-- EA LAGOS, FU INLE
-- Version 0.99B7 (Jun 4, 2013)

-- Author: Globu



------------------------------------------------------------------------------
-- NOTES
------------------------------------------------------------------------------

These ID ranges are still somewhat tentative, but I've shifted them twice 
already and I think/hope they'll stay about where they are.


[*] Resources used:

-- Nation 81
-- Monsters 3028-3055, 3290-3319 (conflicts with LA Necropolis and LA 
   Ulm Reborn)
-- Weapons 695-696 (shared with MA Shangri-La), 636-639
-- Armors 356-359
-- Magic Sites 767-769
-- Nametypes 172-173
-- Spells 22 (using 30 spell slots)


This mod is compliant with CBM v1.94 and has been submitted for MC approval.



------------------------------------------------------------------------------
-- MOD INFO
------------------------------------------------------------------------------

#modname "EA Nation: Lagos, Fu Inle"
#version 0.99B7
#domversion 3.28

#description "A nation of rabbit-men gone wild, inspired by Richard Adams's novel, Watership Down. Current status: Near-final beta. Feedback hugely appreciated as I wrap it up to 1.0, particularly on spells."
#icon "./Lagos/Banner_EA_Lagos.tga"



------------------------------------------------------------------------------
-- WEAPONS
------------------------------------------------------------------------------

#newweapon 636
#name "Phantasmal Net"
#magic
#mrnegates
#secondaryeffectalways 416 -- regular entanglement is 137
#dmg 0
#len 4
#ammo 1
#sound 15
#mind
#bonus
#end

#newweapon 637
#name "Phantasmal Bite"
#magic
#mrnegates
#dmg 0
#len 0
#mind
#bonus
#end

#newweapon 638
#name "Large Hoof"
#dmg 3
#att 0
#def 1
#len 4
#charge
#bonus
#sound 11
#rcost 0
#end

#newweapon 695 -- Shared entry with Shangri-La
#name "Kukri"
#dmg 3
#att 1
#def 0
#len 0
#nratt 1
#rcost 2
#sound 7
#end

#newweapon 696 -- Shared entry with Shangri-La
#name "Great Kukri" -- Except for supposed Iberian origin, Falcata would be a better term
-- Toned down to be equivalent to Falchion
#dmg 7
#att 0
#def 0
#len 2
#nratt 1
#sound 7
#rcost 5
#end

#newweapon 924 -- Shared entry with MA Svarogia (copied from Svarogia v0.93)
#name "Shield Bash"
#dmg 1
#att 0
#def 0
#len 1
#sound 10
#charge
#ammo 1
#twohanded
#end


------------------------------------------------------------------------------
-- ARMOR
------------------------------------------------------------------------------

-- 4 shield, 5 torso, 6 helm

#newarmor 356
#name "Woven Armor"
#type 5
#prot 5
#def 0
#enc 0
#rcost 0
#end

#newarmor 357
#name "Reinforced Woven Armor"
#type 5
#prot 8
#def 0
#enc 1
#rcost 3
#end

#newarmor 358 -- or just use 135 bronze cap
#name "Efrafan Bronze Helmet"
#type 6
#prot 17
#def 0
#enc 0
#rcost 2
#end

#newarmor 359
#name "Spectral Armor"
#type 5
#prot 8
#def 0
#enc 0
#rcost 0
#end



------------------------------------------------------------------------------
-- RECRUITABLE UNITS
------------------------------------------------------------------------------

-- Lapine Militia (Spear and Shield)

#newmonster 3028
#name "Lapine Militia"
#descr "Though Frith's Second Blessing gave the Lapine people a courage they had not had before, most Lapine remain timid compared to other peoples, and they are known to be unreliable soldiers. But what they lack in courage and discipline, they make up with speed, energy and fecundity. Lagan militias are hastily trained and wear simple armor woven from plant fibers by each soldier himself, but in numbers they can be surprisingly effective, when their morale holds. However, not a few Lapine armies have met with disaster as the ranks of the militias buckled in fear, causing a general panic. Lower-ranking Lapine are accustomed to a diet of grass, leaves and twigs, and can survive easily off of forage. The Lapine people are naturally stealthy, agile and resilient against magic."
#spr1 "./Lagos/GL_Lapine_Militia_1.tga"
#spr2 "./Lagos/GL_Lapine_Militia_2.tga"
#ap 15
#mapmove 2
#hp 8
#str 8
#enc 3
#att 8
#def 10
#prec 8
#mr 12
#mor 7
#gcost 5
#rcost 0
#forestsurvival
#weapon 1 -- Spear
#armor "Shield"
#armor "Woven Armor"
#stealthy 0
#nametype 172
#maxage 40
#startage 10
#neednoteat
#darkvision 25
#end


-- Lapine Spearman (Spear and Shield)

#newmonster 3029
#name "Lapine Spearman"
#descr "Lapine spearmen are trained by the Owsla to some semblance of martial discipline, and are permitted to reinforce their woven armor with bronze plates and strips. They are also trained to use their natural digging and burrowing abilities to aid in the siege and defense of fortifications. Lower-ranking Lapine are accustomed to a diet of grass, leaves and twigs, and can survive easily off of forage. The Lapine people are naturally stealthy, agile and resilient against magic."
#spr1 "./Lagos/GL_Lapine_Spearman_1.tga"
#spr2 "./Lagos/GL_Lapine_Spearman_2.tga"
#ap 15
#mapmove 2
#hp 8
#str 9
#enc 3
#att 10
#def 11
#prec 8
#mr 12
#mor 8
#gcost 8
#rcost 0
#forestsurvival
#weapon 1 -- Spear
#weapon 21 -- Javelin
#armor "Shield"
#armor 357 -- Reinforced Woven Armor
#stealthy 0
#nametype 172
#maxage 40
#startage 11
#neednoteat
#castledef 1
#siegebonus 1
#darkvision 25
#end


-- Lapine Skirmisher (Spear and Net)

#newmonster 3030
#name "Lapine Skirmisher"
#descr "The Lapine have a long and bitter recollection of being snared and trapped by Men and those like them, and the Lapine have learned from their ancient enemies. Lagan skirmishers are trained to use nets effectively to incapacitate enemies, then continue alongside their comrades as spearmen. In other respects, they are trained like other Lagan regular soldiers and wear woven armor reinforced with bronze pieces. Lower-ranking Lapine are accustomed to a diet of grass, leaves and twigs, and can survive easily off of forage. The Lapine people are naturally stealthy, agile and resilient against magic."
#spr1 "./Lagos/GL_Lapine_Skirmisher_1.tga"
#spr2 "./Lagos/GL_Lapine_Skirmisher_2.tga"
#ap 15
#mapmove 2
#hp 8
#str 9
#enc 3
#att 10
#def 11
#prec 8
#mr 12
#mor 8
#gcost 8
#rcost 0
#forestsurvival
#weapon 1 -- Spear
#weapon 263 -- Net
#armor 357 -- Reinforced Woven Armor
#stealthy 0
#nametype 172
#maxage 40
#startage 12
#neednoteat
#castledef 1
#siegebonus 1
#darkvision 25
#end


-- Lapine Longbladesman (Glaive)

#newmonster 3031
#name "Lapine Longbladesman"
#descr "Lapine longbladesmen use glaive-like polearms called longblades to fight tougher and larger enemies. In other respects they receive the same training as other Lagan regular soldiers and wear bronze-reinforced woven armor. Lower-ranking Lapine are accustomed to a diet of grass, leaves and twigs, and can survive easily off of forage. The Lapine people are naturally stealthy, agile and resilient against magic."
#spr1 "./Lagos/GL_Lapine_Longbladesman_1.tga"
#spr2 "./Lagos/GL_Lapine_Longbladesman_2.tga"
#ap 15
#mapmove 2
#hp 8
#str 9
#enc 3
#att 10
#def 11
#prec 8
#mr 12
#mor 8
#gcost 8
#rcost 0
#forestsurvival
#weapon 308 -- Glaive
#armor 357 -- Reinforced Woven Armor
#stealthy 0
#nametype 172
#maxage 40
#startage 12
#neednoteat
#castledef 1
#siegebonus 1
#darkvision 25
#end


-- Owsla Swordsman

#newmonster 3032
#name "Owsla Swordsman"
#descr "The Owsla are the police and soldiers of the Lapine warrens, comprised of the strongest and bravest Lapine. In times past when the Lapine people were mere prey animals, the Owsla were a select group of enforcers centered around the chief rabbit whose traditional duties included defending the warrens, squashing dissent and occasionally raiding the Men's gardens. Since the Second Gift, the Owsla have become dedicated soldiers whose duties have expanded. Their ranks have broadened, while their training has become more rigorous. The Owsla still command a great deal of respect among the Lapine people, and there is no shortage of aspirants to its ranks. Owsla Swordsmen are junior corporal officers skilled at maintaining the discipline of lesser-trained Lapine in their ranks."
#spr1 "./Lagos/GL_Lapine_Owsla_Swordsman_1.tga"
#spr2 "./Lagos/GL_Lapine_Owsla_Swordsman_2.tga"
#ap 16
#mapmove 2
#hp 9
#prot 0
#str 10
#enc 3
#att 11
#def 12
#prec 9
#mr 12
#mor 10
#gcost 13
#rcost 1
#forestsurvival
#weapon "short sword"
#weapon 21 -- Javelin
#armor "Shield"
#armor 136 -- Bronze Scale Hauberk
#armor "Bronze Cap"
#stealthy 5
#nametype 172
#standard 2
#maxage 40
#startage 14
#patrolbonus 1
#castledef 1
#siegebonus 1
#darkvision 25
#end


-- Efrafan Owslafa

#newmonster 3033
#name "Efrafan Owslafa"
#descr "Efrafa was a peculiar rabbit warren led by a ferocious and cunning general. He transformed its Owsla into a highly-disciplined, though oppressive, military force that could fight many of the Thousand even before the Second Gift. The Owslafa were a second, lesser branch founded as the Owsla expanded its former roles. Since the Second Gift, Efrafa has retained its controversial social and military practices, and the Owslafa are its rank-and-file police and soldiers. Trained in the rough mountain terrain of Efrafa in a manner often superior to that of the Owsla of other warrens, the Owslafa are some of the most dependable line troops in Lagos, instilled with a remarkable level of discipline and courage. Though other Lapine distrust Efrafa in principle, the presence of Efrafan soldiers among their ranks tends to bolster their courage."
#spr1 "./Lagos/GL_Lapine_Efrafan_Owslafa_1.tga"
#spr2 "./Lagos/GL_Lapine_Efrafan_Owslafa_2.tga"
#ap 16
#mapmove 2
#hp 9
#prot 0
#str 10
#enc 3
#att 11
#def 12
#prec 9
#mr 12
#mor 11
#gcost 12
#rcost 1
#forestsurvival
#mountainsurvival
#weapon 1 -- Spear
#weapon 21 -- Javelin
#armor "Shield"
#armor 136 -- Bronze Scale Hauberk
#armor "Bronze Cap"
#stealthy 10
#nametype 172
#maxage 40
#startage 13
#standard 1
#patrolbonus 1
#castledef 1
#siegebonus 1
#darkvision 25
#end


-- Efrafan Warrior

#newmonster 3034
#name "Efrafan Warrior"
#descr "Efrafa was a peculiar rabbit warren led by a ferocious and cunning general. He transformed its Owsla into a highly-disciplined, though oppressive, military force that could fight many of the Thousand even before the Second Gift. The Efrafan warriors are the elite soldiery of Lagos, surpassed only by the sacred warriors of Frith and Inle. They excel at tracking and stealth, even in mountainous terrain, and are known for their skill in ambushing and quietly dispatching enemies. Though other Lapine distrust Efrafa in principle, the presence of Efrafan soldiers among their ranks tends to bolster their courage."
#spr1 "./Lagos/GL_Lapine_Efrafan_Warrior_1.tga"
#spr2 "./Lagos/GL_Lapine_Efrafan_Warrior_2.tga"
#ap 16
#mapmove 2
#hp 10
#prot 0
#str 11
#enc 3
#att 12
#def 13
#prec 10
#mr 12
#mor 12
#gcost 14
#rcost 1
#forestsurvival
#mountainsurvival
#weapon "short sword"
#weapon 21 -- Javelin
#armor "Shield"
#armor 136 -- Bronze Scale Hauberk
#armor 358 -- Efrafan Bronze Helmet
#stealthy 10
#nametype 172
#standard 3
#maxage 40
#startage 16
#patrolbonus 2
#castledef 1
#siegebonus 2
#darkvision 25
#end


-- Moon Warrior (Warrior of Inle)

#newmonster 3035
#name "Moon Warrior"
#descr "The Warriors of Inle are a cult of elite Efrafan warriors who have dedicated themselves to the Black Rabbit of Inle by undergoing the Three Rites of the Moon's Gift, a three-month long set of rituals that bonds them to the Black Rabbit, consecrating them and granting them a portion of his power. They are the most fearsome and disciplined soldiers in Lagos, and even the Sun Warriors of Frith give them due deference. When on patrol or in the presence of enemies, they have the ability to harness the Black Rabbit's power and become very difficult to see, a trick they call the moonshade. They have extraordinary resistance to magical attack and the ability to see almost perfectly in the dark, and their spears are infused with the ability to pierce even shadow."
#spr1 "./Lagos/GL_Lapine_Moon_Warrior_1.tga"
#spr2 "./Lagos/GL_Lapine_Moon_Warrior_2.tga"
#ap 16
#mapmove 2
#hp 10
#prot 0
#str 11
#enc 3
#att 13
#def 14
#prec 11
#mr 14
#mor 12
#gcost 30
#rcost 0
#forestsurvival
#mountainsurvival
#weapon 473 -- Golden Spear
#weapon 21 -- Javelin
#armor "Shield"
#armor 136 -- Bronze Scale Hauberk
#armor 358 -- Efrafan Bronze Helmet
#stealthy 20
#nametype 172
#standard 4
#maxage 50
#startage 18
#illusion
#patrolbonus 2
#darkvision 100
#holy
#end


-- Sun Warrior (Warrior of Frith)

#newmonster 3036
#name "Sun Warrior"
#descr "The Sun Warriors, also known as the Warriors of Frith, are the most exclusive and elite corps of the Lapine Owsla, second only to the Moon Warriors in martial prowess. They are selected from the most skilled, disciplined and dutiful of the Owsla of the all the warrens except for Efrafa, the inhabitants of which are forbidden from service in the Great Temple of Frith. Consecrated and trained rigorously in the Temple, the Sun Warriors serve as the elite guard of Lagos, protecting the temple and other important places. Sun Warriors are given magical bronze swords. In battle, they are granted a glint of Frith's brilliance that is disconcerting to animals."
#spr1 "./Lagos/GL_Lapine_Sun_Warrior_1.tga"
#spr2 "./Lagos/GL_Lapine_Sun_Warrior_2.tga"
#ap 16
#mapmove 2
#hp 10
#prot 0
#str 11
#enc 3
#att 13
#def 13
#prec 11
#mr 13
#mor 12
#gcost 25
#rcost 0
#forestsurvival
#weapon 474 -- Golden Sword
#armor "Shield"
#weapon 21 -- Javelin
#armor 136 -- Bronze Scale Hauberk
#armor "Bronze Cap"
#stealthy 5
#nametype 172
#standard 4
#maxage 50
#startage 18
#animalawe 1
#patrolbonus 1
#holy
#darkvision 25
#end



------------------------------------------------------------------------------
-- COMMANDERS
------------------------------------------------------------------------------


-- Lapine Tracker

#newmonster 3040
#name "Lapine Tracker"
#descr "In the beginning, the Lapine people were simple and guileless beings, living in harmony with the other animals of the forest. But they grew arrogant, and multiplied to such a degree that the other animals of the forest complained to Frith. When Prince El-ahrairah scorned Frith's admonition to control his people, Frith took it upon himself to do it. He gave all the animals of the forest special gifts with which to kill the Lapine, along with the strong desire to do so. His gift to the Lapine themselves was cunning, sharp senses, swiftness of foot and the ability to dig. Harrowed and mercilessly hunted from then on, the Lapine have lived by their wits, and staying undetected is second-nature to them. Lapine Trackers are Lapine who show the resilience, talent and cunning for long, difficult travel among enemies, but have little heart for fighting. As with all Lapine, they are agile and have some resistance to magic."
#spr1 "./Lagos/GL_Lapine_Tracker_1.tga"
#spr2 "./Lagos/GL_Lapine_Tracker_2.tga"
#ap 16
#mapmove 3
#hp 9
#prot 0
#str 8
#enc 3
#att 9
#def 12
#prec 10
#mr 12
#mor 7
#gcost 10
#rcost 1
#forestsurvival
#mountainsurvival
#weapon "quarterstaff"
#armor 356 -- Woven Armor
#stealthy 25
#nametype 172
#neednoteat
#startage 15
#maxage 40
#noleader
#castledef 1
#siegebonus 1
#darkvision 25
#end


-- Owsla Captain

#newmonster 3041
#name "Owsla Captain"
#descr "The Owsla are the police and soldiers of the Lapine warrens, comprised of the strongest and bravest Lapine. In times past when the Lapine people were mere prey animals, the Owsla were a select group of enforcers centered around the chief rabbit whose traditional duties included defending the warrens, squashing dissent and occasionally raiding the Men's gardens. Since the Second Gift, the Owsla have become dedicated soldiers whose duties have expanded. Their ranks have broadened, while their training has become more rigorous. The Owsla still command a great deal of respect among the people of Lagos, and there is no shortage of aspirants to its ranks. A Captain of Owsla is an experienced Owsla officer, highly-skilled and entrusted with a considerable degree of responsibility."
#spr1 "./Lagos/GL_Lapine_Owsla_Captain_1.tga"
#spr2 "./Lagos/GL_Lapine_Owsla_Captain_2.tga"
#ap 16
#mapmove 2
#hp 10
#prot 0
#str 10
#enc 3
#att 12
#def 13
#prec 10
#mr 12
#mor 11
#gcost 35
#rcost 1
#forestsurvival
#weapon "short sword"
#weapon 21 -- Javelin
#armor 136 -- Bronze Scale Hauberk
#armor "Shield"
#armor "Bronze Cap"
#stealthy 5
#nametype 172
#standard 4
#maxage 40
#startage 17
#patrolbonus 3
#castledef 6
#siegebonus 4
#darkvision 25
#end


-- Efrafan Officer

#newmonster 3042
#name "Efrafan Officer"
#descr "Efrafa was a peculiar rabbit warren led by a ferocious and cunning general who transformed its Owsla into a highly-disciplined, though oppressive, military force that could fight many of the Thousand even before Frith's Second Gift. The Efrafan officer corps, having risen from the ranks of the extraordinarily tough and disciplined Efrafan warriors, are highly-capable, and oftentimes harsh, patrol and war commanders who have proved themselves unflinchingly loyal and dependable to the Council of Efrafa, and of late to the Council of Lagos itself. They command awe, and often fear, from their subordinates, and a squad of Lagans led by an Efrafan officer will be much less likely to rout."
#spr1 "./Lagos/GL_Lapine_Efrafan_Officer_1.tga"
#spr2 "./Lagos/GL_Lapine_Efrafan_Officer_2.tga"
#ap 16
#mapmove 2
#hp 10
#prot 0
#str 11
#enc 3
#att 13
#def 14
#prec 10
#mr 12
#mor 13
#gcost 55
#rcost 1
#mountainsurvival
#forestsurvival
#weapon "short sword"
#weapon 21 -- Javelin
#armor "Shield"
#armor 136 -- Bronze Scale Hauberk
#armor 358 -- Efrafan Bronze Helmet
#stealthy 10
#nametype 172
#standard 10
#maxage 40
#startage 18
#patrolbonus 5
#castledef 4
#siegebonus 8
#goodleader
#darkvision 25
#end



------------------------------------------------------------------------------
-- MAGES AND PRIESTS
------------------------------------------------------------------------------

-- Storyteller

#newmonster 3043
#spr1 "./Lagos/GL_Lapine_Storyteller_1.tga"
#spr2 "./Lagos/GL_Lapine_Storyteller_2.tga"
#name "Storyteller"
#descr "The storytellers are the cultural leaders of Lapine society, reminding the young and old of their place in the world and of the rich folklore of their people. They tend to be unusually clever and talented Lapine, serving as community leaders, arbiters and priests. Most show some minor magical talent, but lack the interest to pursue it with proper rigor. Many storytellers serve the armies of Lagos in both priestly and advisory roles, where their peculiar magical songs and chants can steady the hearts of their compatriots and drive away the tharn. They receive competent martial training, but their main duty is maintaining the morale of the soldiers."
#ap 15
#mapmove 2
#hp 8
#prot 0
#str 9
#enc 3
#att 10
#def 12
#prec 10
#mr 13
#mor 10
#gcost 70
#rcost 1
#armor 136 -- Bronze Scale Hauberk
#armor "Shield"
#weapon "short sword"
#stealthy 0
#nametype 172
#maxage 40
#startage 21
#poorleader
#holy
#standard 6
#forestsurvival
#magicskill 8 1 -- H1
#custommagic 8192 90 -- 90% chance of N1
#custommagic 256 10 -- 10% chance of A1
#researchbonus -2
#darkvision 25
#end


-- Hlessil Poet

#newmonster 3044
#spr1 "./Lagos/GL_Lapine_Hlessil_Poet_1.tga"
#spr2 "./Lagos/GL_Lapine_Hlessil_Poet_2.tga"
#name "Hlessil Poet"
#descr "In Lapine, Hlessil means warrenless or vagrant rabbit. The Hlessil Poets hail from a warren that was once kept captive by meat-eating Men, and whose peculiar culture revolved around a philosophy of dignified submission to an unopposably hostile world. Finding little need for tricks and skills of survival, they instead focused on art and poetry, developed strange habits, and were considered bewitched by others of their kind. Though it has been many years since their captivity was ended, their attitudes have remained largely unchanged and they have retained their philosophy of detached futility. They continue their old traditions, and are now simply called the Hlessil by other Lapine. They are thought to be cursed by Frith for their abandonment of their nature, and often shunned by other Lapine, but they are tolerated and protected because they are among the rare few Lapine who have learned the odd practices of Water magic."
#ap 13
#mapmove 2
#hp 8
#prot 0
#str 7
#enc 3
#att 7
#def 9
#prec 8
#mr 12
#mor 9
#gcost 90
#rcost 1
#armor 158 - Robes
#stealthy 0
#nametype 173
#maxage 45
#startage 18
#noleader
#heretic 1
#custommagic 512 90 -- 90% chance of W
#custommagic 1536 50 -- 50% chance of WE
#darkvision 25
#end


-- Trickster

#newmonster 3045
#spr1 "./Lagos/GL_Lapine_Trickster_1.tga"
#spr2 "./Lagos/GL_Lapine_Trickster_2.tga"
#name "Trickster"
#descr "The cleverest and most talented of Lapine storytellers become tricksters, Lapine magicians who exemplify the cunning, subtlety and ingenuity of their kind. Adept at stealth and subterfuge, tricksters know special tricks of illusion to obscure themselves from vision even in broad daylight, and can even magically transform themselves into small, seemingly-harmless beasts when it suits their fancy. When so disguised, they have been known to put their quick wit and silver tongues to work in elaborate ruses to sow discord among the enemy or even convince them to abandon their former lives and join the Lagan cause."
#ap 15
#mapmove 2
#hp 8
#prot 0
#str 8
#enc 3
#att 9
#def 14
#prec 12
#mr 15
#mor 11
#gcost 180
#rcost 1
#armor 158 - Robes
#weapon "quarterstaff"
#stealthy 35 -- used CBM Bard as basis
#nametype 172
#maxage 40
#startage 20
#noleader
#magicskill 1 1 -- A1
-magicskill 3 1 -- E1
#magicskill 6 2 -- N2
#custommagic 9472 100 -- 100% chance of AEN
#custommagic 9472 20 -- 20% chance of AEN
#forestsurvival
#spy
#illusion
#shapechange 3046
#darkvision 25
#seduce 12
#end


-- Charming Rabbit (secondshape of Trickster)

#newmonster 3046
#spr1 "./Lagos/COE_Rabbit_1.tga"
#spr2 "./Lagos/COE_Rabbit_2.tga"
#name "Charming Rabbit"
#descr "This is a strange, unusually-intelligent rabbit with a beguiling way about it."
#ap 12
#mapmove 1
#hp 2
#size 1
#prot 0
#str 2
#enc 3
#att 9
#def 16
#prec 11
#mr 15
#mor 11
#gcost 180
#rcost 1
#itemslots 12288
#armor 158 - Robes
#weapon "bite"
#stealthy 45 -- used CBM Bard as basis
#nametype 172
#maxage 40
#startage 21
#noleader
-magicskill 1 1 -- A1
-magicskill 3 1 -- E1
-magicskill 6 2 -- N2
-custommagic 9472 100 -- 100% chance of AEN
-custommagic 9472 20 -- 20% chance of AEN
#spy
#illusion
#shapechange 3045
#secondshape 3045
#seduce 12
#female
#forestsurvival
#darkvision 25
#end


-- Priest of Frith

#newmonster 3047
#spr1 "./Lagos/GL_Lapine_Priest_of_Frith_1.tga"
#spr2 "./Lagos/GL_Lapine_Priest_of_Frith_2.tga"
#name "Priest of Frith"
#descr "Lord Frith is the primary god of the Lapine people, representing the Sun and all its life-giving properties as well as the cycle of nature, from which the Lapine are never to remove themselves. It is his Second Gift that has enabled the Lapine people to ensure their survival in the coming storm. Though there is awe and great respect among the Lapine people for the gifts of the Lord of the Moon, the Priests of Frith remain the dominant religious authority in Lagos, and its most powerful mage-practitioners. Lagan priests train rigorously with the quarterstaff."
#ap 15
#mapmove 2
#hp 9
#prot 0
#str 9
#enc 3
#att 10
#def 13
#prec 11
#mr 15
#mor 12
#gcost 230
#rcost 1
#armor 158 - Robes
#weapon "quarterstaff"
#stealthy 0
#nametype 172
#maxage 50
#startage 22
#okleader
#holy
#standard 10
#forestsurvival
#magicskill 8 2 -- H2
#magicskill 6 2 -- N2
#magicskill 0 2 -- F2
#magicskill 3 1 -- E1
#custommagic 8448 100 -- 100% chance of AN
#custommagic 1152 20 -- 20% chance of EF
#darkvision 25
#end


-- Priest of Inle

#newmonster 3048
#spr1 "./Lagos/GL_Lapine_Priest_of_Inle_1.tga"
#spr2 "./Lagos/GL_Lapine_Priest_of_Inle_2.tga"
#name "Priest of Inle"
#descr "Before the Second Gift, the Black Rabbit of Inle, Lord of the Moon and Death, was spoken of in hushed, sober tones, but not revered in the same way as Frith. Originally only prevalent in Efrafa, the cult of Inle-rah has now taken a more prominent role in the cultural and religious life of Lagos, and he is directly propitiated with offerings of silver, fruits and other precious things in all warrens. The mage-priests of the cult of Inle have much regard among the people despite the fact that the high priesthood has developed an uncomfortably close relationship with the Council of Efrafa, and their word carries considerable authority. Lagan priests train rigorously with the quarterstaff."
#ap 15
#mapmove 2
#hp 8
#prot 0
#str 9
#enc 3
#att 10
#def 13
#prec 12
#mr 16
#mor 11
#gcost 190
#rcost 1
#armor 158 - Robes
#weapon "quarterstaff"
#stealthy 5
#nametype 172
#maxage 50
#startage 24
#poorleader
#holy
#forestsurvival
#standard 6
#magicskill 8 1 -- H1
#magicskill 4 2 -- S2
#magicskill 1 1 -- A1
#magicskill 3 1 -- E1
#custommagic 3328 100 -- 100% chance of SAE
#custommagic 5376 20 -- 20% chance of EAD
#darkvision 25
#end


-- Seer

#newmonster 3049
#spr1 "./Lagos/GL_Lapine_Seer_1.tga"
#spr2 "./Lagos/GL_Lapine_Seer_2.tga"
#name "Seer"
#descr "Every once in a while, a Lapine is born with a receptiveness to occasional visions foretelling dangers and calamities. Perpetual bearers of bad news, these seers often find others skeptical or dismissive of their warnings, and sometimes even angry, but the councils have learned to take their advice seriously. Since the Second Gift, the seers have shown a natural talent in the magic of the spheres, and now are identified early in their lives and taken to be so trained. Seers wield no formal authority in daily matters and are ill-suited to leadership, but their word can often carry a great deal of weight with chiefs and councils. Seers age faster than other Lapine, and some panic and are injured by the traumatizing visions before they learn to control them."
#ap 15
#mapmove 2
#hp 8
#prot 0
#str 7
#enc 3
#att 8
#def 10
#prec 10
#mr 14
#mor 8
#gcost 110
#rcost 1
#armor 158 - Robes
#stealthy 0
#nametype 172
#maxage 35
#startage 15
#noleader
#forestsurvival
#magicskill 4 1 -- S1
#custommagic 2048 20 -- 20% chance of S
#custommagic 1024 20 -- 20% chance of E
#nobadevents 6
#darkvision 25
#startaff 10
#end



------------------------------------------------------------------------------
-- NATIONAL HEROES
------------------------------------------------------------------------------

-- Owsla Champion (multihero)

#newmonster 3050
#spr1 "./Lagos/GL_Lapine_Hero_Champion_1.tga"
#spr2 "./Lagos/GL_Lapine_Hero_Champion_2.tga"
#name "Owsla Champion"
#descr "Every once in a while, an Owsla officer arises of such skill and charisma that he is hailed as a Champion of the Lapine people, able to fight like Elil yet keep the heart of Lapine. Able to press on in the face of certain doom, he inspires even the most timid of Lapine troops to reckless courage. Smiled upon by Frith, this Champion becomes sacred to the Lapine people, blessed with all the gifts accorded a Sun Warrior and further bestowed with an enchanted golden shield."
#ap 16
#mapmove 2
#hp 11
#prot 0
#str 11
#enc 3
#att 15
#def 16
#prec 12
#mr 15
#mor 15
#gcost 0
#rcost 1
#forestsurvival
#weapon 474 -- Golden Sword
#weapon 21 -- Javelin
#armor 155 -- Golden Shield
#armor 136 -- Bronze Scale Hauberk
#armor "Bronze Cap"
#stealthy 10
#nametype 172
#standard 20
#maxage 50
#startage 20
#animalawe 1
#patrolbonus 5
#castledef 10
#siegebonus 6
#goodleader
#okmagicleader
#holy
#onebattlespell "Personal Luck"
#darkvision 25
#end


-- Master Trickster

#newmonster 3051
#spr1 "./Lagos/GL_Lapine_Hero_Master_Trickster_1.tga"
#spr2 "./Lagos/GL_Lapine_Hero_Master_Trickster_2.tga"
#name "Master Trickster"
#descr "The master tricksters are the traditional heroes of the Lapine people, acting as exemplars of the virtues of El-ahrairah. They are possessed of such phenomenal quickness of mind and outrageous confidence in trickery, that there is no ruse the Lapine believe to be beyond a master trickster to pull off on behalf of their people. Though there is likely some exaggeration to these beliefs, there is little doubt that the master tricksters of the Lapine people are exceptionally clever opponents, difficult to catch or outwit. A master trickster is an accomplished magician, and can be a dangerous opponent in a stand-up fight as well. Master tricksters have attained such exalted status that they considered sacred by the Lapine people."
#ap 15
#mapmove 2
#hp 8
#prot 0
#str 8
#enc 3
#att 11
#def 15
#prec 13
#mr 17
#mor 13
#gcost 0
#rcost 1
#itemslots 31878 -- Standard + 1 extra misc slot
#armor 158 - Robes
#weapon "magic staff"
#stealthy 40
#nametype 172
#maxage 40
#startage 24
#noleader
#standard 15
#forestsurvival
#magicskill 1 2 -- A2
#magicskill 3 1 -- E1
#magicskill 6 2 -- N2
#custommagic 9472 100 -- 100% chance of AEN
#custommagic 9472 100 -- 100% chance of AEN
#holy
#spy
#illusion
#shapechange 3052
#darkvision 50
#onebattlespell "Personal Luck"
#seduce 14
#end


-- Beguiling Rabbit (secondshape of Master Trickster)

#newmonster 3052
#spr1 "./Lagos/COE_Rabbit_1.tga"
#spr2 "./Lagos/COE_Rabbit_2.tga"
#name "Beguiling Rabbit"
#descr "This is a strange, unusually-intelligent rabbit with a silver tongue and a beguiling manner. Its eyes twinkle with cunning and a glint of power."
#ap 12
#mapmove 1
#hp 3
#size 1
#prot 0
#str 2
#enc 3
#att 10
#def 17
#prec 12
#mr 17
#mor 11
#gcost 180
#rcost 1
#itemslots 28672
#armor 158 - Robes
#weapon "bite"
#stealthy 50 -- used CBM Bard as basis
#nametype 172
#maxage 40
#startage 24
#noleader
-magicskill 1 2 -- A2
-magicskill 3 1 -- E1
-magicskill 6 2 -- N2
-custommagic 9472 100 -- 100% chance of AEN
-custommagic 9472 100 -- 100% chance of AEN
#holy
#spy
#illusion
#shapechange 3051 -- Master Trickster
#secondshape 3051 -- Master Trickster
#seduce 14
#female
#forestsurvival
#darkvision 50
#end


-- The General of Efrafa (Woundwort)

#newmonster 3053
#name "General of Efrafa"
#spr1 "./Lagos/GL_Lapine_Hero_General_1.tga"
#spr2 "./Lagos/GL_Lapine_Hero_General_2.tga"
#descr "Efrafa is both awe-inspiring fascination and terrible cautionary tale to the Lapine people. It is a glory-laden symbol of the martial prowess to which they can attain, yet a symbol of the oppression and brutality necessary for these gentle herbivorous people to become such. The General is the high commander of the Efrafan forces and leader of the cult of the Moon Warriors. According to legend, he is so unnaturally ferocious that he once cast aside his weapons and leapt upon a great werewolf, biting at it until he finally tore its throat out and lay in its blood for a day, exhausted. Said to have a special, secret pact with the Black Rabbit himself, he is feared and hated by many, but respected by all. No matter one's opinion on him as Lapine, none contest that he is a terror on the battlefield for the enemy and the most able war leader in Lagos. The General has but one eye, having lost his other to a wound long ago."
#ap 16
#mapmove 3
#hp 18
#prot 0
#str 13
#enc 3
#att 16
#def 15
#prec 12
#mr 15
#mor 20
#gcost 0
#rcost 1
#mountainsurvival
#forestsurvival
#weapon 476 -- Moon Blade
#weapon 21 -- Javelin
#armor "Shield"
#armor 136 -- Bronze Scale Hauberk
#armor 358 -- Efrafan Bronze Helmet
#stealthy 10
#nametype 172
#standard 25
#maxage 380
#startage 120
#darkvision 100
#illusion
#berserk 2
#fear 0
#patrolbonus 10
#siegebonus 12
#superiorleader
#okundeadleader
#okmagicleader
#holy
#immortal
#eyes 1
#end


-- High Seer

#newmonster 3054
#spr1 "./Lagos/GL_Lapine_Hero_High_Seer_1.tga"
#spr2 "./Lagos/GL_Lapine_Hero_High_Seer_2.tga"
#name "High Seer"

#descr "The High Seer of Lagos is a uniquely-gifted seer who has attained a level of magical knowledge and power normally well-beyond his peers. His visions are clearer and more uncanny, and he is even more strange and aloof. While even now there are those who question the value of the seers' predictions and their counsel, the High Seer is considered beyond reproach, his declarations to be taken as wholly accurate predictions of the future. He normally refrains from involvement with daily affairs, but when the High Seer does speak on any matter, even the Council of Lagos defers to his word. Consequently, he is considered sacred to the Lapine people, and is invested with a level of priesthood authority second only to the prophet of Lagos."

#ap 14
#mapmove 2
#hp 8
#prot 0
#str 7
#enc 3
#att 7
#def 10
#prec 12
#mr 17
#mor 12
#gcost 0
#rcost 1
#armor 158 - Robes
#stealthy 0
#nametype 172
#maxage 35
#startage 30
#noleader
#forestsurvival
#holy
#magicskill 8 3 -- H3
#magicskill 4 4 -- S4
#magicskill 3 3 -- E3
#nobadevents 12
#darkvision 25
#end


-- Prince with a Thousand Enemies
#newmonster 3055
#name "Prince with a Thousand Enemies"
#spr1 "./Lagos/GL_Lapine_Hero_El-ahrairah_1.tga"
#spr2 "./Lagos/GL_Lapine_Hero_El-ahrairah_2.tga"

#descr "El-ahrairah, the Prince with a Thousand Enemies, is the legendary hero and leader of the Lapine people, forever resourceful and full of tricks. He is the exemplar of Lapinekind, unfailingly clever and eternally dutiful to his people. Now that Frith's Second Gift has brought a time of much danger and opportunity for Lapinekind, El-ahrairah has returned to lead his people to a time when they can once again say they are the strongest people on the earth. The Prince with a Thousand Enemies is notoriously slippery, and often has astonishing turns of luck. He is said to be as eternal as the Lapine people themselves."

#ap 18
#mapmove 3
#hp 25
#prot 0
#size 2
#str 12
#enc 2
#att 17
#def 18
#prec 15
#mr 18
#mor 18
#gcost 0
#rcost 1
#nametype 172
#itemslots 31878 -- Standard + 1 extra misc slot
#weapon 238 -- Magic Staff
#armor 136 -- Bronze Scale Hauberk
#magicskill 1 2 -- A2
#magicskill 3 2 -- E2
#magicskill 2 1 -- W1
#magicskill 6 4 -- N4
#expertleader
#darkvision 50
#stealthy 50
#illusion
#spy
#nametype 172
#standard 30
#forestsurvival
#mountainsurvival
#startage 600
#maxage 5000
#animalawe 3
#onebattlespell "Personal Luck"
#immortal
#holy
#seduce 15
#end


-- Wayfarer

#newmonster 3056
#spr1 "./Lagos/GL_Lapine_Hero_Wayfarer_1.tga"
#spr2 "./Lagos/GL_Lapine_Hero_Wayfarer_2.tga"
#name "Wayfarer"
#descr "The Wayfarer is a gifted Lapine who manifested both the talents of a seer and the art of a trickster. Renowned for his clarity of vision and his cleverness, he was tasked by the Council of the Great Warren to go out and learn the strange ways of Men and Elil like them. He traveled far and wide, learning of many wonders. When he returned, he brought magic and ideas that could be of great use to the Lapine people. But some of this knowledge was terrible, forbidden knowledge, repugnant to the Lagans. The Council was divided as to what to do with this strange knowledge, and commanded that he destroy it. Changed by his travels, and having adopted the strange dress and many ideas of the outsiders he cavorted with, he disobeyed the Council and disappeared from communal life, studying his strange new arts in private. His sacred status has not been revoked, but his broad-mindedness and engaging tale-telling can lead communities astray where Lagan dominion is weak."
#ap 15
#mapmove 2
#hp 10
#prot 0
#str 9
#enc 3
#att 10
#def 14
#prec 12
#mr 18
#mor 13
#gcost 0
#rcost 1
#armor 158 - Robes
#weapon 89 -- Snake Staff
#stealthy 30
#nametype 172
#maxage 130
#startage 46
#poorleader
#forestsurvival
#mountainsurvival
#wastesurvival
#magicskill 1 1 -- A1
#magicskill 3 1 -- E1
#magicskill 6 2 -- N2
#magicskill 4 2 -- S2
#magicskill 7 1 -- B1
#magicskill 5 1 -- D2
#holy
#illusion
#heretic 2
#incunrest 1
#darkvision 25
#end


------------------------------------------------------------------------------
-- SUMMONS
------------------------------------------------------------------------------

-- Blood Warrior
#newmonster 3060
#name "Blood Warrior"
#descr "Blood and Death are unthinkable, forbidden arts to the Lapine people. But theirs is a people who knows more than most the desperate, keening call of survival, and the time has come for such measures. Blood Warriors are Lapine who have been called upon to sacrifice themselves to something worse than death for the sake of their people; they have undergone and survived the Hrairflay, the Feast of the Thousand, and now use the Iron weapons of Men. Though the unspeakable nature of the ritual is kept tightly secret, known only to a few, the Lapine people immediately know on sight that there is something very wrong with a Blood Warrior, as do the Blood Warriors themselves. These blood-sated Lapine now lust for flesh, and throw themselves into battle with a suicidal abandon. Blood Warriors who are seriously wounded transform into ferocious werebeasts and fight until dead or until they can kill and eat."
#spr1 "./Lagos/GL_Lapine_Blood_Warrior_1.tga"
#spr2 "./Lagos/GL_Lapine_Blood_Warrior_2.tga"
#ap 16
#mapmove 2
#hp 13
#prot 0
#str 13
#enc 3
#att 14
#def 14
#prec 12
#mr 14
#mor 15
#gcost 1
#rcost 1
#forestsurvival
#mountainsurvival
#weapon "falchion"
#weapon "falchion"
#weapon 21 -- Javelin
#armor 136 -- Bronze Scale Hauberk
#armor 358 -- Efrafan Bronze Helmet
#stealthy 5
#nametype 173
#supplybonus -3
#demon
#berserk 3
#maxage 60
#startage 16
#ambidextrous 2
#okundeadleader
#custommagic 16384 25 -- 25% of B1 if GOR'd
#douse 1
#secondshape 3301 -- Lapine Werebeast
#darkvision 75
#end


-- Blood-Elil Demon
#newmonster 3061
#name "Blood-Elil Demon"
#spr1 "./Lagos/GL_Blood_Elil_Demon_1.tga"
#spr2 "./Lagos/GL_Blood_Elil_Demon_2.tga"

#descr "The forbidden Silflay of Blood ritual brings great power and ferocity to the Lapine who undergo it, but at terrible cost. To one of the participants in the ritual always falls the greatest cost: to lose his mind and grow into a terrible Blood-Elil Demon. His awakened meat-hunger gone far beyond that of the Blood Warriors who survive the ritual with their minds intact; his body grows large and monstrous, his head and mouth something between that of a rabbit and of a bear. A far cry from the gentle herbivore he once was, the Blood-Elil Demon becomes a voracious carnivore who is relatively docile when sated, but increasingly monstrous and uncontrollable as his hunger grows. Cursed and suffering in its plight, the enraged, hungry Blood-Elil Demon becomes a horrific weapon for the Lapine to loose upon their enemies. Blood-Elil Demons' occasional howls of hunger and suffering are audible for miles around, causing unrest wherever the cursed creatures are kept."

#ap 16
#mapmove 2
#hp 42
#prot 3
#size 3
#str 18
#enc 2
#att 14
#def 12
#prec 5
#mr 13
#mor 20
#gcost 0
#rcost 1
#nametype 173
#weapon 33 -- Claws (2 attacks; 29 is single-attack claw)
#weapon 319 -- Bite (322 and 20 are also 2-damage Bite -- diff?)
#maxage 40
#startage 16
#nametype 173
#forestsurvival
#mountainsurvival
#berserk 3
#animal
#supplybonus -12
#incunrest 1
#demon
#regeneration 15
#darkvision 75
#end


-- Kharaharaja
#newmonster 3062
#spr1 "./Lagos/GL_Kharahasara_Black_C1.tga"
#spr2 "./Lagos/GL_Kharahasara_Black_C2.tga"
#name "Kharaharaja"
#descr "A Kharaharaja is a powerful Kharahasara chieftain with dark fur. Kharahasara are a form of rakshasa, man-like beings similar to Lapine but stronger, hardier and more aggressive. They are demonic beings, native to the lands of Lanka. They are unrelated to the Lapine people, but, like them, they do not eat flesh, dining only on grass, shoots and flowers. Kharahasara have an affinity with the Lapine people, and can be persuaded by blood rituals to come serve Lagos. Despite this horrible requirement, they are considered sacred by the Lapine people because of their Lapine ferocity unpolluted by meat-eating. Kharaharaja who respond to the ritual tend to be the more curious and intelligent ones, and are almost always minor sorcerers, though, like others of their kind, they have little patience for research."
#ap 18
#mapmove 3
#stealthy 10
#hp 21
#prot 3 -- fur
#size 2
#ressize 2
#str 15
#enc 3
#att 13
#def 14
#prec 12
#mr 14
#mor 15
#gcost 0
#rcost 1
#weapon "great kukri"
#weapon "kukri"
#weapon "javelin"
#armor "Scale Mail Cuirass"
#forestsurvival
#maxage 250
#startage 44
#demon
#neednoteat
#ambidextrous 3
#holy
#okleader
#poorundeadleader
#researchbonus -2
-- Note that magic paths here have no effect because of the way they are summoned, and are here simply for reference. See the description for the dummy summon.
#custommagic 16384 90 -- 90% chance of Blood 1
#custommagic 8192 50 -- 50% chance of Nature 1
#custommagic 256 20 -- 20% chance of Air 1
#custommagic 16384 25 -- 25% chance of additional Blood pick
#nametype 129
#end


-- Kharahasara
#newmonster 3290 -- Base Kharahasara with sword and shield
#spr1 "./Lagos/GL_Kharahasara_Sword_1.tga"
#spr2 "./Lagos/GL_Kharahasara_Sword_2.tga"
#name "Kharahasara"
#descr "Kharahasara are a form of rakshasa, man-like beings similar to Lapine but stronger, hardier and more aggressive. They are demonic beings, native to the lands of Lanka. They are unrelated to the Lapine people, but, like them, they do not eat flesh, dining only on grass, shoots and flowers. Kharahasara have an affinity with the Lapine people, and can be persuaded by blood ritual to come serve Lagos. Despite this horrible requirement, they are considered sacred by the Lapine people because of their Lapine ferocity unpolluted by meat-eating. Kharahasara are fiercer than many Elil, and are particularly favored by the Efrafans for their martial prowess. They usually wield Great Kukri, deadly forward-curved iron blades, with shields and javelins, though some use other weapons. Kharahasara can use their powerful legs to begin battle with a brutal shield bash."
#ap 18
#mapmove 3
#stealthy 10
#hp 18
#prot 3 -- fur
#size 2
#ressize 2
#str 14
#enc 3
#att 12
#def 13
#prec 11
#mr 12
#mor 13
#gcost 0
#rcost 1
#weapon "great kukri"
#weapon "shield bash"
#weapon "javelin"
#armor "Scale Mail Cuirass"
#armor "Shield"
#forestsurvival
#maxage 250
#startage 23
#demon
#neednoteat
#ambidextrous 2
#holy
#poorundeadleader
#nametype 129
#end


-- Great Gull
#newmonster 3291
#spr1 "./Lagos/GL_Seagull_Great_1.tga"
#spr2 "./Lagos/GL_Seagull_Great_2.tga"
#name "Great Gull"
#descr "Great gulls are enormous sea gulls who have been known to snatch large sharks from the ocean waters. They are exceptionally intelligent, and have learned to speak as Men do from listening to Vans on their raiding ships. They can be rather bold, and have been known to plan raids of their own for choice livestock. The great gulls are the kings of their kind, and are almost always accompanied by lesser sea gulls, who naturally flock to and obey them. For reasons shrouded by time, the great gulls have a close kinship with the people of Lagos, and will sometimes come to their aid. In return, the great gulls are revered as sacred by the Lapine, and generously rewarded with fish and the finest of worms and snakes for their service."
#ap 6
#mapmove 3
#hp 32
#prot 3
#size 4
#str 15
#enc 3
#att 12
#def 12
#prec 14
#mr 8
#mor 14
#gcost 0
#rcost 1
#itemslots 28672 -- 3 misc
#nametype 172
#weapon 404 -- Beak
#weapon 408 -- Talons
#maxage 120
#startage 22
#nametype 172
#forestsurvival
#mountainsurvival
#animal
#flying
#makemonster2 3292
#domsummon2 3292
#stealthy 10
#holy
#patrolbonus 10
#supplybonus -8
#end


-- Sea Gull
#newmonster 3292
#spr1 "./Lagos/GL_Seagull_1.tga"
#spr2 "./Lagos/GL_Seagull_2.tga"
#name "Sea Gull"
#descr "Sea gulls are large, noisy birds who typically eat fish and other creatures of the sea. They are among the most intelligent of birds. According to an old legend, a wandering hlessil once found a wounded sea bird and nursed it back to health, bringing it insects and worms. Its gratitude and loyalty having been earned, the bird helped the hlessil and his owsla found a new warren, surveying the lands for them and helping them defeat their enemies. Dubious as this story may be, the Lapine people have an odd connection to sea gulls and consider them sacred. Lagan mages sometimes summon communities of the uncanny birds to aid them or harass their enemies."
#ap 4
#mapmove 3
#hp 6
#prot 0
#size 2
#str 5
#enc 3
#att 8
#def 12
#prec 10
#mr 6
#mor 8
#gcost 0
#rcost 1
#itemslots 12288 -- 2 misc
#nametype 172
#weapon 408 -- Talons
#maxage 33
#startage 3
#nametype 172
#forestsurvival
#mountainsurvival
#animal
#flying
#stealthy 10
#holy
#end


-- Giraffe / Nudululu / Lagan Neckbeast
#newmonster 3293
#spr1 "./Lagos/GL_Giraffe_1.tga"
#spr2 "./Lagos/GL_Giraffe_2.tga"
#name "Lagan Neckbeast"
#descr "The nudululu, known to the Lapine people as the Lagan neckbeast, is an enormous, bizarre animal with a prodigiously long neck and a prehensile tongue. Towering over most other animals of the world, it takes its nourishment from the highest leaves in the treetops. It is remarkably strong and hardy. When the Wayfarer saw a neckbeast in his travels, he was awestruck, and concluded that he could find no nobler beast. He declared it a holy animal, exemplary of all that the Lapine find admirable. He insisted his hosts teach him all they knew about them, and devised rituals whereby they could be summoned and trained. When he returned to Lagos and presented his drawings and testimony before the Council, they embraced his pronouncement on the neckbeasts. Neckbeasts are now considered sacred to the Lapine people. A trained neckbeast is a fierce combatant, and can crush an opponent's armor and bones all at once with one strike of its powerful hooves."
#ap 24
#mapmove 3
#hp 52
#prot 7 -- fur/tough skin -- even their *tongue* isn't bothered by acacia thorn-spikes
#size 6
#str 22
#enc 5
#att 11
#def 12
#prec 5
#mr 8
#mor 13
#gcost 0
#rcost 1
#weapon "large hoof"
#weapon "large hoof"
#maxage 33
#startage 4
#animal
#forestsurvival
#holy
#nametype 172
#animalawe 0
#patrolbonus 2
#end


-- Trickster Spirit
#newmonster 3294
#spr1 "./Lagos/GL_Lapine_Trickster_Spirit_1.tga"
#spr2 "./Lagos/GL_Lapine_Trickster_Spirit_2.tga"
#name "Trickster Spirit"
#descr "A trickster spirit is the sacred spirit of a long dead trickster, grown wise but mirthless in his sojourn with the Black Rabbit. Most likely called by a Lagan Priest of Inle who strays close to heresy, a trickster spirit serves Lagos out of duty borne of a deal between Lord Inle and the summoner. Trickster spirits can stalk and quietly kill enemies in their own lands by causing them to enter an eternal slumber. Mages of some power, they are ethereal and can conceal themselves in the mildest of shadows."
#ap 16
#mapmove 3
#stealthy 40
#hp 22
#prot 0
#size 2
#ressize 2
#str 10
#enc 0
#att 14
#def 15
#prec 12
#mr 15
#mor 16
#gcost 0
#rcost 1
#weapon "sleep touch"
#armor "spectral armor"
#forestsurvival
#mountainsurvival
#maxage 800
#startage 120
#undead
#holy
#noleader
#poorundeadleader
#researchbonus -1
#magicskill 4 2 -- S2
#magicskill 5 2 -- D2
#magicskill 1 1 -- A1
#nametype 173 -- darker names
#assassin
#illusion
#coldres 100
#poisonres 100
#ethereal
#pooramphibian
#stealthy 40
#end


-- Plaguebearer
#newmonster 3295
#spr1 "./Lagos/GL_Plaguebearer_1.tga"
#spr2 "./Lagos/GL_Plaguebearer_2.tga"
#name "Plaguebearer"
#descr "Before the Second Gift, the Lapine were occasionally harrowed by terrible plagues, the most dreaded of which was the White Blindness, a painful and deadly disease which causes its victims to become feverish, with lumps all over the body and eyes swollen shut, until the merciful end comes. It affects only the Lapine, and it is their bane and greatest fear. Plaguebearers are the result of terrible death magics sown by Lagan mages to use the disease as a weapon, changing it so it will affect Men and the Elil like them instead of Lapine. The plaguebearers are Man-captives sickened with the disease. Their minds mostly destroyed during the ritual, but upon completion they become resilient carriers of the sickness. Filled with a keen longing to be reunited with their own kind, they can be sent against enemies to spread it among their ranks. Whether killed in battle or not, plaguebearers do not live long afterward."
#ap 11
#mapmove 1
#hp 10
#prot 0
#size 2
#ressize 2
#str 9
#enc 5
#att 9
#def 9
#prec 4
#mr 9
#mor 50
#gcost 0
#rcost 1
#weapon 98 -- Plague
#armor "woven armor"
#maxage 24
#startage 20
#noleader
#poisonres 100
#diseasecloud 5
#startaff 30
#end


-- Seer Totem
#newmonster 3296
#spr1 "./Lagos/GL_Seer_Totem_1.tga"
#spr2 "./Lagos/GL_Seer_Totem_2.tga"
#name "Seer Totem"
#descr "A seer totem is an elaborately-carved stone statue inhabited by a spirit-servant of Inle who was once a living Lapine seer. More adept than living seers at reading the stars and signs in the sky, they serve as wise counselors and sentries for the mages, priests and Great Council of Lagos. Seer totems are sacred and imbued with great priestly authority and the ability to command magical beings. They also are considered lucky by the Lapine people, and any province in which one stands will tend to suffer less unrest. Seer totems are animated and can speak and gesture, but are immobile."
#ap 2
#mapmove 0
#hp 40
#prot 12
#size 3
#str 10
#enc 0
#att 5
#def 0
#prec 12
#mr 18
#mor 30
#gcost 0
#rcost 1
#holy
#magicbeing
#inanimate
#blind
#immobile
#amphibian
#poisonres 100
#coldres 100
#maxage 1200
#startage 350
#noheal
#neednoteat
#incunrest -3
#nobadevents 14
#itemslots 4224
#magicskill 8 2 -- H2
#magicskill 4 2 -- S2
#magicskill 1 1 -- A1
#nametype 172
#noleader
#okmagicleader
#patrolbonus 35
#onebattlespell "Personal Luck"
#end


------------------------------------------------------------------------------
-- TEMPORARY UNITS
------------------------------------------------------------------------------


-- Owsla of Inle
#newmonster 3300
#name "Owsla of Inle"
#spr1 "./Lagos/GL_Lapine_Owsla_of_Inle_1.tga"
#spr2 "./Lagos/GL_Lapine_Owsla_of_Inle_2.tga"

#descr "Even the Black Rabbit of Inle has his Owsla, composed of the departed chiefs of the warrens who now serve him, whom he may lend to the service of his people for a short time when called upon in battle and propitiated with a celestial pearl. The Owsla of Inle are dread, ghostly beings with little power to harm physically, but who can inflict wounds in the minds and terror in the hearts of blood-sated Men and Elil."

#ap 16
#mapmove 2
#hp 15
#prot 0
#size 2
#str 12
#enc 2
#att 13
#def 13
#prec 13
#mr 17
#mor 25
#gcost 0
#rcost 1
#nametype 172
#weapon 67 -- Phantasmal Weapon (or 281 Spectral Sword?)
#armor 156 -- Spectral Shield
#armor "Spectral Armor"
#maxage 1000
#coldres 100
#darkvision 100
#fear 0
#ethereal
#magicbeing
#holy
#standard 7
#pooramphibian
#end


-- Lapine Werebeast
#newmonster 3301
#name "Lapine Werebeast"
#spr1 "./Lagos/GL_Lapine_Werebeast_1.tga"
#spr2 "./Lagos/GL_Lapine_Werebeast_2.tga"

#descr "The Blood Warriors who have undergone the Hrairflay take on a painful, enraging transformation when they are seriously injured, becoming ferocious, demonic werebeasts. In this form, the blood-cursed Lapine are unnaturally fast and powerful, and their bodies begin to heal wounds extremely quickly, making them fearfully difficult to kill. Single-mindedly obsessed with killing and eating flesh, they are a danger to any non-Lapine nearby, and cannot revert to their Lapine form again until they have so eaten."

#ap 16
#mapmove 3
#hp 22
#prot 5
#size 2
#str 15
#enc 2
#att 13
#def 14
#prec 5
#mr 15
#mor 18
#gcost 0
#rcost 1
#nametype 173
#weapon 29 -- Claw (33 is single 2-attack claw)
#weapon 29 -- Claw
#weapon 322 -- Bite (319 and 20 are also 2-damage Bite -- diff?)
#maxage 60
#nametype 173
#forestsurvival
#mountainsurvival
#berserk 2
#demon
#animal
#supplybonus -3
#incunrest 1
#regeneration 15
#darkvision 75
#end


-- Phantasmal Lapine Spearman
#newmonster 3302
#name "Phantasmal Lapine Spearman"
#spr1 "./Lagos/GL_Lapine_Spearman_1.tga"
#spr2 "./Lagos/GL_Lapine_Spearman_2.tga"

#descr "The phantasmal Lapine Spearman is an illusionary being sent by Inle-rah to harass the enemies of Lagos. It is mere phantasm, very difficult to hit, but with little substance; a single hit will cause it to dissipate. The weapons of a phantasm are unreal and will only harm those who believe them to be real."

#ap 15
#mapmove 2
#hp 1
#prot 0
#size 2
#str 9
#enc 0
#att 10
#def 12
#prec 8
#mr 12
#mor 50
#gcost 0
#rcost 1
#nametype 172
#weapon 67 -- Phantasmal Weapon
#darkvision 100
#ethereal
#stealthy
#magicbeing
#standard 3
#end


-- Phantasmal Lapine Skirmisher
#newmonster 3303
#name "Phantasmal Lapine Skirmisher"
#spr1 "./Lagos/GL_Lapine_Skirmisher_1.tga"
#spr2 "./Lagos/GL_Lapine_Skirmisher_2.tga"

#descr "The phantasmal Lapine skirmisher is an illusionary being sent by Inle-rah to harass the enemies of Lagos. It is mere phantasm, very difficult to hit, but with little substance; a single hit will cause it to dissipate. The weapons of a phantasm are unreal and will only harm those who believe them to be real. Similarly, the net of a phantasmal Lapine skirmisher can only bind an opponent who believes it to be real, but it does so just as effectively as if the net were real."

#ap 15
#mapmove 2
#hp 1
#prot 0
#size 2
#str 10
#enc 0
#att 10
#def 12
#prec 8
#mr 12
#mor 50
#gcost 0
#rcost 1
#nametype 172
#weapon 67 -- Phantasmal Weapon
#weapon "phantasmal net"
#darkvision 100
#ethereal
#stealthy
#magicbeing
#standard 3
#end


-- Phantasmal Owsla Swordsman
#newmonster 3304
#name "Phantasmal Owsla Swordsman"
#spr1 "./Lagos/GL_Lapine_Owsla_Swordsman_1.tga"
#spr2 "./Lagos/GL_Lapine_Owsla_Swordsman_2.tga"

#descr "The phantasmal Owsla swordsman is an illusionary being sent by Inle-rah to harass the enemies of Lagos. It is mere phantasm, very difficult to hit, but with little substance; a single hit will cause it to dissipate. The weapons of a phantasm are unreal and will only harm those who believe them to be real."

#ap 15
#mapmove 2
#hp 1
#prot 0
#size 2
#str 10
#enc 0
#att 11
#def 14
#prec 9
#mr 12
#mor 50
#gcost 0
#rcost 1
#nametype 172
#weapon 67 -- Phantasmal Weapon
#darkvision 100
#ethereal
#stealthy
#magicbeing
#standard 6
#end


-- Phantasmal Lapine Werebeast
#newmonster 3305
#name "Phantasmal Lapine Werebeast"
#spr1 "./Lagos/GL_Lapine_Werebeast_1.tga"
#spr2 "./Lagos/GL_Lapine_Werebeast_2.tga"

#descr "The phantasmal Lapine werebeast is an illusionary being sent by Inle-rah to harass the enemies of Lagos. It is mere phantasm, very difficult to hit, but with little substance; a single hit will cause it to dissipate. The claws and teeth of a beastly phantasm are unreal and will only harm those who believe them to be real."

#ap 16
#mapmove 2
#hp 1
#prot 0
#size 2
#str 15
#enc 0
#att 13
#def 14
#prec 5
#mr 15
#mor 50
#gcost 0
#rcost 1
#weapon 190 -- Phantasmal Claw
#weapon 190 -- Phantasmal Claw
#weapon "phantasmal bite"
#nametype 173
#darkvision 100
#ethereal
#stealthy
#magicbeing
#end


-- Phantasmal Dread Hound
#newmonster 3306
#name "Phantasmal Dread Hound"
#spr1 "./Lagos/GL_Dread_Hound_1.tga"
#spr2 "./Lagos/GL_Dread_Hound_2.tga"

#descr "The phantasmal dread hound is an illusionary being sent by Inle-rah to harass the enemies of Lagos. It is mere phantasm, very difficult to hit, but with little substance; a single hit will cause it to dissipate. The bite of a beastly phantasm is unreal and will only harm those who believe them to be real."

#ap 20
#mapmove 2
#hp 1
#prot 0
#size 4
#str 17
#enc 0
#att 12
#def 11
#prec 5
#mr 13
#mor 50
#gcost 0
#rcost 1
#nametype 173
#weapon "phantasmal bite"
#darkvision 100
#ethereal
#stealthy
#magicbeing
#fear 0
#end


-- Dread Hound
#newmonster 3307
#name "Dread Hound"
#spr1 "./Lagos/GL_Dread_Hound_1.tga"
#spr2 "./Lagos/GL_Dread_Hound_2.tga"

#descr "The Dread Hound is a being of ages-old sorrows and nightmares for the Lapine people, a monster forever etched into their innermost fears. Normally existent only in the minds and legends of the Lagans, this terror-made-manifest appears as an attack dog similar to the kind that have always been used by Men to hunt and slay the Lapine people, but enormous, enraged and with a visage that visits upon its prey the same cringing terror that such dogs have always visited upon the ancestors of Lagos. Once a normal, tamed hunting dog, it is lured, driven mad, and altered into this form through the wily magic of a Lapine trickster, after which it is set upon the enemies of Lagos. Dread hounds return to their original physical form when the spell wears off, and the deranged beasts are usually killed shortly afterward."

#ap 24
#mapmove 3
#hp 28
#prot 2
#size 3
#str 17
#enc 2
#att 13
#def 12
#prec 5
#mr 13
#mor 18
#gcost 0
#rcost 1
#nametype 173
#weapon 322 -- Bite
#darkvision 50
-magicbeing -- I'd prefer they be magic beings, but it screws up the Dogs in the Woods spell, making them route immediately
#berserk 2
#fear 0
#animal
#maxage 12
#end


-- Plague Hound
#newmonster 3308
#name "Plague Hound"
#spr1 "./Lagos/GL_Dread_Hound_Plague_1.tga"
#spr2 "./Lagos/GL_Dread_Hound_Plague_2.tga"

#descr "The Plague Hound is the ultimate manifestation of Lapine nightmare, combining the terror of the jawed, voracious monster with the bane of the White Blindness. Normally existent only in the minds and legends of the Lagans, this terror-made-manifest appears as an attack dog similar to the kind that have always been used by Men to hunt and slay the Lapine people, but enormous, enraged and with a visage that visits upon its prey the same cringing terror that such dogs have always visited upon the ancestors of Lagos. Its body oozes from pustulent sores, and its eyes are swollen. Once a normal hunting dog, its mind has been mostly destroyed, leaving little but rage. Though the dread transformation will expire and the dog return to its normal physical form, the sickness will endure. Such dogs die within a few days of the sickening."

#ap 24
#mapmove 3
#hp 25
#prot 2
#size 3
#str 15
#enc 4
#att 12
#def 11
#prec 5
#mr 9
#mor 50
#gcost 0
#rcost 1
#nametype 173
#weapon 322 -- Bite
#weapon 98 -- Plague
#darkvision 50
-magicbeing -- I'd prefer they be magic beings, but it screws up the Dogs in the Woods spell, making them rout immediately
#berserk 2
#fear 0
#animal
#maxage 8
#startage 2
#leper 5
#diseasecloud 6
#end


------------------------------------------------------------------------------
-- DUMMY UNITS
------------------------------------------------------------------------------

  -- These units are used for saving a spell slot for multi-unit summoning spells that use Sombre's firstshape method.

-- Dummy Summon for Summon Kharahasara
#newmonster 3309
#name "Summon Kharahasara Dummy Summon"
#spr1 "./Lagos/GL_Blood_Elil_Demon_1.tga"
#spr2 "./Lagos/GL_Blood_Elil_Demon_2.tga"
#descr "If you see this unit, I have screwed something up.  It should be transparently summoned, produce some Kharahasaras (3290), and then revert to a Kharaharaja (3062) above. Note that magic paths need to stay on this guy because *this* is what sets them; the custommagic lines on the actual unit above are there only for reference."
#ap 2
#mapmove 1
#hp 10
#prot 0
#size 2
#str 10
#enc 3
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 0
#rcost 1
#custommagic 16384 90 -- 90% chance of Blood 1
#custommagic 8192 50 -- 50% chance of Nature 1
#custommagic 256 20 -- 20% chance of Air 1
#custommagic 16384 25 -- 25% chance of additional Blood pick
#summon5 3290 -- Summon 5 Kharahasaras
#summon1 3290 -- Summon a Kharahasara
#firstshape 3062 -- Revert to Kharaharaja, never having been seen
#end



------------------------------------------------------------------------------
-- NEW PRETENDERS
------------------------------------------------------------------------------

-- Frith, Lord of the Sun
#newmonster 3312
#name "Lord of the Sun"
#spr1 "./Lagos/GL_Pretender_Frith_Smaller_1.tga"
#spr2 "./Lagos/GL_Pretender_Frith_Smaller_2.tga"

#descr "Frith-rah, Lord of the Sun, is a being who once claimed all of the life of his forests as his own. Seeing the people of Prince El-ahrairah growing arrogant and multiplying so greatly that the very forest dwindled under their gnawing teeth, he cursed them to be forever hunted by the Elil, the Thousand enemies. He gave each the power to kill the Lapine people, be it with sharp claws, teeth, beaks or worse. Likewise, he gave the Lapine people a Gift of powerful legs, digging claws and clever minds, and promised Prince El-ahrairah that his people would never be destroyed. This gift was once sufficient, but is so no longer. Seeing a threat that the Lapine people could indeed be destroyed, trampled underfoot in the war of ascension, Frith found it necessary to grant them a Second Gift: the power to walk and use things as Men do, and the power to fight and slay the Thousand. Determined to keep his promise, Frith himself now leads them himself in a bid for his own Ascension."

-- Most of these stats are patterned off the Solar Disc, who has F3 but no N.
-- Solar Disc's cost was 25; we go up to 40. Most other stats, including new
-- path cost, are the same.
-- Immortal was definitely too much, and awe may be, though it's highly 
-- thematically appropriate.

#ap 30
#mapmove 3
#hp 50
#prot 0
#size 4
#str 20
#enc 2
#att 12
#def 12
#prec 12
#mr 18
#mor 30
#gcost 110
#rcost 1
#pathcost 50
#startdom 3
#nametype 142 -- Tir na n'Og male
#restrictedgod 81
#itemslots 61440 -- 4 misc
#weapon 350 -- Fire Flare
#magicskill 0 2 -- F2
#magicskill 6 1 -- N1
#fireres 200
#poisonres 100
#heat 13
#ethereal
#flying
#fireshield 15
#magicbeing
#maxage 5000
#startage 1500
#immortal
#awe 3
#darkvision 100
#blind
#end


-- Black Rabbit of Inle, Lord of the Moon
#newmonster 3311
#name "Lord of the Moon"
#spr1 "./Lagos/GL_Pretender_Inle_1.tga"
#spr2 "./Lagos/GL_Pretender_Inle_2.tga"

#descr "The Black Rabbit of Inle is the Lord of the Moon to the Lapine people, and it is said that he rules over the realms of Darkness and Death. It is he who calls upon a Lapine when it is his time to wake no more. But 'rule' has never been the correct word, as the Black Rabbit only does his appointed duty and no more. But things change even for the Lords of the Sun and the Moon; with Frith's power taxed to exhaustion in granting the people of El-ahrairah the Second Gift, he has called upon the Black Rabbit to lead them against their enemies and to ascend, himself, beyond his former duties. Bound as ever to serve as called, the Black Rabbit now bids for Ascension himself, and seeks control over not only darkness and death, but over the day and life as well. Lord Inle can take the form of an ethereal Lapine archmage when it suits his purposes."

#ap 26
#mapmove 3
#hp 45
#prot 2
#size 4
#str 12
#enc 1
#att 13
#def 16
#prec 14
#mr 18
#mor 30
#gcost 50
#rcost 1
#pathcost 80
#startdom 2
#restrictedgod 81
#nametype 172
#itemslots 28800 -- 1 head, 3 misc
#weapon "life drain"
#magicskill 4 2 -- Astral 2
#magicskill 5 2 -- Death 2
#magicskill 1 1 -- Air 1
#coldres 50
#poisonres 50
#fear 3
#ethereal
#magicbeing
#startage 1000
#maxage 5000
#darkvision 100
#flying
#shapechange 3313
#end


-- Black Rabbit of Inle, Lord of the Moon (humanoid form)
#newmonster 3313
#name "Lord of the Moon"
#spr1 "./Lagos/GL_Pretender_Inle_Altform_1.tga"
#spr2 "./Lagos/GL_Pretender_Inle_Altform_2.tga"

#descr "The Black Rabbit of Inle is the Lord of the Moon to the Lapine people, and it is said that he rules over the realms of Darkness and Death. It is he who calls upon a Lapine when it is his time to wake no more. But 'rule' has never been the correct word, as the Black Rabbit only does his appointed duty and no more. But things change even for the Lords of the Sun and the Moon; with Frith's power taxed to exhaustion in granting the people of El-ahrairah the Second Gift, he has called upon the Black Rabbit to lead them against their enemies and to ascend, himself, beyond his former duties. Bound as ever to serve as called, the Black Rabbit now bids for Ascension himself, and seeks control over not only darkness and death, but over the day and life as well. In Lapine form, Lord Inle can walk among his people, but he is bound to the earth and cannot dance among the clouds until he returns to his native form."

#ap 16
#mapmove 3
#hp 22
#prot 0
#size 2
#str 12
#enc 2
#att 12
#def 16
#prec 14
#mr 18
#mor 30
#gcost 50
#rcost 1
#pathcost 80
#startdom 2
#restrictedgod 81
#nametype 172
#itemslots 31878 -- standard + 1 misc slot
#weapon "life drain"
#magicskill 4 2 -- Astral 2
#magicskill 5 2 -- Death 2
#magicskill 1 1 -- Air 1
#coldres 50
#poisonres 50
#fear 0
#ethereal
#magicbeing
#startage 1000
#maxage 5000
#darkvision 100
#shapechange 3311
#secondshape 3311
#end


-- 3314 Humper of Faces

-descr "The Humper of Faces is an enormous rabbit-beast who was blessed in a unique way by the Second Gift. Instead of making him walk upright, with legs and arms as Men, the Humper of Faces was blessed with unexpectedly enormous size and a powerful body like that of a lion. Realizing his immense power, he bids now for ascension."


------------------------------------------------------------------------------
-- EXISTING PRETENDERS
------------------------------------------------------------------------------

#newmonster 3315
#name "Lord of the Wild"
#copystats 812
#copyspr 812
#descr "This being is the lord of an ancient forest and all its inhabitants. Having assisted a lesser god in the creation of the Lapine people from mere forest animals, he has taken them under his protection and now seeks dominion over the world outside his forest. The Lord of the Wild practices the old arts and is a master of Nature and Blood magic. Human females in his vicinity will abandon their kind, shed their civilized ways and come serve the Lord of the Wild, and his Lapine charges, in a life of revelry of which the parents of the human females would likely disapprove. These females are called maenads and they will come in great numbers in a Dominion with great Turmoil."
#restrictedgod 81
#end


#newmonster 3316
#name "Lady of Springs"
#copystats 1370
#copyspr 1370
#restrictedgod 81
#descr "The Lady of Springs is a divine being sprung from the spring of a mighty river. She has traditionally claimed dominion over the forest streams and everything living in them, but, attracted by the oddly appealing recitations of a Hlessil Poet, she has decided to be the stream that takes the Lapine people with her. The Lady of Springs can draw from the magic of all springs and gets two enchanted Water gems each month."
#end


#newmonster 3317
#name "Lady of Fortune"
#copystats 1344
#copyspr 1344
#descr "The Lady of Fortune is a demigod of immense size, sprung from a mighty river. Seeing in the Lapine people an ages-old symbol of good fortune, she has taken them as her charges and now leads them in her bid for ascension. The Lady of Fortune is is skilled in Water and Astral magic, and is able to grant her followers the ability to breathe water. Good fortune affects the province in which she dwells."
#restrictedgod 81
#end


#newmonster 3318
#name "Lady of Love"
#copystats 1343
#copyspr 1343
#descr "The Lady of Love is a giant of divine heritage. Impressed by unmatched amorousness of the fecund Lapine people, she has adopted them as her people in her bid for ascension. The Lady of Love is blessed with aphrodisiac beauty, and few mortals would dream of harming her. Her mere presence brings love to flower and the province in which she dwells will have unrest decreased."
#restrictedgod 81
#end


#newmonster 3319
#name "Lord of Fertility"
#copystats 964
#copyspr 964
#descr "The Lord of Fertility is a naked giant gifted with powers of fertility. Having found in the Lapine people an unparalleled example of fecundity to set before the world, he has taken them under his protection and seeks to lead them to dominion over the world. The Lord of Fertility's divinity manifests itself in his horns. His Cornucopia, the Horn of Plenty, brings forth enough food to feed fifty soldiers. The Lord of Fertility is a master of Nature magic."
#restrictedgod 81
#end


------------------------------------------------------------------------------
-- SPELLS
------------------------------------------------------------------------------

-- Chant of Courage (battle spell)

#newspell
#copyspell "Song of Bravery"
#name "Chant of Courage"
#descr "The Lapine people are not a musical people in the way of Men and so many Elil like them, and they are uncomfortable with the song and art of the Hlessil. But fear is a constant, intimate companion of the Lapine people, and the storytellers of Lagos sing blessed chants, infused with the magic of Nature, that calm the hearts of terror-stricken Lapine. The Chant of Courage is a proper droning battle chant, not at all like the bewildering songs of the Hlessil Poets or the grotesque warbling of blood-sated Men. When sung in battle, it bolsters the morale of nearby soldiers and allies, lending them determination when they lack it themselves."
#school 7 -- Divine
#researchlevel 0 -- Available immediately
#path 0 8 -- Holy 1
#pathlevel 0 1
#path 1 6 -- Nature 1
#pathlevel 1 1
#aoe 1020
#nreff 1001
#range 1001
#fatiguecost 0
#restricted 81
#end


-- Invoke Tharn (battle spell)

#newspell
  #copyspell "Frighten"
	#name "Invoke Tharn Pt 2"
	#descr "This is the NEXTSPELL for Invoke Tharn. It causes a magic-resistable fear in affected units. You should not see this in-game."
	#school -1 -- unresearchable
	#researchlevel 0
	#path 0 -1 -- no path
	#pathlevel 0 1
	#range 1025
	#precision 8
	#nreff 1001
	#fatiguecost 0
	#aoe 1
	#spec 9187328 -- MR negates (4096), works underwater (8388608), not vs undead (524288), not vs inanimate (8192), only vs hostile (262144)
	#restricted 81
#end
#newspell
	#copyspell "Mind Burn"
	#name "Invoke Tharn"
	#descr "Few beings on the earth know fear as intimately as do Lapine people and their gods. Their close bond to it gives their Priests of Inle the power to invoke the tharn -- the dread, paralyzing fear of death, a domain claimed by the Black Rabbit of Inle -- in the hearts of their enemies. This spell causes a powerful magical terror in enemy troops for a short period, and while it may cause some lasting fear, the immediate effect is to cause them to halt in place, shivering in dread terror."
	#school 5 -- Thaumaturgy
	#researchlevel 1 -- Research level 1
	#path 0 4 -- Astral 1
	#pathlevel 0 1
	#path 1 8 -- Holy 1
	#pathlevel 1 1
	#effect 66 - Paralysis
	#range 1030
	#precision 10
	#fatiguecost 20
	#damage 5
	#aoe 1
	#nreff 1001 -- Number of effects 1+ at S1, improving with caster power
	#restricted 81
	#spec 25821184 -- MR negates (4096), works underwater (8388608), not vs undead (524288), not vs mindless (131072)
  -- MR negates easily (16777216) not used but here for reference
	#sound 22 -- Illithid mind blast
	#nextspell "Invoke Tharn Pt 2"
#end


-- White Blindness (battle spell)

#newspell
	#name "White Blindness Pt 2"
	#descr "This is the NEXTSPELL for White Blindness. It causes blindness in affected units. You should not see this in-game."
	#school -1 -- unresearchable
	#researchlevel 0
	#path 0 -1 -- no path
	#pathlevel 0 1
	#range 1025
	#precision 8
	#nreff 1001
	#fatiguecost 0
	#aoe 1 -- Area of Effect 1
	#spec 9187328 -- MR negates (4096), works underwater (8388608), not vs undead (524288), not vs inanimate (8192), only vs hostile (262144)
	#restricted 81
#end
#newspell
	#copyspell "Plague"
	#name "White Blindness"
	#descr "The Lagan necromancer causes a few enemies of Lagos to be afflicted with an altered form of the White Blindness, a debilitating and painful plague which normally affects only Lapine. The victims may be diseased, blinded or both. More powerful necromancers can cause a greater number of enemies to be so exposed. The altered disease is harmless to Lapine, and will not affect them even if they are inadvertently struck by the spell."
	#school 1 -- Alteration
	#researchlevel 4
	#path 0 5 -- Death 1
	#pathlevel 0 1
	#path 1 6 -- Nature 2
	#pathlevel 1 2
	#range 1025
	#precision 8
	#nreff 1001 -- 1+ blooms at D1
	#fatiguecost 100 -- requires a death gem
	#aoe 2 -- Area of Effect 1
	#spec 9187328 -- MR negates (4096), works underwater (8388608), not vs undead (524288), not vs inanimate (8192), only vs hostile (262144)
	#nextspell "White Blindness Pt 2"
	#restricted 81
#end


-- Summon Dread Hounds (battle summon)

#newspell
#name "Summon Dread Hounds"
#descr "By means of this spell, an embattled Lapine trickster-mage magically summons several nearby dogs and transforms them into Dread Hounds: enormous, terrifying beasts gone mad with mindless, frothing rage. He then sets the abominations upon the caster's enemies to wreak havoc, crushing them with their hardened teeth and tossing their limp bodies aside like mere rabbits."
#school 1 -- Alteration
#researchlevel 2 -- Research level 2
#path 0 6 -- Main path Nature 2
#pathlevel 0 2
#path 1 3 -- Second Earth 1
#pathlevel 1 1
#range 10
#effect 43 -- border summon
#nreff 1002 -- Summons 4+, scaling with power
#fatiguecost 100
#damage 3307 -- Dread Hound
#restricted 81
#end


-- Call Owsla of Inle (battle summon)

#newspell
#name "Call Owsla of Inle"
#descr "In times of great threat, the priests of Inle can call upon the Lord of the Moon to send officers of his own ghostly Owsla to appear out of the mist on the battlefield. These spectral beings have little power to physically harm the enemies of the Lapine people, but they can cause wounds of the mind, and their very presence incites terror. The sight of Inle-rah's Owsla fighting on their side helps to rally wavering Lapine soldiers, inspiring them to fight on when all seems lost. The more powerful the casting of the spell, the more of his Owsla Lord Inle will send."
#school 5 -- Thaumaturgy
#researchlevel 3 -- Research level 3
#path 0 4 -- Main Path Astral 2
#pathlevel 0 2
#path 1 8 -- Secondary Path Holy 1
#pathlevel 1 1
#effect 43 -- border summon
#nreff 1001 -- Summons 3+ at S2, scaling with power
#fatiguecost 200
#damage 3300 -- Owsla of Inle
#restricted 81
#spec 8388608 -- works underwater (8388608)
#end


-- Retinue of Inle (battle spell)

#newspell
#name "Retinue of Inle"
#descr "Lord Inle and his chosen mages who possess sufficient power can cast a potent invocation to directly summon the Owsla of Inle to the caster's side. These spirit beings can only harm enemies of the Lapine people who fail to disbelieve in their power to do so, but their very presence causes fear in those enemies regardless, and strengthens the resolve of wavering Lapine soldiers."
#school 5 -- Thaumaturgy
#researchlevel 2 -- Research level 2
#path 0 4 -- Main Path Astral 4
#pathlevel 0 4
#path 1 5 -- Secondary Path Death 1
#pathlevel 1 1
#effect 1
#nreff 1002 -- Summons 6+ at S4, scaling with power
#fatiguecost 200
#damage 3300 -- Owsla of Inle
#restricted 81
#spec 8388608 -- works underwater (8388608)
#end


-- Obscuring Mists (battle spell)

#newspell
#copyspell "Mist"
#name "Obscuring Mists"
#descr "The Lapine people have poor eyesight at long distances, and have never taken to the strange projectile weaponry of Men and the Elil like them. As such, a clear field is not a friend of the Lapine. By means of this spell, a Priest of Inle calls upon Inle-rah to cloak the battlefield in a thick mist that makes it more difficult for the enemy to hit his compatriots with their stones, arrows and other such things."
#school 4 -- Enchantment
#researchlevel 0 -- immediately available
#path 0 4 -- Astral 1
#pathlevel 0 1
#path 1 8 -- Holy 1
#pathlevel 1 1
#fatiguecost 100
#restricted 81
#end


-- Harrowing Mists of Inle (battle spell -- 6 spells total)

#newspell
	#copyspell "Howl"
	#name "PM Dread Hounds"
	#effect 9043  -- 9 turns of border summoning
	#damage 3306
	#aoe 1 -- AOE acts as number of effects for some reason.
	#school -1
	#researchlevel -1
	#explspr 0
#end
#newspell
	#copyspell "Howl"
	#name "PM Lapine Werebeasts"
	#effect 9043  -- 9 turns of border summoning
	#damage 3305
	#aoe 1 -- AOE acts as number of effects for some reason.
	#school -1
	#researchlevel -1
	#explspr 0
	#nextspell "PM Dread Hounds"
#end
#newspell
	#copyspell "Howl"
	#name "PM Lapine Spearmen"
	#effect 9043  -- 9 turns of border summoning
	#damage 3302
	#aoe 1 -- AOE acts as number of effects for some reason.
	#school -1
	#researchlevel -1
	#nextspell "PM Lapine Werebeasts"
	#explspr 0
#end
#newspell
	#copyspell "Howl"
	#name "PM Lapine Skirmishers"
	#effect 9043  -- 9 turns of border summoning
	#damage 3303
	#aoe 1 -- AOE acts as number of effects for some reason.
	#school -1
	#researchlevel -1
	#nextspell "PM Lapine Spearmen"
	#explspr 0
#end
#newspell
	#copyspell "Howl"
	#name "PM Owsla Swordsmen"
	#effect 6043  -- 6 turns of border summoning
	#damage 3304
	#aoe 1 -- AOE acts as number of effects for some reason.
	#school -1
	#researchlevel -1
	#nextspell "PM Lapine Skirmishers"
	#explspr 0
#end
#newspell
	#copyspell "Mist"
	#name "Harrowing Mists of Inle"
	#researchlevel 4
	#school 4 -- Enchantment
	#path 0 4 -- Astral 4
	#pathlevel 0 4
	#path 1 5 -- Death 1
	#pathlevel 1 1
	#fatiguecost 300
	#nextspell "PM Owsla Swordsmen"
	#explspr 0
	#restricted 81
	#descr "In dire circumstances, the Seers and Priests of Inle can join their power together and call upon the Lord of the Moon to send a thick, obscuring fog upon the battlefield, out of which will coealesce a number of phantasmal Lapine soldiers and beasts that will join in the battle at the side of the armies of Lagos."
#end


-- Dogs in the Woods (nonpersistent farsummon)

#newspell
	#name "Dogs in the Woods"
	#descr "By means of this spell, a Lapine trickster-mage locates a few hounds in a distant province, using his magic to transform them into huge, terrifying Dread Hounds. These enraged beasts attack their owners and anyone else in the vicinity until the magic wears off, whereupon the transformation expires and they become the simple dogs they were before, though their minds are not restored. More powerful casters can affect more dogs."
	#school 4 -- Enchantment
	#researchlevel 2 -- Research level 2
	#path 0 6 -- Main path Nature 2
	#pathlevel 0 2
	#path 1 3 -- Second Earth 1
	#pathlevel 1 1
	#effect 10038 -- farsummon independents
	#nreff 1002 -- Summons 4+, scaling with power after N2
	#fatiguecost 600
	#damage 3307 -- Dread Hound
	#restricted 81
	#spec 8388608 -- works underwater (8388608)
#end


-- Plague Dogs (nonpersistent farsummon)

#newspell
	#copyspell "Dogs in the Woods"
	#name "Plague Dogs"
	#descr "The Lagan necromancer enchants a few hounds in a far-away province, transforming them for a time into terrible Dread Hounds, but further cursing the beasts with plague. The animals will not only attack their owners and anyone else in the area, but will spread the plague to any enemies with whom they come into contact. At the expiration of the enchantment, the dogs simply collapse and die of the disease within a day or two."
	#school 4 -- Enchantment
	#researchlevel 4 -- Research level 2
	#path 0 5 -- Second Death 1
	#pathlevel 0 1
	#path 1 6 -- Main path Nature 2
	#pathlevel 1 2
	#fatiguecost 600
	#damage 3308 -- Plague Hound
	#restricted 81
	#spec 8388608 -- works underwater (8388608)
#end


-- Plague Messenger (nonpersistent farsummon)

#newspell
	#copyspell "Arouse Hunger"
	#name "Plague Messenger"
	#descr "The Lagan necromancer enchants a pigeon, infects it with the terrible White Blindness, altered to affect Men and the Elil like them, and sends it to travel unerringly to a far away enemy province. Upon its arrival, it sets the highly-contagious disease upon a number of enemies, destroying their minds and allowing the necromancer, who sees through the eyes of the pigeon, to lure them to his enemies. The hapless plaguebearers, filled with the an irresistable longing to be embraced by their own kind, set upon them."
	#school 0 -- Alteration
	#researchlevel 4
	#path 0 5 -- Death 2
	#pathlevel 0 2
	#path 1 6 -- Nature 1
	#pathlevel 1 1
	#effect 10038 -- farsummon independents
	#nreff 1013 -- 15+ units at D2
	#fatiguecost 500 -- 5 death gems
	#damage 3295 -- Plaguebearer
	#restricted 81
#end


-- Send Seabirds (nonpersistent farsummon)

#newspell
	#name "Send Seabirds"
	#descr "According to an old legend, a rabbit once found a wounded sea gull and nursed it back to health, earning the loyalty of sea gulls to the Lapine people forever. Whatever the cause, the Lapine have a special connection with sea gulls, and a Lagan mage can summon a flock of them to harass the enemies of the ascendant god and then depart."
	#school 0 -- Conjuration
	#researchlevel 2
	#path 0 1 -- Air 1
	#pathlevel 0 1
	#effect 10038 -- farsummon independents
	#nreff 1030 -- 30+ at A1
	#fatiguecost 600
	#damage 3292 -- Sea Gull
	#restricted 81
	#spec 8388608 -- works underwater (8388608)
#end


-- Visitation of Inle (assassination farsending)

#newspell
	#name "Dream Visitation of Inle"
	#descr "The caster propitiates Lord Inle, petitioning him to send one of his Owsla to a far away province to visit a sleeping enemy leader in his dreams. Once cast, the Owsla of Inle will stalk his chosen victim in the targeted province after he has fallen into a deep sleep, eventually appearing in a nightmare to inform the victim that his time has arrived. If the victim submits, he will simply die in his sleep. If he refuses, Inle's messenger will attempt to enforce his decree. If the victim is killed in his dream, he will never awaken."
	#school 5 -- Thaumaturgy
	#researchlevel 4
	#path 0 4 -- Main Path Astral 2
	#pathlevel 0 2
	#path 1 5 -- Secondary Path Death 1
	#pathlevel 1 1
	#effect 10050
	#nreff 1
	#fatiguecost 800
	#damage 3300 -- Owsla of Inle
	#restricted 81
	#spec 8392704 -- MR negates (4096), works underwater (8388608)
#end


-- Silflay of Blood (blood summoning ritual -- 2 spells total)

#newspell
	#name "Silflay of Blood NEXTSPELL"
	#descr "This is the NEXTSPELL for Silflay of Blood. You should not see this."
	#school -1 -- unresearchable
	#researchlevel 0
	#path 0 -1 -- no path
	#pathlevel 0 1
	#effect 10001
	#nreff 1
	#fatiguecost 0
	#damage 3061 -- 1 Blood-Elil Demon
	#restricted 81
#end
#newspell
	#name "Silflay of Blood"
	#descr "The darkest of times call for a greater sacrifice than mere death. Among the forbidden knowledge brought back to Lagos by the Wayfarer was a blood ritual that infuses a small number of Lapine warriors with unnatural strength and power. In this ritual, priests of Inle gather in a closed, secret chamber and sacrifice thirteen accursed Men. Six Lapine volunteers then enter and undergo the Hrairflay, an unspeakable ritual in which the volunteers partake of the manflesh and drink of their blood. Sealed in the ritual chamber, that evening they undergo a terrible, agonizing change. Come morning, five of the volunteers emerge as tainted Blood Warriors, forever cursed to be as Elil, eaters of meat. The unlucky sixth volunteer comes out worse, emerging as a voracious Blood-Elil Demon whose howling lust for flesh causes unrest among the people."
	#school 6 -- Blood
	#researchlevel 3
	#path 0 7 -- Blood 2
	#pathlevel 0 2
	#effect 10001
	#nreff 5
	#fatiguecost 1300
	#damage 3060 -- 5 Blood Warriors
	#restricted 81
	#nextspell "Silflay of Blood NEXTSPELL"
#end


-- Summon Kharahasaras (blood summoning ritual)

#newspell
#name "Summon Kharahasaras"
#descr "When the Wayfarer traveled the world, he spent time among the kharahasara, the rakshasa of Lanka who so resemble the Lapine people and, unlike most of their kind, are not Elil. He brought back the knowledge of these kindred beings and how to contact and invite them to serve Lagos. The Great Council was intrigued by the kharahasara, but found the summoning rituals repugnant because of the blood sacrifice required to bind their service. Like other heretical knowledge brought back by the Wayfarer's, the rituals were rejected and ordered destroyed. He did not comply, and they remain a powerful temptation. By it, the mage binds to the service of the ascendant god a handful of strong kharahasara warriors."
#school 6 -- Blood
#researchlevel 3
#path 0 7 -- Blood 1
#pathlevel 0 2
#path 1 6 -- Nature 1
#pathlevel 1 1
#effect 10001 -- summon units
#nreff 4
#fatiguecost 1000
#damage 3290
#restricted 81
#end


-- Summon Kharaharaja (blood summoning ritual)

#newspell
#name "Summon Kharaharaja"
#descr "When the Wayfarer traveled the world, he spent time among the kharahasara, the rakshasa of Lanka who so resemble the Lapine people and, unlike most of their kind, are not Elil. He brought back the knowledge of these kindred beings and how to contact and invite them to serve Lagos. The Great Council was intrigued by the kharahasara, but found the summoning rituals repugnant because of the blood sacrifice required to bind their service. Like other heretical knowledge brought back by the Wayfarer's, the rituals were rejected and ordered destroyed. He did not comply, and they remain a powerful temptation. This more powerful ritual allows the Lagan mage to bind to the service of the ascendant god a kharaharaja, a kharahasara sorcerer-chieftain, and his retinue of kharahasara warriors."
#school 6 -- Blood
#researchlevel 4
#path 0 7 -- Blood 2
#pathlevel 0 2
#path 1 6 -- Nature 1
#pathlevel 1 1
#effect 10021 -- summon commander
#nreff 1
#fatiguecost 2800
#damage 3309 -- Dummy summon that brings 6 Kharahsara then reverts to Kharaharaja
#restricted 81
#end


-- Call Great Gull (summoning ritual)

#newspell
	#name "Call Great Gull"
	#descr "Drawing upon the ages-old connection between the Lapine people and the sea gulls, the Lagan mage summons one of the great gulls to the service of the ascendant god. Great gulls are huge, powerful sea gulls, the largest of which have been known to catch and eat sharks. They are unusually intelligent and crafty, and can command lesser sea gulls to do their bidding."
	#school 0 -- Conjuration
	#researchlevel 2
	#path 0 1 -- Air 1
	#pathlevel 0 1
	#effect 10021 -- summon commander
	#nreff 1
	#fatiguecost 600
	#damage 3291 -- Great Gull
	#restricted 81
#end


-- Summon Neckbeasts (summoning ritual)

#newspell
	#name "Summon Neckbeasts"
	#descr "This is one of the rituals brought back by the Wayfarer after his travels through the world, and it is one of the few that were accepted by the Council. By means of this spell, the caster conjures and binds into service a trio of the noble, towering beasts that wander between the lands of Machaka and C'tis. These animals, called nudululu by the people who live there, are both fast and powerful, and can easily kill Men with their great hooves. The Lapine people call them neckbeasts, and revere them as sacred."
	#school 0 -- Conjuration
	#researchlevel 2
	#path 0 6 -- Nature 2
	#pathlevel 0 2
	#effect 10001 -- summon unit
	#nreff 3
	#fatiguecost 600
	#damage 3293 -- Lagan Neckbeast
	#restricted 81
#end


-- Call of the Nudululu (summoning ritual)

#newspell
	#name "Call of the Nudululu"
	#descr "The Call of the Nudululu is powerful ritual similar to the ritual of neckbeast summoning, but considerably more powerful. Upon the completion of this ritual, the caster conjures and binds into service a small herd of the powerful and sacred beasts. The more powerful the castter, the more neckbeasts will respond to the call."
	#school 0 -- Conjuration
	#researchlevel 5
	#path 0 6 -- Nature 4
	#pathlevel 0 4
	#effect 10001 -- summon unit
	#nreff 1001 -- 5+ at N4, 10+ at N9
	#fatiguecost 1400
	#damage 3293 -- Lagan Neckbeast
	#restricted 81
#end


-- Summon Trickster Spirit (summoning ritual)

#newspell
	#name "Summon Trickster Spirit"
	#descr "Among the Lapine, it approaches heresy to dabble in the magics of death. However, as it so often goes, in a time of trial and war, the Great Council is less stringent about the old taboos. By means of this spell, a mage of Lagos summons to the service of the ascendant god a trickster spirit, the spirit of a long-departed trickster-mage who has lived for many years with the Black Rabbit, losing touch with his original magics of nature but gaining more familiarity with those of death and the moon. Likewise, the trickster spirit deals in tricks more grim and deadly than those of the living, and can stalk and kill the enemies of Lagos in their own lands."
	#school 0 -- Conjuration
	#researchlevel 5
	#path 0 5 -- Death 2
	#pathlevel 0 2
	#effect 10021 -- summon commander
	#nreff 1
	#fatiguecost 2200 -- 22 death gems
	#damage 3294 -- Trickster Spirit
	#restricted 81
	#spec 8388608 -- works underwater (8388608)
#end


-- Enchant Seer Totem (summoning ritual)

#newspell
	#name "Enchant Seer Totem"
	#descr "The Lord of the Moon is served in his home not only by departed chiefs, tricksters and priests, but by seers who reside in moonstones, observing the stars and recording their movements in the wind. Priests of Inle knowledgeable in the magics of Death can petition Inle-rah for the service of one of his seer spirits, preparing a well-sculpted stone totem in which the spirit will reside. These spirits are adept not only at reading the movements of the heavenly bodies and deciphering their significance, but in observing for enemy presences in the lands they oversee. A seer totem, once so inhabited, becomes sacred and can speak with great priestly authority. Seer totems are immobile."
	#school 4 -- Enchantment
	#researchlevel 4
	#path 0 4 -- Astral 2
	#pathlevel 0 2
	#path 1 5 -- Death 1
	#pathlevel 1 1
	#effect 10021 -- summon commander
	#nreff 1
	#fatiguecost 1800 -- 14 astral pearls
	#damage 3296 -- Seer Totem
	#restricted 81
	#spec 8388608 -- works underwater (8388608)
#end


-- Infect Plaguebearers (summoning ritual)

#newspell
	#name "Infect Plaguebearers"
	#descr "By means of this terrible ritual, a Lagan necromancer infects a group of human captives with an altered form of the White Blindness, a terrible plague that normally only affects Lapine. Altered so that it only affects Men and Elil like him, the plaguebearers are filled with a longing to be be reunited with and embrace their own kind, and can be sent against the ranks of enemy soldiers, spreading the disease to them. The ritual destroys the minds of the hosts, who do not live long after the deadly ritual."
	#school 0 -- Alteration
	#researchlevel 3
	#path 0 5 -- Death 2
	#pathlevel 0 2
	#path 1 6 -- Nature 1
	#pathlevel 1 1
	#effect 10001 -- summon unit
	#nreff 1012 -- 13+ units
	#fatiguecost 500 -- 5 death gems
	#damage 3295 -- Plaguebearer
	#restricted 81
#end




------------------------------------------------------------------------------
-- NAMETYPES
------------------------------------------------------------------------------

#selectnametype 172 -- Lapine Names
#clear
#addname "Acacia"
#addname "Acorn"
#addname "Airdancer"
#addname "Alderwood"
#addname "Amaranth"
#addname "Anemone"
#addname "Anise"
#addname "Anthlellen"
#addname "Applewood"
#addname "Apricot"
#addname "Arrowroot"
#addname "Artichoke"
#addname "Ash"
#addname "Aspen"
#addname "Aster"
#addname "Avens"
#addname "Barley"
#addname "Basil"
#addname "Bay-laurel"
#addname "Bayberry"
#addname "Beechwood"
#addname "Bellflower"
#addname "Bent-ear"
#addname "Bergamot"
#addname "Betony"
#addname "Bilberry"
#addname "Birchwood"
#addname "Black-oak"
#addname "Blackavar"
#addname "Blackberry"
#addname "Blackcurrant"
#addname "Bluebell"
#addname "Bluebottle"
#addname "Bluetail"
#addname "Boxwood"
#addname "Brambleberry"
#addname "Briarflower"
#addname "Brightflower"
#addname "Bright-eyes"
#addname "Brokentwigs"
#addname "Brusselweed"
#addname "Buckthorn"
#addname "Buckwheat"
#addname "Bugleweed"
#addname "Butturbur"
#addname "Buttercup"
#addname "Butternut"
#addname "Bryony"
#addname "Campion"
#addname "Camphor"
#addname "Carrot"
#addname "Celandine"
#addname "Chestnut"
#addname "Chickweed"
#addname "Chicory"
#addname "Cinnamon"
#addname "Cloudtail"
#addname "Clover"
#addname "Coconut"
#addname "Copperfoot"
#addname "Coltsfoot"
#addname "Corkwood"
#addname "Cottonroot"
#addname "Cranberry"
#addname "Daffodil"
#addname "Dahlia"
#addname "Daisy"
#addname "Dandelion"
#addname "Darkstripe"
#addname "Dewberry"
#addname "Deer-eyes"
#addname "Desert-willow"
#addname "Dillweed"
#addname "Edelweiss"
#addname "Elderwood"
#addname "Eranhrafa"
#addname "Faeriemoss"
#addname "Featherleaf"
#addname "Feldspar"
#addname "Fennel"
#addname "Fireweed"
#addname "Flashing-tail"
#addname "Flyairth"
#addname "Fisher-berry"
#addname "Fiver"
#addname "Foxberry"
#addname "Foxglove"
#addname "Foxtail"
#addname "Frostberry"
#addname "Ginger"
#addname "Gingko"
#addname "Ginseng"
#addname "Gooseberry"
#addname "Greytip"
#addname "Groundsel"
#addname "Guava"
#addname "Hackberry"
#addname "Hallion"
#addname "Hawkbit"
#addname "Hawkweed"
#addname "Hawthorn"
#addname "Haystack"
#addname "Hazel"
#addname "Heather"
#addname "Hempweed"
#addname "Henna"
#addname "Henthred"
#addname "Hibiscus"
#addname "Highwood"
#addname "Hoaryfoot"
#addname "Hogsfennel"
#addname "Holly"
#addname "Hrairoo"
#addname "Hrafa"
#addname "Hyacinth"
#addname "Hyzenthlay"
#addname "Indica"
#addname "Indigo"
#addname "Inkberry"
#addname "Iris"
#addname "Ironweed"
#addname "Ironwood"
#addname "Ivy"
#addname "Knotweed"
#addname "Jasmine"
#addname "Jaffa"
#addname "Juniper"
#addname "Larkspur"
#addname "Laurel"
#addname "Lavender"
#addname "Lendriroo"
#addname "Lemonbalm"
#addname "Lemonblossom"
#addname "Lettuceleaf"
#addname "Lilac"
#addname "Lily"
#addname "Lillypoppy"
#addname "Limeflower"
#addname "Longears"
#addname "Lucerne"
#addname "Lymegrass"
#addname "Maplewood"
#addname "Marigold"
#addname "Marjoram"
#addname "Mayweed"
#addname "Meadowsweet"
#addname "Mistflower"
#addname "Moondancer"
#addname "Moonlight"
#addname "Mossydew"
#addname "Mountainflax"
#addname "Mountainlaurel"
#addname "Mountainsorrel"
#addname "Mouse-ear"
#addname "Mulberry"
#addname "Nectar"
#addname "Nose-in-the-Air"
#addname "Nutmeg"
#addname "Nutsedge"
#addname "Oakleaf"
#addname "Oatgrass"
#addname "Orchid"
#addname "Papaver"
#addname "Papaya"
#addname "Parsnip"
#addname "Parsley"
#addname "Peanut"
#addname "Pearlwort"
#addname "Peony"
#addname "Peppermint"
#addname "Petalmoss"
#addname "Pimpernel"
#addname "Pine Needles"
#addname "Pipkin"
#addname "Pokeweed"
#addname "Pomegranate"
#addname "Poppy"
#addname "Prairieflower"
#addname "Prickleberry"
#addname "Primrose"
#addname "Pumpkin"
#addname "Radish"
#addname "Redclover"
#addname "Redroot"
#addname "Redwood"
#addname "Reedgrass"
#addname "Rhaffil"
#addname "Rimeberry"
#addname "Roantree"
#addname "Ropereed"
#addname "Rosepetal"
#addname "Rosewillow"
#addname "Rue"
#addname "Rushweed"
#addname "Saffron"
#addname "Sainfoin"
#addname "Samphire"
#addname "Sandalwood"
#addname "Sandspurry"
#addname "Sandwort"
#addname "Sassafrass"
#addname "Senna"
#addname "Silver"
#addname "Silverweed"
#addname "Silverleaf"
#addname "Silverpetal"
#addname "Snowdrop"
#addname "Sorrel"
#addname "Sourberry"
#addname "Spinach"
#addname "Springleaf"
#addname "Snowlichen"
#addname "Sparkleleaf"
#addname "Speedwell"
#addname "Springwind"
#addname "Star"
#addname "Star Anise"
#addname "Starshine"
#addname "Starthistle"
#addname "Starwort"
#addname "Stoneroot"
#addname "Strawberry"
#addname "Sumac"
#addname "Summerbark"
#addname "Summerleaf"
#addname "Sunberry"
#addname "Sundew"
#addname "Sunflower"
#addname "Sweetbasil"
#addname "Sweetgale"
#addname "Sweetlemon"
#addname "Sweetviolet"
#addname "Swiftfoot"
#addname "Syringa"
#addname "Tansy"
#addname "Tasselweed"
#addname "Tealeaf"
#addname "Tessie"
#addname "Themmeron"
#addname "Thethuthinnang"
#addname "Tigerlily"
#addname "Tili"
#addname "Thinial"
#addname "Thistle"
#addname "Thrayonosla"
#addname "Threar"
#addname "Thunder"
#addname "Thyken"
#addname "Tomato"
#addname "Turnip"
#addname "Twigdancer"
#addname "Vilthuril"
#addname "Violet"
#addname "Walnut"
#addname "Watercress"
#addname "Waterlily"
#addname "Waterviolet"
#addname "Waythistle"
#addname "Whiteroot"
#addname "White-tail"
#addname "Whortleberry"
#addname "Willow"
#addname "Windberry"
#addname "Winddancer"
#addname "Windflower"
#addname "Windroot"
#addname "Wineflower"
#addname "Winterberry"
#addname "Winterwood"
#addname "Wintersbark"
#addname "Wolfberry"
#addname "Woodgrass"
#addname "Woodsorrel"
#addname "Yellowrose"
#end


#selectnametype 173 -- Darker/Corrupted Lapine Names
#clear
#addname "Adderstongue"
#addname "Adrue"
#addname "Agaric"
#addname "Anagrey"
#addname "Betony"
#addname "Baneberry"
#addname "Bartsia"
#addname "Bearberry"
#addname "Bearsfoot"
#addname "Bitter-ash"
#addname "Bitter-orange"
#addname "Bitterroot"
#addname "Blackbird's Song"
#addname "Blackcap"
#addname "Blackhaw"
#addname "Blackroot"
#addname "Blackrose"
#addname "Black-tulip"
#addname "Blackweed"
#addname "Blade-weed"
#addname "Bloodberry"
#addname "Bloodgrass"
#addname "Bloodroot"
#addname "Bloodthorn"
#addname "Bogbean"
#addname "Bogwillow"
#addname "Bramblethorn"
#addname "Briarthorn"
#addname "Bugloss"
#addname "Burdock"
#addname "Burnet"
#addname "Cactuspaddle"
#addname "Cactusfruit"
#addname "Catnip"
#addname "Cascara"
#addname "Cocklebur"
#addname "Cavewheat"
#addname "Charlock"
#addname "Chervil"
#addname "Chester"
#addname "Club-moss"
#addname "Creeping-thistle"
#addname "Crocus"
#addname "Crowberry"
#addname "Crowfoot"
#addname "Cowslip"
#addname "Darkmoon"
#addname "Devilwood"
#addname "Dimple-cup"
#addname "Dogrose"
#addname "Dogwood"
#addname "Dogviolet"
#addname "Dropwood"
#addname "Eggplant"
#addname "Elilmane"
#addname "Fellenwort"
#addname "Fennel"
#addname "Figwort"
#addname "Flickweed"
#addname "Frostwort"
#addname "Fuchsia"
#addname "Garlic"
#addname "Gentian"
#addname "Glasswort"
#addname "Glumprong"
#addname "Goatsbeard"
#addname "Gorse"
#addname "Greenweed"
#addname "Hellebore"
#addname "Hemlock"
#addname "Henbane"
#addname "Hide-root"
#addname "Hedgeroot"
#addname "Hellebore"
#addname "Hogweed"
#addname "Hyssop"
#addname "Knapweed"
#addname "Knotgrass"
#addname "Laburnum"
#addname "Larch"
#addname "Liquorice"
#addname "Liverleaf"
#addname "Liverwort"
#addname "Logwood"
#addname "Loosestrife"
#addname "Lungwort"
#addname "Malabar"
#addname "Mallow"
#addname "Manaca"
#addname "Mandrake"
#addname "Mangrove"
#addname "Marshflower"
#addname "Marsh-orchid"
#addname "Milkweed"
#addname "Mistwood"
#addname "Moorgrass"
#addname "Mossycup"
#addname "Muckroot"
#addname "Myrrh"
#addname "Nelthilta"
#addname "Nettlethorn"
#addname "Nettletree"
#addname "Night-thistle"
#addname "Nightshade"
#addname "Nildro-hain"
#addname "Nyreem"
#addname "Onion"
#addname "Orchid"
#addname "Orchis"
#addname "Pale-eyes"
#addname "Pepperberry"
#addname "Pigtail-grass"
#addname "Plump-helmet"
#addname "Poison-tree"
#addname "Poison-ivy"
#addname "Poisonoak"
#addname "Pondweed"
#addname "Quarry-bush"
#addname "Quince"
#addname "Ragwort"
#addname "Ratweed"
#addname "Redcurrent"
#addname "Rhubarb"
#addname "Rockfern"
#addname "Scabious"
#addname "Seaweed"
#addname "Shallot"
#addname "Sharpthorn"
#addname "Sharptooth"
#addname "Silver-barb"
#addname "Skunkweed"
#addname "Snakeroot"
#addname "Spider-lily"
#addname "Squill"
#addname "Stinging-nettle"
#addname "Stonecrop"
#addname "Stranglevine"
#addname "Swamp-holly"
#addname "Swamp-oak"
#addname "Swampweed"
#addname "Sweetpod"
#addname "Thornapple"
#addname "Toadflax"
#addname "Toadstool"
#addname "Tobacco"
#addname "Toothwort"
#addname "Towercap"
#addname "Tumbleweed"
#addname "Vervain"
#addname "Vleflain"
#addname "Whipvine"
#addname "Witchhazel"
#addname "Woadleaf"
#addname "Woodfern"
#addname "Woodnettle"
#addname "Wormwood"
#addname "Woundwort"
#end



------------------------------------------------------------------------------
-- MAGIC SITES
------------------------------------------------------------------------------


#newsite 767
#name "The Great Warren"
#path 3 -- earth
#level 4
#rarity 5
#gems 3 2 -- 2 earth gems
#end


#newsite 768
#name "Efrafa"
#path 3 -- earth
#level 4
#rarity 5
#homemon 3033 - Efrafan Owslafa
#homemon 3034 - Efrafan Warrior
#homecom 3042 - Efrafan Officer
#end


#newsite 769
#name "Forest of Inle"
#path 6 -- nature
#level 4
#rarity 5
#gems 6 2 -- 2 nature gems
#gems 4 2 -- 2 astral gems
#homemon 3035 - Moon Warriors
#homecom 3048 - Priest of Inle
#end



------------------------------------------------------------------------------
-- NATION
------------------------------------------------------------------------------


#selectnation 81
#name "Lagos"
#epithet "Fu Inle"
#era 1
#descr "Frith's First Blessing gave the Lapine people powerful legs, sharp senses and the cunning to evade their enemies, the Thousand. With the coming storm, as pretender gods clash over ascension to Pantokrator, this was no longer enough, and Frith has granted his people a Second Blessing: he has strengthened their hearts and made their bodies like those of Men, able to fight and slay their enemies. And so it is Fu Inle, the time after the Moonrise of the World, and in the darkness of the Ascension Wars the Lapine people arise. Yay, bunnies!"

#summary "


* Race: Lapine (rabbit-men); prefers moderate climates.


* Military: Stealthy, fast and agile light infantry with poor morale and low strength; high-quality sacreds; no ranged weapons except javelins


* Magic: Nature, Earth, Astral, Fire, Air, Water; some powerful Blood and Death options, but no inherent access to those paths


* Priests: Moderate; cheaper temples (300g)"


#brief "Lagos is a nation of Lapine rabbit-men who worship Frith, their sun god, and the Black Rabbit of Inle, their god of the moon and of death."
#flag "./Lagos/Flag_EA_Lagos.tga"


-- scoregraph color --
#color 0.2 0.4 1.0

#clearrec
#clearsites


#addrecunit 3028 -- Lapine Militia
#addrecunit 3030 -- Lapine Skirmisher
#addrecunit 3031 -- Lapine Longbladesman
#addrecunit 3029 -- Lapine Spearman
#addrecunit 3032 -- Owsla Swordsman
#addrecunit 3036 -- Sun Warrior

-- Capital-only
-addrecunit 3033 -- Efrafan Owslafa
-addrecunit 3034 -- Efrafan Warrior
-addrecunit 3035 -- Moon Warrior

#addreccom 3040 -- Lapine Tracker
#addreccom 3041 -- Owsla Captain

#addreccom 3043 -- Storyteller
#addreccom 3044 -- Hlessil Poet
#addreccom 3049 -- Seer
#addreccom 3045 -- Trickster
#addreccom 3047 -- Priest of Frith

-- Capital-only
-- addreccom 3042 -- Efrafan Officer
-- addreccom 3048 -- Priest of Inle


------------------------------------------------------------------------------
TESTING SECTION
------------------------------------------------------------------------------

Heroes

-addreccom 3050 -- Owsla Champion (multihero)
-addreccom 3051 -- Master Trickster (multihero)
-addreccom 3054 -- High Seer
-addreccom 3053 -- General of Efrafa
-addreccom 3055 -- Prince with a Thousand Enemies
-addreccom 3056 -- Wayfarer


Battle Summons and Temporary Units

-addreccom 3046 -- Charming Rabbit (Trickster human female form)
-addreccom 3052 -- Beguiling Rabbit (Master Trickster human female form)
-addrecunit 3300 -- Owsla of Inle
-addrecunit 3301 -- Lapine Werebeast (secondshape of Blood Warrior)
-addrecunit 3302 -- Phantasmal Lapine Spearman
-addrecunit 3303 -- Phantasmal Lapine Skirmisher
-addrecunit 3304 -- Phantasmal Owsla Swordsman
-addrecunit 3305 -- Phantasmal Lapine Werebeast
-addrecunit 3306 -- Phantasmal Lapine Dread Hound
-addrecunit 3307 -- Dread Hound
-addrecunit 3308 -- Plague Hound


Summons

-addrecunit 3060 -- Blood Warrior
-addrecunit 3061 -- Blood-Elil Demon
-addreccom 3291 -- Great Gull
-addrecunit 3292 -- Sea Gull
-addreccom 3062 -- Kharaharaja
-addrecunit 3290 -- Kharahasara
-addrecunit 3293 -- Lagan Neckbeast
-addreccom 3294 -- Trickster Spirit
-addreccom 3296 -- Seer Totem
-addrecunit 3295 -- Plaguebearer

------------------------------------------------------------------------------
END TESTING SECTION
------------------------------------------------------------------------------


#defcom1 3041 -- Owsla Captain
#defcom2 3043 -- Storyteller

#defunit1 3028 -- Lapine Militia
#defmult1 30

#defunit1b 3030 -- Lapine Skirmisher
#defmult1b 15
-- defmult1b 20 does not work properly (Johan K verified this in the forums)

#defunit2 3029 -- Lapine Spearmen
#defmult2 20

#defunit2b 3032 -- Lapine Owsla
#defmult2b 10

#hero1 3053 -- General of Efrafa
#hero2 3055 -- Prince with a Thousand Enemies
#hero3 3056 -- Wayfarer
#hero4 3054 -- High Seer
#multihero1 3050 -- Owsla Champion
#multihero2 3051 -- Master Trickster

#idealcold 0

#startcom 3041 -- Owsla Captain
#startscout 3040 -- Lapine Tracker

#startsite "The Great Warren"
#startsite "Efrafa"
#startsite "Forest of Inle"

#startunittype1 3029 -- Lapine Spearmen
#startunitnbrs1 20
#startunittype2 3032 -- Owsla Swordsmen
#startunitnbrs2 10

#templepic 10 -- 11-18 not right (14 is SA Ziggurat, 10 is forest clearing which seems right)
#startfort 15 -- Cave City (1400g, admin 30)
#defaultfort 20 -- River Fortress (800g, admin 20)
#farmfort 3 -- Fortified City (1200g, admin 50)
#mountainfort 36 -- Hillfort (800g, admin 5)
#forestfort 34 -- Forest Fortress (1000g, admin 15)
#swampfort 11 -- Swamp Fort (800g, admin 0)

#templecost 300
#labcost 500

#end
