#head type code name description #labels Type Code Name Description #line ModelTrait Arms Arms This model may climb vertical terrain without requiring the Climbing trait. #line ModelTrait Brawler Brawler Add +XD6 to any Melee rolls this model makes. #line ModelTrait Shield Shield This model gains a +XD6 modifier to defense from attacks from the front. Attacks that ignore cover ignore this bonus. #line ModelTrait Agile Agile Attacks targeting this model will miss on a Margin of Success of zero (MOS:0) or less. #line ModelTrait Airdrop Airdrop Units where every model has this trait may deploy using the Airdrop Deployment rule. #line ModelTrait Climber Climber This model can climb vertical terrain easily. #line ModelTrait Comms Comms This model may use the Authorize, Comms Boost, Forward Observation, and Detailed Scan Actions. #line ModelTrait ECM ECM Electronic Countermeasures system: This model reduces the Comms:X rating of enemy models within Sensor range by the ECM Trait rating. It may use any Electronic Warfare actions noted as ECM actions. #line ModelTrait TD TD When this model Forward Observes a target to which it has LoS, any chained attacks from Guided weapons gain +1D6 against the Primary Target and ignore range penalties against all targets. #line ModelTrait SensorSuite Sensor Suite This model may use the Sensor Sharing reaction. #line ModelTrait ECCM ECCM This model may use the Unscramble and Disable Defense actions. It and friendly models within 6" gain +2D6 to their defense against ECM actions. #line ModelTrait SatUp SatUp This model helps to extend Formation. It may also make certain EW Actions without risk of being blocked by enemy ECM. #line ModelTrait Stealth Stealth This model can only be the Primary Target of an Attack if the Attacking model has Sensor Lock to it. Additionally, it gives a -6" modifier to enemy Sensor Range for the purposes of determining Sensor Lock to it. If it fires a weapon without the Silent trait it loses all benefits from the Stealth trait until the next Setup Phase. #line ModelTrait Vet Vet This model has one Skill Point which can be spent for a Reroll and refreshes each Setup phase. This model may purchase upgrades from the Veteran upgrade list. #line ModelTrait VulnF Vuln:F Vulnerable to Fire: This model always takes damage from Marginal Hits caused by the Fire:X weapon trait. #line ModelTrait Autopilot Autopilot When this model uses the Standby or Overwatch action it gains one additional Standby or Overwatch token. #line ModelTrait FieldArmor Field Armor This model suffers one less damage from each damaging attack to a minimum of one damage. #line ModelTrait Lumbering Lumbering This model may only turn once per Move. #line ModelTrait AMS AMS This model gains a free Reroll when attacked by weapons using the Indirect or Missile categories. Friendly Models within 6" of this model also gain this Reroll. A single roll can only benefit from one AMS Reroll. #line ModelTrait Init Init Add X to any initiative test that this model makes. #line ModelTrait Stable Stable Stable Weapons Platform: This model gets +1D6 to all rolls in which it is the Attacker when at Top Speed or Combat Speed. #line ModelTrait Offroad Offroad This model adds +X" to the distance it may move in area terrain. This does not apply to water terrain. #line ModelTrait Smoke Smoke This model may spend an action to fire Smoke when in the Combat Speed or Braced Posture. Smoke is Light Area Cover and has a height of 3" and radius of 3" centred on the model which fired it. Each Smoke trait can be used once per game. Remove Smoke from the battlefield in the Setup Phase. #line ModelTrait Transport Transport This model may transport up to X spaces worth of models. #line ModelTrait Medic Medic This model may use the Patch Up Action. Medics may not be commanders. #line ModelTrait Recovery Recovery Recovery Vehicle: This model may use the Repair Action #line ModelTrait ResistF Resist:F Fire Resistant: This model only takes damage from marginal hits caused by the Fire special damage on a 6+ rather than a 4+. #line ModelTrait Conscript Conscript This model may not be a commander. It may never benefit from Orders or use Rerolls for any reason. #line ModelTrait SensorBoom Sensor Boom This model may extend its silhouette by 1” in any direction when making an attack action for purposes of LoS and Sensor Lock. #line ModelTrait LowProfile Low Profile This model’s silhouette is always ½ the Height indicated when it is Passive (rounded up to the nearest 0.5”). When Activating, this model may choose to use its regular Height when choosing posture. A model with a Standby or Overwatch token may choose to use its full height when it spends the token to perform an action. #line ModelTrait Amphib Amphib Amphibious: This model may enter water terrain that is greater than half its height, and move in water without penalty. Units where every model has this trait may enter the battlefield by the Amphibious special deployment. #line ModelTrait DroneBay Drone Bay This model may Purchase up to X Drones from the Generic Primary Unit Upgrades list, rather than just 1. #line ModelTrait Thrusters Thrusters This model may displace vertically up to X" from the surface it's on at any point during its Move, and laterally once per Move. It can also move out of being Engaged in melee without triggering Snap Fire. #line ModelTrait Jetpack Jetpack This model may make a Jetpack Move instead of a normal Move. #line ModelTrait ANN ANN This model gets a +1 Result Modifier in all Opposed Rolls it makes. #line ModelTrait Attached Attached This model is attached to the model named X to form a Multi-Component Vehicle. #line ModelTrait NCM NCM N-KIDU Command Matrix: Friendly models with NAI which are within X" of this model do not suffer the penalty for being out of Formation. #line ModelTrait Transportable Transportable This model may be transported, and takes up X spaces. #line ModelTrait VTOL VTOL This model has Vertical Takeoff and Landing capability and can choose to become Airborne when choosing Posture. #line ModelTrait Duelist Duelist This model may only be selected as a Duelist. #line ModelTrait NAI NAI Near Artificial Intelligence: If this model is not in Formation with either its CGL or the Force Commander, it suffers -1 to the result of all rolls it makes. #line ModelTrait VulnH Vuln:H Vulnerable to Haywire: This model always takes damage from Marginal Hits caused by the Haywire weapon trait. It gets -1D6 to defend against Scramble actions. If it gains a Haywire token as a result of a Scramble action, it takes one ordinary Marginal Hit. #line ModelTrait Core Core This is the main component of a Multi-Component Vehicle. #line WeaponTrait AA Anti-Air When this weapon is used to attack an Airborne model, it adds 6" to its range and +2D6 to its attack. #line WeaponTrait AI Anti-Infantry This weapon may do more than one damage per attack against models with the Infantry type. #line WeaponTrait AE Area of Effect This weapon can count models within X" of the Primary Target point as Secondary Targets. It ignores ECM Defense. #line WeaponTrait AP Armor Piercing The target of this weapon will suffer damage equal to the Margin of Success up to the rating of the trait, or normal damage, whichever is greater. #line WeaponTrait AS Anti-Structure This weapon double the Damage of its Attacks against Buildings and Fortification models, after all other modifiers and calculations. #line WeaponTrait Auto Automated Weapon This weapon may be used to make an Attack without spending an action. #line WeaponTrait Aux Auxiliary This weapon may not be used if the model is Crippled. #line WeaponTrait Blast Blast This weapon can count models within X" of the Primary Target point as Secondary Targets. It ignores the Agile trait and ECM Defense. The cover modifier for Secondary Targets is determined from the Primary Target point. #line WeaponTrait Burst Burst Any attack roll made with this weapon adds +XD6. #line WeaponTrait Corrosion Corrosion This weapon uses the Corrosion Special Weapon rules. #line WeaponTrait Fire Fire This weapon uses the Fire Special Weapon rules. #line WeaponTrait Frag Fragmentation This weapon adds a +XD6 modifier to attack rolls targeting Infantry. #line WeaponTrait Guided Guided When this weapon is chained to a Forward Observation action using a Target Designator, it ignores the range modifiers for using the Indirect Category and also gains +1D6 to the attack on the Primary Target. #line WeaponTrait Haywire Haywire This weapon uses the Haywire Special Weapon rules. #line WeaponTrait LA Limited Ammunition This weapon may only attack once per game. #line WeaponTrait PEN Penetration This weapon has a Penetration rating of X instead of the normal listed Penetration rating. #line WeaponTrait Precise Precise Adds a +1 Result Modifier after rolling to attack with this weapon. This weapon may be used to target Drones. #line WeaponTrait Proximity Proximity This weapon has an Area of Effect with radius X" that is centered on a point on the attacking model"s base. Do not resolve the attack against the firing model. All targets of an Area of Effect attack with Proximity are Primary Targets. #line WeaponTrait Reach Reach This melee weapon has a range of 0-X / X". #line WeaponTrait Snap Snap This weapon may be used to Snap Fire. #line WeaponTrait Split Split This weapon may split attacks between up to X targets. If more than one Target is selected all are Secondary Targets. #line WeaponTrait Spray Spray Attacks with this weapon ignore defensive cover modifiers, the Agile trait, and ECM Defense. It can attack Drones. #line WeaponTrait Silent Silent Attack actions with this weapon do not cause a model to lose its Stealth trait until the Setup Phase. #line WeaponTrait Stabilizer Stabilizer This weapon may only be fired if the model is Braced. #line WeaponTrait T Turret This weapon can attack targets in any direction.