greatest pirate hero of Kharam Dzu and the stories of his expeditions and adventures are sung far and wide by all dwarfkin.  In the course of his career he has seen limitless combat and benefits from the full use of only one limb.  Yet he is remarkably agile on his two peg legs and quite deadly with his hook hand.  The Crusty Captain has also lost both of his eyes, but moves about with the help of his magical parrot who whispers guidance in his ear.  The bird is quite ornery and squawks loudly at passers-by unless offered a shiny trinket or fruit in exchange for its silence.  The captain is a highly respected leader and inspires others to keep fighting no matter the costs."
#ap 10
#mapmove 1
#hp 16
#prot 2
#size 1
#str 14
#enc 3
#att 10
#def 10
#prec 10
#mr 12
#mor 18
#gcost 1
#rcost 1
#weapon "Falchion"
#weapon "Hook Hand"
#berserk 3
#standard 10
#blind
#sailing
#maxage 300
#secondtmpshape 2598
#superiorleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2598
#name "Bringer of Change"
#spr1 "./kharamdzu/pretender_tzeentch1.tga"
#spr2 "./kharamdzu/pretender_tzeentch2.tga"
#descr "The Bringer of Change is very, very angry.  For a long while this ancient god-like being has remained embodied in the form of a small parrot who controlled the mind of the Crusty Captain of Kharam Dzu.  His plot to destroy the dwarves by manipulating their greatest hero has been foiled by his pawn's death.  Now, the Bringer of Change will have his revenge before departing to pursue his countless other schemes."
#ap 16
#mapmove 3
#hp 95
#prot 10
#size 6
#str 24
#enc 2
#att 12
#def 18
#prec 12
#mr 18
#mor 30
#gcost 150
#rcost 1

#weapon "Small Area Curse and Decay"
#weapon "Area Death"

#demon
#neednoteat
#ethereal
#horrormark
#eyes 20
#fear 5

#magicskill 4 10
#ambidextrous 8

#itemslots 256

#startage 1
#maxage 2000

#superiorleader
#nomagicleader
#superiorundeadleader
#nametype 140

#end

#newmonster 2599
#name "Master Brewer"
#spr1 "./kharamdzu/hero_brewmaster1.tga"
#spr2 "./kharamdzu/hero_brewmaster2.tga"
#descr "The love of alcohol is as strong as ever among the dwarves of Kharam Dzu.  After years sequestered away in his brewery, the Master Brewer has emerged with an array of dazzling new beverages.  His tasty drinks are infused with the power of Nature magic, which he has studied intently in the hopes of discovering forgotten paths to inebriation, and can heal all manner of wounds.  There are beers to cure broken bones, lagers to cure limps, meads to cure the mute, and grogs to cure... well, grogginess!  Although he prefers to remain at his brewery and tavern near the Office of the Admiralty in Kharam Dzu, all commanders and troops who come to drink at the Master Brewer's establishment will be relieved of their afflictions."
#ap 2
#mapmove 0
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 1
#rcost 1
#weapon "Beer Mug"
#magicskill 6 1
#researchbonus 5
#maxage 400
#heal
#healer 100
#noleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2600
#name "Balloonist"
#spr1 "./kharamdzu/hero_airscout1.tga"
#spr2 "./kharamdzu/hero_airscout1.tga"
#descr "Having learned some Air magic from a captive Caelumite wizard, this pirate forerunner has combined his knowledge with a little dwarven ingenuity to create a ship that plies the winds rather than the waves.  Calling his vessel a balloon, the Balloonist continues his work as a forerunner captain for the Admiralty.  He is able to fly high overhead and spy on enemy ports and armies without being detected.  At night, stars sometimes fall into the basket of the balloon and birds occasionally alight in its rigging, bringing magic air gems as gifts to their guest in the clouds.  If it were anchored above a laboratory, the balloon could be used as a valuable research tool for enterprising mages."
#ap 4
#mapmove 3
#hp 10
#prot 2
#size 1
#str 11
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 1
#rcost 1
#stealthy 20
#spy
#magicskill 1 1
#researchbonus 5
#gemprod 1 1
#gemprod 4 1
#flying
#maxage 300
#noleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2601
#name "Master Smith"
#spr1 "./kharamdzu/hero_smith1.tga"
#spr2 "./kharamdzu/hero_smith2.tga"
#descr "Dwarves are some of the finest metalsmiths in all the world even though they have forgotten many of the forging techniques used during the time of the Underkings.  In Kharam Dzu, one smith still remembers the powers of the runes and the old ways of imbuing materials with magical power.  He has long worked only for private parties, but with the coming of the new god has chosen to offer his services free of charge to the Admiralty.  The Master Smith can produce magic items with far fewer magic gems than are normally required.  He also has a limited awareness of Earth magic and his knowledge of the old runes could prove invaluable in magic research.  The Master Smith is a homebody and refuses to leave his home and smithy in Kharam Dzu."
#ap 2
#mapmove 0
#hp 10
#prot 2
#size 1
#str 14
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 1
#rcost 1
#weapon "Dwarven Hammer"
#magicskill 3 1
#researchbonus 5
#maxage 400
#forgebonus 40
#noleader
#nomagicleader
#noundeadleader
#nametype 141
#end

#newmonster 2602
#name "Master Delver"
#spr1 "./kharamdzu/hero_delver1.tga"
#spr2 "./kharamdzu/hero_delver2.tga"
#descr "The Master Delver was the first dwarf to don delver armor and sink beneath the waves to search the wreckage of sunken ships for treasure.  He has spent many years on the bottom of the sea and over time has learned the arts of Water magic.  He is very comfortable when submerged and can now breath underwater without the aid of his armor, but wears it still as a mark of distinction.  The Master Delver has recently returned from an exploration of the ruined coral towers of Atlantis and brings with him great knowledge of the seas that could prove invaluable in the Admiralty's research efforts."
#ap 10
#mapmove 1
#hp 13
#prot 2
#size 1
#str 13
#enc 3
#att 13
#def 13
#prec 10
#mr 12
#mor 14
#gcost 1
#rcost 1
#weapon "Long Spear"
#armor "Delver Armor"
#armor "Delver Helmet"
#sailing
#amphibian
#magicskill 2 1
#researchbonus 5
#maxage 300
#okleader
#nomagicleader
#noundeadleader
#nametype 141
#end

-- Pretender Data

#newmonster 2604
#copystats 157
#copyspr 157
#restrictedgod 73
#end

#newmonster 2605
#copystats 1231
#copyspr 1231
#restrictedgod 73
#end

#newmonster 2606
#copystats 1232
#copyspr 1232
#restrictedgod 73
#end

#newmonster 2607
#copystats 1233
#copyspr 1233
#restrictedgod 73
#end

-- Site Data

#newsite 811
#name "Vents of Steam and Ash"
#path 0
#level 0
#rarity 5
#gems 0 1
#gems 2 2
#gems 5 1
#end

#newsite 812
#name "Office of the Admiralty"
#path 2
#level 0
#rarity 5
#homecom 2594
#end

#newsite 813
#name "Pumice Spires"
#path 3
#level 0
#rarity 5
#gems 3 1
#homemon 2590
#end

#newsite 814
#name "Black Market"
#path 5
#level 0
#rarity 5
#gold 100
#res 50
#end

-- Nation Data

#selectnation 73
#name "Kharam Dzu"
#epithet "Hoist the Black Flag"
#era 3
#descr "The dwarves once ruled vast subterranean kingdoms, rich with the wealth of the earth and the traditions of a thousand years.  Now the old Underkings exist only in legend and pressure from other races has caused many dwarves to seek their fortunes above ground.  The dwarves who settled in Kharam Dzu, a volcanic archipelago, have put their famous ingenuity to work in ship-building and have become the premier shipwrights in the world.  As a rising sea power, they soon found that robbing others of their gold by piracy and raids was much easier than mining it from the earth oneself.  From the Office of the Admiralty in the heart of Kharam Dzu, letters of mark are issued to aspiring dwarven privateers and the markets bustle with the captured booty they return.  Nearly all coastal peoples have come to fear the black flag of Kharam Dzu, which can appear on the horizon without warning and means certain death or enslavement at the hands of the dwarves."
#summary "Race: Dwarves.  Military: Pirates, amphibious and anti-magic elites, sailing commanders.  Magic: Fire, Water, Earth, Death.  Priests: Medium."
s#brief "A nation of dwarves driven from their underground homelands have become pirates, plundering the kingdoms of men and mer.  Kharam Dzu has strong Water mages and priests with power over Fire, Earth, and Death."
#flag "./kharamdzu/kharamdzu_icon.tga"
#color 0.92 0.8 0.45
#idealcold 0

#clearrec
#addrecunit 2582
#addrecunit 2583
#addrecunit 2584
#addrecunit 2585
#addrecunit 2586
#addrecunit 2587
#addrecunit 2588
#addrecunit 2589

#addreccom 2591
#addreccom 2592
#addreccom 2593
#addreccom 2595
#addreccom 2596

#multihero1 2603
#hero1 2597 
#hero2 2599
#hero3 2600
#hero4 2601
#hero5 2602

#defcom1 2592
#defcom2 2596
#defunit1 2582
#defunit1b 2583
#defunit2 2584
#defunit2b 2586
#defmult1 20
#defmult1b 20
#defmult2 10
#defmult2b 10

#startcom 2592
#startunittype1 2582
#startunittype2 2583
#startunitnbrs1 10
#startunitnbrs2 10
#startscout 2591

#templepic 5

#startfort 42
#defaultfort 1
#farmfort 7
#mountainfort 36
#forestfort 33
#swampfort 11

#startsite "Black Market"
#startsite "Pumice Spires"
#startsite "Vents of Steam and Ash"
#startsite "Office of the Admiralty"

#end
